Cogmind - Beta 12 @@@ ROGUE MODE // 2023.07.28 @ 23:55:12

Player: Raix

Result: Destroyed by X-57 Shotgunner with Shotgun

 Performance 
-------------
Evolutions (3)             1500
Regions Visited (7)        1400
Robots Destroyed (48)      240
Value Destroyed (1189)     1189
Prototype IDs (2)          40
Alien Tech Used (0)        0
Bonus (722)                722
              TOTAL SCORE: 5091

 Bonus
-------
Pacifist                   200
High Alert Combat Kills    22
Entered DSFs               500

 Cogmind 
---------
Core Integrity             0/700
Matter                     23/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Core (350) Ox6
Location                   -7/DSF

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (5) ---
               (None)
>          --- UTILITY (4) ------
     Large Storage Unit
           Signal Interpreter
>          --- WEAPON (2) -------
               (None)
>          --- INVENTORY (15) ---
           Ion Engine
           Gravmag System
           Gravmag System
    Medium Storage Unit
     Large Storage Unit
           Weight Redist. System
  Advanced Weight Redist. System
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer

 Peak State 
------------
>          --- POWER ------------
     Light Deuterium Engine
     Light Nuclear Core
>          --- PROPULSION -------
           Gravmag System
           Gravmag System
           Gravmag System
           Gravmag System
>          --- UTILITY ----------
     Large Storage Unit
  Advanced Weight Redist. System
           Visual Processing Unit
           Signal Interpreter
>          --- WEAPON -----------
  Enhanced Autogun
>          --- INVENTORY --------
           Ion Engine
     Light Nuclear Core
           Gravmag System
           Gravmag System
           Gravmag System
           Gravmag System
    Medium Storage Unit
     Large Storage Unit
           Weight Redist. System
  Advanced Weight Redist. System
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
  Advanced Targeting Computer
     Heavy Assault Rifle
[Rating: 37]

 Favorites 
-----------
Power                      Backup Power III
  Engine                   Backup Power III
  Power Core               Light Nuclear Core
Propulsion                 Improved Flight Unit
  Leg                      Improved Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Improved Flight Unit
Utility                    Visual Processing Unit
  Device                   Weight Redist. System
  Storage                  Medium Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Improved Light Cannon
  Energy Gun               Beam Rifle
  Ballistic Gun            Heavy Assault Rifle
  Ballistic Cannon         Improved Light Cannon

 Build                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac DSF 
Slots Evolved              6    | .   .   .   2   .   2   2   .   
  Power                    1    | .   .   .   .   .   .   1   .   
  Propulsion               3    | .   .   .   .   .   2   1   .   
  Utility                  2    | .   .   .   2   .   .   .   .   
  Weapon                   .    | .   .   .   .   .   .   .   .   
Parts Attached             52   | .   .   .   15  16  8   3   10  
  Power                    7    | .   .   .   1   2   1   1   2   
    Engine                 5    | .   .   .   1   2   1   1   .   
    Core                   2    | .   .   .   .   .   .   .   2   
    Reactor                .    | .   .   .   .   .   .   .   .   
  Propulsion               20   | .   .   .   4   6   2   1   7   
    Treads                 .    | .   .   .   .   .   .   .   .   
    Leg                    4    | .   .   .   2   2   .   .   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   
    Hover                  7    | .   .   .   .   .   .   .   7   
    Flight                 9    | .   .   .   2   4   2   1   .   
  Utility                  13   | .   .   .   6   4   2   1   .   
    Device                 5    | .   .   .   3   1   1   .   .   
    Storage                4    | .   .   .   1   1   1   1   .   
    Processor              3    | .   .   .   2   1   .   .   .   
    Hackware               .    | .   .   .   .   .   .   .   .   
    Protection             1    | .   .   .   .   1   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   
  Weapon                   12   | .   .   .   4   4   3   .   1   
    Energy Gun             3    | .   .   .   2   1   .   .   .   
    Energy Cannon          .    | .   .   .   .   .   .   .   .   
    Ballistic Gun          3    | .   .   .   .   1   1   .   1   
    Ballistic Cannon       6    | .   .   .   2   2   2   .   .   
    Launcher               .    | .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   
  Unidentified Prototypes  2    | .   .   .   .   1   1   .   .   
Parts Lost                 13   | .   .   .   3   2   2   .   6   
  Power                    3    | .   .   .   1   1   .   .   1   
  Propulsion               3    | .   .   .   .   .   .   .   3   
  Utility                  3    | .   .   .   2   1   .   .   .   
  Weapon                   4    | .   .   .   .   .   2   .   2   
  Highest Loss Streak      6    | .   .   .   1   1   1   .   6   
  To Critical Strikes      .    | .   .   .   .   .   .   .   .   
Average Slot Usage (%)     81   | .   .   .   75  91  97  .   68  
  Engine                   7    | .   .   .   5   9   9   .   6   
  Leg                      9    | .   .   .   14  10  .   .   .   
  Flight                   9    | .   .   .   1   11  36  .   13  
  Device                   12   | .   .   .   18  7   9   .   5   
  Storage                  8    | .   .   .   7   11  9   .   7   
  Processor                15   | .   .   .   10  20  18  .   15  
  Energy Gun               5    | .   .   .   9   5   .   .   .   
  Ballistic Gun            1    | .   .   .   .   2   2   .   6   
  Ballistic Cannon         9    | .   .   .   9   10  13  .   .   
Naked Turns                41   | .   13  28  .   .   .   .   .   
Heaviest Build             33   | .   .   .   20  22  23  33  33  
  Greatest Support         45   | 3   3   3   32  26  29  33  45  
  Greatest Overweight (x)  6    | .   .   .   4   2   .   .   6   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   .   
Largest Inventory Capacity 15   | 5   5   5   10  10  10  15  15  
  Average Capacity         9    | 5   5   5   8   10  10  13  15  
  Most Carried             15   | .   .   3   10  10  10  9   15  
  Average Carried          8    | .   .   .   7   9   9   8   12  
  Final Capacity           15   | 5   5   5   10  10  10  15  15  
  Final Carried            11   | .   .   3   10  10  10  8   11  

 Class Distribution 
--------------------
 79% | Mutant
 12% | Sprinter
  7% | Scavenger-Mutant

 Dominant Class 
----------------
   Mutant | -10/Materials
   Mutant | -10/Mines
   Mutant | -9/Materials
   Mutant | -9/Storage
 Sprinter | -8/Materials
 Sprinter | -7/Factory
   Mutant | -7/DSF

 Resources                      | -11 -10 -10 -9  -9  -8  -7  -7  
-----------                Run  | Jun Mat Min Mat Sto Mat Fac DSF 
Matter Collected           978  | 178 .   16  296 335 149 .   4   
  Remotely                 .    | .   .   .   .   .   .   .   .   
Salvage Created            1613 | .   .   .   626 747 240 .   .   
  Parts                    79   | .   .   .   29  40  10  .   .   
Haulers Intercepted        1    | .   .   .   .   1   .   .   .   
Recyclers Shooed           3    | .   .   .   1   2   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac DSF 
Combat Hostiles Destroyed  36   | .   .   .   13  15  8   .   .   
  Guns                     9    | .   .   .   4   5   .   .   .   
  Cannons                  27   | .   .   .   9   10  8   .   .   
Classes Destroyed          9    | .   .   .   6   3   .   .   .   
  Worker                   2    | .   .   .   1   1   .   .   .   
  Builder                  1    | .   .   .   .   1   .   .   .   
  Hauler                   1    | .   .   .   .   1   .   .   .   
  Recycler                 6    | .   .   .   3   2   1   .   .   
  Watcher                  2    | .   .   .   1   1   .   .   .   
  Swarmer                  11   | .   .   .   4   3   4   .   .   
  Grunt                    17   | .   .   .   7   7   3   .   .   
  Duelist                  1    | .   .   .   .   1   .   .   .   
  Sentry                   7    | .   .   .   2   4   1   .   .   
Best Kill Streak           9    | .   .   .   7   4   9   .   .   
  Combat Bots Only         8    | .   .   .   7   3   8   .   .   
Max Kills in Single Turn   2    | .   .   .   2   1   1   .   .   
  Gunslinging              .    | .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -7   -7   
--------                   Run  | Jun  Mat  Min  Mat  Sto  Mat  Fac  DSF  
Damage Taken               2803 | .    .    .    407  421  689  .    1286 
  Core                     1054 | .    .    .    106  88   160  .    700  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    
Core Remaining (%)         80   | 100  .    100  .    51   70   .    .    
Volleys Fired              110  | .    .    .    38   42   27   .    3    
  Largest                  2    | .    .    .    2    2    2    .    2    
  Hottest                  95   | .    .    .    95   95   78   .    48   
Shots Fired                217  | .    .    .    76   82   54   .    5    
  Gun                      82   | .    .    .    38   34   5    .    5    
  Cannon                   135  | .    .    .    38   48   49   .    .    
  Launcher                 .    | .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    
  Kinetic                  151  | .    .    .    38   54   54   .    5    
  Thermal                  60   | .    .    .    38   22   .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          6    | .    .    .    .    6    .    .    .    
  Robot Hit Streak         11   | .    .    .    9    11   5    .    1    
  Robot Miss Streak        4    | .    .    .    4    3    4    .    3    
  Penetration Max          .    | .    .    .    .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    .    .    .    
Shots Hit Robots           118  | .    .    .    43   47   27   .    1    
  Core Hits                60   | .    .    .    20   24   15   .    1    
  Critical Kills           .    | .    .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    .    
  Critical Strikes         7    | .    .    .    2    3    2    .    .    
    Burn                   3    | .    .    .    1    2    .    .    .    
    Blast                  4    | .    .    .    1    1    2    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    
Damage Inflicted           2380 | .    .    .    849  895  603  .    33   
  Guns                     716  | .    .    .    303  309  71   .    33   
  Cannons                  1649 | .    .    .    532  585  532  .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
  Ramming                  15   | .    .    .    14   1    .    .    .    
  Kinetic                  1845 | .    .    .    532  677  603  .    33   
  Thermal                  463  | .    .    .    303  160  .    .    .    
  Explosive                .    | .    .    .    .    .    .    .    .    
  Electromagnetic          57   | .    .    .    .    57   .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    
Overflow Damage            14   | .    .    .    14   .    .    .    .    
  Projectiles              14   | .    .    .    14   .    .    .    .    
  Explosions               .    | .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    
Knockbacks                 19   | .    .    .    6    4    9    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    
  Kinetic                  18   | .    .    .    6    4    8    .    .    
  Secondary                1    | .    .    .    .    .    1    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    .    .    .    
  Rammed                   2    | .    .    .    .    2    .    .    .    
Targets Rammed             3    | .    .    .    1    2    .    .    .    
  Kicked                   1    | .    .    .    1    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    
Highest Temperature        301  | .    .    .    202  114  301  2    .    
  Average Temperature      69   | .    .    .    59   33   125  2    .    
  Received Heat Transfer   534  | .    .    .    135  156  243  .    .    
  Effects                  3    | .    .    .    .    .    3    .    .    
    Interference           3    | .    .    .    .    .    3    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    1    1    .    .    .    
  Heat Transferred         1406 | .    .    .    851  555  .    .    .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac DSF 
Peak Influence             464  | .   .   .   292 429 464 206 174 
  Initial                  206  | .   .   .   .   113 170 206 144 
  Average                  243  | .   .   .   180 318 348 206 151 
Maximum Alert Level        2    | .   .   .   1   2   2   1   .   
  Low Security (%)         32   | 100 100 100 43  9   5   .   100 
  Level 1                  60   | .   .   .   56  81  54  100 .   
  Level 2                  7    | .   .   .   .   8   39  .   .   
  Level 3                  .    | .   .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   .   
Squads Dispatched          6    | .   .   .   .   3   2   .   1   
  Investigation            3    | .   .   .   .   2   1   .   .   
  Extermination            .    | .   .   .   .   .   .   .   .   
  Reinforcement            3    | .   .   .   .   1   1   .   1   
  Assault                  .    | .   .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Jun Mat Min Mat Sto Mat Fac DSF 
Distress Signals           6    | .   1   .   2   1   2   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   
Times Spotted              65   | .   1   .   19  19  18  .   8   
  Peak Tracking Total      8    | .   2   .   6   3   8   .   6   
  Tactical Retreats        3    | .   .   .   1   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac DSF 
Traps Triggered            2    | .   .   .   .   1   1   .   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -7  -7  
----------                 Run  | Jun Mat Min Mat Sto Mat Fac DSF 
Machines Disabled          1    | .   .   .   .   .   1   .   .   
  Max in Single Turn       1    | .   .   .   .   .   1   .   .   
Machines Repaired          .    | .   .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Jun Mat Min Mat Sto Mat Fac DSF 
Machines Accessed          8    | .   .   .   1   6   .   1   .   
  Terminals                7    | .   .   .   .   6   .   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Total Hacks                22   | .   .   .   1   18  .   3   .   
  Successful               8    | .   .   .   1   6   .   1   .   
  Failed                   14   | .   .   .   .   12  .   2   .   
    Catastrophic           .    | .   .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   .   
  Terminals                21   | .   .   .   .   18  .   3   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          1    | .   .   .   1   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Terminal Hacks             7    | .   .   .   .   6   .   1   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   
  Open Door                3    | .   .   .   .   3   .   .   .   
  Open DSF                 1    | .   .   .   .   .   .   1   .   
  Alert Level              1    | .   .   .   .   1   .   .   .   
  Registered Components    1    | .   .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   .   
Repair Station Hacks       1    | .   .   .   1   .   .   .   .   
  Refit                    1    | .   .   .   1   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   
Hacking Detections         7    | .   .   .   .   6   .   1   .   
  Full Trace Events        3    | .   .   .   .   3   .   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   
  Parts Built              .    | .   .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -7  -7  
------------               Run  | Jun Mat Min Mat Sto Mat Fac DSF 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -7  -7  
--------                   Run  | Jun Mat Min Mat Sto Mat Fac DSF 
Total Allies               .    | .   .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -7  -7  
-------                    Run  | Jun Mat Min Mat Sto Mat Fac DSF 
Robot Analysis Total       .    | .   .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -7  -7  
-------------              Run  | Jun Mat Min Mat Sto Mat Fac DSF 
Turns Passed               1536 | 12  13  28  607 592 168 7   109 
Spaces Moved               1360 | 24  26  35  476 469 195 12  123 
  Core                     284  | 24  26  35  189 .   .   .   10  
  Treads                   .    | .   .   .   .   .   .   .   .   
  Legs                     371  | .   .   .   239 132 .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   .   
  Hover                    30   | .   .   .   .   .   .   .   30  
  Flight                   675  | .   .   .   48  337 195 12  83  
  Fastest Speed            28   | 50  50  50  37  37  31  28  28  
  Average Speed            67   | 50  50  50  86  71  31  28  57  
  Slowest Speed            350  | 50  50  50  250 177 31  28  350 
  Overloaded Moves         .    | .   .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   .   
  Robots Hopped            7    | .   .   .   .   3   4   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   .   
Exploration Rate (%)       29   | 3   13  9   39  60  22  1   91  
  Regions Visited          7
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   .   
  Known Exits Taken        3    | .   .   .   .   1   1   1   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   .   .   .   
Scrap Searched             1    | .   .   1   .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   .   
Terrain Destroyed          11   | .   .   .   3   4   4   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Projectile               11   | .   .   .   3   4   4   .   .   
  AOE                      .    | .   .   .   .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -7  -7  
---------                  Run  | Jun Mat Min Mat Sto Mat Fac DSF 
Total                      1767 | 23  25  44  600 652 246 14  163 
  Wait                     129  | .   .   7   44  66  12  .   .   
  Move                     1341 | 23  25  34  475 463 187 11  123 
  Hop                      5    | .   .   .   .   2   3   .   .   
  Pick Up                  66   | .   .   3   20  19  7   .   17  
  Fast Attach              .    | .   .   .   .   .   .   .   .   
  Attach                   41   | .   .   .   15  10  5   2   9   
  Detach                   10   | .   .   .   4   6   .   .   .   
  Swap                     11   | .   .   .   .   6   3   1   1   
  Drop                     33   | .   .   .   3   18  2   .   10  
  Fire                     110  | .   .   .   38  42  27  .   3   
  Melee                    .    | .   .   .   .   .   .   .   .   
  Ram                      2    | .   .   .   .   2   .   .   .   
  Kick                     1    | .   .   .   1   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   .   
  Escape Stasis            18   | .   .   .   .   18  .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   

 Route 
-------
-11/Junkyard
-10/Materials
-10/Mines
-9/Materials
-9/Storage
-8/Materials
-7/Factory
-7/DSF (discovered 1 exit: *Fac)

 History 
---------
 Turn | Location      | Event
    5 | -11/Junkyard  | Discovered new exit (range 15)
   13 | -11/Junkyard  | Entered Materials
   23 | -10/Materials | Discovered new exit (range 7)
   26 | -10/Materials | Entered Mines
   26 | -10/Mines     | Discovered new exit (range 9)
   30 | -10/Mines     | Met a Derelict bent on vengeance
   54 | -10/Mines     | Entered Materials
   54 | -9/Materials  | Evolved 2 slots: Utility x2
  254 | -9/Materials  | Destroyed 7 combat bots
  322 | -9/Materials  | Build established: Mutant
  655 | -9/Materials  | Discovered new exit (range 5)
  661 | -9/Materials  | Entered Storage
 1229 | -9/Storage    | Discovered new exit (range 15)
 1235 | -9/Storage    | Identified exit to Materials
 1253 | -9/Storage    | Entered Materials
 1253 | -8/Materials  | Evolved 2 slots: Propulsion x2
 1385 | -8/Materials  | Destroyed 8 combat bots
 1419 | -8/Materials  | Discovered new exit (range 9)
 1421 | -8/Materials  | Identified exit to Factory
 1421 | -8/Materials  | Entered Factory
 1421 | -7/Factory    | Evolved 2 slots: Power x1, Propulsion x1
 1428 | -7/Factory    | Identified exit to DSF
 1428 | -7/Factory    | Entered DSF
 1444 | -7/DSF        | Additional patrols routed to DSF
 1445 | -7/DSF        | Discovered new exit (range 18)
 1454 | -7/DSF        | Identified exit to Factory
 1528 | -7/DSF        | Core integrity fell below 50%
 1534 | -7/DSF        | Core integrity fell below 20%
 1537 | -7/DSF        | Destroyed by X-57 Shotgunner with Shotgun

 Last Messages 
---------------
01491_ Lgt. Deuterium Engine destroyed.
01494_ Gravmag System severed.
01497_ Acquired Gravmag System.
01498_ X-67 Chaingunner springs to life.
01500_ Gravmag System severed. <x2>
01506_ Adv. Weight Redist. System severed.
01509_ Enh. Autogun destroyed.
01510_ Lgt. Nuclear Core severed.
01512_ Hvy. Assault Rifle destroyed.
01514_ Gravmag System severed.
01516_ Gravmag System destroyed.
01520_ Lgt. Nuclear Core severed.
01525_ Gravmag System destroyed. <x2>
01527_ Penetrated by Slug.
01527_ C-17 Slicer destroyed.
01527_ Acquired 4 matter.
01529_ Knocked back. <x2>
01532_ Visual Processing Unit severed.
01534_ C-17 Slicer destroyed.
01535_ Slug penetrates Wall.

 Map 
-----
+----------------------------------------------------+
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| ?????#"!                                  #??????? |
| ?????##!!  ##   #///##a   a##!!!"   ##    #??????? |
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|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
|                                                    |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           34
Energy Generation          23
Energy Capacity            290
Matter Stores              300
Matter Capacity            300
Sight Range                18
Terrain Scan Range         14
Terrain Scan Density       10
Additional Mass Support    9
Armor Coverage             150
Evasion (%)                64

 Item Schematics 
-----------------
 VTOL Module | -9/Storage | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              ProcessingDirtyBuckler
  Manual?         0
Play Time         00:40:56
  Cumulative      9.3 hours
  Start           2023.07.28 @ 20:51:46
  End             2023.07.28 @ 23:55:12
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          8
  Rogue           8
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             9
Gallery%          16
Achievement%      23
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              18/SmallcapsGlow
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0cd8f521-76ff-4aaf-87f5-e54d7bb29173