Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.04.30 @ 18:23:19 Player: JuustuToug Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (18) 3600 Robots Destroyed (233) 1165 Value Destroyed (7648) 7648 Prototype IDs (28) 560 Alien Tech Used (0) 0 Bonus (1019) 1019 TOTAL SCORE: 16492 Bonus ------- High Alert Combat Kills 100 Follower Combat Kills 149 Met Data Miner 300 Met Imprinter 300 Was Imprinted 300 Friendly Fire -130 Cogmind --------- Core Integrity 0/1000 Matter 189/300 Energy 98/100 System Corruption 10% Temperature Cool (9) Movement Core (50) Location -5/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (5) ---- High-capacity Storage Unit Experimental Sensor Array Transmission Jammer Improved Plasma Cutter Peak State ------------ > --- POWER ------------ Angular Momentum Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- High-capacity Storage Unit Experimental Signal Interpreter Experimental Target Analyzer Core Analyzer Hacking Suite > --- WEAPON ----------- Advanced Beam Rifle Flak Gun Flak Gun Flak Gun > --- INVENTORY -------- Titanium Leg Titanium Leg Titanium Leg Advanced Heat Sink Matter Compressor Advanced Signal Interpreter Advanced Terrain Scan Processor Transmission Jammer Hardened Medium Armor Plating Improved Medium Armor Plating Hacking Suite Heavy Ion Cannon Cooled Particle Cannon Barrage Gun Flak Gun Flak Gun Flak Gun Proton Missile Launcher Heavy Rocket Launcher CR-A16's Pointy Stick [Rating: 62] Favorites ----------- Power Angular Momentum Engine Engine Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Carbon-fiber Leg Wheel Wheel Flight Unit VTOL Module Utility Seismic Detector Device Seismic Detector Storage High-capacity Storage Unit Processor Improved Salvage Targeting Computer Hackware Hacking Suite Protection Improved Medium Armor Plating Weapon Advanced Beam Rifle Energy Gun Advanced Beam Rifle Energy Cannon Cooled Particle Cannon Ballistic Gun Flak Gun Ballistic Cannon Flak Cannon Launcher Heavy Rocket Launcher Special Weapon Mining Laser Impact Weapon Mace Special Melee Weapon Improved Datajack Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Slots Evolved 10 | . . . 2 . . . 2 2 . . . . 2 . . . . 2 Power . | . . . . . . . . . . . . . . . . . . . Propulsion 4 | . . . . . . . 1 1 . . . . 1 . . . . 1 Utility 4 | . . . . . . . 1 1 . . . . 1 . . . . 1 Weapon 2 | . . . 2 . . . . . . . . . . . . . . . Parts Attached 146 | 7 9 8 14 2 . 1 19 17 1 3 1 8 17 7 9 5 7 11 Power 15 | 2 1 1 2 1 . . 1 2 . . . 2 3 . . . . . Engine 13 | 2 1 . 2 . . . 1 2 . . . 2 3 . . . . . Core 2 | . . 1 . 1 . . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . . . . . . . Propulsion 46 | 2 2 . 3 1 . 1 7 2 . . . 4 8 1 7 . 2 6 Treads 31 | 2 1 . 3 1 . 1 7 2 . . . 4 3 1 3 . 1 2 Leg 10 | . 1 . . . . . . . . . . . 2 . 4 . 1 2 Wheel 3 | . . . . . . . . . . . . . 3 . . . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . 2 Utility 36 | 1 3 2 3 . . . 2 8 . 2 . 1 1 2 1 5 2 3 Device 15 | 1 2 2 2 . . . 1 2 . 1 . . . 1 . 1 . 2 Storage 3 | . 1 . 1 . . . . 1 . . . . . . . . . . Processor 12 | . . . . . . . 1 3 . 1 . 1 . 1 . 4 1 . Hackware 4 | . . . . . . . . 1 . . . . 1 . . . 1 1 Protection 2 | . . . . . . . . 1 . . . . . . 1 . . . Artifact . | . . . . . . . . . . . . . . . . . . . Weapon 49 | 2 3 5 6 . . . 9 5 1 1 1 1 5 4 1 . 3 2 Energy Gun 20 | 1 3 1 2 . . . 5 1 . . 1 . 4 2 . . . . Energy Cannon 2 | . . . . . . . . 1 . . . . . . . . 1 . Ballistic Gun 17 | 1 . 2 3 . . . 3 2 . . . 1 1 1 1 . 1 1 Ballistic Cannon 1 | . . . . . . . . . . . . . . 1 . . . . Launcher 5 | . . 1 . . . . 1 . . 1 . . . . . . 1 1 Special Weapon 1 | . . 1 . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . 1 . . . . . 1 . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . . . 1 . . . . . . . . . . Unidentified Prototypes 11 | . . 1 . . . . 4 1 . . . . 1 . . 4 . . Parts Lost 46 | . 2 1 1 . . . 1 3 . . . 5 9 . 5 . 9 10 Power 4 | . . 1 . . . . . 1 . . . . . . 1 . 1 . Propulsion 22 | . 1 . . . . . 1 . . . . 4 6 . 3 . 4 3 Utility 7 | . 1 . . . . . . 1 . . . . . . . . . 5 Weapon 13 | . . . 1 . . . . 1 . . . 1 3 . 1 . 4 2 Highest Loss Streak 8 | . 1 1 1 . . . 1 2 . . . 2 3 . 3 . 8 6 To Critical Strikes . | . . . . . . . . . . . . . . . . . . . Average Backups 17 | 1 6 14 19 20 20 20 19 19 20 20 19 17 17 20 18 20 19 4 Power . | . 1 1 1 1 1 1 1 . 1 1 1 1 1 1 . . . . Propulsion 3 | . . 1 4 5 5 5 4 4 4 4 4 1 1 4 3 3 2 . Utility 6 | . 1 5 7 7 7 7 6 7 7 7 7 6 7 7 8 8 8 2 Weapon 6 | . 2 6 5 7 7 7 7 6 6 7 6 6 5 7 6 8 7 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . Unused Backups 46 | . 1 . 10 1 . . 9 3 . . . . 4 . . . 12 6 Power 6 | . 1 . 2 1 . . . . . . . . 1 . . . 1 . Propulsion 7 | . . . 2 . . . 2 1 . . . . . . . . 2 . Utility 20 | . . . 3 . . . 5 1 . . . . 2 . . . 5 4 Weapon 10 | . . . 2 . . . 2 1 . . . . . . . . 4 1 Tool/Special 3 | . . . 1 . . . . . . . . . 1 . . . . 1 Average Slot Usage (%) 97 | . 93 99 99 100 100 100 99 97 100 99 74 98 96 99 96 99 97 28 Engine 5 | . 14 2 10 3 . . . 3 7 7 7 7 6 6 6 6 5 . Core 2 | . . 11 . 7 11 11 8 3 . . . . . . . . . . Treads 22 | . 22 28 21 22 22 22 27 29 30 30 30 29 20 16 9 20 20 2 Leg 3 | . 4 . . . . . . . . . . . 4 5 17 13 10 . Device 9 | . 18 13 10 11 11 11 9 7 7 7 7 7 6 5 5 5 4 5 Storage 7 | . 3 14 11 11 11 11 9 7 7 7 7 7 6 6 6 6 5 . Processor 6 | . . . . . . . 8 9 7 7 7 13 13 13 13 13 13 14 Hackware 2 | . . . . . . . . 2 . . . . 5 6 6 6 6 3 Energy Gun 16 | . 24 23 21 22 22 22 19 21 15 15 3 23 18 13 6 6 5 . Ballistic Gun 13 | . 3 3 21 21 22 22 16 7 15 14 1 5 5 11 19 20 16 . Peak Build Rating 62 | 6 10 18 18 20 20 21 40 48 44 46 43 46 53 55 59 62 62 53 Average Rating 33 | 4 7 10 16 19 20 20 31 42 43 44 30 40 48 53 54 51 55 27 On Entrance 30 | . 6 10 11 17 20 20 20 39 44 44 44 43 40 50 55 50 54 21 Avg Prop Armor Cover (%) 10 | . 8 . . . . . . . . . . . 14 12 11 7 6 38 Naked Turns 26 | . . . . . . . . . . . . . . . . . . 26 Heaviest Build 75 | 10 29 31 64 63 59 60 60 74 69 71 69 70 74 71 75 68 74 2 Greatest Support 130 | 40 40 40 40 43 43 43 63 82 82 82 82 82 80 68 80 60 130 70 Greatest Overweight (x) 7 | . . . 1 1 1 1 . . . . . . 7 2 4 1 1 . Average Overweight (x) . | . . . . 1 1 1 . . . . . . 2 1 2 1 . . Largest Inventory Capacity 20 | 5 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 Average Capacity 18 | 5 7 15 19 20 20 20 20 20 20 20 20 20 20 20 20 20 19 5 Most Carried 20 | 2 15 15 20 20 20 20 20 20 20 20 20 19 20 20 20 20 20 5 Average Carried 17 | 1 6 14 19 20 20 20 19 19 19 20 19 17 17 19 18 20 19 4 Final Capacity 20 | 5 15 15 20 20 20 20 20 20 20 20 20 20 20 20 20 20 5 5 Final Carried 20 | 2 15 15 20 20 20 20 20 20 20 20 19 15 20 20 20 20 4 4 Class Distribution -------------------- 63% | Scavenger-Gunner 18% | Mutant 9% | Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Gunner | -9/Materials Scavenger-Gunner | -9/Mines Scavenger-Gunner | -9/Exiles Scavenger-Gunner | -8/Mines Scavenger-Gunner | -8/Materials Scavenger-Gunner | -7/Factory Tank | -7/Lower Caves Tank | -7/Lower Caves Mutant | -7/Data Miner Scavenger-Gunner | -6/Proximity Caves Scavenger-Gunner | -6/Factory Scavenger-Gunner | -6/Lower Caves Gunner | -6/Lower Caves Scavenger-Gunner | -6/Zion Scavenger-Gunner | -5/Proximity Caves Mutant | -5/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Matter Collected 5926 | 259 456 171 587 170 . 94 796 545 58 302 . 343 785 314 626 20 334 66 Remotely . | . . . . . . . . . . . . . . . . . . . Salvage Created 7926 | 53 966 170 945 229 . 82 1596 591 . 317 . 449 1394 . 653 . 352 129 Parts 405 | 5 29 15 67 13 . 4 108 30 . 6 . 18 67 . 14 . 19 10 Haulers Intercepted 13 | . 2 . 3 . . . 6 1 . . . . 1 . . . . . Recyclers Shooed 4 | . 1 1 1 . . . . . . . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 44 | . . . . . . . . . . 6 . 14 . . 4 3 17 . Prevented 4 | . . . . . . . . . . . . . . . . . 4 . Parts Restored . | . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Combat Hostiles Destroyed 177 | . 16 4 24 6 . 4 25 13 . 8 . 12 29 . 18 . 13 5 Guns 111 | . 14 2 17 4 . 1 22 5 . 3 . 7 13 . 11 . 10 2 AOE 62 | . . 2 7 2 . 3 2 7 . 5 . 5 16 . 7 . 3 3 Classes Destroyed 18 | 1 6 . 3 . . . 2 1 . 1 . 1 . . 2 . . 1 Worker 12 | . 1 2 1 1 . . 4 . . . . . 3 . . . . . Builder 11 | . 1 . . 1 . 1 4 . . . . . 3 . . . . 1 Tunneler 6 | 3 . 2 . . . . 1 . . . . . . . . . . . Hauler 13 | . 2 . 3 . . . 6 1 . . . . 1 . . . . . Recycler 2 | . 1 . . . . . . . . . . . 1 . . . . . Mechanic 1 | . . . 1 . . . . . . . . . . . . . . . Operator 2 | . . . . . . . 1 1 . . . . . . . . . . Watcher 9 | . 1 . 3 . . . 3 . . . . . 2 . . . . . Swarmer 52 | . . . 10 . . 3 7 6 . . . 3 10 . 1 . 10 2 Cutter 3 | . . . . . . . . . . . . . . . . . . 3 Grunt 85 | . 16 4 8 6 . 1 11 4 . 5 . 6 12 . 9 . 3 . Brawler 2 | . . . . . . . . . . 2 . . . . . . . . Duelist 3 | . . . . . . . . . . . . 2 1 . . . . . Sentry 17 | . . . 6 . . . 5 1 . . . . 4 . 1 . . . Hunter 3 | . . . . . . . 2 1 . . . . . . . . . . Programmer 5 | . . . . . . . . 1 . 1 . 1 2 . . . . . Samaritan 1 | . . . . . . . . . . . . . . . 1 . . . Thug 1 | . . . . . . . . . . . . . . . 1 . . . Savage 5 | . . . . . . . . . . . . . . . 5 . . . Mutant 1 | . . . . . . . . . . . . . . . 1 . . . Best Kill Streak 15 | 2 3 4 5 3 . 3 15 7 . 4 . 4 8 . 8 . 5 4 Combat Bots Only 9 | . 3 2 5 2 . 3 9 7 . 4 . 4 5 . 8 . 5 3 Max Kills in Single Turn 4 | 2 2 2 3 2 . 2 2 4 . 2 . 2 3 . 3 . 3 4 Gunslinging 1 | . . . . . . . 1 . . . . . 1 . 1 . 1 . Exploded 4 | . . 1 3 1 . 2 2 4 . 2 . 2 3 . 3 . 3 3 Melee . | . . . . . . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Hostile Shots Fired 949 | . 94 19 73 19 . 5 90 88 . 24 . 68 158 . 81 . 141 89 Missed 293 | . 24 4 23 7 . 4 25 30 . 7 . 17 53 . 19 . 49 31 Hits 656 | . 70 15 50 12 . 1 65 58 . 17 . 51 105 . 62 . 92 58 Melee 41 | . . . . . . . . . . . . 6 1 . . . 5 29 Projectile 615 | . 70 15 50 12 . 1 65 58 . 17 . 45 104 . 62 . 87 29 AOE 8 | . . . . . . . . . . . . . . . . . . 8 Critical Strikes 33 | . 2 . 1 1 . . 1 2 . . . 1 4 . 4 . 4 13 Damage Taken 10935 | . 877 180 666 163 . 28 874 895 . 333 . 1002 1513 . 1129 . 1601 1674 Core 2431 | . 142 23 79 25 . . 155 66 . 57 . 68 124 . 119 . 559 1014 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . Reduced by Siege Mode 27 | . . . . . . . . . . . . . . . . . . 27 Regen/Repaired (Parts) 414 | . 167 . 216 . . . 31 . . . . . . . . . . . Core Remaining (%) 59 | 100 . 34 . . . 74 71 . . . . 72 . . . . 5 . Volleys Fired 427 | 2 88 17 45 13 . 6 60 33 . 14 . 17 77 . 26 . 15 14 Largest 4 | 2 2 2 4 4 . 4 4 4 . 4 . 4 4 . 4 . 4 1 Hottest 246 | 70 100 100 158 158 . 158 214 219 . 175 . 227 246 . 145 . 182 46 Shots Fired 1143 | 4 176 29 170 37 . 18 231 95 1 33 . 46 167 . 77 . 45 14 Gun 1039 | 4 176 23 167 32 . 16 228 83 1 25 . 39 124 . 68 . 40 13 Cannon 35 | . . . . . . . . 5 . . . . 29 . . . 1 . Launcher 66 | . . 3 3 5 . 2 3 7 . 8 . 7 14 . 9 . 4 1 Special 3 | . . 3 . . . . . . . . . . . . . . . . Kinetic 433 | 2 36 1 84 16 . 8 113 23 . 12 . 10 35 . 51 . 29 13 Thermal 644 | 2 140 25 83 16 . 8 115 65 1 13 . 29 118 . 17 . 12 . Explosive 62 | . . 3 3 5 . 2 3 7 . 8 . 7 14 . 9 . 1 . Electromagnetic 4 | . . . . . . . . . . . . . . . . . 3 1 Robot Hit Streak 35 | 2 20 8 15 5 . 13 17 9 . 6 . 12 35 . 17 . 9 1 Robot Miss Streak 7 | 1 4 3 4 2 . . 5 3 1 2 . 3 7 . 3 . 7 1 Penetration Max . | . . . . . . . . . . . . . . . . . . . Secondary Targets 28 | . . . 3 . . . 11 2 . . . 2 3 . 3 . 4 . Max Gunslinging Chain 2 | . . . 1 . . . 2 1 . . . 1 1 . 1 . 2 . Shots Hit Robots 689 | 2 122 15 101 19 . 12 137 58 . 20 . 32 85 . 56 . 28 2 Core Hits 514 | 3 44 16 48 16 . 7 66 38 . 17 . 31 85 . 94 . 44 5 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 1 . . . . . . 1 . . . . . . . . Critical Strikes 31 | . 8 1 9 1 . . 3 2 . 2 . 3 2 . . . . . Burn 28 | . 8 1 7 1 . . 3 2 . 1 . 3 2 . . . . . Destroy 3 | . . . 2 . . . . . . 1 . . . . . . . . Melee Attacks 4 | . . . 2 . . . 1 1 . . . . . . . . . . Impact 3 | . . . 2 . . . 1 . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . Damage Inflicted 20251 | 41 1530 483 1801 586 . 309 2979 2266 . 896 . 1478 3871 . 2345 . 1136 530 Guns 11709 | 41 1526 177 1395 281 . 156 2521 1147 . 335 . 690 1801 . 1103 . 490 46 Cannons . | . . . . . . . . . . . . . . . . . . . Explosions 8357 | . . 297 389 245 . 153 420 1102 . 561 . 788 2047 . 1242 . 646 467 Melee . | . . . . . . . . . . . . . . . . . . . Ramming 185 | . 4 9 17 60 . . 38 17 . . . . 23 . . . . 17 Kinetic 4382 | 28 342 . 655 94 . 43 1052 202 . 198 . 141 288 . 903 . 390 46 Thermal 7914 | 13 1184 177 740 187 . 113 1469 1024 . 137 . 549 1662 . 200 . 100 359 Explosive 7296 | . . 297 389 245 . 153 420 952 . 561 . 788 1898 . 1242 . 351 . Electromagnetic 474 | . . . . . . . . 71 . . . . . . . . 295 108 Impact . | . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . Highest Corruption 10 | . 3 3 . . . . . 4 4 4 4 5 2 2 . . 3 10 Average Corruption 3 | . 2 3 . . . . . 2 4 4 4 4 1 1 . . 3 7 Corruption Purged 2 | . . . . . . . . . . . . . . 2 . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . Effects 137 | . 34 25 . . . . . 5 15 20 3 14 10 6 . . . 5 Message Errors 35 | . 11 3 . . . . . 2 4 7 1 2 1 1 . . . 3 Matter Fused 29 | . 8 4 . . . . . . 3 7 . 1 3 2 . . . 1 Heat Flow Errors 13 | . 3 5 . . . . . 1 . 1 . 2 . . . . . 1 Energy Discharges 21 | . 4 5 . . . . . 1 2 1 2 3 1 2 . . . . Parts Rejected 1 | . . . . . . . . . . . . 1 . . . . . . Parts Fused 2 | . . . . . . . . 1 . 1 . . . . . . . . Data Loss (minor) 16 | . 3 5 . . . . . . 3 1 . 2 2 . . . . . Data Loss (major) 9 | . 2 1 . . . . . . 2 1 . 1 1 1 . . . . Misfires 5 | . 1 1 . . . . . . 1 1 . . 1 . . . . . Alerts 5 | . 2 1 . . . . . . . . . 1 1 . . . . . Weapon Failures 1 | . . . . . . . . . . . . 1 . . . . . . Overload Shots 34 | . . . . . . . . 5 . . . . 29 . . . . . Effects 1 | . . . . . . . . . . . . . 1 . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . Overflow Damage 304 | . . . 21 . . . 12 . . . . 15 16 . 10 . . 230 Projectiles . | . . . . . . . . . . . . . . . . . . . Explosions 304 | . . . 21 . . . 12 . . . . 15 16 . 10 . . 230 Melee . | . . . . . . . . . . . . . . . . . . . Knockbacks 2 | . . . . 1 . . . 1 . . . . . . . . . . Impact 2 | . . . . 1 . . . 1 . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 431 | . . . . . . . 27 73 . 58 . 8 30 . 80 . 25 130 Shots 19 | . . . . . . . 1 3 . 2 . 1 2 . 3 . 4 3 Rammed 21 | . 2 2 4 6 . . 3 1 . . . . . . . . . 3 Targets Rammed 22 | . 2 2 4 6 . . 3 1 . . . . 1 . . . . 3 Kicked . | . . . . . . . . . . . . . . . . . . . Crushed 1 | . . . . . . . . . . . . . 1 . . . . . Highest Temperature 475 | 9 228 224 377 273 . 102 202 249 18 319 . 367 475 . 142 . 270 236 Average Temperature 87 | 6 56 83 99 89 . 51 67 93 12 98 . 129 103 . 46 . 97 117 Received Heat Transfer 3006 | . 516 99 267 114 . 15 252 78 . 144 . 282 462 . 522 . 246 9 Effects 14 | . 3 . 7 . . . . . . . . . 4 . . . . . Energy Bleed 1 | . . . . . . . . . . . . . 1 . . . . . Interference 9 | . 3 . 6 . . . . . . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . . . 1 . . . . . Damage (major) 2 | . . . . . . . . . . . . . 2 . . . . . Siege Activations 2 | . . . . . . . . . . . . . . . . . 1 1 Total Turns 42 | . . . . . . . . . . . . . . . . . 8 34 Longest Duration 34 | . . . . . . . . . . . . . . . . . 8 34 Martial Activations . | . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . Robots Melted 5 | . 2 . . . . . 1 1 . . . . 1 . . . . . Combat Hostiles 4 | . 2 . . . . . 1 1 . . . . . . . . . . Parts Melted 51 | . 12 1 5 1 . . 3 10 . 1 . 2 13 . . . 1 2 Heat Transferred 18846 | 37 4107 592 2479 555 . 296 3108 1863 . 296 . 1327 3381 . 370 . 185 250 Parts Sabotaged 1 | . . . . . . . . . . . . . . . . . 1 . Parts Stolen . | . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 2 . . . . . . . . . 1 Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Maximum Alert Level 2 | . . . 1 . . . 2 1 . . . . 2 . . . . 1 Low Security (%) 83 | 100 100 100 88 100 . 100 37 76 . . . . 88 . . . . 50 Level 1 7 | . . . 11 . . . 9 23 . . . . 2 . . . . 49 Level 2 8 | . . . . . . . 53 . . . . . 9 . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . Peak Influence 579 | 10 160 92 217 138 . 112 519 396 . . . . 579 . . . . 273 Initial 208 | . . 27 . 71 . . . 208 . . . . 38 . . . . . Average 106 | 1 72 13 92 20 . 34 282 137 . . . . 126 . . . . 151 Influence Increases 6345 | 15 593 150 752 188 . 198 915 646 . 190 . 310 1226 . 240 . 447 475 Destroy 0b10 Robot/C 3540 | . 320 80 480 120 . 140 500 260 . 160 . 240 580 . 220 . 340 100 Destroy 0b10 Robot/NC 280 | 15 30 20 40 10 . 5 95 10 . . . . 50 . . . . 5 Destroy Leader 774 | . 86 20 142 20 . 20 138 72 . 30 . 40 126 . 20 . 40 20 Allied During Kill 102 | . . . . 3 . 25 7 . . . . . . . . . 67 . Successful Hack 218 | . 47 . 10 . . . 20 82 . . . . 47 . . . . 12 Select Force Hacks 120 | . 60 . 30 . . . 30 . . . . . . . . . . . Disable Machine 360 | . . . 30 . . . 30 135 . . . . 105 . . . . 60 Anti-Garrison Action 150 | . . . . . . . . . . . . . 150 . . . . . Destroy Structure 396 | . 5 15 20 35 . 8 35 42 . . . . 168 . . . . 68 Lose Combat Pursuer 405 | . 45 15 . . . . 60 45 . . . 30 . . . . . 210 Influence Decreases 6092 | 15 522 221 568 372 . 198 456 779 326 190 . 248 726 503 299 . 447 222 Entered New Map 774 | . . 44 . 113 . . . 251 121 . . . 24 209 12 . . . Time Decay 4629 | 15 502 167 558 239 . 198 426 483 205 190 . 208 492 294 237 . 295 120 Lost Part 384 | . 20 10 10 . . . 10 30 . . . 40 60 . 50 . 72 82 Lost Ally 140 | . . . . 20 . . 20 . . . . . . . . . 80 20 Purge Threat 165 | . . . . . . . . 15 . . . . 150 . . . . . Squads Dispatched 35 | . 5 . 2 1 . . 6 7 . . . . 10 . . . 1 3 Investigation 10 | . 3 . 1 1 . . 2 1 . . . . 1 . . . . 1 Extermination 6 | . . . . . . . . 3 . . . . 3 . . . . . Reinforcement 10 | . 2 . 1 . . . 1 2 . . . . 2 . . . . 2 Assault 3 | . . . . . . . . . . . . . 2 . . . 1 . Garrison 6 | . . . . . . . 3 1 . . . . 2 . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . 1 . . . . . . . . . . Haulers Reinforced 1 | . . . . . . . . . . . . . 1 . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Distress Signals 12 | . 3 . 1 1 . . 2 2 . . . . 2 . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . Times Spotted 297 | . 33 4 37 6 . 5 39 28 . 11 . 13 35 . 21 . 40 25 Peak Tracking Total 21 | . 5 4 6 2 . 3 7 13 . 4 . 4 5 . 7 . 21 8 Tactical Retreats 16 | . 2 1 . . . . 3 2 . . . 2 . . . . . 6 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Traps Triggered 9 | . 2 . 1 . . . 1 5 . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . Trap Hack Attempts 13 | . . . . . . . . 13 . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . Reprogrammed 2 | . . . . . . . . 2 . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . Traps Extracted 3 | . . . . . . . . 2 . 1 . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . Most Traps Carried 2 | . . . . . . . . 2 2 2 2 2 2 . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Disabled 25 | . . . 2 . . . 2 9 . . . . 8 . . . . 4 Max in Single Turn 6 | . . . 1 . . . 1 6 . . . . 5 . . . . 4 Garrison Access 1 | . . . . . . . . . . . . . 1 . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Machines Accessed 57 | . 9 . 10 1 1 1 9 11 . . 3 . 9 . . 1 . 2 Terminals 32 | . 6 . 5 . . 1 7 7 . . . . 6 . . . . . Fabricators 3 | . . . . . . . . 1 . . . . 1 . . . . 1 Repair Stations 4 | . 1 . 2 . . . 1 . . . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . 1 . . . . . . . . . . . Scanalyzers 7 | . . . 2 . . . . 2 . . . . 2 . . . . 1 Garrison Access 1 | . . . . . . . . 1 . . . . . . . . . . Total Hacks 166 | . 31 . 32 1 1 1 21 30 . . 23 . 21 . . 2 . 3 Successful 97 | . 18 . 20 1 1 . 8 12 . . 23 . 10 . . 2 . 2 Failed 66 | . 13 . 11 . . 1 12 18 . . . . 10 . . . . 1 Catastrophic 11 | . 2 . . . . 1 4 2 . . . . 2 . . . . . Database Lockouts 3 | . . . 1 . . . 1 . . . . . 1 . . . . . Manual 75 | . 17 . 13 . . 1 14 10 . . . . 5 . . . . 15 Terminals 84 | . 23 . 11 . . 1 18 19 . . . . 12 . . . . . Fabricators 8 | . . . . . . . . 3 . . . . 3 . . . . 2 Repair Stations 18 | . 6 . 10 . . . 2 . . . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . 1 . . . . . . . . . . . Scanalyzers 23 | . . . 10 . . . . 6 . . . . 6 . . . . 1 Garrison Access 2 | . . . . . . . . 2 . . . . . . . . . . Terminal Hacks 43 | . 5 . . 1 1 . 3 5 . . 23 . 3 . . 2 . . Record 7 | . . . . . 1 . . . . . 6 . . . . . . . Part Schematic 11 | . . . . . . . . . . . 9 . . . . 2 . . Robot Schematic 5 | . . . . . . . . . . . 5 . . . . . . . Robot Analysis 1 | . . . . . . . 1 . . . . . . . . . . . Prototype ID Bank 7 | . 2 . . . . . 1 1 . . 3 . . . . . . . Open Door 1 | . . . . 1 . . . . . . . . . . . . . . Branch Access Points 4 | . 1 . . . . . 1 1 . . . . 1 . . . . . Terminal Index 2 | . 1 . . . . . . 1 . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . . 1 . . . . . Alert Level 1 | . . . . . . . . 1 . . . . . . . . . . Unreport Threat 2 | . . . . . . . . 1 . . . . 1 . . . . . Registered Components 1 | . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 4 | . . . . . . . . 1 . . . . 1 . . . . 2 Load Schematic 3 | . . . . . . . . 1 . . . . 1 . . . . 1 Build 1 | . . . . . . . . . . . . . . . . . . 1 Repair Station Hacks 15 | . 5 . 8 . . . 2 . . . . . . . . . . . Scan Component 8 | . 3 . 4 . . . 1 . . . . . . . . . . . Repair 7 | . 2 . 4 . . . 1 . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . Scanalyzer 11 | . . . 4 . . . . 3 . . . . 4 . . . . . Insert Component 2 | . . . 1 . . . . 1 . . . . . . . . . . Analyze 1 | . . . . . . . . 1 . . . . . . . . . . Retrieve Study 8 | . . . 3 . . . . 1 . . . . 4 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 24 | . 8 . 8 . . . 3 3 . . . . 2 . . . . . Terminals 20 | . 6 . 7 . . . 2 3 . . . . 2 . . . . . Botnet 9 | . 1 . 2 . . . 2 3 . . . . 1 . . . . . Operators 2 | . . . 1 . . . . . . . . . 1 . . . . . Skim 9 | . 5 . 4 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . Recycling Units 4 | . 2 . 1 . . . 1 . . . . . . . . . . . Tunnel 4 | . 2 . 1 . . . 1 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 1 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . Hacking Detections 43 | . 7 . 7 . . 1 8 11 . . . . 8 . . . . 1 Full Trace Events 6 | . 2 . 1 . . . . 1 . . . . 1 . . . . 1 Feedback Events . | . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 5 | . . . . . . . . . . . 5 . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 12 | . . . . . . . . 1 . . 9 . . . . 2 . . Parts Built 1 | . . . . . . . . . . . . . . . . . . 1 Authchips . | . . . . . . . . . . . . . . . . . . . Time 102 | . . . . . . . . . . . . . . . . . . 102 Total Part Build Rating 8 | . . . . . . . . . . . . . . . . . . 8 Part Studies Acquired 8 | . . . 3 . . . . 1 . . . . 4 . . . . . Parts Repaired 7 | . 2 . 4 . . . 1 . . . . . . . . . . . Time 216 | . 62 . 110 . . . 44 . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . . . . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 . . . . . . . . . . Parts Damaged 1 | . . . 1 . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Used RIF Installer . | . . . . . . . . . . . . . . . . . . . Robots Hacked 1 | . . . . . . . . 1 . . . . . . . . . . Non-combat 1 | . . . . . . . . 1 . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . Robot Hacks Applied 1 | . . . . . . . . 1 . . . . . . . . . . parse_system 1 | . . . . . . . . 1 . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . 2 . . . . . Machine Destruction 2 | . . . . . . . . . . . . . 2 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total Allies 11 | . . . . 5 . . . . . . . . . . . 4 . 2 Largest Group 4 | . . . . 3 3 3 3 . . . . . . . . 4 4 2 Highest-Rated Group 157 | . . . . 42 40 40 40 . . . . . . . . 157 157 56 Highest-Rated Ally 40 | . . . . 31 16 16 16 . . . . . . . . 40 40 29 Zionite Dispatches 2 | . . . . . . . . . . . . . . . . . . 2 Heavy Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Infowar Resupply 1 | . . . . . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . . . . . . . . . . . . 2 DROP 2 | . . . . . . . . . . . . . . . . . . 2 Ally Attacks 39 | . . . . 4 . 14 6 . . . . . . . . . 15 . Total Damage 752 | . . . . 20 . 149 71 . . . . . . . . . 512 . Kills 7 | . . . . . . 3 . . . . . . . . . . 4 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Active Infowar (turns) 16195 | 13 846 990 1742 1634 406 559 821 1154 777 818 150 448 1177 615 794 2363 610 278 Optics 275 | . . . . . . . . . . . . . . . . . 11 264 Seismic 16059 | 13 846 990 1742 1634 406 559 821 1071 777 818 150 448 1177 615 794 2363 599 236 T.N.C. 307 | . . . . . . . . 307 . . . . . . . . . . Robot Analysis Total 1 | . . . . . . . 1 . . . . . . . . . . . Derelict Logs Recovered 11 | . . 2 . 1 . . . . 1 1 . 3 . 2 . 1 . . Drone Launches . | . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . Zionite Intel Received 1 | . . . . . . . . . . . . . . . . . . 1 Prototype Stockpiles 1 | . . . . . . . . . . . . . . . . . . 1 Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Turns Passed 19710 | 89 1784 1341 1914 1634 406 571 1787 1309 777 887 150 516 1459 643 874 2425 801 343 Spaces Moved 9442 | 48 819 766 641 647 169 225 851 671 478 443 89 272 682 439 400 1000 332 470 Core 386 | 4 . . . . . . . . . . . . . . . . 15 367 Treads 8053 | 44 819 766 641 647 169 225 851 671 478 443 89 272 350 187 82 1000 317 2 Legs 173 | . . . . . . . . . . . . . . . 173 . . . Wheels 729 | . . . . . . . . . . . . . 332 252 145 . . . Hover . | . . . . . . . . . . . . . . . . . . . Flight 101 | . . . . . . . . . . . . . . . . . . 101 Fastest Speed 32 | 50 160 160 160 240 240 240 160 161 161 161 161 158 120 120 124 240 50 32 Average Speed 179 | 150 160 160 232 240 240 240 162 161 161 161 161 161 164 137 190 240 216 46 Slowest Speed 400 | 160 160 160 240 240 240 240 166 161 161 161 161 162 240 160 400 240 240 160 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . Potential Cave-ins 10 | . . . . . . . . 2 . . . . 6 . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 58 | 4 90 98 48 96 54 49 74 21 73 76 68 59 23 69 53 88 56 17 Regions Visited 18 Branch Regions 12 Pre-discovered Areas 10 | . 3 . 1 . 1 . 1 . 1 . 1 . . 1 . 1 . . Known Exits Taken 9 | . 1 1 1 . . 1 . 1 . . . 1 1 . . 1 1 . Unknown Exits Taken 9 | 1 . . . 1 1 . 1 . 1 1 1 . . 1 1 . . . Scrap Searched 32 | . . 1 . 2 . 1 . . 3 4 . 1 . 7 8 2 3 . Spaces Dug 156 | . . 3 13 . . . 36 2 . 21 . 32 13 . 18 . 18 . Terrain Destroyed 677 | . . 17 15 41 . 9 45 45 . 91 . 79 176 . 99 . 19 41 Melee 2 | . . . 2 . . . . . . . . . . . . . . . Projectile 38 | . . 3 . . . . . 5 . . . . 29 . . . 1 . AOE 637 | . . 14 13 41 . 9 45 40 . 91 . 79 147 . 99 . 18 41 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Total 11313 | 57 1119 844 955 696 170 243 1115 825 487 590 96 314 881 480 457 1026 380 578 Wait 835 | . 168 41 188 21 2 7 101 46 2 120 . . 36 20 5 11 7 60 Move 9424 | 47 818 765 640 646 168 224 850 670 477 442 88 271 681 438 399 999 331 470 Hop . | . . . . . . . . . . . . . . . . . . . Pick Up 128 | 1 20 3 24 1 . . 23 9 2 . . 5 23 1 4 1 3 8 Fast Attach 87 | 6 6 2 5 1 . . 9 7 2 2 3 1 9 9 4 7 3 11 Attach 39 | . 1 2 3 . . . 3 3 . . 1 7 6 . 4 . 3 6 Detach 13 | . . 1 . . . . . 2 . 1 1 . . . 2 4 1 1 Swap 175 | 1 5 7 20 5 . 5 31 29 . 10 . 9 32 2 10 . 9 . Drop 146 | . 11 4 24 3 . 1 34 11 4 1 3 4 16 10 3 4 8 5 Fire 427 | 2 88 17 45 13 . 6 60 33 . 14 . 17 77 . 26 . 15 14 Melee 4 | . . . 2 . . . 1 1 . . . . . . . . . . Ram 3 | . . . . . . . . . . . . . . . . . . 3 Kick . | . . . . . . . . . . . . . . . . . . . Crush 19 | . 2 2 4 6 . . 3 1 . . . . 1 . . . . . Escape Stasis . | . . . . . . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . Trap 13 | . . . . . . . . 13 . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Mines (discovered 3 exits: *Mat x2 / Sub) -9/Materials (discovered 4 exits: *Mat / *Min x2 / [*Sto]) -9/Mines (discovered 3 exits: *Mat x2 / *Exi) -9/Exiles -8/Mines -8/Materials -7/Factory (discovered 4 exits: *Fac x2 / *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Dat) -7/Data Miner -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Zion (discovered 2 exits: Dee / *Pro) -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 90 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 16) 307 | -10/Materials | Build established: Mutant 455 | -10/Materials | Discovered new exit (range 6) 958 | -10/Materials | Core integrity fell below 50% 1128 | -10/Materials | Discovered new exit (range 6) 1171 | -10/Materials | Discovered new exit (range 9) 1340 | -10/Materials | Identified exit to Mines 1555 | -10/Materials | Identified exit to Materials 1577 | -10/Materials | Learned Storage trap positions 1587 | -10/Materials | Learned 2 Mines zone layouts 1588 | -10/Materials | Learned 4 Subcaves zone layouts 1589 | -10/Materials | Learned location of Storage (-9) 1691 | -10/Materials | Repaired Med. Laser 1728 | -10/Materials | Repaired Broken Lgt. Treads 1874 | -10/Materials | Entered Mines 1875 | -10/Mines | Identified exit to Subcaves 2047 | -10/Mines | Found a hidden stash of uninstalled traps 2276 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2280 | -10/Mines | Found Prototype Device 2280 | -10/Mines | Identified Exp. Sensor Array 2570 | -10/Mines | Discovered exit to Materials (range 14) 2607 | -10/Mines | Discovered exit to Materials (range 12) 2837 | -10/Mines | Learned Materials emergency access door positions 3215 | -10/Mines | Entered Materials 3215 | -9/Materials | Evolved 2 slots: Weapon x2 3216 | -9/Materials | Identified exit to Mines 3239 | -9/Materials | Discovered new exit (range 9) 3493 | -9/Materials | Repaired Seismic Detector 3521 | -9/Materials | Repaired Lgt. Treads 3603 | -9/Materials | Build established: Scavenger-Gunner 3900 | -9/Materials | Central database locked down 4420 | -9/Materials | Discovered new exit (range 6) 4753 | -9/Materials | Repaired Grenade Launcher 4803 | -9/Materials | Repaired Beam Rifle+ 5129 | -9/Materials | Entered Mines 5245 | -9/Mines | Discovered new exit (range 12) 5591 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 5591 | -9/Mines | Discovered new exit (range 5) 5673 | -9/Mines | Met a Derelict shopkeep closing up shop 6089 | -9/Mines | Identified exit to Materials 6538 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 6763 | -9/Mines | Entered Exiles 6763 | -9/Exiles | Accompanied by 3 allies 6823 | -9/Exiles | Met 8R-AWN 6864 | -9/Exiles | Met EX-HEX 6977 | -9/Exiles | Met EX-DEC 7020 | -9/Exiles | Learned location of Zion (-6) 7145 | -9/Exiles | Discovered new exit (range 10) 7169 | -9/Exiles | Entered Mines 7169 | -8/Mines | Accompanied by 3 allies 7680 | -8/Mines | Discovered exit to Materials (range 12) 7740 | -8/Mines | Entered Materials 7740 | -8/Materials | Accompanied by 3 allies 7740 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 8434 | -8/Materials | Destroyed 9 combat bots 8570 | -8/Materials | Garrison activated, responded to threat 8962 | -8/Materials | Central database locked down 9256 | -8/Materials | Discovered new exit (range 15) 9313 | -8/Materials | Repaired Mic. Nuclear Core 9391 | -8/Materials | Build established: Gunner 9527 | -8/Materials | Entered Factory 9527 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 9819 | -7/Factory | Build established: Scavenger-Gunner 9983 | -7/Factory | Discovered new exit (range 12) 10039 | -7/Factory | Identified exit to Factory 10057 | -7/Factory | Identified exit to Lower Caves 10315 | -7/Factory | Discovered exit to Factory (range 9) 10543 | -7/Factory | Garrison activated, responded to threat 10582 | -7/Factory | Destroyed 7 combat bots 10589 | -7/Factory | Allied Derelicts ambushed cargo convoy from Garrison Access 10604 | -7/Factory | Cargo convoy interrupted 10836 | -7/Factory | Entered Lower Caves 10939 | -7/Lower Caves | Build established: Tank 11186 | -7/Lower Caves | Encountered a Warlord checkpoint 11420 | -7/Lower Caves | Discovered new exit (range 7) 11613 | -7/Lower Caves | Entered another Lower Caves area 11662 | -7/Lower Caves | Discovered exit to Factory (range 16) 12292 | -7/Lower Caves | Learned 8 Factory zone layouts 12313 | -7/Lower Caves | Discovered new exit (range 8) 12500 | -7/Lower Caves | Entered Data Miner 12503 | -7/Data Miner | Discovered new exit (range 7) 12533 | -7/Data Miner | Met Data Miner 12560 | -7/Data Miner | Learned location of Section 7 (-3) 12560 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 12583 | -7/Data Miner | Received God Mode back door access code from Data Miner 12650 | -7/Data Miner | Entered Proximity Caves 12846 | -6/Proximity Caves | Learned 4 Factory zone layouts 12867 | -6/Proximity Caves | Learned Factory terminal intel 13026 | -6/Proximity Caves | Spotted B-75 Beast 13050 | -6/Proximity Caves | Build established: Scavenger-Gunner 13073 | -6/Proximity Caves | Learned Factory terminal intel 13134 | -6/Proximity Caves | Discovered exit to Factory (range 7) 13166 | -6/Proximity Caves | Entered Factory 13166 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 13167 | -6/Factory | Identified exit to Factory 13168 | -6/Factory | Loaded intel: 26 terminal locations 13321 | -6/Factory | Spotted B-75 Beast 13868 | -6/Factory | Lost 3 parts (3n) 14304 | -6/Factory | Identified exit to Lower Caves 14322 | -6/Factory | Garrison activated, responded to threat 14524 | -6/Factory | Central database locked down 14625 | -6/Factory | Entered Lower Caves 14654 | -6/Lower Caves | Learned Factory emergency access door positions 15171 | -6/Lower Caves | Discovered new exit (range 13) 15268 | -6/Lower Caves | Entered another Lower Caves area 15341 | -6/Lower Caves | Lost 3 parts (2n1w) 15350 | -6/Lower Caves | Destroyed 8 combat bots 15535 | -6/Lower Caves | Encountered a Warlord checkpoint 15563 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 15853 | -6/Lower Caves | Build established: Gunner 15894 | -6/Lower Caves | Attacked by a faux Warlord 15926 | -6/Lower Caves | Destroyed 7 combat bots 16127 | -6/Lower Caves | Discovered new exit (range 5) 16142 | -6/Lower Caves | Entered Zion 16226 | -6/Zion | Build established: Scavenger-Gunner 16290 | -6/Zion | Given A8's code to call for help 16400 | -6/Zion | Discovered new exit (range 16) 16861 | -6/Zion | Identified exit to Deep Caves 16960 | -6/Zion | Found CR-A16's Pointy Stick 17028 | -6/Zion | Met Imprinter 17398 | -6/Zion | Found Prototype Processor 17398 | -6/Zion | Identified Exp. Melee Analysis Suite 17404 | -6/Zion | Found Prototype Processor 17404 | -6/Zion | Identified Spectral Analyzer 17409 | -6/Zion | Found Prototype Processor 17409 | -6/Zion | Identified Exp. Signal Interpreter 17413 | -6/Zion | Found Prototype Processor 17413 | -6/Zion | Identified Exp. Target Analyzer 18065 | -6/Zion | Imprinted 18067 | -6/Zion | Declared Zion's savior 18550 | -6/Zion | Identified exit to Proximity Caves 18567 | -6/Zion | Entered Proximity Caves 18567 | -5/Proximity Caves | Accompanied by 4 allies 19314 | -5/Proximity Caves | Unaware initiated a cargo recovery operation 19342 | -5/Proximity Caves | Attracted the attention of an 0b10 outpost 19361 | -5/Proximity Caves | Core integrity fell below 50% 19362 | -5/Proximity Caves | Discovered exit to Factory (range 11) 19365 | -5/Proximity Caves | Core integrity fell below 20% 19368 | -5/Proximity Caves | Entered Factory 19368 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 19370 | -5/Factory | Loaded intel: 27 terminal locations 19382 | -5/Factory | Zion Infowar Resupply teleported in 19390 | -5/Factory | Lost 8 parts (1p4n3w) 19502 | -5/Factory | Zion Heavy Resupply teleported in 19510 | -5/Factory | Lost 4 parts (3u1w) 19571 | -5/Factory | Fabricated Exp. Sensor Array? 19650 | -5/Factory | Core integrity fell below 50% 19677 | -5/Factory | System corruption reached 10% 19686 | -5/Factory | Core integrity fell below 20% 19696 | -5/Factory | Retrieved Zion intel report: Prototype Stockpiles 19707 | -5/Factory | Lost 6 parts (3n2u1w) 19711 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- [ 1 : Depthwide Sectors/-5 ] [ 2 : Emergency Access ] [ 3 : Component Stockpiles ] [ 4 : Prototype Stockpiles ] >>\\ZION-SEEK-4 [ Targeting Prototype Stockpiles... ] 19694_ Detecting system override signal. 19696_ Connecting with Terminal... >>\\ZION-REPORT [ Retrieving intel... ] [ Confirmed 3x prototype stockpiles. ] [ Coordinates transferred. ] >>\\ZION-INTEL [ Establishing connection... ] [ Retrieving vulnerable data list... ] [ 1 : Depthwide Sectors/-5 ] [ 2 : Emergency Access ] [ 3 : Component Stockpiles ] >>\\ZION-SEEK-3 [ Targeting Component Stockpiles... ] Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ??????????????????????????????????????????????? | | ????????????????????????????????########??????? | | ###????????????###??????????????# ]]#??????? | | ???????????? #??????????????# ]]#??????? | | #???########?# #??????????????# #??????? | | ###?# #?# #??????????????# #??????? | | # # ### #?# #??????????????# #??????? | | ## "" #?# #??????????????# #??????? | | ## T" #?# #??????????????# #??????? | | ## "" ### ###???#########?? ????"??# | | ## # #####"""T"""#####+###?? # | | ######/## #??"" # | | " g #?""" # | | #### ## """ """ """ #?""" # | | ###??# ## !### """ """ """ # # | | ##????# ########?# """ """ """ # # | | #?????# #????????# lg + ! # | | #?????# #????????# """ """ """ # # | | #?????# #????????# """ """ """ #######? | | #####?????# #????????# """ """ """ #????? | | ??????????? ?????????# @ ccc #????? | | "?????????? ?? #????? | | ""????????# ############ #????? | | ???????? ??????????????# #????? | | ??????? ??????????????# #????? | | ??????? ??????????????# #????? | | ??????? ??????????????################????? | | ####+?????# ###############????????????????? | | #????????????????? | | #####?# ########## #????????????????? | | ??????# ??????????# #????????????????? | | ??????# ??????????# #????????????????? | | ??????# #????????# #????????????????? | | ??????# #????????# #????????????????? | | ??????# #????????# #????????????????? | | ??????# #????????# #????????????????? | | ??????# #????????# ###############??? | | ??????# #????????# ## #??? | | ??????# #???????## ## """" #??? | | ??????# #???????# # ""S"" #??? | | ??????# ######### # "" "" #??? | | ??????# # #??? | | ??????# # """ """ #??? | | ??????# ^ " + """ """ #??? | | ??????# # """ """ #??? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 20 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Armor Coverage 225 Evasion (%) 63 Core Analysis 6 Recoil Reduction 5 Salvage Targeting 3 Offensive Hacking 20 Trap Extractor Capacity 6 Item Schematics ----------------- Exp. Sensor Array | -7/Factory | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Cesium-ion Thruster | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Imp. Lightning Gun | -7/Data Miner | Free Gyrokinetic Inverter | -7/Data Miner | Free Lyr. Heavy Armor Plating | -7/Data Miner | Free KE Penetrator | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Flamer | -6/Zion | Free Ripper | -6/Zion | Free Robot Schematics ------------------ X-67 Chaingunner | -7/Data Miner | Free S-27 Virus | -7/Data Miner | Free A-15 Conveyor | -7/Data Miner | Free G-47 Trooper | -7/Data Miner | Free P-70 Sage | -7/Data Miner | Free Fabricated ------------ Exp. Sensor Array | x1 | -5/Factory Repaired ---------- Med. Laser | 11% | -10/Materials Lgt. Treads | 25% | -10/Materials | Broken Seismic Detector | 10% | -9/Materials Lgt. Treads | 37% | -9/Materials Grenade Launcher | 31% | -9/Materials Beam Rifle | 8% | -9/Materials Mic. Nuclear Core | 38% | -8/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Assault Rifle | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Gauss Rifle | -7/Factory | Hacked Gatling Laser | -6/Factory | Hacked Flak Gun | -6/Factory | Hacked Angular Momentum Engine | -6/Factory | Hacked Minigun | -6/Factory | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadeFieldthrustMediator Manual? 0 Play Time 01:36:24 Cumulative 457.1 hours Start 2026.04.29 @ 20:38:43 End 2026.04.30 @ 18:23:19 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 269 Rogue 269 Adventurer 0 Explorer 0 Win Type - Total 19 Types 9/1/4/2/1/0/0/2/0/0 Lore% 94 Gallery% 82 Achievement% 74 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 32/SmallcapsGlow Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f3610a9f-bc01-422c-a00d-5cae19f353e5