Cogmind - Beta 14 --- EXPLORER MODE // 2024.08.08 @ 10:34:04 Player: viper Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (4) 800 Robots Destroyed (55) 275 Value Destroyed (1603) 1603 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 4798 Bonus ------- None Cogmind --------- Core Integrity 410/850 Matter 300/300 Energy 540/540 System Corruption 3% Temperature Cool (78) Movement Core (1300) Ox25 Location -6/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Cooled Fission Core > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ High-capacity Storage Unit Structural Scanner Targeting Computer Target Analyzer Centrium Medium Armor Plating > --- WEAPON (3) ------- Heavy Laser > --- INVENTORY (20) --- Deuterium Engine Nuclear Core Light Nuclear Core Micro Nuclear Core Improved Heat Sink Small Matter Pod (50) Medium Matter Pod (100) Medium Matter Pod (100) Signal Interpreter Terrain Scanner Core Shielding Improved Energy Mantle PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Cooled Fission Core Cooled Fission Core > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Experimental Heat Sink High-capacity Storage Unit Structural Scanner Improved Power Shielding Centrium Medium Armor Plating Tractor Beam > --- WEAPON ----------- Flak Gun Assault Cannon Assault Cannon > --- INVENTORY -------- Deuterium Engine Nuclear Core Light Nuclear Core Micro Nuclear Core Carbon-fiber Leg Improved Heat Sink Small Matter Pod Medium Matter Pod Medium Matter Pod High-capacity Matter Pod Signal Interpreter Terrain Scanner Targeting Computer Target Analyzer Core Shielding Improved Energy Mantle Heavy Assault Rifle Subdweller Machine Gun Light Cannon PL-3XN's Ring of Power [Rating: 61] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Core Shielding Device Structural Scanner Storage High-capacity Storage Unit Processor Target Analyzer Protection Core Shielding Weapon Light Cannon Energy Gun Small Laser Ballistic Gun Assault Rifle Ballistic Cannon Light Cannon Build | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 9 | . 1 . . 8 Power 2 | . 1 . . 1 Propulsion 2 | . . . . 2 Utility 4 | . . . . 4 Weapon 1 | . . . . 1 Parts Attached 57 | 7 15 2 4 29 Power 16 | 1 5 1 2 7 Engine 10 | 1 5 1 1 2 Core 6 | . . . 1 5 Reactor . | . . . . . Propulsion 11 | 2 4 1 . 4 Treads . | . . . . . Leg 11 | 2 4 1 . 4 Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 15 | 2 2 . . 11 Device 5 | . . . . 5 Storage 5 | 1 2 . . 2 Processor 2 | . . . . 2 Hackware . | . . . . . Protection 3 | 1 . . . 2 Artifact . | . . . . . Weapon 15 | 2 4 . 2 7 Energy Gun 2 | 1 . . . 1 Energy Cannon . | . . . . . Ballistic Gun 7 | 1 2 . . 4 Ballistic Cannon 6 | . 2 . 2 2 Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 4 | . . . . 4 Parts Lost 14 | . . 2 . 12 Power 2 | . . 1 . 1 Propulsion 5 | . . 1 . 4 Utility 2 | . . . . 2 Weapon 5 | . . . . 5 Highest Loss Streak 8 | . . 1 . 8 To Critical Strikes . | . . . . . Average Slot Usage (%) 98 | . 99 93 100 94 Engine 18 | . 24 18 17 5 Core 4 | . . . 6 11 Leg 24 | . 24 25 25 22 Device 2 | . . . . 17 Storage 11 | . 12 12 12 6 Protection 11 | . 12 12 12 10 Ballistic Gun 4 | . 11 . . 6 Ballistic Cannon 18 | . 12 25 25 10 Peak Build Rating 61 | 7 9 9 18 61 Average Rating 15 | 4 8 8 13 41 On Entrance 8 | . 7 9 9 18 Naked Turns . | . . . . . Heaviest Build 103 | 17 57 57 67 103 Greatest Support 45 | 20 20 20 20 45 Greatest Overweight (x) 9 | 3 9 2 3 5 Average Overweight (x) 1 | . 1 2 2 1 Largest Inventory Capacity 20 | 10 20 20 20 20 Average Capacity 19 | 9 18 20 20 20 Most Carried 20 | 4 15 15 20 20 Average Carried 15 | 1 10 14 17 16 Final Capacity 20 | 10 20 20 20 20 Final Carried 20 | 4 15 15 20 13 Class Distribution -------------------- 87% | Hacker-Mutant 8% | Hacker-Skirmisher Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Subcaves Hacker-Mutant | -8/Recycling Hacker-Skirmisher | -6/Factory Resources | -11 -10 -10 -8 -6 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 2119 | 203 887 209 109 711 Remotely 641 | . . . . 641 Salvage Created 1978 | . 1029 106 90 753 Parts 111 | . 55 8 8 40 Haulers Intercepted 2 | . 1 . . 1 Recyclers Shooed 4 | . 4 . . . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 37 | . 15 5 1 16 Guns 21 | . 12 . . 9 Cannons 16 | . 3 5 1 7 Classes Destroyed 15 | . 7 1 1 6 Worker 2 | . 2 . . . Tunneler 1 | . 1 . . . Hauler 2 | . 1 . . 1 Recycler 9 | . 8 . 1 . Mechanic 1 | . . . . 1 Watcher 3 | . 3 . . . Swarmer 9 | . 8 1 . . Grunt 12 | . 7 . . 5 Protector 1 | . . . . 1 Sentry 3 | . . . 1 2 Specialist 2 | . . . . 2 Hunter 2 | . . . . 2 Programmer 2 | . . . . 2 Heavy 2 | . . . . 2 Subdweller 4 | . . 4 . . Best Kill Streak 12 | . 7 2 1 12 Combat Bots Only 8 | . 3 2 1 8 Max Kills in Single Turn 2 | . 2 1 1 1 Gunslinging 1 | . 1 . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 300 | . 53 24 2 221 Missed 107 | . 10 3 . 94 Damage Taken 2709 | . 235 266 18 2190 Core 529 | . 33 56 . 440 Absorbed by Shields . | . . . . . Redirected to Shielding 63 | . 5 11 . 47 Ignored by Resistances 1450 | . 166 156 11 1117 Regen/Repaired (Parts) 154 | . 25 . . 129 Core Remaining (%) 82 | 100 . . 64 . Volleys Fired 138 | . 67 14 4 53 Largest 3 | . 2 2 2 3 Hottest 111 | . 70 70 70 111 Shots Fired 300 | . 129 28 8 135 Gun 147 | . 83 . . 64 Cannon 153 | . 46 28 8 71 Launcher . | . . . . . Special . | . . . . . Kinetic 291 | . 127 28 8 128 Thermal 9 | . 2 . . 7 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 24 | . 24 13 17 24 Robot Miss Streak 3 | . 2 1 . 3 Penetration Max . | . . . . . Secondary Targets 3 | . 3 . . . Max Gunslinging Chain 1 | . 1 . . . Shots Hit Robots 230 | . 95 22 7 106 Core Hits 138 | . 44 8 3 83 Critical Kills . | . . . . . Critical Parts Destroyed 1 | . 1 . . . Critical Strikes 7 | . 2 . 1 4 Burn 1 | . . . . 1 Destroy 1 | . 1 . . . Blast 5 | . 1 . 1 3 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 4072 | . 1236 396 141 2299 Guns 1914 | . 631 . . 1283 Cannons 2146 | . 603 396 131 1016 Explosions . | . . . . . Melee . | . . . . . Ramming 12 | . 2 . 10 . Kinetic 3904 | . 1213 396 131 2164 Thermal 156 | . 21 . . 135 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption 3 | . . . . 3 Average Corruption 2 | . . . . 2 Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Effects 2 | . . . . 2 Message Errors 1 | . . . . 1 Data Loss (major) 1 | . . . . 1 Overload Shots . | . . . . . Overflow Damage 32 | . 21 . 11 . Projectiles 32 | . 21 . 11 . Explosions . | . . . . . Melee . | . . . . . Knockbacks 18 | . 5 3 2 8 Impact 1 | . . . 1 . Kinetic 17 | . 5 3 1 8 Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed . | . . . . . Targets Rammed 4 | . 2 . 2 . Kicked 4 | . 2 . 2 . Crushed . | . . . . . Highest Temperature 271 | . 120 . 75 271 Average Temperature 56 | . 24 . 36 122 Received Heat Transfer 585 | . 126 84 27 348 Effects 5 | . . . . 5 Energy Bleed 3 | . . . . 3 Interference 2 | . . . . 2 Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted . | . . . . . Heat Transferred 383 | . 50 . . 333 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Peak Influence 230 | . 219 . 30 230 Initial 200 | . . . 14 200 Average 39 | . 45 . 4 133 Maximum Alert Level 1 | . 1 . . 1 Low Security (%) 92 | 100 99 . 100 57 Level 1 7 | . . . . 42 Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 13 | . 2 . . 11 Investigation 3 | . 2 . . 1 Extermination 3 | . . . . 3 Reinforcement 5 | . . . . 5 Assault . | . . . . . Garrison 2 | . . . . 2 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts 1 | . . . . 1 Stealth | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 55 | . 24 6 1 24 Peak Tracking Total 7 | . 4 3 1 7 Tactical Retreats 3 | . 1 1 . 1 Traps | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered 2 | . 2 . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed 8 | . 8 . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered 1 | . . 1 . . Machines | -11 -10 -10 -8 -6 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 15 | . 6 . 6 3 Terminals 12 | . 5 . 6 1 Fabricators . | . . . . . Repair Stations 2 | . 1 . . 1 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 1 | . . . . 1 Total Hacks 58 | . 25 . 25 8 Successful 44 | . 22 . 17 5 Failed 14 | . 3 . 8 3 Catastrophic 1 | . 1 . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals 49 | . 23 . 25 1 Fabricators . | . . . . . Repair Stations 6 | . 2 . . 4 Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access 3 | . . . . 3 Terminal Hacks 38 | . 20 . 17 1 Record 19 | . 10 . 9 . Part Schematic 1 | . . . 1 . Robot Schematic 1 | . . . 1 . Prototype ID Bank 1 | . 1 . . . Open DSF 1 | . . . . 1 Branch Access Points 1 | . 1 . . . Emergency Access Points 2 | . . . 2 . Recycling Unit Index 1 | . . . 1 . Locate Traps 2 | . 2 . . . Disarm Traps 2 | . 2 . . . Dispatch Records 3 | . 2 . 1 . Security Status 1 | . . . 1 . Surveillance Status 1 | . 1 . . . Registered Prototypes 1 | . 1 . . . Zone Layout 1 | . . . 1 . Fabricator Hacks . | . . . . . Repair Station Hacks 6 | . 2 . . 4 Scan Component 3 | . 1 . . 2 Repair 3 | . 1 . . 2 Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 11 | . 6 . 4 1 Full Trace Events 9 | . 4 . 4 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired 1 | . . . 1 . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 1 | . . . 1 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired 3 | . 1 . . 2 Time 102 | . 26 . . 76 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -8 -6 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -8 -6 -------- Run | Yrd Mat Sub Rec Fac Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -8 -6 ------- Run | Yrd Mat Sub Rec Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered 1 | . . 1 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -8 -6 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 6168 | 81 1942 386 2824 935 Spaces Moved 2081 | 59 687 116 932 287 Core 21 | 19 2 . . . Treads . | . . . . . Legs 2060 | 40 685 116 932 287 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 260 260 190 Average Speed 257 | 112 232 260 295 225 Slowest Speed 500 | 200 500 260 330 470 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered 1 | . . . . 1 Exploration Rate (%) 42 | 4 97 12 96 5 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken 4 | 1 1 1 1 . Unknown Exits Taken . | . . . . . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed 2 | . . . . 2 Melee . | . . . . . Projectile 2 | . . . . 2 AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -8 -6 --------- Run | Yrd Mat Sub Rec Fac Total 2608 | 70 906 174 996 462 Wait 252 | . 119 41 14 78 Move 2077 | 58 686 115 931 287 Hop . | . . . . . Pick Up 29 | 5 10 2 4 8 Fast Attach 20 | 6 7 . 1 6 Attach 20 | 1 2 2 . 15 Detach 3 | . 2 . 1 . Swap 17 | . 6 . 3 8 Drop 15 | . 5 . 3 7 Fire 138 | . 67 14 4 53 Melee . | . . . . . Ram . | . . . . . Kick 4 | . 2 . 2 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire 33 | . . . 33 . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / *Min / *Sub) -10/Subcaves (discovered 2 exits: *Mat / *Rec) -8/Recycling -6/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 15 | -11/Scrapyard | Identified exit to Materials 15 | -11/Scrapyard | Discovered exit to Materials (range 15) 82 | -11/Scrapyard | Entered Materials 82 | -10/Materials | Evolved 1 slot: Power x1 309 | -10/Materials | Build established: Hacker-Mutant 344 | -10/Materials | Repaired Aluminum Leg 397 | -10/Materials | Identified exit to Materials 397 | -10/Materials | Discovered exit to Materials (range 15) 838 | -10/Materials | Identified exit to Mines 1041 | -10/Materials | Discovered exit to Materials (range 16) 1487 | -10/Materials | Discovered exit to Materials (range 10) 2003 | -10/Materials | Identified exit to Subcaves 2003 | -10/Materials | Discovered exit to Subcaves (range 9) 2024 | -10/Materials | Entered Subcaves 2100 | -10/Subcaves | Learned location of Storage (-8) 2272 | -10/Subcaves | Identified exit to Materials 2272 | -10/Subcaves | Discovered exit to Materials (range 11) 2286 | -10/Subcaves | A swath of the cavern ceiling suddenly collapsed 2372 | -10/Subcaves | Identified exit to Recycling 2372 | -10/Subcaves | Discovered exit to Recycling (range 13) 2410 | -10/Subcaves | Entered Recycling 2411 | -8/Recycling | Met a Zionite searching for Scraptown 2411 | -8/Recycling | Joined Warlord attack on 0b10 via Recycling 3563 | -8/Recycling | Identified exit to Factory 3563 | -8/Recycling | Discovered exit to Factory (range 5) 5234 | -8/Recycling | Entered Factory 5234 | -6/Factory | Evolved 8 slots: Power x1, Propulsion x2, Utility x4, Weapon x1 5309 | -6/Factory | Lost 4 allies 5370 | -6/Factory | Identified exit to Factory 5370 | -6/Factory | Discovered exit to Factory (range 8) 5491 | -6/Factory | Repaired Assault Cannon 5531 | -6/Factory | Repaired Lgt. Nuclear Core 5669 | -6/Factory | Cargo convoy interrupted 5718 | -6/Factory | Lost 6 allies 5806 | -6/Factory | Found PL-3XN's Ring of Power 6045 | -6/Factory | Garrison activated, responded to threat 6084 | -6/Factory | Crushed by falling debris 6089 | -6/Factory | Destroyed 8 combat bots 6137 | -6/Factory | Lost 8 parts (3n2u3w) 6167 | -6/Factory | Core integrity fell below 50% 6169 | -6/Factory | Self-destructed Last Messages --------------- 06151_ X-67 Chaingunner suffers critical hit (Burn). 06151_ K-01 Serf collects debris. 06155_ K-01 Serf destroyed. 06156_ Acquired 18 matter. 06157_ X-67 Chaingunner knocked back. 06157_ X-67 Chaingunner destroyed. 06158_ Acquired 14 matter. 06161_ Acquired 4 matter. 06161_ H-61 Shepherd calls for reinforcements. 06161_ ALERT: Hostile activity reported, dispatching reinforcements to area. 06162_ Lgt. Cannon destroyed. 06163_ Penetrated by Slug. 06163_ Exp. Heat Sink blasted off. 06163_ Fusion Modulator explodes. 06164_ Lgt. Deuterium Engine destroyed. 06165_ Penetrated by Slug. 06165_ Knocked back. 06169_ H-61 Shepherd heat damages Hvy. Assault Cannon. 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""" """???#??######???#?#??#?### | | ??????????????[ """ """ ######################## | | ??????????????? #######T ##############" | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 48 Energy Capacity 790 Matter Stores 481 Matter Capacity 500 Sight Range 16 Terrain Scan Range 14 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Core Shielding 20 Power Shielding 66 Evasion (%) 50 Targeting Accuracy 5 Target Analysis 5 Offensive Hacking 20 Item Schematics ----------------- Titanium Leg | -8/Recycling | Hacked Robot Schematics ------------------ G-47 Trooper | -8/Recycling | Hacked Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed SubatomicDecoderDetonator Manual? 0 Play Time 00:35:39 Cumulative 1724.0 hours Start 2024.08.08 @ 10:02:54 End 2024.08.08 @ 10:34:04 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 965 Rogue 62 Adventurer 0 Explorer 903 Win Type - Total 10 Types 10/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 75 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e4e4f5b4-cc82-4ee4-9465-fd768bc5f7df