Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.05.15 @ 01:41:02 // Halloween2020/ForbiddenLore Player: Valguris Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (8) 1600 Robots Destroyed (372) 1860 Value Destroyed (17646) 17646 Prototype IDs (23) 460 Alien Tech Used (0) 0 Bonus (12961) 12961 TOTAL SCORE: 38027 Bonus ------- Triggered High Security 1000 High Alert Combat Kills 11681 Follower Combat Kills 37 Scanned by Researcher 500 Friendly Fire -257 Cogmind --------- Core Integrity 0/1300 Matter 291/300 Energy 99/100 System Corruption 37% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (4) ---- Matter Compressor (250) Quantum Rifle Tri-rail Accelerator Peak State ------------ > --- POWER ------------ Angular Momentum Engine Light Antimatter Reactor Compact Particle Reactor > --- PROPULSION ------- Improved Treads Improved Treads Medium Treads Armored Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit High-capacity Storage Unit High-capacity Storage Unit Energy Well Advanced Signal Interpreter Advanced Kinecellerator Improved Medium Armor Plating Improved Medium Armor Plating Advanced Force Field > --- WEAPON ----------- Nova Cannon KE Penetrator > --- INVENTORY -------- Particle Reactor Light Particle Reactor Improved Treads Improved Treads Medium Treads Advanced Heat Sink Improved Coolant Injector Matter Compressor Improved Light Armor Plating Gamma Rifle Gamma Rifle Gamma Rifle Wave Gun Quantum Rifle Heavy Proton Cannon Cooled Proton Cannon Tri-rail Accelerator Advanced EMP Blaster Tesla Bomb Launcher Rocket Array Improved Remote Datajack [Rating: 118] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Enhanced Fission Core Reactor Light Antimatter Reactor Propulsion Light Treads Treads Light Treads Leg Flexi-carbon Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Improved Targeting Computer Hackware System Shield Protection Hardened Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Shock Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Assault Rifle Ballistic Cannon Assault Cannon Launcher Tesla Bomb Launcher Special Weapon Remote Datajack Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Slots Evolved 14 | . . 2 2 2 2 2 2 2 Power 2 | . . . 1 . . 1 . . Propulsion 3 | . . 1 . . . . . 2 Utility 9 | . . 1 1 2 2 1 2 . Weapon . | . . . . . . . . . Parts Attached 343 | 6 4 14 7 38 38 105 85 46 Power 25 | 1 1 1 1 5 1 4 7 4 Engine 15 | 1 1 1 1 5 . 2 3 1 Core 3 | . . . . . 1 2 . . Reactor 7 | . . . . . . . 4 3 Propulsion 46 | 2 . 3 3 6 1 12 9 10 Treads 36 | 2 . 3 3 6 1 7 4 10 Leg 1 | . . . . . . . 1 . Wheel 9 | . . . . . . 5 4 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 89 | 1 2 4 1 9 15 24 25 8 Device 44 | . . 4 1 5 7 12 11 4 Storage 13 | 1 2 . . 1 2 2 3 2 Processor 3 | . . . . . . 2 1 . Hackware 4 | . . . . . 1 2 1 . Protection 25 | . . . . 3 5 6 9 2 Artifact . | . . . . . . . . . Weapon 183 | 2 1 6 2 18 21 65 44 24 Energy Gun 7 | 1 . 1 2 2 . . . 1 Energy Cannon 109 | . . 1 . 9 13 47 26 13 Ballistic Gun 5 | 1 . 1 . . . . . 3 Ballistic Cannon 7 | . 1 3 . . . 1 2 . Launcher 38 | . . . . 2 3 11 15 7 Special Weapon 13 | . . . . 1 5 6 1 . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon 4 | . . . . 4 . . . . Unidentified Prototypes 12 | . . 1 . 4 . 5 . 2 Parts Lost 83 | . . 2 . 4 2 8 37 30 Power 13 | . . 1 . 1 . 1 7 3 Propulsion 18 | . . 1 . . . . 6 11 Utility 36 | . . . . 2 2 6 14 12 Weapon 16 | . . . . 1 . 1 10 4 Highest Loss Streak 25 | . . 1 . 2 1 5 21 25 Average Slot Usage (%) 96 | . 99 98 100 99 99 95 80 86 Engine 10 | . 14 10 18 14 6 11 6 4 Core 2 | . . . . . 5 4 2 . Treads 18 | . 28 33 27 23 20 10 1 20 Wheel 1 | . . . . . . 3 8 . Device 16 | . . 10 18 14 24 19 14 12 Storage 22 | . 27 22 18 23 20 23 21 17 Protection 5 | . . . . 7 6 5 5 11 Energy Gun 1 | . 4 . 18 4 . . . . Energy Cannon 8 | . . . . 10 12 10 7 4 Ballistic Gun 1 | . 14 2 . . . . . 1 Ballistic Cannon 2 | . 9 19 . . . . . . Naked Turns 14 | . . . . . . . . 14 Heaviest Build 193 | 11 44 51 55 107 134 189 193 179 Greatest Support 120 | 40 40 60 60 68 68 93 44 120 Greatest Overweight (x) 14 | . 1 . . 1 2 4 14 1 Average Overweight (x) 1 | . . . . 1 1 2 4 . Largest Inventory Capacity 32 | 6 16 16 16 22 30 32 32 26 Average Capacity 23 | 5 14 16 16 22 24 31 29 22 Most Carried 32 | 6 16 16 16 22 30 32 32 24 Average Carried 23 | 4 12 15 15 20 23 30 26 21 Final Capacity 32 | 6 16 16 16 22 30 32 24 4 Final Carried 32 | 6 16 16 16 22 30 32 23 4 Class Distribution -------------------- 67% | Hauler-Mutant 18% | Mutant 13% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -8/Materials Hauler-Mutant | -7/Factory Hauler-Mutant | -6/Factory Hauler-Mutant | -5/Factory Hauler-Mutant | -4/Factory Scavenger-Mutant | -3/Research Resources | -11 -10 -9 -8 -7 -6 -5 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Matter Collected 5667 | 215 373 467 228 365 771 1347 1266 635 Remotely . | . . . . . . . . . Salvage Created 20818 | . 642 548 437 1153 1815 6789 6699 2735 Parts 805 | . 40 39 19 59 91 194 236 127 Haulers Intercepted 17 | . 2 2 3 3 . 4 3 . Recyclers Shooed 6 | . 1 2 . . 1 2 . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Combat Hostiles Destroyed 288 | . 13 11 3 15 33 82 90 41 Guns 20 | . 9 5 2 3 . . . 1 Cannons 80 | . 4 6 . 9 23 17 11 10 AOE 101 | . . . . 1 10 24 44 22 Classes Destroyed 20 | . 6 2 1 2 3 2 2 2 Worker 19 | . 1 2 1 1 . 10 2 2 Builder 8 | . . . . . 3 2 3 . Tunneler 2 | . . . . . . . 2 . Hauler 17 | . 2 2 3 3 . 4 3 . Recycler 9 | . 1 1 . . 1 5 1 . Mechanic 5 | . . . . . 1 2 1 1 Operator 4 | . . 1 . . . . 3 . Watcher 17 | . 3 1 3 2 1 5 1 1 Swarmer 41 | . 3 4 . . 6 16 9 3 Saboteur 4 | . . . . . . 1 3 . Grunt 132 | . 10 3 . 9 12 33 46 19 Brawler 10 | . . . . . 1 4 4 1 Duelist 14 | . . . . 1 1 8 3 1 Protector 11 | . . . . . . 6 3 2 Sentry 29 | . . 4 1 3 4 8 7 2 Hunter 23 | . . . 2 1 5 5 7 3 Programmer 24 | . . . . 2 4 2 7 9 Behemoth 1 | . . . . . . . 1 . Investigator 1 | . . . . . . . . 1 Executioner 1 | . . . . . . . . 1 Best Kill Streak 27 | . 4 6 2 5 7 19 27 17 Combat Bots Only 26 | . 4 4 1 3 5 11 26 17 Max Kills in Single Turn 5 | . 2 1 1 2 3 4 5 5 Gunslinging 1 | . . . . 1 . . . . Exploded 5 | . . . . 1 3 3 4 5 Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Damage Taken 20510 | . 436 403 225 1031 1487 2614 7577 6737 Core 2207 | . 35 47 . 108 166 158 389 1304 Absorbed by Shields 5464 | . . 156 83 26 797 1317 675 2410 Reduced by Siege Mode 413 | . . . . . . 5 153 255 Core Remaining (%) 86 | 100 86 88 100 84 80 84 66 . Volleys Fired 676 | . 45 57 28 68 123 150 139 66 Largest 2 | . 2 2 2 2 2 2 2 2 Hottest 210 | . 60 88 100 100 120 196 210 186 Shots Fired 1155 | . 90 114 56 124 214 240 212 105 Gun 206 | . 58 26 56 38 . . . 28 Cannon 816 | . 32 88 . 85 198 197 160 56 Launcher 114 | . . . . . 6 37 50 21 Special 19 | . . . . 1 10 6 2 . Kinetic 236 | . 77 113 . . . . 24 22 Thermal 420 | . . . . 85 197 18 86 34 Explosive 20 | . . . . . 6 2 7 5 Electromagnetic 460 | . 13 1 56 38 1 214 93 44 Robot Hit Streak 34 | . 12 7 8 7 14 34 18 25 Robot Miss Streak 5 | . 3 5 3 5 3 3 3 4 Penetration Max 1 | . . . . . . . . 1 Secondary Targets 3 | . 1 . . 2 . . . . Max Gunslinging Chain 1 | . 1 . . 1 . . . . Shots Hit Robots 747 | . 56 59 33 82 117 180 144 76 Core Hits 595 | . 29 19 12 27 77 139 154 138 Critical Hits 23 | . 1 1 . . 2 9 8 2 Critical Kills 6 | . . . . . 1 3 2 . Critical Parts Destroyed 12 | . 1 1 . . 1 4 3 2 Melee Attacks 5 | . . . . 5 . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks 5 | . . . . 5 . . . . Combat Hostiles 2 | . . . . 2 . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 44281 | . 926 1236 680 2246 4226 13141 14240 7586 Guns 2600 | . 610 232 675 544 . . . 539 Cannons 18181 | . 302 998 . 1559 3219 6033 4320 1750 Explosions 23414 | . . . . 143 967 7087 9920 5297 Melee . | . . . . . . . . . Ramming 86 | . 14 6 5 . 40 21 . . Kinetic 3146 | . 766 1212 . . . . 751 417 Thermal 12971 | . . . . 1702 3219 1611 4624 1815 Explosive 5039 | . . . . . 967 971 993 2108 Electromagnetic 23039 | . 146 18 675 544 . 10538 7872 3246 Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 37 | . . . . . 2 6 10 37 Average Corruption 3 | . . . . . 1 2 4 11 Corruption Purged 3 | . . . . . . . 3 . Effects 102 | . . . . . 19 30 21 32 Message Errors 16 | . . . . . 7 6 2 1 Matter Fused 11 | . . . . . . 4 4 3 Heat Flow Errors 3 | . . . . . . 2 . 1 Energy Discharges 21 | . . . . . 5 8 5 3 Parts Rejected 2 | . . . . . . . . 2 Data Loss (minor) 12 | . . . . . 3 3 5 1 Data Loss (major) 2 | . . . . . . 1 . 1 Misfires 2 | . . . . . . 1 . 1 Misdirections 5 | . . . . . . . . 5 Targeting Errors 28 | . . . . . 4 5 5 14 Overload Shots . | . . . . . . . . . Overflow Damage 1460 | . . 31 . 129 103 633 519 45 Projectiles 567 | . . 31 . 114 103 297 22 . Explosions 893 | . . . . 15 . 336 497 45 Melee . | . . . . . . . . . Knockbacks 23 | . 3 12 . . . . 8 . Impact . | . . . . . . . . . Kinetic 20 | . 3 9 . . . . 8 . Secondary 3 | . . 3 . . . . . . Self-Inflicted Damage 1162 | . . . . 44 97 523 123 375 Shots 39 | . . . . 1 5 15 3 15 Rammed 13 | . 5 1 1 . 5 1 . . Targets Rammed 14 | . 5 1 2 . 5 1 . . Kicked . | . . . . . . . . . Crushed 1 | . . . 1 . . . . . Highest Temperature 452 | . 2 452 96 231 12 302 386 370 Average Temperature 83 | . 1 69 30 78 3 80 114 160 Received Heat Transfer 2744 | . 189 120 18 366 159 511 967 414 Effects 4 | . . 2 . . . . 1 1 Shutdowns 2 | . . 1 . . . . . 1 Interference 2 | . . 1 . . . . 1 . Siege Activations 7 | . . . . . . 4 2 1 Total Turns 152 | . . . . . . 30 94 28 Longest Duration 74 | . . . . . . 9 74 28 Robots Corrupted 92 | . . . 1 2 . 47 34 8 Combat Hostiles 86 | . . . 1 2 . 41 34 8 Parts Fried 213 | . . . 9 2 . 102 76 24 Impact Corruptions . | . . . . . . . . . Robots Melted 1 | . . . . . . . 1 . Combat Hostiles 1 | . . . . . . . 1 . Parts Melted 26 | . . . . 2 7 1 13 3 Heat Transferred 13619 | . . . . 1963 3700 1447 5043 1466 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 22 | . . . . 2 . 8 9 3 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Peak Influence 3325 | . 206 398 282 246 682 2512 3325 2723 Initial 1745 | . . 74 78 128 67 326 1230 1745 Average 758 | . 114 237 186 136 319 1284 2122 2095 Maximum Alert Level 5 | . 1 1 1 1 2 5 5 5 Low Security (%) 36 | 100 89 23 57 89 34 . . . Level 1 19 | . 10 76 42 10 29 8 . . Level 2 10 | . . . . . 35 7 . . Level 3 5 | . . . . . . 25 . . Level 4 9 | . . . . . . 33 19 . Level 5 11 | . . . . . . 24 35 37 High Security 8 | . . . . . . . 44 62 Max Security . | . . . . . . . . . Squads Dispatched 78 | . 3 2 1 6 9 19 22 16 Investigation 6 | . 1 1 . . 1 2 1 . Extermination 9 | . . . . 2 5 1 1 . Reinforcement 19 | . 2 1 1 4 2 6 3 . Assault 42 | . . . . . 1 10 17 14 Garrison 2 | . . . . . . . . 2 Intercept . | . . . . . . . . . Construction Impeded 4 | . . . . . . 3 1 . Haulers Reinforced 5 | . . . . 2 . 3 . . Stealth | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Distress Signals 10 | . 3 3 . 1 . . 3 . Communications Jammed 41 | . . . . . 1 40 . . Distress Signals 40 | . . . . . 1 39 . . Times Spotted 436 | . 21 22 6 22 39 108 122 96 Peak Tracking Total 28 | . 5 6 2 3 6 10 24 28 Tactical Retreats 21 | . 2 4 . 1 1 6 2 5 Traps | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Traps Triggered 13 | . 1 1 . 3 1 5 2 . Indirectly 3 | . . . . . . 3 . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 2 | . . . . . . 2 . . Machines | -11 -10 -9 -8 -7 -6 -5 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Disabled 45 | . . . 1 1 9 14 20 . Max in Single Turn 9 | . . . 1 1 5 3 9 . Garrison Access 5 | . . . . . 1 3 1 . Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Machines Accessed 39 | . 6 1 1 3 13 11 3 1 Terminals 24 | . 4 1 1 1 8 6 2 1 Fabricators 5 | . . . . . 3 2 . . Repair Stations 2 | . . . . 1 1 . . . Recycling Units 5 | . 2 . . 1 1 1 . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . . . . 2 1 . Total Hacks 105 | . 12 7 3 6 44 23 8 2 Successful 55 | . 8 3 1 5 25 9 3 1 Failed 49 | . 3 4 2 1 19 14 5 1 Catastrophic 10 | . 1 . 2 . 4 3 . . Database Lockouts 1 | . 1 . . . . . . . Manual 46 | . 7 2 3 . 21 6 5 2 Terminals 72 | . 10 7 3 2 28 14 6 2 Fabricators 17 | . . . . . 12 5 . . Repair Stations 4 | . . . . 2 2 . . . Recycling Units 8 | . 2 . . 2 2 2 . . Scanalyzers . | . . . . . . . . . Garrison Access 4 | . . . . . . 2 2 . Terminal Hacks 27 | . 5 2 1 2 11 5 1 . Part Schematic 1 | . . . . . 1 . . . Robot Analysis 4 | . 2 . 1 . . 1 . . Prototype ID Bank 5 | . 1 1 . 1 1 1 . . Level Access Points 1 | . . . . . 1 . . . Branch Access Points 1 | . . . . . . 1 . . Alert Level 3 | . . . . . 3 . . . Unreport Threat 3 | . . . . . 2 . 1 . Locate Traps 5 | . 1 . . 1 2 1 . . Recall Assault 1 | . . . . . . 1 . . Hauler Manifests 3 | . 1 1 . . 1 . . . Fabricator Hacks 4 | . . . . . 4 . . . Load Schematic 1 | . . . . . 1 . . . Build 3 | . . . . . 3 . . . Repair Station Hacks 4 | . . . . 2 2 . . . Scan Component 2 | . . . . 1 1 . . . Repair 2 | . . . . 1 1 . . . Recycling Unit Hacks 5 | . 2 . . 1 1 1 . . Retrieve Components 5 | . 2 . . 1 1 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . . . . 1 1 . Seal Access 2 | . . . . . . 1 1 . Unauthorized Hacks 13 | . 1 1 . . 7 2 1 1 Terminals 10 | . 1 1 . . 4 2 1 1 Track 4 | . 1 1 . . 2 . . . Botnet 6 | . . . . . 2 2 1 1 Fabricators 3 | . . . . . 3 . . . Report 1 | . . . . . 1 . . . Prioritize 1 | . . . . . 1 . . . Haulers 1 | . . . . . 1 . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . Used 1 | . . . . . . . 1 . Hacking Detections 34 | . 4 1 1 1 13 10 3 1 Full Trace Events 1 | . . . . . . 1 . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . 1 . . . Parts Built 1 | . . . . . 1 . . . Matter 351 | . . . . . 351 . . . Time 187 | . . . . . 187 . . . Total Part Build Rating 7 | . . . . . 7 . . . Parts Repaired 2 | . . . . 1 1 . . . Time 108 | . . . . 38 70 . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 24 | . 9 . . . 5 10 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Used RIF Installer . | . . . . . . . . . Robots Hacked 12 | . . . . 3 5 3 1 . Non-combat 12 | . . . . 3 5 3 1 . Combat . | . . . . . . . . . Robot Hacks Applied 13 | . . . . 4 5 3 1 . find_chute 13 | . . . . 4 5 3 1 . Relay Couplers Released 10 | . . . . . 4 3 3 . Machine Destruction 10 | . . . . . 4 3 3 . Robots Rewired 4 | . . . . 1 1 2 . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -5 -4 -3 -------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total Allies 4 | . . . . 1 1 2 . . Largest Group 1 | . . . . 1 1 1 . . Highest-Rated Group 32 | . . . . 16 32 30 . . Highest-Rated Ally 32 | . . . . 16 32 30 . . Total Orders 4 | . . . . . . 4 . . EXPLORE 3 | . . . . . . 3 . . RETURN 1 | . . . . . . 1 . . Ally Attacks 23 | . . . . 1 8 14 . . Total Damage 418 | . . . . 16 288 114 . . Kills 2 | . . . . . 2 . . . Allies Corrupted 1 | . . . . . 1 . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Robot Analysis Total 4 | . 2 . 1 . . 1 . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches 6 | . . . . . . 6 . . Drone Recoveries 4 | . . . . . . 4 . . Exploration | -11 -10 -9 -8 -7 -6 -5 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Turns Passed 10844 | 94 979 831 297 1823 2723 2309 1143 645 Spaces Moved 4596 | 55 456 360 118 810 1124 970 423 280 Core 104 | 7 . . . . . . . 97 Treads 3616 | 48 456 360 118 810 1124 517 . 183 Legs . | . . . . . . . . . Wheels 876 | . . . . . . 453 423 . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 160 160 160 180 186 130 96 50 Average Speed 171 | 146 170 160 160 182 189 169 143 134 Slowest Speed 220 | 160 180 160 160 186 206 206 220 180 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 29 | 4 71 43 17 26 34 34 20 17 Regions Visited 8 Branch Regions . Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 2 | . . . . . 1 . 1 . Unknown Exits Taken 6 | 1 1 1 1 1 . 1 . . Scrap Searched . | . . . . . . . . . Spaces Dug 60 | . . . . 8 23 16 13 . Terrain Destroyed 542 | . . 11 . 45 239 82 111 54 Melee . | . . . . . . . . . Projectile 151 | . . 11 . 30 86 9 11 4 AOE 391 | . . . . 15 153 73 100 50 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -5 -4 -3 --------- Run | Scr Mat Mat Mat Fac Fac Fac Fac Res Total 6357 | 66 565 503 172 1028 1491 1376 725 431 Wait 402 | . 27 46 5 53 162 68 36 5 Move 4588 | 54 455 359 117 809 1123 969 422 280 Hop . | . . . . . . . . . Pick Up 162 | 6 19 11 6 24 23 33 28 12 Fast Attach 69 | 6 2 6 . 9 4 16 19 7 Attach 83 | . . 2 2 7 7 18 32 15 Detach 21 | . . . . 2 . 8 7 4 Swap 191 | . 2 6 5 22 27 71 34 24 Drop 137 | . 10 15 7 27 17 42 8 11 Fire 676 | . 45 57 28 68 123 150 139 66 Melee 5 | . . . . 5 . . . . Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush 14 | . 5 1 2 . 5 1 . . Escape Stasis 8 | . . . . 2 . . . 6 Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 2 exits: *Mat / [*Sto]) -8/Materials -7/Factory -6/Factory (discovered 5 exits: *Fac x4 / [*Low]) -5/Factory (discovered 3 exits: *Fac / *Upp x2) -4/Factory -3/Research History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 14) 95 | -11/Scrapyard | Entered Materials 313 | -10/Materials | Build established: Mutant 317 | -10/Materials | Discovered new exit (range 14) 426 | -10/Materials | Discovered new exit (range 12) 1045 | -10/Materials | Discovered new exit (range 5) 1063 | -10/Materials | Central database locked down 1074 | -10/Materials | Entered another Materials area 1074 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1571 | -9/Materials | Discovered new exit (range 11) 1870 | -9/Materials | Discovered new exit (range 16) 1905 | -9/Materials | Entered another Materials area 1905 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2149 | -8/Materials | Discovered new exit (range 14) 2202 | -8/Materials | Entered Factory 2202 | -7/Factory | Evolved 2 slots: Utility x2 2226 | -7/Factory | Build established: Scavenger-Mutant 2897 | -7/Factory | Build established: Hauler-Mutant 3475 | -7/Factory | Repaired Particle Charger 3712 | -7/Factory | Found Prototype Launcher 3713 | -7/Factory | Identified Rocket Array 3903 | -7/Factory | Discovered new exit (range 4) 4025 | -7/Factory | Entered another Factory area 4025 | -6/Factory | Evolved 2 slots: Utility x2 4967 | -6/Factory | Identified exit to Factory 5622 | -6/Factory | Repaired Cld. Particle Cannon 5977 | -6/Factory | Discovered new exit (range 4) 6667 | -6/Factory | Fabricated Cld. Proton Cannon (x1) 6748 | -6/Factory | Entered another Factory area 6748 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7048 | -5/Factory | First assault squad dispatched 7097 | -5/Factory | Discovered new exit (range 14) 7462 | -5/Factory | Discovered new exit (range 9) 8471 | -5/Factory | Found Prototype Launcher 8471 | -5/Factory | Identified Tesla Bomb Launcher 8506 | -5/Factory | Found Tesla Bomb Launcher 8511 | -5/Factory | Found Tesla Bomb Launcher 8514 | -5/Factory | Found Tesla Bomb Launcher 8587 | -5/Factory | Lost 5 parts (1p4u) 8669 | -5/Factory | Destroyed 9 combat bots 8929 | -5/Factory | Destroyed 11 combat bots 8956 | -5/Factory | Identified exit to Upper Caves 9057 | -5/Factory | Entered another Factory area 9057 | -4/Factory | Evolved 2 slots: Utility x2 9307 | -4/Factory | First assault squad dispatched 9471 | -4/Factory | Destroyed 8 combat bots 9633 | -4/Factory | Spotted B-86 Titan 9686 | -4/Factory | High security lockdown imminent 9725 | -4/Factory | Destroyed 14 combat bots 9732 | -4/Factory | Lost 4 parts (2p2u) 9766 | -4/Factory | High security lockdown engaged 9804 | -4/Factory | Spotted B-86 Titan 9855 | -4/Factory | Destroyed 8 combat bots 9910 | -4/Factory | Destroyed B-86 Titan 9995 | -4/Factory | Destroyed 26 combat bots 10002 | -4/Factory | Lost 21 parts (3p3n7u8w) 10006 | -4/Factory | System corruption reached 10% 10052 | -4/Factory | Destroyed 10 combat bots 10095 | -4/Factory | Lost 10 parts (1p3n4u2w) 10120 | -4/Factory | Discovered new exit (range 14) 10196 | -4/Factory | Identified exit to Research 10200 | -4/Factory | Entered Research 10200 | -3/Research | Evolved 2 slots: Propulsion x2 10226 | -3/Research | Build established: Scavenger-Mutant 10441 | -3/Research | High security lockdown imminent 10521 | -3/Research | High security lockdown engaged 10651 | -3/Research | Spotted Executioner 10657 | -3/Research | Garrison activated, responded to threat 10660 | -3/Research | Destroyed Executioner 10719 | -3/Research | Found Prototype Device 10719 | -3/Research | Identified Adv. Kinecellerator 10725 | -3/Research | Destroyed 17 combat bots 10728 | -3/Research | System corruption reached 10% 10767 | -3/Research | Spotted Investigator 10769 | -3/Research | Scanned by Researcher 10773 | -3/Research | Destroyed Investigator 10781 | -3/Research | System corruption reached 30% 10800 | -3/Research | Spotted B-86 Titan 10804 | -3/Research | Destroyed 14 combat bots 10817 | -3/Research | Core integrity fell below 50% 10833 | -3/Research | Lost 25 parts (2p9n10u4w) 10839 | -3/Research | Core integrity fell below 20% 10845 | -3/Research | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 10829_ L-61 Swordsman unfolds itself. 10829_ G-67 Veteran unfolds itself. 10829_ E-15 Imp unfolds itself. 10829_ C-30 ARC bursts open, deploying its payload. 10829_ P-80 Master unfolds itself. 10829_ M-36 Artificer unfolds itself. 10830_ P-80 Master suffers critical hit. 10831_ E-15 Imp destroyed. 10832_ Acquired 19 matter. 10833_ P-80 Master resets G-73 Enforcer, system corruption cleaned. 10834_ Critical hit. 10834_ Arm. Heavy Treads destroyed. 10835_ P-80 Master resets P-80 Master, system corruption cleaned. 10836_ C-30 ARC bursts open, deploying its payload. 10836_ G-73 Enforcer unfolds itself. 10836_ L-61 Swordsman unfolds itself. 10836_ G-67 Veteran unfolds itself. 10836_ B-74 Champion unfolds itself. 10836_ E-15 Imp unfolds itself. 10841_ E-15 Imp destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ?????????????????????? | | ????????????????????????? ??? ?????????????? | | ????????????????????????? ?????????????? | | ????????????????????????# #????????????? | | ????????????????????????# #????????????? | | ????????????????????????#/!! #????????????? | | ????????????????????????#/!! #????????????? | | ????????????????????????#/!! % ] +????????????? | | ????????????????????????# #????????????? | | ????????????????????????# #????????????? | | ????????????????????????# #????????????? | | ????????????????????????# g""" #????????????? | | ????????????????????????# """ #????????????? | | ????????????############# """bg ############## | | ?????????? ps %% | | ?????????? @ l p g m | | ?????????? l psg = | | ?????????? = ssg p / | | ???????????###############"" /%!#######/########## | | ?????????????????????????#""T"""#????? ????????? | | ?????????????????????????# """""#????? ????????? | | ?????????????????????????########???? ???????? | | ????????????????????????????????????? ! ???????? | | ???????????????????????????????????? ?###### | | ???????????????????????????????????? ?# | | ???????????????????????????????????# ! # | | ???????????????????????????????????# # | | ???????????????????????????????????# !#! | | ???????????????????????????????????########## | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????# | | ????????????????????????????????????????????###### | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 105 Energy Generation 52 Energy Capacity 1090 Matter Stores 536 Matter Capacity 550 Sight Range 16 Terrain Scan Range 24 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 2400 Resistance: KI 30 Phase Shifting 10 Evasion (%) 50 Targeting Accuracy 6 Recoil Reduction 5 Particle Charging 15 Kinecelleration 50 Offensive Hacking 12 Defensive Hacking 10 Item Schematics ----------------- Cld. Proton Cannon | -6/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Cld. Proton Cannon | x1 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed OpticalNetworkNetwork Manual? 0 Play Time 02:55:42 Cumulative 1355.7 hours Start 2021.05.14 @ 22:37:12 End 2021.05.15 @ 01:41:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Halloween2020/ForbiddenLore Game No. 423 Rogue 423 Adventurer 0 Explorer 0 Win Type - Total 264 Types 216/7/15/4/3/2/15/1/1 Lore% 99 Gallery% 99 Achievement% 95 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 0 Font 16/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d3114e21-c4f6-4036-bb9e-2106e0db85a0