Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 10:55:43

Player: AM

Result: Self-destructed

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (4)        800
Robots Destroyed (21)      105
Value Destroyed (485)      485
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (0)                  0
              TOTAL SCORE: 2410

 Bonus
-------
None

 Cogmind 
---------
Core Integrity             501/550
Matter                     270/300
Energy                     10/100
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (150) Ox1
Location                   -8/Materials

 Parts 
-------
>               --- POWER (2) --------
                    (None)
>               --- PROPULSION (4) ---
                Aluminum Leg
>               --- UTILITY (3) ------
                Cooling System
          Small Storage Unit
                Core Shielding
>               --- WEAPON (2) -------
                EM Pulse Gun
                Hammer
>               --- INVENTORY (6) ----
         Medium Battery (200)
  High-capacity Matter Pod (200)
                Datajack
       Improved Datajack

 Peak State 
------------
>               --- POWER ------------
                Ion Engine
>               --- PROPULSION -------
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
                Aluminum Leg
>               --- UTILITY ----------
          Small Storage Unit
          Light Armor Plating
>               --- WEAPON -----------
       Advanced Beam Cannon
          Heavy Assault Rifle
>               --- INVENTORY --------
                Ion Engine
         Medium Battery
  High-capacity Matter Pod
                EM Pulse Gun
                Datajack
                Hammer
[Rating: 12]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
Propulsion                 Aluminum Leg
  Leg                      Aluminum Leg
Utility                    Small Storage Unit
  Device                   Improved Terrain Scanner
  Storage                  Small Storage Unit
  Protection               Light Armor Plating
Weapon                     Light Assault Rifle
  Energy Gun               EM Pulse Gun
  Energy Cannon            Advanced Beam Cannon
  Ballistic Gun            Light Assault Rifle
  Impact Weapon            Hammer

 Build                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Slots Evolved              4    | .   .   .   2   2   
  Power                    1    | .   .   .   .   1   
  Propulsion               2    | .   .   .   2   .   
  Utility                  1    | .   .   .   .   1   
  Weapon                   .    | .   .   .   .   .   
Parts Attached             20   | 7   2   .   8   3   
  Power                    3    | 1   .   .   2   .   
    Engine                 3    | 1   .   .   2   .   
    Core                   .    | .   .   .   .   .   
    Reactor                .    | .   .   .   .   .   
  Propulsion               5    | 2   .   .   3   .   
    Treads                 .    | .   .   .   .   .   
    Leg                    5    | 2   .   .   3   .   
    Wheel                  .    | .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   
  Utility                  5    | 2   1   .   1   1   
    Device                 2    | 1   .   .   .   1   
    Storage                1    | 1   .   .   .   .   
    Processor              .    | .   .   .   .   .   
    Hackware               .    | .   .   .   .   .   
    Protection             2    | .   1   .   1   .   
    Artifact               .    | .   .   .   .   .   
  Weapon                   7    | 2   1   .   2   2   
    Energy Gun             2    | 1   .   .   .   1   
    Energy Cannon          1    | .   .   .   1   .   
    Ballistic Gun          3    | 1   1   .   1   .   
    Ballistic Cannon       .    | .   .   .   .   .   
    Launcher               .    | .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   
    Impact Weapon          1    | .   .   .   .   1   
    Slashing Weapon        .    | .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   1   .   
Parts Lost                 7    | .   .   .   7   .   
  Power                    1    | .   .   .   1   .   
  Propulsion               3    | .   .   .   3   .   
  Utility                  .    | .   .   .   .   .   
  Weapon                   3    | .   .   .   3   .   
  Highest Loss Streak      3    | .   .   .   3   .   
Average Slot Usage (%)     89   | .   100 100 88  54  
  Engine                   10   | .   14  14  9   .   
  Leg                      32   | .   28  28  36  9   
  Device                   2    | .   8   .   .   9   
  Storage                  11   | .   14  14  11  9   
  Protection               10   | .   5   14  11  9   
  Energy Gun               1    | .   3   .   .   9   
  Energy Cannon            5    | .   .   .   8   .   
  Ballistic Gun            14   | .   24  28  10  .   
Naked Turns                .    | .   .   .   .   .   
Heaviest Build             19   | 13  14  14  19  11  
  Greatest Support         40   | 20  20  20  40  10  
  Greatest Overweight (x)  1    | .   .   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   1   
Largest Inventory Capacity 6    | 6   6   6   6   6   
  Average Capacity         5    | 4   6   6   6   6   
  Most Carried             6    | 4   6   6   6   5   
  Average Carried          5    | 3   5   6   5   3   
  Final Capacity           6    | 6   6   6   6   6   
  Final Carried            6    | 2   6   6   6   4   

 Class Distribution 
--------------------
 100% | Mutant

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Mutant | -9/Materials
 Mutant | -8/Materials

 Resources                      | -11 -10 -10 -9  -8  
-----------                Run  | Scr Mat Min Mat Mat 
Matter Collected           699  | 216 27  41  415 .   
  Remotely                 .    | .   .   .   .   .   
Salvage Created            602  | 18  41  41  487 15  
  Parts                    37   | 3   7   4   21  2   
Haulers Intercepted        .    | .   .   .   .   .   
Recyclers Shooed           1    | .   .   .   1   .   
Parts Field Recycled       .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Combat Hostiles Destroyed  19   | .   3   3   12  1   
  Guns                     12   | .   3   3   5   1   
  Cannons                  7    | .   .   .   7   .   
Classes Destroyed          6    | 1   1   .   4   .   
  Tunneler                 1    | 1   .   .   .   .   
  Operator                 1    | .   .   .   1   .   
  Swarmer                  10   | .   3   3   3   1   
  Grunt                    7    | .   .   .   7   .   
  Brawler                  1    | .   .   .   1   .   
  Sentry                   1    | .   .   .   1   .   
Best Kill Streak           3    | 1   3   3   3   1   
  Combat Bots Only         3    | .   3   3   3   1   
Max Kills in Single Turn   1    | 1   1   1   1   1   
  Gunslinging              .    | .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -8   
--------                   Run  | Scr  Mat  Min  Mat  Mat  
Damage Taken               1166 | .    97   108  834  127  
  Core                     216  | .    7    24   136  49   
  Absorbed by Shields      .    | .    .    .    .    .    
Core Remaining (%)         84   | 100  .    87   66   .    
Volleys Fired              80   | 2    8    11   54   5    
  Largest                  2    | 2    2    2    2    1    
  Hottest                  91   | 60   40   40   91   40   
Shots Fired                143  | 4    16   22   96   5    
  Gun                      101  | 4    16   22   54   5    
  Cannon                   42   | .    .    .    42   .    
  Launcher                 .    | .    .    .    .    .    
  Special                  .    | .    .    .    .    .    
  Kinetic                  94   | 2    16   22   54   .    
  Thermal                  42   | .    .    .    42   .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          7    | 2    .    .    .    5    
  Robot Hit Streak         15   | 4    5    3    15   2    
  Robot Miss Streak        6    | .    2    6    3    2    
  Penetration Max          .    | .    .    .    .    .    
  Secondary Targets        .    | .    .    .    .    .    
Shots Hit Robots           97   | 4    9    12   70   2    
  Core Hits                30   | 1    4    5    19   1    
  Critical Hits            5    | .    1    .    4    .    
  Critical Kills           1    | .    .    .    1    .    
  Critical Parts Destroyed 3    | .    1    .    2    .    
Melee Attacks              .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    
Damage Inflicted           1287 | 47   71   101  1058 10   
  Guns                     607  | 47   71   101  378  10   
  Cannons                  679  | .    .    .    679  .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
  Ramming                  1    | .    .    .    1    .    
  Kinetic                  570  | 20   71   101  378  .    
  Thermal                  679  | .    .    .    679  .    
  Explosive                .    | .    .    .    .    .    
  Electromagnetic          37   | 27   .    .    .    10   
  Impact                   .    | .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    
Highest Corruption         .    | .    .    .    .    .    
  Average Corruption       .    | .    .    .    .    .    
  Corruption Purged        .    | .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    
Overflow Damage            .    | .    .    .    .    .    
  Projectiles              .    | .    .    .    .    .    
  Explosions               .    | .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    
Self-Inflicted Damage      .    | .    .    .    .    .    
  Shots                    .    | .    .    .    .    .    
  Rammed                   1    | .    .    .    1    .    
Targets Rammed             1    | .    .    .    1    .    
  Kicked                   .    | .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    
Highest Temperature        301  | 20   .    12   301  .    
  Average Temperature      113  | 12   .    6    127  .    
  Received Heat Transfer   348  | .    .    .    348  .    
  Effects                  3    | .    .    .    3    .    
    Interference           3    | .    .    .    3    .    
Siege Activations          .    | .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    
  Parts Melted             3    | .    .    .    3    .    
  Heat Transferred         1221 | .    .    .    1221 .    
Parts Sabotaged            .    | .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    

 Alert                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Peak Influence             212  | 5   73  98  212 136 
  Initial                  46   | .   3   28  37  46  
  Average                  88   | .   42  49  116 87  
Maximum Alert Level        1    | .   .   .   1   .   
  Low Security (%)         99   | 100 100 100 98  100 
  Level 1                  .    | .   .   .   1   .   
  Level 2                  .    | .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   
  High Security            .    | .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   
Squads Dispatched          2    | .   .   .   1   1   
  Investigation            .    | .   .   .   .   .   
  Extermination            .    | .   .   .   .   .   
  Reinforcement            2    | .   .   .   1   1   
  Assault                  .    | .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Distress Signals           2    | .   .   1   .   1   
Communications Jammed      .    | .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   
Times Spotted              29   | .   3   3   18  5   
  Peak Tracking Total      4    | .   3   2   4   4   
  Tactical Retreats        1    | .   .   .   1   .   

 Traps                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Traps Triggered            .    | .   .   .   .   .   
  Indirectly               .    | .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   
  Installed                .    | .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -8  
----------                 Run  | Scr Mat Min Mat Mat 
Machines Disabled          3    | .   .   .   2   1   
  Max in Single Turn       1    | .   .   .   1   1   
Machines Sabotaged         .    | .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Machines Accessed          .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Total Hacks                .    | .   .   .   .   .   
  Successful               .    | .   .   .   .   .   
  Failed                   .    | .   .   .   .   .   
    Catastrophic           .    | .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Terminal Hacks             .    | .   .   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   
Data Cores Recovered       1    | .   .   .   1   .   
  Used                     .    | .   .   .   .   .   
Hacking Detections         .    | .   .   .   .   .   
  Full Trace Events        .    | .   .   .   .   .   
  Feedback Events          .    | .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   .   
  Parts Built              .    | .   .   .   .   .   
    Matter                 .    | .   .   .   .   .   
    Time                   .    | .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   
  Time                     .    | .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -8  
------------               Run  | Scr Mat Min Mat Mat 
Used RIF Installer         .    | .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -8  
--------                   Run  | Scr Mat Min Mat Mat 
Total Allies               .    | .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -8  
-------                    Run  | Scr Mat Min Mat Mat 
Robot Analysis Total       .    | .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -8  
-------------              Run  | Scr Mat Min Mat Mat 
Turns Passed               961  | 61  161 101 592 46  
Spaces Moved               519  | 45  103 61  289 21  
  Core                     18   | 18  .   .   .   .   
  Treads                   .    | .   .   .   .   .   
  Legs                     501  | 27  103 61  289 21  
  Wheels                   .    | .   .   .   .   .   
  Hover                    .    | .   .   .   .   .   
  Flight                   .    | .   .   .   .   .   
  Fastest Speed            50   | 50  120 120 120 150 
  Average Speed            118  | 92  120 120 120 150 
  Slowest Speed            150  | 120 120 120 120 150 
  Overloaded Moves         .    | .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   
Exploration Rate (%)       17   | 4   31  16  29  7   
  Regions Visited          4
    Branch Regions         1
  Pre-discovered Areas     1    | .   .   1   .   .   
  Known Exits Taken        .    | .   .   .   .   .   
  Unknown Exits Taken      4    | 1   1   1   1   .   
Scrap Searched             .    | .   .   .   .   .   
Spaces Dug                 .    | .   .   .   .   .   
Terrain Destroyed          .    | .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   
  AOE                      .    | .   .   .   .   .   
Terrain Rammed             .    | .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -8  
---------                  Run  | Scr Mat Min Mat Mat 
Total                      732  | 59  128 71  444 30  
  Wait                     91   | .   7   .   84  .   
  Move                     515  | 44  102 60  288 21  
  Hop                      .    | .   .   .   .   .   
  Pick Up                  17   | 6   6   .   4   1   
  Fast Attach              5    | 3   .   .   2   .   
  Attach                   12   | 4   1   .   4   3   
  Detach                   1    | .   1   .   .   .   
  Swap                     3    | .   1   .   2   .   
  Drop                     7    | .   2   .   5   .   
  Fire                     80   | 2   8   11  54  5   
  Melee                    .    | .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   
  Kick                     1    | .   .   .   1   .   
  Crush                    .    | .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-8/Materials

 History 
---------
 Turn | Location      | Event
   17 | -11/Scrapyard | Discovered new exit (range 14)
   62 | -11/Scrapyard | Entered Materials
  200 | -10/Materials | Discovered new exit (range 12)
  223 | -10/Materials | Entered Mines
  226 | -10/Mines     | Learned location of Storage (-7)
  269 | -10/Mines     | Met a Derelict bent on vengeance
  303 | -10/Mines     | Build established: Mutant
  312 | -10/Mines     | Discovered new exit (range 10)
  324 | -10/Mines     | Entered Materials
  324 | -9/Materials  | Evolved 2 slots: Propulsion x2
  884 | -9/Materials  | Lost 3 parts (1p1n1w)
  903 | -9/Materials  | Discovered new exit (range 14)
  916 | -9/Materials  | Entered another Materials area
  916 | -8/Materials  | Evolved 2 slots: Power x1, Utility x1
  962 | -8/Materials  | Self-destructed

 Last Messages 
---------------
00850_ Aluminum Leg destroyed.
00853_ Ion Engine destroyed.
00853_ Hvy. Assault Rifle destroyed.
00867_ Slammed into U-05 Engineer.
00899_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00903_ EXIT=FOUND
00909_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M008.
PARAMETERS=POWER_1,UTILITY_1
LOCATION=UNKNOWN
GOAL=ESCAPE
00917_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL."
00917_ O-16 Technician uses terminal to summon reinforcements.
00917_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal
  M001.
00917_ O-16 Technician locks terminal.
00928_ Acquired Imp. Datajack.
00940_ Atomic Centrifuge disabled.
00944_ S-10 Pest destroyed.
00961_ W-25 Informer sends out distress signal.

 Map 
-----
+----------------------------------------------------+
|                                                    |
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|                                                    |
|                                                    |
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|                                                    |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ???????????#####################?????????????????? |
| ???????????#                   #?????????????????? |
| ???????????#                   #?????????????????? |
| ???????????#      T            #?????????????????? |
| ???????????#           """     #?????????????????? |
| ???????????#####o      """     #?????????????????? |
| ???????????????#       """     #?????????????????? |
| ???????????????#               #"""??????????????? |
| ???????????????#          [    +     ""??????????? |
| ???????????????#  """  " =% [  #        ?????????? |
| ???????????????#  """  """     #?????????????????? |
| ???????????????#  """s """     #?????????????????? |
| ???????????????#       s       #?????????????????? |
| ???????????????#         @    a#?????????????????? |
| ???????????????#         t !   #?????????????????? |
| ???????????????#               #?????????????????? |
| ???????????????#           w  t#?????????????????? |
| ???????????????#############   + ????????????????? |
| ????????????????????????????   # " ??????????????? |
| ?????????????????????????????  #?"T"?????????????? |
| ?????????????????????????????  #??"??????????????? |
| ?????????????????????????????? #?????????????????? |
| ??????????????????????????????? ?????????????????? |
| ???????????????????????????????  ????????????????? |
| ???????????????????????????????? ????????????????? |
| ?????????????????????????????????#???????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
| ?????????????????????????????????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           53
Energy Generation          10
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Range         16
Terrain Scan Density       10
Armor Coverage             150
Core Shielding             20
Evasion (%)                50

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              StructuralBombPlating
  Manual?         0
Play Time         00:19:44
  Cumulative      4.9 hours
  Start           2020.09.18 @ 10:17:14
  End             2020.09.18 @ 10:55:43
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          20
  Rogue           20
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          11
Achievement%      9
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Mouse
Keybinds          0
Fullscreen        2
Font              18/X11Bold
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: d30ed7cb-dca3-4071-9b86-918a2784e92f