Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.09.10 @ 19:45:23 Player: Carcosa Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (42) 210 Value Destroyed (1504) 1504 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 5134 Bonus ------- None Cogmind --------- Core Integrity 0/850 Matter 264/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Improved Heat Sink Improved Integration Mediator Force Rifle Missile Launcher Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Small Storage Unit Large Storage Unit Advanced Weight Redist. System Target Analyzer Improved Medium Armor Plating > --- WEAPON ----------- Gatling Laser Gatling Laser Gauss Rifle Flak Gun > --- INVENTORY -------- Aluminum Leg Aluminum Leg Improved Heat Sink Shock Rifle Force Rifle Minigun Missile Launcher Spear [Rating: 45] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Advanced Weight Redist. System Storage Small Storage Unit Processor Target Analyzer Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun Gatling Laser Ballistic Gun Light Assault Rifle Launcher Missile Launcher Build | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Slots Evolved 8 | . . . 2 . 2 2 2 Power 1 | . . . . . . 1 . Propulsion 2 | . . . . . 1 . 1 Utility 3 | . . . 1 . 1 1 . Weapon 2 | . . . 1 . . . 1 Parts Attached 45 | 6 . . 9 . 12 13 5 Power 5 | 1 . . 1 . 1 2 . Engine 4 | 1 . . 1 . . 2 . Core 1 | . . . . . 1 . . Reactor . | . . . . . . . . Propulsion 14 | 2 . . 3 . 4 3 2 Treads . | . . . . . . . . Leg 14 | 2 . . 3 . 4 3 2 Wheel . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Utility 10 | 1 . . 2 . 3 4 . Device 3 | . . . 1 . 1 1 . Storage 2 | 1 . . . . . 1 . Processor 1 | . . . . . . 1 . Hackware . | . . . . . . . . Protection 4 | . . . 1 . 2 1 . Artifact . | . . . . . . . . Weapon 16 | 2 . . 3 . 4 4 3 Energy Gun 5 | . . . . . 1 3 1 Energy Cannon . | . . . . . . . . Ballistic Gun 10 | 2 . . 2 . 3 1 2 Ballistic Cannon . | . . . . . . . . Launcher 1 | . . . 1 . . . . Special Weapon . | . . . . . . . . Impact Weapon . | . . . . . . . . Slashing Weapon . | . . . . . . . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . . Parts Lost 37 | . . . 5 1 4 10 17 Power 4 | . . . 1 . . 2 1 Propulsion 10 | . . . 3 . . 2 5 Utility 10 | . . . . . 3 2 5 Weapon 13 | . . . 1 1 1 4 6 Highest Loss Streak 17 | . . . 2 1 3 6 17 Average Slot Usage (%) 86 | . 85 85 87 100 92 88 74 Engine 7 | . 14 14 10 11 4 6 4 Core 1 | . . . . . 4 3 . Leg 23 | . 28 28 21 22 26 22 19 Device 6 | . . . 8 11 7 6 5 Storage 11 | . 14 14 11 11 9 13 12 Processor 1 | . . . . . . 2 6 Protection 7 | . . . 5 11 13 7 5 Energy Gun 6 | . . . . . 7 11 10 Ballistic Gun 17 | . 28 28 25 22 17 10 7 Launcher 1 | . . . 4 11 1 . . Naked Turns . | . . . . . . . . Heaviest Build 52 | 13 13 13 22 22 25 49 52 Greatest Support 65 | 20 20 20 20 20 43 55 65 Greatest Overweight (x) 6 | . . . 2 1 1 1 6 Average Overweight (x) . | . . . . 1 . . . Largest Inventory Capacity 12 | 6 6 6 6 6 6 12 12 Average Capacity 8 | 5 6 6 6 6 6 10 11 Most Carried 10 | 4 6 6 6 3 6 8 10 Average Carried 5 | 3 5 5 4 3 4 5 8 Final Capacity 12 | 6 6 6 6 6 6 12 4 Final Carried 8 | 4 6 6 3 3 6 8 4 Class Distribution -------------------- 36% | Scavenger-Tank 31% | Scavenger-Gunner 23% | Mutant 5% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Tank | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 ----------- Run | Scr Mat Min Mat Min Mat Fac Fac Matter Collected 1096 | 195 44 105 199 . 334 219 . Remotely . | . . . . . . . . Salvage Created 1450 | . 44 105 239 . 403 659 . Parts 95 | . 6 3 28 . 22 36 . Haulers Intercepted . | . . . . . . . . Recyclers Shooed 2 | . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Combat Hostiles Destroyed 33 | . 3 2 9 . 7 12 . Guns 28 | . 3 2 5 . 7 11 . AOE 5 | . . . 4 . . 1 . Classes Destroyed 10 | . 1 1 5 . 1 2 . Worker 3 | . . . 2 . . 1 . Builder 1 | . . . 1 . . . . Recycler 1 | . . . . . . 1 . Mechanic 1 | . . . 1 . . . . Watcher 3 | . . . 2 . 1 . . Swarmer 5 | . 3 . 2 . . . . Grunt 18 | . . 2 5 . 4 7 . Sentry 4 | . . . 2 . 1 1 . Hunter 2 | . . . . . 2 . . Programmer 4 | . . . . . . 4 . Best Kill Streak 5 | . 3 2 5 . 2 5 . Combat Bots Only 4 | . 3 2 2 . 2 4 . Max Kills in Single Turn 2 | . 1 1 2 . 1 1 . Gunslinging . | . . . . . . . . Exploded 1 | . . . 1 . . 1 . Melee . | . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Damage Taken 4986 | . 84 257 564 21 500 1144 2416 Core 1091 | . 8 11 98 10 41 71 852 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 89 | 100 . 92 . 73 92 89 . Volleys Fired 94 | . 6 8 26 . 18 31 5 Largest 3 | . 2 2 3 . 3 3 3 Hottest 188 | . 40 40 76 . 98 188 103 Shots Fired 253 | . 12 16 75 . 52 83 15 Gun 236 | . 12 16 58 . 52 83 15 Cannon . | . . . . . . . . Launcher 17 | . . . 17 . . . . Special . | . . . . . . . . Kinetic 173 | . 12 16 58 . 36 41 10 Thermal 20 | . . . . . . 20 . Explosive 17 | . . . 17 . . . . Electromagnetic 43 | . . . . . 16 22 5 Robot Hit Streak 19 | . 2 8 16 . 15 19 2 Robot Miss Streak 7 | . 2 2 4 . 2 7 2 Penetration Max . | . . . . . . . . Secondary Targets 4 | . . 1 . . 2 1 . Max Gunslinging Chain 1 | . . 1 . . 1 1 . Shots Hit Robots 169 | . 5 13 41 . 41 61 8 Core Hits 99 | . 3 5 30 . 22 37 2 Critical Hits . | . . . . . . . . Critical Kills . | . . . . . . . . Critical Parts Destroyed . | . . . . . . . . Melee Attacks . | . . . . . . . . Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Sneak Attacks . | . . . . . . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 3810 | . 68 196 1619 . 671 1112 144 Guns 2089 | . 68 196 276 . 463 942 144 Cannons . | . . . . . . . . Explosions 1692 | . . . 1343 . 205 144 . Melee . | . . . . . . . . Ramming 29 | . . . . . 3 26 . Kinetic 1225 | . 68 196 276 . 204 397 84 Thermal 949 | . . . 246 . 205 498 . Explosive 1097 | . . . 1097 . . . . Electromagnetic 510 | . . . . . 259 191 60 Impact . | . . . . . . . . Slashing . | . . . . . . . . Piercing . | . . . . . . . . Highest Corruption 5 | . 1 1 . . . 5 . Average Corruption 2 | . 1 1 . . . 3 . Corruption Purged . | . . . . . . . . Effects 12 | . . 1 . . . 11 . Message Errors 6 | . . . . . . 6 . Matter Fused 1 | . . . . . . 1 . Heat Flow Errors 1 | . . . . . . 1 . Energy Discharges 2 | . . 1 . . . 1 . Misfires 1 | . . . . . . 1 . Targeting Errors 1 | . . . . . . 1 . Overload Shots . | . . . . . . . . Overflow Damage 188 | . . . 188 . . . . Projectiles . | . . . . . . . . Explosions 188 | . . . 188 . . . . Melee . | . . . . . . . . Knockbacks 1 | . . . . . . 1 . Impact 1 | . . . . . . 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 262 | . . . 149 . 58 55 . Shots 5 | . . . 3 . 1 1 . Rammed 1 | . . . . . . 1 . Targets Rammed 5 | . . . . . 1 4 . Kicked 4 | . . . . . 1 3 . Crushed . | . . . . . . . . Highest Temperature 491 | . . 17 40 . 156 491 18 Average Temperature 125 | . . 8 14 . 64 163 12 Received Heat Transfer 813 | . . 141 162 15 162 333 . Effects 8 | . . . . . . 8 . Shutdowns 1 | . . . . . . 1 . Energy Bleed 3 | . . . . . . 3 . Interference 3 | . . . . . . 3 . Damage (minor) 1 | . . . . . . 1 . Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried . | . . . . . . . . Impact Corruptions . | . . . . . . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 2 | . . . . . 1 1 . Heat Transferred 1275 | . . . 200 . 200 875 . Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . . . . . 2 1 . Missiles Intercepted . | . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Peak Influence 348 | . 100 89 348 57 264 235 53 Average Influence 95 | . 58 82 127 56 122 99 39 Maximum Alert Level 1 | . . . 1 . 1 1 . Low Security (%) 86 | 100 100 100 79 100 74 86 100 Level 1 13 | . . . 20 . 25 14 . Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 10 | . . . 2 . 2 5 1 Investigation 1 | . . . . . . 1 . Extermination 3 | . . . . . . 2 1 Reinforcement 5 | . . . 2 . 1 2 . Assault . | . . . . . . . . Garrison 1 | . . . . . 1 . . Intercept . | . . . . . . . . Construction Impeded 2 | . . . 1 . . 1 . Haulers Reinforced . | . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Distress Signals 3 | . . . . . 3 . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 67 | . 6 2 17 2 18 19 3 Peak Tracking Total 6 | . 3 2 4 2 5 6 4 Tactical Retreats 7 | . . . 1 . 3 3 . Traps | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Traps Triggered 3 | . 1 . . . 1 1 . Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 ---------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Disabled 5 | . . . 4 . . 1 . Max in Single Turn 3 | . . . 3 . . 1 . Machines Sabotaged . | . . . . . . . . Garrisons Compromised . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Fab Network Shutdowns . | . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Machines Accessed 1 | . . . . . . . 1 Terminals 1 | . . . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Total Hacks 1 | . . . . . . . 1 Successful 1 | . . . . . . . 1 Failed . | . . . . . . . . Catastrophic . | . . . . . . . . Database Lockouts . | . . . . . . . . Manual . | . . . . . . . . Terminals 1 | . . . . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Terminal Hacks 1 | . . . . . . . 1 Alert Level 1 | . . . . . . . 1 Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer . | . . . . . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections . | . . . . . . . . Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Built . | . . . . . . . . Matter . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed . | . . . . . . . . Part Schematics Acquired . | . . . . . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 ------------ Run | Scr Mat Min Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . 3 . Programmers 3 | . . . . . . 3 . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -------- Run | Scr Mat Min Mat Min Mat Fac Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 ------- Run | Scr Mat Min Mat Min Mat Fac Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 ------------- Run | Scr Mat Min Mat Min Mat Fac Fac Turns Passed 2129 | 58 120 153 446 21 409 650 272 Spaces Moved 1312 | 42 82 105 249 15 229 404 186 Core 16 | 8 . . . . . . 8 Treads . | . . . . . . . . Legs 1296 | 34 82 105 249 15 229 404 178 Wheels . | . . . . . . . . Hover . | . . . . . . . . Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 120 150 120 120 120 Average Speed 123 | 106 120 120 132 150 120 120 130 Slowest Speed 350 | 120 120 120 180 150 150 150 350 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 17 | 3 23 37 30 8 18 13 7 Regions Visited 7 Branch Regions 2 Pre-discovered Areas 1 | . . 1 . . . . . Known Exits Taken . | . . . . . . . . Unknown Exits Taken 7 | 1 1 1 1 1 1 1 . Scrap Searched 1 | . . 1 . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 135 | . . . 114 . 16 5 . Melee . | . . . . . . . . Projectile 1 | . . . . . . 1 . AOE 134 | . . . 114 . 16 4 . Actions | -11 -10 -10 -9 -9 -8 -7 -6 --------- Run | Scr Mat Min Mat Min Mat Fac Fac Total 1617 | 52 91 117 313 14 325 500 205 Wait 123 | . 2 1 27 . 52 35 6 Move 1305 | 41 81 104 248 14 228 403 186 Hop . | . . . . . . . . Pick Up 31 | 5 2 2 2 . 6 11 3 Fast Attach 23 | 5 . . 3 . 10 5 . Attach 23 | 1 . . 6 . 2 9 5 Detach 3 | . . . 1 . 1 1 . Swap . | . . . . . . . . Drop 10 | . . 2 . . 7 1 . Fire 94 | . 6 8 26 . 18 31 5 Melee . | . . . . . . . . Ram . | . . . . . . . . Kick 5 | . . . . . 1 4 . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / [*Low]) -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 59 | -11/Scrapyard | Entered Materials 168 | -10/Materials | Discovered new exit (range 9) 179 | -10/Materials | Entered Mines 259 | -10/Mines | Learned location of Zion (-7) 302 | -10/Mines | Discovered new exit (range 13) 305 | -10/Mines | Build established: Mutant 332 | -10/Mines | Entered Materials 332 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 756 | -9/Materials | Discovered new exit (range 16) 778 | -9/Materials | Entered Mines 780 | -9/Mines | Discovered new exit (range 12) 799 | -9/Mines | Entered Materials 799 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 955 | -8/Materials | Lost 3 parts (2u1w) 1175 | -8/Materials | Garrison activated, responded to threat 1188 | -8/Materials | Discovered new exit (range 13) 1208 | -8/Materials | Entered Factory 1208 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1248 | -7/Factory | Build established: Scavenger-Tank 1450 | -7/Factory | Discovered new exit (range 3) 1510 | -7/Factory | Lost 3 parts (1u2w) 1579 | -7/Factory | Lost 6 parts (1p2n1u2w) 1822 | -7/Factory | Build established: Scavenger-Gunner 1836 | -7/Factory | Discovered new exit (range 16) 1858 | -7/Factory | Entered another Factory area 1858 | -6/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 2107 | -6/Factory | Core integrity fell below 50% 2123 | -6/Factory | Core integrity fell below 20% 2130 | -6/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- K-01 Serf cleans the Terminal. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. K-01 Serf cleans the Terminal. Penetrated by Slug. U-05 Engineer lays Concrete. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. U-05 Engineer builds a Door. Lrg. Storage Unit destroyed. Slug penetrates Power Conduit. Penetrated by Slug. Slug penetrates U-05 Engineer. U-05 Engineer suffers critical hit. Penetrated by Slug. Target Analyzer destroyed. 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"""" # " " " " ?????????? | | ????????????????? # " " " " "????????? | | ###########?????#######?# "????????? | | / #?????????????# "????????? | | ! #?????????????# "????????? | | #?????????????# "????????? | | """""""" #?????????????# ????????? | | #?????????????# ????????? | | """""""" #?????????????# h ##"""T"""#?????????? | | ############### #?#####????????????? | | """""""" # h #??????????????????? | | # h ##########?????????? | | """""""" # # """" #?????????? | | + + """" #?????????? | | # # """" #?????????? | | ########### # """" #?????????? | | ?# # # #?????????? | | ?# # # #?????????? | | ?# |// # # !#?????????? | | ?# | # # #?????????? | | ?# // + =| # #?????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 45 Energy Generation 23 Energy Capacity 335 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Resistance: TH 10 Evasion (%) 50 Target Analysis 5 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed LightpackLongswordDevice Manual? 0 Play Time 00:31:36 Cumulative 50.3 hours Start 2020.09.10 @ 17:54:41 End 2020.09.10 @ 19:45:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 159 Rogue 159 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 29 Achievement% 14 Wizard Run 0 Options --------- ASCII 1 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 644c9885-64bd-4652-81f7-a6e1cf0b09da