Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.15 @ 01:41:02 // Halloween2020/ForbiddenLore

Player: Valguris

Result: Destroyed by P-80 Master with Gamma Rifle

 Performance 
-------------
Evolutions (7)             3500
Regions Visited (8)        1600
Robots Destroyed (372)     1860
Value Destroyed (17646)    17646
Prototype IDs (23)         460
Alien Tech Used (0)        0
Bonus (12961)              12961
              TOTAL SCORE: 38027

 Bonus
-------
Triggered High Security    1000
High Alert Combat Kills    11681
Follower Combat Kills      37
Scanned by Researcher      500
Friendly Fire              -257

 Cogmind 
---------
Core Integrity             0/1300
Matter                     291/300
Energy                     99/100
System Corruption          37%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -3/Research

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (5) ---
        (None)
>   --- UTILITY (11) -----
        (None)
>   --- WEAPON (2) -------
        (None)
>   --- INVENTORY (4) ----
    Matter Compressor (250)
    Quantum Rifle
    Tri-rail Accelerator

 Peak State 
------------
>               --- POWER ------------
                Angular Momentum Engine
          Light Antimatter Reactor
        Compact Particle Reactor
>               --- PROPULSION -------
       Improved Treads
       Improved Treads
         Medium Treads
        Armored Heavy Treads
>               --- UTILITY ----------
       Advanced Heat Sink
       Advanced Heat Sink
          Large Storage Unit
  High-capacity Storage Unit
  High-capacity Storage Unit
                Energy Well
       Advanced Signal Interpreter
       Advanced Kinecellerator
       Improved Medium Armor Plating
       Improved Medium Armor Plating
       Advanced Force Field
>               --- WEAPON -----------
                Nova Cannon
                KE Penetrator
>               --- INVENTORY --------
                Particle Reactor
          Light Particle Reactor
       Improved Treads
       Improved Treads
         Medium Treads
       Advanced Heat Sink
       Improved Coolant Injector
                Matter Compressor
       Improved Light Armor Plating
                Gamma Rifle
                Gamma Rifle
                Gamma Rifle
                Wave Gun
                Quantum Rifle
          Heavy Proton Cannon
         Cooled Proton Cannon
                Tri-rail Accelerator
       Advanced EMP Blaster
                Tesla Bomb Launcher
                Rocket Array
       Improved Remote Datajack
[Rating: 118]

 Favorites 
-----------
Power                      Heavy Deuterium Engine
  Engine                   Heavy Deuterium Engine
  Power Core               Enhanced Fission Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Flexi-carbon Leg
  Wheel                    Compact Wheel
Utility                    Large Storage Unit
  Device                   Improved Cooling System
  Storage                  Large Storage Unit
  Processor                Improved Targeting Computer
  Hackware                 System Shield
  Protection               Hardened Medium Armor Plating
Weapon                     Cooled Particle Cannon
  Energy Gun               Shock Rifle
  Energy Cannon            Cooled Particle Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Assault Cannon
  Launcher                 Tesla Bomb Launcher
  Special Weapon           Remote Datajack
  Special Melee Weapon     Improved Datajack

 Build                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Slots Evolved              14   | .   .   2   2   2   2   2   2   2   
  Power                    2    | .   .   .   1   .   .   1   .   .   
  Propulsion               3    | .   .   1   .   .   .   .   .   2   
  Utility                  9    | .   .   1   1   2   2   1   2   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   .   
Parts Attached             343  | 6   4   14  7   38  38  105 85  46  
  Power                    25   | 1   1   1   1   5   1   4   7   4   
    Engine                 15   | 1   1   1   1   5   .   2   3   1   
    Core                   3    | .   .   .   .   .   1   2   .   .   
    Reactor                7    | .   .   .   .   .   .   .   4   3   
  Propulsion               46   | 2   .   3   3   6   1   12  9   10  
    Treads                 36   | 2   .   3   3   6   1   7   4   10  
    Leg                    1    | .   .   .   .   .   .   .   1   .   
    Wheel                  9    | .   .   .   .   .   .   5   4   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   
  Utility                  89   | 1   2   4   1   9   15  24  25  8   
    Device                 44   | .   .   4   1   5   7   12  11  4   
    Storage                13   | 1   2   .   .   1   2   2   3   2   
    Processor              3    | .   .   .   .   .   .   2   1   .   
    Hackware               4    | .   .   .   .   .   1   2   1   .   
    Protection             25   | .   .   .   .   3   5   6   9   2   
    Artifact               .    | .   .   .   .   .   .   .   .   .   
  Weapon                   183  | 2   1   6   2   18  21  65  44  24  
    Energy Gun             7    | 1   .   1   2   2   .   .   .   1   
    Energy Cannon          109  | .   .   1   .   9   13  47  26  13  
    Ballistic Gun          5    | 1   .   1   .   .   .   .   .   3   
    Ballistic Cannon       7    | .   1   3   .   .   .   1   2   .   
    Launcher               38   | .   .   .   .   2   3   11  15  7   
    Special Weapon         13   | .   .   .   .   1   5   6   1   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   4    | .   .   .   .   4   .   .   .   .   
  Unidentified Prototypes  12   | .   .   1   .   4   .   5   .   2   
Parts Lost                 83   | .   .   2   .   4   2   8   37  30  
  Power                    13   | .   .   1   .   1   .   1   7   3   
  Propulsion               18   | .   .   1   .   .   .   .   6   11  
  Utility                  36   | .   .   .   .   2   2   6   14  12  
  Weapon                   16   | .   .   .   .   1   .   1   10  4   
  Highest Loss Streak      25   | .   .   1   .   2   1   5   21  25  
Average Slot Usage (%)     96   | .   99  98  100 99  99  95  80  86  
  Engine                   10   | .   14  10  18  14  6   11  6   4   
  Core                     2    | .   .   .   .   .   5   4   2   .   
  Treads                   18   | .   28  33  27  23  20  10  1   20  
  Wheel                    1    | .   .   .   .   .   .   3   8   .   
  Device                   16   | .   .   10  18  14  24  19  14  12  
  Storage                  22   | .   27  22  18  23  20  23  21  17  
  Protection               5    | .   .   .   .   7   6   5   5   11  
  Energy Gun               1    | .   4   .   18  4   .   .   .   .   
  Energy Cannon            8    | .   .   .   .   10  12  10  7   4   
  Ballistic Gun            1    | .   14  2   .   .   .   .   .   1   
  Ballistic Cannon         2    | .   9   19  .   .   .   .   .   .   
Naked Turns                14   | .   .   .   .   .   .   .   .   14  
Heaviest Build             193  | 11  44  51  55  107 134 189 193 179 
  Greatest Support         120  | 40  40  60  60  68  68  93  44  120 
  Greatest Overweight (x)  14   | .   1   .   .   1   2   4   14  1   
  Average Overweight (x)   1    | .   .   .   .   1   1   2   4   .   
Largest Inventory Capacity 32   | 6   16  16  16  22  30  32  32  26  
  Average Capacity         23   | 5   14  16  16  22  24  31  29  22  
  Most Carried             32   | 6   16  16  16  22  30  32  32  24  
  Average Carried          23   | 4   12  15  15  20  23  30  26  21  
  Final Capacity           32   | 6   16  16  16  22  30  32  24  4   
  Final Carried            32   | 6   16  16  16  22  30  32  23  4   

 Class Distribution 
--------------------
 67% | Hauler-Mutant
 18% | Mutant
 13% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
 Scavenger-Mutant | -8/Materials
    Hauler-Mutant | -7/Factory
    Hauler-Mutant | -6/Factory
    Hauler-Mutant | -5/Factory
    Hauler-Mutant | -4/Factory
 Scavenger-Mutant | -3/Research

 Resources                       | -11  -10  -9   -8   -7   -6   -5   -4   -3   
-----------                Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Matter Collected           5667  | 215  373  467  228  365  771  1347 1266 635  
  Remotely                 .     | .    .    .    .    .    .    .    .    .    
Salvage Created            20818 | .    642  548  437  1153 1815 6789 6699 2735 
  Parts                    805   | .    40   39   19   59   91   194  236  127  
Haulers Intercepted        17    | .    2    2    3    3    .    4    3    .    
Recyclers Shooed           6     | .    1    2    .    .    1    2    .    .    
Parts Field Recycled       .     | .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .     | .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      .     | .    .    .    .    .    .    .    .    .    
  Prevented                .     | .    .    .    .    .    .    .    .    .    

 Kills                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Combat Hostiles Destroyed  288  | .   13  11  3   15  33  82  90  41  
  Guns                     20   | .   9   5   2   3   .   .   .   1   
  Cannons                  80   | .   4   6   .   9   23  17  11  10  
  AOE                      101  | .   .   .   .   1   10  24  44  22  
Classes Destroyed          20   | .   6   2   1   2   3   2   2   2   
  Worker                   19   | .   1   2   1   1   .   10  2   2   
  Builder                  8    | .   .   .   .   .   3   2   3   .   
  Tunneler                 2    | .   .   .   .   .   .   .   2   .   
  Hauler                   17   | .   2   2   3   3   .   4   3   .   
  Recycler                 9    | .   1   1   .   .   1   5   1   .   
  Mechanic                 5    | .   .   .   .   .   1   2   1   1   
  Operator                 4    | .   .   1   .   .   .   .   3   .   
  Watcher                  17   | .   3   1   3   2   1   5   1   1   
  Swarmer                  41   | .   3   4   .   .   6   16  9   3   
  Saboteur                 4    | .   .   .   .   .   .   1   3   .   
  Grunt                    132  | .   10  3   .   9   12  33  46  19  
  Brawler                  10   | .   .   .   .   .   1   4   4   1   
  Duelist                  14   | .   .   .   .   1   1   8   3   1   
  Protector                11   | .   .   .   .   .   .   6   3   2   
  Sentry                   29   | .   .   4   1   3   4   8   7   2   
  Hunter                   23   | .   .   .   2   1   5   5   7   3   
  Programmer               24   | .   .   .   .   2   4   2   7   9   
  Behemoth                 1    | .   .   .   .   .   .   .   1   .   
  Investigator             1    | .   .   .   .   .   .   .   .   1   
  Executioner              1    | .   .   .   .   .   .   .   .   1   
Best Kill Streak           27   | .   4   6   2   5   7   19  27  17  
  Combat Bots Only         26   | .   4   4   1   3   5   11  26  17  
Max Kills in Single Turn   5    | .   2   1   1   2   3   4   5   5   
  Gunslinging              1    | .   .   .   .   1   .   .   .   .   
  Exploded                 5    | .   .   .   .   1   3   3   4   5   
  Melee                    .    | .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   

 Combat                          | -11   -10   -9    -8    -7    -6    -5    -4    -3    
--------                   Run   | Scr   Mat   Mat   Mat   Fac   Fac   Fac   Fac   Res   
Damage Taken               20510 | .     436   403   225   1031  1487  2614  7577  6737  
  Core                     2207  | .     35    47    .     108   166   158   389   1304  
  Absorbed by Shields      5464  | .     .     156   83    26    797   1317  675   2410  
  Reduced by Siege Mode    413   | .     .     .     .     .     .     5     153   255   
Core Remaining (%)         86    | 100   86    88    100   84    80    84    66    .     
Volleys Fired              676   | .     45    57    28    68    123   150   139   66    
  Largest                  2     | .     2     2     2     2     2     2     2     2     
  Hottest                  210   | .     60    88    100   100   120   196   210   186   
Shots Fired                1155  | .     90    114   56    124   214   240   212   105   
  Gun                      206   | .     58    26    56    38    .     .     .     28    
  Cannon                   816   | .     32    88    .     85    198   197   160   56    
  Launcher                 114   | .     .     .     .     .     6     37    50    21    
  Special                  19    | .     .     .     .     1     10    6     2     .     
  Kinetic                  236   | .     77    113   .     .     .     .     24    22    
  Thermal                  420   | .     .     .     .     85    197   18    86    34    
  Explosive                20    | .     .     .     .     .     6     2     7     5     
  Electromagnetic          460   | .     13    1     56    38    1     214   93    44    
  Robot Hit Streak         34    | .     12    7     8     7     14    34    18    25    
  Robot Miss Streak        5     | .     3     5     3     5     3     3     3     4     
  Penetration Max          1     | .     .     .     .     .     .     .     .     1     
  Secondary Targets        3     | .     1     .     .     2     .     .     .     .     
    Max Gunslinging Chain  1     | .     1     .     .     1     .     .     .     .     
Shots Hit Robots           747   | .     56    59    33    82    117   180   144   76    
  Core Hits                595   | .     29    19    12    27    77    139   154   138   
  Critical Hits            23    | .     1     1     .     .     2     9     8     2     
  Critical Kills           6     | .     .     .     .     .     1     3     2     .     
  Critical Parts Destroyed 12    | .     1     1     .     .     1     4     3     2     
Melee Attacks              5     | .     .     .     .     5     .     .     .     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     
  Sneak Attacks            5     | .     .     .     .     5     .     .     .     .     
    Combat Hostiles        2     | .     .     .     .     2     .     .     .     .     
  Follow-up Attacks        .     | .     .     .     .     .     .     .     .     .     
Damage Inflicted           44281 | .     926   1236  680   2246  4226  13141 14240 7586  
  Guns                     2600  | .     610   232   675   544   .     .     .     539   
  Cannons                  18181 | .     302   998   .     1559  3219  6033  4320  1750  
  Explosions               23414 | .     .     .     .     143   967   7087  9920  5297  
  Melee                    .     | .     .     .     .     .     .     .     .     .     
  Ramming                  86    | .     14    6     5     .     40    21    .     .     
  Kinetic                  3146  | .     766   1212  .     .     .     .     751   417   
  Thermal                  12971 | .     .     .     .     1702  3219  1611  4624  1815  
  Explosive                5039  | .     .     .     .     .     967   971   993   2108  
  Electromagnetic          23039 | .     146   18    675   544   .     10538 7872  3246  
  Impact                   .     | .     .     .     .     .     .     .     .     .     
  Slashing                 .     | .     .     .     .     .     .     .     .     .     
  Piercing                 .     | .     .     .     .     .     .     .     .     .     
Highest Corruption         37    | .     .     .     .     .     2     6     10    37    
  Average Corruption       3     | .     .     .     .     .     1     2     4     11    
  Corruption Purged        3     | .     .     .     .     .     .     .     3     .     
  Effects                  102   | .     .     .     .     .     19    30    21    32    
    Message Errors         16    | .     .     .     .     .     7     6     2     1     
    Matter Fused           11    | .     .     .     .     .     .     4     4     3     
    Heat Flow Errors       3     | .     .     .     .     .     .     2     .     1     
    Energy Discharges      21    | .     .     .     .     .     5     8     5     3     
    Parts Rejected         2     | .     .     .     .     .     .     .     .     2     
    Data Loss (minor)      12    | .     .     .     .     .     3     3     5     1     
    Data Loss (major)      2     | .     .     .     .     .     .     1     .     1     
    Misfires               2     | .     .     .     .     .     .     1     .     1     
    Misdirections          5     | .     .     .     .     .     .     .     .     5     
    Targeting Errors       28    | .     .     .     .     .     4     5     5     14    
Overload Shots             .     | .     .     .     .     .     .     .     .     .     
Overflow Damage            1460  | .     .     31    .     129   103   633   519   45    
  Projectiles              567   | .     .     31    .     114   103   297   22    .     
  Explosions               893   | .     .     .     .     15    .     336   497   45    
  Melee                    .     | .     .     .     .     .     .     .     .     .     
Knockbacks                 23    | .     3     12    .     .     .     .     8     .     
  Impact                   .     | .     .     .     .     .     .     .     .     .     
  Kinetic                  20    | .     3     9     .     .     .     .     8     .     
  Secondary                3     | .     .     3     .     .     .     .     .     .     
Self-Inflicted Damage      1162  | .     .     .     .     44    97    523   123   375   
  Shots                    39    | .     .     .     .     1     5     15    3     15    
  Rammed                   13    | .     5     1     1     .     5     1     .     .     
Targets Rammed             14    | .     5     1     2     .     5     1     .     .     
  Kicked                   .     | .     .     .     .     .     .     .     .     .     
  Crushed                  1     | .     .     .     1     .     .     .     .     .     
Highest Temperature        452   | .     2     452   96    231   12    302   386   370   
  Average Temperature      83    | .     1     69    30    78    3     80    114   160   
  Received Heat Transfer   2744  | .     189   120   18    366   159   511   967   414   
  Effects                  4     | .     .     2     .     .     .     .     1     1     
    Shutdowns              2     | .     .     1     .     .     .     .     .     1     
    Interference           2     | .     .     1     .     .     .     .     1     .     
Siege Activations          7     | .     .     .     .     .     .     4     2     1     
  Total Turns              152   | .     .     .     .     .     .     30    94    28    
  Longest Duration         74    | .     .     .     .     .     .     9     74    28    
Robots Corrupted           92    | .     .     .     1     2     .     47    34    8     
  Combat Hostiles          86    | .     .     .     1     2     .     41    34    8     
  Parts Fried              213   | .     .     .     9     2     .     102   76    24    
  Impact Corruptions       .     | .     .     .     .     .     .     .     .     .     
Robots Melted              1     | .     .     .     .     .     .     .     1     .     
  Combat Hostiles          1     | .     .     .     .     .     .     .     1     .     
  Parts Melted             26    | .     .     .     .     2     7     1     13    3     
  Heat Transferred         13619 | .     .     .     .     1963  3700  1447  5043  1466  
Parts Sabotaged            .     | .     .     .     .     .     .     .     .     .     
Parts Stolen               .     | .     .     .     .     .     .     .     .     .     
Parts Stripped             .     | .     .     .     .     .     .     .     .     .     
Power Chain Reactions      22    | .     .     .     .     2     .     8     9     3     
Missiles Intercepted       .     | .     .     .     .     .     .     .     .     .     

 Alert                          | -11  -10  -9   -8   -7   -6   -5   -4   -3   
-------                    Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Peak Influence             3325 | .    206  398  282  246  682  2512 3325 2723 
  Initial                  1745 | .    .    74   78   128  67   326  1230 1745 
  Average                  758  | .    114  237  186  136  319  1284 2122 2095 
Maximum Alert Level        5    | .    1    1    1    1    2    5    5    5    
  Low Security (%)         36   | 100  89   23   57   89   34   .    .    .    
  Level 1                  19   | .    10   76   42   10   29   8    .    .    
  Level 2                  10   | .    .    .    .    .    35   7    .    .    
  Level 3                  5    | .    .    .    .    .    .    25   .    .    
  Level 4                  9    | .    .    .    .    .    .    33   19   .    
  Level 5                  11   | .    .    .    .    .    .    24   35   37   
  High Security            8    | .    .    .    .    .    .    .    44   62   
  Max Security             .    | .    .    .    .    .    .    .    .    .    
Squads Dispatched          78   | .    3    2    1    6    9    19   22   16   
  Investigation            6    | .    1    1    .    .    1    2    1    .    
  Extermination            9    | .    .    .    .    2    5    1    1    .    
  Reinforcement            19   | .    2    1    1    4    2    6    3    .    
  Assault                  42   | .    .    .    .    .    1    10   17   14   
  Garrison                 2    | .    .    .    .    .    .    .    .    2    
  Intercept                .    | .    .    .    .    .    .    .    .    .    
Construction Impeded       4    | .    .    .    .    .    .    3    1    .    
Haulers Reinforced         5    | .    .    .    .    2    .    3    .    .    

 Stealth                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Distress Signals           10   | .   3   3   .   1   .   .   3   .   
Communications Jammed      41   | .   .   .   .   .   1   40  .   .   
  Distress Signals         40   | .   .   .   .   .   1   39  .   .   
Times Spotted              436  | .   21  22  6   22  39  108 122 96  
  Peak Tracking Total      28   | .   5   6   2   3   6   10  24  28  
  Tactical Retreats        21   | .   2   4   .   1   1   6   2   5   

 Traps                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Traps Triggered            13   | .   1   1   .   3   1   5   2   .   
  Indirectly               3    | .   .   .   .   .   .   3   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   
  Triggered                2    | .   .   .   .   .   .   2   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  -5  -4  -3  
----------                 Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Machines Disabled          45   | .   .   .   1   1   9   14  20  .   
  Max in Single Turn       9    | .   .   .   1   1   5   3   9   .   
  Garrison Access          5    | .   .   .   .   .   1   3   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  -5  -4  -3  
---------                  Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Machines Accessed          39   | .   6   1   1   3   13  11  3   1   
  Terminals                24   | .   4   1   1   1   8   6   2   1   
  Fabricators              5    | .   .   .   .   .   3   2   .   .   
  Repair Stations          2    | .   .   .   .   1   1   .   .   .   
  Recycling Units          5    | .   2   .   .   1   1   1   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   2   1   .   
Total Hacks                105  | .   12  7   3   6   44  23  8   2   
  Successful               55   | .   8   3   1   5   25  9   3   1   
  Failed                   49   | .   3   4   2   1   19  14  5   1   
    Catastrophic           10   | .   1   .   2   .   4   3   .   .   
  Database Lockouts        1    | .   1   .   .   .   .   .   .   .   
  Manual                   46   | .   7   2   3   .   21  6   5   2   
  Terminals                72   | .   10  7   3   2   28  14  6   2   
  Fabricators              17   | .   .   .   .   .   12  5   .   .   
  Repair Stations          4    | .   .   .   .   2   2   .   .   .   
  Recycling Units          8    | .   2   .   .   2   2   2   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   2   2   .   
Terminal Hacks             27   | .   5   2   1   2   11  5   1   .   
  Part Schematic           1    | .   .   .   .   .   1   .   .   .   
  Robot Analysis           4    | .   2   .   1   .   .   1   .   .   
  Prototype ID Bank        5    | .   1   1   .   1   1   1   .   .   
  Level Access Points      1    | .   .   .   .   .   1   .   .   .   
  Branch Access Points     1    | .   .   .   .   .   .   1   .   .   
  Alert Level              3    | .   .   .   .   .   3   .   .   .   
  Unreport Threat          3    | .   .   .   .   .   2   .   1   .   
  Locate Traps             5    | .   1   .   .   1   2   1   .   .   
  Recall Assault           1    | .   .   .   .   .   .   1   .   .   
  Hauler Manifests         3    | .   1   1   .   .   1   .   .   .   
Fabricator Hacks           4    | .   .   .   .   .   4   .   .   .   
  Load Schematic           1    | .   .   .   .   .   1   .   .   .   
  Build                    3    | .   .   .   .   .   3   .   .   .   
Repair Station Hacks       4    | .   .   .   .   2   2   .   .   .   
  Scan Component           2    | .   .   .   .   1   1   .   .   .   
  Repair                   2    | .   .   .   .   1   1   .   .   .   
Recycling Unit Hacks       5    | .   2   .   .   1   1   1   .   .   
  Retrieve Components      5    | .   2   .   .   1   1   1   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      2    | .   .   .   .   .   .   1   1   .   
  Seal Access              2    | .   .   .   .   .   .   1   1   .   
Unauthorized Hacks         13   | .   1   1   .   .   7   2   1   1   
  Terminals                10   | .   1   1   .   .   4   2   1   1   
    Track                  4    | .   1   1   .   .   2   .   .   .   
    Botnet                 6    | .   .   .   .   .   2   2   1   1   
  Fabricators              3    | .   .   .   .   .   3   .   .   .   
    Report                 1    | .   .   .   .   .   1   .   .   .   
    Prioritize             1    | .   .   .   .   .   1   .   .   .   
    Haulers                1    | .   .   .   .   .   1   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   
Data Cores Recovered       2    | .   .   .   .   .   .   .   2   .   
  Used                     1    | .   .   .   .   .   .   .   1   .   
Hacking Detections         34   | .   4   1   1   1   13  10  3   1   
  Full Trace Events        1    | .   .   .   .   .   .   1   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   .   1   .   .   .   
  Parts Built              1    | .   .   .   .   .   1   .   .   .   
    Matter                 351  | .   .   .   .   .   351 .   .   .   
    Time                   187  | .   .   .   .   .   187 .   .   .   
  Total Part Build Rating  7    | .   .   .   .   .   7   .   .   .   
Parts Repaired             2    | .   .   .   .   1   1   .   .   .   
  Time                     108  | .   .   .   .   38  70  .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   
  Retrieved Components     24   | .   9   .   .   .   5   10  .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  -5  -4  -3  
------------               Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   
Robots Hacked              12   | .   .   .   .   3   5   3   1   .   
  Non-combat               12   | .   .   .   .   3   5   3   1   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        13   | .   .   .   .   4   5   3   1   .   
  find_chute               13   | .   .   .   .   4   5   3   1   .   
Relay Couplers Released    10   | .   .   .   .   .   4   3   3   .   
  Machine Destruction      10   | .   .   .   .   .   4   3   3   .   
Robots Rewired             4    | .   .   .   .   1   1   2   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  -5  -4  -3  
--------                   Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Total Allies               4    | .   .   .   .   1   1   2   .   .   
  Largest Group            1    | .   .   .   .   1   1   1   .   .   
  Highest-Rated Group      32   | .   .   .   .   16  32  30  .   .   
  Highest-Rated Ally       32   | .   .   .   .   16  32  30  .   .   
Total Orders               4    | .   .   .   .   .   .   4   .   .   
  EXPLORE                  3    | .   .   .   .   .   .   3   .   .   
  RETURN                   1    | .   .   .   .   .   .   1   .   .   
Ally Attacks               23   | .   .   .   .   1   8   14  .   .   
  Total Damage             418  | .   .   .   .   16  288 114 .   .   
  Kills                    2    | .   .   .   .   .   2   .   .   .   
Allies Corrupted           1    | .   .   .   .   .   1   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  -5  -4  -3  
-------                    Run  | Scr Mat Mat Mat Fac Fac Fac Fac Res 
Robot Analysis Total       4    | .   2   .   1   .   .   1   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   .   
Drone Launches             6    | .   .   .   .   .   .   6   .   .   
  Drone Recoveries         4    | .   .   .   .   .   .   4   .   .   

 Exploration                     | -11  -10  -9   -8   -7   -6   -5   -4   -3   
-------------              Run   | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Turns Passed               10844 | 94   979  831  297  1823 2723 2309 1143 645  
Spaces Moved               4596  | 55   456  360  118  810  1124 970  423  280  
  Core                     104   | 7    .    .    .    .    .    .    .    97   
  Treads                   3616  | 48   456  360  118  810  1124 517  .    183  
  Legs                     .     | .    .    .    .    .    .    .    .    .    
  Wheels                   876   | .    .    .    .    .    .    453  423  .    
  Hover                    .     | .    .    .    .    .    .    .    .    .    
  Flight                   .     | .    .    .    .    .    .    .    .    .    
  Fastest Speed            50    | 50   160  160  160  180  186  130  96   50   
  Average Speed            171   | 146  170  160  160  182  189  169  143  134  
  Slowest Speed            220   | 160  180  160  160  186  206  206  220  180  
  Overloaded Moves         .     | .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .     | .    .    .    .    .    .    .    .    .    
  Robots Hopped            .     | .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .     | .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       29    | 4    71   43   17   26   34   34   20   17   
  Regions Visited          8
    Branch Regions         .
  Pre-discovered Areas     .     | .    .    .    .    .    .    .    .    .    
  Known Exits Taken        2     | .    .    .    .    .    1    .    1    .    
  Unknown Exits Taken      6     | 1    1    1    1    1    .    1    .    .    
Scrap Searched             .     | .    .    .    .    .    .    .    .    .    
Spaces Dug                 60    | .    .    .    .    8    23   16   13   .    
Terrain Destroyed          542   | .    .    11   .    45   239  82   111  54   
  Melee                    .     | .    .    .    .    .    .    .    .    .    
  Projectile               151   | .    .    11   .    30   86   9    11   4    
  AOE                      391   | .    .    .    .    15   153  73   100  50   
Terrain Rammed             .     | .    .    .    .    .    .    .    .    .    
  Walls Destroyed          .     | .    .    .    .    .    .    .    .    .    
  Machines Disabled        .     | .    .    .    .    .    .    .    .    .    

 Actions                        | -11  -10  -9   -8   -7   -6   -5   -4   -3   
---------                  Run  | Scr  Mat  Mat  Mat  Fac  Fac  Fac  Fac  Res  
Total                      6357 | 66   565  503  172  1028 1491 1376 725  431  
  Wait                     402  | .    27   46   5    53   162  68   36   5    
  Move                     4588 | 54   455  359  117  809  1123 969  422  280  
  Hop                      .    | .    .    .    .    .    .    .    .    .    
  Pick Up                  162  | 6    19   11   6    24   23   33   28   12   
  Fast Attach              69   | 6    2    6    .    9    4    16   19   7    
  Attach                   83   | .    .    2    2    7    7    18   32   15   
  Detach                   21   | .    .    .    .    2    .    8    7    4    
  Swap                     191  | .    2    6    5    22   27   71   34   24   
  Drop                     137  | .    10   15   7    27   17   42   8    11   
  Fire                     676  | .    45   57   28   68   123  150  139  66   
  Melee                    5    | .    .    .    .    5    .    .    .    .    
  Ram                      1    | .    .    .    .    .    .    .    .    1    
  Kick                     .    | .    .    .    .    .    .    .    .    .    
  Crush                    14   | .    5    1    2    .    5    1    .    .    
  Escape Stasis            8    | .    .    .    .    2    .    .    .    6    
  Rewire                   .    | .    .    .    .    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 3 exits: *Mat x2 / [*Min])
-9/Materials (discovered 2 exits: *Mat / [*Sto])
-8/Materials
-7/Factory
-6/Factory (discovered 5 exits: *Fac x4 / [*Low])
-5/Factory (discovered 3 exits: *Fac / *Upp x2)
-4/Factory
-3/Research

 History 
---------
  Turn | Location      | Event
    10 | -11/Scrapyard | Discovered new exit (range 14)
    95 | -11/Scrapyard | Entered Materials
   313 | -10/Materials | Build established: Mutant
   317 | -10/Materials | Discovered new exit (range 14)
   426 | -10/Materials | Discovered new exit (range 12)
  1045 | -10/Materials | Discovered new exit (range 5)
  1063 | -10/Materials | Central database locked down
  1074 | -10/Materials | Entered another Materials area
  1074 | -9/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
  1571 | -9/Materials  | Discovered new exit (range 11)
  1870 | -9/Materials  | Discovered new exit (range 16)
  1905 | -9/Materials  | Entered another Materials area
  1905 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  2149 | -8/Materials  | Discovered new exit (range 14)
  2202 | -8/Materials  | Entered Factory
  2202 | -7/Factory    | Evolved 2 slots: Utility x2
  2226 | -7/Factory    | Build established: Scavenger-Mutant
  2897 | -7/Factory    | Build established: Hauler-Mutant
  3475 | -7/Factory    | Repaired Particle Charger
  3712 | -7/Factory    | Found Prototype Launcher
  3713 | -7/Factory    | Identified Rocket Array
  3903 | -7/Factory    | Discovered new exit (range 4)
  4025 | -7/Factory    | Entered another Factory area
  4025 | -6/Factory    | Evolved 2 slots: Utility x2
  4967 | -6/Factory    | Identified exit to Factory
  5622 | -6/Factory    | Repaired Cld. Particle Cannon
  5977 | -6/Factory    | Discovered new exit (range 4)
  6667 | -6/Factory    | Fabricated Cld. Proton Cannon (x1)
  6748 | -6/Factory    | Entered another Factory area
  6748 | -5/Factory    | Evolved 2 slots: Power x1, Utility x1
  7048 | -5/Factory    | First assault squad dispatched
  7097 | -5/Factory    | Discovered new exit (range 14)
  7462 | -5/Factory    | Discovered new exit (range 9)
  8471 | -5/Factory    | Found Prototype Launcher
  8471 | -5/Factory    | Identified Tesla Bomb Launcher
  8506 | -5/Factory    | Found Tesla Bomb Launcher
  8511 | -5/Factory    | Found Tesla Bomb Launcher
  8514 | -5/Factory    | Found Tesla Bomb Launcher
  8587 | -5/Factory    | Lost 5 parts (1p4u)
  8669 | -5/Factory    | Destroyed 9 combat bots
  8929 | -5/Factory    | Destroyed 11 combat bots
  8956 | -5/Factory    | Identified exit to Upper Caves
  9057 | -5/Factory    | Entered another Factory area
  9057 | -4/Factory    | Evolved 2 slots: Utility x2
  9307 | -4/Factory    | First assault squad dispatched
  9471 | -4/Factory    | Destroyed 8 combat bots
  9633 | -4/Factory    | Spotted B-86 Titan
  9686 | -4/Factory    | High security lockdown imminent
  9725 | -4/Factory    | Destroyed 14 combat bots
  9732 | -4/Factory    | Lost 4 parts (2p2u)
  9766 | -4/Factory    | High security lockdown engaged
  9804 | -4/Factory    | Spotted B-86 Titan
  9855 | -4/Factory    | Destroyed 8 combat bots
  9910 | -4/Factory    | Destroyed B-86 Titan
  9995 | -4/Factory    | Destroyed 26 combat bots
 10002 | -4/Factory    | Lost 21 parts (3p3n7u8w)
 10006 | -4/Factory    | System corruption reached 10%
 10052 | -4/Factory    | Destroyed 10 combat bots
 10095 | -4/Factory    | Lost 10 parts (1p3n4u2w)
 10120 | -4/Factory    | Discovered new exit (range 14)
 10196 | -4/Factory    | Identified exit to Research
 10200 | -4/Factory    | Entered Research
 10200 | -3/Research   | Evolved 2 slots: Propulsion x2
 10226 | -3/Research   | Build established: Scavenger-Mutant
 10441 | -3/Research   | High security lockdown imminent
 10521 | -3/Research   | High security lockdown engaged
 10651 | -3/Research   | Spotted Executioner
 10657 | -3/Research   | Garrison activated, responded to threat
 10660 | -3/Research   | Destroyed Executioner
 10719 | -3/Research   | Found Prototype Device
 10719 | -3/Research   | Identified Adv. Kinecellerator
 10725 | -3/Research   | Destroyed 17 combat bots
 10728 | -3/Research   | System corruption reached 10%
 10767 | -3/Research   | Spotted Investigator
 10769 | -3/Research   | Scanned by Researcher
 10773 | -3/Research   | Destroyed Investigator
 10781 | -3/Research   | System corruption reached 30%
 10800 | -3/Research   | Spotted B-86 Titan
 10804 | -3/Research   | Destroyed 14 combat bots
 10817 | -3/Research   | Core integrity fell below 50%
 10833 | -3/Research   | Lost 25 parts (2p9n10u4w)
 10839 | -3/Research   | Core integrity fell below 20%
 10845 | -3/Research   | Destroyed by P-80 Master with Gamma Rifle

 Last Messages 
---------------
10829_ L-61 Swordsman unfolds itself.
10829_ G-67 Veteran unfolds itself. <x2>
10829_ E-15 Imp unfolds itself.
10829_ C-30 ARC bursts open, deploying its payload.
10829_ P-80 Master unfolds itself. <x3>
10829_ M-36 Artificer unfolds itself.
10830_ P-80 Master suffers critical hit.
10831_ E-15 Imp destroyed.
10832_ Acquired 19 matter.
10833_ P-80 Master resets G-73 Enforcer, system corruption cleaned.
10834_ Critical hit.
10834_ Arm. Heavy Treads destroyed.
10835_ P-80 Master resets P-80 Master, system corruption cleaned.
10836_ C-30 ARC bursts open, deploying its payload.
10836_ G-73 Enforcer unfolds itself.
10836_ L-61 Swordsman unfolds itself.
10836_ G-67 Veteran unfolds itself.
10836_ B-74 Champion unfolds itself.
10836_ E-15 Imp unfolds itself.
10841_ E-15 Imp destroyed.

 Map 
-----
+----------------------------------------------------+
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| ??????????                       l  psg     =      |
| ??????????                    =  ssg   p   /       |
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| ?????????????????????????# """""#?????   ????????? |
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| ?????????????????????????????????????????????????? |
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| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           105
Energy Generation          52
Energy Capacity            1090
Matter Stores              536
Matter Capacity            550
Sight Range                16
Terrain Scan Range         24
Terrain Scan Density       10
Jamming Range              12
Armor Coverage             2400
Resistance: KI             30
Phase Shifting             10
Evasion (%)                50
Targeting Accuracy         6
Recoil Reduction           5
Particle Charging          15
Kinecelleration            50
Offensive Hacking          12
Defensive Hacking          10

 Item Schematics 
-----------------
 Cld. Proton Cannon | -6/Factory | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
 Cld. Proton Cannon | x1 | -6/Factory 

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              OpticalNetworkNetwork
  Manual?         0
Play Time         02:55:42
  Cumulative      1355.7 hours
  Start           2021.05.14 @ 22:37:12
  End             2021.05.15 @ 01:41:02
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      Halloween2020/ForbiddenLore
Game No.          423
  Rogue           423
  Adventurer      0
  Explorer        0
Win Type          -
  Total           264
  Types           216/7/15/4/3/2/15/1/1
Lore%             99
Gallery%          99
Achievement%      95
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        0
Font              16/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d3114e21-c4f6-4036-bb9e-2106e0db85a0