Cogmind - Beta 16.1 @@@ ROGUE MODE // 2026.03.05 @ 19:50:40 Player: Kakograf Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (61) 305 Value Destroyed (2426) 2426 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (13) 13 TOTAL SCORE: 6184 Bonus ------- High Alert Combat Kills 13 Cogmind --------- Core Integrity 522/850 Matter 89/300 Energy 510/510 System Corruption 2% Temperature Cool (20) Movement Treading (250) Ox1 Location -6/Factory Parts ------- > --- POWER (2) -------- Angular Momentum Engine Fission Core > --- PROPULSION (2) --- Armored Treads > --- UTILITY (7) ------ Improved Heat Sink Enhanced Optical Array Improved Sensor Array Improved Signal Interpreter Hacking Suite Hacking Suite Improved System Restoration Module > --- WEAPON (4) ------- Thermic Laser > --- INVENTORY (5) ---- Light Angular Momentum Engine Improved Heat Sink Axe Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Fission Core > --- PROPULSION ------- Cooled Airjet Cooled Airjet > --- UTILITY ---------- Improved Heat Sink Advanced Weight Redist. System Enhanced Optical Array Improved Signal Interpreter Weapon Cycler Cloaking Device Improved System Restoration Module > --- WEAPON ----------- EM Pulse Cannon Flak Gun Coil Gun Long-range Missile Launcher > --- INVENTORY -------- Improved Heat Sink Powered Armor Hacking Suite Hacking Suite Axe [Rating: 66] Favorites ----------- Power Fission Core Engine Light Ion Engine Power Core Fission Core Propulsion Aluminum Leg Treads Improved Medium Treads Leg Aluminum Leg Hover Unit Cooled Airjet Utility Improved Signal Interpreter Device Advanced Weight Redist. System Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Hacking Suite Protection Powered Armor Weapon Flail Energy Gun Medium Laser Energy Cannon EM Pulse Cannon Ballistic Gun Coil Gun Launcher Long-range Missile Launcher Impact Weapon Flail Slashing Weapon Katana Build | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Slots Evolved 8 | . . 2 2 2 . . 2 Power 1 | . . . . 1 . . . Propulsion . | . . . . . . . . Utility 5 | . . 2 1 1 . . 1 Weapon 2 | . . . 1 . . . 1 Parts Attached 59 | 6 3 6 9 6 4 . 25 Power 8 | 1 . 1 1 1 . . 4 Engine 6 | 1 . 1 . 1 . . 3 Core 2 | . . . 1 . . . 1 Reactor . | . . . . . . . . Propulsion 12 | 2 . 1 2 1 1 . 5 Treads 4 | . . . . . 1 . 3 Leg 6 | 2 . 1 2 1 . . . Wheel . | . . . . . . . . Hover 2 | . . . . . . . 2 Flight . | . . . . . . . . Utility 23 | 1 1 2 4 3 1 . 11 Device 13 | . . 1 2 3 1 . 6 Storage 1 | 1 . . . . . . . Processor 5 | . 1 1 1 . . . 2 Hackware 2 | . . . . . . . 2 Protection 2 | . . . 1 . . . 1 Artifact . | . . . . . . . . Weapon 16 | 2 2 2 2 1 2 . 5 Energy Gun 4 | 2 1 . . . . . 1 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 2 | . . . . . . . 2 Ballistic Cannon . | . . . . . . . . Launcher 2 | . 1 . . . . . 1 Special Weapon . | . . . . . . . . Impact Weapon 4 | . . 2 2 . . . . Slashing Weapon 3 | . . . . 1 2 . . Piercing Weapon . | . . . . . . . . Special Melee Weapon . | . . . . . . . . Unidentified Prototypes 2 | . . . . . . . 2 Parts Lost 31 | . 1 3 4 11 2 2 8 Power 4 | . . 1 1 2 . . . Propulsion 8 | . . 1 2 3 . . 2 Utility 9 | . . 1 1 5 . 1 1 Weapon 10 | . 1 . . 1 2 1 5 Highest Loss Streak 6 | . 1 2 3 6 1 1 3 To Critical Strikes . | . . . . . . . . Average Backups 5 | 1 5 6 6 6 3 3 4 Power . | . 1 1 1 . . . . Propulsion . | . . . . . . . . Utility 1 | . . 1 1 2 1 1 3 Weapon 2 | . 2 3 3 2 2 2 1 Tool/Special . | . . . . . . . . Unused Backups 9 | . . 3 1 2 . . 3 Power . | . . . . . . . . Propulsion 3 | . . 1 . 2 . . . Utility 2 | . . . 1 . . . 1 Weapon 4 | . . 2 . . . . 2 Tool/Special . | . . . . . . . . Average Slot Usage (%) 77 | . 87 79 90 76 51 56 81 Engine 5 | . 14 10 4 2 . . 4 Core 2 | . . . 4 3 . . 3 Treads 3 | . . . . . 2 7 6 Leg 9 | . 28 21 17 13 . . . Device 16 | . . 2 10 14 23 21 23 Storage 4 | . 14 11 9 7 . . . Processor 8 | . 2 12 9 7 7 7 9 Protection 2 | . . . 8 3 . . 4 Energy Gun 3 | . 23 4 . . . . . Energy Cannon 1 | . . . . . . . 4 Ballistic Gun 4 | . . . . . . . 11 Launcher 2 | . 3 4 . . . . 3 Impact Weapon 7 | . . 12 27 19 6 . . Slashing Weapon 3 | . . . . 2 11 19 1 Peak Build Rating 66 | 6 7 12 27 28 22 22 66 Average Rating 28 | 4 6 9 18 24 19 19 49 On Entrance 13 | . 6 7 11 27 17 22 15 Avg Prop Armor Cover (%) 27 | . . . . . . 27 . Naked Turns . | . . . . . . . . Heaviest Build 57 | 12 13 16 21 21 12 12 57 Greatest Support 57 | 20 20 23 30 32 20 20 57 Greatest Overweight (x) 4 | 1 . 1 1 4 3 . 3 Average Overweight (x) . | . . . . . 1 . . Largest Inventory Capacity 8 | 8 8 8 8 8 5 5 5 Average Capacity 6 | 7 8 8 8 7 5 5 5 Most Carried 8 | 2 7 8 8 8 4 3 5 Average Carried 5 | 1 5 6 5 6 3 3 4 Final Capacity 8 | 8 8 8 8 5 5 5 5 Final Carried 8 | 2 7 6 8 5 3 3 3 Class Distribution -------------------- 67% | Mutant 14% | Tank 8% | Infiltrator-Tank 4% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Tank | -6/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Yrd Mat Mat Mat Fac Low Low Fac Matter Collected 1066 | 186 79 139 95 55 42 . 470 Remotely . | . . . . . . . . Salvage Created 2297 | . 221 266 470 309 175 . 856 Parts 71 | . 12 7 9 12 10 . 21 Haulers Intercepted 2 | . . 1 . . . . 1 Recyclers Shooed . | . . . . . . . . Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed 7 | . . . . . 7 . . Prevented 3 | . . . . . . 3 . Parts Restored . | . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 49 | . 8 8 10 9 3 . 11 Melee 15 | . . 1 4 6 3 . 1 Guns 13 | . 7 1 . . . . 5 Cannons 1 | . . . . . . . 1 AOE 7 | . . 2 . 1 . . 4 Classes Destroyed 13 | . 4 3 1 1 2 . 2 Worker 2 | . 1 . . . . . 1 Hauler 2 | . . 1 . . . . 1 Recycler 1 | . . . . . . . 1 Operator 2 | . . . 1 . . . 1 Watcher 5 | . 1 1 1 1 . . 1 Swarmer 15 | . 6 3 . 6 . . . Grunt 17 | . 2 1 8 . . . 6 Brawler 1 | . . . . . . . 1 Duelist 2 | . . 1 1 . . . . Sentry 9 | . . 3 1 2 1 . 2 Hunter 1 | . . . . . 1 . . Programmer 3 | . . . . 1 . . 2 Mutant 1 | . . . . . 1 . . Best Kill Streak 5 | . 4 4 3 4 1 . 5 Combat Bots Only 4 | . 3 3 3 4 1 . 4 Max Kills in Single Turn 3 | . 1 2 1 1 1 . 3 Gunslinging . | . . . . . . . . Exploded 1 | . . 1 . 1 . . 1 Melee 1 | . . 1 1 1 1 . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Hostile Shots Fired 500 | . 34 35 55 112 61 21 182 Missed 161 | . 15 10 15 36 14 8 63 Hits 339 | . 19 25 40 76 47 13 119 Melee 3 | . . 2 1 . . . . Projectile 336 | . 19 23 39 76 47 13 119 AOE 1 | . . . . . . . 1 Critical Strikes 10 | . . 2 2 2 . 1 3 Part Disruptions 1 | . . . . . . . 1 Damage Taken 4674 | . 198 378 651 1062 468 214 1703 Core 1256 | . 45 92 157 225 327 82 328 Absorbed by Shields . | . . . . . . . . Redirected to Shielding 51 | . . . 21 30 . . . Core Remaining (%) 67 | 100 82 77 71 . . 9 . Volleys Fired 72 | . 31 4 . . . . 37 Largest 4 | . 2 2 . . . . 4 Hottest 164 | . 90 80 . . . . 164 Shots Fired 176 | . 57 8 . . . . 111 Gun 132 | . 54 4 . . . . 74 Cannon 28 | . . . . . . . 28 Launcher 16 | . 3 4 . . . . 9 Special . | . . . . . . . . Kinetic 67 | . . . . . . . 67 Thermal 54 | . 43 4 . . . . 7 Explosive 16 | . 3 4 . . . . 9 Electromagnetic 39 | . 11 . . . . . 28 Robot Hit Streak 9 | . 9 1 . . . . 9 Robot Miss Streak 9 | . 4 4 . . . . 9 Penetration Max 1 | . . . . . . . 1 Secondary Targets 1 | . 1 . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . Shots Hit Robots 217 | . 37 22 40 23 12 . 83 Core Hits 85 | . 13 4 4 7 6 . 51 Critical Kills 1 | . . . . 1 . . . Critical Parts Destroyed 21 | . . 7 10 4 . . . Critical Strikes 30 | . 2 9 10 5 3 . 1 Burn 2 | . 2 . . . . . . Smash 24 | . . 9 10 5 . . . Sever 4 | . . . . . 3 . 1 Melee Attacks 148 | . . 22 50 48 20 2 6 Impact 111 | . . 22 50 36 3 . . Slashing 37 | . . . . 12 17 2 6 Piercing . | . . . . . . . . Sneak Attacks 2 | . . . 1 . . . 1 Combat Hostiles . | . . . . . . . . Follow-up Attacks 34 | . . 3 14 14 3 . . Damage Inflicted 7105 | . 487 736 1593 975 443 . 2871 Guns 1583 | . 465 13 . . . . 1105 Cannons 450 | . . . . . . . 450 Explosions 1260 | . . 179 . 43 . . 1038 Melee 3778 | . . 544 1593 932 443 . 266 Ramming 34 | . 22 . . . . . 12 Kinetic 977 | . . . . . . . 977 Thermal 938 | . 340 13 . . . . 585 Explosive 760 | . . 179 . . . . 581 Electromagnetic 618 | . 125 . . 43 . . 450 Impact 2974 | . . 544 1593 785 52 . . Slashing 804 | . . . . 147 391 . 266 Piercing . | . . . . . . . . Highest Corruption 3 | . 3 . . 1 1 1 3 Average Corruption 1 | . 1 . . 1 1 1 1 Corruption Purged 4 | . . . . . . . 4 Corruption Blocked . | . . . . . . . . Effects 14 | . 4 . . 2 2 3 3 Message Errors 2 | . . . . . . 1 1 Matter Fused 4 | . 1 . . . 1 . 2 Heat Flow Errors 2 | . 1 . . 1 . . . Energy Discharges 3 | . 1 . . . . 2 . Data Loss (minor) 1 | . . . . 1 . . . Misfires 1 | . 1 . . . . . . Alerts 1 | . . . . . 1 . . Overload Shots . | . . . . . . . . Overflow Damage 1158 | . . 243 428 298 2 . 187 Projectiles . | . . . . . . . . Explosions 145 | . . 31 . 3 . . 111 Melee 1013 | . . 212 428 295 2 . 76 Knockbacks 9 | . . 3 2 2 1 . 1 Impact 8 | . . 2 2 2 1 . 1 Kinetic . | . . . . . . . . Secondary 1 | . . 1 . . . . . Self-Inflicted Damage 231 | . 21 21 . 91 . . 98 Shots 7 | . 1 1 . 3 . . 2 Rammed 2 | . . . . . . . 2 Targets Rammed 6 | . 4 . . . . . 2 Kicked 4 | . 4 . . . . . . Crushed . | . . . . . . . . Highest Temperature 267 | . 267 15 6 261 . . 242 Average Temperature 91 | . 90 7 5 139 . . 98 Received Heat Transfer 1151 | . 42 123 369 111 137 45 324 Effects 2 | . . . . . . . 2 Interference 2 | . . . . . . . 2 Siege Activations . | . . . . . . . . Martial Activations . | . . . . . . . . Shielding Activations . | . . . . . . . . Robots Disrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Robots Corrupted 14 | . . 5 7 2 . . . Combat Hostiles 12 | . . 4 6 2 . . . Parts Fried 19 | . . 11 3 3 . . 2 Impact Corruptions 46 | . . 12 20 13 1 . . Robots Melted 1 | . 1 . . . . . . Combat Hostiles 1 | . 1 . . . . . . Parts Melted 3 | . 2 . . . . . 1 Heat Transferred 1725 | . 1088 37 . . . . 600 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 4 | . . . . 1 . . 3 Alert | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Maximum Alert Level 2 | . . . . . . . 2 Low Security (%) 74 | 100 100 100 100 100 . . 43 Level 1 8 | . . . . . . . 19 Level 2 16 | . . . . . . . 37 Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Peak Influence 601 | . 137 103 94 90 . . 601 Initial 39 | . . 32 39 38 . . 31 Average 150 | . 84 50 56 29 . . 269 Influence Increases 2194 | . 330 294 285 304 80 60 841 Destroy 0b10 Robot/C 960 | . 160 160 200 180 40 . 220 Destroy 0b10 Robot/NC 60 | . 10 10 10 5 . . 25 Destroy Leader 244 | . 32 54 42 42 10 . 64 Successful Hack 15 | . 11 2 2 . . . . Disable Machine 495 | . 45 15 . 30 . . 405 Destroy Structure 195 | . 42 23 1 2 . . 127 Partial Spotted 15 | . 15 . . . . . . Lose Combat Pursuer 210 | . 15 30 30 45 30 60 . Influence Decreases 1714 | . 252 277 294 374 96 10 411 Entered New Map 176 | . . 46 56 48 7 . 19 Time Decay 1278 | . 242 201 198 216 79 10 332 Lost Part 260 | . 10 30 40 110 10 . 60 Squads Dispatched 12 | . 1 . 3 1 . . 7 Investigation 4 | . 1 . 1 . . . 2 Extermination 5 | . . . . 1 . . 4 Reinforcement 3 | . . . 2 . . . 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced . | . . . . . . . . Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Distress Signals 4 | . 1 2 . 1 . . . Communications Jammed . | . . . . . . . . Distress Signals . | . . . . . . . . Times Spotted 84 | . 14 10 15 19 5 5 16 Peak Tracking Total 5 | . 4 3 4 5 2 5 4 Tactical Retreats 10 | . 1 1 2 3 2 1 . Traps | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Traps Triggered 7 | . 2 . 1 1 . . 3 Indirectly 1 | . . . . 1 . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Disabled 34 | . 3 1 . 2 1 . 27 Max in Single Turn 16 | . 2 1 . 2 1 . 16 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Machines Accessed 8 | . 3 3 1 . . . 1 Terminals 6 | . 3 2 . . . . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 2 | . . 1 1 . . . . Garrison Access . | . . . . . . . . Total Hacks 26 | . 10 8 6 . . . 2 Successful 16 | . 6 3 6 . . . 1 Failed 10 | . 4 5 . . . . 1 Catastrophic 2 | . . 1 . . . . 1 Database Lockouts . | . . . . . . . . Manual 9 | . 3 4 . . . . 2 Terminals 18 | . 10 6 . . . . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers 8 | . . 2 6 . . . . Garrison Access . | . . . . . . . . Terminal Hacks 8 | . 6 1 . . . . 1 Robot Analysis 1 | . 1 . . . . . . Branch Access Points 2 | . 1 . . . . . 1 Terminal Index 2 | . 1 1 . . . . . Locate Traps 1 | . 1 . . . . . . Maintenance Status 1 | . 1 . . . . . . Hauler Manifests 1 | . 1 . . . . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks . | . . . . . . . . Scanalyzer 8 | . . 2 6 . . . . Insert Component 2 | . . . 2 . . . . Analyze 2 | . . . 2 . . . . Retrieve Study 4 | . . 2 2 . . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks . | . . . . . . . . Terminals . | . . . . . . . . Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 8 | . 3 3 1 . . . 1 Full Trace Events 2 | . 1 . . . . . 1 Feedback Events 1 | . . . . . . . 1 Corruption 1 | . . . . . . . 1 Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Part Studies Acquired 4 | . . 2 2 . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components . | . . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . . Part Schematics Acquired 1 | . . . 1 . . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Yrd Mat Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 Programmers 3 | . . . . . . . 3 Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -6 -------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -6 ------- Run | Yrd Mat Mat Mat Fac Low Low Fac Active Infowar (turns) 2116 | . . 99 346 477 8 . 1186 Optics 795 | . . . . . . . 795 Sensors 559 | . . 99 191 . . . 269 Traps 632 | . . . 155 477 . . . Cloaking 692 | . . . . . . . 692 ECM 136 | . . . . 4 8 . 124 Robot Analysis Total 1 | . 1 . . . . . . Derelict Logs Recovered 3 | . . . . . 3 . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Yrd Mat Mat Mat Fac Low Low Fac Turns Passed 4519 | 54 526 478 406 602 549 202 1702 Spaces Moved 2635 | 34 349 306 238 409 311 158 830 Core 249 | 5 . . . 6 190 48 . Treads 833 | . . . . . 121 110 602 Legs 1325 | 29 349 306 238 403 . . . Wheels . | . . . . . . . . Hover 228 | . . . . . . . 228 Flight . | . . . . . . . . Fastest Speed 50 | 50 120 120 105 117 50 50 106 Average Speed 144 | 115 120 120 116 122 159 126 182 Slowest Speed 250 | 120 120 190 200 250 200 160 250 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped . | . . . . . . . . Potential Cave-ins 1 | . . . . . . . 1 Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 28 | 3 49 25 19 14 64 24 30 Regions Visited 7 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 5 | . . 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . Scrap Searched 1 | . . . . . 1 . . Spaces Dug 5 | . . . 1 3 . 1 . Terrain Destroyed 221 | . 42 25 1 3 . 1 149 Melee 5 | . . . 1 3 . 1 . Projectile 1 | . . . . . . . 1 AOE 215 | . 42 25 . . . . 148 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -6 --------- Run | Yrd Mat Mat Mat Fac Low Low Fac Total 2999 | 45 398 377 305 458 334 158 924 Wait 68 | 4 6 33 14 5 4 . 2 Move 2628 | 33 348 305 237 408 310 157 830 Hop . | . . . . . . . . Pick Up 29 | 2 6 6 6 4 . . 5 Fast Attach 37 | 6 1 2 4 2 2 . 20 Attach 16 | . 1 2 3 4 2 . 4 Detach 2 | . . . . . . . 2 Swap 9 | . 1 2 3 . . . 3 Drop 23 | . . 5 2 3 . . 13 Fire 72 | . 31 4 . . . . 37 Melee 109 | . . 18 36 32 16 1 6 Ram . | . . . . . . . . Kick 4 | . 4 . . . . . . Crush 2 | . . . . . . . 2 Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory (discovered 4 exits: *Low x2 / Ext x2) History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 15) 55 | -11/Scrapyard | Entered Materials 67 | -10/Materials | Identified exit to Mines 288 | -10/Materials | Discovered new exit (range 16) 315 | -10/Materials | Build established: Mutant 581 | -10/Materials | Entered another Materials area 581 | -9/Materials | Evolved 2 slots: Utility x2 980 | -9/Materials | Discovered new exit (range 16) 1000 | -9/Materials | Identified exit to Materials 1059 | -9/Materials | Entered another Materials area 1059 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1283 | -8/Materials | Lost 3 parts (1p1n1u) 1348 | -8/Materials | Discovered new exit (range 6) 1406 | -8/Materials | Identified exit to Factory 1465 | -8/Materials | Entered Factory 1465 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 1824 | -7/Factory | Lost 6 parts (1p1n3u1w) 2002 | -7/Factory | Discovered new exit (range 15) 2050 | -7/Factory | Identified exit to Lower Caves 2067 | -7/Factory | Entered Lower Caves 2096 | -7/Lower Caves | Lost 4 parts (1p2n1u) 2186 | -7/Lower Caves | Learned Factory security intel 2208 | -7/Lower Caves | Learned 12 Factory zone layouts 2311 | -7/Lower Caves | Core integrity fell below 50% 2390 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 2424 | -7/Lower Caves | Learned Factory garrison access intel 2499 | -7/Lower Caves | Encountered a Warlord checkpoint 2549 | -7/Lower Caves | Discovered new exit (range 8) 2562 | -7/Lower Caves | Identified exit to Lower Caves 2570 | -7/Lower Caves | Attacked by a delusional Derelict stockpiling parts 2616 | -7/Lower Caves | Entered another Lower Caves area 2724 | -7/Lower Caves | Spotted B-75 Beast 2752 | -7/Lower Caves | Core integrity fell below 20% 2802 | -7/Lower Caves | Discovered new exit (range 9) 2816 | -7/Lower Caves | Identified exit to Factory 2818 | -7/Lower Caves | Entered Factory 2818 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2821 | -6/Factory | Loaded intel: 4 garrison access locations 2884 | -6/Factory | Found Powered Armor 3224 | -6/Factory | Discovered new exit (range 5) 3234 | -6/Factory | Identified exit to Lower Caves 3645 | -6/Factory | Build established: Infiltrator-Tank 4234 | -6/Factory | Lost 3 parts (1u2w) 4457 | -6/Factory | Identified exit to Extension 4520 | -6/Factory | Self-destructed Last Messages --------------- corruption (0%). Slug penetrates P-70 Sage. ALERT: Potential suspicious activity detected, Programmers report to Factory Zone 7G. ALERT: Cargo convoy en route, clear transfer corridor. Slug penetrates P-70 Sage. Destroyed Antigrav System. Destroyed Hpw. Shock Rifle. Slug penetrates Nuclear Reactor. System corrupted: Matter fused (-6). Coil Gun destroyed. Flak Gun destroyed. Med. Treads destroyed. Slammed into P-70 Sage. Nuclear Reactor explodes. P-70 Sage destroyed. M-13 Machinist destroyed. Imp. System Restoration Module purges 1% system corruption (2%). Map ----- +----------------------------------------------------+ | #??"?"???????????????????# ???????????????? | | #?""G""??????????????????# #???????????????? | | +????????????????????????# #???????????????? | | ### #?????###+#??????????????# #???????????????? | | ??# #?????? ??????????????# #???????????????? | | ??# #??????"" ????????????## ##??????????????? | | ??# #?????""" ?############ #??????????????? | | ??# #?" 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" #??????????????? | | ### ############## ! # #??????????????? | | # #??????????????? | | +##+############### + #??????????????? | | #???????????# # #??????????????? | | " = #?????????#### Y // #?????????>????? | | " =#?????????# /! #??????????????? | | " #?????????# / #??????????????? | | #?????????# """ #??????????????? | | " #?????????# """ #??????????????? | | " #?????????# """ @ #??####??????????????? | | " #?????????# !%%! #???????????????????? | | #?????????# ###???????????????????? | | #######?????????# #?????????????????????? | | ????????????????#+##########?????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????# """" # | | ?????????????????????# """" + " | | ???????????????????### """" # | | ??????????????????? # """" # ########+##### | | ???????????????????### """" ## ##???# # | | ?????????????????????# """" ## ###### # | | ?????????????????????# ## # # # | | ?????????????????????#####+##### # # # | | ????????????????????????# # # + | | ????????????????????????# + # # | | ????????????????????????# # # # | | ????????????????????????#########+####### # | | ??????????????????????????# #??# # | | ??????????????????????????#"""" ############# | | ??????????????????????????#"""" # ######## | | ??????????????????????????#"""" # "" + | | ??????????????????????????#"""" # "" # #####+ | | ??????????????????????????#"""" # "" # ## | +----------------------------------------------------+ Best States ------------- Heat Dissipation 51 Energy Generation 31 Energy Capacity 510 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 15 Terrain Scan Density 10 ECM Strength 1 Cloak Strength 2 Additional Mass Support 9 Armor Coverage 400 Utility Shielding 33 Weapon Cycling 15 Evasion (%) 63 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 20 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Maul | -9/Materials | Hacked Flail | -9/Materials | Hacked Aluminum Leg | -8/Materials | Hacked Imp. Aluminum Leg | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- It Was An Accident, I Swear Challenges ------------ None Game ------ Seed PhysicsAnalysisPurifier Manual? 0 Play Time 00:43:56 Cumulative 22.9 hours Start 2026.03.05 @ 19:07:19 End 2026.03.05 @ 19:50:40 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 20 Achievement% 17 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 276a5d31-a09f-4cd4-83c0-f6b1302fdb81