Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.08.22 @ 14:31:14 Player: Minty Result: Destroyed by P-70 Sage with Tesla Rifle Performance ------------- Evolutions (6) 3000 Regions Visited (11) 2200 Robots Destroyed (144) 720 Value Destroyed (6538) 6538 Prototype IDs (46) 920 Alien Tech Used (0) 0 Bonus (15587) 15587 TOTAL SCORE: 28965 Bonus ------- High Alert Combat Kills 1893 Follower Combat Kills 1694 Prayed to X0-1V1 5000 Major X0-1V1 Interference 6700 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1200 Matter 238/500 Energy 221/1100 System Corruption 39% Temperature Cool (0) Movement Hovering (15) Location -4/Armory Parts ------- > --- POWER (1) -------- Hybrid Antimatter Reactor > --- PROPULSION (5) --- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System > --- UTILITY (8) ------ Advanced Heat Sink Advanced Heat Sink Long-range Terrain Scanner Hacking Suite Hacking Suite > --- WEAPON (5) ------- Plasma Rifle Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Chaos Jack > --- INVENTORY (5) ---- Cooled Gravmag System Railgun Peak State ------------ > --- POWER ------------ Hybrid Antimatter Reactor > --- PROPULSION ------- Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System Cooled Gravmag System > --- UTILITY ---------- Advanced Heat Sink Long-range Terrain Scanner Army-in-a-Box > --- WEAPON ----------- Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Hypervelocity Coil Gun Railgun > --- INVENTORY -------- VTOL Module VTOL Module Chaos Jack Chaos Jack Heavy Mace [Rating: 141] Favorites ----------- Power Cooled Fission Core Engine Ion Engine Power Core Cooled Fission Core Reactor Cold Fusion Reactor Propulsion Armored Leg Treads Medium Treads Leg Armored Leg Wheel Wheel Hover Unit Cooled Gravmag System Flight Unit Flight Unit Utility Improved Heat Sink Device Improved Heat Sink Storage Medium Storage Unit Processor Targeting Computer Hackware Hacking Suite Protection Propulsion Shielding Weapon Enhanced Autogun Energy Gun Gatling Laser Energy Cannon YOLO Cannon Ballistic Gun Enhanced Autogun Ballistic Cannon Antimatter Cannon Launcher Heavy Rocket Launcher Impact Weapon Heavy Mace Slashing Weapon Katana Special Melee Weapon Chaos Jack Build | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Arm Slots Evolved 12 | . . 2 . . . 2 2 2 2 2 . Power . | . . . . . . . . . . . . Propulsion 4 | . . 2 . . . . . . . 2 . Utility 6 | . . . . . . 2 2 2 . . . Weapon 2 | . . . . . . . . . 2 . . Parts Attached 177 | . 9 4 1 4 8 11 40 20 10 61 9 Power 11 | . . 1 . . 1 1 4 1 1 2 . Engine 4 | . . 1 . . 1 1 1 . . . . Core 5 | . . . . . . . 3 . 1 1 . Reactor 2 | . . . . . . . . 1 . 1 . Propulsion 61 | . 6 2 . 2 3 4 11 4 . 24 5 Treads 8 | . 2 . . . . . . . . 6 . Leg 27 | . . . . . 3 . 9 4 . 11 . Wheel 4 | . 2 . . . . . . . . 2 . Hover 5 | . . . . . . . . . . . 5 Flight 17 | . 2 2 . 2 . 4 2 . . 5 . Utility 60 | . 1 . . 1 2 4 17 6 8 18 3 Device 35 | . 1 . . . 2 2 10 5 2 12 1 Storage 3 | . . . . 1 . . . . 2 . . Processor 10 | . . . . . . . 5 . 2 3 . Hackware 9 | . . . . . . 2 1 1 2 1 2 Protection 3 | . . . . . . . 1 . . 2 . Artifact . | . . . . . . . . . . . . Weapon 45 | . 2 1 1 1 2 2 8 9 1 17 1 Energy Gun 14 | . . 1 . . 1 2 3 1 1 5 . Energy Cannon 1 | . . . . 1 . . . . . . . Ballistic Gun 20 | . 2 . . . . . 2 7 . 9 . Ballistic Cannon 1 | . . . . . . . . 1 . . . Launcher 2 | . . . 1 . . . 1 . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . 1 . . 1 . Slashing Weapon 3 | . . . . . 1 . 1 . . 1 . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon 2 | . . . . . . . . . . 1 1 Unidentified Prototypes 21 | . . . . . 1 2 5 2 3 7 1 Corrupted Parts 3 | . . . . . . . . . . 2 1 System Corruption 19 | . . . . . . . . . . 10 9 Parts Lost 85 | . 5 . 1 . 7 2 17 11 1 38 3 Power 6 | . 1 . . . 1 . 2 . . 2 . Propulsion 31 | . 2 . . . 5 1 8 1 . 14 . Utility 23 | . . . . . 1 1 5 5 . 10 1 Weapon 25 | . 2 . 1 . . . 2 5 1 12 2 Highest Loss Streak 10 | . 5 . 1 . 6 2 8 2 1 10 2 To Critical Strikes 1 | . . . 1 . . . . . . . . Average Backups 4 | . 6 2 3 1 2 2 1 2 6 6 3 Power . | . 1 . . . . . . . . 1 . Propulsion . | . 4 2 2 . . . . . . . 1 Utility . | . . . . . 1 1 1 1 2 . . Weapon 1 | . 1 . 1 . . 1 . 1 3 1 . Tool/Special . | . . . . . . . . . . . . Unused Backups 15 | . 7 . . . . . . . 3 4 1 Power 1 | . 1 . . . . . . . . . . Propulsion 4 | . 2 . . . . . . . 1 . 1 Utility 5 | . 2 . . . . . . . 2 1 . Weapon 5 | . 2 . . . . . . . . 3 . Tool/Special . | . . . . . . . . . . . . Average Slot Usage (%) 81 | . 80 82 90 79 78 91 90 84 76 78 72 Engine 3 | . 11 5 11 4 10 8 4 1 . . . Core 1 | . . . . . . . 1 . . 3 . Reactor 1 | . . . . . . . . 4 4 1 5 Treads 1 | . . . . . . . . . . 4 1 Leg 13 | . 12 . . . 25 7 19 15 16 13 . Hover 1 | . . . . . . . . . . . 24 Flight 7 | . 3 41 44 44 3 25 9 . . 1 . Device 17 | . 4 11 11 11 9 13 18 24 14 20 13 Storage 5 | . 14 11 11 11 11 9 7 4 2 3 . Processor 3 | . . . . . . . 9 4 2 3 . Hackware 2 | . . . . . . 9 5 2 2 . 1 Energy Gun 4 | . . 2 5 3 8 9 5 9 . 3 . Ballistic Gun 12 | . 25 11 3 . . . . 13 28 16 21 Slashing Weapon 1 | . . . . . 9 9 3 . . . . Peak Build Rating 141 | . 9 12 12 36 36 51 60 118 112 129 141 Average Rating 69 | . 6 10 10 27 26 39 45 74 99 101 113 On Entrance 44 | 6 6 7 12 11 36 32 43 51 112 92 124 Avg Prop Armor Cover (%) 5 | . . . . . . . . 5 . 5 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 128 | 13 15 16 16 34 34 28 37 124 128 125 125 Greatest Support 135 | 20 20 16 16 16 30 30 63 63 57 135 135 Greatest Overweight (x) 12 | . 2 . . 2 3 4 3 2 2 12 11 Average Overweight (x) . | . . . . . . . . . 1 . . Largest Inventory Capacity 15 | . 8 8 8 10 10 10 10 10 15 15 5 Average Capacity 10 | . 8 8 8 9 10 10 10 9 10 12 5 Most Carried 15 | . 8 4 8 10 10 10 10 10 15 15 5 Average Carried 9 | . 6 2 3 8 9 10 9 9 9 11 3 Final Capacity 15 | 8 8 8 8 10 10 10 10 5 15 5 5 Final Carried 15 | 6 5 2 8 10 10 10 10 5 15 5 2 Class Distribution -------------------- 18% | Scavenger-Mutant 14% | Scavenger-Skirmisher 13% | Skirmisher 10% | Mutant 8% | Scavenger-Executioner 7% | Gunner 4% | Sprinter 3% | Commander-Mutant 3% | Scavenger-Sprinter 3% | Hacker-Sprinter Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Sprinter | -9/Mines Mutant | -9/Exiles Scavenger-Mutant | -8/Mines Hacker-Sprinter | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Executioner | -6/Factory Gunner | -5/Factory Scavenger-Skirmisher | -4/Factory Skirmisher | -4/Armory Resources | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Arm Matter Collected 5342 | 195 63 . 538 . 357 247 412 870 413 2003 244 Remotely . | . . . . . . . . . . . . Salvage Created 7449 | . 190 . 200 . 413 266 939 1740 461 2724 516 Parts 320 | . 13 . 11 . 14 19 44 50 14 126 29 Haulers Intercepted 7 | . . . . . . 2 3 . 2 . . Recyclers Shooed 6 | . . . . . 1 . 2 1 1 1 . Parts Field Recycled . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . Parts Restored . | . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Arm Combat Hostiles Destroyed 114 | . 6 . 14 . 4 2 12 29 2 39 6 Melee 14 | . . . . . 4 2 8 . . . . Guns 65 | . 5 . 1 . . . 2 22 2 28 5 Cannons 2 | . . . . . . . . 1 . 1 . AOE 26 | . 1 . 13 . . . 2 5 . 4 1 Classes Destroyed 18 | . 2 . 2 . 3 3 3 4 1 . . Worker 12 | . . . 2 . 1 1 4 1 . 3 . Builder 6 | . . . . . 1 . 1 2 . 2 . Hauler 7 | . . . . . . 2 3 . 2 . . Recycler 8 | . . . . . 2 . 4 1 1 . . Carrier 1 | . . . . . . . . 1 . . . Operator 3 | . . . . . . 2 . . . . 1 Watcher 2 | . . . . . . . . . 1 1 . Swarmer 9 | . 3 . . . . . . 3 . 3 . Saboteur 1 | . . . . . . . . 1 . . . Grunt 57 | . 3 . 4 . 3 . 4 13 2 22 6 Brawler 6 | . . . . . 1 . . 3 . 2 . Duelist 1 | . . . . . . . 1 . . . . Sentry 7 | . . . . . . 2 . 2 . 3 . Hunter 8 | . . . . . . . 5 2 . 1 . Programmer 12 | . . . . . . . 2 1 . 9 . Behemoth 1 | . . . . . . . . 1 . . . Assembled 10 | . . . 10 . . . . . . . . Fireman 3 | . . . . . . . . 3 . . . Best Kill Streak 12 | . 3 . 12 . 3 3 4 10 4 9 6 Combat Bots Only 10 | . 3 . 10 . 3 2 3 5 2 6 3 Max Kills in Single Turn 3 | . 1 . 3 . 1 1 2 3 1 2 1 Gunslinging 1 | . . . . . . . . 1 . 1 . Exploded 3 | . 1 . 3 . . . 1 3 . 1 1 Melee 1 | . . . . . 1 1 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Arm Hostile Shots Fired 1000 | . 79 . 18 . 61 30 127 240 6 375 64 Missed 343 | . 28 . 7 . 21 13 40 87 2 117 28 Hits 657 | . 51 . 11 . 40 17 87 153 4 258 36 Melee 13 | . . . . . 1 . 10 . . 2 . Projectile 644 | . 51 . 11 . 39 17 77 153 4 256 36 Critical Strikes 29 | . . . 1 . 2 1 2 3 . 16 4 Actively Blocked 1 | . . . . . . . . . . 1 . Part Disruptions 2 | . . . . . . . 1 1 . . . Damage Taken 11902 | . 557 . 142 . 647 254 1805 2320 77 5299 801 Core 1992 | . 89 . 23 . 303 31 595 259 . 561 131 Absorbed by Shields . | . . . . . . . . . . . . Redirected to Shielding 67 | . . . . . . . 14 . . 53 . Ignored by Resistances 395 | . . . . . . . . 30 . 365 . Regen/Repaired (Parts) 238 | . . . . . . 33 . . . 205 . Core Remaining (%) 72 | 100 64 . . . 45 100 27 71 100 . . Volleys Fired 276 | . 39 . 14 . 10 . 10 56 15 109 23 Largest 7 | . 2 . 2 . 1 . 2 7 5 5 4 Hottest 308 | . 40 . 75 . 65 . 149 308 133 263 140 Shots Fired 859 | . 65 . 15 . 10 . 16 239 68 382 64 Gun 835 | . 65 . 8 . 10 . 14 230 65 379 64 Cannon 16 | . . . . . . . 2 8 3 3 . Launcher 8 | . . . 7 . . . . 1 . . . Special . | . . . . . . . . . . . . Kinetic 670 | . 65 . . . . . . 161 68 312 64 Thermal 144 | . . . . . 10 . 16 73 . 45 . Explosive 8 | . . . 7 . . . . 1 . . . Electromagnetic 37 | . . . 8 . . . . 4 . 25 . Robot Hit Streak 16 | . 5 . 6 . 8 . 9 13 12 16 8 Robot Miss Streak 7 | . 4 . 3 . 1 . 2 7 3 7 3 Penetration Max 1 | . . . . . . . . . . . 1 Secondary Targets 25 | . 1 . . . . . . 11 1 10 2 Max Gunslinging Chain 1 | . 1 . . . . . . 1 1 1 1 Shots Hit Robots 656 | . 31 . 11 . 18 15 64 169 41 263 44 Core Hits 357 | . 10 . 31 . 8 5 26 120 17 114 26 Critical Kills 14 | . . . . . . . . 1 . 7 6 Critical Parts Destroyed 16 | . 1 . . . . . 1 1 1 3 9 Critical Strikes 44 | . 1 . . . 1 1 7 3 1 15 15 Burn 5 | . . . . . . . 1 . . 4 . Meltdown 1 | . . . . . . . . 1 . . . Destroy 28 | . 1 . . . . . . 1 1 10 15 Blast 1 | . . . . . . . . 1 . . . Corrupt 1 | . . . . . . . . . . 1 . Smash 1 | . . . . . . . 1 . . . . Sever 7 | . . . . . 1 1 5 . . . . Melee Attacks 156 | . . . . . 19 17 67 . . 35 18 Impact 20 | . . . . . . . 7 . . 3 10 Slashing 96 | . . . . . 19 17 60 . . . . Piercing 40 | . . . . . . . . . . 32 8 Sneak Attacks 25 | . . . . . 3 5 16 . . 1 . Combat Hostiles 1 | . . . . . . 1 . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 17911 | . 615 . 878 . 557 745 3231 3797 804 6813 471 Guns 10160 | . 418 . 66 . 125 . 192 2959 737 5318 345 Cannons 802 | . . . . . . . 192 389 67 154 . Explosions 3111 | . 197 . 812 . . . 355 439 . 1193 115 Melee 3805 | . . . . . 428 745 2487 . . 134 11 Ramming 33 | . . . . . 4 . 5 10 . 14 . Kinetic 7428 | . 418 . . . . . . 1655 804 4206 345 Thermal 4496 | . . . 112 . 125 . 739 1786 . 1619 115 Explosive 1411 | . 197 . 700 . . . . 173 . 341 . Electromagnetic 738 | . . . 66 . . . . 173 . 499 . Impact 514 | . . . . . . . 426 . . 88 . Slashing 3234 | . . . . . 428 745 2061 . . . . Piercing 57 | . . . . . . . . . . 46 11 Highest Corruption 39 | . . 1 1 1 1 . 4 13 . 30 39 Average Corruption 11 | . . 1 1 1 1 . 2 8 . 15 30 Corruption Purged . | . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . Effects 138 | . . . . 1 1 . 6 25 . 75 30 Message Errors 30 | . . . . 1 . . 1 6 . 16 6 Matter Fused 26 | . . . . . 1 . 1 4 . 14 6 Heat Flow Errors 13 | . . . . . . . 1 4 . 5 3 Energy Discharges 10 | . . . . . . . 1 . . 6 3 Parts Rejected 1 | . . . . . . . . . . 1 . Parts Fused 2 | . . . . . . . . . . 2 . Data Loss (minor) 18 | . . . . . . . 1 3 . 8 6 Data Loss (major) 6 | . . . . . . . 1 1 . 4 . Misfires 6 | . . . . . . . . 2 . 4 . Alerts 4 | . . . . . . . . . . 3 1 Misdirections 6 | . . . . . . . . . . 4 2 Weapon Failures 16 | . . . . . . . . 5 . 8 3 Overload Shots . | . . . . . . . . . . . . Overflow Damage 678 | . 63 . 10 . 58 76 336 21 . 114 . Projectiles . | . . . . . . . . . . . . Explosions 208 | . 63 . 10 . . . . 21 . 114 . Melee 470 | . . . . . 58 76 336 . . . . Knockbacks 3 | . . . . . . . 1 1 . 1 . Impact 2 | . . . . . . . 1 . . 1 . Kinetic 1 | . . . . . . . . 1 . . . Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 308 | . . . . . 2 . 2 127 . 148 29 Shots 7 | . . . . . . . . 4 . 2 1 Rammed 4 | . . . . . 1 . 3 . . . . Targets Rammed 9 | . . . . . 1 . 3 1 . 4 . Kicked 5 | . . . . . . . . 1 . 4 . Crushed . | . . . . . . . . . . . . Highest Temperature 355 | . 2 . . . 109 14 148 355 30 280 235 Average Temperature 67 | . 2 . . . 43 8 44 101 7 57 91 Received Heat Transfer 3138 | . 267 . 18 . 387 99 308 745 36 1045 233 Siege Activations . | . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Robots Corrupted 2 | . . . . . . . 1 . . 1 . Combat Hostiles 1 | . . . . . . . . . . 1 . Parts Fried 6 | . . . . . . . . 1 . 5 . Impact Corruptions 3 | . . . . . . . 3 . . . . Robots Melted 2 | . . . . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . . . . 1 . 1 . Parts Melted 12 | . . . . . . . 1 10 . 1 . Heat Transferred 6625 | . . . 200 . 296 . 1044 3405 . 1580 100 Parts Sabotaged 2 | . . . . . . . . . . 2 . Parts Stolen . | . . . . . . . . . . . . Parts Stripped 25 | . . . . . . . . . . 25 . Power Chain Reactions 2 | . . . 1 . . . . 1 . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Arm Maximum Alert Level 4 | . . . . . . . . 4 2 4 3 Low Security (%) 39 | . 100 100 100 . 100 100 100 8 . . . Level 1 6 | . . . . . . . . 18 . 13 . Level 2 18 | . . . . . . . . 6 100 21 30 Level 3 17 | . . . . . . . . 27 . 27 69 Level 4 17 | . . . . . . . . 39 . 38 . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . . . Peak Influence 1395 | . 114 43 110 . 65 55 160 1395 671 1373 1018 Initial 671 | . . 43 12 . . . . . 671 230 660 Average 514 | . 18 39 35 . 17 21 36 869 548 867 755 Influence Increases 6517 | . 224 . 155 . 163 93 564 2009 72 2308 929 Destroy 0b10 Robot/C 3020 | . 120 . 80 . 100 40 240 900 40 1080 420 Destroy 0b10 Robot/NC 225 | . . . 10 . 20 25 65 35 20 40 10 Destroy Leader 538 | . 30 . . . 20 24 36 150 6 182 90 Allied During Kill 472 | . . . . . 3 . . 193 . 162 114 Successful Hack 59 | . 17 . . . . 4 12 . . . 26 Disable Machine 540 | . 15 . . . . . . 120 . 330 75 Anti-Garrison Action 300 | . . . . . . . 150 150 . . . Destroy Structure 532 | . 12 . 20 . 5 . 16 35 6 364 74 Partial Spotted 15 | . . . . . . . 15 . . . . Lose Combat Pursuer 420 | . 30 . 45 . 15 . 30 30 . 150 120 Miscellaneous 396 | . . . . . . . . 396 . . . Influence Decreases 5512 | . 120 71 88 100 161 95 564 638 972 1430 1273 Entered New Map 1814 | . . 61 21 100 . 2 . . 700 241 689 Time Decay 2172 | . 70 10 57 . 127 93 322 428 262 589 214 Lost Part 696 | . 50 . 10 . 14 . 92 110 10 380 30 Lost Ally 680 | . . . . . 20 . . 100 . 220 340 Purge Threat 150 | . . . . . . . 150 . . . . Squads Dispatched 48 | . . . . . . 3 6 14 2 18 5 Investigation 14 | . . . . . . 2 2 3 1 4 2 Extermination 7 | . . . . . . . 1 1 . 4 1 Reinforcement 10 | . . . . . . 1 1 3 1 2 2 Assault 14 | . . . . . . . 2 4 . 8 . Garrison 3 | . . . . . . . . 3 . . . Intercept . | . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . 1 . 1 . Haulers Reinforced 2 | . . . . . . . 1 . 1 . . Active Scanning Responses . | . . . . . . . . . . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Arm Distress Signals 12 | . . . . . . 3 1 . . 5 3 Communications Jammed . | . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . Times Spotted 254 | . 11 . 22 . 6 8 29 47 3 105 23 Peak Tracking Total 10 | . 6 . 9 . 3 2 5 5 2 9 10 Tactical Retreats 18 | . 2 . 1 . 1 . 2 2 . 7 3 Traps | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Arm Traps Triggered 8 | . . 1 . . . . 2 2 . 2 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Most Traps Carried 5 | . . . 5 5 . . . . . . . Objects Rigged 3 | . 3 . . . . . . . . . . Exploded 1 | . 1 . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Arm Machines Disabled 40 | . 1 . . . . . 1 9 . 24 5 Max in Single Turn 4 | . 1 . . . . . 1 4 . 4 1 Garrison Access 2 | . . . . . . . 1 1 . . . Energy Cycler 1 | . . . . . . . . . . . 1 Machines Repaired . | . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Arm Machines Accessed 25 | . 4 . . 2 . 3 3 1 1 6 5 Terminals 15 | . 4 . . . . 2 3 . 1 2 3 Fabricators 2 | . . . . . . . . . . 1 1 Repair Stations 5 | . . . . . . 1 . . . 3 1 Recycling Units 1 | . . . . . . . . 1 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 63 | . 15 . . 2 . 7 11 2 2 13 11 Successful 23 | . 5 . . 2 . 4 5 1 . 3 3 Failed 39 | . 9 . . . . 3 6 1 2 10 8 Catastrophic 6 | . 1 . . . . 1 1 . . 1 2 Database Lockouts 1 | . 1 . . . . . . . . . . Manual 34 | . 13 . . 1 . 5 3 . 2 6 4 Terminals 45 | . 15 . . . . 6 11 . 2 4 7 Fabricators 4 | . . . . . . . . . . 3 1 Repair Stations 10 | . . . . . . 1 . . . 6 3 Recycling Units 2 | . . . . . . . . 2 . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 13 | . 4 . . 2 . 1 4 . . . 2 Record 1 | . . . . 1 . . . . . . . Prototype ID Bank 1 | . 1 . . . . . . . . . . Open Door 1 | . . . . . . . . . . . 1 Branch Access Points 1 | . . . . . . . 1 . . . . Alert Level 1 | . 1 . . . . . . . . . . Unreport Threat 1 | . . . . . . . 1 . . . . Dispatch Records 1 | . . . . . . 1 . . . . . Maintenance Status 1 | . 1 . . . . . . . . . . Recall Investigation 2 | . . . . . . . 2 . . . . Zone Layout 2 | . 1 . . . . . . . . . 1 Proto ID Catalog 1 | . . . . 1 . . . . . . . Fabricator Hacks 1 | . . . . . . . . . . 1 . Network Status 1 | . . . . . . . . . . 1 . Repair Station Hacks 1 | . . . . . . . . . . . 1 Scan Component 1 | . . . . . . . . . . . 1 Recycling Unit Hacks 1 | . . . . . . . . 1 . . . Report Inventory 1 | . . . . . . . . 1 . . . Scanalyzer . | . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 7 | . 1 . . . . 3 1 . . 2 . Terminals 4 | . 1 . . . . 2 1 . . . . Track 1 | . . . . . . . 1 . . . . Assimilate 2 | . . . . . . 2 . . . . . Detonate 1 | . 1 . . . . . . . . . . Fabricators . | . . . . . . . . . . . . Repair Stations 3 | . . . . . . 1 . . . 2 . Patch 3 | . . . . . . 1 . . . 2 . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . . 1 . 1 . . 1 Used 1 | . . . . . . . . . . . 1 Hacking Detections 19 | . 4 . . . . 2 3 1 1 4 4 Full Trace Events 6 | . . . . . . 1 1 . 1 2 1 Feedback Events 2 | . . . . . . . 1 . . 1 . Corruption 2 | . . . . . . . 1 . . 1 . Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . Part Studies Acquired . | . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Arm Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released 1 | . . . . . . . 1 . . . . Machine Destruction 1 | . . . . . . . 1 . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . Robots Rewired 1 | . . . . . . . 1 . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Arm Total Allies 16 | . . . . . . . 1 5 . 8 2 Largest Group 5 | . . . . . . . 1 5 . 2 2 Highest-Rated Group 230 | . . . . . . . 12 230 . 94 93 Highest-Rated Ally 64 | . . . . . . . 12 64 . 58 56 Total Orders 6 | . . . . . . . . 1 . 4 1 ROAM 1 | . . . . . . . . . . 1 . FOLLOW 1 | . . . . . . . . . . 1 . EXPLORE 1 | . . . . . . . . . . . 1 RETURN 3 | . . . . . . . . 1 . 2 . Ally Attacks 382 | . . . . . 6 . 3 113 . 146 114 Total Damage 9332 | . . . . . 223 . 18 2790 . 4350 1951 Kills 57 | . . . . . 1 . 1 19 . 19 17 Allies Corrupted 5 | . . . . . . . . . . . 5 Allies Melted 2 | . . . . . 1 . . . . 1 . Turrets Deployed 3 | . . . . . 1 . . 1 . 1 . X0-1V1 Amusement Gains 294 | . 24 5 20 . . 10 20 45 65 53 52 Average Entertainment 40 | . 23 12 21 . 3 9 9 15 98 86 58 Good Acts 70 | . 1 2 1 . 1 2 6 42 3 10 2 Bad Acts 67 | . . . 2 . 3 1 9 42 . 3 7 Intel | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Arm Active Infowar (turns) 3094 | . . . . . 58 9 382 613 306 1385 341 Optics 148 | . . . . . . . . . 148 . . Sensors 1573 | . . . . . . 9 382 613 158 411 . A.S.S. 2 | . . . . . . . . . . 2 . Terrain 1626 | . . . . . 58 . . . . 1227 341 Jamming 132 | . . . . . . . . . . 132 . Robot Analysis Total . | . . . . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . . . . Drone Launches 61 | . . . . . . . . 6 . 33 22 Drone Recoveries 31 | . . . . . . . . 5 . 26 . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Arm Turns Passed 6702 | . 365 31 123 408 397 267 1189 1044 576 1850 452 Spaces Moved 4387 | 1 284 84 224 559 237 287 903 474 248 745 341 Core 9 | . 1 . . . 7 . 1 . . . . Treads 105 | . . . . . . . . . . 98 7 Legs 2213 | 1 129 . . . 210 51 515 474 248 585 . Wheels 85 | . 52 . . . . . . . . 33 . Hover 334 | . . . . . . . . . . . 334 Flight 1641 | . 102 84 224 559 20 236 387 . . 29 . Fastest Speed 15 | 120 37 31 31 31 117 31 28 120 120 103 15 Average Speed 105 | 120 83 31 31 63 125 49 83 166 202 167 57 Slowest Speed 600 | 120 150 31 31 191 280 360 200 260 260 540 600 Overloaded Moves 13 | . . . . . . . . . . . 13 Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 19 | . 2 1 3 . . 4 9 . . . . Potential Cave-ins 1 | . . . . . . . . . . 1 . Cave-ins Triggered 2 | . . . . . . . 2 . . . . Exploration Rate (%) 30 | 2 47 14 42 71 51 22 27 19 9 20 39 Regions Visited 11 Branch Regions 4 Pre-discovered Areas 1 | . . . . 1 . . . . . . . Known Exits Taken 3 | . . . . . 1 . 1 1 . . . Unknown Exits Taken 8 | 1 1 1 1 1 . 1 . . 1 1 . Scrap Searched 1 | . . . 1 . . . . . . . . Spaces Dug 20 | . . . . . 4 . 3 . . 9 4 Terrain Destroyed 331 | . 14 . 23 . 4 . 15 33 1 213 28 Melee 12 | . . . . . 4 . 3 . . 1 4 Projectile 58 | . . . . . . . . 2 1 55 . AOE 258 | . 14 . 23 . . . 12 31 . 156 22 Terrain Rammed . | . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -6 -5 -4 -4 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Fac Fac Fac Arm Total 5731 | . 347 86 259 621 293 377 1197 612 294 1111 534 Wait 507 | . . . 14 36 14 61 144 44 . 79 115 Move 4341 | . 279 81 217 558 236 279 886 473 247 744 341 Hop 16 | . 2 1 3 . . 3 7 . . . . Pick Up 43 | . 7 . 5 7 . . 1 2 13 7 1 Fast Attach 143 | . 1 1 1 1 8 10 37 14 3 58 9 Attach 38 | . 8 3 2 2 1 . 1 2 5 12 2 Detach 41 | . 2 . 3 2 1 . 6 6 1 20 . Swap 53 | . 3 . . 3 1 2 12 5 6 18 3 Drop 84 | . 6 . . 12 2 5 15 8 4 23 9 Fire 276 | . 39 . 14 . 10 . 10 56 15 109 23 Melee 155 | . . . . . 19 17 66 . . 35 18 Ram 4 | . . . . . 1 . 3 . . . . Kick 5 | . . . . . . . . 1 . 4 . Crush . | . . . . . . . . . . . . Escape Stasis 2 | . . . . . . . 2 . . . . Rewire 23 | . . . . . . . 7 1 . 2 13 Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials -9/Mines -9/Exiles (discovered 2 exits: [*Min x2]) -8/Mines -8/Materials -7/Factory (discovered 3 exits: *Fac / *Low x2) -6/Factory (discovered 6 exits: *Fac x4 / *Low x2) -5/Factory -4/Factory -4/Armory (discovered 1 exit: Res) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 0) 1 | -11/Scrapyard | Entered Materials 111 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 334 | -10/Materials | Discovered new exit (range 3) 336 | -10/Materials | Central database locked down 338 | -10/Materials | Lost 5 parts (1p2n2w) 347 | -10/Materials | Discovered new exit (range 16) 356 | -10/Materials | Prayed at D.C.S.S. Altar Unit 362 | -10/Materials | X0-1V1 activates XOMVISION 366 | -10/Materials | Entered another Materials area 366 | -9/Materials | Evolved 2 slots: Propulsion x2 375 | -9/Materials | X0-1V1 released a cloud of subatomizers 392 | -9/Materials | Discovered new exit (range 16) 393 | -9/Materials | Core integrity permanently improved by X0-1V1 (+200) 397 | -9/Materials | Entered Mines 410 | -9/Mines | Met a Derelict bent on vengeance 417 | -9/Mines | X0-1V1 sent hostile G-34 Mercenary (x3) 431 | -9/Mines | Assembled infested the area 451 | -9/Mines | Met 8R-AWN 467 | -9/Mines | Destroyed 10 combat bots 497 | -9/Mines | Found a hidden stash of uninstalled traps 506 | -9/Mines | X0-1V1 sent hostile G-34 Mercenary (x4) 518 | -9/Mines | Discovered new exit (range 5) 520 | -9/Mines | Entered Exiles 526 | -9/Exiles | Discovered new exit (range 15) 530 | -9/Exiles | Welcomed by 8R-AWN 534 | -9/Exiles | Met EX-HEX 545 | -9/Exiles | Met EX-BIN 549 | -9/Exiles | Aligned with FarCom system 549 | -9/Exiles | Given EX-Vault access code 557 | -9/Exiles | Opened EX-Vault 564 | -9/Exiles | Found Army-in-a-Box 570 | -9/Exiles | Found YOLO Cannon 579 | -9/Exiles | Warned to stay clear of 0b10 Research branches 588 | -9/Exiles | Met EX-DEC 590 | -9/Exiles | Learned location of Zion (-6) 680 | -9/Exiles | Found Deploy-a-Sentry 681 | -9/Exiles | Build established: Sprinter 681 | -9/Exiles | Found Deploy-a-Sentry 684 | -9/Exiles | Found Deploy-a-Sentry 913 | -9/Exiles | Discovered new exit (range 10) 928 | -9/Exiles | Stole three prototypes: YOLO Cannon, Army-in-a-Box, Deploy-a-Sentry 928 | -9/Exiles | Entered Mines 933 | -8/Mines | DAS Turret deployed 999 | -8/Mines | Core integrity fell below 50% 1002 | -8/Mines | Lost 6 parts (5n1u) 1226 | -8/Mines | Identified exit to Materials 1226 | -8/Mines | X0-1V1 revealed exit location to -8/Materials 1325 | -8/Mines | Entered Materials 1325 | -8/Materials | Evolved 2 slots: Utility x2 1356 | -8/Materials | Build established: Scavenger-Mutant 1474 | -8/Materials | Met 7R-MNS 1540 | -8/Materials | Matter capacity permanently improved by X0-1V1 (+200; -100 max core) 1563 | -8/Materials | Discovered new exit (range 15) 1592 | -8/Materials | Entered Factory 1592 | -7/Factory | Evolved 2 slots: Utility x2 1593 | -7/Factory | Caught up to 7R-MNS 1594 | -7/Factory | FarCom data flow suspended 1696 | -7/Factory | Identified exit to Lower Caves 1743 | -7/Factory | X0-1V1 enhanced Transport squad support 1912 | -7/Factory | 7R-MNS lamented failing the tripod run 1924 | -7/Factory | Ranged accuracy permanently improved by X0-1V1 (+5%; -50 max core) 1931 | -7/Factory | X0-1V1 made a cryptic comment about sterilization and BL-4Z3 2016 | -7/Factory | Lost 8 parts (1p4n2u1w) 2020 | -7/Factory | Sterilization system engaged 2020 | -7/Factory | Non-combat units ordered to evacuate 2039 | -7/Factory | Core integrity fell below 50% 2120 | -7/Factory | Combat units ordered to evacuate 2168 | -7/Factory | Crushed by falling debris 2320 | -7/Factory | Ambient heat levels rising (+10) 2470 | -7/Factory | Ambient heat levels rising (+10) 2583 | -7/Factory | Identified exit to Factory 2583 | -7/Factory | X0-1V1 revealed exit location to -6/Factory 2620 | -7/Factory | Ambient heat levels rising (+10) 2643 | -7/Factory | X0-1V1 announced a LAN party 2691 | -7/Factory | Crushed by falling debris 2770 | -7/Factory | Ambient heat levels rising (+10) 2781 | -7/Factory | Entered another Factory area 2781 | -6/Factory | Evolved 2 slots: Utility x2 2786 | -6/Factory | X0-1V1 mutated your Propulsion slot to Weapon slot 2789 | -6/Factory | X0-1V1 activates XOMVISION 2791 | -6/Factory | X0-1V1 sent hostile Fireman (x3) 2795 | -6/Factory | X0-1V1 sent you to a vault 2802 | -6/Factory | Discovered new exit (range 10) 2812 | -6/Factory | X0-1V1 caused items to flee you 2829 | -6/Factory | X0-1V1 sent you into danger 2839 | -6/Factory | Garrison activated, responded to threat 2867 | -6/Factory | X0-1V1 enhanced Transport squad support 2876 | -6/Factory | X0-1V1 rewrote Disruptor 5e IFF filter 2877 | -6/Factory | System corruption reached 10% 2902 | -6/Factory | X0-1V1 announced a LAN party 2904 | -6/Factory | X0-1V1 put everyone to sleep 2910 | -6/Factory | X0-1V1 foreshadows a heat wave 2910 | -6/Factory | Discovered new exit (range 20) 2934 | -6/Factory | Identified exit to Factory 2934 | -6/Factory | X0-1V1 revealed exit location to -5/Factory 2964 | -6/Factory | X0-1V1 vaporized surrounding terrain (radius 18) 2964 | -6/Factory | Discovered exit to Factory (range 18) 2991 | -6/Factory | Items stopped fleeing you 2996 | -6/Factory | X0-1V1 revealed exit location to -5/Factory 3055 | -6/Factory | X0-1V1 sent you into danger 3057 | -6/Factory | DAS Turret deployed 3078 | -6/Factory | Ambient heat levels rising (+10) 3095 | -6/Factory | Identified exit to Lower Caves 3095 | -6/Factory | X0-1V1 revealed exit location to -6/Lower Caves 3099 | -6/Factory | X0-1V1 activates XOMVISION 3109 | -6/Factory | Weapon slot count temporarily expanded by X0-1V1 (+4) 3128 | -6/Factory | X0-1V1 added 0b10 threat records associated with you (considerable) 3140 | -6/Factory | X0-1V1 vaporized surrounding terrain (radius 19) 3204 | -6/Factory | Spotted B-75 Beast 3204 | -6/Factory | X0-1V1 whisked you away to safety 3235 | -6/Factory | X0-1V1 added 0b10 threat records associated with you (considerable) 3252 | -6/Factory | X0-1V1 sent you into danger 3280 | -6/Factory | Destroyed B-75 Beast 3307 | -6/Factory | Ambient heat levels rising (+10) 3349 | -6/Factory | Found Siege Articulator 3481 | -6/Factory | First assault squad dispatched 3483 | -6/Factory | X0-1V1 sent you into danger 3489 | -6/Factory | Build established: Scavenger-Executioner 3539 | -6/Factory | Cargo convoy interrupted 3539 | -6/Factory | Ambient heat levels falling (-10) 3717 | -6/Factory | Ambient heat levels falling (-10) 3745 | -6/Factory | X0-1V1 woke everyone up 3825 | -6/Factory | Entered another Factory area 3825 | -5/Factory | Evolved 2 slots: Weapon x2 3828 | -5/Factory | Weapon slot count reverted to normal (-4) 3925 | -5/Factory | X0-1V1 activates XOMVISION 4367 | -5/Factory | Discovered new exit (range 15) 4375 | -5/Factory | Build established: Gunner 4401 | -5/Factory | Entered another Factory area 4401 | -4/Factory | Evolved 2 slots: Propulsion x2 4453 | -4/Factory | X0-1V1 sent you to a vault 4467 | -4/Factory | Found Chaos Jack 4487 | -4/Factory | Found Prototype Device 4487 | -4/Factory | Identified Active Sensor Suite 4510 | -4/Factory | Found Chaos Jack 4626 | -4/Factory | X0-1V1 sent hostile P-70 Sage (x2) 4629 | -4/Factory | X0-1V1 whisked you away to safety 4727 | -4/Factory | X0-1V1 activates XOMVISION 4901 | -4/Factory | First assault squad dispatched 5083 | -4/Factory | System corruption reached 10% 5111 | -4/Factory | Build established: Scavenger-Skirmisher 5113 | -4/Factory | Lost 3 parts (1u2w) 5135 | -4/Factory | YOLO Cannon suddenly exploded 5136 | -4/Factory | Core integrity fell below 50% 5169 | -4/Factory | Lost 7 parts (3n3u1w) 5221 | -4/Factory | Discovered new exit (range 24) 5286 | -4/Factory | Weapon slot count temporarily expanded by X0-1V1 (+4) 5559 | -4/Factory | DAS Turret deployed 5585 | -4/Factory | Lost 3 parts (1u2w) 5587 | -4/Factory | X0-1V1 downgraded hostiles (x4) 5639 | -4/Factory | Lost 5 parts (3n2w) 5796 | -4/Factory | Weapon slot count reverted to normal (-4) 5804 | -4/Factory | Core integrity fell below 20% 5848 | -4/Factory | Lost 10 parts (1p4n2u3w) 6073 | -4/Factory | System corruption reached 30% 6239 | -4/Factory | Lost 6 allies 6251 | -4/Factory | Entered Armory 6364 | -4/Armory | Lost 3 allies 6499 | -4/Armory | X0-1V1 announced a LAN party 6554 | -4/Armory | Build established: Skirmisher 6633 | -4/Armory | X0-1V1 caused items to flee you 6636 | -4/Armory | Energy Cycler disabled 6681 | -4/Armory | Identified exit to Research 6681 | -4/Armory | X0-1V1 revealed exit location to -3/Research 6703 | -4/Armory | Destroyed by P-70 Sage with Tesla Rifle Last Messages --------------- 06691_ Slug penetrates G-67 Veteran. 06691_ G-67 Veteran suffers critical hit (Destroy). 06691_ Destroyed Flexi-carbon Leg. 06691_ Slug penetrates Wall. 06691_ Penetrated by Slug. 06692_ Chaos-jacking G-67 Veteran... Initiated network disruption routine. 06693_ Chaos-jacking G-67 Veteran... Rewriting IFF filter. 06694_ Slug penetrates Wall. 06695_ Chaos-jacking G-67 Veteran... Adv. Heat Sink transposed from G-67 Veteran. 06695_ G-67 Veteran destroyed. 06697_ Chaos-jacking G-67 Veteran... Initiating full reboot, ETC: 17. 06698_ Slug penetrates Wall. 06699_ S&R5CGTQH11KSVHGHHNFVBZJ 06703_ HV Slug penetrates Wall. 06703_ HV Slug penetrates Terminal. 06703_ X0-1V1 howls with laughter! Map ----- +----------------------------------------------------+ | ???????????????# ######???# ### | | ?????????? ??## # #?#?# | | ? ????????#####" " #???# ###"#### | | ????????? " " ##### # | | ??????????" " " =% # | | ??????????" " " ! = # | | ???????"" " " " /* ! # | | ??????? " [=[* " # """ | | ?????"?"""" [%!%=% " ! """" # "" F"" | | ??????? ="[ " """" # """""" | | ???????########""""""""" ! """" # """" | | ??????? !! """" # ? | | ??????? ! """" #######? | | ??????? ! #??#???? | | ??????? #??????? | | ???????######+#############+### #?????#? | | ??????? # ### =# #??????? | | ??????? # """"" ? # =# ?????? | | ??????? # """"" ### p ==# ???#??? | | ??????? # """"" #?# = # ????????#? | | ???????" # #?#""" =# ????? ?????? | | ???????" # #?#"T = # ?? ??????#?? | | ???????" # #?#""" # ?? ????#???? | | ??????? # #?# ![##########/??????#?# | | ???????### #?#####/#####????# = ?????????? | | ?????????##########????##@##?????#?# !%"""""?????? | | ????????????????#???????# #?????#??# *" "?????? | | ????????????????????????# #????#???# " "?????? | | ????????????????????????# #???#???## """ " #???? | | ????????????????????????# ########## #???? | | ????????????????????????# + [#???? | | ????????????????????????############ #???? | | ???????????????????????????????????###########???? | | ???????????????????????????????????????????#?????? | | ????#????????????????????#???????????????????????? | | ???????????????????????????##????????????????#???? | | ??????????????????#?????????????#????????????????? | | ????????????????????????????????????????#????????? | | ???????????????????????????????????????????????#?? | | ?????????????????????????????????????????????????? | | ??????????????????????????????????????????#??????? | | ?????????????????????????????????????????????????? | | ???????????????????????##???#????????????????????? | | ?????????????????????????#?????????#?????????##??? | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 109 Coolant Potential 130 Energy Generation 41 Energy Capacity 1750 Matter Stores 1200 Matter Capacity 1200 Sight Range 20 Robot Scan Range 16 Terrain Scan Range 24 Terrain Scan Density 210 Jamming Range 16 Additional Mass Support 9 Armor Coverage 225 Resistance: KI 30 Resistance: TH 29 Core Shielding 30 Propulsion Shielding 33 Melee Speed Boost 20 Evasion (%) 71 Targeting Accuracy 6 Melee Accuracy 6 Launcher Accuracy 40 Target Analysis 6 Recoil Reduction 5 Offensive Hacking 30 Defensive Hacking 14 Authchip Count 4 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- None Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed AssaultMultinovaProjector Manual? 0 Play Time 01:03:33 Cumulative 1377.3 hours Start 2026.08.22 @ 11:36:28 End 2026.08.22 @ 14:31:14 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 1688 Rogue 1404 Adventurer 124 Explorer 160 Win Type - Total 72 Types 55/0/11/4/1/0/0/1/0/0 Lore% 92 Gallery% 84 Achievement% 74 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11 Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 8a81c45b-1b59-4c79-ab64-eb662ce550a7