Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.06.27 @ 22:34:03

Player: aoemica

Result: Self-destructed

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (6)        1200
Robots Destroyed (95)      475
Value Destroyed (3030)     3030
Prototype IDs (11)         220
Alien Tech Used (0)        0
Bonus (52)                 52
              TOTAL SCORE: 6477

 Bonus
-------
Follower Combat Kills      74
Friendly Fire              -22

 Cogmind 
---------
Core Integrity             227/700
Matter                     247/300
Energy                     74/290
System Corruption          0%
Temperature                Cool (283)
Movement                   Rolling (100)
Location                   -7/Factory

 Parts 
-------
>            --- POWER (1) --------
    Improved Deuterium Engine
>            --- PROPULSION (4) ---
     Armored Huge Wheel
     Armored Huge Wheel
>            --- UTILITY (6) ------
             Weapon Cycler
>            --- WEAPON (2) -------
             Proton Missile Launcher
>            --- INVENTORY (4) ----
       Large Storage Unit
  Long-range Sensor Array
   Precision Shock Rifle
       Heavy Missile Launcher

 Peak State 
------------
>              --- POWER ------------
      Improved Deuterium Engine
>              --- PROPULSION -------
       Armored Huge Wheel
       Armored Huge Wheel
>              --- UTILITY ----------
               Humpback
    Long-range Sensor Array
               Weapon Cycler
      Improved Medium Armor Plating
               System Backup Module
>              --- WEAPON -----------
               Plasma Cannon
      Enhanced Autogun
>              --- INVENTORY --------
      Improved Deuterium Engine
      Improved Treads
      Improved Treads
      Improved Treads
       Armored Huge Wheel
      Improved Heat Sink
         Large Storage Unit
         Large Storage Unit
      Enhanced Optical Array
    Long-range Sensor Array
      Hardened Medium Armor Plating
      Improved Light Armor Plating
    Long-range Tractor Beam
         Heavy EM Shotgun
         Heavy EM Shotgun
     Precision Shock Rifle
  High-powered Electrolaser
      Enhanced Autogun
               Gauss Rifle
               Flak Gun
               Proton Missile Launcher
         Heavy Missile Launcher
               Chainsword
[Rating: 54]

 Favorites 
-----------
Power                      Light Nuclear Core
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Improved Treads
  Treads                   Improved Treads
  Wheel                    Wheel
Utility                    Humpback
  Device                   Improved Heat Sink
  Storage                  Humpback
  Protection               Improved Medium Armor Plating
Weapon                     Shotgun
  Energy Gun               Advanced Beam Rifle
  Energy Cannon            Plasma Cannon
  Ballistic Gun            Shotgun
  Launcher                 Rocket Launcher
  Slashing Weapon          Chainsword

 Build                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Slots Evolved              6    | .   .   .   .   .   4   2   
  Power                    .    | .   .   .   .   .   .   .   
  Propulsion               2    | .   .   .   .   .   1   1   
  Utility                  4    | .   .   .   .   .   3   1   
  Weapon                   .    | .   .   .   .   .   .   .   
Parts Attached             119  | 7   12  6   2   5   45  42  
  Power                    15   | 1   3   2   1   .   5   3   
    Engine                 10   | 1   3   2   .   .   2   2   
    Core                   5    | .   .   .   1   .   3   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               19   | 2   1   2   .   .   11  3   
    Treads                 11   | 1   1   1   .   .   8   .   
    Leg                    .    | .   .   .   .   .   .   .   
    Wheel                  8    | 1   .   1   .   .   3   3   
    Hover                  .    | .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   
  Utility                  54   | 1   2   .   1   .   22  28  
    Device                 30   | .   .   .   .   .   14  16  
    Storage                5    | 1   2   .   1   .   .   1   
    Processor              .    | .   .   .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             19   | .   .   .   .   .   8   11  
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   31   | 3   6   2   .   5   7   8   
    Energy Gun             10   | 1   4   .   .   .   2   3   
    Energy Cannon          2    | .   .   .   .   .   .   2   
    Ballistic Gun          13   | 2   2   1   .   3   5   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               4    | .   .   1   .   2   .   1   
    Special Weapon         .    | .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        2    | .   .   .   .   .   .   2   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   .   
Parts Lost                 17   | .   3   .   .   .   5   9   
  Power                    4    | .   .   .   .   .   3   1   
  Propulsion               4    | .   1   .   .   .   2   1   
  Utility                  4    | .   .   .   .   .   .   4   
  Weapon                   5    | .   2   .   .   .   .   3   
  Highest Loss Streak      9    | .   1   .   .   .   1   9   
Average Slot Usage (%)     87   | .   90  100 94  85  87  75  
  Engine                   4    | .   10  14  .   .   2   5   
  Core                     5    | .   .   .   13  14  5   1   
  Treads                   13   | .   14  14  14  14  19  .   
  Wheel                    10   | .   14  14  14  14  6   14  
  Device                   6    | .   .   .   .   .   8   18  
  Storage                  13   | .   23  28  23  14  9   7   
  Protection               8    | .   .   .   .   .   17  10  
  Energy Gun               3    | .   12  .   .   .   3   3   
  Ballistic Gun            17   | .   14  25  28  27  14  6   
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             117  | 13  34  34  89  92  108 117 
  Greatest Support         66   | 10  20  23  10  23  66  56  
  Greatest Overweight (x)  10   | 1   3   3   8   9   10  3   
  Average Overweight (x)   3    | .   1   2   4   8   2   1   
Largest Inventory Capacity 44   | 6   14  14  24  24  24  44  
  Average Capacity         20   | 5   11  14  17  24  24  23  
  Most Carried             24   | 6   14  14  22  24  24  24  
  Average Carried          20   | 3   10  13  14  23  23  23  
  Final Capacity           24   | 6   14  14  24  24  24  4   
  Final Carried            24   | 6   14  14  22  24  24  4   

 Class Distribution 
--------------------
 73% | Hauler-Mutant
 26% | Mutant

 Dominant Class 
----------------
        Mutant | -10/Materials
        Mutant | -10/Mines
        Mutant | -10/Exiles
 Hauler-Mutant | -9/Mines
 Hauler-Mutant | -8/Materials
 Hauler-Mutant | -7/Factory

 Resources                      | -11  -10  -10  -10  -9   -8   -7   
-----------                Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Matter Collected           2554 | 236  326  202  20   120  1155 495  
  Remotely                 .    | .    .    .    .    .    .    .    
Salvage Created            4077 | .    633  228  .    217  2157 842  
  Parts                    194  | .    35   9    .    12   94   44   
Haulers Intercepted        8    | .    2    .    .    .    4    2    
Recyclers Shooed           4    | .    .    1    .    .    2    1    
Parts Field Recycled       .    | .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    
Parts Self-Destructed      .    | .    .    .    .    .    .    .    
  Prevented                .    | .    .    .    .    .    .    .    

 Kills                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Combat Hostiles Destroyed  74   | .   14  8   .   7   33  12  
  Guns                     63   | .   14  6   .   2   33  8   
  Cannons                  4    | .   .   .   .   .   .   4   
  AOE                      7    | .   .   2   .   5   .   .   
Classes Destroyed          12   | .   4   1   .   3   2   2   
  Worker                   1    | .   .   .   .   1   .   .   
  Hauler                   8    | .   2   .   .   .   4   2   
  Recycler                 6    | .   .   .   .   1   4   1   
  Watcher                  6    | .   2   .   .   .   3   1   
  Swarmer                  14   | .   3   .   .   5   4   2   
  Grunt                    36   | .   11  6   .   .   19  .   
  Brawler                  2    | .   .   .   .   .   2   .   
  Duelist                  1    | .   .   .   .   .   .   1   
  Sentry                   13   | .   .   .   .   2   7   4   
  Hunter                   2    | .   .   .   .   .   1   1   
  Programmer               4    | .   .   .   .   .   .   4   
  Assembled                2    | .   .   2   .   .   .   .   
Best Kill Streak           5    | .   4   2   .   4   5   2   
  Combat Bots Only         4    | .   4   2   .   3   4   2   
Max Kills in Single Turn   3    | .   1   1   .   3   2   1   
  Gunslinging              1    | .   .   .   .   .   1   .   
  Exploded                 3    | .   .   1   .   3   .   .   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   -7   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Damage Taken               5702 | .    669  224  .    76   1744 2989 
  Core                     652  | .    100  15   .    .    64   473  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         80   | 100  .    .    .    54   88   .    
Volleys Fired              303  | .    62   22   .    5    143  71   
  Largest                  2    | .    2    2    .    2    2    2    
  Hottest                  130  | .    85   43   .    56   86   130  
Shots Fired                572  | .    112  40   .    9    283  128  
  Gun                      527  | .    112  37   .    7    283  88   
  Cannon                   39   | .    .    .    .    .    .    39   
  Launcher                 6    | .    .    3    .    2    .    1    
  Special                  .    | .    .    .    .    .    .    .    
  Kinetic                  402  | .    62   37   .    7    240  56   
  Thermal                  130  | .    27   .    .    .    43   60   
  Explosive                5    | .    .    3    .    2    .    .    
  Electromagnetic          35   | .    23   .    .    .    .    12   
  Robot Hit Streak         30   | .    15   11   .    5    30   22   
  Robot Miss Streak        6    | .    4    3    .    2    6    3    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        7    | .    2    .    .    .    5    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    1    .    
Shots Hit Robots           406  | .    83   27   .    4    197  95   
  Core Hits                184  | .    35   18   .    11   83   37   
  Critical Hits            3    | .    .    .    .    .    3    .    
  Critical Kills           3    | .    .    .    .    .    3    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
Melee Attacks              8    | .    .    .    .    .    .    8    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 8    | .    .    .    .    .    .    8    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           7551 | .    1121 518  .    469  3212 2231 
  Guns                     5941 | .    1121 319  .    55   3212 1234 
  Cannons                  882  | .    .    .    .    .    .    882  
  Explosions               728  | .    .    199  .    414  .    115  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  .    | .    .    .    .    .    .    .    
  Kinetic                  4173 | .    633  319  .    55   2512 654  
  Thermal                  2144 | .    222  .    .    .    700  1222 
  Explosive                613  | .    .    199  .    414  .    .    
  Electromagnetic          621  | .    266  .    .    .    .    355  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    .    1    
  Corruption Purged        2    | .    .    .    .    .    .    2    
  Effects                  1    | .    .    .    .    .    .    1    
    Message Errors         1    | .    .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            77   | .    .    3    .    27   .    47   
  Projectiles              47   | .    .    .    .    .    .    47   
  Explosions               30   | .    .    3    .    27   .    .    
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      31   | .    .    .    .    27   .    4    
  Shots                    2    | .    .    .    .    1    .    1    
  Rammed                   .    | .    .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        353  | .    195  13   .    .    110  353  
  Average Temperature      72   | .    67   4    .    .    35   114  
  Received Heat Transfer   1902 | .    342  114  .    .    765  681  
  Effects                  1    | .    .    .    .    .    .    1    
    Energy Bleed           1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Fried              1    | .    .    .    .    .    .    1    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             7    | .    .    .    .    .    .    7    
  Heat Transferred         4033 | .    509  .    .    .    1295 2229 
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Peak Influence             348  | .   206 155 .   163 348 269 
  Average Influence        111  | .   114 76  .   37  133 157 
Maximum Alert Level        1    | .   1   .   .   .   1   1   
  Low Security (%)         87   | 100 95  100 .   100 83  73  
  Level 1                  12   | .   4   .   .   .   16  26  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          14   | .   3   .   .   1   3   7   
  Investigation            2    | .   1   .   .   1   .   .   
  Extermination            2    | .   .   .   .   .   .   2   
  Reinforcement            7    | .   2   .   .   .   3   2   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 3    | .   .   .   .   .   .   3   
  Intercept                .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Distress Signals           4    | .   1   .   .   .   2   1   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              125  | .   24  11  .   8   53  29  
  Peak Tracking Total      10   | .   4   3   .   4   5   10  
  Tactical Retreats        9    | .   2   1   .   1   2   3   

 Traps                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Traps Triggered            5    | .   3   .   .   .   1   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  -7  
----------                 Run  | Scr Mat Min Exi Min Mat Fac 
Machines Disabled          2    | .   .   .   .   .   .   2   
  Max in Single Turn       1    | .   .   .   .   .   .   1   
  Garrison Access          1    | .   .   .   .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  -7  
---------                  Run  | Scr Mat Min Exi Min Mat Fac 
Machines Accessed          29   | .   4   1   1   1   12  10  
  Terminals                18   | .   3   1   .   .   8   6   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          2    | .   .   .   .   .   1   1   
  Recycling Units          4    | .   1   .   .   .   2   1   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          2    | .   .   .   .   .   1   1   
Total Hacks                77   | .   13  2   4   1   35  22  
  Successful               37   | .   9   .   4   1   18  5   
  Failed                   40   | .   4   2   .   .   17  17  
    Catastrophic           5    | .   .   .   .   .   1   4   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   47   | .   10  2   .   .   20  15  
  Terminals                51   | .   9   2   .   .   26  14  
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          4    | .   .   .   .   .   2   2   
  Recycling Units          13   | .   4   .   .   .   6   3   
  Scanalyzers              1    | .   .   .   .   .   .   1   
  Garrison Access          3    | .   .   .   .   .   1   2   
Terminal Hacks             15   | .   3   .   4   1   7   .   
  Record                   4    | .   .   .   4   .   .   .   
  Robot Analysis           1    | .   .   .   .   .   1   .   
  Prototype ID Bank        5    | .   2   .   .   .   3   .   
  Open Door                1    | .   .   .   .   1   .   .   
  Alert Level              2    | .   .   .   .   .   2   .   
  Unreport Threat          1    | .   .   .   .   .   1   .   
  Locate Traps             1    | .   1   .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       4    | .   .   .   .   .   2   2   
  Scan Component           2    | .   .   .   .   .   1   1   
  Repair                   2    | .   .   .   .   .   1   1   
Recycling Unit Hacks       2    | .   1   .   .   .   1   .   
  Retrieve Components      2    | .   1   .   .   .   1   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Seal Access              1    | .   .   .   .   .   1   .   
Unauthorized Hacks         15   | .   5   .   .   .   7   3   
  Terminals                7    | .   2   .   .   .   4   1   
    Track                  1    | .   .   .   .   .   1   .   
    Assimilate             1    | .   .   .   .   .   1   .   
    Botnet                 4    | .   2   .   .   .   1   1   
    Operators              1    | .   .   .   .   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          8    | .   3   .   .   .   3   2   
    Reject                 3    | .   1   .   .   .   2   .   
    Recyclers              3    | .   1   .   .   .   1   1   
    Mask                   2    | .   1   .   .   .   .   1   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         26   | .   4   1   .   .   11  10  
  Full Trace Events        .    | .   .   .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             2    | .   .   .   .   .   1   1   
  Time                     104  | .   .   .   .   .   60  44  
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     19   | .   9   .   .   .   10  .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  -7  
------------               Run  | Scr Mat Min Exi Min Mat Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   
Relay Couplers Released    2    | .   .   .   .   .   2   .   
  Machine Destruction      2    | .   .   .   .   .   2   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  -7  
--------                   Run  | Scr Mat Min Exi Min Mat Fac 
Total Allies               6    | .   .   5   .   .   1   .   
  Largest Group            5    | .   .   5   3   2   1   .   
  Highest-Rated Group      86   | .   .   86  55  24  10  .   
  Highest-Rated Ally       31   | .   .   31  31  16  10  .   
Total Orders               3    | .   .   .   .   .   3   .   
  GOTO                     2    | .   .   .   .   .   2   .   
  FOLLOW                   1    | .   .   .   .   .   1   .   
Ally Attacks               32   | .   .   21  .   11  .   .   
  Total Damage             297  | .   .   234 .   63  .   .   
  Kills                    6    | .   .   4   .   2   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  -7  
-------                    Run  | Scr Mat Min Exi Min Mat Fac 
Robot Analysis Total       1    | .   .   .   .   .   1   .   
Derelict Logs Recovered    3    | .   .   2   .   1   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   -7   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Turns Passed               7902 | 51   897  837  485  1245 3090 1297 
Spaces Moved               4249 | 41   487  553  378  713  1231 846  
  Core                     2    | 2    .    .    .    .    .    .    
  Treads                   950  | .    190  94   .    7    659  .    
  Legs                     .    | .    .    .    .    .    .    .    
  Wheels                   3297 | 39   297  459  378  706  572  846  
  Hover                    .    | .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   90   110  80   160  120  110  
  Average Speed            140  | 85   128  121  120  170  162  111  
  Slowest Speed            260  | 90   180  180  160  220  260  130  
  Overloaded Moves         .    | .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    
  Cave-ins Triggered       1    | .    .    .    .    .    .    1    
Exploration Rate (%)       64   | 3    73   99   69   94   87   25   
  Regions Visited          6
    Branch Regions         3
  Pre-discovered Areas     3    | .    .    1    1    1    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    .    
  Unknown Exits Taken      6    | 1    1    1    1    1    1    .    
Scrap Searched             2    | .    .    1    .    1    .    .    
Spaces Dug                 9    | .    .    .    .    .    .    9    
Terrain Destroyed          60   | .    .    33   .    18   .    9    
  Melee                    8    | .    .    .    .    .    .    8    
  Projectile               1    | .    .    .    .    .    .    1    
  AOE                      51   | .    .    33   .    18   .    .    

 Actions                        | -11  -10  -10  -10  -9   -8   -7   
---------                  Run  | Scr  Mat  Min  Exi  Min  Mat  Fac  
Total                      5746 | 53   654  681  413  738  2106 1101 
  Wait                     863  | .    48   94   7    3    620  91   
  Move                     4243 | 40   486  552  377  712  1230 846  
  Hop                      .    | .    .    .    .    .    .    .    
  Pick Up                  96   | 5    21   2    21   7    22   18   
  Fast Attach              26   | 7    5    .    1    .    8    5    
  Attach                   20   | .    2    1    1    1    6    9    
  Detach                   7    | 1    1    .    .    1    1    3    
  Swap                     73   | .    5    5    .    4    31   28   
  Drop                     99   | .    16   5    6    5    45   22   
  Fire                     303  | .    62   22   .    5    143  71   
  Melee                    8    | .    .    .    .    .    .    8    
  Ram                      .    | .    .    .    .    .    .    .    
  Kick                     .    | .    .    .    .    .    .    .    
  Crush                    .    | .    .    .    .    .    .    .    
  Escape Stasis            .    | .    .    .    .    .    .    .    
  Rewire                   8    | .    8    .    .    .    .    .    
  Trap                     .    | .    .    .    .    .    .    .    
  Miscellaneous            .    | .    .    .    .    .    .    .    

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 4 exits: [*Mat x2] / *Min x2)
-10/Mines (discovered 3 exits: [*Mat x2] / *Exi)
-10/Exiles
-9/Mines (discovered 2 exits: *Mat x2)
-8/Materials (discovered 3 exits: *Fac x3)
-7/Factory (discovered 1 exit: [*Low])

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 16)
   52 | -11/Scrapyard | Entered Materials
  171 | -10/Materials | Discovered new exit (range 14)
  302 | -10/Materials | Build established: Mutant
  503 | -10/Materials | Discovered new exit (range 8)
  647 | -10/Materials | Discovered new exit (range 6)
  751 | -10/Materials | Discovered new exit (range 15)
  949 | -10/Materials | Entered Mines
  989 | -10/Mines     | Discovered new exit (range 5)
 1056 | -10/Mines     | Assisted by bots powering up and referring to "LRC-V3"
 1164 | -10/Mines     | Learned Materials stockpile data
 1236 | -10/Mines     | Assembled infested the area
 1376 | -10/Mines     | Found a hidden stash of uninstalled traps
 1487 | -10/Mines     | Discovered new exit (range 4)
 1689 | -10/Mines     | Learned location of Storage (-9)
 1769 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1769 | -10/Mines     | Discovered new exit (range 5)
 1786 | -10/Mines     | Entered Exiles
 1786 | -10/Exiles    | Accompanied by 3 allies
 1816 | -10/Exiles    | Led the pair of lost Derelicts to a safe place
 1833 | -10/Exiles    | Met 8R-AWN
 1856 | -10/Exiles    | Met EX-HEX
 1889 | -10/Exiles    | Met EX-BIN
 1987 | -10/Exiles    | Met EX-DEC
 2070 | -10/Exiles    | Learned location of Zion (-6)
 2251 | -10/Exiles    | Discovered new exit (range 10)
 2271 | -10/Exiles    | Entered Mines
 2271 | -9/Mines      | Accompanied by 2 allies
 2402 | -9/Mines      | Build established: Hauler-Mutant
 2583 | -9/Mines      | Discovered new exit (range 9)
 2772 | -9/Mines      | Discovered new exit (range 10)
 3159 | -9/Mines      | Met a Derelict shopkeep closing up shop
 3516 | -9/Mines      | Entered Materials
 3516 | -8/Materials  | Evolved 4 slots: Propulsion x1, Utility x3
 3920 | -8/Materials  | Discovered new exit (range 16)
 4786 | -8/Materials  | Discovered new exit (range 3)
 6117 | -8/Materials  | Repaired Enh. Autogun
 6236 | -8/Materials  | Discovered new exit (range 11)
 6606 | -8/Materials  | Entered Factory
 6606 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 6944 | -7/Factory    | Discovered new exit (range 15)
 7247 | -7/Factory    | Garrison activated, responded to threat
 7713 | -7/Factory    | Repaired Arm. Huge Wheel
 7821 | -7/Factory    | Crushed by falling debris
 7890 | -7/Factory    | Core integrity fell below 50%
 7903 | -7/Factory    | Self-destructed

 Last Messages 
---------------
07882_ R-06 Scavenger collects Shock Rifle.
07882_ Imp. Heat Sink destroyed.
07884_ R-06 Scavenger collects Gravmag System.
07887_ Y-54 Guardian heat damages Gatling Laser, Imp. Heat Sink, Flak Gun.
07887_ R-06 Scavenger collects Remote Datajack.
07887_ Plasma Cannon destroyed.
07887_ B-48 Gladiator destroyed.
07888_ Y-54 Guardian heat damages Gatling Laser.
07889_ Hvy. EM Shotgun destroyed.
07889_ R-06 Scavenger collects Target Analyzer.
07890_ R-06 Scavenger collects Gravmag System.
07891_ L-41 Fighter destroyed.
07891_ Imp. Deuterium Engine destroyed.
07898_ Door malfunctions.
07900_ Humpback destroyed.
07901_ Overheating: Energy bleed (-9).
07901_ Hvy. EM Shotgun destroyed.
07902_ U-05 Engineer lays Concrete. <x2>
07903_ G-47 Trooper IFF system glitched.
07903_ U-05 Engineer lays Concrete.

 Map 
-----
+----------------------------------------------------+
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           48
Energy Generation          18
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                16
Robot Scan Range           20
Terrain Scan Density       10
Armor Coverage             675
Weapon Cycling             15
Evasion (%)                44
Recoil Reduction           3

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              UtilityEnhancedBarrier
  Manual?         0
Play Time         01:07:22
  Cumulative      156.0 hours
  Start           2020.06.27 @ 21:13:03
  End             2020.06.27 @ 22:34:03
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          89
  Rogue           88
  Adventurer      1
  Explorer        0
Win Type          -
  Total           6
  Types           5/0/0/1/0/0/0
Lore%             75
Gallery%          77
Achievement%      58
Wizard Run        0

 Options 
---------
ASCII             1
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        2
Font              24/Smallcaps
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 61e263cd-40f4-45c0-9746-f1c2efa1c479