Cogmind - Beta 9.1 @@@ ROGUE MODE // 2019.11.01 @ 22:34:45 Player: Noname Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (5) 2500 Regions Visited (9) 1800 Robots Destroyed (48) 240 Value Destroyed (2109) 2109 Prototype IDs (13) 260 Alien Tech Used (0) 0 Bonus (2800) 2800 TOTAL SCORE: 9709 Bonus ------- High Alert Combat Kills 149 Follower Combat Kills 1031 Met Imprinter 300 Was Imprinted 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Warlord Defense Kill 130 Friendly Fire -110 Cogmind --------- Core Integrity 0/1000 Matter 296/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Location -5/Warlord Parts ------- Power (2) Propulsion (3) Utility (8) Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer Target Analyzer Weapon (4) Inventory (18) Micro Fission Core Light Antimatter Reactor Improved Cooling System Improved Coolant Injector Matter Compressor (250) Recoil Nullifier Improved Kinecellerator Improved Weapon Cycler Tesla Rifle Long-range Proton Cannon Scythe Peak State ------------ Power Reinforced Deuterium Engine Light Angular Momentum Engine Propulsion Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Utility Thermal Converter Experimental Heat Sink Improved Cooling System Large Storage Unit High-capacity Storage Unit Advanced Targeting Computer Target Analyzer Makeshift Armor Plating Weapon Heavy Autocannon Heavy Autocannon Inventory Micro Fission Core Light Antimatter Reactor Carbon-fiber Leg Improved Cooling System Improved Coolant Injector Matter Compressor Recoil Nullifier Improved Kinecellerator Improved Weapon Cycler Tesla Rifle Storm Laser Heavy Beamcaster Long-range Proton Cannon Enhanced Gauss Cannon Scythe [Rating: 92] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Light Nuclear Core Reactor Zionite Light DM Reactor Propulsion Carbon-fiber Leg Treads Improved Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Large Storage Unit Device Improved Cooling System Storage Large Storage Unit Processor Advanced Targeting Computer Protection Improved Medium Armor Plating Weapon Light Assault Rifle Energy Gun Storm Laser Energy Cannon Advanced Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Tri-rail Accelerator Slashing Weapon Scythe Build | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp War Slots Evolved 10 | . . 2 . . . 6 2 . . Power 1 | . . . . . . . 1 . . Propulsion 1 | . . . . . . 1 . . . Utility 6 | . . 2 . . . 3 1 . . Weapon 2 | . . . . . . 2 . . . Parts Attached 112 | . 7 13 . 6 5 22 44 . 15 Power 13 | . 1 1 . . . 2 9 . . Engine 9 | . 1 1 . . . 1 6 . . Core 3 | . . . . . . . 3 . . Reactor 1 | . . . . . . 1 . . . Propulsion 27 | . 2 2 . . 3 5 11 . 4 Treads 2 | . . 2 . . . . . . . Leg 23 | . . . . . 3 5 11 . 4 Wheel 2 | . 2 . . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 38 | . 3 9 . 6 . 11 8 . 1 Device 19 | . . 2 . 6 . 6 5 . . Storage 8 | . 3 4 . . . . 1 . . Processor 4 | . . 2 . . . 2 . . . Hackware . | . . . . . . . . . . Protection 7 | . . 1 . . . 3 2 . 1 Artifact . | . . . . . . . . . . Weapon 34 | . 1 1 . . 2 4 16 . 10 Energy Gun 14 | . 1 . . . 1 3 6 . 3 Energy Cannon 3 | . . . . . . . 3 . . Ballistic Gun 7 | . . 1 . . 1 . 5 . . Ballistic Cannon 8 | . . . . . . 1 1 . 6 Launcher . | . . . . . . . . . . Special Weapon . | . . . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon 2 | . . . . . . . 1 . 1 Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 11 | . . . . 2 . 5 3 . 1 Parts Lost 21 | . . 1 . . . 1 6 . 13 Power 4 | . . . . . . . 2 . 2 Propulsion 4 | . . . . . . . 1 . 3 Utility 7 | . . . . . . 1 3 . 3 Weapon 6 | . . 1 . . . . . . 5 Highest Loss Streak 13 | . . 1 . . . 1 3 . 13 Average Slot Usage (%) 93 | . 99 100 100 99 100 79 98 94 89 Engine 9 | . 14 11 11 11 11 3 8 11 10 Treads 5 | . . 12 22 22 4 . . . . Leg 12 | . 8 . . . 17 19 16 17 16 Wheel 1 | . 19 9 . . . . . . . Device 13 | . . 7 . 8 11 13 19 17 16 Storage 16 | . 27 23 22 22 22 13 10 11 11 Processor 10 | . . 3 22 13 11 12 11 11 11 Protection 3 | . . 9 . . . 6 3 5 4 Energy Gun 3 | . 14 . . . 8 5 6 . . Energy Cannon 1 | . . . . . . . 2 5 3 Ballistic Gun 10 | . 14 21 22 22 13 . 9 5 3 Ballistic Cannon 1 | . . . . . . . . 5 6 Naked Turns . | . . . . . . . . . . Heaviest Build 149 | 12 57 62 57 77 65 92 111 111 149 Greatest Support 60 | 20 32 46 46 46 46 53 53 53 60 Greatest Overweight (x) 26 | . 1 2 1 1 3 5 3 2 26 Average Overweight (x) 1 | . . 1 1 1 1 1 1 2 2 Largest Inventory Capacity 18 | . 18 18 18 18 18 18 18 18 18 Average Capacity 17 | . 9 17 18 18 18 18 17 18 18 Most Carried 18 | . 11 18 18 18 18 18 18 18 18 Average Carried 17 | . 6 15 18 17 17 17 17 18 17 Final Capacity 18 | 6 18 18 18 18 18 18 18 18 18 Final Carried 18 | 6 11 18 18 18 18 18 18 18 11 Class Distribution -------------------- 56% | Messiah-Gunner 23% | Messiah-Mutant 17% | Mutant 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Messiah-Mutant | -7/Zion Messiah-Mutant | -6/Proximity Caves Messiah-Gunner | -6/Factory Messiah-Gunner | -5/Factory Messiah-Gunner | -5/Upper Caves Messiah-Gunner | -5/Warlord Resources | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ----------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp War Matter Collected 2386 | 200 293 151 . 40 128 460 818 33 263 Remotely . | . . . . . . . . . . Salvage Created 2535 | . 295 218 . . 120 349 1495 . 58 Parts 118 | . 15 18 . . 4 12 67 . 2 Haulers Intercepted . | . . . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed 76 | . . . . . 24 . . . 52 Prevented 26 | . . . . . 6 . . . 20 Kills | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp War Combat Hostiles Destroyed 44 | . 7 4 . . 2 6 23 . 2 Guns 39 | . 7 4 . . 2 6 20 . . Cannons 4 | . . . . . . . 2 . 2 AOE 1 | . . . . . . . 1 . . Classes Destroyed 11 | . 3 2 . . 1 4 . . 1 Recycler 3 | . 1 . . . . . 2 . . Watcher 1 | . . 1 . . . . . . . Swarmer 8 | . 3 . . . . . 5 . . Saboteur 1 | . . . . . . . . . 1 Grunt 17 | . 4 1 . . . 1 10 . 1 Brawler 2 | . . . . . 2 . . . . Duelist 1 | . . . . . . 1 . . . Sentry 8 | . . 3 . . . 1 4 . . Hunter 1 | . . . . . . 1 . . . Programmer 5 | . . . . . . 1 4 . . Mutant 1 | . . . . . . 1 . . . Best Kill Streak 5 | . 3 1 . . 1 2 5 . 1 Combat Bots Only 5 | . 3 1 . . 1 2 5 . 1 Max Kills in Single Turn 1 | . 1 1 . . 1 1 1 . 1 Gunslinging . | . . . . . . . . . . Exploded 1 | . . . . . . . 1 . . Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp War Damage Taken 6366 | . 192 264 . . 131 666 1737 . 3376 Core 1197 | . 49 40 . . 41 56 229 . 782 Absorbed by Shields 83 | . . . . . 47 . . . 36 Core Remaining (%) 88 | 100 80 . . . 79 93 . . . Volleys Fired 127 | . 23 19 . . 14 15 48 . 8 Largest 4 | . 2 2 . . 2 1 4 . 3 Hottest 250 | . 85 85 . . 108 250 250 . 221 Shots Fired 293 | . 46 38 . . 26 15 146 . 22 Gun 258 | . 46 38 . . 26 15 126 . 7 Cannon 35 | . . . . . . . 20 . 15 Launcher . | . . . . . . . . . . Special . | . . . . . . . . . . Kinetic 173 | . 23 36 . . 18 . 81 . 15 Thermal 114 | . 23 2 . . 8 15 59 . 7 Explosive . | . . . . . . . . . . Electromagnetic 6 | . . . . . . . 6 . . Robot Hit Streak 19 | . 8 5 . . 11 11 17 . 19 Robot Miss Streak 6 | . 2 3 . . 3 6 6 . 2 Penetration Max 1 | . . . . . 1 . . . 1 Secondary Targets 1 | . . . . . 1 . . . . Max Gunslinging Chain 1 | . . . . . 1 . . . . Shots Hit Robots 211 | . 28 25 . . 23 15 104 . 16 Core Hits 112 | . 13 12 . . 12 18 52 . 5 Critical Hits 9 | . 2 1 . . . . 4 . 2 Critical Kills 4 | . 1 1 . . . . 2 . . Critical Parts Destroyed 4 | . 1 . . . . . 2 . 1 Melee Attacks 4 | . . . . . . . 1 . 3 Impact . | . . . . . . . . . . Slashing 4 | . . . . . . . 1 . 3 Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 5280 | . 313 217 . . 310 951 2746 . 743 Guns 4076 | . 313 217 . . 310 951 2144 . 141 Cannons 1118 | . . . . . . . 516 . 602 Explosions 86 | . . . . . . . 86 . . Melee . | . . . . . . . . . . Ramming . | . . . . . . . . . . Kinetic 2259 | . 78 199 . . 191 . 1253 . 538 Thermal 2842 | . 235 18 . . 119 951 1314 . 205 Explosive 86 | . . . . . . . 86 . . Electromagnetic 93 | . . . . . . . 93 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 8 | . . . . . . . 4 4 8 Average Corruption 3 | . . . . . . . 3 4 6 Corruption Purged . | . . . . . . . . . . Effects 30 | . . . . . . . 19 8 3 Message Errors 8 | . . . . . . . 4 2 2 Matter Fused 7 | . . . . . . . 3 3 1 Heat Flow Errors 3 | . . . . . . . 3 . . Energy Discharges 3 | . . . . . . . 1 2 . Data Loss (minor) 5 | . . . . . . . 4 1 . Targeting Errors 2 | . . . . . . . 2 . . Weapon Failures 2 | . . . . . . . 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 24 | . . . . . . . 24 . . Projectiles 13 | . . . . . . . 13 . . Explosions 11 | . . . . . . . 11 . . Melee . | . . . . . . . . . . Knockbacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage . | . . . . . . . . . . Shots . | . . . . . . . . . . Rammed . | . . . . . . . . . . Targets Rammed . | . . . . . . . . . . Kicked . | . . . . . . . . . . Crushed . | . . . . . . . . . . Highest Temperature 690 | . 208 45 . . 150 564 690 . 12 Average Temperature 128 | . 70 13 . . 60 161 182 . 5 Received Heat Transfer 1110 | . 63 90 . . 54 75 291 . 537 Effects 21 | . . . . . . 4 17 . . Shutdowns 3 | . . . . . . . 3 . . Energy Bleed 5 | . . . . . . 1 4 . . Interference 3 | . . . . . . . 3 . . Matter Decay 1 | . . . . . . 1 . . . Short Circuit 4 | . . . . . . 2 2 . . Damage (minor) 1 | . . . . . . . 1 . . Damage (major) 4 | . . . . . . . 4 . . Siege Activations . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . Robots Melted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Melted 6 | . 1 . . . 1 3 1 . . Heat Transferred 4115 | . 592 37 . . 275 1325 1661 . 225 Parts Sabotaged 2 | . . . . . . . . . 2 Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . Alert | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp War Peak Influence 569 | . 207 206 39 . . 569 466 . . Average Influence 280 | . 81 115 39 . . 400 299 . . Maximum Alert Level 2 | . 1 1 . . . 2 2 . . Low Security (%) 28 | . . . . . . . . . . Level 1 50 | . . . . . . . . . . Level 2 20 | . . . . . . . . . . Level 3 . | . . . . . . . . . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 12 | . 2 1 . . . 4 5 . . Investigation 4 | . 2 . . . . . 2 . . Extermination 3 | . . . . . . 1 2 . . Reinforcement 5 | . . 1 . . . 3 1 . . Assault . | . . . . . . . . . . Garrison . | . . . . . . . . . . Intercept . | . . . . . . . . . . Construction Impeded 1 | . . . . . . 1 . . . Haulers Reinforced . | . . . . . . . . . . Stealth | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp War Distress Signals 3 | . 2 1 . . . . . . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 127 | . 10 11 . . 15 22 29 . 40 Peak Tracking Total 12 | . 5 3 . . 6 4 5 . 12 Tactical Retreats 6 | . . 1 . . . 1 1 . 3 Traps | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp War Traps Triggered 2 | . 1 . . . . . 1 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered 18 | . . . . . 2 . . 2 14 Machines | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ---------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp War Machines Disabled 3 | . . . . . . 1 2 . . Max in Single Turn 1 | . . . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . . . Machines Sabotaged . | . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . Hacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp War Machines Accessed 22 | . 5 4 . 1 . 5 4 . 3 Terminals 6 | . 3 3 . . . . . . . Fabricators 2 | . . . . . . 1 1 . . Repair Stations 3 | . . . . . . 1 2 . . Recycling Units 3 | . 2 . . . . . 1 . . Scanalyzers 3 | . . 1 . . . 2 . . . Garrison Access 1 | . . . . . . 1 . . . Total Hacks 56 | . 13 12 . 3 . 11 11 . 6 Successful 35 | . 7 9 . 3 . 4 6 . 6 Failed 21 | . 6 3 . . . 7 5 . . Catastrophic 1 | . 1 . . . . . . . . Database Lockouts . | . . . . . . . . . . Manual 33 | . 4 6 . 3 . 13 6 . 1 Terminals 19 | . 9 10 . . . . . . . Fabricators 5 | . . . . . . 2 3 . . Repair Stations 7 | . . . . . . 2 5 . . Recycling Units 7 | . 4 . . . . . 3 . . Scanalyzers 8 | . . 2 . . . 6 . . . Garrison Access 1 | . . . . . . 1 . . . Terminal Hacks 14 | . 2 3 . 3 . . . . 6 Record 5 | . . . . . . . . . 5 Part Schematic 3 | . . . . 3 . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . . . . 1 Scanalyzer Index 1 | . . 1 . . . . . . . Locate Traps 2 | . 1 1 . . . . . . . Security Status 1 | . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . Load Schematic 1 | . . . . . . . 1 . . Repair Station Hacks 3 | . . . . . . . 3 . . Scan Component 2 | . . . . . . . 2 . . Repair 1 | . . . . . . . 1 . . Recycling Unit Hacks 5 | . 3 . . . . . 2 . . Report Inventory 3 | . 2 . . . . . 1 . . Retrieve Components 2 | . 1 . . . . . 1 . . Scanalyzer 5 | . . 2 . . . 3 . . . Insert Component 3 | . . 1 . . . 2 . . . Analyze 2 | . . 1 . . . 1 . . . Garrison Access Hacks 1 | . . . . . . 1 . . . Seal Access 1 | . . . . . . 1 . . . Unauthorized Hacks 16 | . 6 10 . . . . . . . Terminals 6 | . 2 4 . . . . . . . Track 3 | . 1 2 . . . . . . . Botnet 3 | . 1 2 . . . . . . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units . | . . . . . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 14 | . 3 4 . . . 4 3 . . Full Trace Events 2 | . 1 . . . . . 1 . . Feedback Events . | . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 5 | . . 1 . 3 . 1 . . . Parts Built . | . . . . . . . . . . Matter . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . Time 13 | . . . . . . . 13 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 12 | . 3 . . . . . 9 . . Parts Scanalyzed 3 | . . 1 . . . 2 . . . Part Schematics Acquired 2 | . . 1 . . . 1 . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------ Run | Scr Mat Mat Min Zio Pro Fac Fac Upp War Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . Robots Rewired 4 | . . . . . . . . . 4 Allies Hacked 1 | . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 -------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp War Total Allies 16 | . . . . 6 . 3 3 . 4 Largest Group 9 | . . . . 6 6 9 3 . 4 Highest-Rated Group 552 | . . . . 344 344 552 84 . 210 Highest-Rated Ally 94 | . . . . 94 94 94 28 . 60 Zionite Dispatches 3 | . . . . . . 2 1 . . Light 1 | . . . . . . 1 . . . Recon 1 | . . . . . . 1 . . . Fire 1 | . . . . . . . 1 . . Total Orders 2 | . . . . . . 2 . . . EXPLORE 2 | . . . . . . 2 . . . Ally Attacks 176 | . . . . . 53 104 . . 19 Total Damage 4844 | . . . . . 1630 2230 . . 984 Kills 32 | . . . . . 11 16 . . 5 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp War Robot Analysis Total . | . . . . . . . . . . Derelict Logs Recovered 3 | . . . . 2 1 . . . . Drone Launches 2 | . . . . . . 2 . . . Drone Recoveries . | . . . . . . . . . . Zionite Intel Received 3 | . . . . . . 2 1 . . Branch Access 1 | . . . . . . . 1 . . Guard Positions 1 | . . . . . . 1 . . . Prototype Stockpiles 1 | . . . . . . 1 . . . Exploration | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 ------------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp War Turns Passed 7793 | . 363 640 43 1276 792 1312 1545 341 1481 Spaces Moved 4220 | 1 241 312 24 697 465 764 793 190 733 Core 5 | . . . . . . . . . 5 Treads 984 | . . 175 24 697 88 . . . . Legs 2923 | 1 70 . . . 377 764 793 190 728 Wheels 308 | . 171 137 . . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 100 | 120 100 110 180 180 150 150 150 180 150 Average Speed 162 | 120 108 149 180 180 156 153 154 180 186 Slowest Speed 1350 | 120 120 200 180 180 210 270 210 180 1350 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 40 | 2 47 20 14 82 72 28 21 34 80 Regions Visited 9 Branch Regions 5 Pre-discovered Areas 1 | . . . . 1 . . . . . Known Exits Taken 3 | . . 1 1 . . . 1 . . Unknown Exits Taken 6 | 1 1 . . 1 1 1 . 1 . Scrap Searched 9 | . . . . 5 1 . . 3 . Spaces Dug 1 | . . . . . . . 1 . . Terrain Destroyed 40 | . . . . . . . 37 . 3 Melee 1 | . . . . . . . 1 . . Projectile 21 | . . . . . . . 18 . 3 AOE 18 | . . . . . . . 18 . . Actions | -11 -10 -9 -9 -7 -6 -6 -5 -5 -5 --------- Run | Scr Mat Mat Min Zio Pro Fac Fac Upp War Total 4944 | . 303 463 24 726 508 876 1019 189 836 Wait 200 | . 13 82 1 2 13 21 62 . 6 Move 4211 | . 240 311 23 696 464 763 792 189 733 Hop . | . . . . . . . . . . Pick Up 99 | . 10 21 . 7 4 24 31 . 2 Fast Attach 30 | . 3 2 . 5 2 4 10 . 4 Attach 32 | . . 3 . 1 . 9 12 . 7 Detach 11 | . . 1 . 1 . 6 . . 3 Swap 50 | . 4 8 . . 3 9 22 . 4 Drop 123 | . 10 16 . 14 8 23 41 . 11 Fire 127 | . 23 19 . . 14 15 48 . 8 Melee 4 | . . . . . . . 1 . 3 Ram . | . . . . . . . . . . Kick . | . . . . . . . . . . Crush . | . . . . . . . . . . Escape Stasis . | . . . . . . . . . . Rewire 57 | . . . . . . 2 . . 55 Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory (discovered 2 exits: *Upp x2) -5/Upper Caves -5/Warlord History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 306 | -10/Materials | Discovered new exit (range 14) 313 | -10/Materials | Build established: Mutant 364 | -10/Materials | Entered another Materials area 364 | -9/Materials | Evolved 2 slots: Utility x2 366 | -9/Materials | Discovered new exit (range 12) 1004 | -9/Materials | Identified exit to Mines 1004 | -9/Materials | Entered Mines 1041 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1043 | -9/Mines | Met a Derelict bent on vengeance 1045 | -9/Mines | Identified exit to Zion 1047 | -9/Mines | Entered Zion 1290 | -7/Zion | Found Prototype Energy Gun 1327 | -7/Zion | Given A8's code to call for help 1361 | -7/Zion | Learned location of Armory (-3) 1607 | -7/Zion | Imprinted 1609 | -7/Zion | Declared Zion's savior 1725 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1729 | -7/Zion | Enhanced Grunt warped into view, answering call for help 1885 | -7/Zion | Found Prototype Device 1885 | -7/Zion | Identified Mobile Refinery Mk. CCLXVII 1910 | -7/Zion | Build established: Messiah-Mutant 2008 | -7/Zion | Learned Factory trap positions 2209 | -7/Zion | Discovered new exit (range 15) 2231 | -7/Zion | Found Prototype Device 2231 | -7/Zion | Identified Phasing AFG 2323 | -7/Zion | Entered Proximity Caves 2323 | -6/Proximity Caves | Accompanied by 6 allies 2361 | -6/Proximity Caves | Learned Factory terminal intel 3018 | -6/Proximity Caves | Discovered new exit (range 17) 3115 | -6/Proximity Caves | Entered Factory 3115 | -6/Factory | Accompanied by 6 allies 3115 | -6/Factory | Evolved 6 slots: Propulsion x1, Utility x3, Weapon x2 3116 | -6/Factory | Identified exit to Lower Caves 3117 | -6/Factory | Loaded intel: 104 trap records 3118 | -6/Factory | Loaded intel: 21 terminal locations 3120 | -6/Factory | Identified Storm Laser 3131 | -6/Factory | Zion Light squad teleported in 3468 | -6/Factory | Build established: Messiah-Gunner 3707 | -6/Factory | Zion Recon squad teleported in 3714 | -6/Factory | Discovered exit to Lower Caves (range 18) 3736 | -6/Factory | Discovered new exit (range 73) 3867 | -6/Factory | Retrieved Zion intel report: Prototype Stockpiles 3938 | -6/Factory | Found Prototype Protection 3938 | -6/Factory | Identified Zio. Weapon Casing 3954 | -6/Factory | Retrieved Zion intel report: Guard Positions 4278 | -6/Factory | P-60 Hacker assimilated allied 5S-CFA(M) 4427 | -6/Factory | Entered another Factory area 4427 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 4450 | -5/Factory | Zion Fire squad teleported in 4554 | -5/Factory | Lost 3 parts (1p2u) 5324 | -5/Factory | Repaired Hcp. Storage Unit 5585 | -5/Factory | Retrieved Zion intel report: Branch Access 5585 | -5/Factory | Identified exit to Upper Caves 5769 | -5/Factory | Terminal network hard line cut 5972 | -5/Factory | Entered Upper Caves 6267 | -5/Upper Caves | A Derelict revealed a hidden shortcut to "reach the base" 6313 | -5/Upper Caves | Entered Warlord 6389 | -5/Warlord | System corruption cleaned by Quarantine Array 6871 | -5/Warlord | Rebuked by Warlord 6896 | -5/Warlord | Warlord's base attacked by MAIN.C 7145 | -5/Warlord | Found Prototype Ballistic Cannon 7145 | -5/Warlord | Identified Hvy. Autocannon 7148 | -5/Warlord | Spotted B-75 Beast 7155 | -5/Warlord | Spotted B-86 Titan 7162 | -5/Warlord | Allies destroyed B-75 Beast 7163 | -5/Warlord | Allies destroyed B-86 Titan 7169 | -5/Warlord | Warlord forces counterattacked 7296 | -5/Warlord | Spotted B-75 Beast 7299 | -5/Warlord | Spotted B-86 Titan 7340 | -5/Warlord | Found Hvy. Autocannon 7763 | -5/Warlord | Core integrity fell below 50% 7782 | -5/Warlord | Core integrity fell below 20% 7794 | -5/Warlord | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 07773_ Enh. Gauss Cannon destroyed. 07774_ Penetrated by Slug. 07781_ Slug penetrates H-66 Slayer. 07781_ Slug penetrates Wall. 07781_ Penetrated by Slug. 07781_ Slug penetrates Wall. 07784_ G-50 Soldier triggered Fire Trap. 07784_ Burning plasma bursts from the floor. 07784_ G-50 Soldier destroyed. 07785_ Penetrated by Slug. 07786_ ANNOUNCEMENT: MAIN.C reinforcements approaching through caves, arriving soon. 07788_ G-50 Soldier heat damages Carbon-fiber Leg. 07788_ Penetrated by Slug. 07788_ Slug penetrates Wall. 07792_ Adv. Heat Sink fries itself beyond repair. 07793_ G-50 Soldier triggered Fire Trap. 07793_ Burning plasma bursts from the floor. 07794_ G-50 Soldier overheating. 07794_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | # # =% ## #######""#####????????? | | # %"% #?????#""#????????????? | | #### =# #?????#""#????????????? | | #??# !# #?????#""?????????????? | | #### % ##?????""?????????????? | | + #????????????????????? | | ########## ##???????????????????? | | ?????????## #???????????????????? | | ?????????# ##???????????????????? | | ??????????# % #????????????????????? | | ??????????# ###????????????????????? | | ######????# ##??????????????????????? | | #????##+########## #???????????????????????? | | #???? #???????# #???????????????????????? | | #??# #???????#%%#???????????????????????? | | #??# #???????# #???????????????????????? | | X#??# #???????# ##??????????????????????? | | #"""##??#######???????# #??????????????????????? | | ??????????????????????# ##??????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????# #???????????????????????? | | ??????????????????????#h*#???????????????????????? | | ??????????????????????#^%#???????????????????????? | | ??????????????????????#g^#???????????????????????? | | ?????????????????????## ##??????????????????????? | | ?????????????????????# @#??????????????????????? | | ?????????????????????+ ?????????????????????? | | ?????????????????????# ???????????????????? | | ?????????????????????# #####??????????????????? | | ?????????????????????######??????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 93 Energy Generation 40 Energy Capacity 340 Matter Stores 480 Matter Capacity 500 Sight Range 18 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Weapon Shielding 100 Thermal Conversion 30 Evasion (%) 40 Targeting Accuracy 8 Target Analysis 5 Recoil Reduction 2 Particle Charging 20 Item Schematics ----------------- Hcp. Storage Unit | -9/Materials | Scanalyzed Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Barrage Gun | -7/Zion | Free Carbon-fiber Leg | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- A Powerful Ally? Adventurer Challenges ------------ None Game ------ Seed ColdParticleSplitter Manual? 0 Play Time 01:30:13 Cumulative 31.3 hours Start 2019.11.01 @ 11:19:51 End 2019.11.01 @ 22:34:45 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 26 Rogue 20 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 31 Gallery% 47 Achievement% 32 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 2 Font 18/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3dcd102c-9f64-4b58-acbc-346f938607c5