Cogmind - Beta 16.1 *** ADVENTURER MODE // 2026.06.06 @ 10:42:28 Player: Lain Result: Destroyed by H-55 Commando with Assault Rifle Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (121) 605 Value Destroyed (4008) 4008 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (-13) -13 TOTAL SCORE: 7260 Bonus ------- Friendly Fire -13 Cogmind --------- Core Integrity 0/700 Matter 205/300 Energy 478/500 System Corruption 1% Temperature Cool (0) Movement Walking (125) Location -7/Factory Parts ------- > --- POWER (2) -------- F-cell Engine > --- PROPULSION (4) --- Titanium Leg Improved Carbon-fiber Leg > --- UTILITY (4) ------ Improved Heat Sink Hacking Suite > --- WEAPON (3) ------- Gatling Laser Flak Gun > --- INVENTORY (5) ---- Improved Carbon-fiber Leg Heavy Particle Cannon Improved KE Penetrator PL-3XN's Ring of Power Peak State ------------ > --- POWER ------------ Light Nuclear Core F-cell Engine > --- PROPULSION ------- Titanium Leg Titanium Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg > --- UTILITY ---------- Improved Heat Sink Medium Storage Unit Visual Processing Unit Hacking Suite > --- WEAPON ----------- Improved EM Pulse Cannon Autogun Flak Gun > --- INVENTORY -------- Improved Carbon-fiber Leg Precision Shock Rifle Gatling Laser Heavy Particle Cannon Improved KE Penetrator Heavy Missile Launcher PL-3XN's Ring of Power [Rating: 45] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Medium Storage Unit Device Heat Sink Storage Medium Storage Unit Processor Visual Processing Unit Hackware Hacking Suite Protection Improved Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Energy Cannon Improved EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Light Cannon Launcher Heavy Missile Launcher Build | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Slots Evolved 6 | . . 2 . 2 2 Power 1 | . . 1 . . . Propulsion 2 | . . 1 . 1 . Utility 2 | . . . . 1 1 Weapon 1 | . . . . . 1 Parts Attached 70 | 5 9 11 9 16 20 Power 16 | 1 1 3 3 2 6 Engine 10 | 1 1 3 3 1 1 Core 6 | . . . . 1 5 Reactor . | . . . . . . Propulsion 20 | 2 1 5 2 7 3 Treads . | . . . . . . Leg 20 | 2 1 5 2 7 3 Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 10 | . 2 1 1 3 3 Device 6 | . 1 1 1 1 2 Storage 1 | . 1 . . . . Processor 1 | . . . . 1 . Hackware 1 | . . . . 1 . Protection 1 | . . . . . 1 Artifact . | . . . . . . Weapon 24 | 2 5 2 3 4 8 Energy Gun 8 | 1 1 1 1 2 2 Energy Cannon 1 | . . . . . 1 Ballistic Gun 13 | 1 3 1 2 2 4 Ballistic Cannon 1 | . 1 . . . . Launcher 1 | . . . . . 1 Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 4 | . . 1 . . 3 Parts Lost 19 | . 1 . 1 3 14 Power 3 | . 1 . . . 2 Propulsion 6 | . . . . 2 4 Utility 4 | . . . . 1 3 Weapon 6 | . . . 1 . 5 Highest Loss Streak 7 | . 1 . 1 1 7 To Critical Strikes . | . . . . . . Average Backups 8 | 1 7 9 9 9 8 Power . | . . . . 1 1 Propulsion 1 | . 1 1 1 1 1 Utility 3 | . 2 6 4 3 . Weapon 3 | . 3 1 2 3 5 Tool/Special . | . . . . . . Unused Backups 18 | 1 3 1 2 6 5 Power . | . . . . . . Propulsion 6 | 1 1 . 1 2 1 Utility 3 | . 1 . 1 1 . Weapon 9 | . 1 1 . 3 4 Tool/Special . | . . . . . . Average Slot Usage (%) 97 | . 91 99 100 98 96 Engine 13 | . 13 21 22 10 6 Core 3 | . . . . 7 6 Leg 31 | . 27 33 33 35 28 Device 8 | . 10 11 11 7 4 Storage 9 | . 10 11 11 9 6 Processor 3 | . . . . 8 6 Hackware 2 | . . . . 1 7 Energy Gun 6 | . 4 7 11 9 4 Ballistic Gun 12 | . 14 14 11 9 15 Ballistic Cannon 1 | . 8 . . . . Peak Build Rating 45 | 5 9 18 19 32 45 Average Rating 21 | 3 7 15 18 24 38 On Entrance 13 | . 5 9 18 18 32 Avg Prop Armor Cover (%) . | . . . . . . Naked Turns . | . . . . . . Heaviest Build 42 | 5 20 32 32 31 42 Greatest Support 70 | 20 20 36 39 70 70 Greatest Overweight (x) 1 | . 1 . . . . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 10 | 5 10 10 10 10 10 Average Capacity 9 | 5 8 10 10 10 9 Most Carried 10 | 3 10 10 10 10 10 Average Carried 8 | 1 7 9 9 9 8 Final Capacity 10 | 5 10 10 10 10 5 Final Carried 10 | 2 9 10 9 10 4 Class Distribution -------------------- 53% | Scavenger-Mutant 20% | Mutant 13% | Scavenger-Skirmisher 7% | Hacker-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Storage Scavenger-Mutant | -8/Materials Scavenger-Skirmisher | -7/Factory Resources | -11 -10 -9 -9 -8 -7 ----------- Run | Yrd Mat Mat Sto Mat Fac Matter Collected 2401 | 252 206 400 179 432 932 Remotely 169 | . . . . . 169 Salvage Created 4308 | 37 460 987 549 1101 1174 Parts 249 | 1 36 56 33 67 56 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Parts Restored . | . . . . . . Kills | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Combat Hostiles Destroyed 108 | 1 17 21 14 23 32 Guns 98 | 1 13 21 13 22 28 Cannons 6 | . 4 . . . 2 AOE 2 | . . . . . 2 Classes Destroyed 12 | 1 2 2 . 2 5 Worker 2 | . . . . 2 . Hauler 1 | . . 1 . . . Operator 1 | . . . . 1 . Watcher 9 | . 2 4 . 2 1 Swarmer 32 | . 8 4 7 5 8 Grunt 49 | 1 9 11 2 11 15 Duelist 1 | . . . . . 1 Sentry 20 | . . 6 5 7 2 Specialist 1 | . . . . . 1 Hunter 1 | . . . . . 1 Programmer 3 | . . . . . 3 Heavy 1 | . . . . . 1 Best Kill Streak 5 | 1 4 5 4 3 5 Combat Bots Only 5 | 1 4 4 4 3 5 Max Kills in Single Turn 2 | 1 1 1 2 1 1 Gunslinging 1 | . . . 1 . . Exploded 1 | . . . . . 1 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Hostile Shots Fired 638 | 5 104 86 65 139 239 Missed 187 | 2 31 22 17 41 74 Hits 451 | 3 73 64 48 98 165 Melee 4 | . . . . . 4 Projectile 447 | 3 73 64 48 98 161 AOE 1 | . . . . 1 . Critical Strikes 13 | . . 1 3 4 5 Damage Taken 5379 | 25 544 625 490 1072 2623 Core 1187 | . 162 48 73 196 708 Absorbed by Shields . | . . . . . . Ignored by Resistances 1474 | 9 176 189 144 315 641 Regen/Repaired (Parts) 814 | . 140 89 . 181 404 Core Remaining (%) 67 | 100 35 . 69 64 . Volleys Fired 318 | 2 56 57 27 80 96 Largest 3 | 2 2 2 2 2 3 Hottest 177 | 60 60 79 79 79 177 Shots Fired 643 | 4 112 114 55 160 198 Gun 604 | 4 87 114 55 160 184 Cannon 36 | . 25 . . . 11 Launcher 3 | . . . . . 3 Special . | . . . . . . Kinetic 394 | 2 81 69 28 80 134 Thermal 235 | 2 31 45 27 80 50 Explosive 3 | . . . . . 3 Electromagnetic 11 | . . . . . 11 Robot Hit Streak 33 | 2 20 23 24 23 33 Robot Miss Streak 4 | 1 4 3 1 3 4 Penetration Max . | . . . . . . Secondary Targets 5 | . . . 3 1 1 Max Gunslinging Chain 1 | . . . 1 1 1 Shots Hit Robots 499 | 3 79 86 45 122 164 Core Hits 264 | 2 31 39 19 54 119 Critical Kills 1 | . . . . . 1 Critical Parts Destroyed . | . . . . . . Critical Strikes 24 | . 2 4 6 9 3 Burn 21 | . . 4 6 9 2 Destroy 1 | . . . . . 1 Blast 2 | . 2 . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 8191 | 30 896 1235 676 1870 3484 Guns 7129 | 27 565 1213 676 1864 2784 Cannons 524 | . 311 . . . 213 Explosions 487 | . . . . . 487 Melee . | . . . . . . Ramming 51 | 3 20 22 . 6 . Kinetic 4666 | 6 611 630 331 973 2115 Thermal 2837 | 21 265 583 345 891 732 Explosive 424 | . . . . . 424 Electromagnetic 213 | . . . . . 213 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 3 | . . 1 3 . 1 Average Corruption 1 | . . 1 1 . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 22 | . . . 11 . 11 Message Errors 4 | . . . 2 . 2 Matter Fused 4 | . . . 1 . 3 Heat Flow Errors 1 | . . . . . 1 Energy Discharges 5 | . . . 3 . 2 Parts Rejected 1 | . . . . . 1 Data Loss (minor) 3 | . . . 2 . 1 Data Loss (major) 3 | . . . 2 . 1 Misfires 1 | . . . 1 . . Overload Shots . | . . . . . . Overflow Damage 33 | . 5 . . . 28 Projectiles 5 | . 5 . . . . Explosions 28 | . . . . . 28 Melee . | . . . . . . Knockbacks 3 | . 3 . . . . Impact 1 | . 1 . . . . Kinetic 1 | . 1 . . . . Secondary 1 | . 1 . . . . Self-Inflicted Damage 121 | . . . . . 121 Shots 4 | . . . . . 4 Rammed . | . . . . . . Targets Rammed 8 | 1 3 3 . 1 . Kicked 8 | 1 3 3 . 1 . Crushed . | . . . . . . Highest Temperature 556 | 32 114 42 158 354 556 Average Temperature 82 | 18 31 17 44 70 133 Received Heat Transfer 2136 | 18 282 351 201 648 636 Effects 29 | . . . . 1 28 Shutdowns 7 | . . . . . 7 Energy Bleed 4 | . . . . 1 3 Interference 5 | . . . . . 5 Matter Decay 4 | . . . . . 4 Damage (minor) 2 | . . . . . 2 Damage (major) 3 | . . . . . 3 Damage (core) 4 | . . . . . 4 Siege Activations . | . . . . . . Martial Activations . | . . . . . . Shielding Activations . | . . . . . . Robots Disrupted . | . . . . . . Combat Hostiles . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 2 | . . . 1 1 . Combat Hostiles 2 | . . . 1 1 . Parts Melted 18 | . . 3 4 8 3 Heat Transferred 8486 | 50 600 1776 1332 2960 1768 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . . 1 Alert | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Maximum Alert Level 1 | . 1 1 . 1 1 Low Security (%) 87 | 100 89 88 100 83 80 Level 1 12 | . 10 11 . 16 19 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Peak Influence 259 | 20 230 214 156 231 259 Initial 81 | . . 22 69 35 81 Average 114 | 2 130 103 62 107 151 Influence Increases 3108 | 20 541 615 370 691 871 Destroy 0b10 Robot/C 2160 | 20 340 420 280 460 640 Destroy 0b10 Robot/NC 70 | . 10 25 5 25 5 Destroy Leader 530 | . 54 120 80 124 152 Successful Hack 42 | . 1 6 3 32 . Disable Machine 9 | . . 9 . . . Destroy Structure 27 | . 1 5 2 5 14 Lose Combat Pursuer 270 | . 135 30 . 45 60 Influence Decreases 2986 | 20 477 485 465 579 960 Entered New Map 361 | . . 42 125 64 130 Time Decay 2435 | 20 467 443 330 485 690 Lost Part 190 | . 10 . 10 30 140 Squads Dispatched 23 | . 2 3 1 4 13 Investigation 12 | . 2 2 1 4 3 Extermination 4 | . . . . . 4 Reinforcement 3 | . . 1 . . 2 Assault . | . . . . . . Garrison 4 | . . . . . 4 Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts 1 | . . . . . 1 Stealth | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Distress Signals 8 | . . . 1 3 4 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 163 | 1 29 36 16 36 45 Peak Tracking Total 9 | 1 5 4 5 9 5 Tactical Retreats 10 | . 5 1 . 1 3 Traps | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Traps Triggered 7 | . 3 . 2 1 1 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -9 -8 -7 ---------- Run | Yrd Mat Mat Sto Mat Fac Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Machines Accessed 28 | . 7 7 5 5 4 Terminals 20 | . 6 5 5 3 1 Fabricators . | . . . . . . Repair Stations 5 | . 1 1 . 1 2 Recycling Units 1 | . . 1 . . . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . . 1 Total Hacks 99 | . 25 20 16 24 14 Successful 66 | . 20 15 6 13 12 Failed 33 | . 5 5 10 11 2 Catastrophic 4 | . . 2 . 2 . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 68 | . 18 16 16 15 3 Fabricators . | . . . . . . Repair Stations 25 | . 7 3 . 6 9 Recycling Units 1 | . . 1 . . . Scanalyzers 3 | . . . . 3 . Garrison Access 2 | . . . . . 2 Terminal Hacks 40 | . 14 11 6 6 3 Record 19 | . 5 9 . 4 1 Prototype ID Bank 2 | . 1 . . 1 . Open Door 2 | . . . 2 . . Emergency Access Points 1 | . . . 1 . . Alert Level 8 | . 6 . 2 . . Locate Traps 3 | . 1 1 1 . . Maintenance Status 1 | . . . . . 1 Recall Investigation 1 | . . . . . 1 Zone Layout 3 | . 1 1 . 1 . Fabricator Hacks . | . . . . . . Repair Station Hacks 23 | . 6 3 . 6 8 Scan Component 12 | . 3 2 . 3 4 Repair 11 | . 3 1 . 3 4 Recycling Unit Hacks 1 | . . 1 . . . Report Inventory 1 | . . 1 . . . Scanalyzer 1 | . . . . 1 . Insert Component 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . . 1 Unlock Access 1 | . . . . . 1 Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 23 | . 5 5 5 4 4 Full Trace Events 13 | . 3 2 1 4 3 Feedback Events 1 | . . 1 . . . Corruption 1 | . . 1 . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Part Studies Acquired . | . . . . . . Parts Repaired 11 | . 3 1 . 3 4 Time 351 | . 78 32 . 102 139 Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired . | . . . . . . Parts Damaged 1 | . . . . 1 . Bothacking | -11 -10 -9 -9 -8 -7 ------------ Run | Yrd Mat Mat Sto Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -8 -7 -------- Run | Yrd Mat Mat Sto Mat Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -8 -7 ------- Run | Yrd Mat Mat Sto Mat Fac Active Infowar (turns) 2607 | . . . 168 1086 1353 Optics 2438 | . . . . 1085 1353 Structural 319 | . . . 168 151 . Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -9 -8 -7 ------------- Run | Yrd Mat Mat Sto Mat Fac Turns Passed 5400 | 120 1043 1042 711 1086 1398 Spaces Moved 2716 | 91 592 499 402 442 690 Core 23 | 23 . . . . . Treads . | . . . . . . Legs 2693 | 68 592 499 402 442 690 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 120 122 Average Speed 120 | 102 120 120 120 122 123 Slowest Speed 190 | 120 190 120 120 126 126 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Potential Cave-ins . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 40 | 6 75 54 52 41 13 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken . | . . . . . . Unknown Exits Taken 5 | 1 1 1 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 12 | . . . . . 12 Melee . | . . . . . . Projectile . | . . . . . . AOE 12 | . . . . . 12 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -8 -7 --------- Run | Yrd Mat Mat Sto Mat Fac Total 4264 | 114 823 836 582 829 1080 Wait 1004 | 7 128 246 129 255 239 Move 2711 | 90 591 498 401 441 690 Hop . | . . . . . . Pick Up 78 | 8 22 9 4 15 20 Fast Attach 11 | . 3 2 1 4 1 Attach 40 | 5 9 3 3 4 16 Detach . | . . . . . . Swap 36 | . 3 7 6 12 8 Drop 58 | 1 8 11 11 17 10 Fire 318 | 2 56 57 27 80 96 Melee . | . . . . . . Ram . | . . . . . . Kick 8 | 1 3 3 . 1 . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Materials (discovered 3 exits: Mat / [*Min] / *Sto) -9/Storage -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 1 exit: Gar) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 65 | -11/Scrapyard | Discovered new exit (range 8) 121 | -11/Scrapyard | Entered Materials 312 | -10/Materials | Build established: Mutant 435 | -10/Materials | Discovered new exit (range 8) 496 | -10/Materials | Core integrity fell below 50% 746 | -10/Materials | Repaired Aluminum Leg 774 | -10/Materials | Repaired Aluminum Leg 801 | -10/Materials | Repaired Heat Sink 908 | -10/Materials | Discovered new exit (range 15) 1010 | -10/Materials | Discovered new exit (range 5) 1164 | -10/Materials | Entered another Materials area 1164 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 1400 | -9/Materials | Build established: Scavenger-Mutant 1481 | -9/Materials | Discovered new exit (range 18) 1541 | -9/Materials | Discovered new exit (range 15) 2052 | -9/Materials | Discovered new exit (range 6) 2173 | -9/Materials | Repaired Imp. Aluminum Leg 2206 | -9/Materials | Entered Storage 2802 | -9/Storage | Discovered new exit (range 5) 2917 | -9/Storage | Entered Materials 2917 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3210 | -8/Materials | Discovered new exit (range 14) 3684 | -8/Materials | Repaired Imp. Ion Engine 3718 | -8/Materials | Repaired Imp. Aluminum Leg 3757 | -8/Materials | Repaired Titanium Leg 3939 | -8/Materials | Discovered new exit (range 18) 4003 | -8/Materials | Entered Factory 4003 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 4070 | -7/Factory | Garrison activated, responded to threat 4071 | -7/Factory | Repaired Nuclear Core 4115 | -7/Factory | Core integrity fell below 50% 4193 | -7/Factory | Identified exit to Garrison 4349 | -7/Factory | Repaired Imp. Carbon-fiber Leg 4389 | -7/Factory | Repaired Titanium Leg 4524 | -7/Factory | Repaired Titanium Leg 4656 | -7/Factory | Core integrity fell below 20% 4943 | -7/Factory | Cargo convoy interrupted 4948 | -7/Factory | Found PL-3XN's Ring of Power 4990 | -7/Factory | Build established: Scavenger-Skirmisher 5327 | -7/Factory | Garrison activated, responded to threat 5401 | -7/Factory | Destroyed by H-55 Commando with Assault Rifle Last Messages --------------- 05390_ ALERT: Hostile activity reported, dispatching reinforcements to area. 05390_ Imp. EM Pulse Cannon destroyed. 05390_ Lgt. Nuclear Core destroyed. 05390_ Critical hit (Blast). 05391_ U-05 Engineer builds a Wall. 05393_ R-06 Scavenger collects VTOL Module. 05394_ System corrupted: Matter fused (-6). 05395_ U-05 Engineer builds a Wall. 05396_ Slug penetrates Wall. 05396_ Titanium Leg destroyed. 05398_ Penetrated by Slug. 05398_ R-06 Scavenger collects VTOL Module. 05398_ Imp. Carbon-fiber Leg destroyed. 05399_ U-05 Engineer builds a Wall. 05401_ Slug penetrates Wall. 05401_ U-05 Engineer destroyed. 05401_ Targeting Computer melted. 05401_ H-61 Shepherd destroyed. 05401_ Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ????# #???# #?????????# ################# ## | | ????# #???# #?????????# ##+############????# ## | | ????# #???# #?????????# ?# #????# ## | | ????# ##### ###########+## #????# ## | | ????# + ! ## #????# ## | | ????# ##### ## #???## ## | | ????# """ #???# """ ## #???# #* | | ????# """ #???# """ ## #???# !+ | | ????# """ ##### """ ## #???# *#= | | ????# + ## ######+### | | ????# ##########+## ##! """ | | ????###### #????# # ## ! "T" | | ?????????### #????# + ## | | ??????###### #????# # ## * * | | ??????# # ###### #######+############### | | ??????# # #?????????????????????? | | ??????# # #?????????????????????? | | ??????# # """"""""" #?????????????????????? | | ??????# + #?????????????????????? | | ? ???# # #?????????????????????? | | #####" "" "" #?????????????????????? | | % ""G"" #?????????????????????? | | * ######/############ #?????????????????????? | | ?????????## = #??????#! #?????????????????????? | | ?????????## % #?????##%h#?????????????????????? | | ?????????## """" #######!@!#### #????????????? | | ??????????# """"%/ [%u*[% #????????????? | | ??????????# """" ########%#######+???????????????? | | ??????????# "" #??????#%#??????????????????????? | | ??????????# "" #??????# #??????????????????????? | | ??????????# "" #??????# #??????????????????????? | | ??????????# " #??????# #??????????????????????? | | ??????????# #??????# #??????????????????????? | | ??????????# #??????#+#??????????????????????? | | ??????????# #???????????????????????????????? | | ??????????# #???????????????????????????????? | | ??????????########???????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 48 Energy Generation 28 Energy Capacity 560 Matter Stores 300 Matter Capacity 300 Sight Range 18 Terrain Scan Density 10 Armor Coverage 150 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 55 Offensive Hacking 20 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Aluminum Leg | 31% | -10/Materials Aluminum Leg | 32% | -10/Materials Heat Sink | 43% | -10/Materials Imp. Aluminum Leg | 11% | -9/Materials Imp. Ion Engine | 7% | -8/Materials Imp. Aluminum Leg | 25% | -8/Materials Titanium Leg | 71% | -8/Materials Nuclear Core | 12% | -7/Factory Imp. Carbon-fiber Leg | 38% | -7/Factory Titanium Leg | 12% | -7/Factory Titanium Leg | 7% | -7/Factory Studied --------- None Alien Tech Used ----------------- None Achievements -------------- Bumper Bots DATA ERROR: Steam Global Achievement% For Emergencies Only Gun Specialist I Have A Map? It's Just You Jackpot One Hack Too Far Organ Harvest Professional Mechanic Spot Them First There's More Where That Came From Well Done Challenges ------------ None Game ------ Seed RapidMetafieldSource Manual? 0 Play Time 01:11:10 Cumulative 6.8 hours Start 2026.06.05 @ 23:47:12 End 2026.06.06 @ 10:42:28 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 33 Rogue 23 Adventurer 6 Explorer 4 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 8 Gallery% 12 Achievement% 8 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 55x38 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 3c694e72-1702-4689-ac0b-1d762aed17e7