Cogmind - Beta 17 @@@ ROGUE MODE // 2026.06.26 @ 10:07:54 Player: BoomBlip Result: Core melted Performance ------------- Evolutions (5) 2500 Regions Visited (7) 1400 Robots Destroyed (69) 345 Value Destroyed (2603) 2603 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (210) 210 TOTAL SCORE: 7238 Bonus ------- Follower Combat Kills 210 Cogmind --------- Core Integrity 0/1000 Matter 113/300 Energy 261/515 System Corruption 14% Temperature Critical (935) Movement Hovering (157) Ox3 Location -5/Factory Parts ------- > --- POWER (2) -------- Enhanced Nuclear Core Neutrino Core > --- PROPULSION (4) --- Hovering Gyrokinetic-Titanium Exoskeleton > --- UTILITY (7) ------ Armored Scrap Engine High-capacity Storage Unit > --- WEAPON (4) ------- Heavy Assault Rifle Mini Grenade Launcher Improved Datajack > --- INVENTORY (20) --- Cooled Deuterium Engine Cooled Deuterium Engine Enhanced Nuclear Core Carbon-fiber Leg Overtuned Titanium Leg Improved Titanium Leg Improved Heat Sink Improved Heat Sink Peak State ------------ > --- POWER ------------ Neutrino Core Deuterium-Ion Engine > --- PROPULSION ------- Flexi-carbon Leg Flexi-carbon Leg Enhanced Armored Leg Hovering Gyrokinetic-Titanium Exoskeleton > --- UTILITY ---------- Armored Scrap Engine Improved Heat Sink High-capacity Storage Unit Makeshift Salvage Targeting Computer Targeting Computer Improved Medium Armor Plating > --- WEAPON ----------- Gauss Rifle KE Penetrator Rapid Thermal Construct/G Rapid Thermal Pulse Construct/G > --- INVENTORY -------- Cooled Deuterium Engine Cooled Deuterium Engine Enhanced Nuclear Core Enhanced Nuclear Core Carbon-fiber Leg Overtuned Titanium Leg Improved Titanium Leg Heat Sink Improved Heat Sink Improved Heat Sink Improved Heat Sink Small Storage Unit Hardened Medium Armor Plating Heavy Assault Rifle Heavy Assault Rifle Mini Grenade Launcher Improved Datajack [Rating: 90] Favorites ----------- Power Enhanced Nuclear Core Engine Cooled Deuterium Engine Power Core Enhanced Nuclear Core Propulsion Armored Wheel Leg Overtuned Titanium Leg Wheel Armored Wheel Hover Unit Constructs Utility Improved Heat Sink Device Improved Heat Sink Storage High-capacity Storage Unit Processor Makeshift Salvage Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Constructs Ballistic Gun Heavy Assault Rifle Ballistic Cannon Improved Light Cannon Launcher Mini Grenade Launcher Special Melee Weapon Improved Datajack Build | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Slots Evolved 10 | . . 2 2 2 . . 4 Power 1 | . . . . . . . 1 Propulsion 2 | . . . 1 1 . . . Utility 5 | . . 1 1 1 . . 2 Weapon 2 | . . 1 . . . . 1 Parts Attached 62 | . 7 3 14 2 6 11 19 Power 7 | . . . 2 . 2 1 2 Engine 2 | . . . 1 . 1 . . Core 5 | . . . 1 . 1 1 2 Reactor . | . . . . . . . . Propulsion 19 | . 3 . 2 1 2 5 6 Treads . | . . . . . . . . Leg 12 | . 1 . . . 1 4 6 Wheel 7 | . 2 . 2 1 1 1 . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 21 | . 1 2 7 1 1 4 5 Device 11 | . 1 2 4 . 1 3 . Storage 1 | . . . 1 . . . . Processor 2 | . . . . . . . 2 Hackware 1 | . . . . . . . 1 Protection 6 | . . . 2 1 . 1 2 Artifact . | . . . . . . . . Weapon 15 | . 3 1 3 . 1 1 6 Energy Gun 1 | . 1 . . . . . . Energy Cannon . | . . . . . . . . Ballistic Gun 10 | . 2 . 3 . 1 . 4 Ballistic Cannon 2 | . . 1 . . . 1 . Launcher 1 | . . . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . . . . . . . 1 Unidentified Prototypes 4 | . . . . . 2 1 1 Corrupted Parts 1 | . . . . . . . 1 System Corruption 10 | . . . . . . . 10 Parts Lost 30 | . . . 4 . 1 5 20 Power 4 | . . . . . . 1 3 Propulsion 6 | . . . 1 . 1 1 3 Utility 11 | . . . 2 . . 2 7 Weapon 9 | . . . 1 . . 1 7 Highest Loss Streak 10 | . . . 3 . 1 1 10 To Critical Strikes . | . . . . . . . . Average Backups 15 | 6 6 6 14 19 20 19 16 Power 3 | 1 1 1 2 5 5 4 3 Propulsion 3 | 4 4 3 3 3 3 2 3 Utility 5 | . . . 5 7 7 7 5 Weapon 2 | 1 . . 2 3 3 2 2 Tool/Special . | . . . . . . . . Unused Backups 23 | . 6 1 2 . 5 3 6 Power 9 | . . 1 1 . 4 . 3 Propulsion 7 | . 2 . 1 . . 2 2 Utility 2 | . . . . . . 1 1 Weapon 5 | . 4 . . . 1 . . Tool/Special . | . . . . . . . . Average Slot Usage (%) 88 | . 86 83 96 94 97 89 80 Engine 5 | . 14 11 6 . 5 3 2 Core 3 | . . . 2 7 1 3 6 Leg 11 | . 22 . . . . 12 19 Wheel 13 | . 5 22 26 30 28 14 1 Device 13 | . 1 15 21 15 15 15 10 Storage 8 | . 14 11 9 7 7 7 5 Processor 1 | . . . . . . . 5 Protection 5 | . . . 4 9 15 8 2 Energy Gun 3 | . 18 . . . . . 4 Ballistic Gun 17 | . 9 22 20 23 22 19 12 Ballistic Cannon 2 | . . 1 6 . . 2 1 Peak Build Rating 90 | 6 9 15 24 29 35 58 90 Average Rating 40 | 6 6 10 20 26 32 45 74 On Entrance 22 | 6 6 9 15 23 29 35 58 Avg Prop Armor Cover (%) 3 | . . . . . . 4 3 Naked Turns . | . . . . . . . . Heaviest Build 88 | 13 14 19 63 70 76 76 88 Greatest Support 79 | 20 24 24 34 44 48 77 79 Greatest Overweight (x) 21 | . 1 . 2 1 2 21 3 Average Overweight (x) . | . . . . 1 1 . 1 Largest Inventory Capacity 20 | 8 8 8 20 20 20 20 20 Average Capacity 17 | 8 8 8 18 20 20 20 20 Most Carried 20 | 6 8 8 20 20 20 20 18 Average Carried 15 | 6 6 6 14 19 19 19 16 Final Capacity 20 | 8 8 8 20 20 20 20 20 Final Carried 20 | 6 6 7 20 20 20 18 8 Scrap Engine Consumption 51 | . . . . . . 20 31 Constructs Created 6 | . . . . . . . 6 Constructs Modified 8 | . . . . . . . 8 Class Distribution -------------------- 48% | Scavenger-Tank 18% | Scavenger-Gunner 15% | Mutant 7% | Gunner 5% | Scavenger-Mutant 3% | Commander-Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Tank | -7/Storage Scavenger-Tank | -7/Recycling Scavenger-Gunner | -5/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -5 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Matter Collected 2314 | 200 72 68 616 . 124 447 787 Remotely . | . . . . . . . . Salvage Created 3260 | . 241 82 916 . 101 706 1214 Parts 189 | . 19 7 54 . 8 39 62 Haulers Intercepted 2 | . . . 1 . 1 . . Recyclers Shooed 2 | . . . . . . . 2 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Combat Hostiles Destroyed 56 | . 7 2 22 . 1 9 15 Guns 46 | . 7 2 13 . 1 9 14 Cannons 9 | . . . 9 . . . . AOE 1 | . . . . . . . 1 Classes Destroyed 15 | . 2 . 6 . . 5 2 Worker 3 | . . . 2 . . . 1 Builder 4 | . . . . . . . 4 Hauler 2 | . . . 1 . 1 . . Recycler 2 | . . . . . . 1 1 Mechanic 1 | . . . . . . . 1 Operator 1 | . . . 1 . . . . Swarmer 9 | . 3 . 6 . . . . Grunt 26 | . 4 2 10 . 1 1 8 Brawler 2 | . . . 1 . . . 1 Duelist 1 | . . . . . . 1 . Sentry 9 | . . . 4 . . 3 2 Hunter 3 | . . . 1 . . . 2 Programmer 3 | . . . . . . 1 2 Scientist 1 | . . . . . . 1 . Scrapper 3 | . . . . . . 3 . Best Kill Streak 10 | . 3 1 10 . 1 4 6 Combat Bots Only 7 | . 3 1 7 . 1 3 5 Max Kills in Single Turn 2 | . 1 1 1 . 1 1 2 Gunslinging . | . . . . . . . . Exploded 1 | . . . . . . . 1 Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Hostile Shots Fired 504 | . 43 7 91 . 3 160 200 Missed 136 | . 11 2 21 . . 61 41 Hits 368 | . 32 5 70 . 3 99 159 Melee 2 | . . . . . . . 2 Projectile 366 | . 32 5 70 . 3 99 157 Critical Strikes 18 | . . . 1 . . 4 13 Part Disruptions 1 | . . . . . . . 1 Damage Taken 6477 | . 340 87 970 . 51 1072 3957 Core 1490 | . 75 39 72 . . 196 1108 Absorbed by Shields . | . . . . . . . . Regen/Repaired (Parts) 44 | . . . . . . . 44 Core Remaining (%) 83 | 100 70 90 86 . . 72 . Volleys Fired 205 | . 21 5 64 . 8 33 74 Largest 4 | . 2 3 3 . 3 3 4 Hottest 214 | . 80 73 73 . 71 71 214 Shots Fired 585 | . 42 12 191 . 24 99 217 Gun 528 | . 42 10 149 . 24 99 204 Cannon 56 | . . 2 42 . . . 12 Launcher 1 | . . . . . . . 1 Special . | . . . . . . . . Kinetic 487 | . 6 12 191 . 24 99 155 Thermal 79 | . 18 . . . . . 61 Explosive 1 | . . . . . . . 1 Electromagnetic 18 | . 18 . . . . . . Robot Hit Streak 22 | . 9 9 15 . 5 22 10 Robot Miss Streak 7 | . 2 1 4 . 4 6 7 Penetration Max 1 | . . . . . . 1 1 Secondary Targets 3 | . . . . . . 1 2 Max Gunslinging Chain 1 | . . . . . . 1 1 Shots Hit Robots 379 | . 28 7 115 . 10 76 143 Core Hits 188 | . 12 4 57 . 5 31 79 Critical Kills 2 | . . . 1 . . 1 . Critical Parts Destroyed 1 | . . . 1 . . . . Critical Strikes 6 | . . . 2 . . 1 3 Burn 2 | . . . . . . . 2 Destroy 3 | . . . 2 . . 1 . Blast 1 | . . . . . . . 1 Melee Attacks 2 | . . . . . . . 2 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 6227 | . 321 84 1592 . 106 1164 2960 Guns 5493 | . 321 65 1090 . 106 1164 2747 Cannons 644 | . . 19 502 . . . 123 Explosions 90 | . . . . . . . 90 Melee . | . . . . . . . . Ramming . | . . . . . . . . Kinetic 4964 | . 50 84 1592 . 106 1164 1968 Thermal 1010 | . 108 . . . . . 902 Explosive 58 | . . . . . . . 58 Electromagnetic 195 | . 163 . . . . . 32 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 14 | . 2 . . . . . 14 Average Corruption 10 | . 2 . . . . . 11 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 22 | . 2 . . . . . 20 Message Errors 8 | . 2 . . . . . 6 Matter Fused 7 | . . . . . . . 7 Heat Flow Errors 1 | . . . . . . . 1 Energy Discharges 2 | . . . . . . . 2 Data Loss (minor) 1 | . . . . . . . 1 Misfires 1 | . . . . . . . 1 Weapon Failures 2 | . . . . . . . 2 Overload Shots . | . . . . . . . . Overflow Damage 3 | . . . 3 . . . . Projectiles 3 | . . . 3 . . . . Explosions . | . . . . . . . . Melee . | . . . . . . . . Knockbacks 7 | . . . 3 . . . 4 Impact . | . . . . . . . . Kinetic 7 | . . . 3 . . . 4 Secondary . | . . . . . . . . Self-Inflicted Damage 139 | . . . . . . . 139 Shots 5 | . . . . . . . 5 Rammed . | . . . . . . . . Targets Rammed . | . . . . . . . . Kicked . | . . . . . . . . Crushed . | . . . . . . . . Highest Temperature 1191 | . 153 . . . . 20 1191 Average Temperature 292 | . 58 . . . . 11 381 Received Heat Transfer 1998 | . 138 30 423 . 27 441 939 Effects 54 | . . . . . . . 54 Shutdowns 16 | . . . . . . . 16 Energy Bleed 5 | . . . . . . . 5 Interference 5 | . . . . . . . 5 Matter Decay 7 | . . . . . . . 7 Short Circuit 3 | . . . . . . . 3 Damage (minor) 5 | . . . . . . . 5 Damage (major) 8 | . . . . . . . 8 Damage (core) 5 | . . . . . . . 5 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 7 | . . . . . . . 7 Heat Transferred 2359 | . 250 . . . . . 2109 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 1 | . . . . . . . 1 Alert | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Maximum Alert Level 1 | . . . 1 . . . . Low Security (%) 93 | 100 100 100 61 100 100 100 100 Level 1 6 | . . . 38 . . . . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 343 | . 135 35 343 144 142 40 142 Initial 144 | . . 35 8 144 60 36 . Average 59 | . 58 15 137 141 75 5 79 Influence Increases 1934 | . 245 50 592 . 284 138 625 Destroy 0b10 Robot/C 1180 | . 140 40 440 . 140 120 300 Destroy 0b10 Robot/NC 70 | . . . 20 . 5 10 35 Destroy Leader 244 | . 30 10 112 . 32 . 60 Allied During Kill 83 | . . . . . 83 . . Successful Hack 12 | . . . . . 7 5 . Disable Machine 135 | . . . 15 . 15 . 105 Destroy Structure 90 | . . . 5 . 2 3 80 Lose Combat Pursuer 120 | . 75 . . . . . 45 Influence Decreases 1839 | . 160 115 293 185 324 232 530 Entered New Map 369 | . . 50 12 175 74 58 . Time Decay 1011 | . 160 40 241 10 120 158 282 Lost Part 249 | . . . 40 . 10 10 189 Lost Ally 120 | . . . . . 120 . . Purge Threat 90 | . . 25 . . . 6 59 Squads Dispatched 15 | . 2 2 3 . 4 . 4 Investigation 1 | . . 1 . . . . . Extermination 2 | . . . . . 1 . 1 Reinforcement 10 | . 2 1 2 . 2 . 3 Assault . | . . . . . . . . Garrison 2 | . . . 1 . 1 . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded 1 | . . . . . . . 1 Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Distress Signals 6 | . . 1 3 . 2 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 88 | . 17 7 30 . 6 9 19 Peak Tracking Total 6 | . 3 5 6 . 3 3 5 Tactical Retreats 5 | . 3 . . . . . 2 Traps | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Traps Triggered 6 | . 1 2 . . 3 . . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -5 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Machines Disabled 9 | . . . 1 . 1 . 7 Max in Single Turn 3 | . . . 1 . 1 . 3 Garrison Access 1 | . . . 1 . . . . Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Machines Accessed 14 | . . 3 1 . 3 6 1 Terminals 11 | . . 3 . . 3 4 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Total Hacks 50 | . . 8 1 . 5 34 2 Successful 35 | . . 1 1 . 2 30 1 Failed 15 | . . 7 . . 3 4 1 Catastrophic 4 | . . 3 . . . 1 . Database Lockouts . | . . . . . . . . Manual 21 | . . 8 . . 3 8 2 Terminals 23 | . . 8 . . 5 8 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access 1 | . . . 1 . . . . Terminal Hacks 32 | . . 1 . . 2 28 1 Record 25 | . . . . . 1 24 . Open Door 1 | . . . . . 1 . . Unreport Threat 4 | . . 1 . . . 2 1 Release Object 2 | . . . . . . 2 . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks 1 | . . . 1 . . . . Seal Access 1 | . . . 1 . . . . Unauthorized Hacks 2 | . . . . . . 2 . Terminals 2 | . . . . . . 2 . Botnet 2 | . . . . . . 2 . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered 1 | . . . 1 . . . . Used . | . . . . . . . . Hacking Detections 9 | . . 3 . . 2 4 . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Used RIF Installer . | . . . . . . . . Robots Hacked 1 | . . . . . . . 1 Non-combat . | . . . . . . . . Combat 1 | . . . . . . . 1 Robot Hacks Applied 1 | . . . . . . . 1 parse_system 1 | . . . . . . . 1 Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked 1 | . . . . . 1 . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Total Allies 10 | . . . . . 10 . . Largest Group 10 | . . . . . 10 1 . Highest-Rated Group 173 | . . . . . 173 16 . Highest-Rated Ally 29 | . . . . . 29 16 . Total Orders . | . . . . . . . . Ally Attacks 46 | . . . . . 44 2 . Total Damage 553 | . . . . . 535 18 . Kills 6 | . . . . . 6 . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Active Infowar (turns) . | . . . . . . . . Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered . | . . . . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Turns Passed 3047 | 6 390 134 529 26 240 1033 689 Spaces Moved 1723 | 6 227 123 286 23 171 662 225 Core 1 | . . . . . . 1 . Treads . | . . . . . . . . Legs 660 | 6 158 . . . . 272 224 Wheels 1061 | . 69 123 286 23 171 389 . Hover 1 | . . . . . . . 1 Flight . | . . . . . . . . Fastest Speed 86 | 120 90 90 86 100 100 102 116 Average Speed 124 | 120 110 90 99 100 101 132 183 Slowest Speed 1100 | 120 120 90 115 100 113 1100 193 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 3 46 18 31 1 32 90 3 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 64 | . . . 2 . . . 62 Melee . | . . . . . . . . Projectile 13 | . . . 2 . . . 11 AOE 51 | . . . . . . . 51 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Total 2227 | 5 324 136 399 25 227 750 361 Wait 140 | . 59 2 14 . 17 23 25 Move 1716 | 5 226 122 285 22 170 661 225 Hop . | . . . . . . . . Pick Up 31 | . 3 2 14 1 6 5 . Fast Attach 33 | . 4 2 4 1 11 6 5 Attach 19 | . . . 2 1 1 4 11 Detach 1 | . . . . . . . 1 Swap 24 | . 3 1 9 . 2 2 7 Drop 49 | . 8 2 7 . 10 11 11 Fire 205 | . 21 5 64 . 8 33 74 Melee 2 | . . . . . . . 2 Ram . | . . . . . . . . Kick . | . . . . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire 7 | . . . . . 2 5 . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -8/Materials -7/Factory -7/Storage -7/Recycling -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 7 | -11/Scrapyard | Entered Materials 305 | -10/Materials | Discovered new exit (range 16) 342 | -10/Materials | Build established: Mutant 393 | -10/Materials | Discovered new exit (range 5) 397 | -10/Materials | Entered another Materials area 397 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 527 | -9/Materials | Discovered new exit (range 5) 531 | -9/Materials | Entered another Materials area 531 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 560 | -8/Materials | Garrison activated, responded to threat 877 | -8/Materials | Destroyed 7 combat bots 919 | -8/Materials | Lost 3 parts (1n1u1w) 1028 | -8/Materials | Discovered new exit (range 15) 1060 | -8/Materials | Entered Factory 1060 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1082 | -7/Factory | Discovered new exit (range 3) 1086 | -7/Factory | Entered Storage 1180 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 1281 | -7/Storage | P-60 Hacker assimilated allied Trooper 4a 1290 | -7/Storage | P-60 Hacker assimilated allied Trooper 4f 1294 | -7/Storage | Garrison activated, responded to threat 1301 | -7/Storage | Used back door to open Recycling access 1301 | -7/Storage | Discovered new exit (range 5) 1312 | -7/Storage | Lost 5 allies 1326 | -7/Storage | Entered Recycling 1326 | -7/Recycling | Accompanied by 1 ally 1602 | -7/Recycling | Build established: Scavenger-Tank 1814 | -7/Recycling | Scanned before Scraplab entrance 1831 | -7/Recycling | Entered Scraplab 1844 | -7/Recycling | Angered Scraplab inhabitants 1849 | -7/Recycling | Found Prototype Device 1849 | -7/Recycling | Identified Scrap Engine 2337 | -7/Recycling | Discovered new exit (range 7) 2359 | -7/Recycling | Entered Factory 2359 | -5/Factory | Evolved 4 slots: Power x1, Utility x2, Weapon x1 2565 | -5/Factory | Lost 3 parts (1p2w) 2593 | -5/Factory | System corruption reached 10% 2951 | -5/Factory | Build established: Scavenger-Gunner 2954 | -5/Factory | Lost 3 parts (2u1w) 3026 | -5/Factory | Core integrity fell below 50% 3043 | -5/Factory | Core integrity fell below 20% 3049 | -5/Factory | Core melted Last Messages --------------- 03042_ Acquired 79 matter. 03043_ Overheating: Core damaged (-190). 03043_ K-01 Serf collects debris. 03043_ R-10 Processor collects Adv. Heat Sink. 03044_ Jacked G-50 Soldier... >>parse_system Reading system data... 03045_ Jacked G-50 Soldier... 03046_ K-01 Serf collects debris. 03046_ G-50 Soldier destroyed. 03046_ R-10 Processor collects Structural Scanner. 03047_ Overheating: Imp. Datajack damaged (-13). 03048_ Overheating: Broken Hvy. Assault Rifle damaged (-1). 03048_ Overheating: Mni. Grenade Launcher damaged (-35). 03048_ Overheating: Arm. Scrap Engine damaged (-132). 03048_ Dropped Sml. Storage Unit. 03048_ K-01 Serf collects debris. 03048_ Dropped Heat Sink. 03049_ Power failure, Enh. Nuclear Core shutdown. 03049_ Overheating: Core damaged (-170). Map ----- +----------------------------------------------------+ | ??????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ????????????????##?????????????????????????????? | | ????????????????# ?????????????????????????? | | #????????????????# """ ?????????????????????????? | | ###### ###?????# "Y" ?????????????????????????? | | " ??????# """ ???????????????????? | | #?????????????# """ ???????????????????? | | #?????????????# ???????????????????? | | #?????????????# """ """ #?????????????????? | | ###+####??????????# """ """ #?????????????????? | | # #??????????# """ """ #?????????????????? | | # #???#??????# #?????????????????? | | + #??? ??????# #?????????????????? | | # #??? ??????# #?????????????????? | | # #??? ??????##+##########??????????????????? | | # ! #??? ???????# #?# #???????????????????????? | | ########??? ???????# #?# #???????????????????????? | | #????# #??????# #?# #??##???????????????????? | | ! +???? #??????# ### ### ###?????##??????????? | | !! #????# #??????# ### #?? #??????????? | | ! !! #????# #??????# # # ## # #??????????? | | #????# #????### #%k= ! #??????????? | | """ #????# #????# # %= " " ???????????? | | """ ###### ###### T" #R@ %* " " ???????????? | | """ " | %+%!=! # " " ???????????? | | % ######+######! # k ##?????????????????? | | ###+##??# ^ #?# ! # % ##?????????????????? | | ??# #???# #?## ## ## ###?????????????????? | | ??# #???#| """ #??# # #??????????????????? | | ??# #???# """ #??# ## ######??????????????????? | | ??# #???# """ #??# ## ###?????????????????????? | | ??# #???# #??# ###????????????????????????? | | ??# #???########?? ??????????????????????????? | | ??# #???????????? ?????????????????????????? | | ?? ???????????? ?????????????????????????? | | ?? ??????????? ????????????????????????? | | ?? ?????????? ???????????????????????? | | ?? ???????????#? ???????????????????????? | | ?? ??????????????? ???????????????????????? | | ?? ?????????????????#??????????????????????????? | | ?? ????????????????????????????????????????????? | | ?? ????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 32 Energy Capacity 515 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 55 Targeting Accuracy 5 Salvage Targeting 4 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- A Problem For Future Me Not So Scrappy Scrappetite Well Done You May Approach The Wall Challenges ------------ None Game ------ Seed UtilityCoolingGenerator Manual? 0 Play Time 01:03:07 Cumulative 128.3 hours Start 2026.06.25 @ 23:31:10 End 2026.06.26 @ 10:07:54 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 190 Rogue 173 Adventurer 15 Explorer 2 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 23 Gallery% 49 Achievement% 28 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3194ee1f-6088-465e-8c5c-0f2014d6a74e