Cogmind - Beta 10 @@@ ROGUE MODE // 2020.09.18 @ 10:55:43 Player: AM Result: Self-destructed Performance ------------- Evolutions (2) 1000 Regions Visited (4) 800 Robots Destroyed (21) 105 Value Destroyed (485) 485 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2410 Bonus ------- None Cogmind --------- Core Integrity 501/550 Matter 270/300 Energy 10/100 System Corruption 0% Temperature Cool (0) Movement Walking (150) Ox1 Location -8/Materials Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- Aluminum Leg > --- UTILITY (3) ------ Cooling System Small Storage Unit Core Shielding > --- WEAPON (2) ------- EM Pulse Gun Hammer > --- INVENTORY (6) ---- Medium Battery (200) High-capacity Matter Pod (200) Datajack Improved Datajack Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Aluminum Leg Aluminum Leg Aluminum Leg > --- UTILITY ---------- Small Storage Unit Light Armor Plating > --- WEAPON ----------- Advanced Beam Cannon Heavy Assault Rifle > --- INVENTORY -------- Ion Engine Medium Battery High-capacity Matter Pod EM Pulse Gun Datajack Hammer [Rating: 12] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Small Storage Unit Device Improved Terrain Scanner Storage Small Storage Unit Protection Light Armor Plating Weapon Light Assault Rifle Energy Gun EM Pulse Gun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Impact Weapon Hammer Build | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Slots Evolved 4 | . . . 2 2 Power 1 | . . . . 1 Propulsion 2 | . . . 2 . Utility 1 | . . . . 1 Weapon . | . . . . . Parts Attached 20 | 7 2 . 8 3 Power 3 | 1 . . 2 . Engine 3 | 1 . . 2 . Core . | . . . . . Reactor . | . . . . . Propulsion 5 | 2 . . 3 . Treads . | . . . . . Leg 5 | 2 . . 3 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 5 | 2 1 . 1 1 Device 2 | 1 . . . 1 Storage 1 | 1 . . . . Processor . | . . . . . Hackware . | . . . . . Protection 2 | . 1 . 1 . Artifact . | . . . . . Weapon 7 | 2 1 . 2 2 Energy Gun 2 | 1 . . . 1 Energy Cannon 1 | . . . 1 . Ballistic Gun 3 | 1 1 . 1 . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon . | . . . . . Impact Weapon 1 | . . . . 1 Slashing Weapon . | . . . . . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . . 1 . Parts Lost 7 | . . . 7 . Power 1 | . . . 1 . Propulsion 3 | . . . 3 . Utility . | . . . . . Weapon 3 | . . . 3 . Highest Loss Streak 3 | . . . 3 . Average Slot Usage (%) 89 | . 100 100 88 54 Engine 10 | . 14 14 9 . Leg 32 | . 28 28 36 9 Device 2 | . 8 . . 9 Storage 11 | . 14 14 11 9 Protection 10 | . 5 14 11 9 Energy Gun 1 | . 3 . . 9 Energy Cannon 5 | . . . 8 . Ballistic Gun 14 | . 24 28 10 . Naked Turns . | . . . . . Heaviest Build 19 | 13 14 14 19 11 Greatest Support 40 | 20 20 20 40 10 Greatest Overweight (x) 1 | . . . . 1 Average Overweight (x) . | . . . . 1 Largest Inventory Capacity 6 | 6 6 6 6 6 Average Capacity 5 | 4 6 6 6 6 Most Carried 6 | 4 6 6 6 5 Average Carried 5 | 3 5 6 5 3 Final Capacity 6 | 6 6 6 6 6 Final Carried 6 | 2 6 6 6 4 Class Distribution -------------------- 100% | Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Resources | -11 -10 -10 -9 -8 ----------- Run | Scr Mat Min Mat Mat Matter Collected 699 | 216 27 41 415 . Remotely . | . . . . . Salvage Created 602 | 18 41 41 487 15 Parts 37 | 3 7 4 21 2 Haulers Intercepted . | . . . . . Recyclers Shooed 1 | . . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed . | . . . . . Prevented . | . . . . . Kills | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Combat Hostiles Destroyed 19 | . 3 3 12 1 Guns 12 | . 3 3 5 1 Cannons 7 | . . . 7 . Classes Destroyed 6 | 1 1 . 4 . Tunneler 1 | 1 . . . . Operator 1 | . . . 1 . Swarmer 10 | . 3 3 3 1 Grunt 7 | . . . 7 . Brawler 1 | . . . 1 . Sentry 1 | . . . 1 . Best Kill Streak 3 | 1 3 3 3 1 Combat Bots Only 3 | . 3 3 3 1 Max Kills in Single Turn 1 | 1 1 1 1 1 Gunslinging . | . . . . . Exploded . | . . . . . Melee . | . . . . . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Damage Taken 1166 | . 97 108 834 127 Core 216 | . 7 24 136 49 Absorbed by Shields . | . . . . . Core Remaining (%) 84 | 100 . 87 66 . Volleys Fired 80 | 2 8 11 54 5 Largest 2 | 2 2 2 2 1 Hottest 91 | 60 40 40 91 40 Shots Fired 143 | 4 16 22 96 5 Gun 101 | 4 16 22 54 5 Cannon 42 | . . . 42 . Launcher . | . . . . . Special . | . . . . . Kinetic 94 | 2 16 22 54 . Thermal 42 | . . . 42 . Explosive . | . . . . . Electromagnetic 7 | 2 . . . 5 Robot Hit Streak 15 | 4 5 3 15 2 Robot Miss Streak 6 | . 2 6 3 2 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 97 | 4 9 12 70 2 Core Hits 30 | 1 4 5 19 1 Critical Hits 5 | . 1 . 4 . Critical Kills 1 | . . . 1 . Critical Parts Destroyed 3 | . 1 . 2 . Melee Attacks . | . . . . . Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Sneak Attacks . | . . . . . Combat Hostiles . | . . . . . Follow-up Attacks . | . . . . . Damage Inflicted 1287 | 47 71 101 1058 10 Guns 607 | 47 71 101 378 10 Cannons 679 | . . . 679 . Explosions . | . . . . . Melee . | . . . . . Ramming 1 | . . . 1 . Kinetic 570 | 20 71 101 378 . Thermal 679 | . . . 679 . Explosive . | . . . . . Electromagnetic 37 | 27 . . . 10 Impact . | . . . . . Slashing . | . . . . . Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Overload Shots . | . . . . . Overflow Damage . | . . . . . Projectiles . | . . . . . Explosions . | . . . . . Melee . | . . . . . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage . | . . . . . Shots . | . . . . . Rammed 1 | . . . 1 . Targets Rammed 1 | . . . 1 . Kicked . | . . . . . Crushed . | . . . . . Highest Temperature 301 | 20 . 12 301 . Average Temperature 113 | 12 . 6 127 . Received Heat Transfer 348 | . . . 348 . Effects 3 | . . . 3 . Interference 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted . | . . . . . Combat Hostiles . | . . . . . Parts Fried . | . . . . . Impact Corruptions . | . . . . . Robots Melted . | . . . . . Combat Hostiles . | . . . . . Parts Melted 3 | . . . 3 . Heat Transferred 1221 | . . . 1221 . Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions . | . . . . . Missiles Intercepted . | . . . . . Alert | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Peak Influence 212 | 5 73 98 212 136 Initial 46 | . 3 28 37 46 Average 88 | . 42 49 116 87 Maximum Alert Level 1 | . . . 1 . Low Security (%) 99 | 100 100 100 98 100 Level 1 . | . . . 1 . Level 2 . | . . . . . Level 3 . | . . . . . Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . 1 1 Investigation . | . . . . . Extermination . | . . . . . Reinforcement 2 | . . . 1 1 Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Stealth | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Distress Signals 2 | . . 1 . 1 Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 29 | . 3 3 18 5 Peak Tracking Total 4 | . 3 2 4 4 Tactical Retreats 1 | . . . 1 . Traps | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused . | . . . . . Traps Extracted . | . . . . . Installed . | . . . . . Triggered . | . . . . . Machines | -11 -10 -10 -9 -8 ---------- Run | Scr Mat Min Mat Mat Machines Disabled 3 | . . . 2 1 Max in Single Turn 1 | . . . 1 1 Machines Sabotaged . | . . . . . Garrisons Compromised . | . . . . . Overloaded Fab Kills . | . . . . . Fab Network Shutdowns . | . . . . . Hacking | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Machines Accessed . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Total Hacks . | . . . . . Successful . | . . . . . Failed . | . . . . . Catastrophic . | . . . . . Database Lockouts . | . . . . . Manual . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Terminal Hacks . | . . . . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks . | . . . . . Scanalyzer . | . . . . . Garrison Access Hacks . | . . . . . Unauthorized Hacks . | . . . . . Terminals . | . . . . . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units . | . . . . . Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered 1 | . . . 1 . Used . | . . . . . Hacking Detections . | . . . . . Full Trace Events . | . . . . . Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired . | . . . . . Parts Built . | . . . . . Matter . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed . | . . . . . Part Schematics Acquired . | . . . . . Parts Damaged . | . . . . . Bothacking | -11 -10 -10 -9 -8 ------------ Run | Scr Mat Min Mat Mat Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Robots Rewired . | . . . . . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -9 -8 -------- Run | Scr Mat Min Mat Mat Total Allies . | . . . . . Largest Group . | . . . . . Highest-Rated Group . | . . . . . Highest-Rated Ally . | . . . . . Total Orders . | . . . . . Ally Attacks . | . . . . . Total Damage . | . . . . . Kills . | . . . . . Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -9 -8 ------- Run | Scr Mat Min Mat Mat Robot Analysis Total . | . . . . . Derelict Logs Recovered . | . . . . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -9 -8 ------------- Run | Scr Mat Min Mat Mat Turns Passed 961 | 61 161 101 592 46 Spaces Moved 519 | 45 103 61 289 21 Core 18 | 18 . . . . Treads . | . . . . . Legs 501 | 27 103 61 289 21 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 50 | 50 120 120 120 150 Average Speed 118 | 92 120 120 120 150 Slowest Speed 150 | 120 120 120 120 150 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 17 | 4 31 16 29 7 Regions Visited 4 Branch Regions 1 Pre-discovered Areas 1 | . . 1 . . Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched . | . . . . . Spaces Dug . | . . . . . Terrain Destroyed . | . . . . . Melee . | . . . . . Projectile . | . . . . . AOE . | . . . . . Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -9 -8 --------- Run | Scr Mat Min Mat Mat Total 732 | 59 128 71 444 30 Wait 91 | . 7 . 84 . Move 515 | 44 102 60 288 21 Hop . | . . . . . Pick Up 17 | 6 6 . 4 1 Fast Attach 5 | 3 . . 2 . Attach 12 | 4 1 . 4 3 Detach 1 | . 1 . . . Swap 3 | . 1 . 2 . Drop 7 | . 2 . 5 . Fire 80 | 2 8 11 54 5 Melee . | . . . . . Ram . | . . . . . Kick 1 | . . . 1 . Crush . | . . . . . Escape Stasis . | . . . . . Rewire . | . . . . . Trap . | . . . . . Miscellaneous . | . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -8/Materials History --------- Turn | Location | Event 17 | -11/Scrapyard | Discovered new exit (range 14) 62 | -11/Scrapyard | Entered Materials 200 | -10/Materials | Discovered new exit (range 12) 223 | -10/Materials | Entered Mines 226 | -10/Mines | Learned location of Storage (-7) 269 | -10/Mines | Met a Derelict bent on vengeance 303 | -10/Mines | Build established: Mutant 312 | -10/Mines | Discovered new exit (range 10) 324 | -10/Mines | Entered Materials 324 | -9/Materials | Evolved 2 slots: Propulsion x2 884 | -9/Materials | Lost 3 parts (1p1n1w) 903 | -9/Materials | Discovered new exit (range 14) 916 | -9/Materials | Entered another Materials area 916 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 962 | -8/Materials | Self-destructed Last Messages --------------- 00850_ Aluminum Leg destroyed. 00853_ Ion Engine destroyed. 00853_ Hvy. Assault Rifle destroyed. 00867_ Slammed into U-05 Engineer. 00899_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00903_ EXIT=FOUND 00909_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M008. PARAMETERS=POWER_1,UTILITY_1 LOCATION=UNKNOWN GOAL=ESCAPE 00917_ O-16 Technician: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 00917_ O-16 Technician uses terminal to summon reinforcements. 00917_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal M001. 00917_ O-16 Technician locks terminal. 00928_ Acquired Imp. Datajack. 00940_ Atomic Centrifuge disabled. 00944_ S-10 Pest destroyed. 00961_ W-25 Informer sends out distress signal. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???????????#####################?????????????????? | | ???????????# #?????????????????? | | ???????????# #?????????????????? | | ???????????# T #?????????????????? | | ???????????# """ #?????????????????? | | ???????????#####o """ #?????????????????? | | ???????????????# """ #?????????????????? | | ???????????????# #"""??????????????? | | ???????????????# [ + ""??????????? | | ???????????????# """ " =% [ # ?????????? | | ???????????????# """ """ #?????????????????? | | ???????????????# """s """ #?????????????????? | | ???????????????# s #?????????????????? | | ???????????????# @ a#?????????????????? | | ???????????????# t ! #?????????????????? | | ???????????????# #?????????????????? | | ???????????????# w t#?????????????????? | | ???????????????############# + ????????????????? | | ???????????????????????????? # " ??????????????? | | ????????????????????????????? #?"T"?????????????? | | ????????????????????????????? #??"??????????????? | | ?????????????????????????????? #?????????????????? | | ??????????????????????????????? ?????????????????? | | ??????????????????????????????? ????????????????? | | ???????????????????????????????? ????????????????? | | ?????????????????????????????????#???????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 53 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Armor Coverage 150 Core Shielding 20 Evasion (%) 50 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed StructuralBombPlating Manual? 0 Play Time 00:19:44 Cumulative 4.9 hours Start 2020.09.18 @ 10:17:14 End 2020.09.18 @ 10:55:43 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 20 Rogue 20 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 2 Gallery% 11 Achievement% 9 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 18/X11Bold Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d30ed7cb-dca3-4071-9b86-918a2784e92f