Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.08.25 @ 23:22:22 Player: eldritch Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (14) 2800 Robots Destroyed (62) 310 Value Destroyed (1364) 1364 Prototype IDs (16) 320 Alien Tech Used (0) 0 Bonus (1791) 1791 TOTAL SCORE: 8585 Bonus ------- High Alert Combat Kills 17 Follower Combat Kills 274 Entered Garrisons 200 Used RIF Installer 500 Entered DSFs 500 Met Data Miner 300 Cogmind --------- Core Integrity 663/850 Matter 244/300 Energy 15/100 System Corruption 2% Temperature Cool (2) Movement Flying (28) Location -6/Garrison Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (5) --- Improved Flight Unit Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster Xenon Bombardment Thruster > --- UTILITY (7) ------ Medium Storage Unit Improved Signal Interpreter Transport Network Coupler Experimental Hacking Suite Experimental Hacking Suite > --- WEAPON (2) ------- Lance > --- INVENTORY (10) --- Improved Cooling System Hacking Suite Authchip [Propulsion] Lightning Gun Gauss Rifle Peak State ------------ > --- POWER ------------ Light Fission Core > --- PROPULSION ------- Improved Flight Unit Improved Flight Unit Improved Flight Unit Xenon Bombardment Thruster Field Propulsion Drive > --- UTILITY ---------- Power Amplifier Medium Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter Transport Network Coupler Experimental Hacking Suite Experimental Hacking Suite > --- WEAPON ----------- Heavy Missile Launcher Lance > --- INVENTORY -------- Xenon Bombardment Thruster Improved Cooling System Hacking Suite Authchip [Propulsion] Lightning Gun Gauss Rifle [Rating: 65] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Improved Flight Unit Treads Improved Treads Leg Aluminum Leg Flight Unit Improved Flight Unit Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Improved Signal Interpreter Hackware Experimental Hacking Suite Protection Light Armor Plating Weapon Heavy EM Pulse Gun Energy Gun Heavy EM Pulse Gun Ballistic Gun Assault Rifle Ballistic Cannon Flak Cannon Launcher Grenade Launcher Piercing Weapon Makeshift Spear Build | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac DSF Gar Slots Evolved 8 | . . 2 . 2 2 . . . . . . 2 . . Power . | . . . . . . . . . . . . . . . Propulsion 3 | . . 1 . 1 1 . . . . . . . . . Utility 5 | . . 1 . 1 1 . . . . . . 2 . . Weapon . | . . . . . . . . . . . . . . . Parts Attached 98 | . 17 13 15 7 12 2 7 7 2 . 1 7 4 4 Power 10 | . 2 1 1 . 2 . 1 . . . 1 1 . 1 Engine 4 | . 1 1 . . 1 . 1 . . . . . . . Core 6 | . 1 . 1 . 1 . . . . . 1 1 . 1 Reactor . | . . . . . . . . . . . . . . . Propulsion 30 | . 8 2 5 2 2 1 1 3 1 . . 2 2 1 Treads 7 | . 3 2 2 . . . . . . . . . . . Leg 4 | . 4 . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 19 | . 1 . 3 2 2 1 1 3 1 . . 2 2 1 Utility 19 | . 2 4 1 1 4 1 . . . . . 3 1 2 Device 7 | . 2 . . 1 1 . . . . . . 2 1 . Storage 3 | . . 1 1 . . 1 . . . . . . . . Processor 3 | . . . . . 3 . . . . . . . . . Hackware 3 | . . . . . . . . . . . . 1 . 2 Protection 3 | . . 3 . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . Weapon 39 | . 5 6 8 4 4 . 5 4 1 . . 1 1 . Energy Gun 14 | . 1 2 4 . 2 . 4 1 . . . . . . Energy Cannon . | . . . . . . . . . . . . . . . Ballistic Gun 10 | . 3 1 2 1 1 . 1 1 . . . . . . Ballistic Cannon 1 | . . . . 1 . . . . . . . . . . Launcher 12 | . 1 3 2 2 1 . . 1 1 . . 1 . . Special Weapon . | . . . . . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . 1 . . . . 1 . Special Melee Weapon . | . . . . . . . . . . . . . . . Unidentified Prototypes 6 | . 1 . 1 . 1 . 1 . . . . 1 . 1 Parts Lost 23 | . 1 3 6 . 3 . . . . . . 1 5 4 Power 7 | . 1 1 1 . 2 . . . . . . 1 1 . Propulsion 3 | . . . 1 . . . . . . . . . 1 1 Utility 8 | . . 2 1 . . . . . . . . . 3 2 Weapon 5 | . . . 3 . 1 . . . . . . . . 1 Highest Loss Streak 9 | . 1 3 6 . 1 . . . . . . 1 5 9 To Critical Strikes . | . . . . . . . . . . . . . . . Average Slot Usage (%) 95 | . 99 93 80 58 96 100 99 94 100 100 100 98 95 84 Engine 3 | . 2 3 8 . 3 7 7 7 7 7 4 . . . Core 6 | . 11 7 1 9 3 . . . . . 2 6 6 2 Treads 11 | . 12 33 27 . . . . . . . . . . . Leg 5 | . 15 . . . . . . . . . . . . . Flight 14 | . . . 4 28 36 38 38 38 38 38 38 33 33 33 Device 8 | . 13 7 . 2 7 7 7 7 7 7 7 11 10 2 Storage 10 | . 14 11 11 9 7 7 7 7 7 7 7 6 6 6 Processor 8 | . . . . . 21 23 23 23 23 23 23 20 20 16 Protection 2 | . . 9 8 . . . . . . . . . . . Energy Gun 8 | . 14 10 11 . 3 . 2 7 . . . . . . Ballistic Gun 8 | . 14 11 2 4 8 7 6 . . . . . . . Launcher 1 | . . . 5 4 1 7 4 . 7 7 7 6 6 2 Piercing Weapon 1 | . . . . . . . . 2 7 7 7 6 6 6 Naked Turns . | . . . . . . . . . . . . . . . Heaviest Build 29 | 11 16 25 24 17 18 23 27 26 29 29 29 29 28 28 Greatest Support 69 | 20 46 69 69 19 19 25 27 28 29 29 29 29 28 28 Greatest Overweight (x) 1 | . . . . . . . . . . . . . 1 . Average Overweight (x) . | . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 8 10 10 8 8 10 10 10 10 10 10 10 10 10 Average Capacity 8 | 8 8 9 9 8 8 9 10 10 10 10 10 10 10 10 Most Carried 10 | 6 8 10 10 8 8 10 10 10 10 10 10 10 10 8 Average Carried 8 | 6 7 9 9 6 7 9 9 9 9 10 9 8 8 5 Final Capacity 10 | 8 8 10 8 8 8 10 10 10 10 10 10 10 10 10 Final Carried 10 | 6 8 10 4 7 8 10 10 10 10 10 10 9 9 5 Class Distribution -------------------- 38% | Mutant 30% | Scout 22% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Scavenger-Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scout | -7/Factory Scout | -7/Waste Scout | -7/Factory Scout | -7/Lower Caves Scout | -7/Lower Caves Scout | -7/Data Miner Scout | -6/Proximity Caves Scout | -6/Factory Ninja | -6/DSF Hacker-Sprinter | -6/Garrison Resources | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ----------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac DSF Gar Matter Collected 1697 | 200 277 221 144 111 286 . 59 143 61 . 136 59 . . Remotely . | . . . . . . . . . . . . . . . Salvage Created 1914 | . 590 509 108 66 305 . 59 114 . . 24 59 80 . Parts 139 | . 34 47 2 6 34 . 2 4 . . 4 5 1 . Haulers Intercepted 5 | . 2 . . . 2 . 1 . . . . . . . Recyclers Shooed 5 | . 2 2 . . 1 . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Parts Self-Destructed 23 | . . . . . . . . . . . 23 . . . Prevented 3 | . . . . . . . . 2 . . 1 . . . Kills | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac DSF Gar Combat Hostiles Destroyed 51 | . 10 17 10 4 7 . . . . . 2 . 1 . Melee 1 | . . . . . . . . . . . . . 1 . Guns 22 | . 8 10 2 . 2 . . . . . . . . . Cannons 1 | . . . . 1 . . . . . . . . . . AOE 27 | . 2 7 8 3 5 . . . . . 2 . . . Classes Destroyed 13 | . 5 4 1 . 1 . . 1 . . . . 1 . Worker 4 | . . 1 . 1 1 . . . . . . 1 . . Builder 3 | . . 1 . . 2 . . . . . . . . . Hauler 5 | . 2 . . . 2 . 1 . . . . . . . Recycler 2 | . 2 . . . . . . . . . . . . . Watcher 5 | . 2 1 . . 1 . . . . . . 1 . . Swarmer 23 | . 3 9 . 3 6 . . . . . 2 . . . Grunt 13 | . 7 4 2 . . . . . . . . . . . Brawler 1 | . . 1 . . . . . . . . . . . . Sentry 4 | . . 3 . 1 . . . . . . . . . . Specialist 1 | . . . . . . . . . . . . . 1 . Programmer 1 | . . . . . 1 . . . . . . . . . Samaritan 2 | . . . . . . . . 2 . . . . . . Assembled 8 | . . . 8 . . . . . . . . . . . Best Kill Streak 8 | . 3 6 8 5 7 . 1 . . . 2 2 1 . Combat Bots Only 8 | . 3 6 8 4 6 . . . . . 2 . 1 . Max Kills in Single Turn 4 | . 2 3 3 4 2 . 1 1 . . 2 1 1 . Gunslinging 1 | . . 1 . . . . . . . . . . . . Exploded 3 | . 2 2 3 3 2 . . . . . 2 . . . Melee 1 | . . . . . . . . . . . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac DSF Gar Damage Taken 3209 | . 514 515 1052 117 252 . 21 . . . 27 . 404 307 Core 728 | . 121 29 316 . 42 . 21 . . . 12 . 56 131 Absorbed by Shields 33 | . . . . . . . . . . . . . . 33 Regen/Repaired (Parts) 66 | . . . . . 31 . 35 . . . . . . . Core Remaining (%) 70 | 100 51 . 13 100 . . . . . . 89 . . . Volleys Fired 172 | . 65 36 13 15 25 . 4 13 . . 1 . . . Largest 2 | . 2 2 2 1 2 . 2 1 . . 1 . . . Hottest 91 | . 70 68 90 44 91 . 78 55 . . 39 . . . Shots Fired 295 | . 129 71 18 15 40 . 8 13 . . 1 . . . Gun 261 | . 128 67 10 2 33 . 8 13 . . . . . . Cannon 3 | . . . . 3 . . . . . . . . . . Launcher 31 | . 1 4 8 10 7 . . . . . 1 . . . Special . | . . . . . . . . . . . . . . . Kinetic 129 | . 64 35 . 5 21 . 4 . . . . . . . Thermal 70 | . 60 . . . 10 . . . . . . . . . Explosive 31 | . 1 4 8 10 7 . . . . . 1 . . . Electromagnetic 65 | . 4 32 10 . 2 . 4 13 . . . . . . Robot Hit Streak 10 | . 10 10 7 4 8 . 4 4 . . . . . . Robot Miss Streak 5 | . 3 3 2 1 5 . 2 4 . . . . . . Penetration Max . | . . . . . . . . . . . . . . . Secondary Targets 2 | . . 2 . . . . . . . . . . . . Max Gunslinging Chain 1 | . . 1 . . . . . . . . . . . . Shots Hit Robots 181 | . 81 41 11 5 21 . 5 7 . . . 3 7 . Core Hits 112 | . 31 25 16 10 19 . 1 4 . . 2 2 2 . Critical Kills . | . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . Critical Strikes 1 | . 1 . . . . . . . . . . . . . Burn 1 | . 1 . . . . . . . . . . . . . Melee Attacks 20 | . . . . . . . . . . . . 4 16 . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 20 | . . . . . . . . . . . . 4 16 . Sneak Attacks 1 | . . . . . . . . . . . . 1 . . Combat Hostiles . | . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . Damage Inflicted 4487 | . 1036 968 640 217 830 . 94 146 . . 183 147 226 . Guns 2291 | . 907 601 107 29 407 . 94 146 . . . . . . Cannons 86 | . . . . 86 . . . . . . . . . . Explosions 1733 | . 125 367 533 102 423 . . . . . 183 . . . Melee 373 | . . . . . . . . . . . . 147 226 . Ramming 4 | . 4 . . . . . . . . . . . . . Kinetic 1138 | . 388 334 . 115 263 . 38 . . . . . . . Thermal 701 | . 506 55 . . 140 . . . . . . . . . Explosive 1651 | . 125 312 533 102 396 . . . . . 183 . . . Electromagnetic 620 | . 13 267 107 . 31 . 56 146 . . . . . . Impact . | . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . Piercing 373 | . . . . . . . . . . . . 147 226 . Highest Corruption 10 | . . 10 10 1 . . . . . . . . 2 2 Average Corruption 8 | . . 9 10 1 . . . . . . . . 1 2 Corruption Purged . | . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . Effects 20 | . . 12 7 . . . . . . . . . 1 . Message Errors 8 | . . 4 4 . . . . . . . . . . . Matter Fused 4 | . . 2 2 . . . . . . . . . . . Heat Flow Errors 2 | . . 1 1 . . . . . . . . . . . Energy Discharges 1 | . . 1 . . . . . . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . 1 . Data Loss (minor) 1 | . . 1 . . . . . . . . . . . . Data Loss (major) 1 | . . 1 . . . . . . . . . . . . Misfires 1 | . . 1 . . . . . . . . . . . . Weapon Failures 1 | . . 1 . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . Overflow Damage 80 | . 10 . 31 . 31 . . . . . 8 . . . Projectiles . | . . . . . . . . . . . . . . . Explosions 80 | . 10 . 31 . 31 . . . . . 8 . . . Melee . | . . . . . . . . . . . . . . . Knockbacks . | . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . Self-Inflicted Damage 119 | . 29 . 35 . 55 . . . . . . . . . Shots 5 | . 1 . 2 . 2 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . . Targets Rammed 2 | . 2 . . . . . . . . . . . . . Kicked 2 | . 2 . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . Highest Temperature 269 | . 142 136 269 6 45 . 238 154 . . 4 . . 12 Average Temperature 48 | . 28 33 98 3 21 . 73 76 . . 2 . . 7 Received Heat Transfer 671 | . 258 99 75 27 6 . . . . . . . 60 146 Siege Activations . | . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Fried 3 | . . . . . . . . 3 . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . Parts Melted 4 | . 4 . . . . . . . . . . . . . Heat Transferred 1776 | . 1554 . . . 222 . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . Power Chain Reactions 2 | . . 1 . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac DSF Gar Peak Influence 483 | . 185 483 209 326 264 137 121 . . . . 194 133 123 Initial 171 | . . . 76 65 147 92 95 . . . . 171 133 73 Average 133 | . 49 260 177 161 187 118 101 . . . . 184 115 79 Maximum Alert Level 2 | . . 2 1 1 1 . . . . . . . . . Low Security (%) 81 | 100 100 42 93 66 67 100 100 . . . . 100 100 100 Level 1 14 | . . 41 6 33 32 . . . . . . . . . Level 2 3 | . . 16 . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . Squads Dispatched 10 | . 1 2 . 1 4 . 1 . . . . . 1 . Investigation 1 | . . 1 . . . . . . . . . . . . Extermination 1 | . . . . . 1 . . . . . . . . . Reinforcement 6 | . 1 1 . 1 1 . 1 . . . . . 1 . Assault . | . . . . . . . . . . . . . . . Garrison 2 | . . . . . 2 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac DSF Gar Distress Signals 4 | . 1 3 . . . . . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . Times Spotted 129 | . 29 29 20 12 15 6 1 . . . 2 1 6 8 Peak Tracking Total 11 | . 3 7 11 5 5 6 1 . . . 3 1 5 8 Tactical Retreats 12 | . 2 2 1 2 3 . . . . . . . . 2 Traps | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac DSF Gar Traps Triggered 4 | . . 1 . 1 1 . . . . . . . . 1 Indirectly . | . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . Triggered 4 | . . . . . . . . 1 . . 3 . . . Machines | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ---------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac DSF Gar Machines Disabled 3 | . 1 2 . . . . . . . . . . . . Max in Single Turn 1 | . 1 1 . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac DSF Gar Machines Accessed 27 | . 4 5 . 2 3 . 5 1 . 4 . 3 . . Terminals 13 | . 2 5 . 1 2 . 1 . . . . 2 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 3 | . . . . . 1 . 2 . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . Scanalyzers 3 | . . . . 1 . . 1 . . . . 1 . . Garrison Access 1 | . . . . . . . 1 . . . . . . . Total Hacks 78 | . 6 11 . 6 6 . 12 1 . 29 . 7 . . Successful 52 | . 3 6 . 2 3 . 5 1 . 29 . 3 . . Failed 26 | . 3 5 . 4 3 . 7 . . . . 4 . . Catastrophic 5 | . . 1 . 2 1 . 1 . . . . . . . Database Lockouts . | . . . . . . . . . . . . . . . Manual 15 | . 1 8 . . 1 . . . . . . 5 . . Terminals 30 | . 4 11 . 4 4 . 1 . . . . 6 . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations 10 | . . . . . 2 . 8 . . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . . . Scanalyzers 4 | . . . . 2 . . 1 . . . . 1 . . Garrison Access 2 | . . . . . . . 2 . . . . . . . Terminal Hacks 39 | . 1 4 . . 1 . 1 1 . 29 . 2 . . Record 11 | . . . . . . . . . . 11 . . . . Part Schematic 9 | . . . . . . . . . . 9 . . . . Robot Schematic 6 | . . . . . . . . . . 6 . . . . Robot Analysis 1 | . . 1 . . . . . . . . . . . . Prototype ID Bank 4 | . 1 . . . . . . . . 3 . . . . Open Door 1 | . . . . . . . . 1 . . . . . . Open DSF 3 | . . . . . 1 . 1 . . . . 1 . . Terminal Index 1 | . . 1 . . . . . . . . . . . . Fabricator Index 1 | . . . . . . . . . . . . 1 . . Unreport Threat 1 | . . 1 . . . . . . . . . . . . Hauler Manifests 1 | . . 1 . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . Repair Station Hacks 6 | . . . . . 2 . 4 . . . . . . . Scan Component 3 | . . . . . 1 . 2 . . . . . . . Repair 3 | . . . . . 1 . 2 . . . . . . . Recycling Unit Hacks 2 | . 2 . . . . . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . . . . Scanalyzer 2 | . . . . 2 . . . . . . . . . . Insert Component 1 | . . . . 1 . . . . . . . . . . Analyze 1 | . . . . 1 . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . 2 . . . . . . . . . 1 . . Terminals 3 | . . 2 . . . . . . . . . 1 . . Botnet 2 | . . 1 . . . . . . . . . 1 . . Disrupt 1 | . . 1 . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . Hacking Detections 14 | . 2 4 . 1 3 . 2 . . . . 2 . . Full Trace Events . | . . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . Robot Schematics Acquired 6 | . . . . . . . . . . 6 . . . . Robots Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . 1 . . . . . 9 . . . . Parts Built . | . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . Parts Repaired 3 | . . . . . 1 . 2 . . . . . . . Time 185 | . . . . . 51 . 134 . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . Parts Scanalyzed 1 | . . . . 1 . . . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------ Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac DSF Gar Used RIF Installer 1 | . . . . . . . . . . . . . . 1 Robots Hacked . | . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 -------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac DSF Gar Total Allies 1 | . . . . . . . . . . . 1 . . . Largest Group 1 | . . . . . . . . . . . 1 1 . . Highest-Rated Group 96 | . . . . . . . . . . . 96 96 . . Highest-Rated Ally 96 | . . . . . . . . . . . 96 96 . . Total Orders . | . . . . . . . . . . . . . . . Ally Attacks 17 | . . . . . . . . . . . 16 . 1 . Total Damage 487 | . . . . . . . . . . . 439 . 48 . Kills 7 | . . . . . . . . . . . 7 . . . Allies Corrupted . | . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac DSF Gar Robot Analysis Total 1 | . . 1 . . . . . . . . . . . . Derelict Logs Recovered 8 | . . . 2 . . . . 2 3 . 1 . . . Drone Launches . | . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 ------------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac DSF Gar Turns Passed 4670 | 13 1669 932 164 104 501 44 336 251 100 25 327 60 66 78 Spaces Moved 5185 | 11 1007 461 121 179 945 121 562 543 306 86 492 120 85 146 Core . | . . . . . . . . . . . . . . . Treads 959 | . 442 461 56 . . . . . . . . . . . Legs 576 | 11 565 . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . Flight 3650 | . . . 65 179 945 121 562 543 306 86 492 120 85 146 Fastest Speed 28 | 120 120 160 34 31 31 28 28 28 29 29 29 29 29 28 Average Speed 63 | 120 137 160 92 33 31 28 28 28 29 29 29 29 30 28 Slowest Speed 160 | 120 160 160 160 34 31 28 28 29 29 29 29 29 103 29 Overloaded Moves . | . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . Robots Hopped 17 | . . . 4 . 3 . 3 1 . . . . 2 4 Cave-ins Triggered . | . . . . . . . . . . . . . . . Exploration Rate (%) 46 | 2 96 32 32 21 21 82 5 78 52 73 64 3 88 41 Regions Visited 14 Branch Regions 5 Pre-discovered Areas 3 | . . . 1 . . . . . 1 1 . . . . Known Exits Taken 6 | . . . . . . . 1 1 1 1 1 1 . . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . Scrap Searched 7 | . . . . . . . . 2 3 . 2 . . . Spaces Dug 27 | . . . . 27 . . . . . . . . . . Terrain Destroyed 182 | . 6 31 36 70 23 . . . . . 16 . . . Melee . | . . . . . . . . . . . . . . . Projectile . | . . . . . . . . . . . . . . . AOE 182 | . 6 31 36 70 23 . . . . . 16 . . . Terrain Rammed . | . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -7 -7 -7 -7 -6 -6 -6 -6 --------- Run | Scr Mat Mat Min Mat Fac Was Fac Low Low Dat Pro Fac DSF Gar Total 6229 | 11 1179 588 148 209 1109 129 732 623 318 85 676 139 106 177 Wait 640 | 1 52 66 . . 110 3 149 53 2 . 176 . 1 27 Move 5140 | 10 1006 460 114 178 939 120 555 540 305 85 491 119 80 138 Hop 14 | . . . 2 . 3 . 3 1 . . . . 2 3 Pick Up 62 | . 15 6 . 5 12 3 6 3 4 . 3 3 2 . Fast Attach 24 | . 4 3 2 2 5 . . 3 . . 1 3 1 . Attach 23 | . 2 1 6 4 3 . . . . . . 1 2 4 Detach 5 | . . . . 3 . . 1 1 . . . . . . Swap 52 | . 11 9 7 1 4 2 7 4 2 . . 4 1 . Drop 70 | . 22 7 4 1 8 1 7 5 5 . 4 5 1 . Fire 172 | . 65 36 13 15 25 . 4 13 . . 1 . . . Melee 20 | . . . . . . . . . . . . 4 16 . Ram . | . . . . . . . . . . . . . . . Kick 2 | . 2 . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . Escape Stasis 5 | . . . . . . . . . . . . . . 5 Rewire . | . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -9/Materials -9/Mines -8/Materials -7/Factory -7/Waste -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x2 / Low x2 / DSF) -6/DSF -6/Garrison (discovered 1 exit: *Fac) History --------- Turn | Location | Event 1 | -11/Scrapyard | Discovered new exit (range 2) 14 | -11/Scrapyard | Entered Materials 212 | -10/Materials | Discovered new exit (range 16) 309 | -10/Materials | Build established: Mutant 591 | -10/Materials | Discovered new exit (range 9) 655 | -10/Materials | Build established: Scavenger-Mutant 801 | -10/Materials | Discovered new exit (range 16) 986 | -10/Materials | Discovered new exit (range 14) 1185 | -10/Materials | Discovered new exit (range 15) 1251 | -10/Materials | Build established: Mutant 1683 | -10/Materials | Entered another Materials area 1683 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2121 | -9/Materials | Build established: Scavenger-Mutant 2237 | -9/Materials | Discovered new exit (range 16) 2301 | -9/Materials | System corruption reached 10% 2331 | -9/Materials | Lost 3 parts (1p2u) 2590 | -9/Materials | Build established: Mutant 2615 | -9/Materials | Entered Mines 2718 | -9/Mines | Assembled infested the area 2723 | -9/Mines | Assisted by a Guerilla fighting off Assembled 2740 | -9/Mines | Core integrity fell below 50% 2755 | -9/Mines | Core integrity fell below 20% 2761 | -9/Mines | Destroyed 8 combat bots 2762 | -9/Mines | Learned Materials terminal intel 2775 | -9/Mines | Learned location of Zion (-6) 2777 | -9/Mines | Discovered new exit (range 5) 2779 | -9/Mines | Entered Materials 2779 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2780 | -8/Materials | Loaded intel: 12 terminal locations 2781 | -8/Materials | Lost 6 parts (1p1n1u3w) 2879 | -8/Materials | Discovered new exit (range 10) 2883 | -8/Materials | Entered Factory 2883 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2884 | -7/Factory | Identified exit to DSF 3086 | -7/Factory | Repaired Imp. Flight Unit 3106 | -7/Factory | Garrison activated, responded to threat 3337 | -7/Factory | Garrison activated, responded to threat 3384 | -7/Factory | Sucked down chute 3384 | -7/Factory | Entered Waste 3390 | -7/Waste | Spotted C-40 Crusher 3391 | -7/Waste | Spotted C-40 Crusher 3403 | -7/Waste | Spotted C-40 Crusher 3407 | -7/Waste | Spotted C-40 Crusher 3409 | -7/Waste | Spotted C-40 Crusher 3411 | -7/Waste | Spotted C-40 Crusher 3411 | -7/Waste | Discovered new exit (range 20) 3414 | -7/Waste | Build established: Scout 3427 | -7/Waste | Identified exit to Factory 3428 | -7/Waste | Entered Factory 3510 | -7/Factory | Repaired Broken Field Propulsion Drive 3518 | -7/Factory | Discovered new exit (range 18) 3523 | -7/Factory | Identified exit to Lower Caves 3539 | -7/Factory | Discovered new exit (range 12) 3542 | -7/Factory | Identified exit to Factory 3546 | -7/Factory | Identified exit to DSF 3584 | -7/Factory | Repaired Adv. System Shield? 3764 | -7/Factory | Entered Lower Caves 3765 | -7/Lower Caves | Encountered a Warlord checkpoint 3978 | -7/Lower Caves | Identified exit to Lower Caves 4011 | -7/Lower Caves | Learned Factory terminal intel 4015 | -7/Lower Caves | Entered another Lower Caves area 4039 | -7/Lower Caves | Encountered a Warlord checkpoint 4045 | -7/Lower Caves | Learned Factory stockpile data 4091 | -7/Lower Caves | Discovered new exit (range 5) 4092 | -7/Lower Caves | Identified exit to Data Miner 4115 | -7/Lower Caves | Entered Data Miner 4115 | -7/Data Miner | Discovered new exit (range 6) 4120 | -7/Data Miner | Met Data Miner 4127 | -7/Data Miner | Learned location of Section 7 (-2) 4127 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 4132 | -7/Data Miner | Received God Mode back door access code from Data Miner 4139 | -7/Data Miner | Identified exit to Proximity Caves 4140 | -7/Data Miner | Entered Proximity Caves 4176 | -6/Proximity Caves | Escorted by Enhanced Grunt 4227 | -6/Proximity Caves | Learned 12 Factory zone layouts 4454 | -6/Proximity Caves | Discovered exit to Factory (range 4) 4467 | -6/Proximity Caves | Entered Factory 4467 | -6/Factory | Accompanied by 1 ally 4467 | -6/Factory | Evolved 2 slots: Utility x2 4468 | -6/Factory | Identified exit to Factory 4468 | -6/Factory | Identified exit to Lower Caves 4470 | -6/Factory | Loaded intel: 26 terminal locations 4526 | -6/Factory | Identified exit to DSF 4527 | -6/Factory | Entered DSF 4527 | -6/DSF | Accompanied by 1 ally 4576 | -6/DSF | Found Prototype Hackware 4577 | -6/DSF | Found Prototype Hackware 4587 | -6/DSF | Discovered new exit (range 18) 4588 | -6/DSF | Additional patrols routed to DSF 4593 | -6/DSF | Identified exit to Garrison 4593 | -6/DSF | Entered Garrison 4594 | -6/Garrison | Identified Exp. Hacking Suite (x2) 4602 | -6/Garrison | Triggered checkpoint 4630 | -6/Garrison | Spotted B-75 Beast 4632 | -6/Garrison | Triggered checkpoint 4642 | -6/Garrison | Discovered exit to Factory (range 10) 4645 | -6/Garrison | Attempted to access garrison exit controls, blocked by remote lockdown 4663 | -6/Garrison | Lost 9 parts (1p2n5u1w) 4667 | -6/Garrison | Installed Relay Interface Framework 4671 | -6/Garrison | Self-destructed Last Messages --------------- 04620_ Lgt. Fission Core severed. 04621_ Triggered Stasis Trap. 04621_ A bubble of rippling energy engulfs the area. 04621_ Field strength at 94. 04622_ Field strength at 88. 04623_ Field strength at 77. 04624_ Hvy. Missile Launcher destroyed. 04624_ Power Amplifier destroyed. 04624_ Field strength at 55. 04625_ Field strength at 31. 04626_ Field strength at 17. 04626_ Critical hit (Burn: +27). 04627_ Stasis field depleted. 04632_ Beams of light sweep through the air. An alarm sounds. 04632_ Adv. Visual Processing Unit destroyed. 04642_ EXIT=FOUND: FACTORY 04645_ Attempting to access garrison exit controls... 04645_ Remote lockdown engaged. 04667_ Initiating installation procedure... 04667_ Relay Interface Framework installed. Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ???????????????????????????????????????????????? | | ??????????????????????????????????##???????????? | | ?????????????????????????????????? ???????????? | | ?????????????????????????????????# #??????????? | | ?????????????###########?????????# #??????????? | | ?????????????#""""# #?????????# #??????????? | | ?????????????#" < #?????????# #??????????? | | ?????????????#""""# #?????????# #??????????? | | ?????????????######## #?????????" 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"??????????? | | ????????????????????# #?????????# #??????????? | | ????????????????????# #?????????# #??????????? | | ????????????????????# ########### ###########? | | ????????????????????# @ #? | | ????????????????????# #? | | ????????????????????##############l ######## #? | | ?????????????????????????????????# #??????# #? | | ?????????????????????????????????# #??????# #? | | ?????????????????????????????????# #??????# #? | | ?????????????????????????????????# #??????# #? | | ?????????????????????????????????# #??????# #? | | ?????????????????????????????????# #??????# #? | | ?????????????????????????????????# #?????## ## | | ?????????????????????????????????#^ ####### | | ?????????????????????????????????# | | ?????????????????????????????????# | | ?????????????????????????????????########## ## | | ????????????????????????????????????????### ## | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????# | | ????????????????????????????????????????### ## | | ????????????????????????????????########### ## | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# | | ????????????????????????????????# ############ | +----------------------------------------------------+ Best States ------------- Heat Dissipation 44 Energy Generation 20 Energy Capacity 275 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Power Amplification 20 Armor Coverage 150 Evasion (%) 64 Recoil Reduction 3 Offensive Hacking 32 Authchip Count 1 Item Schematics ----------------- Imp. Flight Unit | -8/Materials | Scanalyzed Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Gravity Neutralizer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Linear Gravjet | -7/Data Miner | Free Imp. Kinecellerator | -7/Data Miner | Free Variable Charge Gun | -7/Data Miner | Free Adv. Coolant Injector | -7/Data Miner | Free Robot Schematics ------------------ G-50 Soldier | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free L-41 Fighter | -7/Data Miner | Free R-10 Processor | -7/Data Miner | Free X-67 Chaingunner | -7/Data Miner | Free Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed DisruptionBombReplicator Manual? 0 Play Time 00:59:26 Cumulative 256.9 hours Start 2022.08.25 @ 22:23:58 End 2022.08.25 @ 23:22:22 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 582 Rogue 582 Adventurer 0 Explorer 0 Win Type - Total 5 Types 4/0/0/1/0/0/0/0/0 Lore% 61 Gallery% 63 Achievement% 57 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 16/SmallcapsGlow Map View 75x55 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 42459a4a-b000-4cda-9c70-3c8d746be577