Cogmind - Beta 14 *** ADVENTURER MODE // 2024.11.30 @ 21:51:42 Player: Puke Buster Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (5) 1000 Robots Destroyed (30) 150 Value Destroyed (825) 825 Prototype IDs (6) 120 Alien Tech Used (0) 0 Bonus (823) 823 TOTAL SCORE: 3418 Bonus ------- Follower Combat Kills 268 Met Imprinter 300 Was Imprinted 300 Friendly Fire -45 Cogmind --------- Core Integrity 0/400 Matter 258/300 Energy 160/160 System Corruption 1% Temperature Cool (53) Movement Walking (190) Ox1 Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY (4) ------ Medium Storage Unit Improved Propulsion Shielding Makeshift Light Armor Plating Hacking Drone Bay (1/1) > --- WEAPON (2) ------- Battle Rifle Gauss Rifle > --- INVENTORY (10) --- Heavy Riot Gun Field Laser Gatling Laser Enhanced Flamer Self-destruct Interrupter (50) Peak State ------------ > --- POWER ------------ Light Nuclear Core > --- PROPULSION ------- Improved Aluminum Leg Improved Aluminum Leg > --- UTILITY ---------- Medium Storage Unit Improved Propulsion Shielding Makeshift Light Armor Plating Hacking Drone Bay > --- WEAPON ----------- Gatling Laser Gauss Rifle > --- INVENTORY -------- Heavy Riot Gun Field Laser Enhanced Flamer Self-destruct Interrupter [Rating: 33] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Improved Aluminum Leg Leg Improved Aluminum Leg Utility Structural Scanner Device Structural Scanner Storage Medium Storage Unit Processor Targeting Computer Protection Improved Propulsion Shielding Weapon Gatling Laser Energy Gun Gatling Laser Energy Cannon Beam Cannon Ballistic Gun Gauss Rifle Launcher Mini Grenade Launcher Special Melee Weapon Datajack Build | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Slots Evolved 2 | . . 2 . . . Power . | . . . . . . Propulsion . | . . . . . . Utility 2 | . . 2 . . . Weapon . | . . . . . . Parts Attached 45 | 7 5 10 9 12 2 Power 7 | 2 1 . 3 . 1 Engine 5 | 2 . . 3 . . Core 2 | . 1 . . . 1 Reactor . | . . . . . . Propulsion 9 | 2 2 2 3 . . Treads . | . . . . . . Leg 9 | 2 2 2 3 . . Wheel . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Utility 16 | 1 2 4 1 8 . Device 10 | 1 2 1 1 5 . Storage 1 | . . . . 1 . Processor 1 | . . 1 . . . Hackware . | . . . . . . Protection 4 | . . 2 . 2 . Artifact . | . . . . . . Weapon 13 | 2 . 4 2 4 1 Energy Gun 6 | 1 . 1 1 3 . Energy Cannon 1 | . . 1 . . . Ballistic Gun 4 | 1 . 1 . 1 1 Ballistic Cannon . | . . . . . . Launcher 1 | . . . 1 . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon 1 | . . 1 . . . Unidentified Prototypes 1 | . . . . 1 . Parts Lost 11 | . . . 11 . . Power 3 | . . . 3 . . Propulsion 2 | . . . 2 . . Utility 3 | . . . 3 . . Weapon 3 | . . . 3 . . Highest Loss Streak 7 | . . . 7 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 90 | . 97 92 64 89 99 Engine 5 | . 1 . 1 11 2 Core 5 | . 12 11 . . 8 Leg 22 | . 28 22 21 22 22 Device 17 | . 25 22 14 16 11 Storage 2 | . . . . 1 11 Protection 13 | . . 13 4 17 22 Energy Gun 10 | . 14 8 4 16 2 Energy Cannon 1 | . . 5 4 . . Ballistic Gun 8 | . 14 7 4 3 19 Launcher 1 | . . . 6 . . Peak Build Rating 33 | 8 11 17 15 31 33 Average Rating 20 | 3 10 13 9 25 31 On Entrance 12 | . 8 11 15 8 31 Naked Turns . | . . . . . . Heaviest Build 30 | 9 10 20 18 28 30 Greatest Support 26 | 20 20 26 26 26 26 Greatest Overweight (x) 1 | . . . . 1 1 Average Overweight (x) . | . . . . . 1 Largest Inventory Capacity 10 | 5 5 5 5 10 10 Average Capacity 6 | 5 5 5 5 5 10 Most Carried 6 | 5 5 5 5 5 6 Average Carried 3 | 1 3 3 1 3 4 Final Capacity 10 | 5 5 5 5 10 10 Final Carried 5 | 4 4 4 . 4 5 Class Distribution -------------------- 69% | Mutant 16% | Scavenger-Mutant 14% | Derelict-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -7/Zion Derelict-Mutant | -6/Proximity Caves Resources | -11 -10 -9 -9 -7 -6 ----------- Run | Yrd Mat Mat Min Zio Pro Matter Collected 905 | 267 77 109 182 175 95 Remotely . | . . . . . . Salvage Created 1164 | 92 198 500 199 42 133 Parts 69 | 10 11 37 3 1 7 Haulers Intercepted 1 | . . 1 . . . Recyclers Shooed . | . . . . . . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed 7 | . . . . 1 6 Prevented 5 | . . . . . 5 Kills | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Combat Hostiles Destroyed 28 | 1 4 8 12 . 3 Guns 18 | 1 4 4 6 . 3 Cannons 8 | . . 4 4 . . AOE 2 | . . . 2 . . Classes Destroyed 12 | 3 1 5 2 . 1 Worker 4 | 1 . 2 1 . . Tunneler 2 | 2 . . . . . Hauler 1 | . . 1 . . . Mechanic 1 | . . 1 . . . Operator 1 | . . 1 . . . Watcher 2 | . 1 1 . . . Swarmer 3 | . . 2 . . 1 Grunt 10 | 1 4 3 2 . . Sentry 4 | . . 3 . . 1 Demolisher 1 | . . . 1 . . Hunter 1 | . . . . . 1 Assembled 9 | . . . 9 . . Best Kill Streak 7 | 3 2 5 7 . 2 Combat Bots Only 7 | 1 2 3 7 . 2 Max Kills in Single Turn 2 | 1 1 2 2 . 1 Gunslinging . | . . . . . . Exploded 1 | . . . 1 . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Hostile Shots Fired 171 | 2 26 31 62 . 50 Missed 40 | . . 9 14 . 17 Damage Taken 2041 | 16 268 220 1121 . 416 Core 454 | . 41 11 306 . 96 Absorbed by Shields . | . . . . . . Redirected to Shielding 42 | . . . . . 42 Ignored by Resistances 592 | 5 82 65 311 . 129 Regen/Repaired (Parts) 52 | . . . . 52 . Core Remaining (%) 91 | 100 83 . . . . Volleys Fired 115 | 8 17 32 33 7 18 Largest 2 | 2 2 2 2 2 2 Hottest 143 | 70 70 110 83 143 108 Shots Fired 225 | 15 34 64 62 14 36 Gun 167 | 15 34 39 29 14 36 Cannon 51 | . . 25 26 . . Launcher 7 | . . . 7 . . Special . | . . . . . . Kinetic 105 | 7 17 22 25 1 33 Thermal 109 | 8 17 42 30 9 3 Explosive 7 | . . . 7 . . Electromagnetic 4 | . . . . 4 . Robot Hit Streak 23 | 4 14 19 23 . 9 Robot Miss Streak 2 | 1 1 1 2 . 2 Penetration Max 1 | . . . . . 1 Secondary Targets 2 | . 1 . . . 1 Max Gunslinging Chain 1 | . 1 . . . 1 Shots Hit Robots 171 | 10 30 53 49 . 29 Core Hits 78 | 5 12 20 28 1 12 Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 3 | . 1 1 1 . . Burn 2 | . 1 1 . . . Destroy 1 | . . . 1 . . Melee Attacks 2 | . . 2 . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks 2 | . . 2 . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 2482 | 101 317 665 922 11 466 Guns 1577 | 101 317 352 330 11 466 Cannons 664 | . . 313 351 . . Explosions 238 | . . . 238 . . Melee . | . . . . . . Ramming 3 | . . . 3 . . Kinetic 1095 | 38 117 215 317 . 408 Thermal 1146 | 63 200 450 364 11 58 Explosive 238 | . . . 238 . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . . . . . 1 Average Corruption 1 | . . . . . 1 Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 1 | . . . . . 1 Energy Discharges 1 | . . . . . 1 Overload Shots . | . . . . . . Overflow Damage 13 | . . . 13 . . Projectiles 13 | . . . 13 . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage 107 | . . . 107 . . Shots 4 | . . . 4 . . Rammed . | . . . . . . Targets Rammed 1 | . . . 1 . . Kicked 1 | . . . 1 . . Crushed . | . . . . . . Highest Temperature 377 | 122 377 277 72 318 174 Average Temperature 90 | 65 150 85 33 126 41 Received Heat Transfer 524 | 12 216 108 93 . 95 Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 5 | . 3 2 . . . Heat Transferred 2925 | 185 666 1147 777 25 125 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Alert | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Peak Influence 264 | 35 95 264 133 . . Initial 19 | . 19 11 . . . Average 43 | 8 49 56 25 . . Maximum Alert Level 1 | . . 1 . . . Low Security (%) 98 | 100 100 96 100 . . Level 1 1 | . . 3 . . . Level 2 . | . . . . . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 2 | . . 1 . . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 1 | . . 1 . . . Assault 1 | . . . . . 1 Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Distress Signals 2 | . 2 . . . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 55 | 1 5 13 20 . 16 Peak Tracking Total 8 | 1 2 6 6 . 8 Tactical Retreats 7 | . . 1 4 . 2 Traps | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Traps Triggered . | . . . . . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered 1 | . . . 1 . . Machines | -11 -10 -9 -9 -7 -6 ---------- Run | Yrd Mat Mat Min Zio Pro Machines Disabled 1 | . . 1 . . . Max in Single Turn 1 | . . 1 . . . Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Machines Accessed 8 | . 5 3 . . . Terminals 8 | . 5 3 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 22 | . 13 9 . . . Successful 17 | . 10 7 . . . Failed 5 | . 3 2 . . . Catastrophic 1 | . . 1 . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 22 | . 13 9 . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 17 | . 10 7 . . . Record 1 | . 1 . . . . Prototype ID Bank 2 | . . 2 . . . Branch Access Points 1 | . . 1 . . . Emergency Access Points 1 | . 1 . . . . Scanalyzer Index 1 | . . 1 . . . Unreport Threat 2 | . 1 1 . . . Locate Traps 2 | . 1 1 . . . Dispatch Records 2 | . 2 . . . . Maintenance Status 2 | . 2 . . . . Hauler Manifests 1 | . . 1 . . . Zone Layout 2 | . 2 . . . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 3 | . 2 1 . . . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired 4 | . . . . 4 . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 15 | . . . . 15 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -9 -7 -6 ------------ Run | Yrd Mat Mat Min Zio Pro Used RIF Installer . | . . . . . . Robots Hacked 1 | . . 1 . . . Non-combat 1 | . . 1 . . . Combat . | . . . . . . Robot Hacks Applied 2 | . . 2 . . . parse_system 1 | . . 1 . . . no_distress 1 | . . 1 . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -9 -7 -6 -------- Run | Yrd Mat Mat Min Zio Pro Total Allies 9 | . . . 3 6 . Largest Group 6 | . . . 3 6 6 Highest-Rated Group 195 | . . . 40 195 195 Highest-Rated Ally 40 | . . . 16 40 40 Total Orders . | . . . . . . Ally Attacks 54 | . . . 10 . 44 Total Damage 1756 | . . . 62 . 1694 Kills 11 | . . . 1 . 10 Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -9 -7 -6 ------- Run | Yrd Mat Mat Min Zio Pro Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . . . 1 . Drone Launches 1 | . . . . 1 . Drone Recoveries 1 | . . . . . 1 Exploration | -11 -10 -9 -9 -7 -6 ------------- Run | Yrd Mat Mat Min Zio Pro Turns Passed 5011 | 181 661 818 503 1921 927 Spaces Moved 2964 | 134 402 375 271 1328 454 Core 46 | 40 . . 6 . . Treads . | . . . . . . Legs 2918 | 94 402 375 265 1328 454 Wheels . | . . . . . . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 120 50 120 190 Average Speed 131 | 99 120 120 118 124 190 Slowest Speed 190 | 120 120 120 120 190 190 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 45 | 5 66 29 55 83 35 Regions Visited 5 Branch Regions 3 Pre-discovered Areas 3 | . . . . 3 . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched 3 | . . . 1 2 . Spaces Dug . | . . . . . . Terrain Destroyed 46 | . . . 46 . . Melee . | . . . . . . Projectile . | . . . . . . AOE 46 | . . . 46 . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -9 -7 -6 --------- Run | Yrd Mat Mat Min Zio Pro Total 3865 | 169 554 685 391 1582 484 Wait 659 | 10 116 244 74 209 6 Move 2959 | 133 401 374 270 1327 454 Hop . | . . . . . . Pick Up 49 | 10 7 12 3 15 2 Fast Attach 2 | . . 1 . 1 . Attach 42 | 7 5 9 8 11 2 Detach 9 | 1 2 . 1 4 1 Swap 1 | . . . 1 . . Drop 26 | . 6 11 . 8 1 Fire 115 | 8 17 32 33 7 18 Melee 2 | . . 2 . . . Ram . | . . . . . . Kick 1 | . . . 1 . . Crush . | . . . . . . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials -9/Mines -7/Zion -6/Proximity Caves (discovered 1 exit: Fac) History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 137 | -11/Scrapyard | Discovered new exit (range 8) 182 | -11/Scrapyard | Entered Materials 341 | -10/Materials | Build established: Mutant 645 | -10/Materials | Discovered new exit (range 12) 816 | -10/Materials | Discovered new exit (range 11) 843 | -10/Materials | Entered another Materials area 843 | -9/Materials | Evolved 2 slots: Utility x2 902 | -9/Materials | Build established: Scavenger-Mutant 1443 | -9/Materials | Discovered new exit (range 15) 1613 | -9/Materials | Identified exit to Mines 1661 | -9/Materials | Entered Mines 1665 | -9/Mines | Assembled infested the area 1731 | -9/Mines | Build established: Mutant 1765 | -9/Mines | Destroyed 7 combat bots 1792 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 1887 | -9/Mines | Core integrity fell below 50% 1919 | -9/Mines | Lost 7 parts (1p2n2u2w) 2154 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2164 | -9/Mines | Entered Zion 2359 | -7/Zion | Learned location of Quarantine (-2) 2425 | -7/Zion | Gained Derelict followers 2799 | -7/Zion | Given the Hacking Drone Bay 2804 | -7/Zion | Found Prototype Device 2805 | -7/Zion | Identified Hacking Drone Bay 3060 | -7/Zion | Met Imprinter 3101 | -7/Zion | Imprinted 3103 | -7/Zion | Declared Zion's savior 3388 | -7/Zion | Learned Factory emergency access door positions 4023 | -7/Zion | Discovered new exit (range 9) 4085 | -7/Zion | Entered Proximity Caves 4085 | -6/Proximity Caves | Accompanied by 7 allies 4086 | -6/Proximity Caves | Identified exit to Factory 4256 | -6/Proximity Caves | Core integrity fell below 20% 4260 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4587 | -6/Proximity Caves | Build established: Derelict-Mutant 4985 | -6/Proximity Caves | Attracted the attention of an 0b10 outpost 5012 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Y-64 Sentinel: "REQUESTING BACKUP." U8-V2X(l) suffers critical hit (Burn). Slug penetrates U8-V2X(l). U8-V2X(l) destroyed. Slug penetrates 3L-3ZO(M). Chain reaction triggered in Imp. Deuterium Engine. 5A-D90(M) destroyed. KJ-1Q9(M) destroyed. Y-64 Sentinel system terminally corrupted. Slug penetrates L-41 Fighter. 3L-3ZO(M) destroyed. L-41 Fighter destroyed. Hacking Drone retrieved by Hacking Drone Bay. G-50 Soldier destroyed. Slug penetrates G-50 Soldier. Corrupted Axe fries itself beyond repair. Slug penetrates G-50 Soldier. EB-W7A(M) destroyed. G-50 Soldier IFF system glitched. Hvy. Laser self-destruct mechanism malfunctions. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???####??????????????????????????????????????????? | | #### ####???????????????????????????????????????? | | # ##?????????????????####?????????????????? | | #????????????????? #?????????????????? | | ##????????????????# #?????????????????? | | #######??######?## #??????????????????? | | ## #### ### #???????????????????? | | ## = #????????????????????? | | ##### %=####??????????????????? | | #???## ######## =!|=*;########???????????? | | = #??####### #??????# !%*==[ #???????????? | | #### #??# ##?????## %/%=%! ????????? | | ## #??###??????# !@! %g ????????? | | # #???????????# !%[; g ##### ##?????????? | | # ########????# ## bg #????????????????? | | # ## ??? ##;;; ; + ???????????????? | | ## ???% #;#; ;### "?????????????? | | ## ###?## ### #" ?? "#????????????? | | ##?###??# #" ?? #????????????? | | #??????# ##? #? ??#????????????? | | # #??????### ??? #??###??????????????? | | ## ### #????????? ??? ???????????????????? | | ?## ##?# ##???????? ???? ???????????????????? | | ?## ##?## ##??????? #???? #??????????????????? | | ?# #### ###????????????#??????????????????? | | ?# #???????????????????????????????? | | ### ##???????????????????????????????? | | ### #####????????????????????????????????? | | ## ##????????????????????????????????????? | | #?????????????????????????????????????? | | ##?????????????????????????????????????? | | # #??????????????????????????????????????? | | ## #######??????????????????????????????????????? | | ?####????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 14 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 300 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 55 Targeting Accuracy 5 Offensive Hacking 10 Item Schematics ----------------- Imp. Trap Scanner | -7/Zion | Archive Component Analysis Suite | -7/Zion | Archive Proton Cannon | -7/Zion | Archive Core Analyzer | -7/Zion | Archive Imp. Cryofiber Web | -7/Zion | Archive Kinecellerator | -7/Zion | Archive Plasma Rifle | -7/Zion | Archive Energy Filter | -7/Zion | Archive Wave Gun | -7/Zion | Archive Adv. Field Recycling Unit | -7/Zion | Archive Imp. Carbon-fiber Leg | -7/Zion | Archive Recalibrator | -7/Zion | Archive Force Field | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Gauss Rifle | -7/Zion | Archive Robot Schematics ------------------ S-27 Virus | -7/Zion | Archive T-07 Excavator | -7/Zion | Archive C-17 Slicer | -7/Zion | Archive X-77 Beamer | -7/Zion | Archive Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- I Survived The Infestation Shopping List The More The Merrier The One Challenges ------------ None Game ------ Seed MiniCompactSheargun Manual? 0 Play Time 00:54:44 Cumulative 4.3 hours Start 2024.11.30 @ 20:56:41 End 2024.11.30 @ 21:51:42 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 4 Rogue 0 Adventurer 4 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 4 Gallery% 8 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 27x19 Zoom Use 96% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 466d91a6-0045-4554-83d6-251b9ea03741