Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.10.28 @ 23:08:01 // Winter2022/Polymind Player: Sir Cheese Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (49) 245 Value Destroyed (1197) 1197 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (2713) 2713 TOTAL SCORE: 5675 Bonus ------- Polymind Skill 2763 Follower Combat Kills 21 Friendly Fire -71 Cogmind --------- Core Integrity 0/550 Matter 96/100 Energy 46/50 System Corruption 0% Temperature Hot (296) Movement Core (50) Location -8/Materials Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (3) ------ Heat Sink > --- WEAPON (2) ------- (None) > --- INVENTORY (1) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY ---------- Advanced Heat Sink > --- WEAPON ----------- Heavy Laser > --- INVENTORY -------- (None) [Rating: 20] Favorites ----------- Power Improved Ion Engine Engine Improved Ion Engine Power Core Light Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Utility Heat Sink Device Heat Sink Storage Small Storage Unit Protection Light Armor Plating Weapon Beam Rifle Energy Gun Beam Rifle Ballistic Gun Heavy Assault Rifle Build | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Slots Evolved . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Parts Attached . | . . . . . Power . | . . . . . Engine . | . . . . . Core . | . . . . . Reactor . | . . . . . Propulsion . | . . . . . Treads . | . . . . . Leg . | . . . . . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility . | . . . . . Device . | . . . . . Storage . | . . . . . Processor . | . . . . . Hackware . | . . . . . Protection . | . . . . . Artifact . | . . . . . Weapon . | . . . . . Energy Gun . | . . . . . Energy Cannon . | . . . . . Ballistic Gun . | . . . . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon . | . . . . . Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes . | . . . . . Parts Lost 23 | . . 8 . 15 Power 4 | . . 1 . 3 Propulsion 6 | . . 2 . 4 Utility 8 | . . 3 . 5 Weapon 5 | . . 2 . 3 Highest Loss Streak 10 | . . 5 . 10 To Critical Strikes 1 | . . 1 . . Average Backups . | . . . . . Power . | . . . . . Propulsion . | . . . . . Utility . | . . . . . Weapon . | . . . . . Tool/Special . | . . . . . Unused Backups 10 | . . . . 10 Power 1 | . . . . 1 Propulsion 2 | . . . . 2 Utility 4 | . . . . 4 Weapon 3 | . . . . 3 Tool/Special . | . . . . . Average Slot Usage (%) 96 | . 72 98 100 90 Engine 11 | . . 11 12 10 Treads 22 | . . 24 25 19 Leg 1 | . 28 . . 1 Wheel 1 | . . . . 6 Device 23 | . 14 24 25 22 Protection 10 | . . 11 12 6 Energy Gun 11 | . 14 12 12 9 Ballistic Gun 10 | . . 11 12 9 Peak Build Rating 20 | . 10 11 11 20 Average Rating 10 | . 7 10 11 9 On Entrance 6 | . . 10 11 11 Avg Prop Armor Cover (%) . | . . . . . Naked Turns 58 | . 42 9 . 7 Heaviest Build 18 | . 9 18 18 18 Greatest Support 40 | 3 20 40 40 40 Greatest Overweight (x) . | . . . . . Average Overweight (x) . | . . . . . Largest Inventory Capacity 4 | . 1 1 1 4 Average Capacity 1 | . . . 1 1 Most Carried 4 | . . . . 4 Average Carried . | . . . . . Final Capacity 1 | . 1 1 1 1 Final Carried . | . . . . . Class Distribution -------------------- 91% | Sentry 4% | Grunt Dominant Class ---------------- Grunt | -10/Materials Sentry | -9/Materials Sentry | -9/Mines Sentry | -8/Materials Resources | -11 -10 -9 -9 -8 ----------- Run | Yrd Mat Mat Min Mat Matter Collected 269 | . . 129 54 86 Remotely . | . . . . . Salvage Created 1140 | . 108 394 195 443 Parts 106 | . 14 53 5 34 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | . . . . 2 Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Parts Restored . | . . . . . Kills | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Combat Hostiles Destroyed 43 | . 6 19 4 14 Guns 43 | . 6 19 4 14 Classes Destroyed 9 | . 2 4 2 1 Worker 1 | . . 1 . . Tunneler 1 | . . . 1 . Operator 2 | . . 2 . . Watcher 2 | . . 2 . . Swarmer 20 | . 3 10 1 6 Grunt 16 | . 3 7 2 4 Brawler 1 | . . . 1 . Sentry 5 | . . 2 . 3 Hunter 1 | . . . . 1 Best Kill Streak 7 | . 5 7 2 4 Combat Bots Only 7 | . 5 7 2 4 Max Kills in Single Turn 2 | . 1 2 1 2 Gunslinging 1 | . . 1 . 1 Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Hostile Shots Fired 442 | . 30 163 13 236 Missed 92 | . 7 29 2 54 Hits 350 | . 23 134 11 182 Projectile 350 | . 23 134 11 182 Critical Strikes 10 | . . 5 . 5 Damage Taken 4322 | . 245 1621 91 2365 Core 907 | . 88 256 9 554 Absorbed by Shields . | . . . . . Regen/Repaired (Parts) 45 | . . . . 45 Core Remaining (%) 65 | 100 64 . 33 . Volleys Fired 142 | . 24 58 12 48 Largest 2 | . 1 2 2 2 Hottest 79 | . 65 79 79 79 Shots Fired 239 | . 24 100 24 91 Gun 239 | . 24 100 24 91 Cannon . | . . . . . Launcher . | . . . . . Special . | . . . . . Kinetic 97 | . . 42 12 43 Thermal 142 | . 24 58 12 48 Explosive . | . . . . . Electromagnetic . | . . . . . Robot Hit Streak 16 | . 4 9 16 15 Robot Miss Streak 5 | . 2 3 5 3 Penetration Max . | . . . . . Secondary Targets 6 | . . 3 . 3 Max Gunslinging Chain 1 | . . 1 . 1 Shots Hit Robots 149 | . 15 67 11 56 Core Hits 71 | . 8 30 7 26 Critical Kills . | . . . . . Critical Parts Destroyed . | . . . . . Critical Strikes 11 | . 3 4 2 2 Burn 11 | . 3 4 2 2 Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 2501 | . 255 1048 245 953 Guns 2488 | . 255 1047 238 948 Cannons . | . . . . . Explosions . | . . . . . Melee . | . . . . . Ramming 13 | . . 1 7 5 Kinetic 951 | . . 424 138 389 Thermal 1537 | . 255 623 100 559 Explosive . | . . . . . Electromagnetic . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 2 | . . . . 2 Shots . | . . . . . Rammed 1 | . . . . 1 Targets Rammed 3 | . . 1 1 1 Kicked . | . . . . . Crushed 2 | . . 1 1 . Highest Temperature 287 | . 21 158 5 287 Average Temperature 37 | . 8 35 3 50 Received Heat Transfer 1698 | . 117 486 6 1089 Siege Activations . | . . . . . Martial Activations . | . . . . . Shielding Activations . | . . . . . Robots Disrupted . | . . . . . Combat Hostiles . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 11 | . . 4 3 4 Heat Transferred 4588 | . 851 1850 407 1480 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Alert | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Maximum Alert Level . | . . . . . Low Security (%) 100 | 100 100 100 100 100 Level 1 . | . . . . . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Peak Influence 167 | . 80 167 92 119 Initial 48 | . . 25 48 32 Average 53 | . 31 64 16 31 Influence Increases 1297 | . 130 608 175 384 Destroy 0b10 Robot/C 920 | . 120 380 140 280 Destroy 0b10 Robot/NC 30 | . . 25 5 . Destroy Leader 164 | . 10 74 20 60 Allied During Kill 10 | . . . 10 . Successful Hack 67 | . . 38 . 29 Destroy Structure 1 | . . 1 . . Lose Combat Pursuer 105 | . . 90 . 15 Influence Decreases 1258 | . 70 544 215 429 Entered New Map 163 | . . 35 76 52 Time Decay 846 | . 60 429 139 218 Lost Part 230 | . . 80 . 150 Lost Ally 10 | . 10 . . . Purge Threat 7 | . . . . 7 Miscellaneous 2 | . . . . 2 Squads Dispatched 11 | . . 4 . 7 Investigation 4 | . . 2 . 2 Extermination . | . . . . . Reinforcement 2 | . . 2 . . Assault 2 | . . . . 2 Garrison 3 | . . . . 3 Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Distress Signals 7 | . 1 2 . 4 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 99 | . 10 41 6 42 Peak Tracking Total 9 | . 4 7 3 9 Tactical Retreats 5 | . . 4 . 1 Traps | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Traps Triggered 1 | . . 1 . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Machines Disabled . | . . . . . Max in Single Turn . | . . . . . Garrison Access 1 | . . . . 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged . | . . . . . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Machines Accessed 11 | . 2 4 . 5 Terminals 9 | . 2 3 . 4 Fabricators . | . . . . . Repair Stations 1 | . . . . 1 Recycling Units . | . . . . . Scanalyzers 1 | . . 1 . . Garrison Access . | . . . . . Total Hacks 40 | . 5 15 . 20 Successful 23 | . 3 8 . 12 Failed 17 | . 2 7 . 8 Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual 14 | . 3 . . 11 Terminals 33 | . 5 10 . 18 Fabricators . | . . . . . Repair Stations 2 | . . . . 2 Recycling Units . | . . . . . Scanalyzers 5 | . . 5 . . Garrison Access . | . . . . . Terminal Hacks 12 | . 1 4 . 7 Record 2 | . . . . 2 Robot Analysis 1 | . 1 . . . Terminal Index 1 | . . 1 . . Recycling Unit Index 1 | . . . . 1 Alert Level 2 | . . . . 2 Unreport Threat 1 | . . . . 1 Locate Traps 2 | . . 2 . . Dispatch Records 1 | . . . . 1 Zone Layout 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks 2 | . . . . 2 Scan Component 1 | . . . . 1 Repair 1 | . . . . 1 Recycling Unit Hacks . | . . . . . Scanalyzer 4 | . . 4 . . Retrieve Study 4 | . . 4 . . Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . 2 . . 3 Terminals 5 | . 2 . . 3 Assimilate 1 | . 1 . . . Botnet 3 | . 1 . . 2 Sabotage 1 | . . . . 1 Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 10 | . 2 4 . 4 Full Trace Events 2 | . . 1 . 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Part Studies Acquired 4 | . . 4 . . Parts Repaired 1 | . . . . 1 Time 16 | . . . . 16 Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -9 -9 -8 ------------ Run | Yrd Mat Mat Min Mat Used RIF Installer . | . . . . . Robots Hacked 10 | . 1 4 . 5 Non-combat 2 | . . . . 2 Combat 8 | . 1 4 . 3 Robot Hacks Applied 13 | . 1 4 . 8 find_recycling 2 | . . . . 2 find_shortcuts 8 | . 1 4 . 3 find_garrison 3 | . . . . 3 Relay Couplers Released 1 | . . . . 1 Machine Destruction 1 | . . . . 1 Fabnet Peak Effective % . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -9 -9 -8 -------- Run | Yrd Mat Mat Min Mat Total Allies 3 | . 1 . 2 . Largest Group 2 | . 1 . 2 1 Highest-Rated Group 39 | . 10 . 39 31 Highest-Rated Ally 31 | . 10 . 31 31 Total Orders . | . . . . . Ally Attacks 10 | . . . 6 4 Total Damage 163 | . . . 81 82 Kills 3 | . . . 3 . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -9 -9 -8 ------- Run | Yrd Mat Mat Min Mat Active Infowar (turns) . | . . . . . Robot Analysis Total 5 | . 1 2 . 2 Derelict Logs Recovered 2 | . . . 2 . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -9 -9 -8 ------------- Run | Yrd Mat Mat Min Mat Turns Passed 4863 | 9 178 3463 553 660 Spaces Moved 1165 | 18 144 384 321 298 Core 117 | 18 75 19 . 5 Treads 783 | . . 291 321 171 Legs 120 | . 69 40 . 11 Wheels 145 | . . 34 . 111 Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 50 50 160 50 Average Speed 136 | 50 83 143 160 134 Slowest Speed 160 | 50 120 160 160 160 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Potential Cave-ins . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 43 | 4 37 56 90 28 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . . 1 . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -9 -9 -8 --------- Run | Yrd Mat Mat Min Mat Total 4193 | 17 177 3196 336 467 Wait 2870 | . 10 2754 3 103 Move 1161 | 17 143 383 320 298 Hop . | . . . . . Pick Up 5 | . . . . 5 Fast Attach . | . . . . . Attach . | . . . . . Detach . | . . . . . Swap . | . . . . . Drop . | . . . . . Fire 142 | . 24 58 12 48 Melee . | . . . . . Ram 1 | . . . . 1 Kick . | . . . . . Crush 2 | . . 1 1 . Escape Stasis . | . . . . . Rewire 2 | . . . . 2 Trap . | . . . . . Miscellaneous 10 | . . . . 10 Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -9/Mines (discovered 2 exits: *Mat x2) -8/Materials History --------- Turn | Location | Event 3 | -11/Scrapyard | Discovered new exit (range 15) 10 | -11/Scrapyard | Entered Materials 52 | -10/Materials | Discovered new exit (range 13) 166 | -10/Materials | Discovered new exit (range 16) 188 | -10/Materials | Entered another Materials area 351 | -9/Materials | Destroyed 7 combat bots 362 | -9/Materials | Lost 5 parts (1p1n2u1w) 2229 | -9/Materials | Discovered new exit (range 3) 3128 | -9/Materials | Discovered new exit (range 16) 3556 | -9/Materials | Discovered new exit (range 15) 3632 | -9/Materials | Core integrity fell below 50% 3651 | -9/Materials | Entered Mines 3659 | -9/Mines | Lost 3 parts (1n1u1w) 3677 | -9/Mines | Discovered new exit (range 8) 3797 | -9/Mines | Learned Materials terminal intel 4122 | -9/Mines | Learned location of Recycling (-7) 4168 | -9/Mines | Discovered new exit (range 12) 4204 | -9/Mines | Entered Materials 4204 | -8/Materials | Accompanied by 1 ally 4205 | -8/Materials | Loaded intel: 12 terminal locations 4209 | -8/Materials | Led the pair of lost Derelicts to an unsafe place 4356 | -8/Materials | Repaired Beam Rifle+ 4629 | -8/Materials | Garrison activated, responded to threat 4824 | -8/Materials | Core integrity fell below 50% 4852 | -8/Materials | Core integrity fell below 20% 4864 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- R-06 Scavenger collects Particle Gun. Y-45 Defender destroyed. Switching to secondary target: G-50 Soldier. R-06 Scavenger collects Imp. Heat Sink. R-06 Scavenger collects Lgt. Ion Engine. Critical hit (Burn: +37). Flight Unit melted. S-10 Pest destroyed. G-50 Soldier heat damages Hvy. Laser. Lgt. Armor Plating destroyed. R-06 Scavenger collects Heat Sink. Heat Sink destroyed. Lgt. Treads+ destroyed. G-50 Soldier heat damages Carbon-fiber Leg. Lgt. Treads+ destroyed. G-50 Soldier overheating. Hvy. Assault Rifle+ destroyed. G-50 Soldier overheating. Beam Rifle+ destroyed. G-50 Soldier overheating. Map ----- +----------------------------------------------------+ | # # | | # ####/##################+####### | | # # % #???????????# #?? | | # # #???????????# =! *#?? | | # # "" ############# =! #?? | | # # Y" + !!## ! #?? | | #####+## "" ### !!##=[*[ #?? | | ???????# #?# !!## """ #?? | | ???????########?# !!# "T #?? | | ????????????????# [[## """ #?? | | ????????????????# [[## #?? | | ????????????????# ########+######?? | | ????????????????# ######## ######## | | ????????!???????# | | ??????????!?[???# % | | ????????????????# % % | | ?????????######## """ ############ | | ?????????# # "" #??????????? | | ?????????#!/ # " ### """????? | | ?????????#! # % / """????? | | ?????????# ! / ### """????? | | ?????????# # #??????????? | | ?????????# # ! #??????????= | | ?????????####/### "" #????????? | | ??????????#*rg%g# "G ??????? | | ????# ##### =Y """ ????? | | ????# !%s*%g g ???? | | ????# ##### * = ! ???? | | ??????????# ##### ???? | | ??????????### ###???# ###+##???? | | ????????????# #?????####/####?? ????? | | ????????????# #?????????? ???????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????# #??????????????????????? | | ????????????? #??????????????????????? | | ????????????? #??????????????????????? | | ????????????? #??????????????????????? | | ????????????? ???????????????????????? | | ????????????? ???????????????????????? | | ????????????? ???????????????????????? | | ????????????? ???????????????????????? | | ?????????????????????????????????????? | | ??????????????H??????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ???????????????????????T?????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | | ?????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 23 Energy Capacity 215 Matter Stores 100 Matter Capacity 100 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: EX 50 Resistance: I 25 Evasion (%) 55 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Beam Rifle | 40% | -8/Materials Studied --------- Hvy. Assault Rifle | -9/Materials | Hacked Imp. Ion Engine | -9/Materials | Hacked Lgt. Treads | -9/Materials | Hacked Beam Rifle | -9/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Polymind | -11 -10 -9 -9 -8 ---------- Run | Yrd Mat Mat Min Mat Hosts 11 | . 1 5 . 5 Combat Hostiles 8 | . 1 4 . 3 Allies . | . . . . . Unique Host Classes 4 | . 1 2 . 1 Average Host Suspicion 70 | . 99 68 76 71 Unsuspicious Activity 2893 | . . 2768 . 125 Returns to Shadow 4 | . . 3 . 1 Fuzzy Dispatches . | . . . . . Protomatter Created 197 | . 19 108 9 61 Used 228 | . 30 97 . 101 Decayed 5 | . . . 5 . Highest Spend 45 | . 30 23 . 45 Top 5 Hosts by Kills: Y-45 Defender (-9/Materials: 9) Y-45 Defender (-8/Materials: 8) Y-45 Defender (-9/Materials: 7) Y-45 Defender (-9/Materials: 7) G-47 Trooper (-10/Materials: 6) Game ------ Seed AssaultTechVibroblade Manual? 0 Play Time 00:24:17 Cumulative 55.1 hours Start 2026.10.28 @ 22:46:03 End 2026.10.28 @ 23:08:01 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2022/Polymind Game No. 70 Rogue 42 Adventurer 21 Explorer 7 Win Type - Total 1 Types 1/0/0/0/0/0/0/0/0/0 Lore% 46 Gallery% 40 Achievement% 34 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: a2cc6c55-2741-4b94-9746-c14135f891d4