Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.25 @ 15:19:50 Player: Henry Result: Destroyed by G-47 Trooper with Particle Gun Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (43) 215 Value Destroyed (1084) 1084 Prototype IDs (2) 40 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2939 Bonus ------- None Cogmind --------- Core Integrity 0/550 Matter 44/300 Energy 89/100 System Corruption 0% Temperature Cool (9) Movement Core (300) Ox5 Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Large Storage Unit Improved Signal Interpreter Seismic Analyzer > --- WEAPON (4) ------- (None) > --- INVENTORY (10) --- Light Ion Engine Improved Ion Engine High-capacity Matter Pod (200) Structural Scanner Terrain Scan Processor Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Improved Ion Engine > --- PROPULSION ------- Light Treads Armored Wheel > --- UTILITY ---------- Large Storage Unit Sensor Array Improved Signal Interpreter Seismic Analyzer > --- WEAPON ----------- Assault Rifle Heavy Assault Rifle Autogun Improved Assault Rifle > --- INVENTORY -------- Light Ion Engine Wheel High-capacity Matter Pod Structural Scanner Terrain Scan Processor Mini Grenade Launcher Mining Claw [Rating: 18] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Wheel Wheel Utility Large Storage Unit Device High-powered Tractor Beam Storage Large Storage Unit Processor Seismic Analyzer Weapon Light Assault Rifle Energy Gun Medium Laser Ballistic Gun Light Assault Rifle Launcher Mini Grenade Launcher Slashing Weapon Mining Claw Build | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Slots Evolved 4 | . . 2 2 Power . | . . . . Propulsion . | . . . . Utility 2 | . . . 2 Weapon 2 | . . 2 . Parts Attached 38 | 6 4 16 12 Power 5 | 1 . 3 1 Engine 3 | 1 . 2 . Core 2 | . . 1 1 Reactor . | . . . . Propulsion 8 | 2 1 2 3 Treads 4 | 1 . 1 2 Leg . | . . . . Wheel 4 | 1 1 1 1 Hover . | . . . . Flight . | . . . . Utility 6 | 1 2 1 2 Device 2 | . 1 . 1 Storage 2 | 1 1 . . Processor 2 | . . 1 1 Hackware . | . . . . Protection . | . . . . Artifact . | . . . . Weapon 19 | 2 1 10 6 Energy Gun 3 | 1 . . 2 Energy Cannon . | . . . . Ballistic Gun 13 | 1 1 10 1 Ballistic Cannon . | . . . . Launcher 2 | . . . 2 Special Weapon . | . . . . Impact Weapon . | . . . . Slashing Weapon 1 | . . . 1 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . 1 1 Parts Lost 18 | . . 4 14 Power 2 | . . 1 1 Propulsion 5 | . . 1 4 Utility 2 | . . 1 1 Weapon 9 | . . 1 8 Highest Loss Streak 9 | . . 1 9 Average Slot Usage (%) 93 | . 93 98 78 Engine 8 | . 14 6 4 Core 2 | . . 3 2 Treads 10 | . 14 10 7 Wheel 10 | . 14 11 6 Device 3 | . 7 2 3 Storage 11 | . 14 11 9 Processor 8 | . . 7 17 Energy Gun 1 | . 6 . . Ballistic Gun 34 | . 21 43 20 Slashing Weapon 1 | . . . 4 Naked Turns . | . . . . Heaviest Build 35 | 12 25 34 35 Greatest Support 20 | 20 20 20 20 Greatest Overweight (x) 8 | . 2 3 8 Average Overweight (x) 1 | . 1 2 1 Largest Inventory Capacity 10 | 6 10 10 10 Average Capacity 9 | 5 7 10 10 Most Carried 10 | 4 10 10 8 Average Carried 7 | 3 6 9 6 Final Capacity 10 | 6 10 10 10 Final Carried 10 | 4 10 9 6 Class Distribution -------------------- 47% | Gunner 42% | Mutant 7% | Skirmisher 3% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Mutant | -8/Materials Resources | -11 -10 -9 -8 ----------- Run | Scr Mat Mat Mat Matter Collected 1257 | 260 115 711 171 Remotely 319 | . 107 212 . Salvage Created 1364 | 71 99 744 450 Parts 97 | 2 10 55 30 Haulers Intercepted 1 | . . . 1 Recyclers Shooed . | . . . . Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed . | . . . . Prevented . | . . . . Kills | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Combat Hostiles Destroyed 32 | . 6 17 9 Melee 1 | . . . 1 Guns 27 | . 6 17 4 AOE 4 | . . . 4 Classes Destroyed 9 | 1 1 4 3 Worker 3 | . . 1 2 Builder 2 | . . . 2 Hauler 1 | . . . 1 Recycler 1 | 1 . . . Watcher 4 | . . 3 1 Swarmer 12 | . 6 5 1 Grunt 14 | . . 8 6 Sentry 5 | . . 4 1 Hunter 1 | . . . 1 Best Kill Streak 7 | 1 3 3 7 Combat Bots Only 5 | . 3 3 5 Max Kills in Single Turn 3 | 1 1 1 3 Gunslinging . | . . . . Exploded 1 | . . . 1 Melee 1 | . . . 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Damage Taken 2809 | . 325 764 1720 Core 679 | . 94 23 562 Absorbed by Shields . | . . . . Core Remaining (%) 85 | 100 62 94 . Volleys Fired 119 | 6 21 57 35 Largest 4 | 1 2 4 4 Hottest 122 | 50 70 89 122 Shots Fired 352 | 6 42 226 78 Gun 346 | 6 42 226 72 Cannon . | . . . . Launcher 6 | . . . 6 Special . | . . . . Kinetic 326 | . 34 226 66 Thermal 20 | 6 8 . 6 Explosive 6 | . . . 6 Electromagnetic . | . . . . Robot Hit Streak 16 | 4 6 16 13 Robot Miss Streak 7 | 1 2 7 6 Penetration Max . | . . . . Secondary Targets 6 | . 3 2 1 Max Gunslinging Chain 1 | . 1 1 1 Shots Hit Robots 228 | 5 28 139 56 Core Hits 82 | 2 8 41 31 Critical Hits 2 | . . 1 1 Critical Kills 1 | . . . 1 Critical Parts Destroyed 1 | . . 1 . Melee Attacks 4 | . . . 4 Impact . | . . . . Slashing 4 | . . . 4 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 3314 | 62 264 1291 1697 Guns 2281 | 62 261 1277 681 Cannons . | . . . . Explosions 947 | . . . 947 Melee 69 | . . . 69 Ramming 17 | . 3 14 . Kinetic 2036 | . 198 1277 561 Thermal 245 | 62 63 . 120 Explosive 947 | . . . 947 Electromagnetic . | . . . . Impact . | . . . . Slashing 69 | . . . 69 Piercing . | . . . . Highest Corruption 4 | . . 4 . Average Corruption 4 | . . 4 . Corruption Purged . | . . . . Effects 1 | . . 1 . Message Errors 1 | . . 1 . Overload Shots . | . . . . Overflow Damage 60 | . . . 60 Projectiles . | . . . . Explosions 52 | . . . 52 Melee 8 | . . . 8 Knockbacks . | . . . . Impact . | . . . . Kinetic . | . . . . Secondary . | . . . . Self-Inflicted Damage 46 | . 1 7 38 Shots 1 | . . . 1 Rammed 2 | . 1 1 . Targets Rammed 2 | . 1 1 . Kicked . | . . . . Crushed . | . . . . Highest Temperature 189 | 60 120 189 144 Average Temperature 51 | 30 60 48 62 Received Heat Transfer 987 | . 12 345 630 Siege Activations . | . . . . Robots Corrupted . | . . . . Combat Hostiles . | . . . . Parts Fried . | . . . . Impact Corruptions . | . . . . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | 1 . . . Heat Transferred 592 | 185 185 . 222 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions . | . . . . Missiles Intercepted . | . . . . Alert | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Peak Influence 272 | 5 158 272 187 Average Influence 88 | 1 68 113 94 Maximum Alert Level 1 | . . 1 . Low Security (%) 91 | 100 100 84 100 Level 1 8 | . . 15 . Level 2 . | . . . . Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 7 | . 1 3 3 Investigation 2 | . 1 . 1 Extermination . | . . . . Reinforcement 4 | . . 3 1 Assault . | . . . . Garrison 1 | . . . 1 Intercept . | . . . . Construction Impeded 1 | . . . 1 Haulers Reinforced . | . . . . Stealth | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Distress Signals 3 | . 1 1 1 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 64 | . 10 32 22 Peak Tracking Total 8 | . 4 5 8 Tactical Retreats 5 | . 1 1 3 Traps | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Traps Triggered 3 | . 1 1 1 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -9 -8 ---------- Run | Scr Mat Mat Mat Machines Disabled 1 | . . 1 . Max in Single Turn 1 | . . 1 . Machines Sabotaged . | . . . . Garrisons Compromised . | . . . . Overloaded Fab Kills . | . . . . Fab Network Shutdowns . | . . . . Hacking | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Machines Accessed 5 | . . 4 1 Terminals 5 | . . 4 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Total Hacks 16 | . . 13 3 Successful 9 | . . 7 2 Failed 7 | . . 6 1 Catastrophic 4 | . . 3 1 Database Lockouts . | . . . . Manual 16 | . . 13 3 Terminals 16 | . . 13 3 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Terminal Hacks 4 | . . 3 1 Unreport Threat 4 | . . 3 1 Fabricator Hacks . | . . . . Repair Station Hacks . | . . . . Recycling Unit Hacks . | . . . . Scanalyzer . | . . . . Garrison Access Hacks . | . . . . Unauthorized Hacks 5 | . . 4 1 Terminals 5 | . . 4 1 Botnet 5 | . . 4 1 Fabricators . | . . . . Repair Stations . | . . . . Recycling Units . | . . . . Scanalyzers . | . . . . Garrison Access . | . . . . Data Cores Recovered . | . . . . Used . | . . . . Hacking Detections 5 | . . 4 1 Full Trace Events 1 | . . 1 . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Matter . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired . | . . . . Parts Built . | . . . . Matter . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired . | . . . . Time . | . . . . Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed . | . . . . Part Schematics Acquired . | . . . . Parts Damaged . | . . . . Bothacking | -11 -10 -9 -8 ------------ Run | Scr Mat Mat Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -9 -8 -------- Run | Scr Mat Mat Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -9 -8 ------- Run | Scr Mat Mat Mat Robot Analysis Total . | . . . . Derelict Logs Recovered . | . . . . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -9 -8 ------------- Run | Scr Mat Mat Mat Turns Passed 1514 | 170 289 769 286 Spaces Moved 839 | 93 179 483 84 Core 10 | 3 . . 7 Treads 245 | 89 68 20 68 Legs . | . . . . Wheels 584 | 1 111 463 9 Hover . | . . . . Flight . | . . . . Fastest Speed 50 | 50 90 90 90 Average Speed 122 | 155 121 105 182 Slowest Speed 450 | 160 160 180 450 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered 1 | . . . 1 Exploration Rate (%) 24 | 4 38 46 10 Regions Visited 3 Branch Regions . Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched . | . . . . Spaces Dug . | . . . . Terrain Destroyed 59 | . . . 59 Melee . | . . . . Projectile . | . . . . AOE 59 | . . . 59 Actions | -11 -10 -9 -8 --------- Run | Scr Mat Mat Mat Total 1097 | 109 213 630 145 Wait 66 | 1 . 57 8 Move 837 | 92 179 482 84 Hop . | . . . . Pick Up 18 | 4 7 7 . Fast Attach 15 | 6 1 4 4 Attach 14 | . 1 7 6 Detach 2 | . . . 2 Swap 9 | . 2 5 2 Drop 12 | . 2 10 . Fire 119 | 6 21 57 35 Melee 4 | . . . 4 Ram 1 | . . 1 . Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 2 exits: *Mat / [*Min]) -8/Materials History --------- Turn | Location | Event 23 | -11/Scrapyard | Discovered new exit (range 16) 171 | -11/Scrapyard | Entered Materials 329 | -10/Materials | Build established: Mutant 410 | -10/Materials | Discovered new exit (range 9) 460 | -10/Materials | Entered another Materials area 460 | -9/Materials | Evolved 2 slots: Weapon x2 758 | -9/Materials | Build established: Gunner 883 | -9/Materials | Discovered new exit (range 15) 1160 | -9/Materials | Discovered new exit (range 16) 1229 | -9/Materials | Entered another Materials area 1229 | -8/Materials | Evolved 2 slots: Utility x2 1320 | -8/Materials | Garrison activated, responded to threat 1386 | -8/Materials | Lost 4 parts (1u3w) 1475 | -8/Materials | Core integrity fell below 50% 1504 | -8/Materials | Core integrity fell below 20% 1506 | -8/Materials | Crushed by falling debris 1515 | -8/Materials | Destroyed by G-47 Trooper with Particle Gun Last Messages --------------- 01473_ The unstable cave ceiling collapses. 01473_ Med. Storage Unit crushed. 01483_ Destroyed Aluminum Leg. 01483_ C-30 ARC bursts open, deploying its payload. 01483_ G-50 Soldier unfolds itself. 01483_ G-47 Trooper unfolds itself. 01486_ Lgt. Treads destroyed. 01489_ G-47 Trooper destroyed. 01490_ Acquired Prototype Energy Gun. 01490_ Identified Adv. Beam Rifle. 01490_ Mining Claw destroyed. 01492_ Acquired Adv. Beam Rifle. 01494_ G-47 Trooper destroyed. 01495_ The unstable cave ceiling collapses. 01499_ Wheel destroyed. 01501_ Adv. Beam Rifle destroyed. 01506_ The unstable cave ceiling collapses. 01506_ Crushed by falling debris. 01506_ Adv. Beam Rifle crushed. 01510_ Adv. Beam Rifle destroyed. Map ----- +----------------------------------------------------+ | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ???????????????????????????? | | ????? ?????????????????????? | | ?####+####???? ????????????? | | ?# "% #### ????????????? | | ?# ?????????????? | | ?? ??????????????? | | ?? u ???????????????? | | ?? ????????????????? | | ??? ?????????????????? | | ??? !% ??????????????????? | | ??## g=#???????????????????? | | ?### ##??????????????????? | | ?# * g ###????????????????? | | ?##@ # #????????????????? | | ?#! % #????????????????? | | ?#s# % ##???????????????? | | ?##[%==% #???????????????? | | ?##=[[ #???????????????? | | ?# * ##???????????????? | | ?# !g #????????????????? | | ?# ]== ##????????????????? | | ?## ##?????????????????? | | ??## w ##??????????????????? | | ???# = ##??????????????????? | | ???# #??????????????????? | | ???##*###?????+????????????? | | ??###=####### #????????????? | | ??# = = ####?????????? | | ??# #???????? | | ??# #???????? | | ??# """ #???????? | | ??# "R" #???????? | | ??# " " ???????? | | ??# """ #??????????? | | ??# """ #??????????? | | ??# """ #??????????? | | ??# """ #??????????? | | ??# ] #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 10 Terrain Scan Density 60 Evasion (%) 42 Recoil Reduction 1 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed FactoryWeaponManipulator Manual? 0 Play Time 00:18:46 Cumulative 438.1 hours Start 2020.08.25 @ 15:03:51 End 2020.08.25 @ 15:19:50 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 137 Rogue 137 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 29 Gallery% 55 Achievement% 28 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: e8b6989a-6452-4eb4-8767-ae0c5f58110c