Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.07 @ 00:56:11 Player: Meat Train Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (5) 1000 Robots Destroyed (32) 160 Value Destroyed (1221) 1221 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (11) 11 TOTAL SCORE: 3452 Bonus ------- High Alert Combat Kills 11 Cogmind --------- Core Integrity 0/550 Matter 73/350 Energy 100/100 System Corruption 0% Temperature Cool (9) Movement Core (200) Ox3 Location -8/Storage Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Medium Storage Unit Small Matter Pod > --- WEAPON (3) ------- (None) > --- INVENTORY (10) --- Light Treads Aluminum Leg Aluminum Leg Cesium-ion Thruster Recoil Stabilizer Advanced EMP Blaster Peak State ------------ > --- POWER ------------ Light Ion Engine Heavy Ion Engine > --- PROPULSION ------- Aluminum Leg VSS Leg > --- UTILITY ---------- Medium Storage Unit Small Matter Pod Power Shielding Power Shielding > --- WEAPON ----------- Advanced EMP Blaster Advanced EMP Blaster Rocket Launcher > --- INVENTORY -------- Light Ion Engine Light Treads Aluminum Leg Aluminum Leg Aluminum Leg Cesium-ion Thruster Recoil Stabilizer Shock Bomb Launcher [Rating: 23] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Wheel Flight Unit Cesium-ion Thruster Utility Power Shielding Storage Medium Storage Unit Protection Power Shielding Weapon Heavy Assault Rifle Energy Gun Medium Laser Energy Cannon Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Shock Bomb Launcher Build | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Slots Evolved 4 | . . . 2 2 . Power 1 | . . . 1 . . Propulsion . | . . . . . . Utility 2 | . . . . 2 . Weapon 1 | . . . 1 . . Parts Attached 62 | 5 2 1 18 29 7 Power 13 | 1 1 . 5 4 2 Engine 13 | 1 1 . 5 4 2 Core . | . . . . . . Reactor . | . . . . . . Propulsion 18 | 2 1 . 3 11 1 Treads 7 | . . . 2 5 . Leg 7 | 1 . . . 5 1 Wheel 3 | 1 1 . 1 . . Hover . | . . . . . . Flight 1 | . . . . 1 . Utility 5 | . . . 3 1 1 Device . | . . . . . . Storage 2 | . . . 1 . 1 Processor . | . . . . . . Hackware . | . . . . . . Protection 3 | . . . 2 1 . Artifact . | . . . . . . Weapon 26 | 2 . 1 7 13 3 Energy Gun 6 | 2 . . 3 1 . Energy Cannon 1 | . . . . 1 . Ballistic Gun 11 | . . . 4 7 . Ballistic Cannon 1 | . . . . 1 . Launcher 7 | . . 1 . 3 3 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . . 2 . 1 Parts Lost 17 | . . . 1 7 9 Power 3 | . . . . 1 2 Propulsion 5 | . . . 1 2 2 Utility 2 | . . . . . 2 Weapon 7 | . . . . 4 3 Highest Loss Streak 9 | . . . 1 3 9 To Critical Strikes 1 | . . . . 1 . Average Slot Usage (%) 84 | . 71 71 85 87 88 Engine 16 | . 14 14 15 17 16 Treads 9 | . . . 15 10 . Leg 5 | . 10 . . 6 16 Wheel 4 | . 17 28 4 . . Storage 8 | . . . 10 9 13 Protection 13 | . . . 10 18 16 Energy Gun 6 | . 28 14 7 2 . Ballistic Gun 14 | . . . 20 18 . Launcher 4 | . . 14 1 3 24 Peak Build Rating 23 | 5 5 5 15 20 23 Average Rating 12 | 3 4 4 10 15 19 On Entrance 8 | . 5 5 5 14 20 Naked Turns . | . . . . . . Heaviest Build 40 | 7 7 8 30 39 40 Greatest Support 40 | 10 20 20 40 40 22 Greatest Overweight (x) 8 | 1 . . 3 8 8 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 5 5 5 10 10 10 Average Capacity 9 | 5 5 5 9 10 10 Most Carried 10 | 5 5 4 9 10 10 Average Carried 6 | 2 3 3 5 7 7 Final Capacity 10 | 5 5 5 10 10 10 Final Carried 8 | 2 3 3 8 8 6 Class Distribution -------------------- 42% | Scavenger-Tank 30% | Mutant 26% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Tank | -8/Materials Tank | -8/Storage Resources | -11 -10 -10 -9 -8 -8 ----------- Run | Yrd Mat Min Mat Mat Sto Matter Collected 1103 | 250 . . 350 453 50 Remotely . | . . . . . . Salvage Created 1309 | 33 . 52 428 796 . Parts 75 | . . 5 28 42 . Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Combat Hostiles Destroyed 29 | 1 . 2 8 18 . Guns 24 | 1 . 1 8 14 . Cannons 2 | . . . . 2 . AOE 3 | . . 1 . 2 . Classes Destroyed 6 | 1 . . 2 3 . Recycler 1 | . . . . 1 . Operator 1 | . . . . 1 . Watcher 1 | . . . 1 . . Swarmer 3 | . . . . 3 . Grunt 19 | 1 . 2 5 11 . Sentry 7 | . . . 3 4 . Best Kill Streak 6 | 1 . 2 4 6 . Combat Bots Only 5 | 1 . 2 3 5 . Max Kills in Single Turn 1 | 1 . 1 1 1 . Gunslinging . | . . . . . . Exploded 1 | . . 1 . 1 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Hostile Shots Fired 244 | 9 . 8 44 114 69 Missed 60 | 1 . 3 15 25 16 Damage Taken 2943 | 87 . 76 422 1323 1035 Core 644 | 11 . 14 62 107 450 Absorbed by Shields . | . . . . . . Redirected to Shielding 106 | . . . 13 48 45 Core Remaining (%) 89 | 95 . 90 84 . . Volleys Fired 79 | 8 3 4 18 46 . Largest 3 | 2 2 2 3 3 . Hottest 156 | 100 100 80 96 156 . Shots Fired 206 | 16 6 8 45 131 . Gun 171 | 16 6 4 45 100 . Cannon 14 | . . . . 14 . Launcher 21 | . . 4 . 17 . Special . | . . . . . . Kinetic 125 | . . . 35 90 . Thermal 60 | 16 6 4 10 24 . Explosive 15 | . . 4 . 11 . Electromagnetic 6 | . . . . 6 . Robot Hit Streak 10 | 5 . 3 5 10 . Robot Miss Streak 5 | 2 . 2 3 5 . Penetration Max . | . . . . . . Secondary Targets 2 | . . . 1 1 . Max Gunslinging Chain 1 | . . . 1 1 . Shots Hit Robots 104 | 9 . 4 25 66 . Core Hits 62 | 2 . 4 16 38 2 Critical Kills 3 | . . . . 3 . Critical Parts Destroyed 1 | . . . . 1 . Critical Strikes 8 | 1 . . . 7 . Burn 3 | 1 . . . 2 . Destroy 4 | . . . . 4 . Blast 1 | . . . . 1 . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2152 | 125 . 159 392 1455 21 Guns 1399 | 125 . 26 392 856 . Cannons 116 | . . . . 116 . Explosions 596 | . . 133 . 463 . Melee . | . . . . . . Ramming 41 | . . . . 20 21 Kinetic 1087 | . . . 343 744 . Thermal 428 | 125 . 26 49 228 . Explosive 426 | . . 133 . 293 . Electromagnetic 170 | . . . . 170 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 2 | . . . . . 2 Projectiles . | . . . . . . Explosions . | . . . . . . Melee 2 | . . . . . 2 Knockbacks 2 | . . . . 1 1 Impact 1 | . . . . . 1 Kinetic 1 | . . . . 1 . Secondary . | . . . . . . Self-Inflicted Damage 51 | . . . . 51 . Shots 2 | . . . . 2 . Rammed 2 | . . . . . 2 Targets Rammed 10 | . . . . 2 8 Kicked 8 | . . . . 2 6 Crushed . | . . . . . . Highest Temperature 395 | 320 117 108 42 395 11 Average Temperature 112 | 173 62 59 11 132 3 Received Heat Transfer 1215 | 48 . 42 162 558 405 Effects 6 | . . . . 6 . Energy Bleed 3 | . . . . 3 . Matter Decay 1 | . . . . 1 . Short Circuit 2 | . . . . 2 . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 3 | . . . . 3 . Impact Corruptions 1 | . . . . . 1 Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 4 | 3 . . . 1 . Heat Transferred 1332 | 444 . 74 148 666 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Peak Influence 402 | 20 17 112 230 402 105 Initial 105 | . 13 6 43 5 105 Average 94 | 2 16 80 94 120 89 Maximum Alert Level 2 | . . . 1 2 . Low Security (%) 88 | 100 100 100 90 79 100 Level 1 10 | . . . 9 18 . Level 2 1 | . . . . 2 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 8 | . . . 2 3 3 Investigation 3 | . . . 1 1 1 Extermination . | . . . . . . Reinforcement 3 | . . . 1 2 . Assault 2 | . . . . . 2 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Distress Signals 1 | . . . . 1 . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 54 | 1 . 3 14 25 11 Peak Tracking Total 8 | 1 . 2 4 3 8 Tactical Retreats 5 | . . 1 1 2 1 Traps | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Traps Triggered 4 | . . . 4 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -8 ---------- Run | Yrd Mat Min Mat Mat Sto Machines Disabled 2 | . . 1 . 1 . Max in Single Turn 1 | . . 1 . 1 . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Machines Accessed 10 | . 1 . 3 4 2 Terminals 7 | . 1 . 2 2 2 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 2 | . . . 1 1 . Scanalyzers 1 | . . . . 1 . Garrison Access . | . . . . . . Total Hacks 24 | . 1 . 7 13 3 Successful 18 | . 1 . 5 12 . Failed 6 | . . . 2 1 3 Catastrophic 1 | . . . 1 . . Database Lockouts . | . . . . . . Manual 4 | . . . . . 4 Terminals 12 | . 1 . 4 4 3 Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 9 | . . . 3 6 . Scanalyzers 3 | . . . . 3 . Garrison Access . | . . . . . . Terminal Hacks 7 | . 1 . 2 4 . Record 1 | . . . . 1 . Alert Level 2 | . . . 1 1 . Unreport Threat 1 | . . . 1 . . Locate Traps 1 | . 1 . . . . Surveillance Status 1 | . . . . 1 . Registered Prototypes 1 | . . . . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 9 | . . . 3 6 . Recycle Component 5 | . . . 2 3 . Process 2 | . . . 1 1 . Report Inventory 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 6 | . . . 2 2 2 Full Trace Events 3 | . . . 1 1 1 Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled 5 | . . . 2 3 . Recycled Matter 50 | . . . 37 13 . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -8 ------------ Run | Yrd Mat Min Mat Mat Sto Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -8 -------- Run | Yrd Mat Min Mat Mat Sto Total Allies 2 | . . . . . 2 Largest Group 2 | . . . . . 2 Highest-Rated Group 62 | . . . . . 62 Highest-Rated Ally 31 | . . . . . 31 Total Orders . | . . . . . . Ally Attacks 7 | . . . . . 7 Total Damage 105 | . . . . . 105 Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -8 ------- Run | Yrd Mat Min Mat Mat Sto Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -8 ------------- Run | Yrd Mat Min Mat Mat Sto Turns Passed 1837 | 82 148 83 541 811 172 Spaces Moved 996 | 75 163 87 281 318 72 Core 66 | 48 . . 14 2 2 Treads 377 | . . . 179 198 . Legs 188 | . . . . 118 70 Wheels 365 | 27 163 87 88 . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 80 80 80 160 185 Average Speed 133 | 62 80 80 140 172 190 Slowest Speed 450 | 100 80 80 200 450 450 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 20 | 5 20 34 26 30 8 Regions Visited 5 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 104 | . . 32 . 72 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 103 | . . 32 . 71 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -8 --------- Run | Yrd Mat Min Mat Mat Sto Total 1331 | 92 175 92 392 482 98 Wait 110 | . 2 . 49 56 3 Move 991 | 74 162 86 280 317 72 Hop . | . . . . . . Pick Up 47 | 5 3 . 20 16 3 Fast Attach 2 | 2 . . . . . Attach 51 | 3 1 1 18 22 6 Detach 19 | . . 1 6 11 1 Swap 9 | . 1 . . 7 1 Drop 13 | . 3 . 1 5 4 Fire 79 | 8 3 4 18 46 . Melee . | . . . . . . Ram 2 | . . . . . 2 Kick 8 | . . . . 2 6 Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials -8/Storage History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 46 | -11/Scrapyard | Discovered new exit (range 8) 83 | -11/Scrapyard | Entered Materials 137 | -10/Materials | Discovered new exit (range 16) 231 | -10/Materials | Entered Mines 295 | -10/Mines | Found a hidden stash of uninstalled traps 297 | -10/Mines | Discovered new exit (range 12) 310 | -10/Mines | Build established: Mutant 312 | -10/Mines | Learned location of Zion (-7) 314 | -10/Mines | Entered Materials 314 | -9/Materials | Evolved 2 slots: Power x1, Weapon x1 605 | -9/Materials | Discovered new exit (range 9) 855 | -9/Materials | Entered another Materials area 855 | -8/Materials | Evolved 2 slots: Utility x2 921 | -8/Materials | Build established: Scavenger-Tank 1362 | -8/Materials | Lost 3 parts (1n2w) 1625 | -8/Materials | Discovered new exit (range 15) 1666 | -8/Materials | Entered Storage 1715 | -8/Storage | Met a pair of Derelict thieves 1828 | -8/Storage | Core integrity fell below 50% 1835 | -8/Storage | Core integrity fell below 20% 1838 | -8/Storage | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 01817_ M-28 Smith repairs L-31 Rogue. 01818_ Kicked L-31 Rogue out of the way. 01818_ Power Shielding destroyed. 01819_ Shock Bomb Launcher destroyed. 01819_ Kicked M-28 Smith. 01820_ Lgt. Ion Engine destroyed. 01821_ Kicked M-28 Smith. 01822_ R-06 Scavenger collects Aluminum Leg. 01822_ VSS Leg destroyed. 01822_ Aluminum Leg destroyed. 01825_ Adv. EMP Blaster destroyed. 01826_ M-28 Smith fits Backup Plating III on L-31 Rogue. 01831_ Connecting with Door Terminal... 01831_ ALERT: Suspicious activity at Terminal S005. Dispatching Investigation squad. 01831_ Slammed into G-50 Soldier. 01834_ Power Shielding destroyed. 01835_ Slammed into L-31 Rogue. 01837_ Hvy. Ion Engine destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ????????????????????????#####????????????? | | ????????????????????????# #????????????? | | ????????????????######### #????????????? | | ????????????????#]] # # #?##?????????? | | ????????????????# ] " # l ##T#?????????? | | ????????????????#] #@g # "?????????? | | ????????????????# " ggg + "?????????? | | ????????????????# ] #T##bgm# "?????????? | | ????????????????#]]] #### gm# #?????????? | | ????????????????######??# ####?????????? | | ???????????????????????## * ##???????????? | | ??????????????????###### #???????????? | | ?????????????# =% #???????????? | | ?????????????# "%" [ T #???????????? | | ?????????????# " % #???????????? | | ?????????????# #######[ #???????????? | | ?????????????# ????????###+###???????????? | | ?????????????????????????? ?????????????? | | ?????????????????????????? ?????????????? | | ?????????????????????????? ?????????????? | | ?????????????????????????? ?????????????? | | ?????????????????????????? ?????????????? | | ?????????????????????????? ?????????????? | | ??????????????????????????#??????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 19 Energy Capacity 400 Matter Stores 300 Matter Capacity 350 Sight Range 16 Terrain Scan Density 10 Power Shielding 33 Evasion (%) 50 Recoil Reduction 2 Item Schematics ----------------- Particle Cannon | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Challenges ------------ None Game ------ Seed IntegrityEncryptedSpiker Manual? 0 Play Time 00:29:25 Cumulative 5.8 hours Start 2024.08.07 @ 00:30:19 End 2024.08.07 @ 00:56:11 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 25 Rogue 16 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 9 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 32/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 12e3b089-d57b-4621-9817-32532fe34891