Cogmind - Beta 11.2 *** ADVENTURER MODE // 2023.01.07 @ 05:01:26 Player: whatheck Result: Destroyed by H-77 Assassin with Coil Gun Performance ------------- Evolutions (6) 3000 Regions Visited (12) 2400 Robots Destroyed (28) 140 Value Destroyed (973) 973 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (1166) 1166 TOTAL SCORE: 7859 Bonus ------- High Alert Combat Kills 13 Follower Combat Kills 876 Met Data Miner 300 Friendly Fire -23 Cogmind --------- Core Integrity 0/1150 Matter 258/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- (None) > --- UTILITY (7) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Light Deuterium Engine Antimatter Reactor Antimatter Reactor Experimental Heat Sink Cooled Particle Cannon Peak State ------------ > --- POWER ------------ Light Deuterium Engine Improved Deuterium Engine > --- PROPULSION ------- VTOL Module VTOL Module Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Experimental Heat Sink Improved Cooling System Medium Storage Unit Advanced Weight Redist. System Enhanced Optical Array Armor Integrity Analyzer Advanced Hacking Suite > --- WEAPON ----------- Heavy Ion Cannon Hypervelocity Gauss Rifle > --- INVENTORY -------- Light Deuterium Engine Antimatter Reactor Antimatter Reactor VTOL Module Advanced Weight Redist. System Weapon Cycler Drone Bay Cooled Particle Cannon Magnetic Acceleration Cannon [Rating: 71] Favorites ----------- Power Light Deuterium Engine Engine Light Deuterium Engine Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Improved Hover Unit Flight Unit Xenon Bombardment Thruster Utility Medium Storage Unit Device Advanced Weight Redist. System Storage Medium Storage Unit Processor Armor Integrity Analyzer Hackware Advanced Hacking Suite Protection Improved Light Armor Plating Weapon Particle Cannon Energy Gun EM Pulse Gun Energy Cannon Particle Cannon Ballistic Gun Gauss Rifle Ballistic Cannon Magnetic Acceleration Cannon Build | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Slots Evolved 12 | . . 2 2 2 . . 2 . . . 2 2 Power 1 | . . . . . . . 1 . . . . . Propulsion 5 | . . 1 1 1 . . . . . . 1 1 Utility 5 | . . 1 1 1 . . 1 . . . 1 . Weapon 1 | . . . . . . . . . . . . 1 Parts Attached 98 | 8 11 14 24 11 . 4 7 3 . 3 10 3 Power 18 | 1 . 2 5 . . 1 3 3 . 1 2 . Engine 18 | 1 . 2 5 . . 1 3 3 . 1 2 . Core . | . . . . . . . . . . . . . Reactor . | . . . . . . . . . . . . . Propulsion 33 | 4 . 9 8 5 . 1 1 . . 1 3 1 Treads 1 | 1 . . . . . . . . . . . . Leg 10 | 2 . 6 2 . . . . . . . . . Wheel 1 | 1 . . . . . . . . . . . . Hover 5 | . . . 2 2 . . . . . . . 1 Flight 16 | . . 3 4 3 . 1 1 . . 1 3 . Utility 34 | 1 9 3 8 3 . 2 3 . . . 3 2 Device 17 | . 3 1 5 1 . . 2 . . . 3 2 Storage 8 | 1 5 1 . 1 . . . . . . . . Processor 6 | . 1 . 2 1 . 1 1 . . . . . Hackware 1 | . . . . . . 1 . . . . . . Protection 2 | . . 1 1 . . . . . . . . . Artifact . | . . . . . . . . . . . . . Weapon 13 | 2 2 . 3 3 . . . . . 1 2 . Energy Gun 2 | 1 . . 1 . . . . . . . . . Energy Cannon 6 | . 2 . 1 2 . . . . . . 1 . Ballistic Gun 4 | 1 . . 1 1 . . . . . 1 . . Ballistic Cannon 1 | . . . . . . . . . . . 1 . Launcher . | . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . . . . 1 . Parts Lost 26 | . . . . . 2 . . 2 . . 7 15 Power 3 | . . . . . . . . 1 . . . 2 Propulsion 10 | . . . . . 1 . . 1 . . 4 4 Utility 10 | . . . . . 1 . . . . . 2 7 Weapon 3 | . . . . . . . . . . . 1 2 Highest Loss Streak 11 | . . . . . 2 . . 2 . . 7 11 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 90 | . 98 100 99 90 73 78 92 95 86 99 87 21 Engine 9 | . 14 11 9 7 7 7 9 10 6 12 10 2 Leg 15 | . 28 32 28 . . . . . . . . . Flight 13 | . . . 7 30 23 24 29 30 26 32 30 2 Device 10 | . 11 14 9 7 7 7 13 13 13 13 12 6 Storage 8 | . 14 11 9 11 9 7 6 6 6 6 5 4 Processor 6 | . . . 8 6 7 11 13 13 13 13 9 1 Hackware 1 | . . . . . . 2 6 6 6 6 3 . Protection 3 | . . 7 9 7 . . . . . . . . Energy Cannon 12 | . 20 22 16 6 7 7 6 6 6 6 5 . Ballistic Gun 3 | . 3 . . 7 7 7 6 6 6 6 4 . Naked Turns 9 | . . . . . . . . . . . . 9 Heaviest Build 43 | 12 32 29 32 31 31 32 34 39 29 36 43 43 Greatest Support 41 | 20 20 30 40 31 31 33 37 37 33 37 41 25 Greatest Overweight (x) 3 | . 1 . 2 . 1 . . 1 . . 1 3 Average Overweight (x) . | . . . . . . . . . . . . 1 Largest Inventory Capacity 15 | 8 15 10 10 10 10 10 10 10 10 10 10 10 Average Capacity 9 | 7 8 9 10 10 10 10 10 10 10 10 10 9 Most Carried 10 | 8 9 10 10 10 10 10 10 10 9 10 10 7 Average Carried 8 | 4 7 8 9 9 9 9 9 9 9 9 9 6 Final Capacity 10 | 8 8 10 10 10 10 10 10 10 10 10 10 5 Final Carried 10 | 6 8 10 9 10 10 10 10 9 9 10 7 5 Class Distribution -------------------- 59% | Mutant 22% | Hacker-Sprinter 6% | Scavenger-Mutant 6% | Scavenger-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Mutant | -7/Waste Mutant | -7/Factory Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Mutant | -5/Factory Mutant | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ----------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Matter Collected 1275 | 248 157 140 256 . 195 76 53 75 . 60 . 15 Remotely . | . . . . . . . . . . . . . Salvage Created 1099 | . 80 338 384 . . 68 54 100 . 55 . 20 Parts 61 | . 3 22 22 . . 6 3 3 . 2 . . Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | 1 . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 15 | . . . . . . . . 13 . 2 . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Combat Hostiles Destroyed 25 | . 2 10 6 . . 1 2 2 . 2 . . Guns 3 | . 1 . 2 . . . . . . . . . Cannons 19 | . . 9 4 . . 1 2 1 . 2 . . AOE 1 | . 1 . . . . . . . . . . . Classes Destroyed 6 | . 1 3 2 . . . . . . . . . Worker 1 | . . . 1 . . . . . . . . . Watcher 2 | . . . 2 . . . . . . . . . Swarmer 8 | . . 4 . . . . 2 . . 2 . . Grunt 12 | . 2 4 4 . . . . 2 . . . . Brawler 1 | . . 1 . . . . . . . . . . Sentry 4 | . . 1 2 . . 1 . . . . . . Best Kill Streak 3 | . 1 3 3 . . 1 2 2 . 2 . . Combat Bots Only 3 | . 1 3 2 . . 1 2 2 . 2 . . Max Kills in Single Turn 2 | . 1 1 2 . . 1 1 1 . 1 . . Gunslinging . | . . . . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Damage Taken 3866 | . 57 218 487 . 44 . . 125 . 98 662 2175 Core 1539 | . 24 19 24 . . . . 23 . 23 257 1169 Absorbed by Shields . | . . . . . . . . . . . . . Regen/Repaired (Parts) 73 | . . . . . 1 . . 8 . . 64 . Core Remaining (%) 92 | 100 90 95 95 . . 100 . . . 94 74 . Volleys Fired 89 | 1 5 17 21 . 5 9 3 9 1 4 6 8 Largest 2 | 1 2 2 2 . 2 2 2 2 2 2 2 2 Hottest 136 | 40 60 136 136 . 93 93 93 93 93 93 114 134 Shots Fired 167 | 1 10 31 42 . 10 18 6 18 2 8 11 10 Gun 55 | 1 10 . 8 . 5 9 3 9 1 4 5 . Cannon 112 | . . 31 34 . 5 9 3 9 1 4 6 10 Launcher . | . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . Kinetic 55 | . 5 . 6 . 5 9 3 9 1 4 5 8 Thermal 98 | . . 31 36 . 5 9 3 9 1 4 . . Explosive . | . . . . . . . . . . . . . Electromagnetic 14 | 1 5 . . . . . . . . . 6 2 Robot Hit Streak 41 | 1 10 13 31 . 41 4 5 19 1 4 13 5 Robot Miss Streak 3 | . . 1 1 . . 3 1 . 1 1 1 . Penetration Max 1 | . . . . . . . . 1 . . . . Secondary Targets . | . . . . . . . . . . . . . Shots Hit Robots 125 | 1 9 23 32 . 10 9 4 18 1 4 10 4 Core Hits 54 | . 3 9 19 . 3 4 3 7 . 2 4 . Critical Kills 2 | . . 1 . . . . . 1 . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . Critical Strikes 2 | . . 1 . . . . . 1 . . . . Meltdown 2 | . . 1 . . . . . 1 . . . . Melee Attacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 2580 | 13 132 473 666 . 205 159 88 390 . 124 206 124 Guns 738 | 13 94 . 153 . 97 103 33 172 . 41 32 . Cannons 1755 | . . 473 513 . 108 56 55 218 . 83 127 122 Explosions 38 | . 38 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 49 | . . . . . . . . . . . 47 2 Kinetic 757 | . 31 . 126 . 97 103 33 172 . 41 32 122 Thermal 1571 | . 38 473 540 . 108 56 55 218 . 83 . . Explosive . | . . . . . . . . . . . . . Electromagnetic 203 | 13 63 . . . . . . . . . 127 . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 1 | . 1 . . . . 1 . . . . . . Average Corruption 1 | . 1 . . . . 1 . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 2 | . 2 . . . . . . . . . . . Message Errors 1 | . 1 . . . . . . . . . . . Heat Flow Errors 1 | . 1 . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 6 | . . . 6 . . . . . . . . . Projectiles 6 | . . . 6 . . . . . . . . . Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 55 | . 32 . . . . . . . . . 23 . Shots 1 | . 1 . . . . . . . . . . . Rammed 9 | . . . . . . . . . . . 4 5 Targets Rammed 9 | . . . . . . . . . . . 4 5 Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 322 | . 237 210 322 . 84 66 90 8 . 3 256 124 Average Temperature 72 | . 65 73 110 . 39 28 36 5 . 3 76 48 Received Heat Transfer 669 | . 18 48 333 . . . . 72 . . 45 153 Effects 4 | . . . 4 . . . . . . . . . Interference 2 | . . . 2 . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted 2 | . . 1 . . . . . 1 . . . . Combat Hostiles 2 | . . 1 . . . . . 1 . . . . Parts Melted 8 | . . 4 3 . . . . 1 . . . . Heat Transferred 2564 | . 50 851 960 . 148 74 74 296 . 111 . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Peak Influence 459 | . 71 265 264 61 62 459 309 . . . 61 23 Initial 193 | . . . 23 57 17 37 193 . . . 47 5 Average 99 | . 49 121 91 59 42 316 257 . . . 41 2 Maximum Alert Level 2 | . . 1 1 . . 2 1 . . . . . Low Security (%) 84 | 100 100 75 96 100 100 14 31 . . . 100 100 Level 1 14 | . . 24 3 . . 69 68 . . . . . Level 2 1 | . . . . . . 16 . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 8 | . . . 3 . . 2 . . . . 2 1 Investigation 2 | . . . 1 . . 1 . . . . . . Extermination . | . . . . . . . . . . . . . Reinforcement 6 | . . . 2 . . 1 . . . . 2 1 Assault . | . . . . . . . . . . . . . Garrison . | . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . . 1 1 Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Distress Signals 3 | . . . 3 . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 90 | . 3 13 22 . 6 7 3 13 4 4 7 8 Peak Tracking Total 9 | . 2 4 9 . 4 3 1 9 4 3 4 6 Tactical Retreats 7 | . 1 1 2 . . . . . . 1 1 1 Traps | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Traps Triggered 2 | . 1 . . 1 . . . . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 2 | . . . 2 . . . . . . . . . Reused 2 | . . . 2 . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 2 | . . . 2 . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ---------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Machines Disabled 6 | . . . . . . 1 . 1 1 . . 3 Max in Single Turn 1 | . . . . . . 1 . . 1 . . 1 Garrison Access 1 | . . . . . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Machines Accessed 28 | . 4 1 4 4 . 5 4 1 . . 5 . Terminals 13 | . 3 1 2 3 . 2 1 . . . 1 . Fabricators 3 | . . . . 1 . 1 . . . . 1 . Repair Stations 4 | . . . 1 . . 2 . . . . 1 . Recycling Units 2 | . 1 . . . . . 1 . . . . . Scanalyzers 4 | . . . 1 . . . 2 . . . 1 . Garrison Access 1 | . . . . . . . . . . . 1 . Total Hacks 93 | . 14 8 24 9 . 12 8 1 . . 17 . Successful 70 | . 13 6 19 3 . 5 8 1 . . 15 . Failed 22 | . 1 2 4 6 . 7 . . . . 2 . Catastrophic 2 | . . . 1 . . 1 . . . . . . Database Lockouts 1 | . . . 1 . . . . . . . . . Manual 8 | . 1 1 6 . . . . . . . . . Terminals 50 | . 12 8 14 7 . 5 2 . . . 2 . Fabricators 6 | . . . . 2 . 2 . . . . 2 . Repair Stations 12 | . . . 2 . . 5 . . . . 5 . Recycling Units 4 | . 2 . . . . . 2 . . . . . Scanalyzers 18 | . . . 8 . . . 4 . . . 6 . Garrison Access 2 | . . . . . . . . . . . 2 . Terminal Hacks 39 | . 11 6 10 3 . 4 2 1 . . 2 . Record 18 | . 4 5 5 . . 1 2 . . . 1 . Part Schematic 1 | . . . . . . 1 . . . . . . Prototype ID Bank 2 | . 1 . . 1 . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . Open DSF 1 | . . . . 1 . . . . . . . . Level Access Points 2 | . 1 . 1 . . . . . . . . . Alert Level 4 | . 1 . 2 . . 1 . . . . . . Locate Traps 5 | . 1 1 1 1 . . . . . . 1 . Reprogram Traps 1 | . . . 1 . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . . Recall Assault 1 | . . . . . . 1 . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . . 2 . Network Status 1 | . . . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . . . 1 . Repair Station Hacks 6 | . . . 1 . . 1 . . . . 4 . Scan Component 4 | . . . 1 . . 1 . . . . 2 . Repair 2 | . . . . . . . . . . . 2 . Recycling Unit Hacks 4 | . 2 . . . . . 2 . . . . . Process 1 | . 1 . . . . . . . . . . . Report Inventory 2 | . 1 . . . . . 1 . . . . . Retrieve Matter 1 | . . . . . . . 1 . . . . . Scanalyzer 18 | . . . 8 . . . 4 . . . 6 . Insert Component 10 | . . . 5 . . . 2 . . . 3 . Analyze 8 | . . . 3 . . . 2 . . . 3 . Garrison Access Hacks 1 | . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 24 | . 3 1 4 3 . 5 4 . . . 4 . Full Trace Events 2 | . . . 1 . . 1 . . . . . . Feedback Events 1 | . . . . . . 1 . . . . . . Corruption 1 | . . . . . . 1 . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired 8 | . . . 3 . . 1 2 . . . 2 . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 2 | . . . . . . . . . . . 2 . Time 41 | . . . . . . . . . . . 41 . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter 153 | . 153 . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . 3 . . . 2 . . . 3 . Part Schematics Acquired 7 | . . . 3 . . . 2 . . . 2 . Parts Damaged 2 | . . . . . . . 1 . . . 1 . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------------ Run | Scr Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 -------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Total Allies 22 | . . . . . 19 . 3 . . . . . Largest Group 19 | . . . . . 19 9 11 11 5 1 . . Highest-Rated Group 475 | . . . . . 475 181 259 259 154 28 . . Highest-Rated Ally 35 | . . . . . 35 35 35 35 35 28 . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 253 | . . . . . 141 54 14 29 7 8 . . Total Damage 5055 | . . . . . 2970 620 103 1180 73 109 . . Kills 34 | . . . . . 6 11 2 13 . 2 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . . . . . . . 2 . 2 . . Drone Launches 2 | . . . . . . . . . . . . 2 Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 ------------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Turns Passed 3382 | 119 470 527 762 137 145 230 132 364 19 157 121 199 Spaces Moved 4359 | 76 341 325 573 273 305 522 305 867 55 485 147 85 Core 27 | 3 . . . . . . . . . . . 24 Treads 28 | 28 . . . . . . . . . . . . Legs 1096 | 44 341 325 386 . . . . . . . . . Wheels 1 | 1 . . . . . . . . . . . . Hover 39 | . . . . . . . . . . . . 39 Flight 3168 | . . . 187 273 305 522 305 867 55 485 147 22 Fastest Speed 22 | 50 120 120 29 29 29 29 26 26 29 26 22 60 Average Speed 54 | 131 120 120 92 29 34 33 27 26 29 26 29 113 Slowest Speed 205 | 160 190 120 205 29 114 34 29 105 29 29 105 200 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped 5 | . . . 5 . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 35 | 7 36 20 37 7 95 14 10 92 67 67 4 3 Regions Visited 12 Branch Regions 3 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 4 | . 1 . 1 . . . . . . 1 1 . Unknown Exits Taken 6 | 1 . 1 . . . 1 1 1 1 . . . Scrap Searched 6 | . . . . . . . . 2 . 4 . . Spaces Dug . | . . . . . . . . . . . . . Terrain Destroyed 5 | . 2 . . . 1 . 1 . . 1 . . Melee . | . . . . . . . . . . . . . Projectile 3 | . . . . . 1 . 1 . . 1 . . AOE 2 | . 2 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 -6 -6 -5 -5 -4 --------- Run | Scr Mat Mat Mat Fac Was Fac Fac Low Dat Pro Fac Fac Total 5194 | 92 393 432 760 335 340 562 347 983 55 507 213 175 Wait 499 | . 20 52 107 35 15 20 23 100 . 12 41 74 Move 4340 | 75 340 324 564 273 304 521 304 866 54 484 146 85 Hop 3 | . . . 3 . . . . . . . . . Pick Up 72 | 6 7 13 18 6 7 5 4 . . 3 3 . Fast Attach 17 | 6 2 . 2 . . 1 1 1 . . 3 1 Attach 34 | 2 5 3 3 5 . 2 3 2 . 2 5 2 Detach 14 | 2 2 1 1 2 1 . 2 3 . . . . Swap 47 | . 4 11 19 6 . 1 3 . . 1 2 . Drop 70 | . 8 11 22 8 8 3 4 2 . 1 3 . Fire 89 | 1 5 17 21 . 5 9 3 9 1 4 6 8 Melee . | . . . . . . . . . . . . . Ram 9 | . . . . . . . . . . . 4 5 Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x3) -9/Materials -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Waste -7/Factory -6/Factory -6/Lower Caves (discovered 2 exits: [*Low] / [*Dat]) -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: *Fac x2 / Upp) -4/Factory History --------- Turn | Location | Event 27 | -11/Scrapyard | Discovered new exit (range 16) 120 | -11/Scrapyard | Entered Materials 259 | -10/Materials | Identified exit to Materials 307 | -10/Materials | Build established: Mutant 590 | -10/Materials | Entered another Materials area 590 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1047 | -9/Materials | Discovered new exit (range 11) 1117 | -9/Materials | Entered another Materials area 1117 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1383 | -8/Materials | Identified exit to Factory 1658 | -8/Materials | Central database locked down 1879 | -8/Materials | Entered Factory 1879 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1890 | -7/Factory | Identified exit to DSF 2016 | -7/Factory | Sucked down chute 2016 | -7/Factory | Entered Waste 2022 | -7/Waste | Spotted C-40 Crusher 2023 | -7/Waste | Spotted C-40 Crusher 2030 | -7/Waste | Spotted C-40 Crusher 2036 | -7/Waste | Spotted C-40 Crusher 2040 | -7/Waste | Warlord forces began an assault 2041 | -7/Waste | Allies destroyed C-40 Crusher 2048 | -7/Waste | Allies destroyed C-40 Crusher 2061 | -7/Waste | Allies destroyed C-40 Crusher 2087 | -7/Waste | Spotted C-40 Crusher 2101 | -7/Waste | Allies destroyed C-40 Crusher 2109 | -7/Waste | Spotted C-40 Crusher 2116 | -7/Waste | Allies destroyed C-40 Crusher 2143 | -7/Waste | Discovered new exit (range 12) 2161 | -7/Waste | Entered Factory 2161 | -7/Factory | Accompanied by 9 allies 2349 | -7/Factory | Discovered new exit (range 15) 2391 | -7/Factory | Entered another Factory area 2391 | -6/Factory | Accompanied by 8 allies 2391 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2495 | -6/Factory | Discovered new exit (range 4) 2523 | -6/Factory | Entered Lower Caves 2523 | -6/Lower Caves | Accompanied by 11 allies 2585 | -6/Lower Caves | Encountered a Warlord checkpoint 2633 | -6/Lower Caves | Build established: Hacker-Sprinter 2715 | -6/Lower Caves | Learned 4 Factory zone layouts 2730 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 2838 | -6/Lower Caves | Discovered new exit (range 10) 2841 | -6/Lower Caves | A Derelict revealed a hidden shortcut to meet someone special 2887 | -6/Lower Caves | Entered Data Miner 2887 | -6/Data Miner | Accompanied by 5 allies 2887 | -6/Data Miner | Discovered new exit (range 6) 2891 | -6/Data Miner | Met Data Miner 2895 | -6/Data Miner | Data Conduit disabled 2906 | -6/Data Miner | Entered Proximity Caves 2906 | -5/Proximity Caves | Accompanied by 1 ally 2956 | -5/Proximity Caves | Identified exit to Factory 2958 | -5/Proximity Caves | Spotted B-75 Beast 2965 | -5/Proximity Caves | Learned 4 Factory zone layouts 3063 | -5/Proximity Caves | Entered Factory 3063 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 3064 | -5/Factory | Identified exit to Upper Caves 3065 | -5/Factory | Identified exit to Factory 3097 | -5/Factory | Discovered exit to Factory (range 17) 3119 | -5/Factory | Repaired Xenon Bombardment Thruster 3140 | -5/Factory | Repaired Lgt. Deuterium Engine 3184 | -5/Factory | Entered another Factory area 3184 | -4/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 3189 | -4/Factory | Spotted B-86 Titan 3195 | -4/Factory | Lost 7 parts (4n2u1w) 3289 | -4/Factory | Lost 11 parts (2p3n4u2w) 3355 | -4/Factory | Core integrity fell below 50% 3373 | -4/Factory | Core integrity fell below 20% 3383 | -4/Factory | Destroyed by H-77 Assassin with Coil Gun Last Messages --------------- 03357_ Slug penetrates Wall. 03357_ Penetrated by Slug. 03362_ Knocked back. 03362_ Slug penetrates Matter Pump. 03362_ Matter Pump disabled. 03373_ S-27 Virus destroyed. 03373_ Med. Storage Unit destroyed. 03374_ K-01 Serf cleans the Repair Station. 03374_ Adv. Weight Redist. System destroyed. 03376_ B-86 Titan exits siege mode. 03378_ Knocked back. 03378_ Penetrated by Slug. 03379_ K-01 Serf collects debris. 03380_ Slug penetrates Matter Pump. 03380_ S-27 Virus destroyed. 03381_ Penetrated by Slug. 03381_ Slug penetrates Wall. 03381_ Penetrated by Slug. 03382_ K-01 Serf collects debris. 03383_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ?????????????????????????????????????????? | | ??????????????? ?????????????????????? | | ??????????????# #????????????????????? | | ??????????????+ #????????????????????? | | ??????????????# +????????????????????? | | ??????????????# #????????????????????? | | ??????????????# #????????????????????? | | ??????????????# #????????????????????? | | ??????????????# #????????????????????? | | ??????????????# #????????????????????? | | ??????????????# #????????????????????? | | ############### #????????????????????? | | # # #????????????????????? | | # """"" """""%# #????????????????????? | | # """"" """"" # #????????????????????? | | # """ """ # #????????????????????? | | # #m @ #????????????????????? | | # """"" """"%=# #????????????????????? | | # """"" """ *!s%% +????????????????????? | | # """ """*% === #????????????????????? | | # % [%*%k #????????????????????? | | ########+#;;;;; #????????????????????? | | ???????# #????????????????????? | | ???????# ^ #????????????????????? | | ???????#BB%"" """ #????????????????????? | | ???????#BB""" """ #????????????????????? | | ???????# ""%h R" #????????????????????? | | ######## h """ #????????????????????? | | # # %""% "" ###T ##??????????????? | | # % # %"%% ??????????????? | | # "%# %"% ^ A ? ??????????????? | | # " # ??????????????? | | # "" " %"" """ #?????????????? | | # "" " %%" """ #?????????????? | | # ""%" %%%% """ #?????????????? | | # #% %%% #?????????????? | | # """ " %%% %"" #?????????????? | | # "" " %%%%%"" #?????????????? | | # """ # %%%%%%" #?????????????? | | # "" " % % #?????????????? | | # ""%# #?????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 25 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 65 Targeting Accuracy 8 Armor Integrity Analysis 30 Recoil Reduction 1 Offensive Hacking 24 Item Schematics ----------------- Imp. Hover Unit | -8/Materials | Scanalyzed Lgt. Deuterium Engine | -8/Materials | Scanalyzed VTOL Module | -8/Materials | Scanalyzed Lgt. Fission Core | -7/Factory | Hacked Aerolev Unit | -6/Factory | Scanalyzed Antimatter Reactor | -6/Factory | Scanalyzed Cld. Particle Cannon | -5/Factory | Scanalyzed Adv. Weight Redist. System | -5/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Cya! It's Just You The Oracle Universal Adapter Challenges ------------ None Game ------ Seed GatlingCarbideDoublenader Manual? 0 Play Time 02:38:18 Cumulative 12.1 hours Start 2023.01.04 @ 14:02:41 End 2023.01.07 @ 05:01:26 Sessions 5 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 8 Rogue 4 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0744165b-ff84-40c9-9812-4eb7723f885c