Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.23 @ 20:11:15

Player: GlasMayne

Result: Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Performance 
-------------
Evolutions (0)             0
Regions Visited (2)        400
Robots Destroyed (13)      65
Value Destroyed (303)      303
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 768

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             0/250
Matter                     132/300
Energy                     99/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (100) Ox1
Location                   -10/Mines

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (2) ---
               (None)
>          --- UTILITY (2) ------
     Small Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (8) ----
     Light Ion Engine
           Wheel
  Improved Terrain Scanner
  Improved Terrain Scanner
           EM Pulse Gun
           EM Pulse Gun
           Mining Laser

 Peak State 
------------
>          --- POWER ------------
           Ion Engine
>          --- PROPULSION -------
     Light Treads
     Light Treads
>          --- UTILITY ----------
     Small Storage Unit
  Improved Terrain Scanner
>          --- WEAPON -----------
           Assault Rifle
>          --- INVENTORY --------
     Light Ion Engine
           Wheel
  Improved Terrain Scanner
  Improved Terrain Scanner
           EM Pulse Gun
           EM Pulse Gun
[Rating: 9]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Assault Rifle
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher

 Build                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Slots Evolved              .    | .   .   .   
  Power                    .    | .   .   .   
  Propulsion               .    | .   .   .   
  Utility                  .    | .   .   .   
  Weapon                   .    | .   .   .   
Parts Attached             13   | 6   2   5   
  Power                    3    | 1   1   1   
    Engine                 3    | 1   1   1   
    Core                   .    | .   .   .   
    Reactor                .    | .   .   .   
  Propulsion               2    | 2   .   .   
    Treads                 2    | 2   .   .   
    Leg                    .    | .   .   .   
    Wheel                  .    | .   .   .   
    Hover                  .    | .   .   .   
    Flight                 .    | .   .   .   
  Utility                  3    | 2   .   1   
    Device                 1    | 1   .   .   
    Storage                1    | 1   .   .   
    Processor              .    | .   .   .   
    Hackware               .    | .   .   .   
    Protection             1    | .   .   1   
    Artifact               .    | .   .   .   
  Weapon                   5    | 1   1   3   
    Energy Gun             3    | .   1   2   
    Energy Cannon          .    | .   .   .   
    Ballistic Gun          1    | 1   .   .   
    Ballistic Cannon       .    | .   .   .   
    Launcher               1    | .   .   1   
    Special Weapon         .    | .   .   .   
    Impact Weapon          .    | .   .   .   
    Slashing Weapon        .    | .   .   .   
    Piercing Weapon        .    | .   .   .   
    Special Melee Weapon   .    | .   .   .   
  Unidentified Prototypes  .    | .   .   .   
Parts Lost                 10   | .   2   8   
  Power                    3    | .   1   2   
  Propulsion               2    | .   .   2   
  Utility                  2    | .   1   1   
  Weapon                   3    | .   .   3   
  Highest Loss Streak      5    | .   1   5   
  To Critical Strikes      .    | .   .   .   
Average Slot Usage (%)     75   | .   82  61  
  Engine                   10   | .   10  9   
  Treads                   22   | .   28  11  
  Device                   8    | .   12  .   
  Storage                  14   | .   14  14  
  Protection               2    | .   .   8   
  Energy Gun               4    | .   2   9   
  Ballistic Gun            10   | .   14  2   
  Launcher                 1    | .   .   5   
Peak Build Rating          9    | 9   9   7   
  Average Rating           6    | 6   8   5   
  On Entrance              5    | .   9   7   
Naked Turns                .    | .   .   .   
Heaviest Build             14   | 13  14  13  
  Greatest Support         40   | 40  40  40  
  Greatest Overweight (x)  4    | .   .   4   
  Average Overweight (x)   .    | .   .   2   
Largest Inventory Capacity 8    | 8   8   8   
  Average Capacity         7    | 7   8   8   
  Most Carried             8    | 7   8   7   
  Average Carried          5    | 4   7   6   
  Final Capacity           8    | 8   8   8   
  Final Carried            7    | 7   7   7   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines

 Resources                      | -11 -10 -10 
-----------                Run  | Yrd Mat Min 
Matter Collected           334  | 294 40  .   
  Remotely                 .    | .   .   .   
Salvage Created            293  | 71  170 52  
  Parts                    27   | 13  12  2   
Haulers Intercepted        .    | .   .   .   
Recyclers Shooed           2    | 1   1   .   
Parts Field Recycled       .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
Parts Self-Destructed      .    | .   .   .   
  Prevented                .    | .   .   .   

 Kills                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Combat Hostiles Destroyed  9    | .   6   3   
  Guns                     7    | .   6   1   
  AOE                      2    | .   .   2   
Classes Destroyed          5    | 2   2   1   
  Worker                   1    | 1   .   .   
  Tunneler                 3    | 3   .   .   
  Swarmer                  3    | .   3   .   
  Grunt                    5    | .   3   2   
  Sentry                   1    | .   .   1   
Best Kill Streak           3    | 1   3   3   
  Combat Bots Only         3    | .   3   3   
Max Kills in Single Turn   2    | 1   1   2   
  Gunslinging              .    | .   .   .   
  Exploded                 2    | .   .   2   
  Melee                    .    | .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   

 Combat                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Hostile Shots Fired        108  | .   48  60  
  Missed                   33   | .   14  19  
Damage Taken               1100 | .   424 676 
  Core                     250  | .   87  163 
  Absorbed by Shields      .    | .   .   .   
Core Remaining (%)         100  | 100 .   .   
Volleys Fired              55   | 24  24  7   
  Largest                  2    | 1   2   2   
  Hottest                  60   | 20  60  50  
Shots Fired                68   | 24  32  12  
  Gun                      61   | 24  32  5   
  Cannon                   .    | .   .   .   
  Launcher                 7    | .   .   7   
  Special                  .    | .   .   .   
  Kinetic                  53   | 24  24  5   
  Thermal                  .    | .   .   .   
  Explosive                7    | .   .   7   
  Electromagnetic          8    | .   8   .   
  Robot Hit Streak         11   | 8   11  5   
  Robot Miss Streak        2    | 1   2   2   
  Penetration Max          .    | .   .   .   
  Secondary Targets        .    | .   .   .   
Shots Hit Robots           50   | 20  26  4   
  Core Hits                25   | 4   10  11  
  Critical Kills           .    | .   .   .   
  Critical Parts Destroyed 1    | 1   .   .   
  Critical Strikes         1    | 1   .   .   
    Destroy                1    | 1   .   .   
Melee Attacks              .    | .   .   .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
  Sneak Attacks            .    | .   .   .   
    Combat Hostiles        .    | .   .   .   
  Follow-up Attacks        .    | .   .   .   
Damage Inflicted           925  | 240 370 315 
  Guns                     596  | 240 327 29  
  Cannons                  .    | .   .   .   
  Explosions               326  | .   41  285 
  Melee                    .    | .   .   .   
  Ramming                  3    | .   2   1   
  Kinetic                  517  | 240 248 29  
  Thermal                  41   | .   41  .   
  Explosive                285  | .   .   285 
  Electromagnetic          79   | .   79  .   
  Impact                   .    | .   .   .   
  Slashing                 .    | .   .   .   
  Piercing                 .    | .   .   .   
Highest Corruption         .    | .   .   .   
  Average Corruption       .    | .   .   .   
  Corruption Purged        .    | .   .   .   
  Corruption Blocked       .    | .   .   .   
Overload Shots             .    | .   .   .   
Overflow Damage            2    | .   .   2   
  Projectiles              .    | .   .   .   
  Explosions               2    | .   .   2   
  Melee                    .    | .   .   .   
Knockbacks                 .    | .   .   .   
  Impact                   .    | .   .   .   
  Kinetic                  .    | .   .   .   
  Secondary                .    | .   .   .   
Self-Inflicted Damage      52   | .   36  16  
  Shots                    2    | .   1   1   
  Rammed                   2    | .   1   1   
Targets Rammed             2    | .   1   1   
  Kicked                   .    | .   .   .   
  Crushed                  .    | .   .   .   
Highest Temperature        51   | .   9   51  
  Average Temperature      13   | .   4   17  
  Received Heat Transfer   498  | .   183 315 
Siege Activations          .    | .   .   .   
Robots Corrupted           .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Fried              .    | .   .   .   
  Impact Corruptions       .    | .   .   .   
Robots Melted              .    | .   .   .   
  Combat Hostiles          .    | .   .   .   
  Parts Melted             .    | .   .   .   
  Heat Transferred         100  | .   100 .   
Parts Sabotaged            .    | .   .   .   
Parts Stolen               .    | .   .   .   
Parts Stripped             .    | .   .   .   
Power Chain Reactions      1    | .   1   .   

 Alert                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Peak Influence             170  | 20  170 162 
  Initial                  66   | .   13  66  
  Average                  57   | 7   73  126 
Maximum Alert Level        .    | .   .   .   
  Low Security (%)         100  | 100 100 100 
  Level 1                  .    | .   .   .   
  Level 2                  .    | .   .   .   
  Level 3                  .    | .   .   .   
  Level 4                  .    | .   .   .   
  Level 5                  .    | .   .   .   
  High Security            .    | .   .   .   
  Max Security             .    | .   .   .   
Squads Dispatched          1    | .   1   .   
  Investigation            .    | .   .   .   
  Extermination            .    | .   .   .   
  Reinforcement            1    | .   1   .   
  Assault                  .    | .   .   .   
  Garrison                 .    | .   .   .   
  Intercept                .    | .   .   .   
Searches Triggered         .    | .   .   .   
Construction Impeded       .    | .   .   .   
Haulers Reinforced         .    | .   .   .   
Active Scanning Responses  .    | .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   

 Stealth                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Distress Signals           1    | .   1   .   
Communications Jammed      .    | .   .   .   
  Distress Signals         .    | .   .   .   
Times Spotted              15   | .   8   7   
  Peak Tracking Total      5    | .   5   4   
  Tactical Retreats        1    | .   .   1   

 Traps                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Traps Triggered            .    | .   .   .   
  Indirectly               .    | .   .   .   
Trap Hack Attempts         .    | .   .   .   
  Triggered                .    | .   .   .   
  Disarmed                 .    | .   .   .   
  Reprogrammed             .    | .   .   .   
  Reused                   .    | .   .   .   
Traps Extracted            .    | .   .   .   
  Installed                .    | .   .   .   
  Triggered                .    | .   .   .   

 Machines                       | -11 -10 -10 
----------                 Run  | Yrd Mat Min 
Machines Disabled          1    | .   .   1   
  Max in Single Turn       1    | .   .   1   
Machines Repaired          .    | .   .   .   
Machines Dismantled        .    | .   .   .   
Machines Sabotaged         .    | .   .   .   
Overloaded Fab Kills       .    | .   .   .   

 Hacking                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Machines Accessed          .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Total Hacks                .    | .   .   .   
  Successful               .    | .   .   .   
  Failed                   .    | .   .   .   
    Catastrophic           .    | .   .   .   
  Database Lockouts        .    | .   .   .   
  Manual                   .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Terminal Hacks             .    | .   .   .   
Fabricator Hacks           .    | .   .   .   
Repair Station Hacks       .    | .   .   .   
Recycling Unit Hacks       .    | .   .   .   
Scanalyzer                 .    | .   .   .   
Garrison Access Hacks      .    | .   .   .   
Unauthorized Hacks         .    | .   .   .   
  Terminals                .    | .   .   .   
  Fabricators              .    | .   .   .   
  Repair Stations          .    | .   .   .   
  Recycling Units          .    | .   .   .   
  Scanalyzers              .    | .   .   .   
  Garrison Access          .    | .   .   .   
Data Cores Recovered       .    | .   .   .   
  Used                     .    | .   .   .   
Hacking Detections         .    | .   .   .   
  Full Trace Events        .    | .   .   .   
  Feedback Events          .    | .   .   .   
  Feedback Blocked         .    | .   .   .   
Robot Schematics Acquired  .    | .   .   .   
  Robots Built             .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Robot Build Rating .    | .   .   .   
Part Schematics Acquired   .    | .   .   .   
  Parts Built              .    | .   .   .   
    Authchips              .    | .   .   .   
    Time                   .    | .   .   .   
  Total Part Build Rating  .    | .   .   .   
Parts Repaired             .    | .   .   .   
  Time                     .    | .   .   .   
Parts Recycled             .    | .   .   .   
  Recycled Matter          .    | .   .   .   
  Retrieved Matter         .    | .   .   .   
  Retrieved Components     .    | .   .   .   
Parts Scanalyzed           .    | .   .   .   
  Part Schematics Acquired .    | .   .   .   
  Parts Damaged            .    | .   .   .   

 Bothacking                     | -11 -10 -10 
------------               Run  | Yrd Mat Min 
Used RIF Installer         .    | .   .   .   
Robots Hacked              .    | .   .   .   
  Non-combat               .    | .   .   .   
  Combat                   .    | .   .   .   
Robot Hacks Applied        .    | .   .   .   
Relay Couplers Released    .    | .   .   .   
Fabnet Peak Effective %    .    | .   .   .   
Robots Rewired             .    | .   .   .   
Allies Hacked              .    | .   .   .   
Hacks Repelled             .    | .   .   .   

 Allies                         | -11 -10 -10 
--------                   Run  | Yrd Mat Min 
Total Allies               .    | .   .   .   
  Largest Group            .    | .   .   .   
  Highest-Rated Group      .    | .   .   .   
  Highest-Rated Ally       .    | .   .   .   
Total Orders               .    | .   .   .   
Ally Attacks               .    | .   .   .   
  Total Damage             .    | .   .   .   
  Kills                    .    | .   .   .   
Allies Corrupted           .    | .   .   .   
Allies Melted              .    | .   .   .   

 Intel                          | -11 -10 -10 
-------                    Run  | Yrd Mat Min 
Robot Analysis Total       .    | .   .   .   
Derelict Logs Recovered    .    | .   .   .   
Drone Launches             .    | .   .   .   
  Drone Recoveries         .    | .   .   .   

 Exploration                    | -11 -10 -10 
-------------              Run  | Yrd Mat Min 
Turns Passed               602  | 239 244 119 
Spaces Moved               266  | 110 112 44  
  Core                     32   | 4   .   28  
  Treads                   234  | 106 112 16  
  Legs                     .    | .   .   .   
  Wheels                   .    | .   .   .   
  Hover                    .    | .   .   .   
  Flight                   .    | .   .   .   
  Fastest Speed            50   | 50  160 100 
  Average Speed            165  | 156 160 201 
  Slowest Speed            250  | 160 160 250 
  Overloaded Moves         .    | .   .   .   
  Propulsion Burnouts      .    | .   .   .   
  Robots Hopped            .    | .   .   .   
  Cave-ins Triggered       .    | .   .   .   
Exploration Rate (%)       18   | 7   28  20  
  Regions Visited          2
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   
  Known Exits Taken        .    | .   .   .   
  Unknown Exits Taken      2    | 1   1   .   
Scrap Searched             .    | .   .   .   
Spaces Dug                 .    | .   .   .   
Terrain Destroyed          34   | .   6   28  
  Melee                    .    | .   .   .   
  Projectile               .    | .   .   .   
  AOE                      34   | .   6   28  
Terrain Rammed             .    | .   .   .   
  Walls Destroyed          .    | .   .   .   
  Machines Disabled        .    | .   .   .   

 Actions                        | -11 -10 -10 
---------                  Run  | Yrd Mat Min 
Total                      353  | 151 144 58  
  Wait                     11   | 5   5   1   
  Move                     264  | 109 111 44  
  Hop                      .    | .   .   .   
  Pick Up                  8    | 7   1   .   
  Fast Attach              9    | 6   1   2   
  Attach                   2    | .   1   1   
  Detach                   .    | .   .   .   
  Swap                     2    | .   .   2   
  Drop                     .    | .   .   .   
  Fire                     55   | 24  24  7   
  Melee                    .    | .   .   .   
  Ram                      1    | .   .   1   
  Kick                     .    | .   .   .   
  Crush                    1    | .   1   .   
  Escape Stasis            .    | .   .   .   
  Rewire                   .    | .   .   .   
  Trap                     .    | .   .   .   
  Miscellaneous            .    | .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines

 History 
---------
 Turn | Location      | Event
   21 | -11/Scrapyard | Discovered new exit (range 16)
  240 | -11/Scrapyard | Entered Materials
  317 | -10/Materials | Build established: Mutant
  404 | -10/Materials | Discovered new exit (range 6)
  484 | -10/Materials | Entered Mines
  512 | -10/Mines     | Core integrity fell below 50%
  556 | -10/Mines     | Core integrity fell below 20%
  563 | -10/Mines     | Assembled infested the area
  568 | -10/Mines     | Lost 5 parts (1p2n2w)
  603 | -10/Mines     | Destroyed by D-53 Grenadier with Mini Grenade Launcher

 Last Messages 
---------------
00541_ U-05 Engineer lays Concrete.
00541_ R-06 Scavenger collects Wheel.
00541_ R-06 Scavenger collects Sml. Matter Pod.
00546_ Critical hit (Burn: +37).
00557_ Slammed into K-01 Serf.
00563_ ALERT: Infestation in the mines,
  dispatching Demolisher response squad.
00582_ Critical hit (Burn: +37).
00582_ EM Pulse Gun destroyed.
00586_ K-01 Serf cleans the Laser Drill.
00591_ K-01 Serf suffers critical hit (Burn).
00594_ Laser Drill disabled.
00595_ K-01 Serf collects debris.
00596_ C-30 ARC bursts open, deploying its
  payload.
00596_ D-53 Grenadier unfolds itself.
00598_ K-01 Serf collects debris.
00601_ Lgt. Ion Engine destroyed.
00601_ K-01 Serf destroyed.
00602_ Lgt. Armor Plating destroyed.

 Map 
-----
+----------------------------------------------------+
| ????????????????#          #?? #????????????       |
| ????????????????#"       ####  ##???????????       |
| ????????????????#   %              ?????????       |
| ????????????????#"       ####      ?????????       |
| ????????????????#          #        ????????       |
| ????????????????## #   # #          ????????       |
| ?????????????????###                ????????       |
| ????????????????##"  "##            ????????       |
| ????????????????#!!  / ###      ###?????????       |
| ????????????????#!!   !#??     ##???????????       |
| ????????????????##    ##?    ###????????????       |
| ?????????#??????###//##     ##??????????????       |
| ?????????# ???###          #????????????????       |
| ?????????# ??##            #????????????????       |
| ?????????# ###            ##????????????????       |
| ?????????#                #?????????????????       |
| ?????????#                 #????????????????       |
| ?????????### #########     #????????????????       |
| ?????# ##### #????????#   ##????????????????       |
| ?????#       ####??###?######???????????????       |
| ?????#          ####  ####  ##??????????????       |
| ?????####        #           ###????????????       |
| ????????##      %d    #        #????????????       |
| ?????????#         Y           #????????????       |
| ?????????##        d           #????????????       |
| ??????????###            @     #????????????       |
| ????????????##                ##????????????       |
| ?????????????###### t          #????????????       |
| ??????????????????##           #????????????       |
| ???????????????????###     ###   ???????????       |
| ?????????????????????##   ##?? ###??????????       |
| ??????????????????????#####????#????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
| ????????????????????????????????????????????       |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           25
Energy Generation          10
Energy Capacity            250
Matter Stores              293
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              RefineryPrecisionCleaver
  Manual?         0
Play Time         00:09:30
  Cumulative      16.7 hours
  Start           2024.10.20 @ 22:19:10
  End             2024.10.23 @ 20:11:15
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          28
  Rogue           28
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             10
Gallery%          24
Achievement%      17
Wizard Run        0

 Options 
---------
Layout            2
ASCII             0
Keyboard          1
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x44
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 38bd4463-3e52-40d7-bef5-56170c653377