Cogmind - Beta 10.1 *** ADVENTURER MODE // 2020.10.28 @ 19:34:51 Player: Eyedeals Result: Destroyed by S-43 Plague with Heavy Machine Gun Performance ------------- Evolutions (7) 3500 Regions Visited (13) 2600 Robots Destroyed (181) 905 Value Destroyed (7393) 7393 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (211) 211 TOTAL SCORE: 14829 Bonus ------- High Alert Combat Kills 211 Cogmind --------- Core Integrity 0/1300 Matter 259/300 Energy 99/100 System Corruption 14% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (9) ------ (None) > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Cooled Deuterium Engine Small Matter Pod Improved Focal Shield Peak State ------------ > --- POWER ------------ Micro Fission Core Light Antimatter Reactor > --- PROPULSION ------- Armored Leg Armored Leg Armored Leg Armored Leg Enhanced Flexi-carbon Leg Myomer Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink High-capacity Storage Unit Advanced Targeting Computer Improved Medium Armor Plating Layered Heavy Armor Plating Layered Heavy Armor Plating > --- WEAPON ----------- High-powered Shock Rifle Gamma Rifle Quantum Rifle Mass Driver > --- INVENTORY -------- Cooled Deuterium Engine Micro Fission Core Enhanced Flexi-carbon Leg Recoil Nullifier Thermal Shield Improved Thermal Shield Improved Remote Force Field Quantum Rifle Matter Neutralizer Heavy Flak Cannon Heavy Gauss Cannon Micro-nuke Launcher [Rating: 124] Favorites ----------- Power Cooled Deuterium Engine Engine Cooled Deuterium Engine Power Core Micro Fission Core Reactor Light Antimatter Reactor Propulsion Armored Leg Treads Light Treads Leg Armored Leg Utility Improved Medium Armor Plating Device Advanced Heat Sink Storage Large Storage Unit Processor Targeting Computer Protection Improved Medium Armor Plating Weapon KE Penetrator Energy Gun Heavy Laser Energy Cannon Cooled Particle Cannon Ballistic Gun KE Penetrator Ballistic Cannon Mass Driver Launcher Micro-nuke Launcher Build | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Upp Upp Res Slots Evolved 14 | . . 2 2 2 . 2 . . 2 2 . . 2 Power 1 | . . . . . . 1 . . . . . . . Propulsion 4 | . . 1 . 1 . . . . 1 1 . . . Utility 7 | . . 1 1 . . 1 . . 1 1 . . 2 Weapon 2 | . . . 1 1 . . . . . . . . . Parts Attached 158 | 6 3 21 8 19 31 9 2 1 21 12 2 2 21 Power 20 | 1 . 3 1 5 3 1 . . 2 1 . . 3 Engine 10 | 1 . 3 1 1 2 1 . . 1 . . . . Core 8 | . . . . 4 1 . . . 1 . . . 2 Reactor 2 | . . . . . . . . . . 1 . . 1 Propulsion 41 | 2 . 10 1 5 6 6 . . 5 4 . . 2 Treads 2 | . . 2 . . . . . . . . . . . Leg 39 | 2 . 8 1 5 6 6 . . 5 4 . . 2 Wheel . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Utility 30 | 1 2 1 1 2 3 1 1 1 6 4 . . 7 Device 11 | . . 1 . 1 2 . . . 2 . . . 5 Storage 4 | 1 1 . . . . . 1 . 1 . . . . Processor 2 | . 1 . . . . . . . 1 . . . . Hackware . | . . . . . . . . . . . . . . Protection 13 | . . . 1 1 1 1 . 1 2 4 . . 2 Artifact . | . . . . . . . . . . . . . . Weapon 67 | 2 1 7 5 7 19 1 1 . 8 3 2 2 9 Energy Gun 21 | 1 1 3 1 2 3 . 1 . 3 . 1 1 4 Energy Cannon 4 | . . 1 . . 1 . . . . . 1 . 1 Ballistic Gun 35 | 1 . 3 3 5 13 1 . . 5 3 . . 1 Ballistic Cannon 3 | . . . . . . . . . . . . 1 2 Launcher 4 | . . . 1 . 2 . . . . . . . 1 Special Weapon . | . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . 1 1 . 6 . . . 1 1 . . 1 Parts Lost 44 | . 1 . . 4 1 . 2 . 4 1 1 . 30 Power 4 | . . . . 1 . . . . 1 . . . 2 Propulsion 10 | . . . . 1 1 . . . . . . . 8 Utility 15 | . . . . 1 . . 1 . 2 . . . 11 Weapon 15 | . 1 . . 1 . . 1 . 1 1 1 . 9 Highest Loss Streak 17 | . 1 . . 2 1 . 2 . 2 1 1 . 17 Average Slot Usage (%) 94 | . 99 97 100 99 99 100 97 93 99 95 93 94 64 Engine 6 | . 14 11 9 2 5 13 13 13 9 3 . . . Core 1 | . . . . 4 1 . . . . 5 5 5 2 Leg 27 | . 28 28 27 29 29 26 26 26 29 31 31 31 19 Device 8 | . . 10 9 7 7 13 11 6 10 6 5 5 7 Storage 6 | . 14 11 9 7 7 6 7 13 5 5 5 5 3 Processor 5 | . 13 11 9 7 6 . . . 4 5 5 5 2 Protection 8 | . . . 9 6 7 13 11 6 10 14 15 15 9 Energy Gun 7 | . 14 11 9 12 5 6 6 6 7 5 5 5 5 Ballistic Gun 15 | . 14 10 18 16 24 20 20 20 14 15 14 10 2 Naked Turns 259 | . . . . . . . . . . . . . 259 Heaviest Build 136 | 11 23 25 28 44 53 73 73 70 90 102 106 108 136 Greatest Support 117 | 20 20 51 51 66 80 80 68 68 88 117 117 117 117 Greatest Overweight (x) 14 | 1 1 1 . . . 1 1 1 1 . . . 14 Average Overweight (x) . | . . . . . . . . . . . . . . Largest Inventory Capacity 12 | 6 10 10 10 10 10 10 10 10 12 12 12 12 12 Average Capacity 10 | 5 8 10 10 10 10 10 10 10 11 12 12 12 10 Most Carried 12 | 6 8 10 10 10 10 10 10 10 12 12 12 11 12 Average Carried 9 | 3 6 9 9 9 9 9 9 10 10 11 11 11 7 Final Capacity 12 | 6 10 10 10 10 10 10 10 10 12 12 12 12 4 Final Carried 12 | 6 8 10 10 10 10 10 10 10 12 12 11 11 3 Class Distribution -------------------- 33% | Scavenger-Tank 27% | Scavenger-Gunner 17% | Mutant 16% | Tank 4% | Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Gunner | -8/Materials Scavenger-Gunner | -7/Factory Scavenger-Gunner | -7/Storage Tank | -6/Factory Tank | -6/Lower Caves Tank | -6/Lower Caves Scavenger-Tank | -5/Factory Scavenger-Tank | -4/Factory Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -4/Upper Caves Scavenger-Tank | -3/Research Resources | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ----------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Upp Upp Res Matter Collected 4902 | 154 126 278 182 358 1084 343 396 20 619 508 125 91 618 Remotely . | . . . . . . . . . . . . . . Salvage Created 7929 | . 126 344 210 542 2104 508 965 . 1146 680 186 122 996 Parts 421 | . 8 31 14 27 109 26 26 . 59 46 9 4 62 Haulers Intercepted 2 | . . . . . 1 . . . . . . . 1 Recyclers Shooed 1 | . . . . . 1 . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 39 | . . . . . . . 27 . . . 8 4 . Prevented 1 | . . . . . . . . . . . 1 . . Kills | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Upp Upp Res Combat Hostiles Destroyed 156 | . 5 15 6 13 35 11 19 . 15 14 5 2 16 Guns 142 | . 5 15 6 13 35 11 19 . 15 13 5 2 3 Cannons 6 | . . . . . . . . . . . . . 6 AOE 7 | . . . . . . . . . . . . . 7 Classes Destroyed 14 | . 2 1 1 2 5 . 1 . . 1 . . 1 Worker 7 | . . . . . 2 . . . . 1 . . 4 Builder 5 | . . . . . . . . . . . . . 5 Tunneler 1 | . . . . . . . . . . 1 . . . Hauler 2 | . . . . . 1 . . . . . . . 1 Recycler 2 | . . . . . 1 . . . 1 . . . . Operator 4 | . . . . . 2 . . . 1 1 . . . Watcher 4 | . . . . . 2 . . . . 1 . . 1 Swarmer 49 | . 3 11 3 6 4 4 6 . . 8 4 . . Grunt 50 | . 2 2 . 4 19 3 7 . 5 . . . 8 Brawler 5 | . . . . . . . 3 . 1 . . . 1 Duelist 2 | . . . . 1 . . 1 . . . . . . Sentry 29 | . . 2 2 1 10 2 2 . 4 2 1 . 3 Hunter 5 | . . . 1 . . . . . 2 . . 2 . Programmer 16 | . . . . 1 2 2 . . 3 4 . . 4 Best Kill Streak 14 | . 3 9 2 4 9 4 8 . 4 4 3 2 14 Combat Bots Only 9 | . 3 9 2 4 9 4 8 . 4 4 3 2 6 Max Kills in Single Turn 3 | . 1 2 1 2 2 1 1 . 2 2 2 1 3 Gunslinging 1 | . . 1 . 1 1 . . . . 1 . . . Exploded 2 | . . . . . . . . . . . . . 2 Melee . | . . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Upp Upp Res Damage Taken 12578 | . 122 355 147 613 1254 234 1117 . 970 1266 724 111 5665 Core 1772 | . 8 63 17 42 131 33 40 . 64 57 16 . 1301 Absorbed by Shields 526 | . . . . . . 89 244 . . . . . 193 Core Remaining (%) 91 | 100 96 84 96 . 75 . . 91 93 . . 93 . Volleys Fired 308 | . 11 28 12 26 65 18 33 . 36 32 9 5 33 Largest 4 | . 2 2 3 4 4 4 4 . 4 4 4 4 4 Hottest 287 | . 70 73 93 166 147 103 103 . 195 163 195 183 287 Shots Fired 1111 | . 21 56 36 101 259 72 132 . 141 127 34 19 113 Gun 1053 | . 21 56 36 101 259 72 132 . 141 127 30 14 64 Cannon 45 | . . . . . . . . . . . 4 5 36 Launcher 13 | . . . . . . . . . . . . . 13 Special . | . . . . . . . . . . . . . . Kinetic 766 | . 11 28 24 56 220 54 99 . 92 95 20 14 53 Thermal 279 | . 10 28 12 45 39 18 33 . 30 32 9 . 23 Explosive 13 | . . . . . . . . . . . . . 13 Electromagnetic 53 | . . . . . . . . . 19 . 5 5 24 Robot Hit Streak 32 | . 12 14 12 30 32 21 30 . 20 30 12 13 17 Robot Miss Streak 5 | . 1 1 2 4 3 5 2 . 3 3 1 1 3 Penetration Max 1 | . . . . . . . . . 1 1 . 1 1 Secondary Targets 32 | . . 4 . 2 11 1 7 . 3 4 . . . Max Gunslinging Chain 1 | . . 1 . 1 1 1 1 . 1 1 . . . Shots Hit Robots 853 | . 17 41 23 80 202 53 105 . 114 94 26 16 82 Core Hits 488 | . 7 19 11 40 150 32 58 . 63 26 7 5 70 Critical Hits 13 | . . 1 1 . . . 1 . 2 2 . 2 4 Critical Kills 6 | . . . 1 . . . . . 1 2 . 1 1 Critical Parts Destroyed 5 | . . 1 . . . . 1 . 1 . . 1 1 Melee Attacks . | . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 18639 | . 189 468 282 1054 3703 895 1924 . 2473 1896 594 371 4790 Guns 14762 | . 189 463 282 1054 3703 895 1924 . 2473 1896 486 256 1141 Cannons 1221 | . . . . . . . . . . . 108 115 998 Explosions 2519 | . . . . . . . . . . . . . 2519 Melee . | . . . . . . . . . . . . . . Ramming 137 | . . 5 . . . . . . . . . . 132 Kinetic 10869 | . 90 174 145 568 3001 613 1414 . 1587 1345 330 272 1330 Thermal 4237 | . 99 289 137 486 702 282 510 . 468 551 183 . 530 Explosive 2519 | . . . . . . . . . . . . . 2519 Electromagnetic 877 | . . . . . . . . . 418 . 81 99 279 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . . Highest Corruption 14 | . . . . . . 1 1 1 5 6 6 6 14 Average Corruption 4 | . . . . . . 1 1 1 3 4 6 6 10 Corruption Purged . | . . . . . . . . . . . . . . Effects 96 | . . . . . . 2 2 . 22 18 16 3 33 Message Errors 18 | . . . . . . . . . 2 4 6 . 6 Matter Fused 16 | . . . . . . . . . 5 2 3 . 6 Heat Flow Errors 8 | . . . . . . . . . 2 1 2 1 2 Energy Discharges 5 | . . . . . . . . . 3 1 . . 1 Data Loss (minor) 7 | . . . . . . 1 . . 3 2 . . 1 Data Loss (major) 2 | . . . . . . . . . 1 1 . . . Misfires 1 | . . . . . . . . . . 1 . . . Misdirections 8 | . . . . . . . . . . . . . 8 Targeting Errors 26 | . . . . . . 1 2 . 5 4 5 1 8 Weapon Failures 5 | . . . . . . . . . 1 2 . 1 1 Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 108 | . . . . . . . . . . . . 27 81 Projectiles 30 | . . . . . . . . . . . . 27 3 Explosions 70 | . . . . . . . . . . . . . 70 Melee 8 | . . . . . . . . . . . . . 8 Knockbacks 11 | . . . . . . . . . . . . . 11 Impact 1 | . . . . . . . . . . . . . 1 Kinetic 9 | . . . . . . . . . . . . . 9 Secondary 1 | . . . . . . . . . . . . . 1 Self-Inflicted Damage 175 | . . . . . . . . . . . . . 175 Shots 4 | . . . . . . . . . . . . . 4 Rammed 5 | . . . . . . . . . . . . . 5 Targets Rammed 18 | . . 1 . . . . . . . . . . 17 Kicked 13 | . . 1 . . . . . . . . . . 12 Crushed . | . . . . . . . . . . . . . . Highest Temperature 529 | . 47 . 4 274 306 38 15 . 322 351 202 355 529 Average Temperature 115 | . 22 . 4 89 85 16 6 . 112 101 70 165 213 Received Heat Transfer 2166 | . 66 54 27 96 531 36 261 . 225 75 63 . 732 Effects 21 | . . . . 1 . . . . 2 . . . 18 Shutdowns 5 | . . . . . . . . . . . . . 5 Energy Bleed 2 | . . . . 1 . . . . . . . . 1 Interference 8 | . . . . . . . . . 2 . . . 6 Matter Decay 2 | . . . . . . . . . . . . . 2 Short Circuit 1 | . . . . . . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . . . . . . 1 Damage (major) 1 | . . . . . . . . . . . . . 1 Damage (core) 1 | . . . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Parts Fried 4 | . . . . . . . . . 3 . . . 1 Impact Corruptions 2 | . . . . . . . . . . . . . 2 Robots Melted 1 | . . . . . . . . . . 1 . . . Combat Hostiles 1 | . . . . . . . . . . 1 . . . Parts Melted 9 | . . 4 1 1 1 . 1 . . . 1 . . Heat Transferred 8473 | . 296 851 407 1258 1369 518 999 . 851 999 296 . 629 Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Upp Upp Res Peak Influence 504 | . 75 414 307 255 504 427 . . 272 249 . . 281 Initial 165 | . . 19 83 119 13 55 . . 165 18 . . 44 Average 154 | . 46 183 192 136 228 235 . . 145 103 . . 109 Maximum Alert Level 2 | . . 2 1 1 2 2 . . 1 1 . . 1 Low Security (%) 65 | 100 100 52 62 76 43 33 . . 68 83 . . 73 Level 1 31 | . . 46 37 23 44 62 . . 31 16 . . 26 Level 2 2 | . . . . . 12 4 . . . . . . . Level 3 . | . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Squads Dispatched 25 | . 2 . . 3 5 1 . . 5 2 . . 7 Investigation 4 | . 2 . . . . . . . . . . . 2 Extermination 8 | . . . . 1 2 . . . 2 1 . . 2 Reinforcement 8 | . . . . . 3 1 . . . 1 . . 3 Assault . | . . . . . . . . . . . . . . Garrison 5 | . . . . 2 . . . . 3 . . . . Intercept . | . . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . . . . . 1 . . 1 Haulers Reinforced 2 | . . . . . 1 . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Upp Upp Res Distress Signals 11 | . . 1 1 1 3 . . . . 1 . . 4 Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 241 | . 12 24 11 15 43 17 20 . 18 20 7 2 52 Peak Tracking Total 14 | . 6 8 4 4 8 4 8 . 4 5 4 2 14 Tactical Retreats 17 | . 1 1 1 1 3 . 1 . . . 1 . 8 Traps | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Upp Upp Res Traps Triggered 13 | . 2 3 . 3 . . . . . 1 . . 4 Indirectly . | . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Machines | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ---------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Upp Upp Res Machines Disabled 3 | . . . . . 1 . . . 1 . . . 1 Max in Single Turn 1 | . . . . . 1 . . . 1 . . . 1 Garrison Access 1 | . . . . 1 . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Upp Upp Res Machines Accessed 29 | . 1 4 2 4 8 . . . 6 1 1 . 2 Terminals 23 | . 1 2 2 2 6 . . . 6 1 1 . 2 Fabricators 1 | . . . . 1 . . . . . . . . . Repair Stations 2 | . . 1 . . 1 . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . Scanalyzers 1 | . . 1 . . . . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Total Hacks 55 | . 3 9 2 7 11 . . . 10 6 2 . 5 Successful 38 | . 1 8 2 6 9 . . . 6 4 1 . 1 Failed 17 | . 2 1 . 1 2 . . . 4 2 1 . 4 Catastrophic 2 | . . . . . . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . . . . . . Manual 10 | . 1 1 1 1 2 . . . 1 1 1 . 1 Terminals 43 | . 3 3 2 4 8 . . . 10 6 2 . 5 Fabricators 1 | . . . . 1 . . . . . . . . . Repair Stations 6 | . . 4 . . 2 . . . . . . . . Recycling Units 1 | . . . . . 1 . . . . . . . . Scanalyzers 2 | . . 2 . . . . . . . . . . . Garrison Access 2 | . . . . 2 . . . . . . . . . Terminal Hacks 21 | . . 1 1 3 6 . . . 5 3 1 . 1 Record 9 | . . . . 1 2 . . . 4 1 1 . . Part Schematic 1 | . . . . 1 . . . . . . . . . Open Door 2 | . . . . . 2 . . . . . . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . Unreport Threat 1 | . . . . . 1 . . . . . . . . Security Status 1 | . . . . . . . . . . 1 . . . Patrol Status 1 | . . . . . . . . . . 1 . . . Investigation Status 1 | . . . 1 . . . . . . . . . . Recall Reinforcements 1 | . . . . . . . . . . . . . 1 Zone Layout 3 | . . 1 . 1 . . . . 1 . . . . Fabricator Hacks 1 | . . . . 1 . . . . . . . . . Network Status 1 | . . . . 1 . . . . . . . . . Repair Station Hacks 6 | . . 4 . . 2 . . . . . . . . Scan Component 3 | . . 2 . . 1 . . . . . . . . Repair 3 | . . 2 . . 1 . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . . . Garrison Access Hacks 1 | . . . . 1 . . . . . . . . . Seal Access 1 | . . . . 1 . . . . . . . . . Unauthorized Hacks 7 | . 1 1 1 1 1 . . . 1 1 . . . Terminals 7 | . 1 1 1 1 1 . . . 1 1 . . . Track 7 | . 1 1 1 1 1 . . . 1 1 . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 3 | . . . . . 1 . . . 1 1 . . . Used 2 | . . . . . 1 . . . . 1 . . . Hacking Detections 20 | . . 2 . 3 6 . . . 5 1 1 . 2 Full Trace Events 1 | . . . . . . . . . . . . . 1 Feedback Events . | . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 2 | . . 1 . 1 . . . . . . . . . Parts Built . | . . . . . . . . . . . . . . Matter . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . Parts Repaired 3 | . . 2 . . 1 . . . . . . . . Time 130 | . . 70 . . 60 . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------------ Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Upp Upp Res Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 -------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Upp Upp Res Total Allies . | . . . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . . . Kills . | . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Upp Upp Res Robot Analysis Total . | . . . . . . . . . . . . . . Derelict Logs Recovered 3 | . . . . . . . 2 . . . 1 . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 ------------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Upp Upp Res Turns Passed 8995 | 76 553 642 387 810 1695 366 537 111 1422 755 434 53 1154 Spaces Moved 5051 | 52 254 317 221 453 627 205 290 89 899 455 322 28 839 Core 412 | 8 . . . . . . . . . . . . 404 Treads . | . . . . . . . . . . . . . . Legs 4639 | 44 254 317 221 453 627 205 290 89 899 455 322 28 435 Wheels . | . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 126 125 125 125 122 122 120 120 120 120 50 Average Speed 124 | 113 131 133 128 126 125 144 142 124 129 120 120 120 102 Slowest Speed 750 | 120 150 160 130 130 130 152 152 152 150 120 120 120 750 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 28 | 4 59 37 16 12 80 8 44 22 24 13 45 7 26 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 2 | . . . . . . . 1 . . . 1 . . Known Exits Taken . | . . . . . . . . . . . . . . Unknown Exits Taken 13 | 1 1 1 1 1 1 1 1 1 1 1 1 1 . Scrap Searched 4 | . . . . . . . 3 1 . . . . . Spaces Dug . | . . . . . . . . . . . . . . Terrain Destroyed 202 | . . . . . . . 1 . 1 11 1 2 186 Melee . | . . . . . . . . . . . . . . Projectile 23 | . . . . . . . 1 . 1 11 1 2 7 AOE 179 | . . . . . . . . . . . . . 179 Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -6 -6 -6 -5 -4 -4 -4 -3 --------- Run | Scr Mat Mat Mat Fac Sto Fac Low Low Fac Fac Upp Upp Res Total 7128 | 69 453 478 302 625 1425 247 346 89 1073 588 347 34 1052 Wait 1391 | . 180 87 44 111 655 6 21 . 91 66 15 . 115 Move 5038 | 51 253 316 220 452 626 204 289 88 898 454 321 27 839 Hop . | . . . . . . . . . . . . . . Pick Up 95 | 12 4 12 8 8 14 3 1 . 9 10 . . 14 Fast Attach 37 | . 1 8 . 7 9 . 1 1 5 2 . . 3 Attach 45 | 6 1 3 2 5 1 2 1 . 3 4 1 . 16 Detach . | . . . . . . . . . . . . . . Swap 76 | . 1 10 6 7 21 7 . . 13 6 1 2 2 Drop 120 | . 2 13 10 9 34 7 . . 18 14 . . 13 Fire 308 | . 11 28 12 26 65 18 33 . 36 32 9 5 33 Melee . | . . . . . . . . . . . . . . Ram 1 | . . . . . . . . . . . . . 1 Kick 17 | . . 1 . . . . . . . . . . 16 Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 2 exits: *Mat / [Min]) -8/Materials -7/Factory -7/Storage (discovered 2 exits: *Fac / Rec) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory -4/Factory -4/Upper Caves -4/Upper Caves -3/Research (discovered 1 exit: [*Res]) History --------- Turn | Location | Event 2 | -11/Scrapyard | Discovered new exit (range 16) 77 | -11/Scrapyard | Entered Materials 199 | -10/Materials | Discovered new exit (range 12) 306 | -10/Materials | Build established: Mutant 567 | -10/Materials | Discovered new exit (range 16) 630 | -10/Materials | Entered another Materials area 630 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1046 | -9/Materials | Destroyed 9 combat bots 1066 | -9/Materials | Discovered new exit (range 20) 1133 | -9/Materials | Repaired Titanium Leg 1166 | -9/Materials | Repaired Hvy. Assault Rifle 1243 | -9/Materials | Discovered new exit (range 4) 1272 | -9/Materials | Entered another Materials area 1272 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1528 | -8/Materials | Discovered new exit (range 14) 1560 | -8/Materials | Build established: Gunner 1659 | -8/Materials | Entered Factory 1659 | -7/Factory | Evolved 2 slots: Propulsion x1, Weapon x1 1877 | -7/Factory | Build established: Scavenger-Gunner 2259 | -7/Factory | Garrison activated, responded to threat 2432 | -7/Factory | Discovered new exit (range 6) 2469 | -7/Factory | Entered Storage 2810 | -7/Storage | Identified exit to Recycling 2879 | -7/Storage | Destroyed 9 combat bots 3221 | -7/Storage | Destroyed 7 combat bots 3379 | -7/Storage | Repaired Enh. Autogun 4085 | -7/Storage | Discovered new exit (range 16) 4164 | -7/Storage | Entered Factory 4164 | -6/Factory | Evolved 2 slots: Power x1, Utility x1 4397 | -6/Factory | Build established: Tank 4504 | -6/Factory | Discovered new exit (range 16) 4530 | -6/Factory | Entered Lower Caves 4546 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 4632 | -6/Lower Caves | Destroyed 8 combat bots 4855 | -6/Lower Caves | Encountered a Warlord checkpoint 4872 | -6/Lower Caves | Learned location of Zion (-6) 4900 | -6/Lower Caves | Learned Factory trap positions 4913 | -6/Lower Caves | Attracted the attention of an 0b10 outpost 4975 | -6/Lower Caves | Destroyed 8 combat bots 5056 | -6/Lower Caves | Discovered new exit (range 11) 5067 | -6/Lower Caves | Entered another Lower Caves area 5152 | -6/Lower Caves | Discovered new exit (range 13) 5178 | -6/Lower Caves | Entered Factory 5178 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5179 | -5/Factory | Loaded intel: 80 trap records 5521 | -5/Factory | Spotted B-75 Beast 5871 | -5/Factory | Build established: Scavenger-Tank 6341 | -5/Factory | Garrison activated, responded to threat 6588 | -5/Factory | Discovered new exit (range 9) 6600 | -5/Factory | Entered another Factory area 6600 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7332 | -4/Factory | Discovered new exit (range 11) 7355 | -4/Factory | Entered Upper Caves 7718 | -4/Upper Caves | Spotted B-86 Titan 7758 | -4/Upper Caves | Attracted the attention of an 0b10 checkpoint 7781 | -4/Upper Caves | Discovered new exit (range 8) 7789 | -4/Upper Caves | Entered another Upper Caves area 7834 | -4/Upper Caves | Discovered new exit (range 8) 7842 | -4/Upper Caves | Entered Research 7842 | -3/Research | Evolved 2 slots: Utility x2 8255 | -3/Research | Spotted B-86 Titan 8598 | -3/Research | System corruption reached 10% 8659 | -3/Research | Lost 17 parts (1p4n6u6w) 8683 | -3/Research | Core integrity fell below 50% 8768 | -3/Research | Lost 12 parts (1p4n4u3w) 8810 | -3/Research | Core integrity fell below 20% 8989 | -3/Research | Spotted B-90 Cyclops 8991 | -3/Research | Discovered new exit (range 16) 8996 | -3/Research | Destroyed by S-43 Plague with Heavy Machine Gun Last Messages --------------- Terminal disabled. Quantum Separator disabled. W-44 Eye distress signal alerts nearby ally. Triggered Alarm Trap. An alarm sounds. ALERT: Alarm triggered, dispatching investigation squad. Penetrated by Slug. Slug penetrates Wall. System corrupted: Heat flow error (+268). System corrupted: Energy discharge (-39). System corrupted: Matter fused (-7). Acquired 38 matter. Acquired 106 matter. System corrupted: Matter fused (-7). Acquired 8 matter. System corrupted: Matter fused (-7). Acquired Imp. Focal Shield. ALERT: Rogue bot located, Programmers report to Research Zone 7L. System corrupted: Heat flow error (+126). EXIT=FOUND Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ??????????????????????###+###????????????????????? | | ?????????????????????## ###??????????????????? | | ?????????????????????? ???????????????????? | | ?????????????????????? Y ????????????????????? | | ??????????????????????? ! ????????????????????? | | ??????????????????????? s ?????????????????????? | | ???????????????????????#s #?????????????????????? | | ???????????????????????#s t#?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# @ +?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#ss ############??????????? | | ????????? "T###+#######s #?????????? | | ???????? #?????????? | | ???????? #?????????? | | ???????? #?????????? | | ?????????? " ###/####### #?????????? | | ???????????????????????# #?????????? | | ???????????????????????# #?????????? | | ???????????????????????# """ #?????????? | | ???????????????????????# """ #?????????? | | ???????????????????????# """ ##????????? | | ???????????????????????# """ ?????????? | | ???????????????????????## = """ #??????????? | | ????????????????????????# """ #??????????? | | ????????????????????????# """ #??????????? | | ????????????????????????# #??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 84 Energy Generation 39 Energy Capacity 820 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 1650 Resistance: KI 20 Resistance: TH 45 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Shielding 33 Evasion (%) 50 Targeting Accuracy 8 Recoil Reduction 6 Energy Filtering 50 Offensive Hacking 10 Item Schematics ----------------- Mni. Grenade Launcher | -9/Materials | Scanalyzed Imp. Deuterium Engine | -7/Factory | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Dynamic Key GoHome() Let's See Who's Tougher Challenges ------------ None Game ------ Seed DataXenonWarhead Manual? 0 Play Time 01:45:47 Cumulative 14.0 hours Start 2020.10.28 @ 16:44:02 End 2020.10.28 @ 19:34:51 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 9 Rogue 0 Adventurer 9 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 10 Gallery% 23 Achievement% 18 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 2c9ca8f6-a162-40e1-a407-06c098f9dff1