Cogmind - Beta 11 X8 @@@ ROGUE MODE // 2021.12.09 @ 04:15:35 Player: T1-4MT Result: Destroyed by S-43 Plague via exploding Antiparticle Reservoir Performance ------------- Evolutions (7) 3500 Regions Visited (22) 4400 Robots Destroyed (69) 345 Value Destroyed (2168) 2168 Prototype IDs (65) 1300 Alien Tech Used (0) 0 Bonus (1732) 1732 TOTAL SCORE: 13445 Bonus ------- High Alert Combat Kills 52 Follower Combat Kills 80 Aligned with FarCom 300 Met Data Miner 300 Met Warlord at Base 500 MAIN.C Attacked Warlord 500 Cogmind --------- Core Integrity 0/1300 Matter 57/300 Energy 99/100 System Corruption 1% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (11) ----- (None) > --- WEAPON (2) ------- (None) > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Antimatter Reactor > --- PROPULSION ------- Nuclear Pulse Array Nuclear Pulse Array Nuclear Pulse Array > --- UTILITY ---------- Advanced Power Amplifier Enhanced Optical Array Improved Transmission Jammer Reaction Control System Improved Cloaking Device Light Regenerative Plating Thermal Shield Experimental Hacking Suite Experimental Hacking Suite System Mapper System Shield > --- WEAPON ----------- Heavy Neutron Cannon > --- INVENTORY -------- Light Antimatter Reactor Impulse Thruster Array Scatter Rocket Array Lance [Rating: 128] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Micro Nuclear Core Reactor Light Antimatter Reactor Propulsion Nuclear Pulse Array Treads Light Treads Leg Aluminum Leg Hover Unit Improved Gravmag System Flight Unit Nuclear Pulse Array Utility Makeshift Hacking Suite Device Transmission Jammer Storage Medium Storage Unit Processor Enhanced Optical Array Hackware Makeshift Hacking Suite Protection Layered Light Armor Plating Weapon Lance Energy Gun Spread Laser Energy Cannon Heavy Neutron Cannon Ballistic Gun Shotgun Launcher Missile Launcher Impact Weapon Heavy Mace Piercing Weapon Lance Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Slots Evolved 14 | . . . 2 . . . 2 2 . . . . 2 . . 2 . . . . 2 2 Power 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Propulsion 4 | . . . 1 . . . 1 1 . . . . 1 . . . . . . . . . Utility 9 | . . . 1 . . . 1 1 . . . . 1 . . 2 . . . . 1 2 Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Parts Attached 127 | 6 6 2 4 . . . 10 2 2 1 . 2 13 1 6 11 1 . 10 2 28 20 Power 8 | 1 . . . . . . 1 . . . . . . . 1 . . . . . 4 1 Engine 3 | 1 . . . . . . . . . . . . . . . . . . . . 2 . Core 3 | . . . . . . . 1 . . . . . . . 1 . . . . . 1 . Reactor 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Propulsion 30 | 2 4 . . . . . 4 . . . . 1 5 1 1 2 . . 4 . 4 2 Treads 3 | . 2 . . . . . . . . . . . 1 . . . . . . . . . Leg 2 | 2 . . . . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . . . Hover 6 | . . . . . . . 1 . . . . . 2 1 . . . . 2 . . . Flight 19 | . 2 . . . . . 3 . . . . 1 2 . 1 2 . . 2 . 4 2 Utility 39 | 1 2 . 1 . . . 3 2 1 . . 1 5 . 3 1 1 . 3 . 10 5 Device 23 | . . . 1 . . . 2 1 1 . . . 3 . 3 . 1 . . . 8 3 Storage 2 | 1 1 . . . . . . . . . . . . . . . . . . . . . Processor 4 | . 1 . . . . . 1 . . . . . 2 . . . . . . . . . Hackware 8 | . . . . . . . . 1 . . . 1 . . . . . . 3 . 2 1 Protection 2 | . . . . . . . . . . . . . . . . 1 . . . . . 1 Artifact . | . . . . . . . . . . . . . . . . . . . . . . . Weapon 50 | 2 . 2 3 . . . 2 . 1 1 . . 3 . 1 8 . . 3 2 10 12 Energy Gun 7 | 1 . . 2 . . . 2 . . . . . . . . 1 . . 1 . . . Energy Cannon 14 | . . . . . . . . . . . . . 1 . . 1 . . . 1 4 7 Ballistic Gun 2 | 1 . . 1 . . . . . . . . . . . . . . . . . . . Ballistic Cannon . | . . . . . . . . . . . . . . . . . . . . . . . Launcher 9 | . . 1 . . . . . . 1 1 . . 1 . . 2 . . . . . 3 Special Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Impact Weapon 1 | . . 1 . . . . . . . . . . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 17 | . . . . . . . . . . . . . 1 . 1 4 . . 2 1 6 2 Special Melee Weapon . | . . . . . . . . . . . . . . . . . . . . . . . Unidentified Prototypes 9 | . . . . . . . 2 . . . . . 2 . . 1 . . 3 . 1 . Corrupted Parts 2 | . . 2 . . . . . . . . . . . . . . . . . . . . System Corruption 4 | . . 4 . . . . . . . . . . . . . . . . . . . . Parts Lost 46 | . . . . . . . 10 . . 1 . . . . 1 . 1 . . 1 12 20 Power 7 | . . . . . . . 2 . . . . . . . . . . . . . 2 3 Propulsion 16 | . . . . . . . 4 . . . . . . . . . 1 . . 1 6 4 Utility 17 | . . . . . . . 1 . . . . . . . 1 . . . . . 4 11 Weapon 6 | . . . . . . . 3 . . 1 . . . . . . . . . . . 2 Highest Loss Streak 15 | . . . . . . . 7 . . 1 . . . . 1 . 1 . . 1 12 15 Average Slot Usage (%) 73 | . 93 100 88 88 88 88 71 7 15 15 15 21 52 79 79 80 82 82 92 93 62 72 Engine 4 | . 14 14 11 11 11 11 5 . . . . . . . . . . . . . 1 3 Core 1 | . . . . . . . . . . . . . . . 4 5 5 5 5 5 1 . Treads 5 | . . 28 22 22 22 22 4 . . . . . . . . . . . . . . . Hover 2 | . . . . . . . 3 . . . . . 5 19 18 5 . . 1 . . . Flight 11 | . 4 . . . . . 10 . . . . 5 6 13 14 23 25 23 31 34 12 12 Device 14 | . . . 11 11 11 11 6 . 6 7 7 7 19 20 17 23 24 29 19 17 17 21 Storage 3 | . 14 14 11 11 11 11 8 . . . . . . . . . . . . . . . Processor 6 | . 8 14 11 11 11 11 16 . . . . . 4 6 6 5 5 5 5 5 5 3 Hackware 8 | . . . . . . . . 6 7 7 7 7 13 13 10 5 5 5 14 17 14 17 Protection 1 | . . . . . . . . . . . . . . . . 3 5 5 5 5 . 2 Energy Gun 3 | . 14 9 10 11 11 11 9 . . . . . . . . . 1 . . . . . Ballistic Gun 3 | . 14 14 11 11 11 11 7 . . . . . . . . . . . . . . . Piercing Weapon 2 | . . . . . . . . . . . . . 1 6 6 4 5 5 4 4 4 2 Naked Turns 74 | . . . . . . . 37 8 . . . . . . . . . . . . . 29 Heaviest Build 47 | 14 19 23 24 22 22 22 22 . 7 1 1 1 5 5 12 21 21 17 19 16 33 47 Greatest Support 48 | 20 40 40 40 40 40 40 20 3 3 3 3 4 10 10 16 35 35 20 34 20 48 48 Greatest Overweight (x) 4 | 1 2 . . . . . 3 . 2 . . . . . . 1 . . . . 3 4 Average Overweight (x) . | . . . . . . . 1 . . . . . . . . . . . . . . . Largest Inventory Capacity 10 | 8 10 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Average Capacity 6 | 7 9 10 10 10 10 10 9 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Most Carried 10 | 6 9 10 10 10 10 10 10 5 5 5 4 5 5 5 5 5 5 5 5 5 5 5 Average Carried 6 | 3 8 9 9 10 9 10 8 4 4 4 4 4 4 5 4 4 4 5 4 5 4 4 Final Capacity 10 | 8 10 10 10 10 10 10 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 5 Final Carried 10 | 6 9 10 10 10 10 10 5 5 5 4 4 5 5 5 5 4 5 5 5 5 5 . Class Distribution -------------------- 41% | Mutant 28% | Hacker-Mutant 11% | Hacker-Sprinter 9% | Sprinter 6% | Skirmisher 3% | Wizard-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Skirmisher | -8/Mines Skirmisher | -8/Materials Mutant | -7/Factory Mutant | -7/Lower Caves Mutant | -7/Lower Caves Mutant | -7/Data Miner Mutant | -6/Proximity Caves Hacker-Mutant | -6/Factory Hacker-Mutant | -6/Waste Hacker-Mutant | -6/Factory Sprinter | -5/Factory Sprinter | -5/Upper Caves Sprinter | -5/Upper Caves Hacker-Sprinter | -5/Warlord Hacker-Sprinter | -4/Proximity Caves Hacker-Mutant | -4/Factory Hacker-Mutant | -3/Research Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ----------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Matter Collected 1673 | 175 106 15 234 2 . . 78 . 45 29 . 99 76 . 145 1 153 25 136 20 105 229 Remotely . | . . . . . . . . . . . . . . . . . . . . . . . Salvage Created 2007 | . 137 . 418 . . . 260 . . 30 . . . . 263 153 112 . . . 329 305 Parts 130 | . 7 . 30 . . . 11 . . 2 . . . . 16 16 2 . . . 13 33 Haulers Intercepted 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 Recyclers Shooed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 60 | . . . . . . . . . . 2 . 3 . . . . 2 1 52 . . . Prevented 12 | . . . . . . . . . . 2 . . . . . . . . 10 . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Combat Hostiles Destroyed 56 | . 5 . 11 . . . 9 . . 1 . . . . 1 10 3 . . . 5 11 Melee 9 | . . . . . . . . . . . . . . . 1 . 3 . . . 5 . Guns 25 | . 5 . 11 . . . 9 . . . . . . . . . . . . . . . Cannons 1 | . . . . . . . . . . . . . . . . . . . . . . 1 AOE 21 | . . . . . . . . . . 1 . . . . . 10 . . . . . 10 Classes Destroyed 9 | . 2 . 2 . . . 1 . . . . . . . 3 . . . . . . 1 Worker 4 | . . . . . . . . . . . . . . . 2 . . . . . . 2 Builder 3 | . . . . . . . 1 . . . . . . . 2 . . . . . . . Hauler 2 | . . . . . . . . . . . . . . . 1 . . . . . . 1 Watcher 4 | . . . 3 . . . . . . . . . . . . . . . . . 1 . Swarmer 29 | . 3 . 2 . . . 4 . . . . . . . . 10 2 . . . . 8 Cutter 3 | . . . . . . . . . . . . . . . . . . . . . . 3 Grunt 18 | . 2 . 7 . . . 4 . . 1 . . . . . . 1 . . . 3 . Sentry 4 | . . . 2 . . . 1 . . . . . . . . . . . . . 1 . Programmer 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . Best Kill Streak 10 | . 3 . 3 . . . 5 . . 1 . . . . 3 10 3 . . . 5 8 Combat Bots Only 10 | . 3 . 3 . . . 4 . . 1 . . . . 1 10 3 . . . 5 6 Max Kills in Single Turn 5 | . 1 . 1 . . . 1 . . 1 . . . . 1 5 1 . . . 1 5 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . . . Exploded 5 | . . . . . . . . . . 1 . . . . . 5 . . . . . 5 Melee 1 | . . . . . . . . . . . . . . . 1 . 1 . . . 1 . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Damage Taken 6228 | . 134 21 365 . . . 885 . 112 262 . 81 18 . 191 95 181 . 23 48 1091 2721 Core 2587 | . 16 . 72 . . . 271 . 81 247 . 46 . . 86 18 19 . . . 391 1340 Absorbed by Shields 9 | . . . . . . . . . . . . . . . . . . . 9 . . . Core Remaining (%) 77 | 100 . 93 . . . 82 50 . . . . 46 . . 89 . . . . 96 66 . Volleys Fired 137 | . 10 . 36 . . . 44 . 1 1 . . . . . 3 . . 6 5 8 23 Largest 2 | . 2 . 2 . . . 2 . 1 1 . . . . . 1 . . 1 1 1 1 Hottest 110 | . 60 . 88 . . . 110 . 36 36 . . . . . 90 . . 100 110 110 110 Shots Fired 202 | . 20 . 56 . . . 79 . 1 1 . . . . . 3 . . 6 5 8 23 Gun 161 | . 20 . 56 . . . 79 . . . . . . . . . . . 6 . . . Cannon 33 | . . . . . . . . . . . . . . . . 1 . . . 5 8 19 Launcher 8 | . . . . . . . . . 1 1 . . . . . 2 . . . . . 4 Special . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic 70 | . 10 . 36 . . . 24 . . . . . . . . . . . . . . . Thermal 111 | . . . 17 . . . 55 . . . . . . . . 1 . . 6 5 8 19 Explosive 8 | . . . . . . . . . 1 1 . . . . . 2 . . . . . 4 Electromagnetic 13 | . 10 . 3 . . . . . . . . . . . . . . . . . . . Robot Hit Streak 9 | . 8 . 9 . . . 9 . 1 2 . . . . . . . . . . . 1 Robot Miss Streak 15 | . 2 . 6 . . . 3 . . . . . . . . 10 . . . . . 15 Penetration Max . | . . . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Shots Hit Robots 154 | . 14 . 47 . . . 54 . 1 1 . . . . 11 . 3 . . . 18 5 Core Hits 132 | . 6 . 33 . . . 33 . . 1 . . . . 6 19 3 . . . 6 25 Critical Kills 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Critical Parts Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Critical Strikes 11 | . 1 . 2 . . . 2 . . . . . . . 1 . . . . . 5 . Burn 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Destroy 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Corrupt 2 | . 1 . 1 . . . . . . . . . . . . . . . . . . . Puncture 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Sunder 5 | . . . . . . . . . . . . . . . . . . . . . 5 . Melee Attacks 77 | . . . . . . . . . . . . . . . 21 2 5 . . . 40 9 Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 58 | . . . . . . . . . . . . . . . 21 2 5 . . . 21 9 Entropic 19 | . . . . . . . . . . . . . . . . . . . . . 19 . Sneak Attacks 6 | . . . . . . . . . . . . . . . 5 . . . . . . 1 Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 5639 | . 180 . 567 . . . 964 . 70 111 . . . . 729 514 127 . . . 1430 947 Guns 1711 | . 180 . 567 . . . 964 . . . . . . . . . . . . . . . Cannons 43 | . . . . . . . . . . . . . . . . . . . . . . 43 Explosions 1457 | . . . . . . . . . 70 111 . . . . . 514 . . . . . 762 Melee 2422 | . . . . . . . . . . . . . . . 729 . 127 . . . 1430 136 Ramming 6 | . . . . . . . . . . . . . . . . . . . . . . 6 Kinetic 713 | . 101 . 326 . . . 286 . . . . . . . . . . . . . . . Thermal 937 | . . . 216 . . . 678 . . . . . . . . . . . . . . 43 Explosive 1457 | . . . . . . . . . 70 111 . . . . . 514 . . . . . 762 Electromagnetic 104 | . 79 . 25 . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . . . Piercing 1121 | . . . . . . . . . . . . . . . 729 . 127 . . . 129 136 Entropic 1301 | . . . . . . . . . . . . . . . . . . . . . 1301 . Highest Corruption 8 | . . 5 . . . . 1 . . . . . . 7 8 . . . . . 1 1 Average Corruption 2 | . . 2 . . . . 1 . . . . . . 7 7 . . . . . 1 1 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . . . Effects 12 | . . 1 . . . . 1 . . . . . . 2 5 . . . . . 1 2 Message Errors 7 | . . 1 . . . . . . . . . . . 1 3 . . . . . 1 1 Heat Flow Errors 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Parts Rejected 1 | . . . . . . . . . . . . . . . 1 . . . . . . . Data Loss (minor) 3 | . . . . . . . 1 . . . . . . 1 . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . . . . . . . . . . . . Overflow Damage 250 | . . . . . . . . . 14 56 . . . . 28 . . . . . 124 28 Projectiles . | . . . . . . . . . . . . . . . . . . . . . . . Explosions 98 | . . . . . . . . . 14 56 . . . . . . . . . . . 28 Melee 152 | . . . . . . . . . . . . . . . 28 . . . . . 124 . Knockbacks . | . . . . . . . . . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . . . Kinetic . | . . . . . . . . . . . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . . . . . . . . . . . Self-Inflicted Damage 334 | . . . . . . . . . 52 . . . . . . 29 . . . . . 253 Shots 11 | . . . . . . . . . 1 . . . . . . 1 . . . . . 9 Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Kicked . | . . . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . . . Highest Temperature 453 | . 42 . 108 . . . 453 . 11 . . . . . 247 52 9 . 260 330 250 235 Average Temperature 78 | . 26 . 42 . . . 140 . 11 . . . . . 132 12 4 . 100 139 36 103 Received Heat Transfer 994 | . 48 . 171 . . . 423 . 54 18 . . . . . . 63 . . 9 154 54 Effects 8 | . . . . . . . 7 . . . . . . . . . . . . . . 1 Shutdowns 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Energy Bleed 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Interference 2 | . . . . . . . 1 . . . . . . . . . . . . . . 1 Matter Decay 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Short Circuit 2 | . . . . . . . 2 . . . . . . . . . . . . . . . Damage (minor) 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . . . Parts Melted 3 | . . . . . . . 3 . . . . . . . . . . . . . . . Heat Transferred 1604 | . . . 265 . . . 1314 . . . . . . . . . . . . . . 25 Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Peak Influence 549 | . 110 42 227 66 . . 95 79 . . . . 123 58 165 440 . . . . 168 549 Initial 80 | . . 42 16 66 . . . 40 . . . . 79 43 40 80 . . . . 21 9 Average 90 | . 43 42 124 66 . . 38 74 . . . . 94 55 90 279 . . . . 75 104 Maximum Alert Level 2 | . . . 1 . . . . . . . . . . . . 2 . . . . . 2 Low Security (%) 91 | 100 100 100 82 100 . 100 100 100 . . . . 100 100 100 44 . . . . 100 85 Level 1 4 | . . . 17 . . . . . . . . . . . . 3 . . . . . 9 Level 2 3 | . . . . . . . . . . . . . . . . 52 . . . . . 5 Level 3 . | . . . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . . . Squads Dispatched 19 | . . . 2 . . . 1 . . 1 . . 2 . 3 . . . . . 4 6 Investigation 6 | . . . . . . . 1 . . . . . 1 . 1 . . . . . 2 1 Extermination 2 | . . . . . . . . . . . . . . . 1 . . . . . 1 . Reinforcement 9 | . . . 2 . . . . . . . . . 1 . 1 . . . . . . 5 Assault 2 | . . . . . . . . . . 1 . . . . . . . . . . 1 . Garrison . | . . . . . . . . . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . . . Construction Impeded . | . . . . . . . . . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Distress Signals 4 | . . . . . . . . . . . . . . . 1 1 . . . . 1 1 Communications Jammed 26 | . . . . . . . . . . . . . . . . . . . . . 9 17 Distress Signals 26 | . . . . . . . . . . . . . . . . . . . . . 9 17 Times Spotted 193 | . 5 . 18 . . . 12 . 3 7 . 8 5 6 5 14 8 . 25 6 21 50 Peak Tracking Total 14 | . 3 . 3 . . . 4 . 3 12 . 7 3 6 2 6 6 . 8 5 6 14 Tactical Retreats 21 | . . . . . . . . . 2 . . 1 . . 1 . 2 . 1 1 5 8 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Traps Triggered 10 | . . 1 . . . . . . . . . . 2 . . . . . . . 5 2 Indirectly . | . . . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Disarmed 6 | . . . 6 . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . . . Triggered 15 | . . . . . . . . . 1 1 . 2 . . . . . . 11 . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ---------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Machines Disabled 3 | . . . . . . . . . . . . . . . . 2 . . . . . 1 Max in Single Turn 2 | . . . . . . . . . . . . . . . . 2 . . . . . 1 Garrison Access 5 | . . . . . . . . . . . . . . . . 1 . . . . 2 2 Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Machines Accessed 69 | . 1 1 5 . 2 . 4 3 . . 4 . 6 . 7 3 1 . 9 . 13 10 Terminals 39 | . 1 . 5 . . . 4 3 . . . . 4 . 4 2 . . . . 9 7 Fabricators 5 | . . . . . . . . . . . . . 1 . 1 . . . . . 2 1 Repair Stations 3 | . . . . . . . . . . . . . 1 . 1 . . . . . 1 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 5 | . . . . . . . . . . . . . . . 1 1 . . . . 1 2 Total Hacks 174 | . 1 1 11 . 2 . 9 7 . . 30 . 14 . 14 11 1 . 14 . 33 26 Successful 122 | . . 1 5 . 2 . 6 3 . . 30 . 6 . 3 7 1 . 14 . 27 17 Failed 52 | . 1 . 6 . . . 3 4 . . . . 8 . 11 4 . . . . 6 9 Catastrophic 8 | . 1 . 1 . . . 1 . . . . . 1 . 3 . . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . . . . . . . . . . . Manual 35 | . 1 . 1 . 1 . 2 . . . . . 1 . 5 6 . . 1 . 8 9 Terminals 99 | . 1 . 11 . . . 9 7 . . . . 10 . 7 10 . . . . 24 20 Fabricators 10 | . . . . . . . . . . . . . 2 . 2 . . . . . 4 2 Repair Stations 8 | . . . . . . . . . . . . . 2 . 3 . . . . . 3 . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access 9 | . . . . . . . . . . . . . . . 2 1 . . . . 2 4 Terminal Hacks 99 | . . 1 5 . 2 . 5 3 . . 30 . 3 . . 4 1 . 14 . 18 13 Record 21 | . . . . . 1 . . 2 . . 11 . . . . . . . 7 . . . Part Schematic 10 | . . . . . . . . . . . 10 . . . . . . . . . . . Robot Schematic 7 | . . . . . . . . . . . 6 . . . . . . . . . 1 . Robot Analysis 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Prototype ID Bank 15 | . . . . . . . 1 . . . 3 . 1 . . 1 . . 5 . 3 1 Open Door 4 | . . 1 . . . . . . . . . . . . . . 1 . 2 . . . Level Access Points 3 | . . . . . . . . . . . . . . . . 1 . . . . 1 1 Branch Access Points 4 | . . . 1 . . . . . . . . . . . . 1 . . . . 1 1 Emergency Access Points 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Terminal Index 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Fabricator Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Repair Station Index 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Alert Level 5 | . . . . . . . . 1 . . . . . . . . . . . . 3 1 Unreport Threat 2 | . . . . . . . . . . . . . . . . . . . . . 1 1 Locate Traps 7 | . . . 1 . . . 1 . . . . . 1 . . . . . . . 2 2 Disarm Traps 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Dispatch Records 1 | . . . 1 . . . . . . . . . . . . . . . . . . . Patrol Status 2 | . . . . . . . . . . . . . 1 . . . . . . . 1 . Recall Investigation 3 | . . . 1 . . . . . . . . . . . . . . . . . 1 1 Recall Extermination 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Hauler Manifests 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Zone Layout 6 | . . . . . . . 1 . . . . . . . . 1 . . . . 1 3 EX-Prototype ID Bank 1 | . . . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks 7 | . . . . . . . . . . . . . . . 1 . . . . . 4 2 Load Schematic 4 | . . . . . . . . . . . . . . . 1 . . . . . 2 1 Build 3 | . . . . . . . . . . . . . . . . . . . . . 2 1 Repair Station Hacks 4 | . . . . . . . . . . . . . 2 . 1 . . . . . 1 . Scan Component 3 | . . . . . . . . . . . . . 1 . 1 . . . . . 1 . Repair 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access Hacks 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 2 Seal Access 4 | . . . . . . . . . . . . . . . . 1 . . . . 1 2 Unauthorized Hacks 8 | . . . . . . . 1 . . . . . 1 . 1 2 . . . . 3 . Terminals 8 | . . . . . . . 1 . . . . . 1 . 1 2 . . . . 3 . Assimilate 5 | . . . . . . . . . . . . . 1 . 1 1 . . . . 2 . Botnet 3 | . . . . . . . 1 . . . . . . . . 1 . . . . 1 . Fabricators . | . . . . . . . . . . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . . . Hacking Detections 47 | . 1 . 4 . . . 3 3 . . . . 5 . 6 2 . . . . 13 10 Full Trace Events 6 | . . . . . . . 1 . . . . . 1 . 1 . . . . . 2 1 Feedback Events 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Corruption 1 | . . . . . . . 1 . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 7 | . . . . . . . . . . . 6 . . . . . . . . . 1 . Robots Built . | . . . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 10 | . . . . . . . . . . . 10 . . . . . . . . . . . Parts Built 5 | . . . . . . . . . . . . . . . . . . . . . 4 1 Authchips . | . . . . . . . . . . . . . . . . . . . . . . . Time 209 | . . . . . . . . . . . . . . . . . . . . . 159 50 Total Part Build Rating 29 | . . . . . . . . . . . . . . . . . . . . . 24 5 Parts Repaired 1 | . . . . . . . . . . . . . 1 . . . . . . . . . Time 32 | . . . . . . . . . . . . . 32 . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------ Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . . . . . . . . . . . Relay Couplers Released 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Machine Destruction 2 | . . . . . . . . . . . . . . . . . . . . . 2 . Fabnet Peak Effective % . | . . . . . . . . . . . . . . . . . . . . . . . Robots Rewired 5 | . . . . . . . . . . . . . . . . . . . 4 . 1 . Allies Hacked 1 | . . . . . . . . . . . . . . . . . . . . 1 . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 -------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Total Allies 10 | . . . . . . . . . . . . 1 . . 1 1 . . 4 . 3 . Largest Group 4 | . . . . . . . . . . . . 1 . . 1 2 2 . 4 2 1 1 Highest-Rated Group 206 | . . . . . . . . . . . . 95 . . 10 20 20 . 206 114 49 10 Highest-Rated Ally 95 | . . . . . . . . . . . . 95 . . 10 10 10 . 65 65 49 10 Total Orders 7 | . . . . . . . 1 1 . . . . 2 . 1 . . . 2 . . . STAY 1 | . . . . . . . . . . . . . . . . . . . 1 . . . FOLLOW 1 | . . . . . . . . . . . . . . . . . . . 1 . . . EXPLORE 5 | . . . . . . . 1 1 . . . . 2 . 1 . . . . . . . Ally Attacks 18 | . . . . . . . . . . . . 10 . . . . . . 7 1 . . Total Damage 453 | . . . . . . . . . . . . 231 . . . . . . 199 23 . . Kills 4 | . . . . . . . . . . . . 3 . . . . . . 1 . . . Allies Corrupted 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Allies Melted 2 | . . . . . . . . . . . . . . . . . . . 2 . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Robot Analysis Total 1 | . . . . . . . . . . . . . . . . . . . . . 1 . Derelict Logs Recovered 10 | . . 2 . 1 . . . . . 1 . 1 . . . . 2 1 . 2 . . Drone Launches 5 | . . . . . . . 1 1 . . . . 2 . 1 . . . . . . . Drone Recoveries 4 | . . . . . . . 1 1 . . . . 2 . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 ------------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Turns Passed 6545 | 77 240 257 713 87 365 23 569 136 132 121 40 176 329 68 327 243 109 66 632 213 803 819 Spaces Moved 9611 | 49 144 154 378 55 228 15 244 254 248 236 80 422 631 134 585 500 318 235 818 468 1602 1813 Core 1021 | 2 . . . . . . 67 254 248 236 80 59 . . . . . . . . 17 58 Treads 884 | . 3 154 378 55 228 15 51 . . . . . . . . . . . . . . . Legs 173 | 47 126 . . . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . . . Hover 5 | . . . . . . . 5 . . . . . . . . . . . . . . . Flight 7528 | . 15 . . . . . 121 . . . . 363 631 134 585 500 318 235 818 468 1585 1755 Fastest Speed 21 | 50 120 160 160 160 160 160 50 50 50 50 50 35 34 34 32 26 26 28 21 28 22 34 Average Speed 50 | 127 130 160 160 160 160 160 165 50 51 50 50 37 34 34 33 29 27 28 27 28 34 34 Slowest Speed 280 | 190 197 160 160 160 160 160 280 50 150 50 50 50 35 34 34 112 28 28 28 32 200 250 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . . . Robots Hopped 25 | . . . . . . . . . . . . . . . . . . . 3 . 17 5 Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . . . Exploration Rate (%) 42 | 3 27 34 46 20 62 12 38 8 50 48 69 53 25 90 29 16 49 53 95 63 46 45 Regions Visited 22 Branch Regions 12 Pre-discovered Areas 4 | . . . . . 1 . . . . . 1 . . . . . 1 . . 1 . . Known Exits Taken 5 | . . . 1 . . . . . . . . . . . 1 1 . . . 1 1 . Unknown Exits Taken 15 | 1 1 1 . 1 1 1 1 1 1 1 1 1 . . . . 1 1 1 . . . Scrap Searched 12 | . . 1 . 1 . 1 . . 1 . . 1 . . . . 3 2 . 2 . . Spaces Dug 61 | . . . . . . . . . . . . . . . 7 2 . . . 5 25 22 Terrain Destroyed 163 | . . . . . . . . . 11 4 . . . . 7 40 . . . 5 25 71 Melee 34 | . . . . . . . . . . . . . . . 7 2 . . . . 17 8 Projectile 30 | . . . . . . . . . . . . . . . . . . . . 5 8 17 AOE 99 | . . . . . . . . . 11 4 . . . . . 38 . . . . . 46 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -7 -7 -7 -6 -6 -6 -6 -5 -5 -5 -5 -4 -4 -3 --------- Run | Scr Mat Min Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Was Fac Fac Upp Upp War Pro Fac Res Total 10913 | 60 175 167 432 54 229 14 331 262 251 237 79 439 737 155 673 581 332 234 1208 541 1772 1950 Wait 856 | . 10 . 2 . . . 20 5 . . . 15 67 21 58 60 4 . 357 67 95 75 Move 9545 | 48 143 153 377 54 227 14 243 253 247 235 79 421 631 133 584 499 317 234 812 467 1571 1803 Hop 20 | . . . . . . . . . . . . . . . . . . . 2 . 13 5 Pick Up 42 | 6 3 6 6 . 1 . 7 1 . . . 1 1 . 1 1 2 . . . 3 3 Fast Attach 68 | 6 4 1 2 . . . 2 . 1 . . 2 11 1 3 5 1 . 8 . 15 6 Attach 30 | . . . 1 . . . 7 2 1 1 . . 1 . 3 . . . . . 4 10 Detach 16 | . . . . . . . . 1 1 . . . 3 . 2 . 1 . 1 . 2 5 Swap 29 | . 2 1 1 . . . 1 . . . . . 1 . . 6 . . 2 2 9 4 Drop 53 | . 3 6 7 . 1 . 7 . . . . . 4 . 1 5 2 . 6 . 5 6 Fire 137 | . 10 . 36 . . . 44 . 1 1 . . . . . 3 . . 6 5 8 23 Melee 77 | . . . . . . . . . . . . . . . 21 2 5 . . . 40 9 Ram 1 | . . . . . . . . . . . . . . . . . . . . . . 1 Kick . | . . . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . . . Escape Stasis 18 | . . . . . . . . . . . . . 18 . . . . . . . . . Rewire 21 | . . . . . . . . . . . . . . . . . . . 14 . 7 . Trap . | . . . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac / *Sto x2) -7/Factory -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Waste -6/Factory (discovered 3 exits: *Fac x2 / [*Low]) -5/Factory (discovered 6 exits: *Fac x4 / *Upp x2) -5/Upper Caves -5/Upper Caves (discovered 2 exits: *Fac / *War) -5/Warlord -4/Proximity Caves -4/Factory (discovered 9 exits: *Res x4 / *Upp x2 / Ext x2 / Arm) -3/Research (discovered 5 exits: Res x3 / *Tes x2) History --------- Turn | Location | Event 36 | -11/Scrapyard | Discovered new exit (range 15) 78 | -11/Scrapyard | Entered Materials 278 | -10/Materials | Discovered new exit (range 16) 302 | -10/Materials | Build established: Mutant 318 | -10/Materials | Entered Mines 382 | -10/Mines | Discovered new exit (range 12) 422 | -10/Mines | Discovered new exit (range 9) 455 | -10/Mines | Met a Derelict who couldn't figure out how to use a Trap Extractor 457 | -10/Mines | Learned location of 1 exit from Materials 575 | -10/Mines | Entered Materials 575 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 576 | -9/Materials | Identified exit to Mines 969 | -9/Materials | Discovered new exit (range 7) 1288 | -9/Materials | Entered Mines 1303 | -9/Mines | Learned Materials garrison access intel 1367 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 1368 | -9/Mines | Discovered new exit (range 5) 1375 | -9/Mines | Entered Exiles 1414 | -9/Exiles | Met 8R-AWN 1443 | -9/Exiles | Met EX-HEX 1486 | -9/Exiles | Met EX-BIN 1508 | -9/Exiles | Aligned with FarCom system 1510 | -9/Exiles | Given EX-Vault access code 1550 | -9/Exiles | Opened EX-Vault 1560 | -9/Exiles | Found Supersonic Drone Bay 1595 | -9/Exiles | Warned to stay clear of 0b10 Research branches 1641 | -9/Exiles | Met EX-DEC 1660 | -9/Exiles | Learned location of Zion (-6) 1719 | -9/Exiles | Discovered new exit (range 14) 1740 | -9/Exiles | Left Exiles lab with Supersonic Drone Bay 1740 | -9/Exiles | Entered Mines 1740 | -8/Mines | Discovered new exit (range 3) 1763 | -8/Mines | Entered Materials 1763 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1764 | -8/Materials | Identified exit to Storage 1766 | -8/Materials | Discovered exit to Storage (range 8) 2295 | -8/Materials | Released all parts (4) 2314 | -8/Materials | Discovered new exit (range 15) 2323 | -8/Materials | Lost 7 parts (1p3n1u2w) 2332 | -8/Materials | Entered Factory 2332 | -7/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2363 | -7/Factory | Discovered new exit (range 10) 2468 | -7/Factory | Entered Lower Caves 2497 | -7/Lower Caves | Spotted B-75 Beast 2594 | -7/Lower Caves | Discovered new exit (range 12) 2600 | -7/Lower Caves | Entered another Lower Caves area 2680 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 2710 | -7/Lower Caves | Encountered a Warlord checkpoint 2711 | -7/Lower Caves | Discovered new exit (range 3) 2721 | -7/Lower Caves | Entered Data Miner 2721 | -7/Data Miner | Discovered new exit (range 6) 2731 | -7/Data Miner | Met Data Miner 2741 | -7/Data Miner | Learned location of Section 7 (-2) 2741 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 2750 | -7/Data Miner | Received God Mode back door access code from Data Miner 2761 | -7/Data Miner | Entered Proximity Caves 2791 | -6/Proximity Caves | Escorted by Enhanced Grunt 2794 | -6/Proximity Caves | Core integrity fell below 50% 2846 | -6/Proximity Caves | Learned location of 1 exit from Factory 2936 | -6/Proximity Caves | Discovered new exit (range 2) 2937 | -6/Proximity Caves | Entered Factory 2937 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2938 | -6/Factory | Identified exit to Factory 3120 | -6/Factory | Repaired VTOL Module 3156 | -6/Factory | Found Prototype Launcher 3156 | -6/Factory | Identified Scatter Rocket Array 3241 | -6/Factory | Build established: Hacker-Mutant 3266 | -6/Factory | Manually triggered Chute Trap 3266 | -6/Factory | Sucked down chute 3266 | -6/Factory | Entered Waste 3272 | -6/Waste | Spotted C-40 Crusher 3276 | -6/Waste | Spotted C-40 Crusher 3276 | -6/Waste | Spotted C-40 Crusher 3281 | -6/Waste | EMP discharged 3283 | -6/Waste | Spotted C-40 Crusher 3283 | -6/Waste | Discovered new exit (range 22) 3283 | -6/Waste | Spotted C-40 Crusher 3283 | -6/Waste | Spotted C-40 Crusher 3334 | -6/Waste | Entered Factory 3358 | -6/Factory | Discovered new exit (range 3) 3391 | -6/Factory | Incoming investigation squad redirected 3499 | -6/Factory | Discovered exit to Factory (range 11) 3523 | -6/Factory | Discovered exit to Factory (range 117) 3661 | -6/Factory | Entered another Factory area 3661 | -5/Factory | Accompanied by 1 ally 3661 | -5/Factory | Evolved 2 slots: Utility x2 3662 | -5/Factory | Identified exit to Upper Caves 3683 | -5/Factory | Discovered new exit (range 11) 3754 | -5/Factory | Identified exit to Factory 3798 | -5/Factory | Destroyed 10 combat bots 3876 | -5/Factory | Build established: Sprinter 3904 | -5/Factory | Entered Upper Caves 3904 | -5/Upper Caves | Accompanied by 2 allies 3921 | -5/Upper Caves | Learned 4 Factory zone layouts 3987 | -5/Upper Caves | Learned location of Warlord (-5) 4001 | -5/Upper Caves | Discovered new exit (range 18) 4013 | -5/Upper Caves | Entered another Upper Caves area 4037 | -5/Upper Caves | Discovered exit to Factory (range 14) 4064 | -5/Upper Caves | Learned Factory terminal intel 4075 | -5/Upper Caves | Discovered new exit (range 13) 4079 | -5/Upper Caves | Entered Warlord 4180 | -5/Warlord | Opened side exit 4207 | -5/Warlord | Visited the Vortex Lab 4209 | -5/Warlord | Found Prototype Piercing Weapon 4209 | -5/Warlord | Identified Vortex Lance 4220 | -5/Warlord | Warlord's base attacked by MAIN.C 4234 | -5/Warlord | Met Warlord 4241 | -5/Warlord | Opened Warlord's prototype stash 4257 | -5/Warlord | Found Prototype Hackware 4257 | -5/Warlord | Identified System Mapper 4570 | -5/Warlord | Warlord forces counterattacked 4575 | -5/Warlord | Spotted B-86 Titan 4582 | -5/Warlord | Build established: Hacker-Sprinter 4600 | -5/Warlord | Spotted Striker 4628 | -5/Warlord | Spotted Executioner 4654 | -5/Warlord | Spotted Executioner 4654 | -5/Warlord | Spotted Striker 4668 | -5/Warlord | Discovered new exit (range 14) 4711 | -5/Warlord | Entered Proximity Caves 4711 | -4/Proximity Caves | Accompanied by 2 allies 4728 | -4/Proximity Caves | Learned Research terminal intel 4736 | -4/Proximity Caves | Learned location of Testing (-3) 4738 | -4/Proximity Caves | Spotted B-86 Titan 4860 | -4/Proximity Caves | Attracted the attention of an 0b10 checkpoint 4923 | -4/Proximity Caves | Discovered exit to Factory (range 5) 4924 | -4/Proximity Caves | Entered Factory 4924 | -4/Factory | Evolved 2 slots: Power x1, Utility x1 4925 | -4/Factory | Identified exit to Armory 4926 | -4/Factory | Loaded intel: 26 terminal locations 4997 | -4/Factory | Spotted B-86 Titan 5005 | -4/Factory | Identified exit to Upper Caves 5005 | -4/Factory | Identified exit to Extension 5037 | -4/Factory | Fabricated Nuclear Pulse Array? 5118 | -4/Factory | Lost 12 parts (2p6n4u) 5334 | -4/Factory | Build established: Hacker-Mutant 5412 | -4/Factory | Found Prototype Hackware 5412 | -4/Factory | Identified Exp. Hacking Suite 5474 | -4/Factory | Spotted B-86 Titan 5541 | -4/Factory | Fabricated Nuclear Pulse Array (x2) 5598 | -4/Factory | Identified exit to Research 5727 | -4/Factory | Entered Research 5727 | -3/Research | Accompanied by 1 ally 5727 | -3/Research | Evolved 2 slots: Utility x2 5728 | -3/Research | Loaded intel: 23 terminal locations 5748 | -3/Research | Identified exit to Research 5791 | -3/Research | Spotted B-86 Titan 5878 | -3/Research | Fabricated Lgt. Regenerative Plating? 5942 | -3/Research | Identified exit to Testing 6212 | -3/Research | Spotted B-86 Titan 6224 | -3/Research | Found Exp. Hacking Suite 6507 | -3/Research | Core integrity fell below 50% 6519 | -3/Research | Lost 15 parts (3p3n9u) 6535 | -3/Research | Core integrity fell below 20% 6546 | -3/Research | Destroyed by S-43 Plague via exploding Antiparticle Reservoir Last Messages --------------- 06527_ Slug penetrates Wall. 06528_ K-01 Serf collects debris. 06530_ Penetrated by Slug. 06530_ Slug penetrates Wall. 06530_ Penetrated by Slug. 06530_ Slug penetrates Wall. 06533_ Penetrated by Slug. 06533_ Knocked back. 06535_ Slug penetrates Antiparticle Reservoir. 06537_ ALERT: Suspicious intruders detected, dispatching Cutter reinforcements to area. 06541_ Slug penetrates H-77 Assassin. 06541_ Penetrated by Slug. 06541_ Slug penetrates Wall. 06543_ Penetrated by Slug. 06544_ Scatter Rocket Array destroyed. 06544_ Penetrated by Slug. 06545_ Slammed into H-77 Assassin. 06546_ Antiparticle Reservoir explodes. 06546_ S-43 Plague destroyed. Map ----- +----------------------------------------------------+ | # + #?????????????????????????? | | + # #?????????????????????????? | | # # [ #?###+########????????????? | | # #? #? ?????????????? | | ####### #? #? ??????????????? | | ############## ????????????????? | | = ?????????????????? | | !%* #???????????????????? | | #???????????????????? | | #???????????????????? | | #???????????????????? | | #???????????????????? | | #???????????????????? | | #???????????????????? | | ###################???????????????????? | | # """S""" Y#???????????????????????? | | # """ """ #????????????????????????? | | """ # #??????????? ???????????? | | """ # #?????????? ???????????? | | ! """ # #???????? ????????????? | | # #??####? ??????????????? | | ! + ## ########????????? | | # !! # ##???????? | | ####### # !! # s%[ Y #???????? | | ! # # !! #h #????????? | | #^ # #@ #????????? | | " + # = /h !// #????????? | | " # ############## =% // #????????? | | " [ # #????????????# // #????????? | | ?# #???########## #????????? | | ?# #???# ] # = #????????? | | ####### #???# # #????????? | | ""T"""# #???# ####+#+##########????????? | | % #???# #### % H +????? | | * #???# + h #########????????? | | #???# ####h #????????????????? | | """ #???# #??# #????????????????? | | ""F"" #????? #??# #????????????????? | | "" "" #??????? ???# #????????????????? | | ##########"###### #????????????????? | | h h #????????????????? | | ! #????????????????? | | ##/######????????? | | """"" % #?????? | | """"" "#########+####### T###/######????????? | | """"" #???????? ????####???""????????????? | | #???????? ??????????"" ??????????? | | #???????? #??????????? ??????????? | | ##?#?????""" #??????????????????????? | | /??""" #??????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 46 Coolant Potential 65 Energy Generation 42 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 110 Jamming Range 12 Cloak Strength 3 Power Amplification 30 Additional Mass Support 9 Armor Coverage 150 Resistance: TH 20 Resistance: EM 25 Point Defense Rating 160 Evasion (%) 75 Targeting Accuracy 5 Recoil Reduction 2 Offensive Hacking 52 Defensive Hacking 10 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Thermal Defense Suite | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Biomechanical Wings | -7/Data Miner | Free Ion Burst Cannon | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Imp. Dynamic Insulation System | -7/Data Miner | Free Centrium Wheel | -7/Data Miner | Free Imp. Force Field | -7/Data Miner | Free Robot Schematics ------------------ A-15 Conveyor | -7/Data Miner | Free Y-54 Guardian | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free E-15 Imp | -7/Data Miner | Free I-36 Angel | -7/Data Miner | Free M-28 Smith | -7/Data Miner | Free G-67 Veteran | -4/Factory | Hacked Fabricated ------------ Nuclear Pulse Array | x2 | -4/Factory Nuclear Pulse Array | x2 | -4/Factory Lgt. Regenerative Plating | x1 | -3/Research Alien Tech Used ----------------- None Achievements -------------- Can't Catch Me Cya! Deadly Force Dodgeball, But With Guns GoHome() Prolific Hacker Quick And Dirty Shopping List Wheee! Challenges ------------ None Game ------ Seed MediumTransportMachine Manual? 0 Play Time 03:20:27 Cumulative 26.0 hours Start 2021.12.09 @ 00:45:02 End 2021.12.09 @ 04:15:35 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 31 Gallery% 29 Achievement% 30 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37432b52-936e-4b33-8bd5-13cefac7b941