Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.16 @ 03:18:54 Player: Muchitsuji Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (54) 270 Value Destroyed (1652) 1652 Prototype IDs (12) 240 Alien Tech Used (0) 0 Bonus (1126) 1126 TOTAL SCORE: 6688 Bonus ------- High Alert Combat Kills 315 Follower Combat Kills 599 Met Imprinter 300 Was Imprinted 300 Friendly Fire -388 Cogmind --------- Core Integrity 0/850 Matter 233/300 Energy 90/100 System Corruption 3% Temperature Cool (30) Movement Core (100) Ox1 Location -6/Extension Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (5) ------ Experimental Armor Integrity Analyzer Improved Weapon Shielding Experimental Hacking Suite > --- WEAPON (3) ------- Gatling Laser > --- INVENTORY (5) ---- Enhanced Optical Array Improved Reaction Control System Mobile Refinery Mk. CCLXVII Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Improved Gravmag System Gravmag Array Zionite Glidesys I Zionite Glidesys I > --- UTILITY ---------- Experimental Heat Sink Medium Storage Unit Experimental Armor Integrity Analyzer Zionite Weapon Casing Experimental Hacking Suite > --- WEAPON ----------- Heavy Laser Zionite Laser-S Autogun > --- INVENTORY -------- Micro Nuclear Core Gravmag Array Advanced Heat Sink Enhanced Optical Array Improved Reaction Control System Zionite Light Carapace Improved Hardlight Generator Mobile Refinery Mk. CCLXVII Gatling Laser [Rating: 84] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Wheel Wheel Hover Unit Gravmag Array Utility Medium Storage Unit Device Advanced Heat Sink Storage Medium Storage Unit Processor Advanced Targeting Computer Hackware Experimental Hacking Suite Protection Core Shielding Weapon Heavy Assault Rifle Energy Gun Heavy Laser Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Launcher Grenade Launcher Build | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Slots Evolved 8 | . . 2 . . . 6 . Power 1 | . . . . . . 1 . Propulsion 3 | . . 2 . . . 1 . Utility 3 | . . . . . . 3 . Weapon 1 | . . . . . . 1 . Parts Attached 118 | 6 12 11 1 4 5 36 43 Power 20 | 1 2 2 1 . 1 5 8 Engine 15 | 1 2 2 1 . 1 4 4 Core 5 | . . . . . . 1 4 Reactor . | . . . . . . . . Propulsion 38 | 2 3 6 . . 2 14 11 Treads . | . . . . . . . . Leg 20 | . . 6 . . 2 12 . Wheel 5 | 2 3 . . . . . . Hover 13 | . . . . . . 2 11 Flight . | . . . . . . . . Utility 26 | 1 2 . . 2 . 11 10 Device 12 | . . . . 1 . 6 5 Storage 3 | 1 1 . . . . . 1 Processor 5 | . . . . . . 5 . Hackware 1 | . . . . 1 . . . Protection 5 | . 1 . . . . . 4 Artifact . | . . . . . . . . Weapon 34 | 2 5 3 . 2 2 6 14 Energy Gun 12 | 1 2 . . . . 3 6 Energy Cannon 4 | . 1 . . 2 . 1 . Ballistic Gun 14 | 1 . 2 . . 1 2 8 Ballistic Cannon . | . . . . . . . . Launcher 4 | . 2 1 . . 1 . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 12 | . . . . 2 . 3 7 Parts Lost 40 | . . . 1 . 1 9 29 Power 9 | . . . 1 . . 2 6 Propulsion 6 | . . . . . . 1 5 Utility 10 | . . . . . . 3 7 Weapon 15 | . . . . . 1 3 11 Highest Loss Streak 16 | . . . 1 . 1 5 16 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 93 | . 95 99 100 100 100 95 76 Engine 9 | . 12 11 11 11 11 9 4 Core 2 | . . . . . . 2 7 Leg 28 | . . 36 44 44 44 28 . Wheel 1 | . 26 6 . . . . . Hover 3 | . . . . . . 1 17 Device 3 | . . . . . . 6 9 Storage 9 | . 14 11 11 11 11 6 6 Processor 3 | . . . . . . 11 6 Hackware 6 | . . . . 8 11 6 6 Protection 2 | . 13 11 11 1 . . 1 Energy Gun 2 | . 10 . . . . 3 7 Energy Cannon 7 | . 2 11 11 11 11 5 . Ballistic Gun 8 | . 2 2 11 11 10 8 6 Launcher 1 | . 10 8 . . . . . Naked Turns . | . . . . . . . . Heaviest Build 50 | 11 22 22 22 26 25 50 42 Greatest Support 100 | 26 26 43 43 43 43 100 58 Greatest Overweight (x) 8 | . 1 . . . . . 8 Average Overweight (x) . | . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 Average Capacity 9 | 6 8 10 10 10 10 10 9 Most Carried 10 | 5 8 10 10 10 10 10 10 Average Carried 9 | 3 6 8 9 9 9 8 8 Final Capacity 10 | 8 10 10 10 10 10 10 5 Final Carried 10 | 4 8 10 10 10 10 10 3 Class Distribution -------------------- 67% | Mutant 13% | Scavenger-Gunner 7% | Gunner 6% | Messiah-Gunner 4% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Scavenger-Gunner | -6/Factory Mutant | -6/Extension Resources | -11 -10 -9 -9 -7 -6 -6 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Matter Collected 2002 | 209 18 103 180 172 144 587 589 Remotely . | . . . . . . . . Salvage Created 1834 | . 140 103 166 . 124 716 585 Parts 113 | . 19 13 5 . 3 36 37 Haulers Intercepted . | . . . . . . . . Recyclers Shooed 3 | . 1 . . . . 1 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 9 | . . . . 1 8 . . Prevented 5 | . . . . . 5 . . Kills | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Combat Hostiles Destroyed 43 | . 7 6 3 . 4 13 10 Guns 23 | . . . 1 . 1 11 10 Cannons 8 | . . 2 2 . 2 2 . AOE 12 | . 7 4 . . 1 . . Classes Destroyed 13 | . 4 . 1 . 1 5 2 Worker 1 | . . . . . . 1 . Builder 5 | . 1 1 1 . . . 2 Tunneler 1 | . . . 1 . . . . Drone 2 | . . . . . 2 . . Watcher 2 | . 2 . . . . . . Swarmer 16 | . 3 4 3 . . 3 3 Grunt 13 | . 4 2 . . 2 5 . Sentry 5 | . . . . . . 1 4 Hunter 3 | . . . . . . 2 1 Programmer 3 | . . . . . . 2 1 Behemoth 1 | . . . . . . . 1 Z-Light 1 | . . . . . . . 1 Mutant 1 | . . . . . . 1 . Best Kill Streak 7 | . 7 5 3 . 2 4 3 Combat Bots Only 5 | . 5 4 3 . 2 3 3 Max Kills in Single Turn 5 | . 3 5 1 . 1 2 1 Gunslinging . | . . . . . . . . Exploded 4 | . 3 4 . . 1 . . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Hostile Shots Fired 759 | . 26 22 13 . 85 138 475 Missed 267 | . 11 3 3 . 36 34 180 Damage Taken 5778 | . 200 187 84 . 520 1544 3243 Core 1044 | . 47 . 8 . 122 179 688 Absorbed by Shields 675 | . . . . . . 204 471 Redirected to Shielding 173 | . 11 . 1 . . . 161 Regen/Repaired (Parts) 26 | . . . . 26 . . . Core Remaining (%) 82 | 100 81 . . . 67 . . Volleys Fired 194 | . 14 11 19 . 25 49 76 Largest 3 | . 2 2 2 . 2 3 3 Hottest 172 | . 70 90 83 . 93 162 172 Shots Fired 388 | . 25 17 23 . 50 129 144 Gun 281 | . 14 5 4 . 22 92 144 Cannon 92 | . . 11 19 . 25 37 . Launcher 15 | . 11 1 . . 3 . . Special . | . . . . . . . . Kinetic 182 | . . 5 4 . 22 69 82 Thermal 191 | . 14 11 19 . 25 60 62 Explosive 15 | . 11 1 . . 3 . . Electromagnetic . | . . . . . . . . Robot Hit Streak 13 | . 5 4 4 . 4 13 11 Robot Miss Streak 6 | . 2 5 3 . 6 4 6 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 2 | . . . . . . . 2 Max Gunslinging Chain 1 | . . . . . . . 1 Shots Hit Robots 253 | . 18 9 12 . 26 80 108 Core Hits 128 | . 17 9 8 . 11 33 50 Critical Kills 1 | . . . . . . 1 . Critical Parts Destroyed 3 | . . . . . 1 2 . Critical Strikes 7 | . . . . . 1 3 3 Burn 3 | . . . . . . . 3 Destroy 4 | . . . . . 1 3 . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6265 | . 766 341 236 . 818 1752 2352 Guns 3990 | . 76 42 59 . 205 1256 2352 Cannons 1068 | . . 121 177 . 274 496 . Explosions 1207 | . 690 178 . . 339 . . Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 2552 | . . 42 59 . 205 917 1329 Thermal 2506 | . 76 121 177 . 274 835 1023 Explosive 1207 | . 690 178 . . 339 . . Electromagnetic . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 3 | . . . . . . . 3 Average Corruption 2 | . . . . . . . 2 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 12 | . . . . . . . 12 Message Errors 4 | . . . . . . . 4 Matter Fused 2 | . . . . . . . 2 Heat Flow Errors 2 | . . . . . . . 2 Energy Discharges 2 | . . . . . . . 2 Parts Rejected 1 | . . . . . . . 1 Data Loss (minor) 1 | . . . . . . . 1 Overload Shots . | . . . . . . . . Overflow Damage 79 | . 42 . . . 37 . . Projectiles 14 | . . . . . 14 . . Explosions 65 | . 42 . . . 23 . . Melee . | . . . . . . . . Knockbacks . | . . . . . . . . Impact . | . . . . . . . . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 22 | . . . . . 22 . . Shots 2 | . . . . . 2 . . Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 475 | . 132 72 126 . 119 475 322 Average Temperature 101 | . 54 26 48 . 49 170 88 Received Heat Transfer 1579 | . 111 72 . . 93 464 839 Effects 13 | . . . . . . 13 . Shutdowns 4 | . . . . . . 4 . Energy Bleed 1 | . . . . . . 1 . Interference 6 | . . . . . . 6 . Matter Decay 1 | . . . . . . 1 . Short Circuit 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 5 | . . 1 . . . 1 3 Heat Transferred 4837 | . 175 259 370 . 444 1443 2146 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions . | . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Peak Influence 1029 | . 266 326 206 . . 1029 583 Initial 952 | . . 111 126 . . 952 317 Average 471 | . 158 182 197 . . 784 410 Maximum Alert Level 3 | . 1 1 1 . . 3 2 Low Security (%) 18 | 100 50 70 50 . . . . Level 1 24 | . 49 29 49 . . . 36 Level 2 36 | . . . . . . 40 63 Level 3 21 | . . . . . . 59 . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 7 | . . 1 . . . 3 3 Investigation 4 | . . . . . . 2 2 Extermination 1 | . . . . . . 1 . Reinforcement 2 | . . 1 . . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered 2 | . . . . . . 2 . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Distress Signals 5 | . . . . . 2 1 2 Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 91 | . 10 8 3 . 11 24 35 Peak Tracking Total 8 | . 6 5 2 . 5 4 8 Tactical Retreats 9 | . . . . . . 3 6 Traps | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Traps Triggered 10 | . 3 1 . . . 1 5 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered 1 | . . . . . . 1 . Machines | -11 -10 -9 -9 -7 -6 -6 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Machines Disabled 2 | . 1 . . . . . 1 Max in Single Turn 1 | . 1 . . . . . 1 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Machines Accessed 15 | . 4 6 . . . 3 2 Terminals 11 | . 3 5 . . . 1 2 Fabricators 1 | . . . . . . 1 . Repair Stations 1 | . 1 . . . . . . Recycling Units 1 | . . . . . . 1 . Scanalyzers 1 | . . 1 . . . . . Garrison Access . | . . . . . . . . Total Hacks 34 | . 8 17 . . . 5 4 Successful 20 | . 4 10 . . . 5 1 Failed 14 | . 4 7 . . . . 3 Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual 30 | . . . . . . 2 28 Terminals 27 | . 7 15 . . . 1 4 Fabricators 2 | . . . . . . 2 . Repair Stations 1 | . 1 . . . . . . Recycling Units 2 | . . . . . . 2 . Scanalyzers 2 | . . 2 . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 15 | . 4 9 . . . 1 1 Record 2 | . 1 1 . . . . . Robot Analysis 1 | . 1 . . . . . . Open Door 2 | . . . . . . 1 1 Emergency Access Points 1 | . . 1 . . . . . Locate Traps 2 | . . 2 . . . . . Hauler Manifests 2 | . 1 1 . . . . . Registered Components 1 | . . 1 . . . . . Registered Prototypes 1 | . . 1 . . . . . Zone Layout 3 | . 1 2 . . . . . Fabricator Hacks 2 | . . . . . . 2 . Load Schematic 1 | . . . . . . 1 . Build 1 | . . . . . . 1 . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 2 | . . . . . . 2 . Report Inventory 1 | . . . . . . 1 . Retrieve Components 1 | . . . . . . 1 . Scanalyzer 1 | . . 1 . . . . . Insert Component 1 | . . 1 . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 13 | . 4 5 . . . 2 2 Full Trace Events 2 | . . . . . . 1 1 Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired 8 | . . . . 3 . . 5 Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 14 | . . . . 14 . . . Parts Built 2 | . . . . . . 2 . Authchips . | . . . . . . . . Time 95 | . . . . . . 95 . Total Part Build Rating 10 | . . . . . . 10 . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 8 | . . . . . . 8 . Parts Scanalyzed 1 | . . 1 . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Fac Ext Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -6 -------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Total Allies 10 | . . . . 4 . 1 5 Largest Group 4 | . . . . 4 4 4 3 Highest-Rated Group 210 | . . . . 154 154 148 210 Highest-Rated Ally 70 | . . . . 41 41 41 70 Zionite Dispatches 3 | . . . . . . 1 2 Light 1 | . . . . . . . 1 Resource Resupply 1 | . . . . . . 1 . Hover Resupply 1 | . . . . . . . 1 Total Orders . | . . . . . . . . Ally Attacks 128 | . . . . . 69 18 41 Total Damage 2407 | . . . . . 1151 292 964 Kills 15 | . . . . . 7 2 6 Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -6 ------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 1 | . . . . 1 . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Decoded 0b10 Intel 10 | . . . . . . 10 . Traps 1 | . . . . . . 1 . Items 7 | . . . . . . 7 . Machines 1 | . . . . . . 1 . Patrols 1 | . . . . . . 1 . Zionite Intel Received 4 | . . . . . . . 4 Component Stockpiles 1 | . . . . . . . 1 Unaware Schematics 1 | . . . . . . . 1 Active Terminals 1 | . . . . . . . 1 Depthwide Sectors/0 1 | . . . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 -6 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Turns Passed 4718 | 51 259 264 298 1390 473 1027 956 Spaces Moved 3775 | 44 211 175 211 1104 321 728 981 Core 16 | 13 2 . . . . . 1 Treads . | . . . . . . . . Legs 2366 | . . 175 211 1104 321 555 . Wheels 240 | 31 209 . . . . . . Hover 1153 | . . . . . . 173 980 Flight . | . . . . . . . . Fastest Speed 48 | 50 80 120 120 120 120 56 48 Average Speed 98 | 77 90 120 120 120 120 105 54 Slowest Speed 450 | 90 100 120 120 120 120 122 450 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 46 | 3 39 26 49 90 64 21 78 Regions Visited 7 Branch Regions 4 Pre-discovered Areas 12 | . . . . 2 . . 10 Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 3 | . . . . 3 . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 63 | . 35 8 . . 18 . 2 Melee . | . . . . . . . . Projectile 2 | . . . . . . . 2 AOE 61 | . 35 8 . . 18 . . Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -7 -6 -6 -6 --------- Run | Yrd Mat Mat Min Zio Pro Fac Ext Total 4457 | 61 255 210 233 1172 357 881 1288 Wait 189 | . 6 3 . 47 4 32 97 Move 3768 | 43 210 174 210 1103 320 727 981 Hop . | . . . . . . . . Pick Up 90 | 11 9 7 2 8 2 20 31 Fast Attach 19 | . 4 3 . 2 . 6 4 Attach 51 | 6 3 2 1 . 1 13 25 Detach 4 | . . . . . . 1 3 Swap 48 | . 5 6 . 2 4 17 14 Drop 59 | 1 4 4 1 10 1 16 22 Fire 194 | . 14 11 19 . 25 49 76 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis 35 | . . . . . . . 35 Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines (discovered 2 exits: [*Mat] / *Zio) -7/Zion -6/Proximity Caves -6/Factory -6/Extension History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 14) 52 | -11/Scrapyard | Entered Materials 277 | -10/Materials | Discovered new exit (range 16) 311 | -10/Materials | Entered another Materials area 311 | -9/Materials | Evolved 2 slots: Propulsion x2 334 | -9/Materials | Build established: Mutant 508 | -9/Materials | Discovered new exit (range 15) 575 | -9/Materials | Entered Mines 578 | -9/Mines | Met a Derelict bent on vengeance 771 | -9/Mines | Discovered new exit (range 10) 869 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 873 | -9/Mines | Entered Zion 1055 | -7/Zion | Found Prototype Device 1056 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1142 | -7/Zion | Learned location of Data Miner (-6) 1178 | -7/Zion | Found Prototype Hackware 1179 | -7/Zion | Identified Exp. Hacking Suite 1182 | -7/Zion | Found Prototype Processor 1187 | -7/Zion | Found Prototype Processor 1247 | -7/Zion | Learned Factory emergency access door positions 1362 | -7/Zion | Imprinted 1364 | -7/Zion | Declared Zion's savior 1563 | -7/Zion | Learned location of Warlord (-4) 1675 | -7/Zion | Acquired unknown access codes intercepted by a Zionite 2190 | -7/Zion | Discovered new exit (range 11) 2263 | -7/Zion | Entered Proximity Caves 2263 | -6/Proximity Caves | Accompanied by 4 allies 2363 | -6/Proximity Caves | Spotter reported a threat 2365 | -6/Proximity Caves | Spotter reported a threat 2416 | -6/Proximity Caves | Spotter reported a threat 2425 | -6/Proximity Caves | Spotter reported a threat 2469 | -6/Proximity Caves | Spotter reported a threat 2519 | -6/Proximity Caves | Spotter reported a threat 2522 | -6/Proximity Caves | Spotter reported a threat 2615 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 2722 | -6/Proximity Caves | Discovered new exit (range 5) 2736 | -6/Proximity Caves | Entered Factory 2736 | -6/Factory | Accompanied by 4 allies 2736 | -6/Factory | Evolved 6 slots: Power x1, Propulsion x1, Utility x3, Weapon x1 2740 | -6/Factory | Identified Exp. Core Analyzer 2889 | -6/Factory | Lost 3 allies 2895 | -6/Factory | Fabricated Flexi-carbon Leg? 3086 | -6/Factory | Search patrols dispatched 3315 | -6/Factory | Lost 5 parts (1p1n2u1w) 3436 | -6/Factory | Search patrols dispatched 3677 | -6/Factory | Zion Resource Resupply teleported in 3725 | -6/Factory | Identified Exp. Armor Integrity Analyzer 3758 | -6/Factory | Discovered new exit (range 10) 3763 | -6/Factory | Entered Extension 3825 | -6/Extension | Spotted B-75 Beast 3882 | -6/Extension | Lost 4 parts (1u3w) 3892 | -6/Extension | Destroyed B-75 Beast 4001 | -6/Extension | Lost 3 parts (2p1w) 4048 | -6/Extension | Rescued a captive Derelict 4119 | -6/Extension | Zion Hover Resupply teleported in 4129 | -6/Extension | Core integrity fell below 50% 4214 | -6/Extension | Retrieved Zion intel report: Depthwide Sectors/0 4215 | -6/Extension | Zion Light squad teleported in 4340 | -6/Extension | Lost 3 allies 4349 | -6/Extension | Found Prototype Protection 4350 | -6/Extension | Identified Zio. Weapon Casing 4400 | -6/Extension | Spotted B-75 Beast 4557 | -6/Extension | Retrieved Zion intel report: Component Stockpiles 4638 | -6/Extension | Retrieved Zion intel report: Active Terminals 4641 | -6/Extension | Lost 4 parts (2u2w) 4642 | -6/Extension | Retrieved Zion intel report: Unaware Schematics 4690 | -6/Extension | Core integrity fell below 20% 4719 | -6/Extension | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 04678_ Slug penetrates Y-54 Guardian. 04682_ Exp. Heat Sink destroyed. 04682_ Slug penetrates Wall. 04682_ Slug penetrates Y-54 Guardian. 04686_ Imp. Hardlight Generator destroyed. 04689_ System corrupted: Energy discharge (-11). 04691_ Slug penetrates Y-54 Guardian. 04691_ Y-54 Guardian destroyed. 04691_ Switching to secondary target: G-50 Soldier. 04692_ Coil Gun destroyed. 04694_ Acquired 65 matter. 04697_ Gauss Rifle destroyed. 04697_ Acquired Imp. Deuterium Engine. 04701_ Acquired 30 matter. 04701_ Imp. Gravmag System destroyed. 04709_ Critical hit (Burn: +37). 04713_ Med. Storage Unit destroyed. 04717_ Adv. Heat Sink destroyed. 04717_ Imp. Deuterium Engine destroyed. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ??######???#####????????????????????????????????? | | ??# #??##"T ###??????????????????????????????? | | ??# #### #??????????????????????????????? | | ??# #""" = [ ##################?????????????? | | ??# #"T +=! !ggg@ Y #?????????????? | | ### #""" T ################ #?????????????? | | #### #??????????????# #?????????????? | | #??# #??????????????# #?????????????? | | #??###T####??????????????# #?????????????? | | ########################## ##########????? | | /##### #????? | | ??# ^#????? | | ] #?# #????? | | #?# = = #????? | | #?#########################"########### #????? | | #?????????????????????????###????????????????? | | #????????????????????????????????????????????? | | ####????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | | ????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 63 Energy Generation 29 Energy Capacity 810 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 400 Core Shielding 20 Weapon Shielding 100 Evasion (%) 55 Targeting Accuracy 8 Target Analysis 6 Armor Integrity Analysis 50 Particle Charging 15 Offensive Hacking 16 Item Schematics ----------------- Lgt. Angular Momentum Engine | -7/Zion | Archive Adv. ECM Suite | -7/Zion | Archive Mak. Power Source | -7/Zion | Archive Power Sword | -7/Zion | Archive Mak. Hover Unit | -7/Zion | Archive Imp. Trap Extractor | -7/Zion | Archive Disruptor Cannon | -7/Zion | Archive Imp. Reaction Control System | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Arm. Huge Wheel | -7/Zion | Archive Flexi-carbon Leg | -7/Zion | Archive Adv. System Restoration Module | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Thermal Shield | -7/Zion | Archive Robot Schematics ------------------ K-01 Serf | -7/Zion | Archive L-41 Fighter | -7/Zion | Archive B-48 Gladiator | -7/Zion | Archive M-22 Extractor | -6/Extension | Z-intel R-06 Scavenger | -6/Extension | Z-intel H-66 Slayer | -6/Extension | Z-intel G-50 Soldier | -6/Extension | Z-intel A-02 Transporter | -6/Extension | Z-intel Fabricated ------------ Flexi-carbon Leg | x2 | -6/Factory Alien Tech Used ----------------- None Achievements -------------- I'm Back, Baby! Just What I Needed One Hack Too Far Robot Respite Shopping List The One Challenges ------------ None Game ------ Seed GuidanceFirePurifier Manual? 0 Play Time 01:49:14 Cumulative 11.4 hours Start 2024.04.16 @ 01:18:13 End 2024.04.16 @ 03:18:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 8 Rogue 7 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 15 Achievement% 13 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Proggy Map View 50x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 89bdfa48-6529-48c5-bea8-e4756bf0dbdb