Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.30 @ 02:51:17 // AFD2020/Player2 Player: cptwinky Result: Core destroyed Performance ------------- Evolutions (3) 1500 Regions Visited (6) 1200 Robots Destroyed (65) 325 Value Destroyed (2470) 2470 Prototype IDs (26) 520 Alien Tech Used (0) 0 Bonus (2730) 2730 TOTAL SCORE: 8745 Bonus ------- Triggered High Security 500 High Alert Combat Kills 1176 Follower Combat Kills 1563 Aligned with FarCom 300 Friendly Fire -809 Cogmind --------- Core Integrity 0/700 Matter 24/300 Energy 150/150 System Corruption 0% Temperature Cool (8) Movement Walking (160) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- Micro Nuclear Core > --- PROPULSION (3) --- Improved Titanium Leg Improved Titanium Leg > --- UTILITY (6) ------ Large Storage Unit Large Storage Unit Large Storage Unit Improved Medium Armor Plating Improved Medium Armor Plating > --- WEAPON (3) ------- Flak Gun Missile Launcher > --- INVENTORY (22) --- Improved Deuterium Engine High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Medium Reactive Plating Medium Reactive Plating Beamcaster Beamcaster Improved EM Pulse Cannon Improved EM Pulse Cannon Firepult Improved Datajack Makeshift Sword Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Cooling System Large Storage Unit Large Storage Unit Large Storage Unit Improved Propulsion Shielding Improved Medium Armor Plating > --- WEAPON ----------- Advanced Beam Rifle Advanced Beam Rifle Beamcaster > --- INVENTORY -------- Light Angular Momentum Engine Improved Carbon-fiber Leg Improved Titanium Leg High-capacity Storage Unit Advanced Sensor Array Advanced Signal Interpreter Hardened Medium Armor Plating Improved Medium Armor Plating Improved Medium Armor Plating Medium Reactive Plating Medium Reactive Plating Medium Reactive Plating Advanced Beam Rifle Beamcaster Improved EM Pulse Cannon Firepult Assault Cannon Missile Launcher Missile Launcher Improved Datajack Makeshift Sword [Rating: 51] Favorites ----------- Power Light Angular Momentum Engine Engine Light Angular Momentum Engine Power Core Micro Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Wheel Armored Wheel Utility Large Storage Unit Device Cooling System Storage Large Storage Unit Processor Advanced Signal Interpreter Protection Improved Medium Armor Plating Weapon Assault Cannon Energy Gun Spread Laser Energy Cannon Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Missile Launcher Slashing Weapon Makeshift Sword Build | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . . 4 2 Power . | . . . . . . . Propulsion 1 | . . . . . 1 . Utility 4 | . . . . . 2 2 Weapon 1 | . . . . . 1 . Parts Attached 75 | 6 6 10 2 2 20 29 Power 7 | 1 . 2 . . . 4 Engine 6 | 1 . 2 . . . 3 Core 1 | . . . . . . 1 Reactor . | . . . . . . . Propulsion 11 | 2 . 2 . . 5 2 Treads . | . . . . . . . Leg 9 | 2 . 2 . . 3 2 Wheel 2 | . . . . . 2 . Hover . | . . . . . . . Flight . | . . . . . . . Utility 21 | 1 3 . 2 . 8 7 Device 4 | . . . . . 2 2 Storage 7 | 1 3 . 2 . 1 . Processor 1 | . . . . . 1 . Hackware . | . . . . . . . Protection 9 | . . . . . 4 5 Artifact . | . . . . . . . Weapon 36 | 2 3 6 . 2 7 16 Energy Gun 21 | 1 1 3 . 1 5 10 Energy Cannon 1 | . 1 . . . . . Ballistic Gun 3 | 1 1 . . . . 1 Ballistic Cannon 1 | . . 1 . . . . Launcher 9 | . . 2 . 1 1 5 Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon 1 | . . . . . 1 . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 20 | . . . . . 1 19 Power 3 | . . . . . . 3 Propulsion 2 | . . . . . . 2 Utility 5 | . . . . . . 5 Weapon 10 | . . . . . 1 9 Highest Loss Streak 8 | . . . . . 1 8 Average Slot Usage (%) 96 | . 98 100 100 100 92 95 Engine 10 | . 14 14 14 14 9 5 Leg 25 | . 28 28 28 28 22 22 Device 3 | . . . . . 7 5 Storage 24 | . 26 28 28 28 18 23 Protection 6 | . . . . . 9 14 Energy Gun 12 | . 3 13 14 10 13 16 Energy Cannon 1 | . 10 . . . . . Ballistic Gun 1 | . 14 . . . . . Ballistic Cannon 8 | . . 13 14 14 9 2 Naked Turns . | . . . . . . . Heaviest Build 98 | 9 23 33 49 52 76 98 Greatest Support 60 | 20 20 25 25 25 60 60 Greatest Overweight (x) 5 | . 1 1 1 2 5 2 Average Overweight (x) . | . . 1 1 1 1 1 Largest Inventory Capacity 22 | 6 12 12 16 16 22 22 Average Capacity 16 | 5 10 12 14 16 16 22 Most Carried 22 | 6 12 12 15 16 22 22 Average Carried 14 | 4 6 11 13 15 16 20 Final Capacity 22 | 6 12 12 16 16 22 22 Final Carried 22 | 6 12 12 15 16 22 14 Class Distribution -------------------- 55% | Mutant 15% | Hauler-Tank 10% | Hauler-Mutant 8% | Scavenger-Mutant 5% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Mutant | -8/Materials Hauler-Tank | -7/Factory Resources | -11 -10 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Exi Min Mat Fac Matter Collected 1212 | 266 53 199 . 61 296 337 Remotely . | . . . . . . . Salvage Created 2078 | 96 146 143 . . 429 1264 Parts 109 | 3 10 12 . . 19 65 Haulers Intercepted 3 | . 1 . . . 2 . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Combat Hostiles Destroyed 49 | . 2 6 . 2 6 33 Guns 12 | . . . . . 1 11 Cannons 6 | . 2 1 . . 3 . AOE 29 | . . 5 . 2 2 20 Classes Destroyed 16 | 1 3 2 . 1 3 6 Worker 2 | . . . . . 1 1 Builder 3 | . . . . . . 3 Hauler 3 | . 1 . . . 2 . Recycler 3 | 1 . . . . 2 . Mechanic 1 | . . 1 . . . . Operator 1 | . . . . . 1 . Watcher 3 | . 1 . . . 1 1 Swarmer 8 | . . 3 . . 1 4 Grunt 29 | . 2 3 . . 4 20 Brawler 1 | . . . . . . 1 Duelist 2 | . . . . . . 2 Protector 1 | . . . . . . 1 Sentry 4 | . . . . . 1 3 Hunter 1 | . . . . . . 1 Programmer 1 | . . . . . . 1 Assembled 2 | . . . . 2 . . Best Kill Streak 9 | 1 2 3 . 2 3 9 Combat Bots Only 7 | . 1 3 . 2 3 7 Max Kills in Single Turn 3 | 1 1 2 . 2 2 3 Gunslinging . | . . . . . . . Exploded 3 | . . 2 . 2 1 3 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Damage Taken 3886 | . 76 112 . 14 262 3422 Core 429 | . . 17 . . 7 405 Absorbed by Shields 232 | . . . . . . 232 Core Remaining (%) 94 | 100 . . . 89 94 . Volleys Fired 153 | 6 15 9 . 3 17 103 Largest 3 | 2 2 1 . 2 3 3 Hottest 197 | 60 80 44 . 109 194 197 Shots Fired 294 | 12 30 9 . 4 40 199 Gun 226 | 12 16 . . 1 25 172 Cannon 34 | . 14 5 . 1 13 1 Launcher 34 | . . 4 . 2 2 26 Special . | . . . . . . . Kinetic 57 | 6 15 5 . 1 13 17 Thermal 174 | 6 15 . . 1 25 127 Explosive 34 | . . 4 . 2 2 26 Electromagnetic 29 | . . . . . . 29 Robot Hit Streak 25 | 4 5 4 . 1 10 25 Robot Miss Streak 8 | 1 2 2 . 8 6 5 Penetration Max . | . . . . . . . Secondary Targets 3 | . . . . . . 3 Max Gunslinging Chain 1 | . . . . . . 1 Shots Hit Robots 212 | 8 18 5 . 1 28 152 Core Hits 187 | 2 9 9 . 2 27 138 Critical Hits 2 | . . . . . 2 . Critical Kills 1 | . . . . . 1 . Critical Parts Destroyed 1 | . . . . . 1 . Melee Attacks 6 | . . . . . 6 . Impact . | . . . . . . . Slashing 6 | . . . . . 6 . Piercing . | . . . . . . . Sneak Attacks 2 | . . . . . 2 . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 8809 | 65 237 623 . 226 993 6665 Guns 3077 | 65 76 . . 21 228 2687 Cannons 427 | . 161 50 . 23 193 . Explosions 5039 | . . 573 . 182 314 3970 Melee 258 | . . . . . 258 . Ramming 8 | . . . . . . 8 Kinetic 691 | 19 65 50 . 23 193 341 Thermal 2591 | 46 172 . . 21 228 2124 Explosive 4859 | . . 573 . 182 272 3832 Electromagnetic 402 | . . . . . 42 360 Impact . | . . . . . . . Slashing 258 | . . . . . 258 . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 167 | . . 13 . . 22 132 Projectiles . | . . . . . . . Explosions 167 | . . 13 . . 22 132 Melee . | . . . . . . . Knockbacks 1 | . . . . . 1 . Impact . | . . . . . . . Kinetic 1 | . . . . . 1 . Secondary . | . . . . . . . Self-Inflicted Damage 132 | . . . . . . 132 Shots 4 | . . . . . . 4 Rammed 1 | . . . . . . 1 Targets Rammed 1 | . . . . . . 1 Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 345 | 20 186 15 . 54 329 345 Average Temperature 80 | 14 61 8 . 28 89 90 Received Heat Transfer 1222 | . 36 45 . . 20 1121 Siege Activations . | . . . . . . . Robots Corrupted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Fried 6 | . . . . . . 6 Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . . . 1 Combat Hostiles 1 | . . . . . . 1 Parts Melted 1 | . . . . . . 1 Heat Transferred 4368 | 100 358 . . 13 357 3540 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . . . 1 Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Peak Influence 2390 | 5 186 335 . 6 343 2390 Initial 109 | . 3 27 . . 1 109 Average 331 | 1 81 119 . . 173 893 Maximum Alert Level 5 | . . 1 . . 1 5 Low Security (%) 69 | 100 100 85 . 100 59 38 Level 1 14 | . . 14 . . 40 5 Level 2 . | . . . . . . 1 Level 3 4 | . . . . . . 15 Level 4 2 | . . . . . . 7 Level 5 4 | . . . . . . 16 High Security 4 | . . . . . . 15 Max Security . | . . . . . . . Squads Dispatched 34 | . 2 2 . . 3 27 Investigation 6 | . 2 1 . . 1 2 Extermination 2 | . . . . . . 2 Reinforcement 6 | . . . . . 2 4 Assault 13 | . . 1 . . . 12 Garrison 7 | . . . . . . 7 Intercept . | . . . . . . . Construction Impeded 3 | . . . . . . 3 Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Distress Signals 6 | . 1 . . . 2 3 Communications Jammed 9 | . . . . . 9 . Distress Signals 9 | . . . . . 9 . Times Spotted 143 | . 9 13 . 11 22 88 Peak Tracking Total 14 | . 4 4 . 8 4 14 Tactical Retreats 3 | . . 1 . . . 2 Traps | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Traps Triggered 2 | . . . . . . 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Machines Disabled 26 | . . . . . 3 23 Max in Single Turn 3 | . . . . . 1 3 Garrison Access 1 | . . . . . . 1 Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns 1 | . . . . . . 1 Hacking | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Machines Accessed 16 | . 4 1 2 1 4 4 Terminals 8 | . 3 . . 1 3 1 Fabricators 2 | . . . . . . 2 Repair Stations . | . . . . . . . Recycling Units 2 | . 1 . . . 1 . Scanalyzers 1 | . . . . . . 1 Garrison Access . | . . . . . . . Total Hacks 46 | . 16 1 2 4 13 10 Successful 22 | . 4 1 2 1 6 8 Failed 23 | . 11 . . 3 7 2 Catastrophic 4 | . . . . 1 2 1 Database Lockouts 1 | . 1 . . . . . Manual 29 | . 13 . 1 4 8 3 Terminals 31 | . 14 . . 4 11 2 Fabricators 6 | . . . . . . 6 Repair Stations . | . . . . . . . Recycling Units 4 | . 2 . . . 2 . Scanalyzers 2 | . . . . . . 2 Garrison Access . | . . . . . . . Terminal Hacks 9 | . 3 1 2 1 2 . Record 1 | . . . 1 . . . Robot Analysis 3 | . 2 . . 1 . . Prototype ID Bank 1 | . 1 . . . . . Open Door 1 | . . 1 . . . . Branch Access Points 1 | . . . . . 1 . Zone Layout 1 | . . . . . 1 . EX-Prototype ID Bank 1 | . . . 1 . . . Fabricator Hacks 3 | . . . . . . 3 Load Schematic 1 | . . . . . . 1 Build 2 | . . . . . . 2 Repair Station Hacks . | . . . . . . . Recycling Unit Hacks 2 | . 1 . . . 1 . Retrieve Components 2 | . 1 . . . 1 . Scanalyzer 2 | . . . . . . 2 Insert Component 1 | . . . . . . 1 Analyze 1 | . . . . . . 1 Garrison Access Hacks . | . . . . . . . Unauthorized Hacks 6 | . . . . . 3 3 Terminals 3 | . . . . . 2 1 Track 1 | . . . . . 1 . Botnet 2 | . . . . . 1 1 Fabricators 2 | . . . . . . 2 Siphon 1 | . . . . . . 1 Haulers 1 | . . . . . . 1 Repair Stations . | . . . . . . . Recycling Units 1 | . . . . . 1 . Mask 1 | . . . . . 1 . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . . . . 1 Used . | . . . . . . . Hacking Detections 11 | . 4 . . 1 3 3 Full Trace Events 4 | . 2 . . . 1 1 Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . . . . 1 Parts Built 2 | . . . . . . 2 Matter 332 | . . . . . . 332 Time 190 | . . . . . . 190 Total Part Build Rating 10 | . . . . . . 10 Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 4 | . 1 . . . 3 . Parts Scanalyzed 1 | . . . . . . 1 Part Schematics Acquired 1 | . . . . . . 1 Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Exi Min Mat Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Exi Min Mat Fac Total Allies 8 | . 1 5 . 2 . . Largest Group 6 | . 1 4 4 6 5 1 Highest-Rated Group 151 | . 57 121 100 146 151 92 Highest-Rated Ally 92 | . 57 60 60 62 83 92 Total Orders . | . . . . . . . Ally Attacks 229 | . 19 25 . 23 48 114 Total Damage 7505 | . 220 424 . 609 1674 4578 Kills 86 | . 6 6 . 12 15 47 Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Exi Min Mat Fac Robot Analysis Total 3 | . 2 . . 1 . . Derelict Logs Recovered 2 | . . 1 . 1 . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Exi Min Mat Fac Turns Passed 6055 | 119 646 998 553 791 1362 1586 Spaces Moved 3220 | 69 347 587 360 457 721 679 Core 9 | 9 . . . . . . Treads . | . . . . . . . Legs 3124 | 60 347 587 360 457 634 679 Wheels 87 | . . . . . 87 . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 150 150 150 110 156 Average Speed 149 | 110 129 150 150 156 148 160 Slowest Speed 190 | 120 150 150 150 180 180 190 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 50 | 7 43 97 70 83 37 18 Regions Visited 6 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . Known Exits Taken 1 | . . . . 1 . . Unknown Exits Taken 5 | 1 1 1 1 . 1 . Scrap Searched 2 | . . . . 2 . . Spaces Dug 4 | . . . . . 4 . Terrain Destroyed 165 | . . 38 . 10 24 93 Melee 4 | . . . . . 4 . Projectile 4 | . . 1 . . 2 1 AOE 157 | . . 37 . 10 18 92 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Exi Min Mat Fac Total 4191 | 98 524 698 374 531 973 993 Wait 621 | 8 121 76 7 65 186 158 Move 3214 | 68 346 586 359 456 720 679 Hop . | . . . . . . . Pick Up 63 | 8 18 6 3 3 13 12 Fast Attach 20 | 6 3 1 . . 5 5 Attach 20 | . . . . . 5 15 Detach 5 | . 2 . . . 2 1 Swap 35 | . 3 9 2 2 10 9 Drop 49 | 2 16 11 3 2 9 6 Fire 153 | 6 15 9 . 3 17 103 Melee 6 | . . . . . 6 . Ram . | . . . . . . . Kick 1 | . . . . . . 1 Crush . | . . . . . . . Escape Stasis 4 | . . . . . . 4 Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 3 exits: [*Mat x2] / *Exi) -10/Exiles (discovered 2 exits: *Min x2) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials -7/Factory (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 11 | -11/Scrapyard | Discovered new exit (range 15) 120 | -11/Scrapyard | Entered Materials 288 | -10/Materials | Discovered new exit (range 13) 314 | -10/Materials | Build established: Mutant 521 | -10/Materials | Central database locked down 766 | -10/Materials | Entered Mines 766 | -10/Mines | Accompanied by 1 ally 772 | -10/Mines | Met a Derelict shopkeep closing up shop 928 | -10/Mines | Escorted by a lone wolf Derelict 968 | -10/Mines | Discovered new exit (range 10) 974 | -10/Mines | Met a Derelict testing a Signal Generator 1043 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1043 | -10/Mines | Discovered new exit (range 5) 1345 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 1398 | -10/Mines | Discovered new exit (range 8) 1440 | -10/Mines | Learned Materials interactive machine intel 1476 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1734 | -10/Mines | Build established: Scavenger-Mutant 1764 | -10/Mines | Entered Exiles 1764 | -10/Exiles | Accompanied by 4 allies 1787 | -10/Exiles | Discovered new exit (range 15) 1805 | -10/Exiles | Met 8R-AWN 1826 | -10/Exiles | Met EX-HEX 1892 | -10/Exiles | Met EX-DEC 1919 | -10/Exiles | Learned location of Zion (-6) 2052 | -10/Exiles | Met EX-BIN 2073 | -10/Exiles | Aligned with FarCom system 2075 | -10/Exiles | Given EX-Vault access code 2109 | -10/Exiles | Opened EX-Vault 2117 | -10/Exiles | Found Gui. Plasma Cannon 2166 | -10/Exiles | Found Firepult 2197 | -10/Exiles | Warned to stay clear of 0b10 Research branches 2279 | -10/Exiles | Build established: Mutant 2295 | -10/Exiles | Discovered new exit (range 14) 2317 | -10/Exiles | Left Exiles lab with Firepult 2317 | -10/Exiles | Entered Mines 2317 | -9/Mines | Accompanied by 4 allies 2609 | -9/Mines | Identified exit to Materials 2853 | -9/Mines | Assembled infested the area 3029 | -9/Mines | Discovered exit to Materials (range 6) 3108 | -9/Mines | Entered Materials 3108 | -8/Materials | Accompanied by 5 allies 3108 | -8/Materials | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 3109 | -8/Materials | Loaded intel: 19 interactive machine locations 3113 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 3693 | -8/Materials | Discovered new exit (range 16) 4470 | -8/Materials | Entered Factory 4470 | -7/Factory | Accompanied by 1 ally 4470 | -7/Factory | Evolved 2 slots: Utility x2 4776 | -7/Factory | Build established: Hauler-Tank 5039 | -7/Factory | Garrison activated, responded to threat 5068 | -7/Factory | Fabricated Beamcaster? 5163 | -7/Factory | Local fabrication network quarantined 5202 | -7/Factory | Fabricated Beamcaster (x1) 5270 | -7/Factory | First assault squad dispatched 5387 | -7/Factory | Garrison activated, responded to threat 5554 | -7/Factory | Garrison activated, responded to threat 5592 | -7/Factory | Lost 4 parts (1p2u1w) 5686 | -7/Factory | Discovered new exit (range 9) 5818 | -7/Factory | High security lockdown imminent 5838 | -7/Factory | Build established: Hauler-Mutant 5846 | -7/Factory | Destroyed 7 combat bots 5865 | -7/Factory | Garrison activated, responded to threat 5898 | -7/Factory | High security lockdown engaged 5946 | -7/Factory | Core integrity fell below 50% 5970 | -7/Factory | Garrison activated, responded to threat 5989 | -7/Factory | Core integrity fell below 20% 6024 | -7/Factory | Lost 8 parts (1p1n2u4w) 6056 | -7/Factory | Core destroyed Last Messages --------------- 06030_ Destroyed Lrn. Tractor Beam. 06036_ L-41 Fighter destroyed. 06037_ The unstable cave ceiling collapses. 06039_ Imp. Titanium Leg destroyed. 06039_ G-50 Soldier suffers critical hit. 06039_ G-50 Soldier destroyed. 06046_ Y-54 Guardian destroyed. 06050_ C-30 ARC bursts open, deploying its payload. 06050_ G-50 Soldier unfolds itself. 06050_ L-41 Fighter unfolds itself. 06050_ G-47 Trooper unfolds itself. 06051_ C-30 ARC bursts open, deploying its payload. 06051_ G-50 Soldier unfolds itself. 06051_ G-47 Trooper unfolds itself. 06051_ I-36 Angel unfolds itself. 06052_ Gatling Laser destroyed. 06052_ Acquired 36 matter. 06054_ G-50 Soldier destroyed. 06054_ Matter Pump disabled. 06054_ Adv. Heat Sink destroyed. 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[ " ????????? | | ???????????## # [ %* [%gg #????????? | | ?????????? =% = """g %i " #????????? | | ????????? * "" "mg " #????????? | | ???????? """ "" " #????????? | | ???????# # #????????? | | ???????# "% """ """ " " # ???????? | | ????????? Y% # "" %"" g " "" # ???????? | | ???????????% Y [ # "" """ """ # ??????? | | ???????????? # % % ########## | | ???????????? # """ = = " | | ?????????????? # """ | | ???????????????? # "" = | | ?????????????????? # ! ! *!! | | ????????????????????# = !! !!%= | | ??????????????????# " # ## ##% ^ | | ??????????????????### ###### #######* | | ????????????????????# ?????#####?????# | | ????????????????????# ???????????????# ! | | ????????????????????# ???????????????# | | ????????????????????# ???????????????# | | ???????????????????? ???????????????# | | ???????????????????####+#+???????????????# | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 18 Energy Capacity 150 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Jamming Range 8 Armor Coverage 450 Resistance: KI 30 Propulsion Shielding 66 Evasion (%) 50 Item Schematics ----------------- Beamcaster | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Beamcaster | x1 | -7/Factory Beamcaster | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Player 2 | -11 -10 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Exi Min Mat Fac Slots Evolved 6 | . . . . 4 2 . Power . | . . . . . . . Propulsion 2 | . . . . 1 1 . Utility 2 | . . . . 2 . . Weapon 2 | . . . . 1 1 . Parts Attached 65 | . 14 1 . 3 24 23 Parts Lost 18 | . . . . . 1 17 Damage Taken 3216 | . 71 . . 104 325 2716 Core 353 | . . . . 10 24 319 Player 2/Cogmind (%) 45 | . . . . 100 77 44 Absorbed by Shields 80 | . . . . . . 80 Damage Inflicted 6472 | . 220 95 . 366 1213 4578 Player 2/Cogmind (%) 42 | . 48 13 . 61 54 40 Combat Hostiles Destroyed 48 | . 4 2 . 5 4 33 Player 2/Cogmind (%) 49 | . 66 25 . 71 40 50 Game ------ Seed DynamicSubatomicMapper Manual? 0 Play Time 00:42:34 Cumulative 669.1 hours Start 2020.09.30 @ 02:04:29 End 2020.09.30 @ 02:51:17 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 475 Rogue 471 Adventurer 4 Explorer 0 Win Type - Total 72 Types 57/6/3/2/2/0/0/1/1 Lore% 94 Gallery% 96 Achievement% 96 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Vi Keybinds 0 Fullscreen 0 Font 16/Terminus Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9a7632da-eb4f-4f62-9400-bc3cb7bd0e18