Cogmind - Beta 14 @@@ ROGUE MODE // 2024.09.28 @ 02:51:15 Player: Feuermagier Result: Destroyed by H-55 Commando with Gauss Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (9) 1800 Robots Destroyed (79) 395 Value Destroyed (3762) 3762 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (987) 987 TOTAL SCORE: 8524 Bonus ------- High Alert Combat Kills 172 Follower Combat Kills 115 Entered Garrisons 400 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/700 Matter 169/300 Energy 44/100 System Corruption 13% Temperature Cool (47) Movement Core (50) Location -7/Garrison Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (4) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Heat Sink Large Matter Pod (107) YOLO Cannon Field Lobotomy Kit (5) Peak State ------------ > --- POWER ------------ Light Nuclear Core Improved Deuterium Engine > --- PROPULSION ------- Armored Treads Armored Treads Advanced Treads Potential Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Target Analyzer Hardened Light Armor Plating > --- WEAPON ----------- Plasma Rifle Plasma Rifle Flak Gun > --- INVENTORY -------- Light Nuclear Core Light Treads Improved Heat Sink Large Matter Pod Structural Scanner Improved Terrain Scanner Seismic Detector Transmission Jammer Advanced ECM Suite Tractor Beam YOLO Cannon Flak Gun Field Lobotomy Kit Impact Mace [Rating: 56] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Potential Leg Wheel Compact Wheel Hover Unit Gravmag System Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Light Armor Plating Weapon Plasma Rifle Energy Gun Plasma Rifle Energy Cannon Phase Cannon Ballistic Gun Assault Rifle Ballistic Cannon Heavy Assault Cannon Launcher Rocket Launcher Special Weapon Field Lobotomy Kit Impact Weapon Impact Mace Build | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Slots Evolved 6 | . . . . . 4 . . 2 . Power 1 | . . . . . . . . 1 . Propulsion 2 | . . . . . 2 . . . . Utility 2 | . . . . . 1 . . 1 . Weapon 1 | . . . . . 1 . . . . Parts Attached 101 | 6 11 5 6 4 9 17 22 6 15 Power 12 | 1 1 . . 1 1 1 2 2 3 Engine 6 | 1 1 . . 1 1 1 . . 1 Core 6 | . . . . . . . 2 2 2 Reactor . | . . . . . . . . . . Propulsion 20 | 2 1 2 2 . 2 1 6 . 4 Treads 13 | 1 1 2 . . 2 . 5 . 2 Leg 3 | . . . 2 . . 1 . . . Wheel 2 | 1 . . . . . . 1 . . Hover 2 | . . . . . . . . . 2 Flight . | . . . . . . . . . . Utility 22 | 1 5 3 . . 2 2 3 4 2 Device 9 | . 1 . . . . 2 1 3 2 Storage 5 | 1 3 . . . 1 . . . . Processor 2 | . . . . . . . 2 . . Hackware . | . . . . . . . . . . Protection 6 | . 1 3 . . 1 . . 1 . Artifact . | . . . . . . . . . . Weapon 47 | 2 4 . 4 3 4 13 11 . 6 Energy Gun 16 | . 1 . 1 1 3 4 5 . 1 Energy Cannon 8 | . . . 1 . . 5 1 . 1 Ballistic Gun 14 | 2 2 . 1 1 . 1 3 . 4 Ballistic Cannon 1 | . . . . . . . 1 . . Launcher 6 | . 1 . . 1 1 3 . . . Special Weapon 1 | . . . 1 . . . . . . Impact Weapon 1 | . . . . . . . 1 . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 4 | . . . 3 . . . 1 . . Parts Lost 47 | . 1 2 . 1 3 16 4 1 19 Power 9 | . 1 . . 1 . 2 1 1 3 Propulsion 12 | . . 1 . . . 4 . . 7 Utility 7 | . . 1 . . 1 2 . . 3 Weapon 19 | . . . . . 2 8 3 . 6 Highest Loss Streak 10 | . 1 1 . 1 2 10 1 1 9 To Critical Strikes 1 | . . 1 . . . . . . . Average Slot Usage (%) 88 | . 99 99 73 98 92 78 88 80 83 Engine 7 | . 14 14 14 13 9 6 . . 4 Core 2 | . . . . . . . 4 6 6 Treads 17 | . 14 26 22 . 16 6 16 23 15 Leg 7 | . . . 4 28 18 18 9 7 5 Wheel 3 | . 14 1 . . . . 6 . . Device 4 | . 2 . . . . 12 9 11 6 Storage 12 | . 20 14 14 14 17 9 9 7 6 Processor 3 | . . . . . . . 8 7 6 Protection 6 | . 4 13 14 14 6 3 . 1 6 Energy Gun 9 | . 11 14 1 14 17 9 9 7 6 Energy Cannon 2 | . . . . . . 11 3 . . Ballistic Gun 7 | . 15 14 1 12 7 . 6 . 8 Ballistic Cannon 1 | . . . . . . . 2 7 1 Peak Build Rating 56 | 6 8 8 36 30 39 51 47 51 56 Average Rating 27 | 4 7 7 9 29 35 41 43 47 45 On Entrance 23 | . 6 8 8 29 30 39 24 43 47 Naked Turns 5 | . . . . . . . . . 5 Heaviest Build 58 | 13 33 32 36 34 42 51 42 47 58 Greatest Support 70 | 20 20 40 60 60 60 70 40 62 62 Greatest Overweight (x) 11 | 1 3 1 11 . 1 . 2 1 6 Average Overweight (x) . | . 1 . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 7 14 15 15 15 15 15 15 15 14 Most Carried 15 | 5 14 15 15 15 15 15 15 15 15 Average Carried 13 | 2 8 14 14 14 11 13 14 14 13 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 5 Final Carried 15 | 4 14 15 15 15 13 14 14 15 5 Class Distribution -------------------- 62% | Mutant 24% | Skirmisher 7% | Gunner 4% | Scavenger-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Scavenger-Skirmisher | -8/Materials Scavenger-Skirmisher | -8/Garrison Skirmisher | -8/Materials Gunner | -7/Factory Mutant | -7/Garrison Resources | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ----------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Matter Collected 2490 | 220 229 342 . 170 105 106 657 52 609 Remotely . | . . . . . . . . . . Salvage Created 2247 | . 310 235 . 82 176 113 691 68 572 Parts 112 | . 24 16 . 6 8 9 22 3 24 Haulers Intercepted 1 | . 1 . . . . . . . . Recyclers Shooed . | . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Combat Hostiles Destroyed 72 | . 10 6 . 4 5 9 16 3 19 Guns 45 | . 8 6 . 3 2 . 8 1 17 Cannons 9 | . . . . . . 1 7 1 . AOE 16 | . 2 . . 1 3 8 . 1 1 Classes Destroyed 14 | . 5 1 . 1 . 1 4 . 2 Worker 2 | . 2 . . . . . . . . Tunneler 3 | . 1 2 . . . . . . . Hauler 1 | . 1 . . . . . . . . Recycler 1 | . . . . . . . 1 . . Watcher 1 | . . . . . . . 1 . . Swarmer 20 | . 6 3 . 2 . 3 . . 6 Grunt 28 | . 4 1 . 1 4 4 8 1 5 Brawler 2 | . . . . . . . . . 2 Duelist 1 | . . . . . . . 1 . . Sentry 8 | . . 2 . . 1 . 4 . 1 Hunter 5 | . . . . . . . 3 2 . Programmer 5 | . . . . . . . . . 5 Behemoth 2 | . . . . . . 2 . . . Assembled 1 | . . . . 1 . . . . . Best Kill Streak 7 | . 4 2 . 1 4 6 3 1 7 Combat Bots Only 7 | . 4 2 . 1 4 6 2 1 7 Max Kills in Single Turn 2 | . 2 2 . 1 2 1 1 1 2 Gunslinging 1 | . . . . . . . . . 1 Exploded 2 | . 1 . . 1 2 1 . 1 1 Melee . | . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Hostile Shots Fired 690 | . 62 50 . 9 27 139 116 42 245 Missed 196 | . 18 13 . 3 9 42 30 14 67 Damage Taken 7497 | . 404 443 . 103 399 1868 1350 370 2560 Core 1349 | . 75 81 . . 16 222 240 77 638 Absorbed by Shields 98 | . . . . . . 98 . . . Regen/Repaired (Parts) 254 | . . . . . . . 254 . . Core Remaining (%) 50 | 100 . . . 37 . . 13 . . Volleys Fired 268 | . 34 23 . 9 13 42 68 10 69 Largest 3 | . 2 2 . 2 3 3 3 2 3 Hottest 255 | . 70 70 . 85 150 255 188 135 178 Shots Fired 511 | . 64 49 . 17 29 69 139 20 124 Gun 397 | . 59 49 . 16 26 28 96 10 113 Cannon 87 | . . . . . . 23 43 10 11 Launcher 27 | . 5 . . 1 3 18 . . . Special . | . . . . . . . . . . Kinetic 243 | . 30 24 . 8 10 3 68 10 90 Thermal 241 | . 29 25 . 8 16 48 71 10 34 Explosive 27 | . 5 . . 1 3 18 . . . Electromagnetic . | . . . . . . . . . . Robot Hit Streak 15 | . 7 15 . 8 6 10 7 5 8 Robot Miss Streak 14 | . 4 5 . 2 2 4 9 1 14 Penetration Max . | . . . . . . . . . . Secondary Targets 7 | . 2 . . . . . . . 5 Max Gunslinging Chain 1 | . 1 . . . . . . . 1 Shots Hit Robots 317 | . 34 27 . 12 18 28 102 12 84 Core Hits 230 | . 19 11 . 6 14 22 72 4 82 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed . | . . . . . . . . . . Critical Strikes 24 | . 1 1 . . 3 . 13 3 3 Burn 18 | . 1 1 . . 3 . 10 1 2 Meltdown 1 | . . . . . . . 1 . . Blast 5 | . . . . . . . 2 2 1 Melee Attacks 3 | . . . . . . . 3 . . Impact 3 | . . . . . . . 3 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 8754 | . 613 290 . 190 510 1888 2707 603 1953 Guns 4421 | . 415 290 . 152 239 76 1513 85 1651 Cannons 2186 | . . . . . . 516 1096 317 257 Explosions 2091 | . 198 . . 38 271 1296 42 201 45 Melee 43 | . . . . . . . 43 . . Ramming 13 | . . . . . . . 13 . . Kinetic 3798 | . 164 141 . 89 98 25 1395 317 1569 Thermal 3015 | . 251 149 . 63 141 728 1214 85 384 Explosive 1843 | . 198 . . 38 271 1135 . 201 . Electromagnetic 42 | . . . . . . . 42 . . Impact 43 | . . . . . . . 43 . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 13 | . 4 4 4 4 . . . . 13 Average Corruption 4 | . 3 4 4 4 . . . . 9 Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 64 | . 10 18 16 5 . . . . 15 Message Errors 20 | . 3 8 5 2 . . . . 2 Matter Fused 12 | . 2 2 5 1 . . . . 2 Heat Flow Errors 3 | . 1 . . . . . . . 2 Energy Discharges 4 | . . 1 1 1 . . . . 1 Parts Rejected 2 | . . . . . . . . . 2 Data Loss (minor) 8 | . 2 1 3 1 . . . . 1 Data Loss (major) 6 | . 1 2 2 . . . . . 1 Misfires 4 | . 1 3 . . . . . . . Alerts 1 | . . 1 . . . . . . . Weapon Failures 4 | . . . . . . . . . 4 Overload Shots . | . . . . . . . . . . Overflow Damage 243 | . . . . . . 58 134 24 27 Projectiles 222 | . . . . . . 58 113 24 27 Explosions . | . . . . . . . . . . Melee 21 | . . . . . . . 21 . . Knockbacks 8 | . . . . . . . 2 4 2 Impact . | . . . . . . . . . . Kinetic 8 | . . . . . . . 2 4 2 Secondary . | . . . . . . . . . . Self-Inflicted Damage 51 | . . . . 8 41 . 2 . . Shots 3 | . . . . 1 1 . 1 . . Rammed . | . . . . . . . . . . Targets Rammed 3 | . . . . . . . 3 . . Kicked 3 | . . . . . . . 3 . . Crushed . | . . . . . . . . . . Highest Temperature 452 | . 277 189 . 85 340 452 358 221 190 Average Temperature 89 | . 52 61 . 45 180 178 80 97 43 Received Heat Transfer 2263 | . 96 132 . 63 189 988 432 90 273 Effects 3 | . 1 . . . . 1 1 . . Shutdowns 2 | . . . . . . 1 1 . . Energy Bleed 1 | . 1 . . . . . . . . Siege Activations . | . . . . . . . . . . Robots Corrupted 1 | . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . Parts Fried . | . . . . . . . . . . Impact Corruptions 1 | . . . . . . . 1 . . Robots Melted 2 | . . . . . . . 1 . 1 Combat Hostiles 2 | . . . . . . . 1 . 1 Parts Melted 16 | . . 3 . . 1 . 8 . 4 Heat Transferred 7322 | . 814 518 . 185 555 795 3255 300 900 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Peak Influence 734 | . 261 208 . 90 226 441 367 367 734 Initial 256 | . . 68 . . 35 146 214 162 256 Average 170 | . 94 52 . 73 153 326 153 222 484 Maximum Alert Level 3 | . 1 1 . . 1 2 1 1 3 Low Security (%) 64 | 100 91 99 . 100 78 4 60 58 . Level 1 29 | . 8 . . . 21 86 39 41 44 Level 2 4 | . . . . . . 8 . . 42 Level 3 1 | . . . . . . . . . 13 Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Squads Dispatched 14 | . 3 . . . 4 . 5 2 . Investigation 7 | . 2 . . . 1 . 2 2 . Extermination . | . . . . . . . . . . Reinforcement 4 | . 1 . . . . . 3 . . Assault . | . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 1 | . . . . . . . 1 . . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Distress Signals 1 | . . . . . . . 1 . . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 133 | . 19 7 . 11 8 20 28 8 32 Peak Tracking Total 18 | . 4 3 . 18 3 9 4 3 11 Tactical Retreats 11 | . . 1 . 3 . 4 1 1 1 Traps | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Traps Triggered 8 | . 2 . . . . 4 2 . . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ---------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Machines Disabled 14 | . . . . . 1 1 3 4 5 Max in Single Turn 4 | . . . . . 1 1 2 4 1 Garrison Access 1 | . . . . . . . 1 . . Garrison Relay 5 | . . . . . . . . . 5 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Machines Accessed 23 | . 7 . 4 . 2 . 6 3 1 Terminals 8 | . 5 . . . . . 1 1 1 Fabricators . | . . . . . . . . . . Repair Stations 2 | . . . . . . . 2 . . Recycling Units 5 | . 2 . . . 1 . 1 1 . Scanalyzers 1 | . . . . . . . 1 . . Garrison Access 3 | . . . . . 1 . 1 1 . Total Hacks 93 | . 19 . 49 . 2 . 15 7 1 Successful 70 | . 8 . 49 . 2 . 9 1 1 Failed 23 | . 11 . . . . . 6 6 . Catastrophic 5 | . 3 . . . . . . 2 . Database Lockouts . | . . . . . . . . . . Manual 25 | . 11 . 1 . 1 . 6 6 . Terminals 23 | . 16 . . . . . 3 3 1 Fabricators . | . . . . . . . . . . Repair Stations 6 | . . . . . . . 6 . . Recycling Units 8 | . 3 . . . 1 . 1 3 . Scanalyzers 4 | . . . . . . . 4 . . Garrison Access 3 | . . . . . 1 . 1 1 . Terminal Hacks 55 | . 5 . 49 . . . . . 1 Record 49 | . . . 49 . . . . . . Robot Analysis 1 | . 1 . . . . . . . . Open Door 1 | . . . . . . . . . 1 Branch Access Points 1 | . 1 . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . Locate Traps 2 | . 2 . . . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 4 | . . . . . . . 4 . . Scan Component 2 | . . . . . . . 2 . . Repair 2 | . . . . . . . 2 . . Recycling Unit Hacks 1 | . 1 . . . . . . . . Report Inventory 1 | . 1 . . . . . . . . Scanalyzer 1 | . . . . . . . 1 . . Insert Component 1 | . . . . . . . 1 . . Garrison Access Hacks 3 | . . . . . 1 . 1 1 . Unlock Access 2 | . . . . . 1 . . 1 . Seal Access 1 | . . . . . . . 1 . . Unauthorized Hacks 6 | . 2 . . . 1 . 3 . . Terminals 1 | . . . . . . . 1 . . Botnet 1 | . . . . . . . 1 . . Fabricators . | . . . . . . . . . . Repair Stations . | . . . . . . . . . . Recycling Units 4 | . 2 . . . 1 . 1 . . Tunnel 4 | . 2 . . . 1 . 1 . . Scanalyzers 1 | . . . . . . . 1 . . Extract 1 | . . . . . . . 1 . . Garrison Access . | . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . Used . | . . . . . . . . . . Hacking Detections 9 | . 5 . . . . . 2 2 . Full Trace Events 4 | . 2 . . . . . . 2 . Feedback Events 1 | . 1 . . . . . . . . Corruption 1 | . 1 . . . . . . . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired 2 | . . . . . . . 2 . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Parts Repaired 2 | . . . . . . . 2 . . Time 76 | . . . . . . . 76 . . Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components . | . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged . | . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------------ Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 20 | . . . . . . . . . 20 Machine Destruction 20 | . . . . . . . . . 20 Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 -------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Total Allies 7 | . . 3 . 2 . . . . 2 Largest Group 4 | . . 3 3 4 . . . . 2 Highest-Rated Group 74 | . . 40 40 74 . . . . 62 Highest-Rated Ally 31 | . . 16 16 31 . . . . 31 Total Orders . | . . . . . . . . . . Ally Attacks 47 | . . 3 . 32 . . . . 12 Total Damage 602 | . . 28 . 366 . . . . 208 Kills 9 | . . 1 . 7 . . . . 1 Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Robot Analysis Total 1 | . 1 . . . . . . . . Derelict Logs Recovered 1 | . . 1 . . . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 ------------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Turns Passed 6660 | 60 732 1122 937 290 246 545 1919 287 522 Spaces Moved 3266 | 51 377 514 626 275 103 489 481 176 174 Core 18 | 5 . . 2 . . . . . 11 Treads 1403 | 3 140 514 476 . 66 . 78 10 116 Legs 1389 | . . . 148 275 37 489 230 166 44 Wheels 453 | 43 237 . . . . . 173 . . Hover 3 | . . . . . . . . . 3 Flight . | . . . . . . . . . . Fastest Speed 45 | 50 95 160 90 90 45 45 115 125 50 Average Speed 131 | 91 159 165 144 90 148 67 132 127 170 Slowest Speed 600 | 160 240 240 600 90 240 100 250 161 350 Overloaded Moves 708 | . . . . . 16 252 230 166 44 Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 47 | 4 80 96 92 61 8 55 45 5 25 Regions Visited 9 Branch Regions 3 Pre-discovered Areas 6 | . 2 1 1 . 1 . 1 . . Known Exits Taken 4 | . 1 . . . 1 . 1 1 . Unknown Exits Taken 4 | 1 . 1 1 1 . . . . . Scrap Searched 4 | . . 3 . 1 . . . . . Spaces Dug 10 | . . . . . 8 . 2 . . Terrain Destroyed 218 | . 15 . . 7 15 103 17 44 17 Melee 2 | . . . . . . . 2 . . Projectile 23 | . . . . . . 1 15 4 3 AOE 193 | . 15 . . 7 15 102 . 40 14 Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -8 -8 -7 -7 --------- Run | Yrd Mat Min Exi Min Mat Gar Mat Fac Gar Total 5119 | 61 443 741 657 300 169 635 1629 215 269 Wait 1394 | . 10 191 14 10 43 69 1032 19 6 Move 3255 | 50 376 513 625 274 102 486 480 175 174 Hop . | . . . . . . . . . . Pick Up 40 | 5 7 4 2 1 1 5 9 3 3 Fast Attach 45 | 5 4 3 6 1 3 5 10 3 5 Attach 34 | 1 1 1 . . 5 9 8 1 8 Detach 13 | . 3 . 1 . 1 4 3 . 1 Swap 22 | . 6 1 . 3 1 3 4 2 2 Drop 31 | . 2 5 9 2 . 1 9 2 1 Fire 268 | . 34 23 . 9 13 42 68 10 69 Melee 3 | . . . . . . . 3 . . Ram . | . . . . . . . . . . Kick 3 | . . . . . . . 3 . . Crush . | . . . . . . . . . . Escape Stasis 11 | . . . . . . 11 . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: [*Mat x2] / *Min) -10/Mines (discovered 4 exits: [*Mat x2] / *Exi / [*Sub]) -10/Exiles (discovered 2 exits: [*Min x2]) -9/Mines -8/Materials (discovered 3 exits: Fac / Sto / Gar) -8/Garrison (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Garrison History --------- Turn | Location | Event 15 | -11/Scrapyard | Discovered new exit (range 14) 61 | -11/Scrapyard | Entered Materials 194 | -10/Materials | Discovered new exit (range 7) 320 | -10/Materials | Build established: Mutant 366 | -10/Materials | Discovered new exit (range 5) 479 | -10/Materials | Identified exit to Mines 793 | -10/Materials | Entered Mines 891 | -10/Mines | Core integrity fell below 50% 1217 | -10/Mines | Discovered new exit (range 4) 1324 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1515 | -10/Mines | Discovered new exit (range 3) 1710 | -10/Mines | Learned 4 Materials zone layouts 1720 | -10/Mines | Discovered new exit (range 4) 1721 | -10/Mines | Learned location of Storage (-8) 1907 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1908 | -10/Mines | Discovered new exit (range 5) 1915 | -10/Mines | Entered Exiles 1915 | -10/Exiles | Accompanied by 3 allies 1959 | -10/Exiles | Met 8R-AWN 1982 | -10/Exiles | Met EX-HEX 2044 | -10/Exiles | Met EX-DEC 2052 | -10/Exiles | Learned location of Zion (-7) 2099 | -10/Exiles | Discovered new exit (range 14) 2231 | -10/Exiles | Visited The Gauntlet 2496 | -10/Exiles | Met EX-BIN 2627 | -10/Exiles | Aligned with FarCom system 2628 | -10/Exiles | Given EX-Vault access code 2667 | -10/Exiles | Opened EX-Vault 2672 | -10/Exiles | Found Prototype Energy Cannon 2672 | -10/Exiles | Identified YOLO Cannon 2680 | -10/Exiles | Found Prototype Special Weapon 2680 | -10/Exiles | Identified Field Lobotomy Kit 2695 | -10/Exiles | Found Prototype Leg 2695 | -10/Exiles | Identified Potential Leg 2698 | -10/Exiles | Found Potential Leg 2730 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2827 | -10/Exiles | Discovered new exit (range 15) 2852 | -10/Exiles | Stole three prototypes: Potential Leg, YOLO Cannon, Field Lobotomy Kit 2852 | -10/Exiles | Entered Mines 2852 | -9/Mines | Accompanied by 3 allies 2922 | -9/Mines | Assembled infested the area 2927 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2981 | -9/Mines | Lost 5 allies 3083 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 3133 | -9/Mines | Discovered new exit (range 11) 3142 | -9/Mines | Entered Materials 3142 | -8/Materials | Evolved 4 slots: Propulsion x2, Utility x1, Weapon x1 3143 | -8/Materials | Identified exit to Storage 3143 | -8/Materials | Identified exit to Factory 3184 | -8/Materials | Garrison activated, responded to threat 3388 | -8/Materials | Identified exit to Garrison 3388 | -8/Materials | Entered Garrison 3414 | -8/Garrison | Triggered checkpoint 3434 | -8/Garrison | Triggered checkpoint 3560 | -8/Garrison | Spotted B-75 Beast 3560 | -8/Garrison | Spotted B-75 Beast 3575 | -8/Garrison | Destroyed B-75 Beast 3622 | -8/Garrison | Destroyed B-75 Beast 3642 | -8/Garrison | Lost 10 parts (1p2n1u6w) 3738 | -8/Garrison | Triggered checkpoint 3816 | -8/Garrison | Discovered new exit (range 10) 3825 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3882 | -8/Garrison | Discovered new exit (range 10) 3886 | -8/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 3895 | -8/Garrison | Lost 3 parts (1u2w) 3912 | -8/Garrison | Triggered checkpoint 3922 | -8/Garrison | Discovered new exit (range 10) 3933 | -8/Garrison | Entered Materials 4735 | -8/Materials | Build established: Skirmisher 4803 | -8/Materials | Core integrity fell below 50% 5282 | -8/Materials | Repaired Arm. Treads 5321 | -8/Materials | Repaired Arm. Treads 5781 | -8/Materials | Core integrity fell below 20% 5834 | -8/Materials | Discovered exit to Factory (range 8) 5852 | -8/Materials | Entered Factory 5852 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5854 | -7/Factory | FarCom data flow suspended 6138 | -7/Factory | Identified exit to Garrison 6139 | -7/Factory | Entered Garrison 6153 | -7/Garrison | Build established: Gunner 6178 | -7/Garrison | Garrison Relay disabled 6190 | -7/Garrison | Rescued a captive Derelict 6192 | -7/Garrison | Rescued a captive Derelict 6243 | -7/Garrison | Triggered checkpoint 6398 | -7/Garrison | Lost 3 parts (2n1w) 6418 | -7/Garrison | Garrison Relay disabled 6465 | -7/Garrison | Garrison Relay disabled 6467 | -7/Garrison | Garrison Relay disabled 6539 | -7/Garrison | Triggered checkpoint 6560 | -7/Garrison | System corruption reached 10% 6610 | -7/Garrison | Lost 6 parts (2p2n1u1w) 6611 | -7/Garrison | Triggered checkpoint 6613 | -7/Garrison | Destroyed 7 combat bots 6625 | -7/Garrison | Triggered checkpoint 6637 | -7/Garrison | Core integrity fell below 50% 6653 | -7/Garrison | Core integrity fell below 20% 6656 | -7/Garrison | Released all parts (2) 6658 | -7/Garrison | Triggered checkpoint 6661 | -7/Garrison | Destroyed by H-55 Commando with Gauss Rifle Last Messages --------------- 06632_ Acquired 41 matter. 06632_ Flak Gun destroyed. 06635_ I#YTA CCEB8FYTB68PEV3H=MQL3 06638_ Gravmag System destroyed. 06638_ Slug penetrates Wall. 06641_ System corrupted: Autogun jammed. 06643_ Slug penetrates Wall. 06646_ Slug penetrates Reinforced Barrier. 06646_ Autogun destroyed. 06649_ Penetrated by Slug. 06651_ Structural Scanner destroyed. 06651_ S-27 Virus destroyed. 06652_ Penetrated by Slug. 06655_ System corrupted: Heat flow error (+224). 06656_ Released Target Analyzer. 06656_ Released Lrg. Storage Unit. 06656_ Critical hit (Burn: +37). 06658_ Slug penetrates Wall. 06658_ Beams of light sweep through the air. An alarm sounds. 06661_ Penetrated by Slug. Map ----- +----------------------------------------------------+ | ###########???# #??????????????????????????????? | | #???### #??????????????????????????????? | | #?????# #??????????????????????????????? | | ######## ####### #??????????????????????????????? | | ???????# #??????????????????????????????? | | ???????# #########??????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #??????????????????????????????????????? | | ???????# #?????????????????????#????????????????? | | ???????# #???????????????????? #????????????????? | | #??????# #???????????????????? #????????????????? | | #??????# #??????????????????? #????????????????? | | ######## #???????????######?? #?#??????????????? | | + #???????????# #? + #??????????????? | | ######## #??????###### ## #????????????????? | | ?##????# ######## [ # #??????????????? | | ?#""" # ! h =%[ + ???????????????? | | ?#" ^ !/! ^^% #????????????????? | | ?#"""" ########### !!##s ##gl #????????????????? | | ?######????????###%=[## ## ###??????????????? | | ???????????????# = ! #??????????????? | | ???????????????# s #??????????????? | | ???????????????# s #??????????????? | | ???????????????# #??????????????? | | ???????????????### ## ##^ ###??????????????? | | ??????????????#"""[% ## @ #? #????????????????? | | ???????????? ???????????????? | | ???????????? ?????????????? | | ??????????? ??????????? | | ???????????###;;; ; ## #############?????????? | | ?????????????## ; ## #?????????????????????? | | ??????????????## ; ?######?????????????????????? | | ???????????????#### ????????????????????????????? | | ??????????????????# ????????????????????????????? | | ??????????????????? ????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 75 Energy Generation 25 Energy Capacity 350 Matter Stores 424 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 150 Evasion (%) 66 Launcher Accuracy 20 Target Analysis 5 Recoil Reduction 3 Item Schematics ----------------- Adv. Targeting Computer | -8/Materials | Extracted Sml. Storage Unit | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- More Dakka Please Challenges ------------ None Game ------ Seed FocalKineticMultitool Manual? 0 Play Time 01:05:25 Cumulative 82.8 hours Start 2024.09.28 @ 01:42:02 End 2024.09.28 @ 02:51:15 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0 Lore% 50 Gallery% 55 Achievement% 50 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 1 Fullscreen 2 Font 24/Smallcaps Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d2db0ba3-8092-45ef-baff-40fc7b7f8c2c