Cogmind - Beta 14 @@@ ROGUE MODE // 2024.11.20 @ 09:48:42 Player: WazdakkaGutsmek Result: Destroyed by C-57 Dissector with Dual-blade Saw Performance ------------- Evolutions (8) 4000 Regions Visited (16) 3200 Robots Destroyed (64) 320 Value Destroyed (2323) 2323 Prototype IDs (26) 520 Alien Tech Used (7) 1400 Bonus (5306) 5306 TOTAL SCORE: 17069 Bonus ------- High Alert Combat Kills 20 Follower Combat Kills 1158 Met Imprinter 300 Was Imprinted 300 Met Zhirov 300 Used Core Reset Matrix 3000 Scanned by Researcher 500 Friendly Fire -272 Cogmind --------- Core Integrity 0/1450 Matter 300/300 Energy 99/100 System Corruption 5% Temperature Cool (0) Movement Hovering (50) Location -2/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (7) --- Cooled Antigrav System > --- UTILITY (12) ----- Advanced Signal Interpreter Improved Melee Analysis Suite > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- Matter Drive Combat Linear Gravjet Power Sword Power Sword Peak State ------------ > --- POWER ------------ Matter Drive > --- PROPULSION ------- Combat Airjet Gravmag Array Gravmag Array Gyrokinetic Inverter Gyrokinetic Inverter > --- UTILITY ---------- Advanced Heat Sink Large Storage Unit Advanced Signal Interpreter Advanced Melee Analysis Suite Advanced Melee Analysis Suite Advanced Target Analyzer Advanced Transmission Jammer Improved Hacking Suite > --- WEAPON ----------- Sigix Broadsword > --- INVENTORY -------- Gravmag Array Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Xenon Bombardment Thruster Advanced System Shield Advanced System Shield Terrabomb Force Lance [Rating: 139] Favorites ----------- Power Cooled Ion Engine Engine Cooled Ion Engine Power Core Light Fission Core Reactor Heavy Antimatter Reactor Propulsion Gyrokinetic Inverter Leg Titanium Leg Hover Unit Gyrokinetic Inverter Flight Unit Xenon Bombardment Thruster Utility Improved Hacking Suite Device Structural Scanner Storage Small Storage Unit Processor Advanced Melee Analysis Suite Hackware Improved Hacking Suite Protection Improved Heavy Armor Plating Weapon Chainsword Energy Gun Improved EM Shotgun Ballistic Gun Heavy Assault Rifle Impact Weapon Powered Hammer Slashing Weapon Chainsword Piercing Weapon Heavy Pick Build | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Slots Evolved 16 | . . . 2 . . . 6 2 2 . . . . 2 . 2 Power 1 | . . . . . . . . . . . . . . 1 . . Propulsion 5 | . . . 1 . . . 3 . . . . . . 1 . . Utility 10 | . . . 1 . . . 3 2 2 . . . . . . 2 Weapon . | . . . . . . . . . . . . . . . . . Parts Attached 123 | . 3 . 10 . 3 11 29 4 3 1 1 10 3 2 20 23 Power 14 | . . . 2 . . 1 1 . 1 . . 1 . . 3 5 Engine 3 | . . . 2 . . 1 . . . . . . . . . . Core 2 | . . . . . . . 1 . . . . . . . . 1 Reactor 9 | . . . . . . . . . 1 . . 1 . . 3 4 Propulsion 44 | . . . 3 . 2 6 14 1 . . . 3 . 1 3 11 Treads . | . . . . . . . . . . . . . . . . . Leg 15 | . . . 3 . 2 6 4 . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . Hover 28 | . . . . . . . 10 1 . . . 3 . 1 3 10 Flight 1 | . . . . . . . . . . . . . . . . 1 Utility 42 | . 1 . 1 . . 3 10 2 2 1 1 5 3 1 7 5 Device 21 | . 1 . 1 . . 1 5 1 . . 1 2 2 1 5 1 Storage 1 | . . . . . . . . . 1 . . . . . . . Processor 10 | . . . . . . 1 2 1 1 . . 1 . . 2 2 Hackware 2 | . . . . . . . 1 . . 1 . . . . . . Protection 8 | . . . . . . 1 2 . . . . 2 1 . . 2 Artifact . | . . . . . . . . . . . . . . . . . Weapon 23 | . 2 . 4 . 1 1 4 1 . . . 1 . . 7 2 Energy Gun 4 | . . . 4 . . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . . . Ballistic Gun 2 | . 2 . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . Impact Weapon 6 | . . . . . . 1 2 1 . . . 1 . . 1 . Slashing Weapon 7 | . . . . . 1 . 1 . . . . . . . 3 2 Piercing Weapon 4 | . . . . . . . 1 . . . . . . . 3 . Special Melee Weapon . | . . . . . . . . . . . . . . . . . Unidentified Prototypes 16 | . . . 3 . . . . 1 . . 1 3 . . 3 5 Corrupted Parts 4 | . . . . . . 4 . . . . . . . . . . System Corruption 25 | . . . . . . 25 . . . . . . . . . . Parts Lost 42 | . . . 1 . . 6 1 . . . . . . 2 18 14 Power 7 | . . . 1 . . 1 . . . . . . . . 2 3 Propulsion 20 | . . . . . . 3 . . . . . . . 1 9 7 Utility 12 | . . . . . . 1 1 . . . . . . 1 5 4 Weapon 3 | . . . . . . 1 . . . . . . . . 2 . Highest Loss Streak 11 | . . . 1 . . 2 1 . . . . . . 2 10 11 To Critical Strikes . | . . . . . . . . . . . . . . . . . Average Slot Usage (%) 86 | . 97 100 87 100 100 91 90 92 89 90 94 92 94 84 73 24 Engine 4 | . 14 14 10 11 11 8 4 . . . . . . . . . Reactor 1 | . . . . . . . . . 2 5 5 5 5 4 3 . Leg 14 | . 28 28 31 33 33 30 14 . . . . . . . . . Hover 16 | . . . . . . . 23 35 31 31 31 30 31 28 25 9 Device 11 | . 12 14 13 22 22 9 9 11 10 10 10 9 10 8 8 . Storage 7 | . 14 14 11 11 11 11 6 5 5 5 5 5 5 4 3 . Processor 7 | . . . . . . 4 6 11 15 15 15 15 15 14 14 9 Hackware 4 | . . . . . . . 5 5 5 6 10 10 10 9 6 1 Protection 2 | . . . . . . 3 1 5 5 5 5 5 5 4 2 . Energy Gun 4 | . 11 . 18 22 15 6 . . . . . . . . . . Ballistic Gun 1 | . 15 28 2 . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . 4 5 3 5 5 5 4 5 4 . . Slashing Weapon 4 | . . . . . 6 11 4 5 5 5 5 5 5 4 3 2 Peak Build Rating 139 | 6 9 9 20 20 24 33 74 86 97 102 102 105 108 112 139 100 Average Rating 60 | 6 7 9 16 20 23 24 58 83 93 98 101 101 103 109 115 42 On Entrance 55 | 6 6 9 9 20 20 24 33 74 86 97 102 102 104 108 112 26 Naked Turns . | . . . . . . . . . . . . . . . . . Heaviest Build 77 | 11 15 15 20 20 21 32 43 40 60 60 60 66 66 71 77 23 Greatest Support 100 | 20 20 20 37 37 51 52 97 68 68 68 68 68 68 78 78 100 Greatest Overweight (x) 9 | . . . . . . . 3 . . . . 1 . 1 9 2 Average Overweight (x) . | . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 8 8 8 8 8 8 8 8 15 15 15 15 15 15 15 5 Average Capacity 10 | 8 8 8 8 8 8 8 8 8 14 15 15 15 15 15 14 5 Most Carried 15 | 6 8 5 8 8 8 7 8 8 15 15 15 15 15 14 15 5 Average Carried 8 | 6 5 5 6 7 6 6 5 6 9 15 15 14 14 12 11 4 Final Capacity 15 | 8 8 8 8 8 8 8 8 8 15 15 15 15 15 15 5 5 Final Carried 15 | 6 5 5 7 8 7 6 8 8 15 15 15 14 14 11 5 5 Class Distribution -------------------- 46% | Mutant 21% | Hacker-Gladiator 19% | Gladiator 6% | Scavenger-Gladiator 4% | Alien-Gladiator Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Mutant | -6/Proximity Caves Mutant | -6/Factory Gladiator | -5/Factory Gladiator | -4/Factory Gladiator | -4/Upper Caves Hacker-Gladiator | -4/Upper Caves Hacker-Mutant | -4/Zhirov Hacker-Gladiator | -3/Proximity Caves Hacker-Gladiator | -3/Research Hacker-Gladiator | -3/Quarantine Mutant | -2/Research Resources | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ----------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Matter Collected 1501 | 200 13 . 161 . 30 108 253 78 42 . 30 100 30 20 241 195 Remotely . | . . . . . . . . . . . . . . . . . Salvage Created 3829 | . 47 . 518 . . 453 344 181 . 76 159 335 339 102 1047 228 Parts 124 | . 6 . 21 . . 15 17 5 . . . 5 8 4 36 7 Haulers Intercepted 3 | . . . 2 . . . . 1 . . . . . . . . Recyclers Shooed 2 | . . . . . . . 1 . . . . . . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Parts Self-Destructed 41 | . . . . . 4 20 . . . 7 1 3 6 . . . Prevented 17 | . . . . . . 16 . . . . . . 1 . . . Kills | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Combat Hostiles Destroyed 42 | . 3 . 8 . . 8 1 . . 1 5 . 3 1 10 2 Melee 25 | . . . . . . 7 1 . . . 2 . 2 1 10 2 Guns 10 | . 3 . 7 . . . . . . . . . . . . . Classes Destroyed 17 | . 1 . 5 . . 2 3 1 . . . . . . 4 1 Worker 6 | . . . . . . . 3 1 . . . . . . 2 . Builder 2 | . . . . . . . 2 . . . . . . . . . Hauler 3 | . . . 2 . . . . 1 . . . . . . . . Recycler 4 | . . . 1 . . . 1 . . . . . . . 2 . Mechanic 1 | . . . . . . 1 . . . . . . . . . . Operator 1 | . . . . . . . . . . . . . . . 1 . Watcher 3 | . . . . . . . 2 . . . . . . . 1 . Swarmer 15 | . 3 . . . . 2 . . . . 4 . 3 . 3 . Grunt 16 | . . . 6 . . 5 . . . . 1 . . . 3 1 Brawler 1 | . . . 1 . . . . . . . . . . . . . Duelist 1 | . . . . . . 1 . . . . . . . . . . Researcher 1 | . . . . . . . . . . . . . . . 1 . Sentry 4 | . . . 1 . . . 1 . . 1 . . . 1 . . Hunter 2 | . . . . . . . . . . . . . . . 2 . Programmer 2 | . . . . . . . . . . . . . . . 2 . Behemoth 1 | . . . . . . . . . . . . . . . . 1 Z-Light 1 | . . . . . . . . 1 . . . . . . . . Best Kill Streak 5 | . 3 . 5 . . 3 3 1 . 1 5 . 3 1 4 1 Combat Bots Only 5 | . 3 . 4 . . 3 1 . . 1 5 . 3 1 3 1 Max Kills in Single Turn 1 | . 1 . 1 . . 1 1 1 . 1 1 . 1 1 1 1 Gunslinging . | . . . . . . . . . . . . . . . . . Exploded . | . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . 1 1 . . . 1 . 1 1 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Hostile Shots Fired 772 | . 8 3 42 . . 79 65 . 21 3 25 . 29 50 330 117 Missed 292 | . 2 2 11 . . 22 25 . 11 . 13 . 13 20 131 42 Damage Taken 10076 | . 42 17 436 28 . 1256 372 . 166 71 205 . 313 535 4060 2575 Core 2786 | . 21 . 80 . . 207 28 . 44 . 17 . . 37 888 1464 Absorbed by Shields . | . . . . . . . . . . . . . . . . . Redirected to Shielding 117 | . . . . . . . . . . . . . . . . 117 Regen/Repaired (Parts) 1106 | . . . 87 . 115 . 126 . . . . . . . 778 . Core Remaining (%) 75 | 100 . 91 . . . 28 96 100 . . . . 94 . 16 . Volleys Fired 28 | . 3 . 25 . . . . . . . . . . . . . Largest 2 | . 2 . 2 . . . . . . . . . . . . . Hottest 122 | . 70 . 122 . . . . . . . . . . . . . Shots Fired 52 | . 6 . 46 . . . . . . . . . . . . . Gun 52 | . 6 . 46 . . . . . . . . . . . . . Cannon . | . . . . . . . . . . . . . . . . . Launcher . | . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . Kinetic 3 | . 3 . . . . . . . . . . . . . . . Thermal 46 | . 3 . 43 . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 3 | . . . 3 . . . . . . . . . . . . . Robot Hit Streak 14 | . 3 . 14 . . . . . . . . . . . . . Robot Miss Streak 2 | . . . 2 . . . . . . . . . . . . . Penetration Max . | . . . . . . . . . . . . . . . . . Secondary Targets 2 | . . . 2 . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . 1 . . . . . . . . . . . . . Shots Hit Robots 184 | . 3 . 38 . . 35 18 5 2 4 13 7 9 1 40 9 Core Hits 62 | . 3 . 11 . . 12 6 1 . 1 2 4 3 1 14 4 Critical Kills 2 | . . . . . . . . . . . . . 1 1 . . Critical Parts Destroyed 8 | . . . . . . 1 . . 1 1 4 . 1 . . . Critical Strikes 27 | . 1 . 6 . . 6 1 . 1 1 4 . 2 1 2 2 Burn 7 | . 1 . 6 . . . . . . . . . . . . . Smash 10 | . . . . . . 1 . . 1 1 4 . 2 1 . . Sever 8 | . . . . . . 5 . . . . . . . . 1 2 Impale 2 | . . . . . . . 1 . . . . . . . 1 . Melee Attacks 234 | . . . . . 1 51 48 7 4 4 19 7 14 6 62 11 Impact 54 | . . . . . . 5 10 3 3 3 12 . 12 4 2 . Slashing 136 | . . . . . 1 46 11 4 1 1 7 7 2 2 43 11 Piercing 44 | . . . . . . . 27 . . . . . . . 17 . Sneak Attacks 18 | . . . . . . 2 6 5 . 1 . . . . 4 . Combat Hostiles 1 | . . . . . . . . . . 1 . . . . . . Follow-up Attacks 14 | . . . . . . 4 3 . . 1 4 . 1 . . 1 Damage Inflicted 9023 | . 36 . 689 . . 1316 922 418 75 233 621 674 612 33 2992 402 Guns 679 | . 36 . 643 . . . . . . . . . . . . . Cannons . | . . . . . . . . . . . . . . . . . Explosions 40 | . . . 40 . . . . . . . . . . . . . Melee 8246 | . . . . . . 1316 922 418 75 233 621 674 612 33 2985 357 Ramming 58 | . . . 6 . . . . . . . . . . . 7 45 Kinetic . | . . . . . . . . . . . . . . . . . Thermal 687 | . 36 . 651 . . . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . . . . . Electromagnetic 32 | . . . 32 . . . . . . . . . . . . . Impact 1958 | . . . . . . 161 174 162 75 194 495 . 534 33 130 . Slashing 4982 | . . . . . . 1155 261 256 . 39 126 674 78 . 2036 357 Piercing 1306 | . . . . . . . 487 . . . . . . . 819 . Highest Corruption 25 | . . . . . . 25 . . . . . . . . 9 5 Average Corruption 5 | . . . . . . 22 . . . . . . . . 4 3 Corruption Purged . | . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . Effects 22 | . . . . . . 3 . . . . . . . . 17 2 Message Errors 7 | . . . . . . 1 . . . . . . . . 5 1 Matter Fused 7 | . . . . . . 2 . . . . . . . . 5 . Heat Flow Errors 3 | . . . . . . . . . . . . . . . 3 . Energy Discharges 3 | . . . . . . . . . . . . . . . 2 1 Parts Fused 1 | . . . . . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . Overflow Damage 2026 | . . . . . . 98 258 146 31 100 289 207 287 . 600 10 Projectiles . | . . . . . . . . . . . . . . . . . Explosions . | . . . . . . . . . . . . . . . . . Melee 2026 | . . . . . . 98 258 146 31 100 289 207 287 . 600 10 Knockbacks 5 | . . . . . . . 1 . . . 2 . 1 . . 1 Impact 5 | . . . . . . . 1 . . . 2 . 1 . . 1 Kinetic . | . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . Self-Inflicted Damage 65 | . . . 40 . . . . . . . . . . . 3 22 Shots 1 | . . . 1 . . . . . . . . . . . . . Rammed 7 | . . . . . . . . . . . . . . . 2 5 Targets Rammed 11 | . . 1 3 . . . . . . . . . . . 2 5 Kicked 4 | . . 1 3 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . Highest Temperature 369 | . 50 . 342 . . 20 107 14 22 1 4 1 . 369 178 322 Average Temperature 44 | . 26 . 120 . . 10 29 7 4 1 1 1 . 291 88 168 Received Heat Transfer 1919 | . . 9 195 . . 320 90 . 36 . 30 . 9 476 183 571 Effects 3 | . . . 3 . . . . . . . . . . . . . Energy Bleed 1 | . . . 1 . . . . . . . . . . . . . Matter Decay 1 | . . . 1 . . . . . . . . . . . . . Damage (minor) 1 | . . . 1 . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . Robots Corrupted 9 | . . . . . . 1 1 1 . 1 3 . 2 . . . Combat Hostiles 6 | . . . . . . . . . . 1 3 . 2 . . . Parts Fried 13 | . . . . . . 1 5 1 . 1 1 . . . 4 . Impact Corruptions 36 | . . . . . . 2 4 3 1 2 10 . 11 . 2 1 Robots Melted 2 | . . . 2 . . . . . . . . . . . . . Combat Hostiles 1 | . . . 1 . . . . . . . . . . . . . Parts Melted 2 | . 1 . 1 . . . . . . . . . . . . . Heat Transferred 2011 | . 185 . 1826 . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . Power Chain Reactions 1 | . . . 1 . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Peak Influence 627 | . 118 60 226 16 . . 627 134 98 . . . . 145 454 293 Initial 627 | . . 45 23 16 . . 627 119 65 . . . . 9 81 94 Average 206 | . 73 46 86 16 . . 362 121 69 . . . . 58 242 154 Maximum Alert Level 2 | . . . 1 . . . 2 . . . . . . . 2 1 Low Security (%) 57 | 100 100 100 95 100 . . 6 100 100 . . . . 100 46 81 Level 1 30 | . . . 4 . . . 64 . . . . . . . 35 18 Level 2 12 | . . . . . . . 28 . . . . . . . 18 . Level 3 . | . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . Squads Dispatched 22 | . 1 . 1 . . 1 2 . 2 . . . . . 7 8 Investigation 3 | . . . 1 . . . 1 . 1 . . . . . . . Extermination 5 | . . . . . . . 1 . 1 . . . . . 2 1 Reinforcement 10 | . 1 . . . . . . . . . . . . . 3 6 Assault 1 | . . . . . . 1 . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . . . . 2 1 Intercept . | . . . . . . . . . . . . . . . . . Searches Triggered 2 | . . . . . . . 1 . . . . . . . 1 . Construction Impeded 1 | . . . . . . . . . . . . . . . . 1 Haulers Reinforced . | . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Distress Signals 5 | . . . . . . . 1 . . . . . . . 2 2 Communications Jammed . | . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . Times Spotted 195 | . 5 3 9 . . 44 11 . 4 6 9 . 4 11 54 35 Peak Tracking Total 13 | . 4 2 4 . . 9 5 . 5 4 7 . 1 6 13 9 Tactical Retreats 36 | . . 1 . . . 13 1 . . 1 5 . 1 1 8 5 Traps | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Traps Triggered 5 | . . . 1 1 . . 1 . . . . . . . 1 1 Indirectly . | . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ---------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Machines Disabled 6 | . . . . . . . 1 . . . 1 . . . 4 . Max in Single Turn 1 | . . . . . . . . . . . 1 . . . 1 . Garrison Access 1 | . . . . . . . . . . . . . . . 1 . Machines Repaired . | . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Machines Accessed 15 | . 2 . 1 1 . . 2 . 1 1 . 6 . . 1 . Terminals 2 | . 2 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . Repair Stations 2 | . . . 1 . . . 1 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 2 | . . . . . . . . . 1 . . . . . 1 . Total Hacks 35 | . 6 . 2 1 . . 3 . 2 1 . 19 . . 1 . Successful 30 | . 3 . 2 1 . . 3 . . 1 . 19 . . 1 . Failed 5 | . 3 . . . . . . . 2 . . . . . . . Catastrophic 1 | . . . . . . . . . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . Manual 34 | . 3 . . . . . 10 3 2 . . . . 2 6 8 Terminals 6 | . 6 . . . . . . . . . . . . . . . Fabricators 1 | . . . . . . . 1 . . . . . . . . . Repair Stations 4 | . . . 2 . . . 2 . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access 3 | . . . . . . . . . 2 . . . . . 1 . Terminal Hacks 23 | . 2 . . 1 . . . . . 1 . 19 . . . . Record 7 | . . . . . . . . . . . . 7 . . . . Part Schematic 4 | . . . . . . . . . . . . 4 . . . . Robot Analysis 4 | . . . . . . . . . . . . 4 . . . . Prototype ID Bank 4 | . . . . . . . . . . . . 4 . . . . Open Door 2 | . . . . 1 . . . . . 1 . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . . . . . . Zone Layout 1 | . 1 . . . . . . . . . . . . . . . Fabricator Hacks 1 | . . . . . . . 1 . . . . . . . . . Build 1 | . . . . . . . 1 . . . . . . . . . Repair Station Hacks 4 | . . . 2 . . . 2 . . . . . . . . . Scan Component 2 | . . . 1 . . . 1 . . . . . . . . . Repair 2 | . . . 1 . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . . . . . . . . 1 . Seal Access 1 | . . . . . . . . . . . . . . . 1 . Unauthorized Hacks 1 | . 1 . . . . . . . . . . . . . . . Terminals 1 | . 1 . . . . . . . . . . . . . . . Skim 1 | . 1 . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . Data Cores Recovered 1 | . . . . . . . . . . . . . . . 1 . Used . | . . . . . . . . . . . . . . . . . Hacking Detections 2 | . 1 . . . . . . . 1 . . . . . . . Full Trace Events 1 | . . . . . . . . . 1 . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . 4 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . Part Schematics Acquired 23 | . . . . . 15 . . . . . . 4 . . 4 . Parts Built 2 | . . . . . . . 2 . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . Time 106 | . . . . . . . 106 . . . . . . . . . Total Part Build Rating 12 | . . . . . . . 12 . . . . . . . . . Parts Repaired 2 | . . . 1 . . . 1 . . . . . . . . . Time 76 | . . . 38 . . . 38 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------ Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Used RIF Installer . | . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . Robots Rewired 1 | . . . . . . 1 . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 -------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Total Allies 57 | . . . . . 9 1 3 3 3 2 . . . . . 36 Largest Group 9 | . . . . . 9 9 4 3 5 6 5 . . . . 9 Highest-Rated Group 690 | . . . . . 303 303 234 204 428 427 295 . . . . 690 Highest-Rated Ally 115 | . . . . . 51 51 70 70 96 96 96 . . . . 115 Zionite Dispatches 8 | . . . . . . . 2 1 1 . . . . . . 4 Light 5 | . . . . . . . 1 1 1 . . . . . . 2 Recon 1 | . . . . . . . 1 . . . . . . . . . Demo 1 | . . . . . . . . . . . . . . . . 1 Hover Resupply 1 | . . . . . . . . . . . . . . . . 1 Total Orders 2 | . . . . . . . 1 . . . . . . . . 1 DROP 1 | . . . . . . . . . . . . . . . . 1 EXPLORE 1 | . . . . . . . 1 . . . . . . . . . Ally Attacks 301 | . . . . . . 70 40 . 21 20 5 . . . . 145 Total Damage 7625 | . . . . . . 2161 580 . 784 465 159 . . . . 3476 Kills 36 | . . . . . . 13 2 . . 6 1 . . . . 14 Allies Corrupted 3 | . . . . . . 2 . . . . . . . . . 1 Allies Melted 3 | . . . . . . . 1 . . . 1 . . . . 1 Intel | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Robot Analysis Total 4 | . . . . . . . . . . . . 4 . . . . Derelict Logs Recovered 5 | . . 1 . . 2 . . . . . 2 . . . . . Drone Launches 2 | . . . . . . . 2 . . . . . . . . . Drone Recoveries 2 | . . . . . . . 2 . . . . . . . . . Zionite Intel Received 2 | . . . . . . . 1 . . . . . . . 1 . Branch Access 2 | . . . . . . . 1 . . . . . . . 1 . Exploration | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 ------------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Turns Passed 7300 | 6 198 143 500 189 874 871 1386 184 254 283 345 141 448 209 881 388 Spaces Moved 7758 | 6 149 119 286 143 634 470 1525 272 301 379 626 215 585 419 1084 545 Core 170 | . . . . . . . . . . . . . . . 7 163 Treads . | . . . . . . . . . . . . . . . . . Legs 2213 | 6 149 119 286 143 634 470 406 . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . Hover 5374 | . . . . . . . 1119 272 301 379 626 215 585 419 1077 381 Flight 1 | . . . . . . . . . . . . . . . . 1 Fastest Speed 40 | 120 120 120 120 123 130 123 41 46 46 46 46 46 46 46 46 40 Average Speed 69 | 120 120 120 122 123 130 128 63 46 46 46 46 46 46 46 50 51 Slowest Speed 500 | 120 120 120 123 123 130 130 280 46 46 46 46 102 46 106 500 150 Overloaded Moves . | . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . Robots Hopped 2 | . . . . . . . . . . . . . . . . 2 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . Teleports 2 | . . . . . . . . . . . . . . . 2 . Exploration Rate (%) 39 | 2 30 36 21 28 86 47 37 7 11 54 71 62 70 11 83 14 Regions Visited 16 Branch Regions 9 Pre-discovered Areas 5 | . . . . . 1 . . . . . 1 3 . . . . Known Exits Taken 9 | . . . 1 . . . 1 1 1 1 1 1 1 1 . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 . . . . . . . . 1 . Scrap Searched 12 | . . . . . 2 . . . . 2 3 . 5 . . . Spaces Dug 29 | . . . . . . . 16 1 1 . . . 3 3 5 . Terrain Destroyed 32 | . . . 3 . . . 16 1 1 . . . 3 3 5 . Melee 29 | . . . . . . . 16 1 1 . . . 3 3 5 . Projectile . | . . . . . . . . . . . . . . . . . AOE 3 | . . . 3 . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -7 -6 -6 -5 -4 -4 -4 -4 -3 -3 -3 -2 --------- Run | Yrd Mat Min Mat Min Zio Pro Fac Fac Fac Upp Upp Zhi Pro Res Qua Res Total 9267 | 5 166 119 388 157 683 665 1870 320 411 481 659 245 741 424 1304 629 Wait 1011 | . 3 . 48 10 43 131 245 34 95 99 19 2 140 . 102 40 Move 7738 | 5 148 118 285 142 633 469 1524 271 300 378 625 214 584 418 1083 541 Hop 2 | . . . . . . . . . . . . . . . . 2 Pick Up 51 | . 4 . 9 3 1 2 8 3 6 . . 2 . . 11 2 Fast Attach 68 | . 1 . 4 . . 4 18 . 1 1 2 7 1 . 10 19 Attach 42 | . 2 . 2 . 2 4 4 3 1 . . 3 . 2 15 4 Detach 17 | . . . . . . . 3 1 . . . 1 . . 9 3 Swap 20 | . . . 4 . 1 3 7 1 1 . . 1 2 . . . Drop 75 | . 5 . 8 2 2 4 23 1 4 . 1 8 2 . 11 4 Fire 28 | . 3 . 25 . . . . . . . . . . . . . Melee 201 | . . . . . 1 46 38 6 3 3 12 7 12 4 60 9 Ram 7 | . . . . . . . . . . . . . . . 2 5 Kick 4 | . . 1 3 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . Escape Stasis 1 | . . . . . . . . . . . . . . . 1 . Rewire 2 | . . . . . . 2 . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 4 exits: [*Mat] / *Min x2 / [*Sto]) -9/Mines -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: *Fac / *Low x2) -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves (discovered 2 exits: *Res / *Zhi) -4/Zhirov -3/Proximity Caves -3/Research -3/Quarantine -2/Research History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 3) 7 | -11/Scrapyard | Entered Materials 143 | -10/Materials | Discovered new exit (range 14) 205 | -10/Materials | Entered Mines 315 | -10/Mines | Build established: Mutant 336 | -10/Mines | Discovered new exit (range 9) 348 | -10/Mines | Entered Materials 348 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 349 | -9/Materials | Identified exit to Mines 358 | -9/Materials | Discovered new exit (range 15) 468 | -9/Materials | Discovered new exit (range 16) 789 | -9/Materials | Repaired Titanium Leg 848 | -9/Materials | Entered Mines 861 | -9/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 945 | -9/Mines | Met a Derelict bent on vengeance 961 | -9/Mines | Assembled infested the area 966 | -9/Mines | Assisted by a Guerilla fighting off Assembled 1035 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 1037 | -9/Mines | Entered Zion 1150 | -7/Zion | Learned 8 Factory zone layouts 1330 | -7/Zion | Visited the Megawrench Repair Shop 1330 | -7/Zion | Megawrench repaired 5 parts 1464 | -7/Zion | Met Imprinter 1484 | -7/Zion | Imprinted 1486 | -7/Zion | Declared Zion's savior 1733 | -7/Zion | Gained Derelict followers 1861 | -7/Zion | Learned location of Warlord (-5) 1875 | -7/Zion | Discovered new exit (range 11) 1911 | -7/Zion | Entered Proximity Caves 1911 | -6/Proximity Caves | Accompanied by 9 allies 2015 | -6/Proximity Caves | Spotter reported a threat 2082 | -6/Proximity Caves | Spotted B-75 Beast 2110 | -6/Proximity Caves | Allies destroyed B-75 Beast 2116 | -6/Proximity Caves | Spotter reported a threat 2326 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 2438 | -6/Proximity Caves | Lost 6 allies 2465 | -6/Proximity Caves | Core integrity fell below 50% 2675 | -6/Proximity Caves | Discovered new exit (range 15) 2719 | -6/Proximity Caves | System corruption reached 10% 2778 | -6/Proximity Caves | Build established: Gladiator 2782 | -6/Proximity Caves | Entered Factory 2782 | -6/Factory | Accompanied by 1 ally 2782 | -6/Factory | Evolved 6 slots: Propulsion x3, Utility x3 2783 | -6/Factory | Identified exit to Factory 2879 | -6/Factory | Discovered new exit (range 4) 2998 | -6/Factory | Identified exit to Lower Caves 3132 | -6/Factory | Search patrols dispatched 3170 | -6/Factory | Build established: Scavenger-Gladiator 3244 | -6/Factory | Fabricated Gyrokinetic Inverter (x2) 3452 | -6/Factory | Retrieved Zion intel report: Branch Access 3453 | -6/Factory | Zion Recon squad teleported in 3628 | -6/Factory | Repaired Great Maul 3731 | -6/Factory | Zion Light squad teleported in 3769 | -6/Factory | Spotted B-75 Beast 4012 | -6/Factory | Build established: Mutant 4097 | -6/Factory | Terminal network hard line cut 4168 | -6/Factory | Entered another Factory area 4168 | -5/Factory | Evolved 2 slots: Utility x2 4179 | -5/Factory | Discovered new exit (range 13) 4185 | -5/Factory | Identified exit to Factory 4252 | -5/Factory | Zion Light squad teleported in 4352 | -5/Factory | Entered another Factory area 4352 | -4/Factory | Accompanied by 2 allies 4352 | -4/Factory | Evolved 2 slots: Utility x2 4545 | -4/Factory | Zion Light squad teleported in 4581 | -4/Factory | Spotted B-86 Titan 4592 | -4/Factory | Discovered new exit (range 7) 4595 | -4/Factory | Identified exit to Upper Caves 4600 | -4/Factory | Build established: Gladiator 4606 | -4/Factory | Entered Upper Caves 4606 | -4/Upper Caves | Accompanied by 4 allies 4629 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 4736 | -4/Upper Caves | A Commander dispatched an escort 4846 | -4/Upper Caves | Discovered new exit (range 14) 4852 | -4/Upper Caves | Identified exit to Upper Caves 4889 | -4/Upper Caves | Entered another Upper Caves area 4889 | -4/Upper Caves | Accompanied by 5 allies 4890 | -4/Upper Caves | Commander's escort returned to base 4890 | -4/Upper Caves | Commander's escort returned to base 4899 | -4/Upper Caves | Discovered new exit (range 6) 4932 | -4/Upper Caves | Lost 3 allies 4933 | -4/Upper Caves | Identified exit to Research 4936 | -4/Upper Caves | Learned 4 Research zone layouts 4976 | -4/Upper Caves | Found Alien Artifact 4976 | -4/Upper Caves | Identified Dimensional Node Initializer 4976 | -4/Upper Caves | Initialized slip node 5094 | -4/Upper Caves | Build established: Hacker-Gladiator 5095 | -4/Upper Caves | Encountered a Warlord checkpoint 5228 | -4/Upper Caves | Discovered new exit (range 13) 5234 | -4/Upper Caves | Identified exit to Zhirov 5234 | -4/Upper Caves | Entered Zhirov 5234 | -4/Zhirov | Discovered new exit (range 3) 5246 | -4/Zhirov | Identified exit to Proximity Caves 5253 | -4/Zhirov | Met Zhirov 5261 | -4/Zhirov | Learned location of Quarantine (-3) 5261 | -4/Zhirov | Learned location of Testing (-2) 5261 | -4/Zhirov | Learned location of Command (-1) 5271 | -4/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 5280 | -4/Zhirov | Found Alien Artifact 5280 | -4/Zhirov | Identified Integrated Dissipator 5280 | -4/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 5293 | -4/Zhirov | Found Alien Artifact 5375 | -4/Zhirov | Entered Proximity Caves 5693 | -3/Proximity Caves | Spotted B-86 Titan 5820 | -3/Proximity Caves | Discovered exit to Research (range 7) 5823 | -3/Proximity Caves | Entered Research 5823 | -3/Research | Evolved 2 slots: Power x1, Propulsion x1 5875 | -3/Research | Spotted B-86 Titan 6009 | -3/Research | Spotted B-90 Cyclops 6027 | -3/Research | Discovered new exit (range 13) 6032 | -3/Research | Identified exit to Quarantine 6032 | -3/Research | Entered Quarantine 6059 | -3/Quarantine | Retrieved Zion intel report: Branch Access 6143 | -3/Quarantine | Found Alien Slashing Weapon 6143 | -3/Quarantine | Identified Sigix Broadsword 6159 | -3/Quarantine | Found Alien Artifact 6167 | -3/Quarantine | Found Alien Artifact 6206 | -3/Quarantine | Found Prototype Processor 6206 | -3/Quarantine | Identified Exp. Terrain Scan Processor 6256 | -3/Quarantine | Found Alien Artifact 6256 | -3/Quarantine | Identified Core Reset Matrix 6256 | -3/Quarantine | Identified Terrabomb (x2) 6256 | -3/Quarantine | Identified Transdimensional Reconstructor 6256 | -3/Quarantine | Used Core Reset Matrix 6260 | -3/Quarantine | Detected hypermatrix surge 6260 | -3/Quarantine | Sensed 12 artifacts in vicinity 6284 | -3/Quarantine | Found Core Cannon 6409 | -3/Quarantine | Scanned by Researcher 6436 | -3/Quarantine | Garrison activated, responded to threat 6511 | -3/Quarantine | Lost 3 parts (1n2u) 6553 | -3/Quarantine | Warped through subspace 6616 | -3/Quarantine | Found Transdimensional Reconstructor 6684 | -3/Quarantine | Warped through subspace 6714 | -3/Quarantine | Lost 3 parts (1p1n1u) 6782 | -3/Quarantine | Search patrols dispatched 6844 | -3/Quarantine | Used Terrabomb 6872 | -3/Quarantine | Found Matter Drive 6880 | -3/Quarantine | Discovered new exit (range 7) 6902 | -3/Quarantine | Core integrity fell below 50% 6906 | -3/Quarantine | Used Terrabomb 6913 | -3/Quarantine | Core integrity fell below 20% 6913 | -3/Quarantine | Entered Research 6913 | -2/Research | Evolved 2 slots: Utility x2 6924 | -2/Research | Zion Light squad teleported in 6928 | -2/Research | Zion Light squad teleported in 6940 | -2/Research | Lost 10 parts (1p5n2u2w) 6948 | -2/Research | Found Prototype Processor 6948 | -2/Research | Identified Spectral Analyzer 6980 | -2/Research | Spotted B-90 Cyclops 7022 | -2/Research | Found Prototype Protection 7022 | -2/Research | Identified Zio. Weapon Casing 7045 | -2/Research | Destroyed B-90 Cyclops 7047 | -2/Research | Lost 6 allies 7064 | -2/Research | Core integrity fell below 50% 7072 | -2/Research | Emitted hypermatrix ping 7077 | -2/Research | Assembled emerged from beneath the floor 7088 | -2/Research | Zion Demo squad teleported in 7098 | -2/Research | Assembled emerged from beneath the floor 7110 | -2/Research | Lost 11 parts (1p7n3u) 7115 | -2/Research | Core integrity fell below 20% 7136 | -2/Research | Zion Hover Resupply teleported in 7163 | -2/Research | Assembled emerged from beneath the floor 7196 | -2/Research | Lost 16 allies 7258 | -2/Research | Garrison activated, responded to threat 7292 | -2/Research | Assembled emerged from beneath the floor 7301 | -2/Research | Destroyed by C-57 Dissector with Dual-blade Saw Last Messages --------------- 07293_ H-81 Overseer calls for reinforcements. 07293_ ALERT: Hostile activity reported, dispatching reinforcements to area. 07294_ System corrupted: Energy discharge (-86). 07296_ Detecting system override signal. 07298_ Slammed into P-80 Master. 07298_ Destroyed Unknown Storage. 07298_ P-80 Master system corrupted by crushing effect. 07298_ P-80 Master knocked back. 07298_ Destabilizing: System corrupted (+1). 07298_ Nuclear Core destroyed. 07299_ Slammed into U-05 Engineer. 07300_ Cld. Antigrav System severed. 07300_ P-80 Master knocked back. 07300_ Slammed into C-57 Dissector. 07300_ P-80 Master resets P-80 Master, system corruption cleaned. 07300_ Cmb. Linear Gravjet severed. 07301_ Slammed into C-57 Dissector. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ?????????????????????????? | | ??????????????????????? ????????????????????????? | | ??????????????????????? ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????# #???????????????????????? | | ???????????????????????#k#???????????????????????? | | ?????????????????????### ###?????????????????????? | | ?????????????????????# #?????????????????????? | | ?????????????????????# "T #?????????????????????? | | ?????????????????????# ""cc#?????????????????????? | | ?????????????????????# c@ #?????????????????????? | | ?????????????????????# cu= #?????????????????????? | | ????????????????????####%###?????????????????????? | | ???????????# ! ######T #p#???????????????????????? | | ?????# % #???????????????????????? | | ???????????# ### ##### #???????????????????????? | | ????????#####+???# #???# #???????????????????????? | | ????????# ?### ###?# #???????????????????????? | | ????????# # %#?# #???????????????????????? | | ????????# ! # ###/############# ???????? | | ????????# + ! / # #??????? | | ????????# # ### # +??????? | | ????????# # #?# # #??????? | | ????????####+#?## ##?# ! # #??????? | | ????????????????# % #??# # #??????? | | ????????????????# #??# # #??????? | | ????????????????# #??# # #??????? | | ????????????????# #??# # #??????? | | ????????????????# #??# # #??????? | | ????????????????# #??# # #??????? | | ???????????????? #??# # ######## | | ???????????????? #??##########+#### # | | ??????????????? #?????????# # | | ???????????????######?????????# # """ | | ??????????????????????????????# %# """ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 85 Energy Generation 34 Energy Capacity 340 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 16 Terrain Scan Density 10 Jamming Range 16 Armor Coverage 600 Weapon Shielding 100 Evasion (%) 57 Melee Accuracy 16 Target Analysis 8 Force Boost 30 Offensive Hacking 24 Item Schematics ----------------- Enh. Coil Gun | -3/Quarantine | Archive Imp. KE Penetrator | -3/Quarantine | Archive Exp. EM Disruption Field | -3/Quarantine | Archive Prc. Matter Filter | -3/Quarantine | Archive Robot Schematics ------------------ None Fabricated ------------ Gyrokinetic Inverter | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- Dimensional Node Initializer Integrated Dissipator Sigix Broadsword Core Reset Matrix Transdimensional Reconstructor Terrabomb Matter Drive Achievements -------------- None Challenges ------------ None Game ------ Seed VortexActuatorBuckler Manual? 0 Play Time 01:34:31 Cumulative 124.5 hours Start 2024.11.20 @ 08:14:19 End 2024.11.20 @ 09:48:42 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 101 Rogue 82 Adventurer 16 Explorer 3 Win Type - Total 9 Types 7/0/1/1/0/0/0/0/0 Lore% 26 Gallery% 64 Achievement% 58 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Numpad Keybinds 1 Fullscreen 1 Font 24/Terminus Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 5a33adea-2ef1-4d2e-a996-6ec1b8eae2ef