Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.08 @ 21:28:53 // Winter2019/RPGLIKE Player: Demise Result: Self-destructed Performance ------------- Evolutions (1) 500 Regions Visited (2) 400 Robots Destroyed (10) 50 Value Destroyed (145) 145 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 1095 Bonus ------- None Cogmind --------- Core Integrity 286/600 Matter 128/300 Energy 67/125 System Corruption 5% Temperature Cool (0) Movement Flying (40) Location -9/Materials Parts ------- > --- POWER (1) -------- Light Ion Engine > --- PROPULSION (1) --- Flight Unit > --- UTILITY (3) ------ Improved Sensor Array Improved Terrain Scanner > --- WEAPON (2) ------- Light Assault Rifle Mining Laser > --- INVENTORY (2) ---- Grenade Launcher Heavy Hammer Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Flight Unit > --- UTILITY ---------- Improved Sensor Array Signal Interpreter Improved Terrain Scanner > --- WEAPON ----------- Mining Laser Plasma Cutter > --- INVENTORY -------- Assault Rifle Grenade Launcher [Rating: 10] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Propulsion Flight Unit Leg Aluminum Leg Flight Unit Flight Unit Utility Improved Terrain Scanner Device Improved Terrain Scanner Processor Signal Interpreter Weapon Mining Laser Ballistic Gun Assault Rifle Special Weapon Mining Laser Impact Weapon Heavy Hammer Build | -11 -10 -9 ------- Run | Scr Mat Mat Slots Evolved 3 | . 2 1 Power . | . . . Propulsion . | . . . Utility 2 | . 1 1 Weapon 1 | . 1 . Parts Attached 19 | 4 6 9 Power 1 | 1 . . Engine 1 | 1 . . Core . | . . . Reactor . | . . . Propulsion 1 | . 1 . Treads . | . . . Leg . | . . . Wheel . | . . . Hover . | . . . Flight 1 | . 1 . Utility 5 | 2 2 1 Device 3 | 1 1 1 Storage . | . . . Processor 2 | 1 1 . Hackware . | . . . Protection . | . . . Artifact . | . . . Weapon 12 | 1 3 8 Energy Gun . | . . . Energy Cannon . | . . . Ballistic Gun 4 | 1 1 2 Ballistic Cannon . | . . . Launcher . | . . . Special Weapon 6 | . 2 4 Impact Weapon 2 | . . 2 Slashing Weapon . | . . . Piercing Weapon . | . . . Special Melee Weapon . | . . . Unidentified Prototypes . | . . . Parts Lost 1 | . . 1 Power . | . . . Propulsion . | . . . Utility 1 | . . 1 Weapon . | . . . Highest Loss Streak 1 | . . 1 Average Slot Usage (%) 90 | . 83 98 Engine 17 | . 20 14 Flight 8 | . 4 14 Device 26 | . 25 28 Processor 6 | . 1 13 Ballistic Gun 12 | . 12 12 Special Weapon 17 | . 18 14 Naked Turns . | . . . Heaviest Build 8 | 6 8 8 Greatest Support 10 | 10 9 9 Greatest Overweight (x) 1 | 1 . . Average Overweight (x) . | . . . Largest Inventory Capacity 2 | . 2 2 Average Capacity 1 | . 1 2 Most Carried 2 | . 2 2 Average Carried 1 | . 1 1 Final Capacity 2 | . 2 2 Final Carried 2 | . 2 2 Class Distribution -------------------- 53% | Scout 46% | Mutant Dominant Class ---------------- Mutant | -10/Materials Scout | -9/Materials Resources | -11 -10 -9 ----------- Run | Scr Mat Mat Matter Collected 332 | 274 58 . Remotely . | . . . Salvage Created 221 | 144 77 . Parts 20 | 13 7 . Haulers Intercepted . | . . . Recyclers Shooed . | . . . Parts Field Recycled . | . . . Retrieved Matter . | . . . Parts Self-Destructed . | . . . Prevented . | . . . Kills | -11 -10 -9 ------- Run | Scr Mat Mat Combat Hostiles Destroyed 3 | . 3 . Guns 3 | . 3 . Classes Destroyed 5 | 3 2 . Worker 2 | 2 . . Tunneler 3 | 3 . . Recycler 1 | 1 . . Watcher 1 | . 1 . Swarmer 3 | . 3 . Best Kill Streak 4 | 4 4 . Combat Bots Only 3 | . 3 . Max Kills in Single Turn 1 | 1 1 . Gunslinging . | . . . Exploded . | . . . Melee . | . . . Uniques/NPCs Destroyed . | . . . Combat | -11 -10 -9 -------- Run | Scr Mat Mat Damage Taken 372 | . 65 307 Core 314 | . 59 255 Absorbed by Shields . | . . . Redirected to Core 216 | . 14 202 Core Remaining (%) 95 | 100 90 . Volleys Fired 114 | 44 52 18 Largest 2 | 1 2 1 Hottest 120 | 20 120 100 Shots Fired 115 | 44 53 18 Gun 69 | 44 25 . Cannon . | . . . Launcher . | . . . Special 46 | . 28 18 Kinetic 69 | 44 25 . Thermal 46 | . 28 18 Explosive . | . . . Electromagnetic . | . . . Robot Hit Streak 8 | 8 6 2 Robot Miss Streak 5 | 2 5 2 Penetration Max . | . . . Secondary Targets . | . . . Shots Hit Robots 45 | 31 12 2 Core Hits 14 | 10 4 . Critical Hits 1 | 1 . . Critical Kills 1 | 1 . . Critical Parts Destroyed . | . . . Melee Attacks . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Sneak Attacks . | . . . Combat Hostiles . | . . . Follow-up Attacks . | . . . Damage Inflicted 466 | 267 164 35 Guns 427 | 267 160 . Cannons . | . . . Explosions . | . . . Melee . | . . . Ramming . | . . . Kinetic 427 | 267 160 . Thermal 39 | . 4 35 Explosive . | . . . Electromagnetic . | . . . Impact . | . . . Slashing . | . . . Piercing . | . . . Highest Corruption 5 | . . 5 Average Corruption 5 | . . 5 Corruption Purged . | . . . Overload Shots . | . . . Overflow Damage . | . . . Projectiles . | . . . Explosions . | . . . Melee . | . . . Knockbacks . | . . . Impact . | . . . Kinetic . | . . . Secondary . | . . . Self-Inflicted Damage . | . . . Shots . | . . . Rammed . | . . . Targets Rammed . | . . . Kicked . | . . . Crushed . | . . . Highest Temperature 83 | . 83 73 Average Temperature 27 | . 27 28 Received Heat Transfer 9 | . 9 . Siege Activations . | . . . Robots Corrupted . | . . . Combat Hostiles . | . . . Parts Fried . | . . . Impact Corruptions . | . . . Robots Melted . | . . . Combat Hostiles . | . . . Parts Melted . | . . . Heat Transferred 112 | . 25 87 Parts Sabotaged . | . . . Parts Stolen . | . . . Parts Stripped . | . . . Power Chain Reactions . | . . . Missiles Intercepted . | . . . Alert | -11 -10 -9 ------- Run | Scr Mat Mat Peak Influence 212 | 30 212 80 Average Influence 52 | 11 61 54 Maximum Alert Level 1 | . 1 . Low Security (%) 98 | 100 96 100 Level 1 1 | . 3 . Level 2 . | . . . Level 3 . | . . . Level 4 . | . . . Level 5 . | . . . High Security . | . . . Max Security . | . . . Squads Dispatched 3 | . 1 2 Investigation 1 | . 1 . Extermination . | . . . Reinforcement 2 | . . 2 Assault . | . . . Garrison . | . . . Intercept . | . . . Construction Impeded . | . . . Haulers Reinforced . | . . . Stealth | -11 -10 -9 --------- Run | Scr Mat Mat Distress Signals 4 | . 2 2 Communications Jammed . | . . . Distress Signals . | . . . Times Spotted 18 | . 9 9 Peak Tracking Total 4 | . 4 3 Tactical Retreats 3 | . 1 2 Traps | -11 -10 -9 ------- Run | Scr Mat Mat Traps Triggered 1 | . 1 . Indirectly . | . . . Trap Hack Attempts . | . . . Triggered . | . . . Disarmed . | . . . Reprogrammed . | . . . Reused . | . . . Traps Extracted . | . . . Installed . | . . . Triggered . | . . . Machines | -11 -10 -9 ---------- Run | Scr Mat Mat Machines Disabled 8 | . 7 1 Max in Single Turn 1 | . 1 1 Machines Sabotaged . | . . . Garrisons Compromised . | . . . Overloaded Fab Kills . | . . . Fab Network Shutdowns . | . . . Hacking | -11 -10 -9 --------- Run | Scr Mat Mat Machines Accessed 14 | . 11 3 Terminals 11 | . 8 3 Fabricators . | . . . Repair Stations 1 | . 1 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Total Hacks 46 | . 35 11 Successful 27 | . 21 6 Failed 19 | . 14 5 Catastrophic 5 | . 4 1 Database Lockouts . | . . . Manual 35 | . 24 11 Terminals 40 | . 29 11 Fabricators . | . . . Repair Stations 4 | . 4 . Recycling Units 2 | . 2 . Scanalyzers . | . . . Garrison Access . | . . . Terminal Hacks 4 | . 3 1 Branch Access Points 1 | . . 1 Alert Level 1 | . 1 . Unreport Threat 1 | . 1 . Registered Prototypes 1 | . 1 . Fabricator Hacks . | . . . Repair Station Hacks 3 | . 3 . Scan Component 1 | . 1 . Repair 1 | . 1 . Refit 1 | . 1 . Recycling Unit Hacks 2 | . 2 . Retrieve Components 2 | . 2 . Scanalyzer . | . . . Garrison Access Hacks . | . . . Unauthorized Hacks 18 | . 13 5 Terminals 18 | . 13 5 Track 7 | . 5 2 Botnet 11 | . 8 3 Fabricators . | . . . Repair Stations . | . . . Recycling Units . | . . . Scanalyzers . | . . . Garrison Access . | . . . Data Cores Recovered . | . . . Used . | . . . Hacking Detections 11 | . 8 3 Full Trace Events 1 | . 1 . Feedback Events . | . . . Feedback Blocked . | . . . Robot Schematics Acquired . | . . . Robots Built . | . . . Matter . | . . . Time . | . . . Total Robot Build Rating . | . . . Part Schematics Acquired . | . . . Parts Built . | . . . Matter . | . . . Time . | . . . Total Part Build Rating . | . . . Parts Repaired 1 | . 1 . Time 26 | . 26 . Parts Recycled . | . . . Recycled Matter . | . . . Retrieved Matter . | . . . Retrieved Components 6 | . 6 . Parts Scanalyzed . | . . . Part Schematics Acquired . | . . . Parts Damaged . | . . . Bothacking | -11 -10 -9 ------------ Run | Scr Mat Mat Used RIF Installer . | . . . Robots Hacked . | . . . Non-combat . | . . . Combat . | . . . Robot Hacks Applied . | . . . Relay Couplers Released . | . . . Robots Rewired . | . . . Allies Hacked . | . . . Hacks Repelled . | . . . Allies | -11 -10 -9 -------- Run | Scr Mat Mat Total Allies . | . . . Largest Group . | . . . Highest-Rated Group . | . . . Highest-Rated Ally . | . . . Total Orders . | . . . Ally Attacks . | . . . Total Damage . | . . . Kills . | . . . Allies Corrupted . | . . . Allies Melted . | . . . Intel | -11 -10 -9 ------- Run | Scr Mat Mat Robot Analysis Total . | . . . Derelict Logs Recovered . | . . . Drone Launches . | . . . Drone Recoveries . | . . . Exploration | -11 -10 -9 ------------- Run | Scr Mat Mat Turns Passed 1072 | 137 522 413 Spaces Moved 928 | 55 486 387 Core 350 | 42 308 . Treads . | . . . Legs 13 | 13 . . Wheels . | . . . Hover . | . . . Flight 565 | . 178 387 Fastest Speed 40 | 50 40 40 Average Speed 46 | 90 46 40 Slowest Speed 120 | 120 50 40 Overloaded Moves . | . . . Propulsion Burnouts . | . . . Robots Hopped 4 | . 2 2 Cave-ins Triggered 1 | . . 1 Exploration Rate (%) 48 | 5 92 47 Regions Visited 2 Branch Regions . Pre-discovered Areas . | . . . Known Exits Taken 1 | . 1 . Unknown Exits Taken 1 | 1 . . Scrap Searched . | . . . Spaces Dug 29 | . 17 12 Terrain Destroyed 31 | . 18 13 Melee . | . . . Projectile 31 | . 18 13 AOE . | . . . Actions | -11 -10 -9 --------- Run | Scr Mat Mat Total 1373 | 106 675 592 Wait 296 | . 127 169 Move 918 | 54 481 383 Hop 4 | . 2 2 Pick Up 7 | . 4 3 Fast Attach 12 | 4 3 5 Attach 2 | . . 2 Detach 2 | 1 1 . Swap 5 | . 3 2 Drop 13 | 3 2 8 Fire 114 | 44 52 18 Melee . | . . . Ram . | . . . Kick . | . . . Crush . | . . . Escape Stasis . | . . . Rewire . | . . . Trap . | . . . Miscellaneous . | . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -9/Materials (discovered 1 exit: *Min) History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 2) 138 | -11/Scrapyard | Entered Materials 275 | -10/Materials | Discovered new exit (range 14) 311 | -10/Materials | Build established: Mutant 338 | -10/Materials | Repaired Grenade Launcher 340 | -10/Materials | Upgraded with Weapon slot (x1) 381 | -10/Materials | Discovered new exit (range 16) 425 | -10/Materials | Discovered new exit (range 4) 456 | -10/Materials | Upgraded with Utility slot (x1) 567 | -10/Materials | Discovered new exit (range 10) 659 | -10/Materials | Identified exit to Materials 660 | -10/Materials | Entered another Materials area 662 | -9/Materials | Reached level 2 665 | -9/Materials | Upgraded with Utility slot (x1) 705 | -9/Materials | Identified exit to Mines 948 | -9/Materials | Build established: Scout 1055 | -9/Materials | Crushed by falling debris 1055 | -9/Materials | Core integrity fell below 50% 1073 | -9/Materials | Self-destructed Last Messages --------------- Awaiting botnet instructions. >>Trojan(Track) Trojan loaded successfully. Testing... Tracking enabled and active. 00948_ U-05 Engineer builds a Wall. 01002_ K-01 Serf cleans the Nuclear Reactor. 01012_ Dropped Assault Rifle. 01013_ Acquired Lgt. Assault Rifle. 01015_ R-06 Scavenger collects Assault Rifle. 01047_ K-01 Serf cleans the Nuclear Reactor. 01055_ The unstable cave ceiling collapses. 01055_ Crushed by falling debris. 01055_ Signal Interpreter destroyed. 01055_ System corrupted by crushing effect (+5). 01055_ K-01 Serf cleans the Nuclear Reactor. 01059_ W-16 Scout sends out distress signal. 01062_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 01063_ U-05 Engineer builds a Wall. 01063_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. 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Mass Support 1 | 1 . . Inventory Capacity 2 | . 2 . Sight Range 1 | . . 1 Sensor Range 2 | . . 2 Terrain Scan Density 2 | . 2 . KI Resistance % 2 | . 1 1 TH Resistance % 2 | . 1 1 EX Resistance % 2 | . 1 1 Protomatter Created 15 | . 15 . Protomatter Decayed 15 | . 15 . Game ------ Seed AluminumFactoryRegenerator Manual? 0 Play Time 00:21:18 Cumulative 189.5 hours Start 2020.05.08 @ 21:06:51 End 2020.05.08 @ 21:28:53 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 245 Rogue 234 Adventurer 11 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 49 Gallery% 63 Achievement% 44 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Terminus Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam X RUN: 4fa15220-77ad-4064-8fa1-8b09e902d1a5