Cogmind - Beta 10.2 @@@ ROGUE MODE // 2021.04.08 @ 09:35:57 // AFD2021/Volatile Player: Kyzrati Result: Destroyed by P-80 Master with Gamma Rifle Performance ------------- Evolutions (8) 4000 Regions Visited (20) 4000 Robots Destroyed (313) 1565 Value Destroyed (13854) 13854 Prototype IDs (28) 560 Alien Tech Used (4) 800 Bonus (7892) 7892 TOTAL SCORE: 32671 Bonus ------- Triggered High Security 500 High Alert Combat Kills 4679 Follower Combat Kills 118 Met Data Miner 300 Met Zhirov 300 Used Core Reset Matrix 3000 Friendly Fire -1005 Cogmind --------- Core Integrity 0/1450 Matter 265/300 Energy 99/100 System Corruption 2% Temperature Cool (0) Movement Core (50) Location -2/Quarantine Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (10) -- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (4) ---- Quantum Reactor HERF Cannon Heavy Flak Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Antimatter Reactor > --- PROPULSION ------- Medium Treads Advanced Myomer Leg Advanced Myomer Leg Advanced Myomer Leg Biometal Leg Nuclear Pulse Array > --- UTILITY ---------- Advanced Power Amplifier Improved Coolant Injector High-capacity Storage Unit Compact Battery Experimental Core Shielding Hardened Light Armor Plating Hardened Light Armor Plating Long-range Tractor Beam Drone Bay > --- WEAPON ----------- Quantum Rifle Railgun Linear Accelerator > --- INVENTORY -------- Improved Matter Compressor Quantum Rifle Compact HERF Cannon KE Penetrator Remote Datajack Power Sword [Rating: 126] Favorites ----------- Power Fission Core Engine Improved Deuterium Engine Power Core Fission Core Reactor Light Quantum Reactor Propulsion Light Treads Treads Light Treads Leg Advanced Myomer Leg Wheel Armored Huge Wheel Hover Unit Cooled Gravmag System Flight Unit Nuclear Pulse Array Utility Compact Battery Device Advanced Power Amplifier Storage Compact Battery Processor Enhanced Optical Array Protection Improved Light Armor Plating Weapon Heavy Flak Cannon Energy Gun Force Rifle Energy Cannon Heavy Neutron Cannon Ballistic Gun Flak Gun Ballistic Cannon Heavy Flak Cannon Impact Weapon Heavy Flail Slashing Weapon Power Sword Build | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Qua Slots Evolved 16 | . . 2 . 2 2 2 . . . . 2 . . . . 2 2 . 2 . Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 8 | . . 1 . . 1 . . . . . 1 . . . . 1 2 . 2 . Utility 7 | . . 1 . 1 1 2 . . . . 1 . . . . 1 . . . . Weapon 1 | . . . . 1 . . . . . . . . . . . . . . . . Parts Attached 278 | 7 3 6 8 14 31 14 1 4 . 4 30 9 10 7 19 30 18 31 23 9 Power 27 | 1 1 1 1 1 2 1 . . . 1 3 2 1 . . 4 . 4 1 3 Engine 9 | 1 1 1 1 1 1 1 . . . . 2 . . . . . . . . . Core 7 | . . . . . 1 . . . . 1 1 2 1 . . 1 . . . . Reactor 11 | . . . . . . . . . . . . . . . . 3 . 4 1 3 Propulsion 96 | 2 . 4 1 5 12 5 . 1 . . 12 2 1 2 9 5 7 13 11 4 Treads 55 | . . 3 1 5 8 5 . 1 . . 5 1 1 . 3 2 1 7 8 4 Leg 22 | . . 1 . . 1 . . . . . 6 1 . . . 2 4 4 3 . Wheel 11 | 2 . . . . 3 . . . . . 1 . . . 2 1 2 . . . Hover 6 | . . . . . . . . . . . . . . 2 4 . . . . . Flight 2 | . . . . . . . . . . . . . . . . . . 2 . . Utility 80 | 1 2 1 1 4 12 4 1 3 . 1 9 3 4 3 5 13 5 4 4 . Device 30 | . 1 . . . 4 1 1 1 . 1 5 . 1 1 3 8 3 . . . Storage 21 | 1 1 1 1 2 2 . . . . . 1 2 1 1 2 3 1 2 . . Processor 7 | . . . . . 2 . . 2 . . 1 . 1 . . . . . 1 . Hackware . | . . . . . . . . . . . . . . . . . . . . . Protection 22 | . . . . 2 4 3 . . . . 2 1 1 1 . 2 1 2 3 . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 75 | 3 . . 5 4 5 4 . . . 2 6 2 4 2 5 8 6 10 7 2 Energy Gun 19 | 1 . . 2 . 2 . . . . . 2 2 . 1 1 3 1 2 1 1 Energy Cannon 19 | . . . 1 . 1 3 . . . 1 . . 1 1 2 4 1 3 . 1 Ballistic Gun 20 | 2 . . 2 3 2 1 . . . . 1 . . . . 1 1 2 5 . Ballistic Cannon 10 | . . . . . . . . . . 1 3 . 2 . 1 . . 3 . . Launcher . | . . . . . . . . . . . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . . . . . . . . . . . Impact Weapon 2 | . . . . 1 . . . . . . . . 1 . . . . . . . Slashing Weapon 5 | . . . . . . . . . . . . . . . 1 . 3 . 1 . Piercing Weapon . | . . . . . . . . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 18 | . . . 4 . 3 . 1 . . . . . . 5 . 2 1 1 . 1 Parts Lost 155 | . 1 2 1 . 6 7 1 3 . 1 33 3 3 1 8 17 7 37 16 8 Power 15 | . . . . . 1 . . . . . 4 1 . . 2 1 . 5 1 . Propulsion 57 | . . 2 . . 5 3 . 1 . . 11 1 1 . 3 6 2 9 7 6 Utility 41 | . 1 . . . . 2 1 2 . . 10 . 1 . 1 4 5 11 2 1 Weapon 42 | . . . 1 . . 2 . . . 1 8 1 1 1 2 6 . 12 6 1 Highest Loss Streak 24 | . 1 2 1 . 3 3 1 1 . 1 18 3 3 1 4 5 6 24 11 7 Average Slot Usage (%) 80 | . 95 94 99 99 99 93 92 88 87 96 74 59 67 82 77 83 73 63 20 19 Engine 2 | . 14 11 11 9 5 4 6 6 6 6 3 . . . . . . . . . Core 3 | . . . . . . 1 . . . 4 3 3 10 11 6 1 4 2 . . Treads 11 | . . 14 33 27 26 13 25 23 25 25 15 . . 5 2 4 . 6 15 14 Leg 1 | . . 1 . . . . . . . . 4 1 2 . . 3 4 13 1 . Wheel 2 | . 28 15 . . 2 11 . . . . . 5 5 5 1 12 7 . . . Hover 2 | . . . . . . . . . . . . . . 1 6 . . . . . Device 11 | . 1 11 11 9 7 15 15 10 12 16 13 8 7 10 11 15 12 8 . . Storage 12 | . 22 17 22 18 14 6 6 6 6 6 5 14 14 16 15 14 8 7 . . Processor 10 | . . . . . 6 6 6 9 12 12 10 11 11 16 16 11 7 . 1 3 Protection 3 | . . . . 8 7 11 12 11 6 6 1 1 3 . . 2 9 7 . . Energy Gun 1 | . . . 3 . 1 . . . . . 5 5 2 3 1 3 4 2 . . Energy Cannon 6 | . . . . 9 7 8 12 12 12 9 1 . . 2 8 6 3 2 . . Ballistic Gun 3 | . 28 22 17 15 13 10 6 6 6 4 . . . . . . 1 2 . . Ballistic Cannon 3 | . . . . . . . . . . 4 7 5 6 8 4 . . 2 . . Naked Turns 16 | . . . . . . . . . . . . . . . . . . . . 16 Heaviest Build 108 | 12 14 16 24 34 65 81 81 80 71 85 91 92 95 95 92 108 95 104 23 25 Greatest Support 395 | 26 26 60 60 60 80 93 93 103 103 103 135 28 28 28 28 52 118 320 395 315 Greatest Overweight (x) 27 | . . . . . 3 2 . 1 . . 2 3 3 3 27 2 7 1 . . Average Overweight (x) 1 | . . . . . . . . . . . . 2 2 2 10 1 1 . . . Largest Inventory Capacity 18 | 6 6 6 6 8 12 12 12 12 12 12 12 12 12 12 12 18 12 12 4 4 Average Capacity 11 | 5 6 6 6 7 9 12 12 12 12 12 12 12 12 12 12 12 12 9 4 4 Most Carried 12 | 6 6 6 6 8 12 12 12 12 11 12 12 8 10 12 12 12 12 10 4 4 Average Carried 10 | 4 6 4 5 6 9 11 12 11 11 11 9 6 8 11 11 10 11 5 3 2 Final Capacity 12 | 6 6 6 6 8 12 12 12 12 12 12 12 12 12 12 12 12 12 4 4 4 Final Carried 12 | 6 6 6 6 8 12 12 12 11 11 11 6 8 10 11 10 11 9 4 4 3 Class Distribution -------------------- 25% | Mutant 18% | Derelict-Mutant 17% | Derelict-Gunner 16% | Scavenger-Tank 9% | Scavenger-Mutant 5% | Gunner 3% | Tank Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Scavenger-Tank | -8/Materials Scavenger-Tank | -7/Factory Tank | -6/Factory Scavenger-Mutant | -6/Lower Caves Scavenger-Tank | -6/Lower Caves Gunner | -6/Data Miner Gunner | -5/Proximity Caves Mutant | -5/Factory Mutant | -5/Upper Caves Mutant | -5/Upper Caves Derelict-Gunner | -5/Zhirov Derelict-Mutant | -4/Proximity Caves Scavenger-Gunner | -4/Factory Mutant | -3/Research Mutant | -3/Armory Mutant | -2/Research Mutant | -2/Quarantine Resources | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ----------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Qua Matter Collected 5520 | 171 141 106 97 348 808 232 190 39 . 101 686 404 129 200 896 180 228 236 269 59 Remotely 2346 | . 20 106 87 348 750 232 158 . . . 185 . . . . . 228 232 . . Salvage Created 13444 | . 309 113 354 660 1608 468 237 338 . 472 3224 724 177 . 838 1433 105 1273 1041 70 Parts 542 | . 15 5 25 44 90 21 9 21 . 12 113 15 14 . 12 46 3 41 47 9 Haulers Intercepted 10 | . . 1 . 3 2 . . . . . 2 . . . . . . . 2 . Recyclers Shooed 6 | . . . . . 2 . . . . . 2 . . . . 1 . . 1 . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 32 | . . . . . . . 4 8 . 5 . 1 9 . 5 . . . . . Prevented 7 | . . . . . . . . 1 . 5 . . . . 1 . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Qua Combat Hostiles Destroyed 231 | . 6 1 9 11 27 10 3 8 . 9 52 1 16 . 4 27 1 23 21 2 Melee 2 | . . . . . . . . . . . . . . . . . . 1 1 . Guns 48 | . 5 1 6 5 12 3 . 1 . 1 5 . 1 . . 1 . 6 1 . Cannons 72 | . . . . 1 6 5 2 3 . 3 21 1 2 . 4 14 1 8 . 1 AOE 101 | . 1 . 3 5 7 2 1 4 . 3 25 . 13 . . 11 . 8 17 1 Classes Destroyed 18 | . 3 2 2 2 4 1 1 . . . . 1 . . 1 . . 1 . . Worker 26 | . 2 . . 1 8 . . . . . 9 . . . . 1 . . 5 . Builder 20 | . . . 1 1 6 . . . . . 10 . . . . . . . 2 . Tunneler 4 | . . . . 1 1 . . . . . 2 . . . . . . . . . Hauler 10 | . . 1 . 3 2 . . . . . 2 . . . . . . . 2 . Recycler 14 | . 1 . 1 1 5 . . . . . 4 . . . . 2 . . . . Mechanic 1 | . . . . . 1 . . . . . . . . . . . . . . . Watcher 5 | . . . . . 1 . . . . . 2 . . . . 1 . . 1 . Swarmer 57 | . . . 3 3 10 . . 4 . . 5 . 7 . . 9 . . 16 . Grunt 96 | . 6 . 3 3 9 4 1 2 . 7 31 . 4 . 2 9 . 12 3 . Brawler 7 | . . . . 1 . . . . . . . . 3 . . . . 2 1 . Duelist 4 | . . . . . . . 1 . . . 1 . 1 . . . . . 1 . Protector 3 | . . . . . 1 . . . . . 2 . . . . . . . . . Sentry 25 | . . 1 3 4 3 4 . . . . 3 1 1 . 1 2 1 1 . . Demolisher 1 | . . . . . . . . . . . . . . . 1 . . . . . Specialist 4 | . . . . . . . . . . . . . . . . . . 3 . 1 Hunter 12 | . . . . . . 1 1 2 . . 4 . . . . 2 . 2 . . Programmer 23 | . . . . . 5 1 . . . 2 6 . . . . 5 . 3 . 1 Enhanced Grunt 1 | . . . . . . . . . . . . . . 1 . . . . . . Decomposer 2 | . . . . . . . . . . . . 2 . . . . . . . . Packrat 3 | . . . . . . . 1 . . . . 2 . . . . . . . . Samaritan 11 | . . . . . . . . . . . . 9 . . 2 . . . . . Best Kill Streak 22 | . 5 1 3 6 13 4 2 4 . 4 22 1 10 . 2 6 1 9 14 1 Combat Bots Only 11 | . 3 1 3 4 7 4 2 4 . 4 11 1 10 . 2 5 1 9 11 1 Max Kills in Single Turn 18 | . 3 1 3 4 8 3 2 4 . 3 18 1 10 1 1 6 1 4 14 1 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 10 | . 1 . 2 3 3 2 1 3 . 2 7 . 9 . . 4 . 3 10 1 Melee 1 | . . . . . . . . . . . . . . . . . . 1 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Qua Damage Taken 33014 | . 224 154 318 590 1292 903 244 458 . 352 4872 454 564 66 695 2193 756 7652 7519 3708 Core 3427 | . 26 . 16 67 55 55 18 41 . 21 333 119 17 22 97 249 109 716 768 698 Absorbed by Shields 867 | . . . . . 393 . . . . . . . . . . 461 . . 13 . Reduced by Siege Mode 255 | . . . . . . . . . . . . . . . . . . 255 . . Core Remaining (%) 77 | 100 89 . 96 87 92 . . . . 84 . . . . 41 73 . 36 . . Volleys Fired 716 | 11 27 9 24 24 54 32 35 5 . 31 86 102 19 23 54 81 45 48 3 3 Largest 3 | 2 2 2 2 3 3 3 3 3 . 3 3 2 2 1 3 3 3 3 3 1 Hottest 278 | 60 40 40 68 114 163 163 193 193 . 213 213 278 128 105 268 268 203 240 105 88 Shots Fired 1269 | 22 54 18 45 59 156 78 41 15 . 55 197 105 24 23 72 121 52 124 5 3 Gun 661 | 22 54 18 42 35 106 51 3 5 . 8 62 91 14 18 27 45 8 46 5 1 Cannon 608 | . . . 3 24 50 27 38 10 . 47 135 14 10 5 45 76 44 78 . 2 Launcher . | . . . . . . . . . . . . . . . . . . . . . Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 574 | 15 54 18 32 35 86 48 3 5 . 16 127 14 10 . 26 8 3 70 4 . Thermal 632 | . . . 3 24 70 30 33 5 . 31 57 91 14 23 46 106 49 50 . . Explosive . | . . . . . . . . . . . . . . . . . . . . . Electromagnetic 63 | 7 . . 10 . . . 5 5 . 8 13 . . . . 7 . 4 1 3 Robot Hit Streak 17 | 6 8 9 8 10 15 9 5 4 . 8 16 11 10 5 11 17 4 15 2 1 Robot Miss Streak 7 | 3 2 2 5 2 4 6 2 3 . 4 3 3 1 2 5 6 2 7 1 2 Penetration Max 2 | . . . . . . . . . . . 1 . . . . . . 2 1 . Secondary Targets 5 | . 2 . 3 . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . 1 . . . . . . . . . . . . . . . . . Shots Hit Robots 776 | 14 38 15 23 44 107 50 7 8 . 25 129 79 11 14 66 63 8 70 4 1 Core Hits 685 | 1 21 5 18 31 86 35 10 15 . 13 140 36 22 5 58 53 3 73 54 6 Critical Hits 53 | 1 2 . 1 5 5 3 . . . . 22 . . 3 4 5 . 2 . . Critical Kills 24 | . . . . 2 2 1 . . . . 12 . . . 3 3 . 1 . . Critical Parts Destroyed 27 | 1 2 . 1 2 3 2 . . . . 10 . . 2 1 2 . 1 . . Melee Attacks 23 | . . . . 2 . . . . . . . . . . 9 . 11 . 1 . Impact 2 | . . . . 2 . . . . . . . . . . . . . . . . Slashing 21 | . . . . . . . . . . . . . . . 9 . 11 . 1 . Piercing . | . . . . . . . . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 49809 | 135 567 165 763 1686 4766 1811 838 646 . 1529 11657 2107 4403 240 3412 4775 294 5636 4243 136 Guns 8464 | 135 391 165 301 396 1193 525 18 34 . 134 1243 1427 203 215 496 564 172 711 141 . Cannons 11784 | . . . . 326 808 601 196 253 . 648 2918 455 70 25 1107 1952 122 2271 . 32 Explosions 28625 | . 176 . 462 964 2765 685 624 359 . 747 7496 225 4130 . 975 2246 . 2647 4048 76 Melee 862 | . . . . . . . . . . . . . . . 834 . . . 28 . Ramming 74 | . . . . . . . . . . . . . . . . 13 . 7 26 28 Kinetic 8685 | 50 391 165 246 396 921 465 18 34 . 283 2797 455 70 . 732 49 74 1412 127 . Thermal 25968 | . 46 . 221 844 2676 945 666 239 . 550 3682 1482 4254 240 1509 3187 220 3289 1842 76 Explosive 7106 | . 51 . 241 306 983 318 . 217 . . 2556 140 . . 205 1189 . 365 535 . Electromagnetic 7114 | 85 79 . 55 140 186 83 154 156 . 696 2622 30 79 . 132 337 . 563 1685 32 Impact . | . . . . . . . . . . . . . . . . . . . . . Slashing 862 | . . . . . . . . . . . . . . . 834 . . . 28 . Piercing . | . . . . . . . . . . . . . . . . . . . . . Highest Corruption 32 | . . . . . 7 . . . . 1 4 4 4 4 4 7 10 16 10 32 Average Corruption 4 | . . . . . 3 . . . . 1 2 4 4 4 4 6 10 12 7 18 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Effects 283 | . . . . . 24 . . . . 5 9 20 13 13 115 16 4 36 9 19 Message Errors 57 | . . . . . 8 . . . . 2 2 3 3 4 30 2 . 2 1 . Matter Fused 55 | . . . . . 5 . . . . . 1 3 3 5 23 4 1 3 2 5 Heat Flow Errors 41 | . . . . . 2 . . . . . 1 2 1 2 24 1 2 4 2 . Energy Discharges 34 | . . . . . 3 . . . . 1 2 6 3 . 15 1 . 1 1 1 Parts Rejected 9 | . . . . . . . . . . . . . . . 4 1 . 1 1 2 Data Loss (minor) 31 | . . . . . 2 . . . . 2 . 1 2 2 15 1 . 3 . 3 Data Loss (major) 1 | . . . . . . . . . . . . . . . . . . 1 . . Misdirections 12 | . . . . . . . . . . . . . . . . . . 2 2 8 Targeting Errors 37 | . . . . . 4 . . . . . 3 4 1 . 4 4 . 17 . . Weapon Failures 6 | . . . . . . . . . . . . 1 . . . 2 1 2 . . Overload Shots 2 | . . . . . . . . . . . . 2 . . . . . . . . Overflow Damage 3486 | . . . 14 132 408 10 75 40 . 123 693 108 749 5 132 205 . 499 276 17 Projectiles 320 | . . . . . 76 . . 1 . 43 73 16 . . . 53 . 58 . . Explosions 3077 | . . . 14 132 332 10 75 39 . 80 620 92 749 5 43 152 . 441 276 17 Melee 89 | . . . . . . . . . . . . . . . 89 . . . . . Knockbacks 22 | . . . . . . . . . . . 14 . . . 2 . . 6 . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 20 | . . . . . . . . . . . 12 . . . 2 . . 6 . . Secondary 2 | . . . . . . . . . . . 2 . . . . . . . . . Self-Inflicted Damage 3398 | . . . 88 138 111 85 . 136 . 114 655 . 427 68 159 48 . 506 822 41 Shots 64 | . . . 2 4 6 1 . 3 . 2 13 . 1 1 5 2 . 4 19 1 Rammed 37 | . . . . . . . . . . . . . . . . 1 . 3 10 23 Targets Rammed 39 | . . . . . . . . . . . . . . . . 1 . 4 11 23 Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed 2 | . . . . . . . . . . . . . . . . . . 1 1 . Highest Temperature 553 | 40 18 6 36 158 391 40 171 158 . 108 454 553 237 239 393 199 189 337 217 . Average Temperature 99 | 22 8 6 18 69 95 16 58 83 . 32 134 90 83 61 127 97 107 129 83 . Received Heat Transfer 3844 | . 132 45 48 144 307 189 90 12 . 36 1029 81 27 . 51 270 54 813 495 21 Effects 18 | . . . . . 2 . . . . . 8 4 . . 2 . . 2 . . Shutdowns 6 | . . . . . 1 . . . . . 3 1 . . . . . 1 . . Energy Bleed 4 | . . . . . 1 . . . . . 1 1 . . 1 . . . . . Interference 2 | . . . . . . . . . . . 2 . . . . . . . . . Matter Decay 2 | . . . . . . . . . . . . . . . 1 . . 1 . . Short Circuit 1 | . . . . . . . . . . . 1 . . . . . . . . . Damage (minor) 1 | . . . . . . . . . . . 1 . . . . . . . . . Damage (major) 2 | . . . . . . . . . . . . 2 . . . . . . . . Siege Activations 1 | . . . . . . . . . . . . . . . . . . 1 . . Total Turns 43 | . . . . . . . . . . . . . . . . . . 43 . . Longest Duration 43 | . . . . . . . . . . . . . . . . . . 43 . . Robots Corrupted 4 | . . . . . . . . . . 2 . . . . . 1 . . 1 . Combat Hostiles 4 | . . . . . . . . . . 2 . . . . . 1 . . 1 . Parts Fried 30 | . . . . . . . . 2 . 5 12 . . . . 1 . . 10 . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . Robots Melted 3 | . . . . . 2 . . . . . 1 . . . . . . . . . Combat Hostiles 3 | . . . . . 2 . . . . . 1 . . . . . . . . . Parts Melted 27 | . . . . 1 10 1 . 1 . . . 2 . . 2 5 2 1 2 . Heat Transferred 26419 | . 180 . 250 1202 4262 1361 500 310 . 680 4352 2605 633 518 1454 3300 296 2706 1760 50 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 15 | . . . . 2 4 1 2 2 . . 1 . . . 1 . . . 2 . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Qua Peak Influence . | . . . . . . . . . . . . . . . . . . . . . Initial 1351 | . . 113 61 101 289 718 . . . . . . . . . 32 651 264 558 1351 Average . | . . . . . . . . . . . . . . . . . . . . . Maximum Alert Level 5 | . 1 . 1 2 4 4 . . . . 5 . . . . 4 2 3 5 4 Low Security (%) 21 | 100 82 100 62 13 . . . . . . 17 . . . . 43 . . . . Level 1 15 | . 17 . 37 38 17 . . . . . 8 . . . . 17 . 32 . . Level 2 29 | . . . . 48 47 . . . . . 27 . . . . 5 100 62 30 . Level 3 12 | . . . . . 4 50 . . . . 25 . . . . 23 . 5 . . Level 4 16 | . . . . . 30 49 . . . . . . . . . 9 . . 27 100 Level 5 4 | . . . . . . . . . . . 21 . . . . . . . 29 . High Security . | . . . . . . . . . . . . . . . . . . . 12 . Max Security . | . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 41 | . 2 1 . . 10 5 . . . . 11 . . . . 4 1 1 5 1 Investigation 3 | . . . . . 1 . . . . . . . . . . . . 1 1 . Extermination 8 | . . . . . 4 1 . . . . 1 . . . . 1 . . . 1 Reinforcement 15 | . 2 1 . . 4 1 . . . . 2 . . . . 3 . . 2 . Assault 12 | . . . . . 1 3 . . . . 6 . . . . . . . 2 . Garrison 3 | . . . . . . . . . . . 2 . . . . . 1 . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 5 | . . . . . 1 . . . . . 2 . . . . 1 . . 1 . Haulers Reinforced 1 | . . . . . 1 . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Qua Distress Signals 195 | . . . 1 1 1 . . . . . 5 . . . 177 4 . 4 2 . Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 377 | . 10 2 13 16 33 16 9 9 . 12 75 1 15 . 8 39 3 51 53 12 Peak Tracking Total 19 | . 4 1 4 5 5 6 4 4 . 5 11 1 8 . 3 8 1 11 19 7 Tactical Retreats 38 | . 1 . . 1 1 1 5 1 . 1 9 . 2 . . 3 1 5 7 . Traps | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Qua Traps Triggered 17 | . . . . . 8 1 . . . . 1 . . . . . . 1 5 1 Indirectly 8 | . . . . . 3 1 . . . . . . . . . . . 1 3 . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . . . 1 . . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ---------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Qua Machines Disabled 121 | . 1 . 8 2 17 21 . . . . 41 . 1 1 . 11 1 11 6 . Max in Single Turn 15 | . 1 . 2 1 8 6 . . . . 15 . 1 1 . 4 1 4 5 . Garrison Access 3 | . . . . . . 1 . . . . 1 . . . . . . . 1 . Energy Cycler 1 | . . . . . . . . . . . . . . . . . . 1 . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised 1 | . . . . . . 1 . . . . . . . . . . . . . . Overloaded Fab Kills 1 | . . . . . . . . . . . . . . . . . . . 1 . Fab Network Shutdowns 2 | . . . . . 1 . . . . . . . . . . 1 . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Qua Machines Accessed 26 | . 1 . . . 3 2 . 2 4 . 2 1 1 4 . 3 1 . 2 . Terminals 9 | . 1 . . . 1 2 . . . . 1 1 . . . 2 . . 1 . Fabricators 3 | . . . . . 1 . . . . . . . . . . 1 . . 1 . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . Total Hacks 76 | . 1 . . . 6 5 . 4 25 . 4 1 1 14 . 9 1 . 5 . Successful 56 | . . . . . 1 2 . 4 25 . 3 1 1 14 . 3 . . 2 . Failed 20 | . 1 . . . 5 3 . . . . 1 . . . . 6 1 . 3 . Catastrophic 3 | . 1 . . . 1 . . . . . . . . . . 1 . . . . Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . Manual 20 | . . . . . 3 5 . . . . 2 . . . . 5 . . 5 . Terminals 22 | . 1 . . . 3 5 . . . . 3 1 . . . 7 . . 2 . Fabricators 7 | . . . . . 2 . . . . . . . . . . 2 . . 3 . Repair Stations 1 | . . . . . . . . . . . . . . . . . 1 . . . Recycling Units 1 | . . . . . . . . . . . 1 . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . 1 . . . . . . . . . . . . . . . Terminal Hacks 49 | . . . . . . 1 . 4 25 . 1 1 1 14 . 2 . . . . Record 21 | . . . . . . . . 3 11 . . 1 . 6 . . . . . . Part Schematic 11 | . . . . . . . . . 7 . . . . 4 . . . . . . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . 4 . . . . . . Prototype ID Bank 3 | . . . . . . . . . 3 . . . . . . . . . . . Open Door 2 | . . . . . . . . 1 . . . . 1 . . . . . . . Branch Access Points 1 | . . . . . . 1 . . . . . . . . . . . . . . Alert Level 1 | . . . . . . . . . . . . . . . . 1 . . . . Unreport Threat 1 | . . . . . . . . . . . . . . . . 1 . . . . Zone Layout 1 | . . . . . . . . . . . 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . 1 . . . . . . . . . . 1 . . . . Build 2 | . . . . . 1 . . . . . . . . . . 1 . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks 1 | . . . . . . . . . . . 1 . . . . . . . . . Report Inventory 1 | . . . . . . . . . . . 1 . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 4 | . . . . . . 1 . . . . 1 . . . . . . . 2 . Terminals 3 | . . . . . . 1 . . . . 1 . . . . . . . 1 . Track 1 | . . . . . . . . . . . 1 . . . . . . . . . Botnet 2 | . . . . . . 1 . . . . . . . . . . . . 1 . Fabricators 1 | . . . . . . . . . . . . . . . . . . . 1 . Overload 1 | . . . . . . . . . . . . . . . . . . . 1 . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 13 | . 1 . . . 3 2 . . . . 1 . . . . 3 1 . 2 . Full Trace Events 1 | . . . . . 1 . . . . . . . . . . . . . . . Feedback Events 1 | . . . . . 1 . . . . . . . . . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . . Robots Built 4 | . . . . . 1 . . . . . . . . . . 3 . . . . Matter 537 | . . . . . 252 . . . . . . . . . . 285 . . . . Time 210 | . . . . . 134 . . . . . . . . . . 76 . . . . Total Robot Build Rating 19 | . . . . . 4 . . . . . . . . . . 15 . . . . Part Schematics Acquired 11 | . . . . . . . . . 7 . . . . 4 . . . . . . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------------ Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Qua Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 8 | . . . . . . 3 . . . . 3 . . . . . . . 2 . Machine Destruction 8 | . . . . . . 3 . . . . 3 . . . . . . . 2 . Robots Rewired 1 | . . . . . . 1 . . . . . . . . . . . . . . Allies Hacked 1 | . . . . . 1 . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 -------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Qua Total Allies 21 | . . . . . 1 9 . . . 1 . . . . . 3 . . . 7 Largest Group 8 | . . . . . 1 8 . . . 1 . . . . . 3 . . . 7 Highest-Rated Group 149 | . . . . . 37 149 . . . 94 . . . . . 87 . . . 103 Highest-Rated Ally 94 | . . . . . 37 31 . . . 94 . . . . . 29 . . . 15 Total Orders 29 | . . . . . . 1 . . . . . . . . . 4 22 2 . . STAY 5 | . . . . . . 1 . . . . . . . . . 1 2 1 . . FOLLOW 5 | . . . . . . . . . . . . . . . . 1 4 . . . EXPLORE 12 | . . . . . . . . . . . . . . . . 1 10 1 . . RETURN 7 | . . . . . . . . . . . . . . . . 1 6 . . . Ally Attacks 33 | . . . . . . 4 . . . 10 . . . . . 11 . . . 8 Total Damage 663 | . . . . . . 53 . . . 274 . . . . . 174 . . . 162 Kills 3 | . . . . . . . . . . . . . . . . 1 . . . 2 Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Qua Robot Analysis Total 4 | . . . . . . . . . . . . . . 4 . . . . . . Derelict Logs Recovered 7 | . . . . . . . . . . 1 . 2 1 . 3 . . . . . Drone Launches 9 | . . . . . . . . . . . . . . . . 2 6 1 . . Drone Recoveries 7 | . . . . . . . . . . . . . . . . 1 6 . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 ------------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Qua Turns Passed 17908 | 109 249 114 711 369 1215 588 1593 646 127 845 1092 911 618 636 5732 775 499 458 337 284 Spaces Moved 7715 | 59 156 72 280 167 636 350 892 383 80 457 520 551 405 440 530 431 268 216 487 335 Core 1014 | 5 . . . . . . . . . . . . . . 159 . . 63 479 308 Treads 3446 | . . 12 280 167 513 128 892 383 80 457 430 . . . 67 . . 5 5 27 Legs 197 | . . . . . . . . . . . 17 . . . . . 29 148 3 . Wheels 2977 | 54 156 60 . . 123 222 . . . . 73 551 405 440 223 431 239 . . . Hover 81 | . . . . . . . . . . . . . . . 81 . . . . . Flight . | . . . . . . . . . . . . . . . . . . . . . Fastest Speed 50 | 50 90 90 160 160 100 100 160 160 160 160 110 110 120 120 100 103 105 50 50 50 Average Speed 156 | 86 90 101 160 160 148 123 160 162 160 160 152 120 124 128 535 107 116 99 51 59 Slowest Speed 1400 | 90 90 160 160 160 220 200 160 180 160 160 180 130 130 130 1400 115 160 160 170 170 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered 2 | . . . . . . . . . . . 1 . . . . . 1 . . . Teleports 1 | . . . . . . . . . . . . . . . . 1 . . . . Exploration Rate (%) 39 | 4 36 9 49 25 27 17 78 63 74 62 25 65 63 72 48 17 9 22 23 42 Regions Visited 20 Branch Regions 11 Pre-discovered Areas 7 | . . . . . . . . 1 1 . . 1 . 3 1 . . . . . Known Exits Taken 3 | . . . . . . 1 . . . . 1 . . . 1 . . . . . Unknown Exits Taken 17 | 1 1 1 1 1 1 . 1 1 1 1 . 1 1 1 . 1 1 1 1 . Scrap Searched 13 | . . . . . . . 3 3 . 1 . 2 2 . 2 . . . . . Spaces Dug 95 | . . . . 2 . 4 19 . . 12 7 2 5 . 1 11 32 . . . Terrain Destroyed 3527 | . 24 . 65 93 195 122 96 141 . 240 701 156 503 36 43 197 35 572 306 2 Melee 13 | . . . . 2 . . . . . . . . . . . . 11 . . . Projectile 168 | . . . . . . 4 32 2 . 22 22 4 8 4 2 25 24 19 . . AOE 3346 | . 24 . 65 91 195 118 64 139 . 218 679 152 495 32 41 172 . 553 306 2 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -4 -3 -3 -2 -2 --------- Run | Scr Mat Mat Sto Mat Fac Fac Low Low Dat Pro Fac Upp Upp Zhi Pro Fac Res Arm Res Qua Total 12404 | 93 215 96 504 216 790 443 1019 397 79 524 658 687 491 488 3347 653 394 350 558 402 Wait 3425 | 11 29 7 170 . 38 30 88 . . 31 11 23 49 12 2727 90 36 35 17 21 Move 7693 | 58 155 71 279 166 635 349 891 382 79 456 518 550 404 439 529 430 266 215 486 335 Hop . | . . . . . . . . . . . . . . . . . . . . . Pick Up 92 | 6 . 2 7 1 13 4 1 3 . 2 7 2 3 1 3 11 7 6 8 5 Fast Attach 131 | 6 2 2 5 3 6 6 2 2 . 1 15 6 8 6 5 15 7 19 13 2 Attach 98 | . . 3 1 2 8 6 . 2 . 2 14 2 1 1 9 10 8 11 10 8 Detach 41 | . . 1 3 1 2 1 . 1 . . 3 1 3 3 5 3 4 3 3 4 Swap 53 | 1 1 1 2 9 17 2 . . . 1 1 1 1 1 5 6 3 1 . . Drop 77 | . 1 . 13 8 17 4 2 2 . . 2 . 3 2 1 5 6 7 3 1 Fire 716 | 11 27 9 24 24 54 32 35 5 . 31 86 102 19 23 54 81 45 48 3 3 Melee 23 | . . . . 2 . . . . . . . . . . 9 . 11 . 1 . Ram 9 | . . . . . . . . . . . . . . . . 1 . 2 6 . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush 32 | . . . . . . . . . . . . . . . . . . 3 6 23 Escape Stasis 4 | . . . . . . . . . . . 1 . . . . . 1 . 2 . Rewire 10 | . . . . . . 9 . . . . . . . . . 1 . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Storage -8/Materials -7/Factory -6/Factory (discovered 4 exits: *Low x2 / Ext x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *Zhi) -5/Zhirov -4/Proximity Caves -4/Factory (discovered 2 exits: *Res / Upp) -3/Research -3/Armory -2/Research -2/Quarantine History --------- Turn | Location | Event 8 | -11/Scrapyard | Discovered new exit (range 16) 110 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 355 | -10/Materials | Discovered new exit (range 5) 359 | -10/Materials | Entered another Materials area 359 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 409 | -9/Materials | Discovered new exit (range 13) 473 | -9/Materials | Entered Storage 969 | -9/Storage | Discovered new exit (range 15) 1184 | -9/Storage | Entered Materials 1184 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1529 | -8/Materials | Discovered new exit (range 15) 1553 | -8/Materials | Entered Factory 1553 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1703 | -7/Factory | Build established: Scavenger-Tank 2342 | -7/Factory | Fabricated I-36 Angel? 2346 | -7/Factory | Local fabrication network quarantined 2424 | -7/Factory | Destroyed 7 combat bots 2639 | -7/Factory | Lost 3 parts (1p2n) 2729 | -7/Factory | Discovered new exit (range 19) 2753 | -7/Factory | First assault squad dispatched 2768 | -7/Factory | Entered another Factory area 2768 | -6/Factory | Evolved 2 slots: Utility x2 2854 | -6/Factory | Build established: Tank 3118 | -6/Factory | First assault squad dispatched 3149 | -6/Factory | Lost 3 parts (3n) 3192 | -6/Factory | Identified exit to Lower Caves 3192 | -6/Factory | Identified exit to Extension 3356 | -6/Factory | Entered Lower Caves 3382 | -6/Lower Caves | Spotted B-75 Beast 3946 | -6/Lower Caves | Found Alien Artifact 3946 | -6/Lower Caves | Identified Core Expander 3946 | -6/Lower Caves | Installed Core Expander, added new Power slot 3970 | -6/Lower Caves | Build established: Scavenger-Mutant 4312 | -6/Lower Caves | Build established: Scavenger-Tank 4758 | -6/Lower Caves | Discovered new exit (range 11) 4863 | -6/Lower Caves | Build established: Scavenger-Mutant 4949 | -6/Lower Caves | Entered another Lower Caves area 4949 | -6/Lower Caves | Discovered new exit (range 14) 5188 | -6/Lower Caves | Learned location of Extension (-6) 5251 | -6/Lower Caves | Build established: Scavenger-Tank 5562 | -6/Lower Caves | Discovered new exit (range 16) 5595 | -6/Lower Caves | Entered Data Miner 5595 | -6/Data Miner | Discovered new exit (range 6) 5616 | -6/Data Miner | Met Data Miner 5661 | -6/Data Miner | Learned location of Section 7 (-2) 5661 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 5683 | -6/Data Miner | Received God Mode back door access code from Data Miner 5722 | -6/Data Miner | Entered Proximity Caves 5843 | -5/Proximity Caves | Build established: Gunner 5844 | -5/Proximity Caves | Escorted by Enhanced Grunt 6274 | -5/Proximity Caves | Spotted B-75 Beast 6506 | -5/Proximity Caves | Discovered new exit (range 10) 6567 | -5/Proximity Caves | Entered Factory 6567 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 6568 | -5/Factory | Identified exit to Upper Caves 6822 | -5/Factory | Lost 5 parts (1n3u1w) 6867 | -5/Factory | First assault squad dispatched 6883 | -5/Factory | Lost 3 parts (1p1n1w) 6897 | -5/Factory | Incoming assault squad redirected 7024 | -5/Factory | Spotted B-75 Beast 7367 | -5/Factory | Crushed by falling debris 7428 | -5/Factory | Garrison activated, responded to threat 7460 | -5/Factory | Destroyed 11 combat bots 7537 | -5/Factory | Incoming assault squad redirected 7594 | -5/Factory | Incoming assault squad redirected 7603 | -5/Factory | Lost 18 parts (2p6n6u4w) 7659 | -5/Factory | Entered Upper Caves 7839 | -5/Upper Caves | Build established: Mutant 7966 | -5/Upper Caves | Learned 4 Factory zone layouts 8152 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 8205 | -5/Upper Caves | Lost 3 parts (1p1n1w) 8333 | -5/Upper Caves | Discovered new exit (range 11) 8570 | -5/Upper Caves | Entered another Upper Caves area 8628 | -5/Upper Caves | Discovered new exit (range 21) 8726 | -5/Upper Caves | Learned Factory stockpile data 8937 | -5/Upper Caves | Destroyed 10 combat bots 8947 | -5/Upper Caves | Lost 3 parts (1n1u1w) 9120 | -5/Upper Caves | Discovered new exit (range 13) 9188 | -5/Upper Caves | Entered Zhirov 9188 | -5/Zhirov | Discovered new exit (range 3) 9212 | -5/Zhirov | Met Zhirov 9237 | -5/Zhirov | Learned location of Quarantine (-2) 9237 | -5/Zhirov | Learned location of Testing (-3) 9237 | -5/Zhirov | Learned location of Command (-1) 9248 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 9273 | -5/Zhirov | Found Alien Artifact 9273 | -5/Zhirov | Identified Integrated Dissipator 9273 | -5/Zhirov | Installed Integrated Dissipator, increased core heat dissipation (+20) 9289 | -5/Zhirov | Found Alien Artifact 9399 | -5/Zhirov | Cloak Generator disabled 9399 | -5/Zhirov | Attacked by Zhirov 9422 | -5/Zhirov | Zhirov detonated his lab 9824 | -5/Zhirov | Entered Proximity Caves 9935 | -4/Proximity Caves | Learned Research stockpile data 9949 | -4/Proximity Caves | Identified exit to Factory 10122 | -4/Proximity Caves | Build established: Derelict-Mutant 11353 | -4/Proximity Caves | Core integrity fell below 50% 11386 | -4/Proximity Caves | Lost 4 parts (1p2n1w) 12803 | -4/Proximity Caves | Build established: Derelict-Gunner 15556 | -4/Proximity Caves | Entered Factory 15556 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 15557 | -4/Factory | Identified exit to Upper Caves 15805 | -4/Factory | Fabricated G-50 Soldier? 15894 | -4/Factory | Lost 4 parts (3u1w) 15914 | -4/Factory | Identified Transdimensional Reconstructor 15914 | -4/Factory | Warped through subspace 16053 | -4/Factory | Local fabrication network quarantined 16079 | -4/Factory | Lost 5 parts (3n1u1w) 16288 | -4/Factory | Discovered new exit (range 17) 16331 | -4/Factory | Entered Research 16331 | -3/Research | Spotted B-86 Titan 16331 | -3/Research | Evolved 2 slots: Propulsion x2 16338 | -3/Research | Lost 3 parts (2n1w) 16608 | -3/Research | Discovered new exit (range 16) 16696 | -3/Research | Build established: Mutant 16728 | -3/Research | Crushed by falling debris 16729 | -3/Research | System corruption reached 10% 16781 | -3/Research | Garrison activated, responded to threat 16806 | -3/Research | Lost 6 parts (2n4u) 16830 | -3/Research | Entered Armory 16858 | -3/Armory | Spotted B-86 Titan 16935 | -3/Armory | Lost 4 parts (1p1u2w) 17014 | -3/Armory | Energy Cycler disabled 17068 | -3/Armory | Lost 6 parts (1n4u1w) 17145 | -3/Armory | Destroyed 9 combat bots 17184 | -3/Armory | Core integrity fell below 50% 17194 | -3/Armory | Lost 24 parts (3p8n6u7w) 17286 | -3/Armory | Discovered new exit (range 5) 17288 | -3/Armory | Entered Research 17288 | -2/Research | Evolved 2 slots: Propulsion x2 17302 | -2/Research | Lost 3 parts (1p2w) 17362 | -2/Research | Spotted B-90 Cyclops 17367 | -2/Research | Found Powered Armor 17370 | -2/Research | Found Powered Armor 17414 | -2/Research | Destroyed 9 combat bots 17423 | -2/Research | Lost 11 parts (1p5n2u3w) 17472 | -2/Research | Lost 5 parts (2n3w) 17499 | -2/Research | Incoming investigation squad redirected 17533 | -2/Research | System corruption reached 10% 17538 | -2/Research | First assault squad dispatched 17567 | -2/Research | Incoming assault squad redirected 17583 | -2/Research | High security lockdown imminent 17604 | -2/Research | Destroyed 11 combat bots 17613 | -2/Research | Core integrity fell below 50% 17615 | -2/Research | Spotted B-90 Cyclops 17618 | -2/Research | Discovered new exit (range 14) 17625 | -2/Research | Entered Quarantine 17798 | -2/Quarantine | System corruption reached 30% 17864 | -2/Quarantine | Lost 7 parts (5n1u1w) 17870 | -2/Quarantine | Found Alien Artifact 17870 | -2/Quarantine | Identified Core Reset Matrix 17870 | -2/Quarantine | Used Core Reset Matrix 17874 | -2/Quarantine | Detected hypermatrix surge 17874 | -2/Quarantine | Emitted hypermatrix ping 17874 | -2/Quarantine | Sensed 14 artifacts in vicinity 17879 | -2/Quarantine | Assembled emerged from beneath the floor 17884 | -2/Quarantine | Core integrity fell below 20% 17909 | -2/Quarantine | Destroyed by P-80 Master with Gamma Rifle Last Messages --------------- 17883_ as-88552 destroyed. 17883_ as-62429 destroyed. 17883_ X-82 Rainmaker destroyed. 17883_ G-73 Enforcer critical meltdown. 17883_ as-75841 destroyed. 17883_ Machine disabled. 17883_ K-01 Serf destroyed. 17883_ Suspension Chamber breached. 17883_ Machine disabled. 17883_ Research Terminal disabled. 17885_ Arm. Heavy Treads destroyed. 17885_ Knocked back. 17890_ X-82 Rainmaker destroyed. 17897_ Acquired Unknown Ballistic Cannon. 17897_ U-05 Engineer builds a Wall. 17899_ U-05 Engineer lays Concrete. 17903_ U-05 Engineer builds a Wall. 17905_ U-05 Engineer lays Concrete. 17906_ U-05 Engineer builds a Wall. 17909_ U-05 Engineer lays Concrete. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????/???????????? | | ?????????????????????????????????????????????????? | | ????????????????????????? ???????????????????????? | | ?????????????????????#### ???????????????????????? | | ???????????????????? #??????????????????????? | | ???????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ????????????????????? ??????????????????????? | | ?????????????????????# u #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ?????????????????????# #??????????????????????? | | ??????????????##?????# #??????????????????????? | | ????????????? ???# u #??????????????????????? | | ????????#????""" ""??# #??????????????????????? | | ????????+ """ ""??# k #??????????????????????? | | ????????# """ """?# @############+####??????? | | ????????# ?# ??????? | | ????????# !! + ???????? | | ????????# !! # p ??????? | | ????????# + p ??????? | | ????????# " " #### ### ;#" T""#???????? | | ????????# ""R"" ???# ### ; ; "###?????? | | ????????????? """""??###u### ; ;;;"""" ###???? | | ???]??????????? ??# # u ; ##??? | | ??????????????#####???# " ; #?? | | ??????????????????##### " ; #?? | | ??????????????? " ; """"""""## | | ?????????????????###### " ";"""""" # | | ?????????????????????#""; " "" # | | ?????????????????????# ; "" # | | ????????????????????## ; "" # | | ????????????????????# """ ] "" # | | ???????????????????## " # | | ???????????????????# """ " # | | ???????????????????# " # | | ???????????????????# " " # | | ???????????????????# " # | | ???????????????????# " " # | | ???????????????????## """""" # | | ????????????????????# " # | +----------------------------------------------------+ Best States ------------- Heat Dissipation 95 Coolant Potential 80 Energy Generation 51 Energy Capacity 1150 Matter Stores 500 Matter Capacity 800 Sight Range 22 Terrain Scan Density 10 Power Amplification 30 Armor Coverage 825 Resistance: EX 50 Core Shielding 40 Power Shielding 66 Thermal Conversion 60 Weapon Cycling 20 Evasion (%) 50 Targeting Accuracy 8 Target Analysis 8 Armor Integrity Analysis 33 Recoil Reduction 10 Matter Filtering 30 Particle Charging 20 Kinecelleration 40 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ I-36 Angel | x1 | -7/Factory | Preloaded G-50 Soldier | x3 | -4/Factory | Preloaded Alien Tech Used ----------------- Core Expander Integrated Dissipator Transdimensional Reconstructor Core Reset Matrix Achievements -------------- None Challenges ------------ None Game ------ Seed GuidedHelicalDissipator Manual? 0 Play Time 04:22:54 Cumulative 334.1 hours Start 2021.04.07 @ 08:03:49 End 2021.04.08 @ 09:35:57 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2021/Volatile Game No. 102 Rogue 102 Adventurer 0 Explorer 0 Win Type - Total 24 Types 19/0/1/2/0/1/0/1/0 Lore% 39 Gallery% 80 Achievement% 80 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 20/SmallcapsGlow Map View 66x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: df4d2834-a483-4280-ba64-4680b62eeea9