Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.11.14 @ 13:12:24 Player: Marco Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (5) 1000 Robots Destroyed (28) 140 Value Destroyed (1096) 1096 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (-148) -148 TOTAL SCORE: 4148 Bonus ------- Friendly Fire -148 Cogmind --------- Core Integrity 0/850 Matter 240/300 Energy 100/100 System Corruption 9% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (4) ------- (None) > --- INVENTORY (12) --- Light Nuclear Core Light Treads Flexi-carbon Leg Improved Heat Sink Improved Heat Sink Improved Field Recycling Unit (0) Integration Mediator Peak State ------------ > --- POWER ------------ Improved Deuterium Engine > --- PROPULSION ------- Light Treads Light Treads Light Treads Medium Treads > --- UTILITY ---------- High-capacity Storage Unit Improved Targeting Computer Improved Power Shielding Improved Light Armor Plating > --- WEAPON ----------- Precision Shock Rifle Precision Shock Rifle Improved Spread Laser Heavy Ion Cannon > --- INVENTORY -------- Light Nuclear Core Light Treads Improved Heat Sink Improved Field Recycling Unit Integration Mediator Gatling Laser Heavy Missile Launcher [Rating: 41] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Improved Targeting Computer Device Improved Field Recycling Unit Storage Small Storage Unit Processor Improved Targeting Computer Protection Improved Light Armor Plating Weapon Flak Cannon Energy Gun Precision Shock Rifle Energy Cannon Light EM Pulse Cannon Ballistic Gun Improved Assault Rifle Ballistic Cannon Flak Cannon Launcher Heavy Missile Launcher Special Weapon Remote Datajack Build | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Slots Evolved 8 | . . 2 2 2 2 Power 1 | . . . . . 1 Propulsion 2 | . . 1 1 . . Utility 3 | . . . 1 1 1 Weapon 2 | . . 1 . 1 . Parts Attached 70 | 4 5 8 16 34 3 Power 5 | . 1 . 2 2 . Engine 3 | . 1 . 1 1 . Core 2 | . . . 1 1 . Reactor . | . . . . . . Propulsion 18 | 2 . 1 5 10 . Treads 11 | . . . 4 7 . Leg 7 | 2 . 1 1 3 . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 1 2 4 7 1 Device 2 | . . . . 1 1 Storage 4 | 1 1 . . 2 . Processor 4 | . . 1 2 1 . Hackware . | . . . . . . Protection 6 | . . 1 2 3 . Artifact . | . . . . . . Weapon 31 | 1 3 5 5 15 2 Energy Gun 11 | . 1 2 1 6 1 Energy Cannon 4 | . . . 1 3 . Ballistic Gun 4 | 1 1 2 . . . Ballistic Cannon 8 | . . 1 3 4 . Launcher 3 | . 1 . . 1 1 Special Weapon 1 | . . . . 1 . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 3 | . . 1 . 2 . Parts Lost 28 | . . . 14 1 13 Power 2 | . . . 1 . 1 Propulsion 10 | . . . 6 1 3 Utility 6 | . . . 2 . 4 Weapon 10 | . . . 5 . 5 Highest Loss Streak 14 | . . . 14 1 13 Average Slot Usage (%) 73 | . 71 96 60 75 68 Engine 4 | . 4 11 5 3 4 Core 1 | . . . 2 2 . Treads 11 | . . . 3 16 15 Leg 9 | . 28 33 13 4 . Device 1 | . . . . 1 1 Storage 8 | . 15 11 9 7 6 Processor 7 | . . 6 5 7 11 Protection 5 | . . 1 3 7 5 Energy Gun 7 | . 2 5 5 10 5 Energy Cannon 2 | . . . . 4 . Ballistic Gun 1 | . 14 7 . . . Ballistic Cannon 7 | . . 8 10 5 11 Launcher 3 | . 7 11 . 1 4 Naked Turns . | . . . . . . Heaviest Build 69 | 6 13 23 28 69 69 Greatest Support 88 | 20 20 30 63 88 40 Greatest Overweight (x) 18 | . . . 5 5 18 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 14 | 6 14 6 6 14 12 Average Capacity 8 | 5 6 6 6 9 12 Most Carried 9 | 6 6 6 6 9 9 Average Carried 5 | 4 5 5 2 4 7 Final Capacity 12 | 6 6 6 6 12 12 Final Carried 7 | 6 5 6 1 7 7 Class Distribution -------------------- 40% | Mutant 20% | Scavenger-Tank 16% | Scavenger-Gunner 7% | Skirmisher 5% | Tank 5% | Gunner Dominant Class ---------------- Mutant | -10/Materials Skirmisher | -9/Materials Mutant | -8/Materials Scavenger-Tank | -7/Factory Scavenger-Gunner | -6/Factory Resources | -11 -10 -9 -8 -7 -6 ----------- Run | Scr Mat Mat Mat Fac Fac Matter Collected 1115 | 207 68 57 156 515 112 Remotely . | . . . . . . Salvage Created 968 | . 85 131 156 473 123 Parts 50 | . 4 7 9 22 8 Haulers Intercepted 1 | . . . . 1 . Recyclers Shooed 1 | . . . 1 . . Parts Field Recycled 11 | . . . . 11 . Retrieved Matter 98 | . . . . 98 . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Combat Hostiles Destroyed 20 | . 2 3 4 5 6 Guns 5 | . . . 1 2 2 Cannons 8 | . . 1 3 2 2 AOE 7 | . 2 2 . 1 2 Classes Destroyed 11 | . 2 4 . 3 2 Builder 2 | . 1 1 . . . Tunneler 1 | . . 1 . . . Hauler 1 | . . . . 1 . Recycler 2 | . . 1 . 1 . Drone 1 | . . . . . 1 Watcher 2 | . . . . 2 . Swarmer 4 | . . . . . 4 Grunt 7 | . 2 1 3 . 1 Brawler 1 | . . 1 . . . Sentry 5 | . . 1 1 3 . Programmer 3 | . . . . 2 1 Best Kill Streak 5 | . 3 3 1 2 5 Combat Bots Only 5 | . 2 2 1 2 5 Max Kills in Single Turn 4 | . 2 1 1 1 4 Gunslinging . | . . . . . . Exploded 2 | . 1 1 . 1 2 Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Damage Taken 5294 | . 101 96 2184 903 2010 Core 1511 | . 27 14 502 118 850 Absorbed by Shields . | . . . . . . Core Remaining (%) 75 | 100 89 96 8 83 . Volleys Fired 63 | . 2 9 27 18 7 Largest 4 | . 2 3 3 4 4 Hottest 250 | . 50 139 170 250 207 Shots Fired 144 | . 4 25 47 44 24 Gun 56 | . 2 8 15 24 7 Cannon 72 | . . 9 32 18 13 Launcher 16 | . 2 8 . 2 4 Special . | . . . . . . Kinetic 47 | . 2 9 21 2 13 Thermal 54 | . . 8 26 13 7 Explosive 15 | . 2 8 . 2 3 Electromagnetic 28 | . . . . 27 1 Robot Hit Streak 23 | . . 9 9 23 7 Robot Miss Streak 8 | . 2 8 6 4 6 Penetration Max . | . . . . . . Secondary Targets . | . . . . . . Shots Hit Robots 101 | . . 18 27 38 18 Core Hits 77 | . 4 19 18 17 19 Critical Hits . | . . . . . . Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2491 | . 134 515 551 726 565 Guns 654 | . . 88 120 299 147 Cannons 772 | . . 71 428 154 119 Explosions 1059 | . 134 356 . 271 298 Melee . | . . . . . . Ramming 6 | . . . 3 2 1 Kinetic 562 | . . 71 358 14 119 Thermal 747 | . . 88 190 322 147 Explosive 834 | . 134 356 . 46 298 Electromagnetic 342 | . . . . 342 . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 9 | . . . . . 9 Average Corruption 4 | . . . . . 4 Corruption Purged . | . . . . . . Effects 10 | . . . . . 10 Matter Fused 3 | . . . . . 3 Heat Flow Errors 2 | . . . . . 2 Data Loss (minor) 1 | . . . . . 1 Targeting Errors 4 | . . . . . 4 Overload Shots . | . . . . . . Overflow Damage 28 | . . . . 14 14 Projectiles . | . . . . . . Explosions 28 | . . . . 14 14 Melee . | . . . . . . Knockbacks 12 | . . . 7 1 4 Impact . | . . . . . . Kinetic 12 | . . . 7 1 4 Secondary . | . . . . . . Self-Inflicted Damage 290 | . 3 14 . 213 60 Shots 9 | . 1 1 . 5 2 Rammed 6 | . . . 1 . 5 Targets Rammed 7 | . . . 1 1 5 Kicked . | . . . . . . Crushed 1 | . . . . 1 . Highest Temperature 850 | . . 285 850 642 268 Average Temperature 243 | . . 136 390 176 114 Received Heat Transfer 1884 | . 57 39 1053 132 603 Effects 49 | . . . 32 16 1 Shutdowns 7 | . . . 5 2 . Energy Bleed 10 | . . . 8 1 1 Interference 8 | . . . 5 3 . Matter Decay 7 | . . . 5 2 . Short Circuit 4 | . . . 1 3 . Damage (minor) 5 | . . . 3 2 . Damage (major) 5 | . . . 2 3 . Damage (core) 3 | . . . 3 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried 2 | . . . . 2 . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted . | . . . . . . Heat Transferred 1112 | . . 115 370 302 325 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 3 | . . . . 3 . Missiles Intercepted . | . . . . . . Alert | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Peak Influence 340 | . 55 177 142 238 340 Initial 111 | . . 22 74 64 111 Average 81 | . 25 76 90 64 158 Maximum Alert Level 1 | . . . . 1 1 Low Security (%) 93 | 100 100 100 100 94 74 Level 1 6 | . . . . 5 25 Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 4 | . . . . 2 2 Investigation . | . . . . . . Extermination 3 | . . . . 2 1 Reinforcement 1 | . . . . . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Stealth | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Distress Signals 2 | . . 1 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 47 | . 3 7 10 13 14 Peak Tracking Total 6 | . 2 5 5 4 6 Tactical Retreats 4 | . . 1 3 . . Traps | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Traps Triggered 2 | . . . . . 2 Indirectly 2 | . . . . . 2 Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -7 -6 ---------- Run | Scr Mat Mat Mat Fac Fac Machines Disabled 13 | . . . 1 6 6 Max in Single Turn 5 | . . . 1 5 2 Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Fab Network Shutdowns . | . . . . . . Hacking | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Machines Accessed 5 | . . 2 2 1 . Terminals 3 | . . 2 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 2 | . . . 1 1 . Garrison Access . | . . . . . . Total Hacks 10 | . . 4 4 2 . Successful 7 | . . 2 3 2 . Failed 3 | . . 2 1 . . Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 5 | . . 4 1 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers 5 | . . . 3 2 . Garrison Access . | . . . . . . Terminal Hacks 2 | . . 2 . . . Record 1 | . . 1 . . . Zone Layout 1 | . . 1 . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer 5 | . . . 3 2 . Insert Component 2 | . . . 1 1 . Analyze 3 | . . . 2 1 . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . 2 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 2 | . . . 1 1 . Parts Built . | . . . . . . Matter . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed 2 | . . . 1 1 . Part Schematics Acquired 2 | . . . 1 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 ------------ Run | Scr Mat Mat Mat Fac Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -7 -6 -------- Run | Scr Mat Mat Mat Fac Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -7 -6 ------- Run | Scr Mat Mat Mat Fac Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches 2 | . . . . . 2 Drone Recoveries 1 | . . . . . 1 Exploration | -11 -10 -9 -8 -7 -6 ------------- Run | Scr Mat Mat Mat Fac Fac Turns Passed 2280 | 46 134 250 382 1102 366 Spaces Moved 1306 | 34 97 155 211 654 155 Core 130 | 9 . . 9 108 4 Treads 493 | . . . 14 328 151 Legs 683 | 25 97 155 188 218 . Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 120 50 180 Average Speed 143 | 101 120 120 128 146 195 Slowest Speed 950 | 120 120 120 300 300 950 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered 1 | . . . . . 1 Exploration Rate (%) 15 | 3 25 16 27 14 6 Regions Visited 5 Branch Regions . Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . . . 1 . Unknown Exits Taken 4 | 1 1 1 1 . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 176 | . 15 39 3 56 63 Melee . | . . . . . . Projectile 9 | . . 4 3 2 . AOE 167 | . 15 35 . 54 63 Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -7 -6 --------- Run | Scr Mat Mat Mat Fac Fac Total 1583 | 43 111 202 278 770 179 Wait 44 | . . 13 11 15 5 Move 1301 | 33 96 154 210 653 155 Hop . | . . . . . . Pick Up 56 | 6 4 10 7 26 3 Fast Attach 15 | 4 1 2 4 4 . Attach 47 | . 3 4 11 26 3 Detach 6 | . . . . 6 . Swap 8 | . 1 2 1 4 . Drop 36 | . 4 8 6 17 1 Fire 63 | . 2 9 27 18 7 Melee . | . . . . . . Ram 5 | . . . . . 5 Kick . | . . . . . . Crush 2 | . . . 1 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -7/Factory -6/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Discovered new exit (range 15) 47 | -11/Scrapyard | Entered Materials 161 | -10/Materials | Discovered new exit (range 11) 181 | -10/Materials | Entered another Materials area 181 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 414 | -9/Materials | Discovered new exit (range 14) 431 | -9/Materials | Entered another Materials area 431 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 595 | -8/Materials | Core integrity fell below 50% 650 | -8/Materials | Core integrity fell below 20% 684 | -8/Materials | Lost 14 parts (1p6n2u5w) 790 | -8/Materials | Discovered new exit (range 5) 813 | -8/Materials | Entered Factory 813 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 908 | -7/Factory | Build established: Mutant 1617 | -7/Factory | Build established: Scavenger-Tank 1887 | -7/Factory | Discovered new exit (range 5) 1913 | -7/Factory | Identified exit to Factory 1915 | -7/Factory | Entered another Factory area 1915 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 2103 | -6/Factory | Build established: Scavenger-Gunner 2259 | -6/Factory | Crushed by falling debris 2268 | -6/Factory | Core integrity fell below 50% 2274 | -6/Factory | Core integrity fell below 20% 2281 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02252_ U-05 Engineer builds a Wall. 02253_ System corrupted: Matter fused (-5). 02255_ Imp. Targeting Computer destroyed. 02255_ System corrupted by crushing effect (+4). 02256_ U-05 Engineer lays Concrete. 02257_ Slammed into G-50 Soldier. 02259_ The unstable cave ceiling collapses. 02259_ Crushed by falling debris. 02259_ Imp. Signal Interpreter destroyed. 02259_ System corrupted by crushing effect (+1). 02260_ The unstable cave ceiling collapses. 02262_ U-05 Engineer builds a Wall. 02267_ U-05 Engineer lays Concrete. 02267_ P-60 Hacker resets U-05 Engineer, system corruption cleaned. 02268_ Slammed into G-50 Soldier. 02268_ U-05 Engineer lays Concrete. 02270_ U-05 Engineer builds a Wall. 02273_ Slammed into G-50 Soldier. 02274_ System corrupted: Matter fused (-8). 02281_ U-05 Engineer builds a Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????""""" """"" # | | ?????????????????????????????""" """"" # """ | | ????????????????????????????"" 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Treads | -8/Materials | Scanalyzed Med. Treads | -7/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Backstab Challenges ------------ None Game ------ Seed MatterImpactBooster Manual? 0 Play Time 00:34:18 Cumulative 7.4 hours Start 2021.11.14 @ 12:40:17 End 2021.11.14 @ 13:12:24 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 17 Rogue 12 Adventurer 5 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 14 Gallery% 18 Achievement% 11 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 1 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c2b82665-f576-4ef3-8c4d-2c3595576fe4