Cogmind - Beta 9.3 @@@ ROGUE MODE // 2019.12.30 @ 18:40:51

Player: mrbill82

Result: Destroyed by G-47 Trooper with Particle Gun

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (5)        1000
Robots Destroyed (13)      65
Value Destroyed (615)      615
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (360)                360
              TOTAL SCORE: 3060

 Bonus
-------
Follower Combat Kills      91
Aligned with FarCom        300
Friendly Fire              -31

 Cogmind 
---------
Core Integrity             0/550
Matter                     166/300
Energy                     100/100
System Corruption          1%
Temperature                Cool (18)
Movement                   Core (300) Ox5
Location                   -8/Materials

 Parts 
-------
>          --- POWER (1) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (3) ------
     Large Storage Unit
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (10) ---
           Ion Engine
  Improved Heat Sink
  Improved Heat Sink
  Improved Heat Sink
  Advanced Weight Redist. System
           Recoil Stabilizer
    Medium Laser
           Grenade Launcher
      Mini Grenade Launcher

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
>          --- PROPULSION -------
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Aluminum Leg
           Carbon-fiber Leg
>          --- UTILITY ----------
     Large Storage Unit
           Melee Analysis Suite
           Supersonic Drone Bay
>          --- WEAPON -----------
           Rocket Launcher
           Katana
>          --- INVENTORY --------
           Ion Engine
  Improved Heat Sink
  Improved Heat Sink
  Improved Heat Sink
  Advanced Weight Redist. System
           Recoil Stabilizer
    Medium Laser
           Grenade Launcher
      Mini Grenade Launcher
[Rating: 29]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Large Storage Unit
  Device                   Supersonic Drone Bay
  Storage                  Large Storage Unit
  Processor                Improved Signal Interpreter
Weapon                     Grenade Launcher
  Energy Gun               Medium Laser
  Ballistic Gun            Assault Rifle
  Launcher                 Grenade Launcher
  Special Weapon           Mining Laser
  Slashing Weapon          Katana

 Build                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Slots Evolved              4    | .   .   .   .   .   4   
  Power                    .    | .   .   .   .   .   .   
  Propulsion               3    | .   .   .   .   .   3   
  Utility                  1    | .   .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   .   
Parts Attached             27   | 6   4   4   1   7   5   
  Power                    5    | 1   .   .   .   3   1   
    Engine                 4    | 1   .   .   .   3   .   
    Core                   1    | .   .   .   .   .   1   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               6    | 2   .   .   1   .   3   
    Treads                 .    | .   .   .   .   .   .   
    Leg                    6    | 2   .   .   1   .   3   
    Wheel                  .    | .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   
  Utility                  7    | 1   3   1   .   1   1   
    Device                 2    | .   1   .   .   .   1   
    Storage                3    | 1   1   1   .   .   .   
    Processor              2    | .   1   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   
    Protection             .    | .   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   9    | 2   1   3   .   3   .   
    Energy Gun             2    | 1   .   .   .   1   .   
    Energy Cannon          .    | .   .   .   .   .   .   
    Ballistic Gun          1    | 1   .   .   .   .   .   
    Ballistic Cannon       .    | .   .   .   .   .   .   
    Launcher               4    | .   1   2   .   1   .   
    Special Weapon         1    | .   .   1   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        1    | .   .   .   .   1   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   1   
Parts Lost                 10   | .   .   .   .   .   10  
  Power                    1    | .   .   .   .   .   1   
  Propulsion               5    | .   .   .   .   .   5   
  Utility                  2    | .   .   .   .   .   2   
  Weapon                   2    | .   .   .   .   .   2   
  Highest Loss Streak      10   | .   .   .   .   .   10  
Average Slot Usage (%)     96   | .   90  99  100 99  83  
  Engine                   13   | .   14  14  14  13  6   
  Leg                      28   | .   28  28  28  28  33  
  Storage                  13   | .   13  14  14  14  9   
  Processor                12   | .   5   14  14  13  9   
  Energy Gun               3    | .   14  3   .   6   .   
  Launcher                 13   | .   11  13  14  14  7   
  Special Weapon           8    | .   .   10  14  3   .   
  Slashing Weapon          1    | .   .   .   .   4   8   
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             28   | 13  26  26  25  27  28  
  Greatest Support         55   | 20  20  20  25  25  55  
  Greatest Overweight (x)  5    | .   1   1   1   1   5   
  Average Overweight (x)   .    | .   .   1   .   .   .   
Largest Inventory Capacity 10   | 6   10  10  10  10  10  
  Average Capacity         9    | 5   9   9   10  10  10  
  Most Carried             10   | 2   5   10  10  10  10  
  Average Carried          6    | 1   2   6   8   8   7   
  Final Capacity           10   | 6   10  10  10  10  10  
  Final Carried            9    | 2   3   9   9   9   9   

 Class Distribution 
--------------------
 90% | Mutant
  9% | Scavenger-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -10/Mines
           Mutant | -10/Exiles
           Mutant | -9/Mines
 Scavenger-Mutant | -8/Materials

 Resources                      | -11 -10 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Exi Min Mat 
Matter Collected           518  | 209 .   154 .   70  85  
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            402  | .   .   63  .   .   339 
  Parts                    13   | .   .   5   .   .   8   
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Combat Hostiles Destroyed  12   | .   .   2   .   .   10  
  Melee                    1    | .   .   .   .   .   1   
  AOE                      11   | .   .   2   .   .   9   
Classes Destroyed          3    | .   .   1   .   .   2   
  Recycler                 1    | .   .   .   .   .   1   
  Grunt                    11   | .   .   2   .   .   9   
  Hunter                   1    | .   .   .   .   .   1   
Best Kill Streak           6    | .   .   2   .   .   6   
  Combat Bots Only         6    | .   .   2   .   .   6   
Max Kills in Single Turn   2    | .   .   1   .   .   2   
  Gunslinging              .    | .   .   .   .   .   .   
  Exploded                 2    | .   .   1   .   .   2   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Exi  Min  Mat  
Damage Taken               1475 | .    12   43   .    .    1420 
  Core                     562  | .    .    .    .    .    562  
  Absorbed by Shields      .    | .    .    .    .    .    .    
Core Remaining (%)         100  | 100  .    .    .    100  .    
Volleys Fired              25   | 1    .    5    .    .    19   
  Largest                  2    | 2    .    1    .    .    1    
  Hottest                  100  | 70   .    100  .    .    33   
Shots Fired                26   | 2    .    5    .    .    19   
  Gun                      3    | 2    .    1    .    .    .    
  Cannon                   .    | .    .    .    .    .    .    
  Launcher                 21   | .    .    2    .    .    19   
  Special                  2    | .    .    2    .    .    .    
  Kinetic                  1    | 1    .    .    .    .    .    
  Thermal                  4    | 1    .    3    .    .    .    
  Explosive                21   | .    .    2    .    .    19   
  Electromagnetic          .    | .    .    .    .    .    .    
  Robot Hit Streak         9    | 1    .    2    .    .    9    
  Robot Miss Streak        3    | 1    .    1    .    .    3    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    
Shots Hit Robots           16   | 1    .    2    .    .    13   
  Core Hits                31   | .    .    3    .    .    28   
  Critical Hits            .    | .    .    .    .    .    .    
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
Melee Attacks              5    | .    .    .    .    .    5    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 5    | .    .    .    .    .    5    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           1678 | 15   .    127  .    .    1536 
  Guns                     15   | 15   .    .    .    .    .    
  Cannons                  .    | .    .    .    .    .    .    
  Explosions               1499 | .    .    127  .    .    1372 
  Melee                    164  | .    .    .    .    .    164  
  Ramming                  .    | .    .    .    .    .    .    
  Kinetic                  15   | 15   .    .    .    .    .    
  Thermal                  .    | .    .    .    .    .    .    
  Explosive                1499 | .    .    127  .    .    1372 
  Electromagnetic          .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 164  | .    .    .    .    .    164  
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         1    | .    .    .    .    .    1    
  Average Corruption       1    | .    .    .    .    .    1    
  Corruption Purged        .    | .    .    .    .    .    .    
  Effects                  1    | .    .    .    .    .    1    
    Targeting Errors       1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            19   | .    .    8    .    .    11   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               19   | .    .    8    .    .    11   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    
Self-Inflicted Damage      45   | .    .    45   .    .    .    
  Shots                    2    | .    .    2    .    .    .    
  Rammed                   .    | .    .    .    .    .    .    
Targets Rammed             .    | .    .    .    .    .    .    
  Kicked                   .    | .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    
Highest Temperature        45   | 9    .    20   .    .    45   
  Average Temperature      19   | 6    .    9    .    .    30   
  Received Heat Transfer   546  | .    6    .    .    .    540  
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Melted             .    | .    .    .    .    .    .    
  Heat Transferred         .    | .    .    .    .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Peak Influence             257  | .   .   105 .   .   257 
  Average Influence        21   | .   .   26  .   .   75  
Maximum Alert Level        1    | .   .   .   .   .   1   
  Low Security (%)         96   | 100 100 100 .   100 81  
  Level 1                  3    | .   .   .   .   .   18  
  Level 2                  .    | .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   .   .   6   
  Investigation            2    | .   .   .   .   .   2   
  Extermination            .    | .   .   .   .   .   .   
  Reinforcement            4    | .   .   .   .   .   4   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Distress Signals           3    | .   .   .   .   .   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              33   | .   1   5   .   6   21  
  Peak Tracking Total      7    | .   1   3   .   3   7   
  Tactical Retreats        .    | .   .   .   .   .   .   

 Traps                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Traps Triggered            .    | .   .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Exi Min Mat 
Machines Disabled          5    | .   .   .   .   .   5   
  Max in Single Turn       3    | .   .   .   .   .   3   
Machines Sabotaged         .    | .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Machines Accessed          6    | .   .   .   4   .   2   
  Terminals                2    | .   .   .   .   .   2   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                53   | .   .   .   48  .   5   
  Successful               51   | .   .   .   48  .   3   
  Failed                   2    | .   .   .   .   .   2   
    Catastrophic           .    | .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   15   | .   .   .   15  .   .   
  Terminals                5    | .   .   .   .   .   5   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             51   | .   .   .   48  .   3   
  Record                   50   | .   .   .   48  .   2   
  Unreport Threat          1    | .   .   .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         1    | .   .   .   .   .   1   
  Full Trace Events        1    | .   .   .   .   .   1   
  Feedback Events          1    | .   .   .   .   .   1   
    Corruption             1    | .   .   .   .   .   1   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Exi Min Mat 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Exi Min Mat 
Total Allies               4    | .   .   1   .   3   .   
  Largest Group            3    | .   .   1   .   3   2   
  Highest-Rated Group      40   | .   .   31  .   40  24  
  Highest-Rated Ally       31   | .   .   31  .   16  16  
Total Orders               5    | .   .   .   .   3   2   
  GUARD                    4    | .   .   .   .   3   1   
  EXPLORE                  1    | .   .   .   .   .   1   
Ally Attacks               41   | .   .   4   .   26  11  
  Total Damage             418  | .   .   87  .   178 153 
  Kills                    11   | .   .   3   .   6   2   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Exi Min Mat 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             1    | .   .   .   .   .   1   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -10  -10  -9   -8   
-------------              Run  | Scr  Mat  Min  Exi  Min  Mat  
Turns Passed               3126 | 152  271  652  1078 623  350  
Spaces Moved               2238 | 122  174  414  878  426  224  
  Core                     21   | 11   .    .    .    .    10   
  Treads                   .    | .    .    .    .    .    .    
  Legs                     2217 | 111  174  414  878  426  214  
  Wheels                   .    | .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  150  120  120  120  
  Average Speed            132  | 113  149  150  121  140  128  
  Slowest Speed            300  | 120  150  150  150  150  300  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       50   | 5    20   57   93   60   66   
  Regions Visited          5
    Branch Regions         3
  Pre-discovered Areas     2    | .    .    .    1    1    .    
  Known Exits Taken        3    | .    1    1    1    .    .    
  Unknown Exits Taken      2    | 1    .    .    .    1    .    
Scrap Searched             2    | .    .    1    .    1    .    
Spaces Dug                 1    | .    .    1    .    .    .    
Terrain Destroyed          78   | .    .    20   .    .    58   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    1    .    .    .    
  AOE                      77   | .    .    19   .    .    58   

 Actions                        | -11 -10 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Exi Min Mat 
Total                      2373 | 130 189 439 893 461 261 
  Wait                     5    | .   .   3   1   1   .   
  Move                     2233 | 121 173 413 877 425 224 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  39   | 2   5   8   7   12  5   
  Fast Attach              9    | 6   1   .   .   1   1   
  Attach                   17   | .   3   4   .   6   4   
  Detach                   12   | .   3   4   .   4   1   
  Swap                     1    | .   .   .   1   .   .   
  Drop                     27   | .   4   2   7   12  2   
  Fire                     25   | 1   .   5   .   .   19  
  Melee                    5    | .   .   .   .   .   5   
  Ram                      .    | .   .   .   .   .   .   
  Kick                     .    | .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-10/Exiles
-9/Mines
-8/Materials (discovered 2 exits: [*Fac x2])

 History 
---------
 Turn | Location      | Event
   22 | -11/Scrapyard | Discovered new exit (range 16)
  153 | -11/Scrapyard | Entered Materials
  178 | -10/Materials | Discovered new exit (range 16)
  313 | -10/Materials | Build established: Mutant
  360 | -10/Materials | Identified exit to Mines
  424 | -10/Materials | Entered Mines
  431 | -10/Mines     | Met a Derelict bent on vengeance
  574 | -10/Mines     | Received a Mining Laser from a helpful Derelict
 1065 | -10/Mines     | Deemed a non-threat by the Exiles lab entrance
 1067 | -10/Mines     | Discovered new exit (range 5)
 1073 | -10/Mines     | Identified exit to Exiles
 1076 | -10/Mines     | Entered Exiles
 1159 | -10/Exiles    | Met 8R-AWN
 1183 | -10/Exiles    | Met EX-HEX
 1224 | -10/Exiles    | Met EX-BIN
 1366 | -10/Exiles    | Met EX-DEC
 1378 | -10/Exiles    | Learned location of Zion (-7)
 1468 | -10/Exiles    | Discovered new exit (range 14)
 1483 | -10/Exiles    | Identified exit to Mines
 1589 | -10/Exiles    | Visited The Gauntlet
 1888 | -10/Exiles    | Aligned with FarCom system
 1889 | -10/Exiles    | Given EX-Vault access code
 1994 | -10/Exiles    | Opened EX-Vault
 2019 | -10/Exiles    | Found Prototype Device
 2048 | -10/Exiles    | Warned to stay clear of 0b10 Research branches
 2154 | -10/Exiles    | Left Exiles lab with Supersonic Drone Bay
 2154 | -10/Exiles    | Entered Mines
 2155 | -9/Mines      | Learned location of Storage (-8)
 2238 | -9/Mines      | Assembled infested the area
 2260 | -9/Mines      | Assisted by bots powering up and referring to "LRC-V3"
 2671 | -9/Mines      | Discovered new exit (range 13)
 2695 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
 2777 | -9/Mines      | Entered Materials
 2777 | -8/Materials  | Accompanied by 2 allies
 2777 | -8/Materials  | Evolved 4 slots: Propulsion x3, Utility x1
 2779 | -8/Materials  | Identified Supersonic Drone Bay
 2802 | -8/Materials  | Discovered new exit (range 74)
 2808 | -8/Materials  | Discovered new exit (range 99)
 3101 | -8/Materials  | Core integrity fell below 50%
 3121 | -8/Materials  | Core integrity fell below 20%
 3127 | -8/Materials  | Destroyed by G-47 Trooper with Particle Gun

 Last Messages 
---------------
U-05 Engineer lays Concrete. <x*>
U-05 Engineer builds a Door.
U-05 Engineer lays Concrete. <x*>
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x9>
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x7>
Katana destroyed.
K-01 Serf collects debris.
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
U-05 Engineer lays Concrete. <x2>
K-01 Serf collects debris. <x2>
U-05 Engineer lays Concrete.
K-01 Serf collects debris.
K-01 Serf cleans the Atomic Centrifuge.
U-05 Engineer lays Concrete.
Melee Analysis Suite destroyed.
U-05 Engineer builds a Door.
K-01 Serf collects debris.

 Map 
-----
+----------------------------------------------------+
| ???????#            #]        #??????????????????? |
| ???????#            #        %#??????????????????? |
| ???????#   =        #         #??????????????????? |
| ???????#        #   #         #??????????????????? |
| ???????#        +   +         #??????????????????? |
| ???????#        #   #         #?????????????????## |
| ???????#        #   #         #?????????????????#  |
| ???????#        #   #         #?????????????????#  |
| ???????#        # % ###########?????????????????#  |
| ?????########## #   #!   ! #????????????????????#  |
| ????##"T"###T#### % #      #????????????????????#  |
| ????#               + """  #????????????????????#  |
| ????#     %         # """  #????????????????????#  |
| ##??#  /           [# """  #????????????????????#  |
| #  ##   [%"    ""   #      #????????????????????#  |
|         %      " "  ########?? ?????????????????#  |
|         =    k      ""#?????? ??????????????????#  |
|                     Y"######  ####??????????????#  |
|     #               ""#"""""  #   ?????????????##  |
|                     ###""T""####u###########+###   |
|                   [          t                     |
|                   %                                |
|       %        "         """              w        |
| *        "    ""       k """     gt#########+###   |
|     #     %%        """  """       ##          ### |
|           =        Y     @         ## ! """""  #?? |
| #             g                    ##   """""  #?? |
| ## #          g                    ##   """""  #?? |
| ?##           g                    ##          #?? |
| ??                               a ##          ### |
| ?##             w                  ##############  |
| ??##     # #u###"T"##+####+###                     |
| #####   ###   ?#"""#    [    ####################  |
|     #   #?#  ??#####  /   !**#??????????????????#  |
|   ] #   #?# ???????#      !**#??????????????????#  |
|     +   #?#????????#    [ !* #??????????????????## |
|     #   #??????????#"        #?????????########### |
|     #   #??????????#T        #?????????#         # |
| #####   #??????????#"    !   #?????????#         / |
| ????#   #??????????#         #?????????#         # |
| ????#   #??????????#######Y###?????????#         # |
| ????#   #????????????????###?########??########### |
| ????+   #????????????????????# !!  ]#????????#==   |
| ????#   #????????????????????# !!   #????????#==   |
| ????#   #????????????????????# !!   #????????#**   |
| ????#   #????????????????????#      #????????#**   |
| ????#   #????????????????????#      #????????#==   |
| ????#   #????????????????????#      #????????#==   |
| ????#   #???????????????????####+################# |
| ????#   +???????????????????#                      |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          14
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Melee Accuracy             5

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Everything Is Under Control
I Survived The Infestation
Tourist

 Challenges 
------------
None

 Game 
------
Seed              SystemAerolevNeutralizer
  Manual?         0
Play Time         00:58:48
  Cumulative      3.8 hours
  Start           2019.12.30 @ 13:43:05
  End             2019.12.30 @ 18:40:51
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          4
  Rogue           4
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             11
Gallery%          6
Achievement%      6
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          1
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      0
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 4e2ba3b8-d449-4720-be72-e967fcf1c6de