Cogmind - Beta 12 X1 @@@ ROGUE MODE // 2022.07.24 @ 22:00:26 Player: LU-1G1 Result: Escaped singularity! Performance ------------- Evolutions (9) 4500 Regions Visited (32) 6400 Robots Destroyed (112) 560 Value Destroyed (3929) 3929 Prototype IDs (279) 5580 Alien Tech Used (12) 2400 Bonus (56579) 56579 TOTAL SCORE: 79948 Bonus ------- Triggered Max Security 2000 High Alert Combat Kills 871 Follower Combat Kills 136 Met Data Miner 300 Met Zhirov 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Used Core Reset Matrix 3000 Met Warlord at Research 2000 Scanned by Researcher 500 Integrated Exoskeleton 5000 Destroyed MAIN.C Guards 500 Met MAIN.C 5000 Destroyed MAIN.C Shell 5000 Destroyed MAIN.C 10000 Met Warlord at Command 2000 Met Architect 300 Destroyed A8 300 Destroyed A6 400 Destroyed Architect 15000 Win 3000 Friendly Fire -28 Cogmind --------- Core Integrity 233/1600 Matter 480/550 Energy 336/340 System Corruption 0% Temperature Cool (0) Movement Walking (30) Location Near Former Tau Ceti IV Parts ------- > --- POWER (1) -------- Zero-point Reactor > --- PROPULSION (3) --- Sigix Exoskeleton > --- UTILITY (5) ------ Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer > --- WEAPON (3) ------- Sigix Sheargun Sigix Shearcannon > --- INVENTORY (5) ---- Improved Weapon Cycler Spacefold Activator Hypervelocity Multirail Peak State ------------ > --- POWER ------------ Zero-point Reactor > --- PROPULSION ------- Sigix Exoskeleton > --- UTILITY ---------- Experimental Targeting Computer Experimental Targeting Computer Experimental Core Analyzer Experimental Core Analyzer Improved Weapon Cycler > --- WEAPON ----------- Sigix Sheargun Sigix Shearcannon > --- INVENTORY -------- High-powered Transdimensional Reconstructor Spacefold Activator Hypervelocity Multirail [Rating: 244] Favorites ----------- Power Light Quantum Reactor Engine Cooled Ion Engine Power Core Micro Nuclear Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Sigix Exoskeleton Wheel Compact Wheel Hover Unit Improved Gyrokinetic Inverter Flight Unit Improved VTOL Module Utility Makeshift Hacking Suite Device Advanced Cooling System Storage Huge Storage Unit Processor Improved Melee Analysis Suite Hackware Makeshift Hacking Suite Protection Improved Light Armor Plating Artifact Spacefold Activator Weapon Enhanced Autogun Energy Gun Sigix Sheargun Energy Cannon Sigix Shearcannon Ballistic Gun Enhanced Autogun Launcher Rocket Launcher Impact Weapon Great Maul Slashing Weapon Greatsword Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Slots Evolved 18 | . . . 2 2 2 . . . . 2 . . . . 2 . . . . 2 . . . . 2 . 2 . . 2 . . Power 1 | . . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . . . Propulsion 6 | . . . 1 1 . . . . . . . . . . 1 . . . . 2 . . . . . . 1 . . . . . Utility 11 | . . . 1 1 2 . . . . 2 . . . . . . . . . . . . . . 2 . 1 . . 2 . . Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 180 | 7 8 2 31 17 14 2 5 4 1 5 . . 1 4 2 . 1 5 . 3 1 1 8 . 1 8 13 6 8 2 17 3 Power 17 | 1 1 . 3 . 1 . 1 1 . 1 . . . . 1 . . 1 . . 1 . . . . 1 1 1 . . 2 . Engine 7 | 1 1 . 3 . . . . 1 . . . . . . . . . 1 . . . . . . . . . . . . . . Core 5 | . . . . . 1 . 1 . . 1 . . . . 1 . . . . . 1 . . . . . . . . . . . Reactor 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 1 . . 2 . Propulsion 49 | 2 3 . 12 8 6 . . . . . . . . 1 1 . . . . 1 . . 2 . 1 4 6 2 . . . . Treads 22 | 2 2 . 11 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 1 | . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Wheel 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . 4 . . . . . . Flight 20 | . . . . 1 5 . . . . . . . . 1 1 . . . . 1 . . 2 . 1 . 6 2 . . . . Utility 68 | 1 1 2 6 3 5 . 2 3 1 3 . . . 1 . . 1 3 . 1 . . 5 . . 1 5 2 5 2 14 1 Device 23 | . . 2 1 . 1 . 1 . . 1 . . . . . . . . . . . . 4 . . . 1 1 2 2 6 1 Storage 5 | 1 1 . 1 . . . . . . . . . . . . . . 1 . . . . . . . . . . 1 . . . Processor 12 | . . . 1 . . . . . . . . . . 1 . . 1 . . . . . . . . 1 1 . . . 7 . Hackware 11 | . . . . . 3 . . 2 1 2 . . . . . . . 1 . . . . 1 . . . . . . . 1 . Protection 15 | . . . 3 3 1 . 1 1 . . . . . . . . . 1 . 1 . . . . . . 3 1 . . . . Artifact 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . Weapon 46 | 3 3 . 10 6 2 2 2 . . 1 . . 1 2 . . . 1 . 1 . 1 1 . . 2 1 1 3 . 1 2 Energy Gun 7 | 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . 2 Energy Cannon 6 | . . . . . . . . . . . . . . . . . . . . . . 1 . . . 1 1 1 1 . 1 . Ballistic Gun 24 | 1 3 . 8 6 2 1 1 . . . . . 1 . . . . . . 1 . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Launcher 5 | . . . 1 . . 1 1 . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . . . . . . . . . . . 1 . . . 1 . . . . . . . . . . . . . . Slashing Weapon 2 | . . . . . . . . . . . . . . . . . . . . . . . 1 . . 1 . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 27 | . . 1 4 2 1 . . . . . . . . . . . . 3 . . . . 5 . 1 3 4 3 . . . . Parts Lost 46 | . 3 . 6 2 . . 1 . . 4 1 . . 3 1 1 . . 2 . 2 . . 4 1 2 . 5 6 . 2 . Power 9 | . 1 . 2 . . . . . . 1 . . . . . . . . 1 . 1 . . 1 . . . 1 1 . . . Propulsion 14 | . 1 . 2 1 . . . . . . . . . 1 1 1 . . 1 . . . . 2 1 1 . 1 1 . . . Utility 16 | . . . 1 1 . . 1 . . 2 1 . . 1 . . . . . . . . . . . . . 3 4 . 2 . Weapon 7 | . 1 . 1 . . . . . . 1 . . . 1 . . . . . . 1 . . 1 . 1 . . . . . . Highest Loss Streak 5 | . 2 . 2 1 . . 1 . . 3 1 . . 2 1 2 . . 2 . 2 . . 3 1 2 . 5 3 . 1 . To Critical Strikes . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 78 | . 83 93 95 99 88 100 98 99 100 87 84 80 84 84 88 70 74 79 67 65 66 63 71 68 52 62 80 79 55 45 65 73 Engine 3 | . 13 14 10 9 1 . . 3 7 3 . . . . . . . 2 1 . . . . . . . . . . . . . Reactor 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 6 7 . . 8 8 Treads 10 | . 27 28 29 35 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . Leg 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 9 9 8 Flight 7 | . . . . . 25 30 30 30 30 26 26 26 26 26 29 17 17 17 11 14 15 15 20 18 14 12 23 29 18 . . . Device 6 | . . 8 10 6 4 7 7 15 15 6 4 . . . . . . . . . . . . . . . . 1 4 9 9 7 Storage 3 | . 14 14 11 9 2 . . . . . . . . . . . . 1 . . . . . . . . . . . . . . Processor 6 | . . . 1 9 7 7 7 7 4 . . . . . 5 5 9 8 5 5 . . . . . 2 4 4 3 . 12 34 Hackware 11 | . . . . . 11 23 21 15 18 30 33 33 33 33 29 29 29 31 35 31 31 31 32 36 33 33 29 24 14 . 7 . Protection 4 | . . . 9 11 7 7 7 6 7 6 6 6 6 4 . . . 2 5 5 10 10 7 5 4 4 6 11 1 . . . Artifact 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 9 8 . Energy Cannon 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . 8 8 Ballistic Gun 7 | . 24 28 20 16 15 15 14 15 15 9 6 6 10 11 5 5 5 3 . 4 3 . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heaviest Build 116 | 13 18 31 114 116 101 17 17 17 15 15 14 12 15 15 18 18 14 15 14 12 12 20 15 12 1 19 42 50 28 20 46 47 Greatest Support 86 | 40 40 40 66 86 83 20 20 20 20 20 20 20 20 20 25 20 15 15 15 17 17 17 31 31 27 22 57 53 60 60 60 60 Greatest Overweight (x) 6 | . . . 6 1 1 . . . . . . . . . . . . . . . . 1 . . . 1 . . . . . . Average Overweight (x) . | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 25 | 8 10 10 25 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 10 | 7 9 10 23 25 11 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 25 | 7 10 8 25 25 24 5 5 5 5 5 5 5 5 5 3 4 4 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Carried 9 | 4 8 7 18 24 9 5 4 4 5 4 5 5 4 4 2 3 4 4 5 4 4 3 5 5 5 4 4 4 4 5 4 3 Final Capacity 25 | 8 10 10 25 25 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 25 | 7 7 7 25 20 5 5 5 5 5 5 5 5 4 4 2 4 4 5 5 5 4 5 5 5 5 5 5 4 5 5 4 3 Class Distribution -------------------- 33% | Alien-Sigix 25% | Mutant 18% | Wizard-Sprinter 12% | Hacker-Sprinter 8% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Mutant | -9/Materials Mutant | -8/Materials Hacker-Sprinter | -7/Factory Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Lower Caves Hacker-Sprinter | -7/Zion Hacker-Sprinter | -6/Proximity Caves Hacker-Sprinter | -6/Factory Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Lower Caves Hacker-Sprinter | -6/Data Miner Hacker-Sprinter | -5/Proximity Caves Hacker-Sprinter | -5/Factory Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Zhirov Wizard-Sprinter | -4/Proximity Caves Wizard-Sprinter | -4/Factory Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Upper Caves Wizard-Sprinter | -4/Warlord Wizard-Sprinter | -3/Proximity Caves Wizard-Sprinter | -3/Research Wizard-Sprinter | -3/Quarantine Wizard-Sprinter | -2/Research Wizard-Sprinter | -2/Testing Hacker-Mutant | -2/Section 7 Alien-Sigix | -1/Access Alien-Sigix | -1/Command Alien-Sigix | -1/Access_0 Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Matter Collected 3946 | 256 260 38 618 702 . 30 189 34 255 106 . 41 . 152 . 10 . . 112 . 208 88 . 19 . . 256 55 8 122 387 . Remotely . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 7457 | 94 629 89 1317 1002 48 30 184 . 191 156 . . . 114 . . . . . . 48 . . . . 66 . . . . 2946 543 Parts 337 | 6 25 3 92 54 3 2 15 . 5 12 . . . 10 . . . . . . 1 . . . . 6 . . . . 68 35 Haulers Intercepted 12 | . 1 . 4 5 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recyclers Shooed 4 | . 2 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 40 | . . . . . . 2 10 . 3 . 3 . . 16 . . . . . . 6 . . . . . . . . . . . Prevented 5 | . . . . . . . 3 . . . . . . . . . . . . . 2 . . . . . . . . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Combat Hostiles Destroyed 81 | . 10 2 24 13 . . 6 . . 4 . . . 2 . . . . . . 2 . . . . 1 . . . . 13 4 Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Guns 53 | . 10 2 21 12 . . 4 . . . . . . 2 . . . . . . 2 . . . . . . . . . . . Cannons 17 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13 4 AOE 10 | . . . 3 1 . . 2 . . 4 . . . . . . . . . . . . . . . . . . . . . . Classes Destroyed 15 | 2 3 . 4 1 . 1 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . Worker 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Builder 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Tunneler 3 | 2 . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hauler 12 | . 1 . 4 5 1 . . . . 1 . . . . . . . . . . . . . . . . . . . . . . Recycler 7 | 1 3 . 2 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Minesweeper 1 | . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . Mechanic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Watcher 4 | . . . 2 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Swarmer 23 | . 3 . 11 . . . 3 . . 4 . . . . . . . . . . 2 . . . . . . . . . . . Grunt 27 | . 7 2 5 9 . . 1 . . . . . . . . . . . . . . . . . . . . . . . 3 . Sentry 12 | . . . 8 3 . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Hunter 5 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . Programmer 5 | . . . . . . . 2 . . . . . . 2 . . . . . . . . . . . 1 . . . . . . Heavy 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Behemoth 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . M Guard 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Enhanced Grunt 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 Best Kill Streak 7 | 3 6 2 7 6 1 1 3 . . 5 . . . 2 . . . . . . 2 . . . . 1 . . . . 5 2 Combat Bots Only 5 | . 3 2 3 4 . . 3 . . 4 . . . 2 . . . . . . 2 . . . . 1 . . . . 5 2 Max Kills in Single Turn 3 | 1 1 1 3 2 1 1 2 . . 2 . . . 1 . . . . . . 1 . . . . 1 . . . . 2 2 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploded 3 | . . . 3 1 . . 2 . . 2 . . . . . . . . . . . . . . . . . . . . . . Melee 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Uniques/NPCs Destroyed 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 3 MAIN.C Shell (-1/Command) MAIN.C (-1/Command) A8 (-1/Access_0) A6 (-1/Access_0) Architect (-1/Access_0) Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Damage Taken 12771 | . 583 137 1517 912 75 26 363 . 65 407 18 . . 334 19 105 82 . 360 97 71 24 . 572 229 903 143 722 1525 148 2340 994 Core 3533 | . 73 11 94 77 . . 71 . . 44 . . . 49 . 46 . . 183 49 . . . 178 162 353 36 72 721 89 798 427 Absorbed by Shields 15 | . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . . . Redirected to Shielding 141 | . . . . . . . . . . . . . . . . . . . 59 . . . . 42 19 . 21 . . . . . Regen/Repaired (Parts) 246 | . . . 92 118 . . . . . . . . . . . . . . . . . . . . . 36 . . . . . . Core Remaining (%) 70 | 100 . 66 76 86 . . . . 89 . . . . 89 . . . . 77 . . . . 80 . 60 . . 34 . . 14 Volleys Fired 359 | 4 51 9 96 56 5 4 11 2 8 12 . . . 9 . . . . . . 2 2 . . . 5 . . 2 7 57 17 Largest 2 | 2 2 2 2 2 2 2 2 2 2 2 . . . 2 . . . . . . 1 1 . . . 1 . . 1 1 2 2 Hottest 280 | 60 60 40 46 50 50 58 50 50 50 58 . . . 58 . . . . . . 25 90 . . . 90 . . 120 100 200 280 Shots Fired 614 | 8 102 18 178 108 10 8 19 4 16 22 . . . 18 . . . . . . 2 2 . . . 5 . . 2 7 60 25 Gun 520 | 8 102 18 177 104 10 6 16 4 16 18 . . . 17 . . . . . . 2 . . . . . . . 1 7 6 8 Cannon 79 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . 5 . . 1 . 54 17 Launcher 15 | . . . 1 4 . 2 3 . . 4 . . . 1 . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kinetic 488 | 4 96 18 177 104 10 6 16 4 16 18 . . . 17 . . . . . . 2 . . . . . . . . . . . Thermal 18 | 4 6 . . . . . . . . . . . . . . . . . . . . 2 . . . 5 . . 1 . . . Explosive 15 | . . . 1 4 . 2 3 . . 4 . . . 1 . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 93 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 7 60 25 Robot Hit Streak 63 | 4 9 11 12 9 10 6 5 . 10 13 . . . 8 . . . . . . 2 . . . . . . . . . 63 16 Robot Miss Streak 6 | 1 4 1 6 2 1 . 1 . 2 2 . . . 2 . . . . . . . . . . . . . . . 1 4 2 Penetration Max 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 1 Secondary Targets 11 | . 3 . 4 2 . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 1 . . . . . 1 . . . 1 . . . . . . . . . . . . . . . . . . Shots Hit Robots 411 | 4 65 12 122 78 8 4 12 . 11 15 . . . 13 . . . . . . 2 . . . . 2 . . . . 46 17 Core Hits 311 | 4 27 7 51 42 2 2 11 . 4 9 . . . 6 . . . . . . 2 . . . . 1 . . . . 99 44 Critical Kills 2 | . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed 2 | . . . 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 9 | . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 Destroy 4 | . . 1 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sever 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 1 Melee Attacks 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 23075 | 47 689 105 1948 1468 126 68 440 . 218 468 . . . 281 . . . . . . 33 . . . . 170 . . 97 251 13153 3513 Guns 5260 | 47 688 105 1731 1279 126 68 210 . 218 236 . . . 253 . . . . . . 33 . . . . . . . . . . 266 Cannons 16400 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 13153 3247 Explosions 830 | . . . 187 153 . . 230 . . 232 . . . 28 . . . . . . . . . . . . . . . . . . Melee 170 | . . . . . . . . . . . . . . . . . . . . . . . . . . 170 . . . . . . Ramming 415 | . 1 . 30 36 . . . . . . . . . . . . . . . . . . . . . . . . 97 251 . . Kinetic 4929 | 36 634 105 1731 1279 126 68 210 . 218 236 . . . 253 . . . . . . 33 . . . . . . . . . . . Thermal 65 | 11 54 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Explosive 830 | . . . 187 153 . . 230 . . 232 . . . 28 . . . . . . . . . . . . . . . . . . Electromagnetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Slashing 16836 | . . . . . . . . . . . . . . . . . . . . . . . . . . 170 . . . . 13153 3513 Piercing . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Corruption 11 | . . . . . . . 1 1 . . . . . 2 . . . . . . . . . . . 11 . . 1 . 1 . Average Corruption 1 | . . . . . . . 1 1 . . . . . 1 . . . . . . . . . . . 7 . . 1 . 1 . Corruption Purged 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Corruption Blocked 14 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 14 . . . . . Effects 11 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . 1 . . . . 8 . Message Errors 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . Matter Fused 4 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . . 2 . Heat Flow Errors 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Alerts 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 79 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . 17 28 18 10 Projectiles 28 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 18 10 Explosions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Melee 51 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . 17 28 . . Knockbacks 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Impact 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 48 | . . . . . . . 48 . . . . . . . . . . . . . . . . . . . . . . . . . Shots 1 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . Rammed 10 | . 1 . 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Targets Rammed 21 | . 1 . 4 5 . . . . . . . . . . . . . . . . . . . . . . . . 4 7 . . Kicked 11 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 7 . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 424 | . 24 31 26 424 20 28 37 28 86 38 1 . . 14 45 . 2 . . . . . . . . 43 3 42 38 . 50 . Average Temperature 23 | . 7 14 7 67 11 11 15 13 47 14 1 . . 4 22 . 2 . . . . . . . . 19 1 9 15 . 30 . Received Heat Transfer 1848 | . 258 75 387 540 18 6 69 . 45 111 9 . . . . 9 12 . 48 9 . . . 18 . . . 36 72 . 126 . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Heat Transferred 150 | 25 125 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Peak Influence 1675 | 15 241 77 432 308 138 . . . . 189 . . . . 106 . . . . 61 . . . . 104 268 150 292 1675 1615 1670 . Initial 1100 | . 9 27 29 178 53 . . . . 12 . . . . 86 . . . . 46 . . . . 54 58 150 42 164 1100 1100 . Average 267 | 5 115 39 209 184 84 . . . . 75 . . . . 98 . . . . 51 . . . . 58 176 55 79 622 1206 1327 . Maximum Alert Level 5 | . 1 . 2 1 . . . . . . . . . . . . . . . . . . . . . 1 . 1 5 5 5 . Low Security (%) 45 | 100 73 100 53 76 100 . . . . 100 . . . . 100 . . . . 100 . . . . 100 54 100 87 3 . . . Level 1 13 | . 26 . 41 23 . . . . . . . . . . . . . . . . . . . . . 45 . 12 23 . . . Level 2 3 | . . . 5 . . . . . . . . . . . . . . . . . . . . . . . . . 58 . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Level 4 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 82 6 . Level 5 32 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 93 . High Security . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Max Security 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 15 17 . . Squads Dispatched 33 | . 2 . 2 2 2 . 1 . . 1 . . . . . . . . . . . . . . . 1 . 5 9 6 2 . Investigation 4 | . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Extermination 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Reinforcement 13 | . 2 . 1 1 1 . . . . . . . . . . . . . . . . . . . . 1 . 3 2 . 2 . Assault 13 | . . . . . . . 1 . . . . . . . . . . . . . . . . . . . . . 6 6 . . Garrison 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Searches Triggered 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Distress Signals 35 | . 1 . . 4 1 . . . . . . . . . . . . . . . . . . . . 1 2 . 3 1 22 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Times Spotted 371 | . 19 2 34 34 5 3 22 . 6 19 8 . . 8 2 6 3 . 11 1 4 1 1 13 5 9 12 20 73 12 32 6 Peak Tracking Total 38 | . 5 2 5 6 4 3 14 . 4 15 8 . . 4 2 5 3 . 9 1 2 1 4 8 5 9 5 13 38 14 11 4 Tactical Retreats 33 | . . . . . . 2 3 . 1 3 1 . . 1 . 3 . . 3 . . . . 2 1 1 1 2 6 1 2 . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Traps Triggered 5 | . . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . 1 2 . Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . . . . . . . . . . . . . . . . . . . . . . . . 6 . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Triggered 10 | . . . . . . . 3 . 1 . . . . . . 1 . . . . 2 . 3 . . . . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Disabled 21 | . . . 3 1 . . . . . 1 . . . . . . . . . . . . . . . 5 . . 2 . 4 5 Max in Single Turn 1 | . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . 1 . . 1 . 1 1 Garrison Access 5 | . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . 1 . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Machines Accessed 41 | . . 1 5 3 3 . 1 . . 4 . . 3 . 1 . . 4 . 1 . . 1 . 1 3 2 4 2 . 2 . Terminals 22 | . . . 4 2 1 . . . . 2 . . . . 1 . . . . . . . . . 1 3 2 2 2 . 2 . Fabricators 2 | . . . . . 1 . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Stations 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . . 1 . . . . Total Hacks 136 | . . 1 14 9 5 . 1 . . 7 . . 26 . 2 . . 16 . 1 . . 1 . 4 14 18 13 2 . 2 . Successful 87 | . . 1 7 6 2 . 1 . . 3 . . 26 . 1 . . 16 . 1 . . 1 . 1 7 7 3 2 . 2 . Failed 49 | . . . 7 3 3 . . . . 4 . . . . 1 . . . . . . . . . 3 7 11 10 . . . . Catastrophic 7 | . . . . . . . . . . 1 . . . . 1 . . . . . . . . . . 2 2 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Manual 39 | . . . 9 3 2 . . . . 4 . . . . 1 . . . . . . . 1 . . 4 12 3 . . . . Terminals 66 | . . . 11 4 2 . . . . 4 . . . . 2 . . . . . . . . . 4 14 18 3 2 . 2 . Fabricators 9 | . . . . . 2 . . . . . . . . . . . . . . . . . . . . . . 7 . . . . Repair Stations 8 | . . . 3 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 8 | . . . . . 1 . . . . 3 . . . . . . . . . 1 . . . . . . . 3 . . . . Terminal Hacks 75 | . . 1 5 3 1 . 1 . . 1 . . 26 . 1 . . 16 . . . . 1 . 1 7 7 . 2 . 2 . Record 11 | . . . . . . . . . . . . . 6 . . . . 5 . . . . . . . . . . . . . . Part Schematic 17 | . . . . . . . . . . . . . 11 . . . . 3 . . . . . . . . 3 . . . . . Robot Schematic 6 | . . . . . . . . . . . . . 6 . . . . . . . . . . . . . . . . . . . Robot Analysis 6 | . . . 2 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Prototype ID Bank 7 | . . . . . . . . . . . . . 3 . . . . 4 . . . . . . . . . . . . . . Open Door 7 | . . 1 . . . . 1 . . . . . . . . . . . . . . . 1 . 1 . . . 2 . 1 . Level Access Points 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Branch Access Points 6 | . . . 1 . 1 . . . . 1 . . . . 1 . . . . . . . . . . 1 1 . . . . . Emergency Access Points 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . Unreport Threat 2 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . Locate Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Disarm Traps 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Transport Status 1 | . . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Hauler Manifests 4 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Zone Layout 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . . . Disengage Seal 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Hacks 3 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 . . . . Network Status 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Load Schematic 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Build 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Repair Station Hacks 5 | . . . 2 3 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scan Component 3 | . . . 1 2 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . Seal Access 4 | . . . . . 1 . . . . 2 . . . . . . . . . 1 . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 18 | . . . 5 2 1 . . . . 3 . . . . 1 . . . . . . . . . 1 1 2 2 . . . . Full Trace Events 4 | . . . 1 1 . . . . . 1 . . . . . . . . . . . . . . . . . 1 . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 9 | . . . . . . . . 3 . . . . 6 . . . . . . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 32 | . . . . . . . . 15 . . . . 11 . . . . 3 . . . . . . . . 3 . . . . . Parts Built 1 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 1 . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 76 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 76 . . . . Total Part Build Rating 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . Parts Repaired 2 | . . . 1 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Time 58 | . . . 26 32 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Machine Destruction 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . 4 . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 -------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total Allies 60 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 14 45 . Largest Group 7 | . . . . . . . . . . . . . . 1 . . . . . . . . . . . . . . . 7 7 . Highest-Rated Group 100 | . . . . . . . . . . . . . . 96 . . . . . . . . . . . . . . . 99 100 . Highest-Rated Ally 96 | . . . . . . . . . . . . . . 96 . . . . . . . . . . . . . . . 15 15 . Total Orders 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . RETURN 1 | . . . 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Ally Attacks 49 | . . . . . . . . . . . . . . 5 . . . . . . . . . . . . . . . 14 30 . Total Damage 1154 | . . . . . . . . . . . . . . 298 . . . . . . . . . . . . . . . 384 472 . Kills 8 | . . . . . . . . . . . . . . 2 . . . . . . . . . . . . . . . 1 5 . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Robot Analysis Total 6 | . . . 2 . . . . . . . . . . . . . . 4 . . . . . . . . . . . . . . Derelict Logs Recovered 12 | . . 2 . . . . 1 1 1 . . . . 1 . 2 3 . . . . 1 . . . . . . . . . . Drone Launches 5 | . . 1 3 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Drone Recoveries 5 | . . . 4 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Turns Passed 10759 | 115 423 202 1217 1607 124 61 135 226 108 124 66 57 25 150 36 78 90 50 75 58 137 130 111 82 140 172 790 245 373 296 3086 170 Spaces Moved 12998 | 55 152 110 374 568 202 187 389 795 330 343 254 214 90 456 126 260 301 134 236 151 432 403 325 340 223 402 1067 658 778 356 1866 421 Core 1 | 1 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Treads 1218 | 54 152 110 327 568 7 . . . . . . . . . . . . . . . . . . . . . . . . . . . Legs 2789 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 156 352 1860 421 Wheels 47 | . . . 47 . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Hover 31 | . . . . . . . . . . . . . . . . . . . . . . . . . . 31 . . . . . . Flight 8883 | . . . . . 195 187 389 795 330 343 254 214 90 456 126 260 301 134 236 151 432 403 325 340 223 371 1067 658 603 . . . Fastest Speed 19 | 50 160 160 160 240 26 26 26 26 26 26 26 26 26 26 23 26 29 29 29 30 30 30 22 22 23 25 19 21 21 30 30 30 Average Speed 45 | 158 160 160 222 240 33 26 26 26 26 26 26 26 26 26 23 28 29 29 31 30 30 30 26 23 25 29 24 21 27 30 30 30 Slowest Speed 320 | 160 160 160 320 240 240 26 26 26 26 26 26 26 26 26 26 29 29 29 32 32 30 103 30 25 27 94 29 32 35 30 30 30 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 90 | . . . . . 4 . . . . 7 . . . . . 2 . . . 1 . 2 2 2 10 5 18 25 12 . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Teleports 4 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 2 . 1 1 Spacefolds 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 7 1 2 . Exploration Rate (%) 43 | 6 25 36 42 42 8 38 52 78 60 14 52 48 72 68 6 52 50 60 56 4 66 66 58 57 13 55 26 63 58 11 53 37 Regions Visited 32 Branch Regions 22 Pre-discovered Areas 9 | . . . . . . . . 2 1 . . . 1 . . 1 1 3 . . . . . . . . . . . . . . Known Exits Taken 9 | . . . 1 . 1 . . . . 1 . . . 1 1 . . . 1 . . . . 1 . 1 1 . . . . . Unknown Exits Taken 23 | 1 1 1 . 1 . 1 1 1 1 . 1 1 1 . . 1 1 1 . 1 1 1 1 . 1 . . 1 1 1 1 . Scrap Searched 21 | . . . . . . . 2 2 3 . . 1 . 3 . 1 1 . . . 3 3 . 2 . . . . . . . . Spaces Dug 32 | . . . . 9 . . . . . . . . . . . . . . . . . 2 . . . . . . . 6 15 . Terrain Destroyed 440 | . . . 6 27 . 27 30 . . 10 . . . 12 . . . . . . . 2 . . . . . . . 14 157 155 Melee . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Projectile 328 | . . . . . . . . . . . . . . . . . . . . . . 2 . . . . . . . 14 157 155 AOE 112 | . . . 6 27 . 27 30 . . 10 . . . 12 . . . . . . . . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -4 -4 -4 -3 -3 -3 -2 -2 -2 -1 -1 -1 --------- Run | Scr Mat Min Mat Mat Fac Low Low Zio Pro Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Upp Upp War Pro Res Qua Res Tes Sec Acc Com Ac0 Total 17164 | 72 240 122 581 743 257 192 409 810 341 354 253 214 90 474 131 260 302 143 236 160 437 407 345 338 295 431 1577 733 904 535 4333 445 Wait 3478 | . 23 1 48 58 . . 2 7 2 . . 1 . 4 4 1 1 . . 6 3 2 10 1 82 14 504 88 123 166 2325 2 Move 12789 | 54 151 109 373 567 193 186 388 794 329 329 253 213 89 455 125 255 300 133 235 148 431 398 321 335 203 393 1036 616 744 352 1861 420 Hop 68 | . . . . . 4 . . . . 6 . . . . . 2 . . . 1 . 2 1 2 9 3 12 16 10 . . . Pick Up 65 | 7 3 . 14 15 . . 1 1 . 1 . . . 2 . 1 . 1 . 1 . 1 . . . 1 1 . 3 . 12 . Fast Attach 113 | 6 1 1 11 8 6 . 1 1 1 3 . . . 1 . . 1 4 . 2 . . 8 . 1 8 12 6 11 2 16 2 Attach 36 | . 3 1 2 3 8 . 1 1 . 2 . . 1 2 2 . . 1 . 1 1 1 . . . 1 . . 2 . 1 2 Detach 31 | . 1 1 2 . 8 . . . 1 1 . . . . . 1 . 2 . 1 . 1 . . . . 2 1 1 . 7 1 Swap 44 | 1 4 . 19 6 . 2 3 2 . . . . . 1 . . . 1 . . . . . . . . 1 1 . . 2 1 Drop 107 | . 2 . 12 25 18 . 2 2 . . . . . . . . . 1 1 . . . 5 . . 1 9 5 5 1 18 . Fire 359 | 4 51 9 96 56 5 4 11 2 8 12 . . . 9 . . . . . . 2 2 . . . 5 . . 2 7 57 17 Melee 5 | . . . . . . . . . . . . . . . . . . . . . . . . . . 5 . . . . . . Ram . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Kick 10 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 3 7 . . Crush 10 | . 1 . 4 5 . . . . . . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 23 | . . . . . 15 . . . . . . . . . . . . . . . . . . . . . . . . . 8 . Rewire 26 | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . 26 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x2 / Min) -8/Materials -7/Factory (discovered 4 exits: Sto x2 / *Low x2) -7/Lower Caves -7/Lower Caves -7/Zion -6/Proximity Caves -6/Factory (discovered 3 exits: Fac / *Low x2) -6/Lower Caves -6/Lower Caves -6/Data Miner -5/Proximity Caves -5/Factory (discovered 3 exits: Fac / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: Res / [*Upp]) -4/Upper Caves -4/Upper Caves -4/Warlord -3/Proximity Caves -3/Research -3/Quarantine -2/Research (discovered 3 exits: [*Acc] / *Tes x2) -2/Testing (discovered 2 exits: [*Acc] / *Sec) -2/Section 7 -1/Access -1/Command (discovered 3 exits: [*Sur x2] / [*Ac0]) -1/Access_0 Near Former Tau Ceti IV History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 13) 116 | -11/Scrapyard | Entered Materials 323 | -10/Materials | Build established: Mutant 365 | -10/Materials | Discovered new exit (range 11) 539 | -10/Materials | Entered Mines 551 | -10/Mines | Learned 2 Materials zone layouts 609 | -10/Mines | Found the Drone Emporium 612 | -10/Mines | Assembled infested the area 613 | -10/Mines | Learned Materials security intel 617 | -10/Mines | Assisted by a Guerilla fighting off Assembled 618 | -10/Mines | Found Prototype Device 618 | -10/Mines | Identified Sensor Drone Bay 732 | -10/Mines | Discovered new exit (range 7) 741 | -10/Mines | Entered Materials 741 | -9/Materials | Accompanied by 1 ally 741 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 742 | -9/Materials | Identified exit to Materials 815 | -9/Materials | Identified exit to Mines 1001 | -9/Materials | Repaired Lgt. Treads 1404 | -9/Materials | Build established: Scavenger-Mutant 1806 | -9/Materials | Discovered exit to Materials (range 14) 1958 | -9/Materials | Entered another Materials area 1958 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2115 | -8/Materials | Build established: Mutant 2964 | -8/Materials | Discovered new exit (range 16) 3053 | -8/Materials | Repaired Med. Armor Plating 3565 | -8/Materials | Entered Factory 3565 | -7/Factory | Evolved 2 slots: Utility x2 3609 | -7/Factory | Garrison activated, responded to threat 3643 | -7/Factory | Identified exit to Storage 3643 | -7/Factory | Identified exit to Lower Caves 3689 | -7/Factory | Entered Lower Caves 3747 | -7/Lower Caves | Discovered new exit (range 15) 3750 | -7/Lower Caves | Entered another Lower Caves area 3771 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 3828 | -7/Lower Caves | Learned 8 Factory zone layouts 3831 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3873 | -7/Lower Caves | Discovered new exit (range 8) 3885 | -7/Lower Caves | Entered Zion 3895 | -7/Zion | System corruption cleaned by Quarantine Array 3903 | -7/Zion | Given the Hacking Drone Bay 3904 | -7/Zion | Build established: Hacker-Sprinter 3910 | -7/Zion | Discovered new exit (range 15) 3918 | -7/Zion | Given A8's code to call for help 3941 | -7/Zion | Learned location of Data Miner (-6) 3943 | -7/Zion | Learned location of Armory (-4) 3956 | -7/Zion | Learned Factory emergency access door positions 3960 | -7/Zion | Received a visual enhancement algorithm 3964 | -7/Zion | Learned Factory terminal intel 4016 | -7/Zion | Learned Factory garrison access intel 4111 | -7/Zion | Entered Proximity Caves 4153 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4215 | -6/Proximity Caves | Discovered new exit (range 14) 4219 | -6/Proximity Caves | Entered Factory 4219 | -6/Factory | Evolved 2 slots: Utility x2 4220 | -6/Factory | Identified exit to Factory 4222 | -6/Factory | Loaded intel: 26 terminal locations 4223 | -6/Factory | Loaded intel: 4 garrison access locations 4320 | -6/Factory | Lost 3 parts (1p1u1w) 4327 | -6/Factory | Identified exit to Lower Caves 4343 | -6/Factory | Entered Lower Caves 4366 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4398 | -6/Lower Caves | Encountered a Warlord checkpoint 4407 | -6/Lower Caves | Discovered new exit (range 9) 4409 | -6/Lower Caves | Entered another Lower Caves area 4428 | -6/Lower Caves | Spotted B-75 Beast 4463 | -6/Lower Caves | Discovered new exit (range 12) 4466 | -6/Lower Caves | Entered Data Miner 4466 | -6/Data Miner | Discovered new exit (range 6) 4471 | -6/Data Miner | Met Data Miner 4476 | -6/Data Miner | Learned location of Section 7 (-2) 4476 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 4481 | -6/Data Miner | Received God Mode back door access code from Data Miner 4491 | -6/Data Miner | Entered Proximity Caves 4520 | -5/Proximity Caves | Escorted by Enhanced Grunt 4623 | -5/Proximity Caves | Learned 4 Factory zone layouts 4631 | -5/Proximity Caves | Discovered exit to Factory (range 11) 4641 | -5/Proximity Caves | Entered Factory 4641 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 4642 | -5/Factory | Identified exit to Upper Caves 4643 | -5/Factory | Identified exit to Factory 4677 | -5/Factory | Entered Upper Caves 4740 | -5/Upper Caves | Learned 4 Factory zone layouts 4754 | -5/Upper Caves | Discovered new exit (range 4) 4755 | -5/Upper Caves | Entered another Upper Caves area 4783 | -5/Upper Caves | Discovered exit to Factory (range 10) 4799 | -5/Upper Caves | Learned Factory emergency access door positions 4828 | -5/Upper Caves | Spotted B-75 Beast 4839 | -5/Upper Caves | Learned Factory stockpile data 4842 | -5/Upper Caves | Discovered new exit (range 11) 4845 | -5/Upper Caves | Entered Zhirov 4845 | -5/Zhirov | Discovered new exit (range 4) 4851 | -5/Zhirov | Met Zhirov 4857 | -5/Zhirov | Learned location of Quarantine (-3) 4857 | -5/Zhirov | Learned location of Testing (-2) 4857 | -5/Zhirov | Learned location of Command (-1) 4859 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 4863 | -5/Zhirov | Found Alien Artifact 4863 | -5/Zhirov | Identified Integrated Dissipator 4863 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 4882 | -5/Zhirov | Found Alien Artifact 4895 | -5/Zhirov | Entered Proximity Caves 4910 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4937 | -4/Proximity Caves | Spotted B-86 Titan 4968 | -4/Proximity Caves | Discovered exit to Factory (range 5) 4970 | -4/Proximity Caves | Entered Factory 4970 | -4/Factory | Evolved 2 slots: Propulsion x2 4971 | -4/Factory | Identified exit to Research 5004 | -4/Factory | Discovered new exit (range 15) 5028 | -4/Factory | Entered Upper Caves 5157 | -4/Upper Caves | Build established: Wizard-Sprinter 5164 | -4/Upper Caves | Discovered new exit (range 5) 5165 | -4/Upper Caves | Entered another Upper Caves area 5167 | -4/Upper Caves | Learned Research non-interactive machine intel 5177 | -4/Upper Caves | Spotted B-86 Titan 5284 | -4/Upper Caves | Discovered new exit (range 12) 5295 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 5295 | -4/Upper Caves | Entered Warlord 5346 | -4/Warlord | Met Warlord 5349 | -4/Warlord | Opened Warlord's prototype stash 5357 | -4/Warlord | Found Prototype Device 5357 | -4/Warlord | Identified Exp. Phase Shifter 5362 | -4/Warlord | Warlord's base attacked by MAIN.C 5362 | -4/Warlord | Found Prototype Device 5362 | -4/Warlord | Identified Thermal Barrier 5375 | -4/Warlord | Found Prototype Hackware 5375 | -4/Warlord | Identified Ghost Barrier 5399 | -4/Warlord | Opened side exit 5404 | -4/Warlord | Discovered new exit (range 10) 5406 | -4/Warlord | Entered Proximity Caves 5462 | -3/Proximity Caves | Attracted the attention of an 0b10 checkpoint 5485 | -3/Proximity Caves | Discovered exit to Research (range 12) 5488 | -3/Proximity Caves | Entered Research 5488 | -3/Research | Evolved 2 slots: Utility x2 5489 | -3/Research | Loaded intel: 67 non-interactive machine locations 5502 | -3/Research | Lost 3 parts (1p1n1w) 5627 | -3/Research | Discovered new exit (range 7) 5628 | -3/Research | Entered Quarantine 5643 | -3/Quarantine | Found Alien Artifact 5650 | -3/Quarantine | Cryocooling Duct disabled 5665 | -3/Quarantine | Ambient heat levels rising (+20) 5665 | -3/Quarantine | Non-combat units ordered to evacuate 5697 | -3/Quarantine | Found Prototype Processor 5697 | -3/Quarantine | Identified Spectral Analyzer 5713 | -3/Quarantine | Cryocooling Duct disabled 5722 | -3/Quarantine | Identified exit to Research 5728 | -3/Quarantine | Ambient heat levels rising (+20) 5728 | -3/Quarantine | Combat units ordered to evacuate 5738 | -3/Quarantine | Found Alien Slashing Weapon 5738 | -3/Quarantine | Identified Sigix Broadsword 5769 | -3/Quarantine | System corruption reached 10% 5797 | -3/Quarantine | Found Alien Artifact 5797 | -3/Quarantine | Identified Core Reset Matrix 5797 | -3/Quarantine | Identified Transdimensional Reconstructor 5797 | -3/Quarantine | Identified Subatomic Replicator 5797 | -3/Quarantine | Used Core Reset Matrix 5799 | -3/Quarantine | Discovered exit to Research (range 5) 5800 | -3/Quarantine | Entered Research 5800 | -2/Research | Warlord forces began assault on 0b10 5800 | -2/Research | Evolved 2 slots: Propulsion x1, Utility x1 5808 | -2/Research | Identified exit to Testing 5910 | -2/Research | Research machine network offline 5950 | -2/Research | Met up with Warlord 6029 | -2/Research | Discovered new exit (range 20) 6153 | -2/Research | Found Prototype Processor 6153 | -2/Research | Identified Exp. Core Analyzer 6318 | -2/Research | Borebot progress halted 6334 | -2/Research | Borebot progress halted 6364 | -2/Research | Spotted Striker 6366 | -2/Research | Spotted Striker 6436 | -2/Research | Borebot progress halted 6461 | -2/Research | Spotted Striker 6485 | -2/Research | Spotted B-90 Cyclops 6490 | -2/Research | Spotted Striker 6545 | -2/Research | Spotted Executioner 6546 | -2/Research | Spotted Executioner 6590 | -2/Research | Entered Testing 6684 | -2/Testing | Fabricated Biomechanical Wings? 6697 | -2/Testing | Spotted Alpha 7 6698 | -2/Testing | Spotted 7T-PGW(K) 6770 | -2/Testing | Found Prototype Device 6770 | -2/Testing | Identified Thermal Barrier 6770 | -2/Testing | Garrison activated, responded to threat 6773 | -2/Testing | Found Prototype Device 6773 | -2/Testing | Identified Beam Splitter 6786 | -2/Testing | Discovered new exit (range 18) 6819 | -2/Testing | Spotted Fortress 6833 | -2/Testing | Discovered new exit (range 5) 6835 | -2/Testing | Entered Section 7 6836 | -2/Section 7 | Sensed 20 artifacts in vicinity 6838 | -2/Section 7 | Lost 5 parts (1p1n3u) 6851 | -2/Section 7 | Found Spacefold Activator 6854 | -2/Section 7 | Discovered new exit (range 7) 6867 | -2/Section 7 | Spotted Alpha 7 6867 | -2/Section 7 | Spotted Alpha 7 6876 | -2/Section 7 | Spotted Executioner 6876 | -2/Section 7 | Spotted Executioner 6882 | -2/Section 7 | Spotted B-99 Colossus 6893 | -2/Section 7 | Spotted Executioner 6895 | -2/Section 7 | Spotted Executioner 6897 | -2/Section 7 | Spotted Striker 6897 | -2/Section 7 | Spotted Striker 6904 | -2/Section 7 | Spotted Striker 6904 | -2/Section 7 | Spotted Striker 6907 | -2/Section 7 | Found Sigix Shearcannon 6909 | -2/Section 7 | Lost 3 parts (3u) 6938 | -2/Section 7 | Warped through subspace 6965 | -2/Section 7 | Core integrity fell below 50% 6966 | -2/Section 7 | Found Hpw. Transdimensional Reconstructor 6967 | -2/Section 7 | Lost 3 parts (1p1n1u) 6968 | -2/Section 7 | Found Transdimensional Reconstructor 6970 | -2/Section 7 | Found Transdimensional Reconstructor 6970 | -2/Section 7 | Warped through subspace 7093 | -2/Section 7 | Found LRC Matter Compressor 7093 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 7096 | -2/Section 7 | Found LRC Matter Compressor 7096 | -2/Section 7 | Installed LRC Matter Compressor, increased matter storage capacity (+125) 7112 | -2/Section 7 | Search patrols dispatched 7138 | -2/Section 7 | Integrated with Sigix Exoskeleton 7176 | -2/Section 7 | Found Integrated Dissipator 7176 | -2/Section 7 | Installed Integrated Dissipator, increased core heat dissipation (+20) 7208 | -2/Section 7 | Scanned by Researcher 7208 | -2/Section 7 | Entered Access 7208 | -1/Access | Evolved 2 slots: Utility x2 7213 | -1/Access | Emitted hypermatrix ping 7218 | -1/Access | Assembled emerged from beneath the floor 7451 | -1/Access | Build established: Alien-Sigix 7474 | -1/Access | Assembled emerged from beneath the floor 7492 | -1/Access | Discovered new exit (range 18) 7504 | -1/Access | Entered Command 7509 | -1/Command | Emitted hypermatrix ping 7514 | -1/Command | Assembled emerged from beneath the floor 7564 | -1/Command | Spotted B-99 Colossus 7593 | -1/Command | Assembled emerged from beneath the floor 7627 | -1/Command | Spotted M Guard 7627 | -1/Command | Spotted M Guard 7627 | -1/Command | Spotted Combat Programmer 7627 | -1/Command | Spotted Combat Programmer 7643 | -1/Command | Disengaged cave seal 7656 | -1/Command | Destroyed B-99 Colossus 7677 | -1/Command | Welcomed Warlord to Command 7696 | -1/Command | Sigix Exoskeleton integrity reduced to 80% 7696 | -1/Command | Destroyed M Guard 7706 | -1/Command | All MAIN.C guards destroyed 7725 | -1/Command | Met MAIN.C 7728 | -1/Command | 0b10 Conduit disabled 7742 | -1/Command | MAIN.C's shell transforms into a squad of autonomous robots 7742 | -1/Command | Destroyed MAIN.C Shell 7742 | -1/Command | Spotted M Shell/Def 7742 | -1/Command | Spotted M Shell/Atk 7742 | -1/Command | Spotted M Shell/Def 7742 | -1/Command | Spotted M Shell/Atk 7742 | -1/Command | Spotted M Shell/Atk 7742 | -1/Command | Spotted M Shell/Def 7742 | -1/Command | Spotted M Shell/Atk 7742 | -1/Command | Spotted M Shell/Def 7744 | -1/Command | MAIN.C activated Command garrisons 7746 | -1/Command | Sigix Exoskeleton integrity reduced to 60% 7775 | -1/Command | Core integrity fell below 50% 7789 | -1/Command | Destroyed MAIN.C 7791 | -1/Command | Discovered new exit (range 61) 7791 | -1/Command | Discovered new exit (range 87) 7791 | -1/Command | Extracted map data and part IDs from MAIN.C's data core 8375 | -1/Command | Found Exp. System Purifier 10003 | -1/Command | Found Zero-point Reactor 10005 | -1/Command | Found Hyp. Multirail 10008 | -1/Command | Found Exp. Targeting Computer 10096 | -1/Command | Found Exp. Core Analyzer 10100 | -1/Command | Found Exp. Targeting Computer 10122 | -1/Command | Assembled emerged from beneath the floor 10141 | -1/Command | Assembled emerged from beneath the floor 10180 | -1/Command | Assembled emerged from beneath the floor 10357 | -1/Command | Assembled emerged from beneath the floor 10581 | -1/Command | Used Subatomic Replicator to replicate Corrupted Exp. Core Analyzer 10587 | -1/Command | Warped through subspace to slip node 10587 | -1/Command | Discovered new exit (range 4) 10590 | -1/Command | Entered Access_0 10591 | -1/Access_0 | Sensed 4 artifacts in vicinity 10591 | -1/Access_0 | Met Architect 10594 | -1/Access_0 | Destroyed A8 10630 | -1/Access_0 | Subspace Access Node disabled 10638 | -1/Access_0 | A6 warped into view 10647 | -1/Access_0 | Destroyed A6 10652 | -1/Access_0 | Found Core Expander 10652 | -1/Access_0 | Installed Core Expander, added new Weapon slot 10686 | -1/Access_0 | Subspace Access Node disabled 10725 | -1/Access_0 | A5 warped into view 10735 | -1/Access_0 | Subspace Access Node disabled 10741 | -1/Access_0 | Subspace Access Node disabled 10747 | -1/Access_0 | Core integrity fell below 20% 10754 | -1/Access_0 | Destroyed Architect 10755 | -1/Access_0 | Architect triggered a singularity event 10757 | -1/Access_0 | Warped through subspace to slip node 10757 | -1/Access_0 | Discovered new exit (range 8) 10760 | *** | Escaped singularity! Last Messages --------------- 10745_ Quantum Shear penetrates Architect. 10746_ Penetrated by Quantum Shear. 10748_ Quantum Shear penetrates Architect. 10748_ Destroyed Prototype Hackware. 10748_ Penetrated by Quantum Shear. 10750_ Quantum Shear penetrates Architect. 10750_ Penetrated by Quantum Shear. 10752_ Quantum Shear penetrates Architect. 10753_ Penetrated by Quantum Shear. 10754_ Quantum Shear penetrates Architect. 10754_ Architect: "If I can't win, no one wins!" 10754_ Architect destroyed. 10755_ A0_COM: Initiating irreversible singularity event. Goodbye. 10756_ A0_COM: 10. 10757_ A0_COM: 9. 10757_ Warped through subspace, drawn to slip node. 10757_ EXIT=FOUND 10758_ A0_COM: 8. 10759_ A0_COM: 7. 10760_ A0_COM: 6. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ???????????#############################?????????? | | ???????????#############################?????????? | | ??????????###############################????????? | | ?????????#################################???????? | | ?????????#################################???????? | | ?????????#################################???????? | | ????????###################################??????? | | ????????################# #################??????? | | ????????################ ################??????? | | ????????################ X ################??????? | | ????????################ ################??????? | | ???????################ #################?????? | | ???????################ #################??????? | | ???????################# ################??????? | | ???????################ #################?????? | | ???????################ #################??????? | | ??????################# ! ################??????? | | ???????################ #################??????? | | ???????################# #################??????? | | ???????####################################??????? | | ???????###################################???????? | | ???????###################################???????? | | ????????##################################???????? | | ????????#################################????????? | | ????????#################################????????? | | ?????????###############################?????????? | | ??????????#############################??????????? | | ??????????#############################??????????? | | ???????????###########################???????????? | | ????????????#########################????????????? | | ?????????????#######################?????????????? | | ???????????????###################???????????????? | | ????????????????#################????????????????? | | ???????????????????###########???????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 193 Energy Generation 75 Energy Capacity 340 Matter Stores 550 Matter Capacity 600 Sight Range 24 Terrain Scan Density 10 Power Amplification 20 Armor Coverage 975 Resistance: KI 50 Resistance: TH 75 Resistance: EX 50 Resistance: EM 50 Resistance: I 50 Resistance: S 50 Resistance: P 50 Utility Shielding 90 Weapon Cycling 20 Phase Shifting 20 Evasion (%) 77 Targeting Accuracy 24 Melee Accuracy 6 Core Analysis 12 Armor Integrity Analysis 30 Recoil Reduction 4 Offensive Hacking 34 Defensive Hacking 57 Item Schematics ----------------- Biomechanical Wings | -2/Research | Hacked Biometal Heavy Treads | -2/Research | Hacked Exp. Gyrokinetic Inverter | -2/Research | Hacked Robot Schematics ------------------ None Fabricated ------------ Biomechanical Wings | x1 | -2/Testing Alien Tech Used ----------------- Integrated Dissipator Sigix Broadsword Core Reset Matrix Spacefold Activator Transdimensional Reconstructor LRC Matter Compressor Sigix Exoskeleton Sigix Sheargun Sigix Shearcannon Subatomic Replicator Core Expander High-powered Transdimensional Reconstructor Achievements -------------- None Challenges ------------ None Game ------ Seed BeamGravmagBrace Manual? 0 Play Time 02:22:53 Cumulative 530.2 hours Start 2022.07.24 @ 12:10:03 End 2022.07.24 @ 22:00:26 Sessions 7 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 519 Rogue 304 Adventurer 112 Explorer 103 Win Type 6 Total 35 Types 23/0/8/2/0/0/1/1/0 Lore% 88 Gallery% 91 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Vi Keybinds 1 Fullscreen 1 Font 36/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 0024ddb8-cc62-4eca-ac10-61de268dae6e