Cogmind - Beta 14 @@@ ROGUE MODE // 2024.10.15 @ 10:50:30

Player: Kazimir57

Result: Destroyed by S-27 Virus with Autogun

 Performance 
-------------
Evolutions (4)             2000
Regions Visited (5)        1000
Robots Destroyed (70)      350
Value Destroyed (1957)     1957
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (14)                 14
              TOTAL SCORE: 5321

 Bonus
-------
High Alert Combat Kills    89
Friendly Fire              -75

 Cogmind 
---------
Core Integrity             0/850
Matter                     312/550
Energy                     95/100
System Corruption          5%
Temperature                Cool (0)
Movement                   Flying (115) Ox1
Location                   -6/Factory

 Parts 
-------
>   --- POWER (3) --------
        (None)
>   --- PROPULSION (3) ---
    VTOL Module
>   --- UTILITY (5) ------
    Matter Compressor
    Hacking Suite
>   --- WEAPON (4) -------
        (None)
>   --- INVENTORY (5) ----
        (None)

 Peak State 
------------
>              --- POWER ------------
               Angular Momentum Engine
               Angular Momentum Engine
               Angular Momentum Engine
>              --- PROPULSION -------
        Medium Treads
        Medium Treads
        Medium Treads
>              --- UTILITY ----------
      Improved Heat Sink
         Large Battery
               Matter Compressor
               Core Shielding
               Hacking Suite
>              --- WEAPON -----------
        Medium Laser
               Plasma Rifle
               Thermic Laser
  High-powered Shotgun
>              --- INVENTORY --------
         Light Nuclear Core
         Light Angular Momentum Engine
        Medium Treads
         Heavy Armor Plating
[Rating: 55]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Armored Treads
  Treads                   Armored Treads
  Leg                      Improved Carbon-fiber Leg
  Wheel                    Compact Wheel
  Flight Unit              VTOL Module
Utility                    Improved Light Armor Plating
  Device                   Improved Heat Sink
  Storage                  Small Storage Unit
  Processor                Advanced Visual Processing Unit
  Hackware                 Hacking Suite
  Protection               Improved Light Armor Plating
Weapon                     Medium Laser
  Energy Gun               Medium Laser
  Energy Cannon            Heavy Particle Cannon
  Ballistic Gun            Minigun
  Ballistic Cannon         Light Cannon
  Launcher                 Heavy Rocket Launcher

 Build                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Slots Evolved              8    | .   .   2   2   2   2   
  Power                    2    | .   .   1   .   .   1   
  Propulsion               1    | .   .   .   .   1   .   
  Utility                  3    | .   .   1   1   1   .   
  Weapon                   2    | .   .   .   1   .   1   
Parts Attached             85   | 8   6   22  10  6   33  
  Power                    21   | 1   1   6   1   1   11  
    Engine                 16   | 1   1   4   1   .   9   
    Core                   5    | .   .   2   .   1   2   
    Reactor                .    | .   .   .   .   .   .   
  Propulsion               20   | 4   2   4   2   1   7   
    Treads                 14   | .   2   4   2   1   5   
    Leg                    2    | 1   .   .   .   .   1   
    Wheel                  3    | 3   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   
    Flight                 1    | .   .   .   .   .   1   
  Utility                  18   | 1   1   6   3   1   6   
    Device                 2    | .   .   1   1   .   .   
    Storage                6    | 1   1   2   .   .   2   
    Processor              2    | .   .   1   1   .   .   
    Hackware               1    | .   .   .   .   .   1   
    Protection             7    | .   .   2   1   1   3   
    Artifact               .    | .   .   .   .   .   .   
  Weapon                   26   | 2   2   6   4   3   9   
    Energy Gun             11   | 2   .   .   3   .   6   
    Energy Cannon          1    | .   .   .   .   1   .   
    Ballistic Gun          9    | .   1   4   1   1   2   
    Ballistic Cannon       2    | .   1   1   .   .   .   
    Launcher               3    | .   .   1   .   1   1   
    Special Weapon         .    | .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   .   .   
Parts Lost                 36   | .   1   7   2   1   25  
  Power                    11   | .   .   2   1   .   8   
  Propulsion               6    | .   .   .   .   .   6   
  Utility                  8    | .   .   2   .   1   5   
  Weapon                   11   | .   1   3   1   .   6   
  Highest Loss Streak      12   | .   1   4   1   1   12  
  To Critical Strikes      1    | .   .   .   .   .   1   
Average Slot Usage (%)     92   | .   94  97  87  99  88  
  Engine                   11   | .   14  19  4   4   13  
  Core                     4    | .   .   1   10  10  4   
  Treads                   20   | .   24  22  18  23  16  
  Device                   6    | .   .   .   14  14  5   
  Storage                  8    | .   23  17  .   .   5   
  Processor                5    | .   .   8   9   7   2   
  Hackware                 1    | .   .   .   .   .   5   
  Protection               7    | .   .   5   6   15  8   
  Energy Gun               7    | .   5   .   13  6   11  
  Ballistic Gun            9    | .   12  9   10  11  8   
  Ballistic Cannon         3    | .   9   9   .   .   .   
  Launcher                 1    | .   .   1   .   2   2   
Peak Build Rating          55   | 6   7   20  29  38  55  
  Average Rating           27   | 5   6   16  24  34  44  
  On Entrance              16   | .   6   7   20  29  35  
Naked Turns                .    | .   .   .   .   .   .   
Heaviest Build             62   | 14  17  22  20  30  62  
  Greatest Support         84   | 26  40  49  49  69  84  
  Greatest Overweight (x)  2    | 2   .   .   .   .   2   
  Average Overweight (x)   .    | .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   5   5   5   
  Average Capacity         6    | 7   8   7   5   5   5   
  Most Carried             8    | 6   8   8   5   5   5   
  Average Carried          5    | 4   7   6   4   4   4   
  Final Capacity           8    | 8   8   5   5   5   5   
  Final Carried            8    | 6   8   5   5   5   .   

 Class Distribution 
--------------------
 39% | Mutant
 33% | Tank
 21% | Scavenger-Tank
  6% | Scavenger-Mutant

 Dominant Class 
----------------
         Mutant | -10/Materials
         Mutant | -9/Materials
           Tank | -8/Materials
           Tank | -7/Factory
 Scavenger-Tank | -6/Factory

 Resources                      | -11 -10 -9  -8  -7  -6  
-----------                Run  | Yrd Mat Mat Mat Fac Fac 
Matter Collected           1825 | 216 307 526 170 102 504 
  Remotely                 .    | .   .   .   .   .   .   
Salvage Created            1754 | .   300 521 277 108 548 
  Parts                    133  | .   29  46  27  8   23  
Haulers Intercepted        .    | .   .   .   .   .   .   
Recyclers Shooed           5    | .   3   .   .   .   2   
Parts Field Recycled       .    | .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   

 Kills                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Combat Hostiles Destroyed  60   | .   8   21  12  5   14  
  Melee                    2    | .   .   .   .   .   2   
  Guns                     27   | .   6   2   9   3   7   
  Cannons                  12   | .   2   10  .   .   .   
  AOE                      17   | .   .   9   3   2   3   
Classes Destroyed          10   | .   6   1   1   .   2   
  Worker                   4    | .   1   2   .   .   1   
  Recycler                 1    | .   1   .   .   .   .   
  Operator                 1    | .   1   .   .   .   .   
  Watcher                  4    | .   2   2   .   .   .   
  Swarmer                  28   | .   6   9   8   1   4   
  Grunt                    21   | .   2   10  1   4   4   
  Duelist                  1    | .   .   .   .   .   1   
  Sentry                   6    | .   .   2   2   .   2   
  Hunter                   2    | .   .   .   1   .   1   
  Programmer               2    | .   .   .   .   .   2   
Best Kill Streak           6    | .   6   6   4   4   4   
  Combat Bots Only         6    | .   6   6   4   4   3   
Max Kills in Single Turn   3    | .   1   3   3   2   3   
  Gunslinging              1    | .   .   .   1   .   .   
  Exploded                 3    | .   .   3   3   1   2   
  Melee                    1    | .   .   .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -8   -7   -6   
--------                   Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Hostile Shots Fired        665  | .    35   196  99   47   288  
  Missed                   193  | .    10   51   28   17   87   
Damage Taken               6480 | .    222  1483 824  503  3448 
  Core                     1118 | .    24   145  97   .    852  
  Absorbed by Shields      .    | .    .    .    .    .    .    
  Redirected to Shielding  32   | .    .    .    .    .    32   
Core Remaining (%)         87   | 100  90   63   82   100  .    
Volleys Fired              183  | .    24   56   42   12   49   
  Largest                  4    | .    2    2    3    3    4    
  Hottest                  235  | .    90   70   156  120  235  
Shots Fired                368  | .    42   98   80   35   113  
  Gun                      270  | .    28   31   80   24   107  
  Cannon                   76   | .    14   58   .    4    .    
  Launcher                 22   | .    .    9    .    7    6    
  Special                  .    | .    .    .    .    .    .    
  Kinetic                  241  | .    28   89   65   24   35   
  Thermal                  101  | .    10   .    15   4    72   
  Explosive                22   | .    .    9    .    7    6    
  Electromagnetic          4    | .    4    .    .    .    .    
  Robot Hit Streak         11   | .    3    9    6    6    11   
  Robot Miss Streak        6    | .    5    5    3    2    6    
  Penetration Max          .    | .    .    .    .    .    .    
  Secondary Targets        3    | .    .    .    1    .    2    
    Max Gunslinging Chain  1    | .    .    .    1    .    1    
Shots Hit Robots           171  | .    13   42   38   15   63   
  Core Hits                116  | .    13   28   23   14   38   
  Critical Kills           .    | .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    
  Critical Strikes         10   | .    1    3    .    .    6    
    Burn                   6    | .    .    .    .    .    6    
    Blast                  4    | .    1    3    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    
Damage Inflicted           4535 | 9    281  1187 673  632  1753 
  Guns                     2108 | .    177  225  355  150  1201 
  Cannons                  646  | .    102  519  .    25   .    
  Explosions               1727 | .    .    439  318  457  513  
  Melee                    .    | .    .    .    .    .    .    
  Ramming                  54   | 9    2    4    .    .    39   
  Kinetic                  1668 | .    184  744  181  150  409  
  Thermal                  1383 | .    74   .    492  25   792  
  Explosive                1409 | .    .    439  .    457  513  
  Electromagnetic          21   | .    21   .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    
Highest Corruption         5    | .    .    .    1    2    5    
  Average Corruption       1    | .    .    .    1    1    2    
  Corruption Purged        .    | .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    
  Effects                  6    | .    .    .    1    1    4    
    Message Errors         4    | .    .    .    1    1    2    
    Matter Fused           1    | .    .    .    .    .    1    
    Parts Rejected         1    | .    .    .    .    .    1    
Overload Shots             .    | .    .    .    .    .    .    
Overflow Damage            250  | .    .    17   160  12   61   
  Projectiles              .    | .    .    .    .    .    .    
  Explosions               250  | .    .    17   160  12   61   
  Melee                    .    | .    .    .    .    .    .    
Knockbacks                 5    | .    2    3    .    .    .    
  Impact                   .    | .    .    .    .    .    .    
  Kinetic                  4    | .    1    3    .    .    .    
  Secondary                1    | .    1    .    .    .    .    
Self-Inflicted Damage      289  | .    .    79   53   35   122  
  Shots                    8    | .    .    2    1    1    4    
  Rammed                   20   | .    1    1    .    .    18   
Targets Rammed             23   | 2    1    1    .    .    19   
  Kicked                   2    | 2    .    .    .    .    .    
  Crushed                  1    | .    .    .    .    .    1    
Highest Temperature        467  | .    180  118  266  72   467  
  Average Temperature      96   | .    90   31   49   25   174  
  Received Heat Transfer   1101 | .    24   330  72   189  486  
  Effects                  16   | .    .    .    .    .    16   
    Shutdowns              7    | .    .    .    .    .    7    
    Interference           6    | .    .    .    .    .    6    
    Damage (major)         3    | .    .    .    .    .    3    
Siege Activations          .    | .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    
Robots Melted              2    | .    .    .    .    .    2    
  Combat Hostiles          2    | .    .    .    .    .    2    
  Parts Melted             7    | .    .    .    .    .    7    
  Heat Transferred         3497 | .    222  .    681  37   2557 
Parts Sabotaged            .    | .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    

 Alert                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Peak Influence             553  | .   314 465 553 211 236 
  Initial                  196  | .   .   48  196 176 93  
  Average                  209  | .   203 344 416 138 100 
Maximum Alert Level        2    | .   1   2   2   1   1   
  Low Security (%)         57   | 100 33  17  3   86  94  
  Level 1                  29   | .   66  47  49  13  5   
  Level 2                  13   | .   .   34  47  .   .   
  Level 3                  .    | .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   
Squads Dispatched          20   | .   1   5   2   9   3   
  Investigation            6    | .   .   3   .   3   .   
  Extermination            3    | .   .   .   .   2   1   
  Reinforcement            7    | .   1   2   2   .   2   
  Assault                  .    | .   .   .   .   .   .   
  Garrison                 4    | .   .   .   .   4   .   
  Intercept                .    | .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   

 Stealth                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Distress Signals           8    | .   .   1   2   2   3   
Communications Jammed      .    | .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   
Times Spotted              112  | .   17  31  17  16  31  
  Peak Tracking Total      10   | .   8   10  4   5   6   
  Tactical Retreats        4    | .   1   2   1   .   .   

 Traps                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Traps Triggered            3    | .   .   .   .   1   2   
  Indirectly               .    | .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -8  -7  -6  
----------                 Run  | Yrd Mat Mat Mat Fac Fac 
Machines Disabled          8    | .   .   1   2   1   4   
  Max in Single Turn       2    | .   .   1   2   1   2   
Machines Repaired          .    | .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   

 Hacking                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Machines Accessed          12   | .   1   4   2   4   1   
  Terminals                10   | .   1   3   2   3   1   
  Fabricators              1    | .   .   .   .   1   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          1    | .   .   1   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Total Hacks                33   | .   3   12  9   8   1   
  Successful               21   | .   .   10  8   2   1   
  Failed                   12   | .   3   2   1   6   .   
    Catastrophic           2    | .   .   .   .   2   .   
  Database Lockouts        .    | .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   
  Terminals                28   | .   3   9   9   6   1   
  Fabricators              2    | .   .   .   .   2   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          3    | .   .   3   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Terminal Hacks             19   | .   .   8   8   2   1   
  Record                   9    | .   .   5   4   .   .   
  Open DSF                 2    | .   .   .   .   1   1   
  Alert Level              2    | .   .   1   1   .   .   
  Locate Traps             2    | .   .   1   .   1   .   
  Dispatch Records         1    | .   .   .   1   .   .   
  Investigation Status     1    | .   .   1   .   .   .   
  Recall Reinforcements    1    | .   .   .   1   .   .   
  Zone Layout              1    | .   .   .   1   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   
Recycling Unit Hacks       2    | .   .   2   .   .   .   
  Recycle Component        1    | .   .   1   .   .   .   
  Process                  1    | .   .   1   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   
Hacking Detections         9    | .   1   3   2   3   .   
  Full Trace Events        8    | .   1   3   1   3   .   
  Feedback Events          2    | .   .   .   1   1   .   
    Corruption             2    | .   .   .   1   1   .   
  Feedback Blocked         .    | .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   
Parts Recycled             1    | .   .   1   .   .   .   
  Recycled Matter          40   | .   .   40  .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -8  -7  -6  
------------               Run  | Yrd Mat Mat Mat Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   

 Allies                         | -11 -10 -9  -8  -7  -6  
--------                   Run  | Yrd Mat Mat Mat Fac Fac 
Total Allies               .    | .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   

 Intel                          | -11 -10 -9  -8  -7  -6  
-------                    Run  | Yrd Mat Mat Mat Fac Fac 
Robot Analysis Total       .    | .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -8   -7   -6   
-------------              Run  | Yrd  Mat  Mat  Mat  Fac  Fac  
Turns Passed               3840 | 190  506  738  586  579  1241 
Spaces Moved               1827 | 75   280  299  273  318  582  
  Core                     10   | 7    .    .    .    .    3    
  Treads                   1691 | .    236  299  273  318  565  
  Legs                     18   | 6    .    .    .    .    12   
  Wheels                   106  | 62   44   .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    
  Flight                   2    | .    .    .    .    .    2    
  Fastest Speed            50   | 50   90   160  170  166  100  
  Average Speed            163  | 93   149  169  170  166  173  
  Slowest Speed            260  | 150  160  170  170  166  260  
  Overloaded Moves         .    | .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    
Exploration Rate (%)       22   | 6    41   25   33   12   18   
  Regions Visited          5
    Branch Regions         .
  Pre-discovered Areas     .    | .    .    .    .    .    .    
  Known Exits Taken        .    | .    .    .    .    .    .    
  Unknown Exits Taken      5    | 1    1    1    1    1    .    
Scrap Searched             .    | .    .    .    .    .    .    
Spaces Dug                 10   | .    .    .    .    .    10   
Terrain Destroyed          257  | .    .    65   34   71   87   
  Melee                    .    | .    .    .    .    .    .    
  Projectile               1    | .    .    .    .    .    1    
  AOE                      256  | .    .    65   34   71   86   
Terrain Rammed             .    | .    .    .    .    .    .    
  Walls Destroyed          .    | .    .    .    .    .    .    
  Machines Disabled        .    | .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -8  -7  -6  
---------                  Run  | Yrd Mat Mat Mat Fac Fac 
Total                      2327 | 190 327 432 332 343 703 
  Wait                     154  | 101 2   34  .   5   12  
  Move                     1822 | 74  279 298 272 317 582 
  Hop                      .    | .   .   .   .   .   .   
  Pick Up                  29   | 5   9   9   3   2   1   
  Fast Attach              30   | 6   .   3   5   .   16  
  Attach                   19   | .   2   8   .   2   7   
  Detach                   .    | .   .   .   .   .   .   
  Swap                     36   | 2   4   11  5   4   10  
  Drop                     31   | .   6   12  5   1   7   
  Fire                     183  | .   24  56  42  12  49  
  Melee                    .    | .   .   .   .   .   .   
  Ram                      6    | .   .   .   .   .   6   
  Kick                     2    | 2   .   .   .   .   .   
  Crush                    15   | .   1   1   .   .   13  
  Escape Stasis            .    | .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat / [*Min])
-9/Materials
-8/Materials
-7/Factory
-6/Factory

 History 
---------
 Turn | Location      | Event
   40 | -11/Scrapyard | Discovered new exit (range 15)
  191 | -11/Scrapyard | Entered Materials
  230 | -10/Materials | Discovered new exit (range 8)
  301 | -10/Materials | Build established: Mutant
  594 | -10/Materials | Discovered new exit (range 16)
  697 | -10/Materials | Entered another Materials area
  697 | -9/Materials  | Evolved 2 slots: Power x1, Utility x1
  910 | -9/Materials  | Lost 4 parts (1p1u2w)
 1304 | -9/Materials  | Discovered new exit (range 12)
 1435 | -9/Materials  | Entered another Materials area
 1435 | -8/Materials  | Evolved 2 slots: Utility x1, Weapon x1
 1703 | -8/Materials  | Met 7R-MNS
 1917 | -8/Materials  | Build established: Tank
 1964 | -8/Materials  | Discovered new exit (range 10)
 2021 | -8/Materials  | Entered Factory
 2021 | -7/Factory    | Evolved 2 slots: Propulsion x1, Utility x1
 2022 | -7/Factory    | Caught up to 7R-MNS
 2358 | -7/Factory    | Garrison activated, responded to threat
 2565 | -7/Factory    | Discovered new exit (range 8)
 2577 | -7/Factory    | Garrison activated, responded to threat
 2600 | -7/Factory    | Entered another Factory area
 2600 | -6/Factory    | Evolved 2 slots: Power x1, Weapon x1
 2601 | -6/Factory    | Caught up to 7R-MNS
 2939 | -6/Factory    | Build established: Scavenger-Tank
 3141 | -6/Factory    | Lost 4 parts (1p1n1u1w)
 3718 | -6/Factory    | Lost 6 parts (2n1u3w)
 3788 | -6/Factory    | Core integrity fell below 50%
 3832 | -6/Factory    | Core integrity fell below 20%
 3841 | -6/Factory    | Destroyed by S-27 Virus with Autogun

 Last Messages 
---------------
03816_ Med. Treads destroyed.
03827_ K-01 Serf collects debris. <x2>
03829_ Hvy. Assault Rifle destroyed.
03832_ Slammed into S-27 Virus.
03832_ K-01 Serf collects debris.
03833_ Slammed into S-27 Virus.
03833_ Destabilizing: System corrupted (+1).
03833_ K-01 Serf collects debris.
03834_ Slammed into S-27 Virus. <x2>
03835_ Destabilizing: Core damaged (-25).
03836_ K-01 Serf collects debris.
03836_ Slammed into S-27 Virus.
03836_ S-27 Virus destroyed.
[Achievement: Fist Fight]
03836_ K-01 Serf collects debris.
03837_ Acquired 66 matter.
03838_ Acquired VTOL Module.
03839_ K-01 Serf collects debris. <x2>
03840_ Critical hit (Burn: +37).
[Achievement: 5k Club]

 Map 
-----
+----------------------------------------------------+
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| ?????????                @ s k m   ### #?????????? |
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| ??????????????+############+#############+#??????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           51
Energy Generation          44
Energy Capacity            900
Matter Stores              400
Matter Capacity            550
Sight Range                20
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             600
Core Shielding             20
Evasion (%)                55
Recoil Reduction           3
Offensive Hacking          10

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
5k Club
Fist Fight
Hey, That's Mine!
Let's See Who's Tougher
Remodeling
Serviceable Loadout

 Challenges 
------------
None

 Game 
------
Seed              HoverDeepPerforator
  Manual?         0
Play Time         00:42:43
  Cumulative      4.8 hours
  Start           2024.10.13 @ 21:26:20
  End             2024.10.15 @ 10:50:30
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          6
  Rogue           6
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             5
Gallery%          10
Achievement%      12
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        1
Font              24/Smallcaps
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 708d957b-ceb5-428c-bb64-7b6d7e283e0e