Cogmind - Beta 13 *** ADVENTURER MODE // 2024.04.01 @ 00:05:42 Player: Punished Result: Destroyed by Y-54 Guardian with Flak Gun Performance ------------- Evolutions (4) 2000 Regions Visited (13) 2600 Robots Destroyed (198) 990 Value Destroyed (6974) 6974 Prototype IDs (15) 300 Alien Tech Used (0) 0 Bonus (1775) 1775 TOTAL SCORE: 14639 Bonus ------- High Alert Combat Kills 481 Follower Combat Kills 587 Entered Garrisons 200 Met Imprinter 300 Was Imprinted 300 Friendly Fire -93 Cogmind --------- Core Integrity 0/850 Matter 274/300 Energy 115/160 System Corruption 1% Temperature Cool (13) Movement Core (150) Ox2 Location -6/Garrison Parts ------- > --- POWER (3) -------- Light Nuclear Core > --- PROPULSION (2) --- (None) > --- UTILITY (5) ------ Enhanced Optical Array Hacking Suite > --- WEAPON (5) ------- CR-A16's Pointy Stick > --- INVENTORY (5) ---- (None) Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Improved Deuterium Engine Angular Momentum Engine > --- PROPULSION ------- Q-thruster Q-thruster > --- UTILITY ---------- Improved Cooling System Matter Filter Weapon Cycler Improved Reaction Control System Improved Light Armor Plating > --- WEAPON ----------- Shock Rifle Beamcaster Matter Neutralizer Barrage Gun Enhanced Flamer > --- INVENTORY -------- Nuclear Pulse Array Energy Mantle Dynamic Insulation System CR-A16's Pointy Stick [Rating: 72] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Reactor Antimatter Reactor Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Compact Wheel Hover Unit Backup Propulsion I Flight Unit Q-thruster Utility Weapon Cycler Device Weapon Cycler Storage Medium Storage Unit Processor 0b10 Decoder Chip [Generic] Hackware System Shield Protection Improved Light Armor Plating Weapon Beamcaster Energy Gun Beamcaster Energy Cannon Advanced Beam Cannon Ballistic Gun Autogun Ballistic Cannon Assault Cannon Launcher Proton Missile Launcher Special Weapon Remote Datajack Impact Weapon Great Maul Slashing Weapon Katana Piercing Weapon CR-A16's Pointy Stick Special Melee Weapon Datajack Build | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Gar Slots Evolved 8 | . . . 2 2 2 . . . . 2 . . . Power 2 | . . . 1 . 1 . . . . . . . . Propulsion . | . . . . . . . . . . . . . . Utility 3 | . . . 1 1 . . . . . 1 . . . Weapon 3 | . . . . 1 1 . . . . 1 . . . Parts Attached 239 | 12 20 20 41 46 16 10 18 2 7 11 7 24 5 Power 46 | 2 1 3 7 9 5 1 4 . 3 2 1 6 2 Engine 33 | 2 1 3 6 6 2 1 2 . 3 2 . 4 1 Core 12 | . . . 1 3 3 . 2 . . . . 2 1 Reactor 1 | . . . . . . . . . . . 1 . . Propulsion 50 | 2 4 7 8 8 3 2 4 . . 4 1 5 2 Treads 3 | . . . 1 . . . 1 . . . . 1 . Leg 34 | 2 4 2 6 8 3 2 3 . . 2 . 2 . Wheel 4 | . . 3 1 . . . . . . . . . . Hover . | . . . . . . . . . . . . . . Flight 9 | . . 2 . . . . . . . 2 1 2 2 Utility 51 | 3 3 2 11 10 2 2 4 1 . 2 3 7 1 Device 34 | 3 2 2 10 5 1 2 1 . . 2 3 2 1 Storage 5 | . 1 . 1 1 . . 1 . . . . 1 . Processor 6 | . . . . 2 1 . . 1 . . . 2 . Hackware 2 | . . . . 1 . . . . . . . 1 . Protection 4 | . . . . 1 . . 2 . . . . 1 . Artifact . | . . . . . . . . . . . . . . Weapon 92 | 5 12 8 15 19 6 5 6 1 4 3 2 6 . Energy Gun 35 | 3 7 4 5 5 2 2 4 . . . . 3 . Energy Cannon 10 | . . . 3 4 1 1 . . . . 1 . . Ballistic Gun 21 | 1 1 1 5 4 . 2 . . 2 2 . 3 . Ballistic Cannon 4 | . . . . 1 2 . 1 . . . . . . Launcher 8 | . 3 . 2 3 . . . . . . . . . Special Weapon 7 | 1 . 2 . . 1 . 1 . 1 1 . . . Impact Weapon 1 | . . . . 1 . . . . . . . . . Slashing Weapon 1 | . . . . 1 . . . . . . . . . Piercing Weapon 3 | . . . . . . . . 1 1 . 1 . . Special Melee Weapon 2 | . 1 1 . . . . . . . . . . . Unidentified Prototypes 2 | . . . . . . 1 . . . . 1 . . Parts Lost 86 | . . 9 7 15 1 7 13 . 1 1 9 11 12 Power 20 | . . 2 3 3 . 2 2 . 1 . 1 3 3 Propulsion 18 | . . 2 1 4 . 1 2 . . . 2 2 4 Utility 22 | . . 2 2 5 . . 3 . . . 4 3 3 Weapon 26 | . . 3 1 3 1 4 6 . . 1 2 3 2 Highest Loss Streak 12 | . . 5 2 3 1 3 8 . 1 1 8 3 12 To Critical Strikes 1 | . . . . 1 . . . . . . . . . Average Slot Usage (%) 89 | . 99 82 94 92 88 82 80 91 96 98 67 71 78 Engine 11 | . 14 12 18 10 7 3 6 7 14 20 14 9 11 Core 3 | . . . . 4 5 3 5 7 4 . . 4 5 Leg 15 | . 28 11 21 16 14 15 12 15 15 4 . 3 11 Flight 1 | . . 3 . . . . . . . 8 9 3 . Device 16 | . 15 17 23 14 12 15 14 15 15 21 17 15 5 Storage 5 | . 12 . 8 8 7 7 6 . . . . 5 4 Processor 2 | . . . . 4 . . . 6 7 3 . 4 6 Hackware 2 | . . . . 2 7 7 4 . . . . . 6 Protection 2 | . . . . 3 2 . 1 7 7 6 3 2 5 Energy Gun 13 | . 23 20 10 7 6 14 12 15 15 13 7 4 5 Energy Cannon 1 | . . . 3 4 2 1 . . . . 2 . . Ballistic Gun 6 | . 2 6 6 9 8 9 8 . 5 11 3 6 5 Ballistic Cannon 1 | . . . . 3 9 2 . . . . . . . Special Weapon 1 | . . . . . . . 2 7 2 6 3 . . Piercing Weapon 1 | . . . . . . . . 6 6 . 2 6 6 Naked Turns . | . . . . . . . . . . . . . . Heaviest Build 67 | 10 51 11 31 56 55 54 47 43 59 67 67 55 42 Greatest Support 37 | 20 20 32 30 27 32 37 37 25 25 30 16 35 35 Greatest Overweight (x) 15 | . 2 2 4 15 3 1 7 1 2 7 5 15 2 Average Overweight (x) 1 | . 1 . . 1 1 . 1 1 1 2 1 1 . Largest Inventory Capacity 20 | 5 20 5 10 10 10 10 10 5 5 5 5 10 10 Average Capacity 8 | 5 18 5 8 9 10 10 8 5 5 5 5 9 8 Most Carried 11 | 5 11 5 9 10 10 10 10 5 5 5 5 4 2 Average Carried 5 | 3 8 3 6 5 7 8 7 4 4 3 2 1 1 Final Capacity 10 | 5 5 5 10 10 10 10 5 5 5 5 5 10 5 Final Carried 10 | 5 5 4 9 6 10 9 5 5 5 3 . 2 . Class Distribution -------------------- 35% | Scavenger-Mutant 30% | Scavenger-Tank 15% | Hacker-Gunner 5% | Hacker-Tank 4% | Scavenger-Gunner 3% | Mutant 3% | Scavenger-Skirmisher Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Scavenger-Mutant | -9/Materials Scavenger-Skirmisher | -8/Materials Hacker-Gunner | -7/Factory Hacker-Gunner | -7/Lower Caves Hacker-Gunner | -7/Lower Caves Scavenger-Tank | -7/Zion Scavenger-Tank | -6/Proximity Caves Scavenger-Tank | -6/Factory Scavenger-Tank | -6/Waste Scavenger-Mutant | -6/Factory Scavenger-Mutant | -6/Garrison Resources | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ----------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Gar Matter Collected 5005 | 329 280 277 632 1298 708 326 366 20 72 234 29 416 18 Remotely . | . . . . . . . . . . . . . . Salvage Created 9114 | 100 664 221 1835 3047 885 560 491 . 348 136 334 453 40 Parts 482 | 14 51 17 118 155 44 13 26 . 4 7 4 23 6 Haulers Intercepted 3 | . . . 1 2 . . . . . . . . . Recyclers Shooed 2 | . . . . . 1 . . . . 1 . . . Parts Field Recycled . | . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . Parts Self-Destructed 68 | . . . . . . 11 36 . 21 . . . . Prevented 4 | . . . . . . 1 2 . 1 . . . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Gar Combat Hostiles Destroyed 183 | 1 21 17 36 53 20 9 10 . 3 2 1 8 2 Melee 3 | . . . . . . . . . . . . 1 2 Guns 117 | 1 17 16 20 28 9 7 10 . . 2 1 6 . Cannons 42 | . . 1 12 16 11 2 . . . . . . . AOE 18 | . 3 . 4 8 . . . . 3 . . . . Classes Destroyed 19 | 3 3 2 5 1 2 1 . . . . 1 . 1 Worker 9 | 1 1 1 1 3 2 . . . . . . . . Builder 3 | . 1 . 1 1 . . . . . . . . . Tunneler 4 | 3 . . 1 . . . . . . . . . . Hauler 3 | . . . 1 2 . . . . . . . . . Recycler 1 | . . . 1 . . . . . . . . . . Operator 3 | . . . 1 . 1 . . . . . . 1 . Watcher 19 | . 3 . 5 4 4 . . . . 2 . 1 . Swarmer 24 | . 6 6 3 . 6 . . . . . . 3 . Cutter 2 | . . . . . . . . . . . . . 2 Grunt 98 | 1 15 . 22 39 7 5 3 . 3 1 . 2 . Brawler 7 | . . . 1 2 1 . 3 . . . . . . Duelist 8 | . . . 1 3 2 1 1 . . . . . . Protector 2 | . . . . 1 . . 1 . . . . . . Sentry 20 | . . 1 9 8 . . . . . . . 2 . Hunter 4 | . . . . . 2 1 1 . . . . . . Programmer 6 | . . . . . 2 1 1 . . 1 . 1 . Behemoth 1 | . . . . . . 1 . . . . . . . Compactor 1 | . . . . . . . . . . . 1 . . Assembled 10 | . . 10 . . . . . . . . . . . Best Kill Streak 9 | 2 5 4 5 9 6 4 3 . 3 1 1 3 2 Combat Bots Only 8 | 1 3 4 5 8 4 4 3 . 3 1 1 2 2 Max Kills in Single Turn 4 | 1 2 2 2 4 2 1 1 . 3 1 1 1 1 Gunslinging 1 | . . 1 . . . . . . . . . . . Exploded 3 | . 1 . 1 2 . . . . 3 . . . . Melee 1 | . . . . . . . . . . . . 1 1 Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Gar Hostile Shots Fired 1353 | 6 114 67 173 234 87 107 105 . 18 11 6 226 199 Missed 442 | 3 45 18 54 55 35 43 26 . 4 3 . 75 81 Damage Taken 10213 | 24 538 535 1266 2422 647 745 1286 . 96 128 459 1266 801 Core 2177 | 16 120 69 186 410 62 69 370 . 24 . 303 236 312 Absorbed by Shields 52 | . . . 52 . . . . . . . . . . Ignored by Resistances 3044 | 7 174 156 389 659 186 207 321 . 30 37 57 560 261 Regen/Repaired (Parts) 581 | . 95 . 118 308 60 . . . . . . . . Core Remaining (%) 42 | 93 . 18 53 25 . . . . 25 . . . . Volleys Fired 499 | 11 58 36 95 117 47 26 42 . 4 13 8 41 1 Largest 5 | 2 2 2 2 3 4 4 4 . 3 5 5 3 1 Hottest 338 | 150 100 100 133 205 216 234 214 . 148 263 338 115 50 Shots Fired 1215 | 22 116 67 183 309 169 98 72 . 9 58 34 77 1 Gun 919 | 20 112 64 138 201 85 77 63 . 8 51 22 77 1 Cannon 257 | . . . 42 97 84 21 6 . . . 7 . . Launcher 18 | . 4 . 3 11 . . . . . . . . . Special 21 | 2 . 3 . . . . 3 . 1 7 5 . . Kinetic 516 | 3 10 15 54 156 120 40 29 . 2 25 7 55 . Thermal 578 | 19 102 51 105 124 35 53 40 . 3 20 19 7 . Explosive 7 | . 4 . 3 . . . . . . . . . . Electromagnetic 110 | . . 1 21 29 14 5 . . 3 13 8 15 1 Robot Hit Streak 34 | 7 20 17 21 34 11 20 11 . 5 9 15 26 . Robot Miss Streak 6 | 1 3 3 3 3 6 6 3 . 1 3 1 3 1 Penetration Max 1 | . . . . . . 1 . . . . . . . Secondary Targets 12 | . 3 4 3 . . . 1 . . . . 1 . Max Gunslinging Chain 1 | . 1 1 1 . . . 1 . . . . 1 . Shots Hit Robots 870 | 15 86 46 142 213 99 69 60 . 12 36 28 62 2 Core Hits 434 | 6 40 23 70 123 55 36 39 . 5 9 4 22 2 Critical Kills 1 | . . . . 1 . . . . . . . . . Critical Parts Destroyed 2 | . . . . 1 . . 1 . . . . . . Critical Strikes 34 | 2 3 4 3 11 1 2 5 . 1 1 . 1 . Burn 25 | 2 3 4 3 9 . . 2 . . 1 . 1 . Destroy 3 | . . . . 2 . . 1 . . . . . . Blast 5 | . . . . . 1 2 2 . . . . . . Impale 1 | . . . . . . . . . 1 . . . . Melee Attacks 21 | . 4 . . . . . . . 5 . . 9 3 Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 17 | . . . . . . . . . 5 . . 9 3 Sneak Attacks 4 | . 4 . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . Damage Inflicted 17593 | 179 1303 604 2643 5110 2367 1521 1024 . 647 594 501 1037 63 Guns 10909 | 179 976 556 1685 2339 1238 1256 889 . 93 546 247 905 . Cannons 3799 | . . . 616 1479 1095 265 135 . . . 209 . . Explosions 2241 | . 327 . 328 1292 34 . . . 260 . . . . Melee 489 | . . . . . . . . . 294 . . 132 63 Ramming 14 | . . . 14 . . . . . . . . . . Kinetic 6447 | 26 113 140 704 1935 1580 559 354 . 17 313 94 612 . Thermal 7800 | 153 863 452 1408 1844 539 922 670 . 304 164 401 80 . Explosive 519 | . 327 . 192 . . . . . . . . . . Electromagnetic 2324 | . . 12 325 1331 248 40 . . 32 117 6 213 . Impact . | . . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . . Piercing 489 | . . . . . . . . . 294 . . 132 63 Highest Corruption 12 | . 3 12 2 7 3 3 7 7 . 1 1 1 1 Average Corruption 3 | . 1 8 1 6 2 3 4 7 . 1 1 1 1 Corruption Purged . | . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . Effects 222 | . 19 30 13 63 1 31 49 6 . . 1 9 . Message Errors 56 | . 5 5 5 16 1 8 10 2 . . 1 3 . Matter Fused 50 | . 3 7 3 17 . 8 9 . . . . 3 . Heat Flow Errors 24 | . . 3 1 7 . 3 8 2 . . . . . Energy Discharges 29 | . 4 6 1 7 . 4 6 1 . . . . . Parts Rejected 1 | . . . . . . 1 . . . . . . . Parts Fused 1 | . . . . . . . . . . . . 1 . Data Loss (minor) 22 | . 1 3 1 5 . 1 8 1 . . . 2 . Data Loss (major) 9 | . . 1 . 2 . 1 5 . . . . . . Misfires 15 | . 5 2 1 3 . 3 1 . . . . . . Alerts 4 | . . . 1 1 . 1 1 . . . . . . Misdirections 1 | . . 1 . . . . . . . . . . . Weapon Failures 10 | . 1 2 . 5 . 1 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . . Overflow Damage 254 | . . . . 25 29 . . . 180 4 . 16 . Projectiles 49 | . . . . 16 29 . . . . 4 . . . Explosions 9 | . . . . 9 . . . . . . . . . Melee 196 | . . . . . . . . . 180 . . 16 . Knockbacks 19 | . . . . 9 5 2 3 . . . . . . Impact . | . . . . . . . . . . . . . . Kinetic 17 | . . . . 7 5 2 3 . . . . . . Secondary 2 | . . . . 2 . . . . . . . . . Self-Inflicted Damage 70 | . 13 . 44 13 . . . . . . . . . Shots 4 | . 1 . 2 1 . . . . . . . . . Rammed . | . . . . . . . . . . . . . . Targets Rammed 3 | . . . 2 1 . . . . . . . . . Kicked 3 | . . . 2 1 . . . . . . . . . Crushed . | . . . . . . . . . . . . . . Highest Temperature 1110 | 98 336 142 253 1110 494 487 676 250 229 556 610 543 34 Average Temperature 159 | 40 87 30 64 219 120 125 215 110 114 181 257 213 26 Received Heat Transfer 3969 | 18 303 18 642 1557 108 180 567 . 24 18 . 420 114 Effects 132 | . . . . 49 6 3 33 . . 23 15 3 . Shutdowns 30 | . . . . 7 1 2 6 . . 7 7 . . Energy Bleed 16 | . . . . 7 1 . 4 . . 4 . . . Interference 27 | . . . . 7 3 1 7 . . 8 1 . . Matter Decay 6 | . . . . 4 . . . . . 2 . . . Short Circuit 9 | . . . . 3 1 . 3 . . . 1 1 . Damage (minor) 11 | . . . . 4 . . 4 . . 2 . 1 . Damage (major) 28 | . . . . 16 . . 8 . . . 4 . . Damage (core) 5 | . . . . 1 . . 1 . . . 2 1 . Siege Activations . | . . . . . . . . . . . . . . Robots Corrupted 2 | . . . . 1 . . . . . . . 1 . Combat Hostiles 2 | . . . . 1 . . . . . . . 1 . Parts Fried 10 | . . . 1 5 2 . . . . . . 2 . Impact Corruptions . | . . . . . . . . . . . . . . Robots Melted 1 | . 1 . . . . . . . . . . . . Combat Hostiles 1 | . 1 . . . . . . . . . . . . Parts Melted 21 | 2 2 2 4 4 3 1 . . . 3 . . . Heat Transferred 18039 | 569 2574 1580 3234 4283 1141 1968 828 . 174 665 801 222 . Parts Sabotaged . | . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . Power Chain Reactions 8 | . . . 2 4 1 . . . 1 . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Gar Peak Influence 932 | 40 327 70 555 932 422 . . . . 83 1 107 95 Initial 285 | . . . 13 110 285 . . . . . . . 65 Average 190 | 14 84 30 271 475 278 . . . . 28 . 43 63 Maximum Alert Level 3 | . 1 . 2 3 2 . . . . . . . . Low Security (%) 57 | 100 89 100 26 3 14 . . . . 100 100 100 100 Level 1 24 | . 10 . 52 27 72 . . . . . . . . Level 2 13 | . . . 21 49 12 . . . . . . . . Level 3 3 | . . . . 18 . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . Sterilizations 1 | . . . . 1 . . . . . . . . . Squads Dispatched 41 | . 6 . 9 11 6 . 1 . 1 4 . 3 . Investigation 24 | . 6 . 6 5 3 . . . 1 2 . 1 . Extermination 6 | . . . . . 3 . . . . 2 . 1 . Reinforcement 8 | . . . 3 4 . . . . . . . 1 . Assault 2 | . . . . 1 . . 1 . . . . . . Garrison 1 | . . . . 1 . . . . . . . . . Intercept . | . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . Construction Impeded 1 | . . . . 1 . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Gar Distress Signals 6 | . 3 . . 2 1 . . . . . . . . Communications Jammed . | . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . Times Spotted 271 | 1 27 22 45 69 33 11 18 . 11 7 4 12 11 Peak Tracking Total 11 | 1 4 8 5 7 5 4 10 . 5 3 2 4 11 Tactical Retreats 9 | . 1 1 1 2 . 2 2 . . . . . . Traps | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Gar Traps Triggered 12 | . 1 . 4 2 4 . . . . 1 . . . Indirectly 2 | . . . . 2 . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . Disarmed 12 | . . . . . 12 . . . . . . . . Reprogrammed 6 | . 6 . . . . . . . . . . . . Reused 1 | . 1 . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . Triggered 4 | . 1 . . . . . 3 . . . . . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ---------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Gar Machines Disabled 19 | . 2 . 2 8 6 . . . . 1 . . . Max in Single Turn 3 | . 1 . 2 2 3 . . . . . . . . Garrison Access 1 | . . . . 1 . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Gar Machines Accessed 42 | . 10 . 11 7 5 . . 1 1 4 . 3 . Terminals 23 | . 7 . 6 4 3 . . . 1 2 . . . Fabricators 1 | . . . . . . . . . . 1 . . . Repair Stations 7 | . 1 . 2 1 2 . . . . . . 1 . Recycling Units 5 | . 2 . 1 . . . . . . 1 . 1 . Scanalyzers 4 | . . . 2 2 . . . . . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 . Total Hacks 180 | . 41 . 47 40 24 . . 8 5 9 . 6 . Successful 130 | . 27 . 36 29 15 . . 8 5 7 . 3 . Failed 47 | . 14 . 9 10 9 . . . . 2 . 3 . Catastrophic 3 | . . . 2 . 1 . . . . . . . . Database Lockouts 3 | . . . 2 1 . . . . . . . . . Manual 6 | . . . . . . . . 5 . 1 . . . Terminals 89 | . 25 . 22 19 15 . . . 5 3 . . . Fabricators 3 | . . . . . . . . . . 3 . . . Repair Stations 30 | . 6 . 9 5 9 . . . . . . 1 . Recycling Units 17 | . 10 . 3 . . . . . . 3 . 1 . Scanalyzers 29 | . . . 13 16 . . . . . . . . . Garrison Access 4 | . . . . . . . . . . . . 4 . Terminal Hacks 65 | . 14 . 15 11 10 . . 8 5 2 . . . Record 27 | . 5 . 9 5 3 . . . 5 . . . . Part Schematic 9 | . . . . . 1 . . 8 . . . . . Robot Analysis 2 | . 1 . 1 . . . . . . . . . . Prototype ID Bank 5 | . 1 . 2 1 1 . . . . . . . . Open DSF 3 | . . . . . 1 . . . . 2 . . . Branch Access Points 1 | . . . . . 1 . . . . . . . . Emergency Access Points 1 | . . . . 1 . . . . . . . . . Repair Station Index 1 | . . . 1 . . . . . . . . . . Scanalyzer Index 1 | . . . . 1 . . . . . . . . . Unreport Threat 1 | . 1 . . . . . . . . . . . . Locate Traps 2 | . . . . 1 1 . . . . . . . . Disarm Traps 2 | . . . . . 2 . . . . . . . . Reprogram Traps 1 | . 1 . . . . . . . . . . . . Dispatch Records 3 | . 2 . . 1 . . . . . . . . . Investigation Status 1 | . . . 1 . . . . . . . . . . Reinforcement Status 1 | . 1 . . . . . . . . . . . . Assault Status 1 | . 1 . . . . . . . . . . . . Hauler Manifests 1 | . 1 . . . . . . . . . . . . Zone Layout 2 | . . . 1 1 . . . . . . . . . Fabricator Hacks 2 | . . . . . . . . . . 2 . . . Network Status 1 | . . . . . . . . . . 1 . . . Build 1 | . . . . . . . . . . 1 . . . Repair Station Hacks 22 | . 5 . 7 5 5 . . . . . . . . Scan Component 14 | . 3 . 4 3 4 . . . . . . . . Repair 7 | . 2 . 2 2 1 . . . . . . . . Refit 1 | . . . 1 . . . . . . . . . . Recycling Unit Hacks 15 | . 8 . 3 . . . . . . 3 . 1 . Recycle Component 4 | . 4 . . . . . . . . . . . . Process 6 | . 2 . 2 . . . . . . 2 . . . Report Inventory 5 | . 2 . 1 . . . . . . 1 . 1 . Scanalyzer 24 | . . . 11 13 . . . . . . . . . Insert Component 9 | . . . 4 5 . . . . . . . . . Analyze 15 | . . . 7 8 . . . . . . . . . Garrison Access Hacks 2 | . . . . . . . . . . . . 2 . Unlock Access 1 | . . . . . . . . . . . . 1 . Coupler Status 1 | . . . . . . . . . . . . 1 . Unauthorized Hacks . | . . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . 1 . . . . . . 1 . Used . | . . . . . . . . . . . . . . Hacking Detections 38 | . 10 . 11 7 4 . . . 1 3 . 2 . Full Trace Events 28 | . 10 . 7 6 2 . . . 1 1 . 1 . Feedback Events 4 | . 2 . 2 . . . . . . . . . . Corruption 4 | . 2 . 2 . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . Robot Schematics Acquired 3 | . . . . . . . . 3 . . . . . Robots Built . | . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . Part Schematics Acquired 31 | . . . 3 4 1 . . 23 . . . . . Parts Built 2 | . . . . . . . . . . 2 . . . Authchips . | . . . . . . . . . . . . . . Time 64 | . . . . . . . . . . 64 . . . Total Part Build Rating 16 | . . . . . . . . . . 16 . . . Parts Repaired 7 | . 2 . 2 2 1 . . . . . . . . Time 253 | . 62 . 89 64 38 . . . . . . . . Parts Recycled 4 | . 4 . . . . . . . . . . . . Recycled Matter 596 | . 62 . 57 . . . . . . 477 . . . Retrieved Matter . | . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . Parts Scanalyzed 8 | . . . 3 5 . . . . . . . . . Part Schematics Acquired 7 | . . . 3 4 . . . . . . . . . Parts Damaged 1 | . . . . 1 . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------ Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Gar Used RIF Installer . | . . . . . . . . . . . . . . Robots Hacked 5 | . 3 . . . . . 1 . 1 . . . . Non-combat 3 | . 3 . . . . . . . . . . . . Combat 1 | . . . . . . . 1 . . . . . . Robot Hacks Applied 4 | . 3 . . . . . 1 . . . . . . parse_system 4 | . 3 . . . . . 1 . . . . . . Manual 1 | . . . . . . . . . 1 . . . . Relay Couplers Released 2 | . . . . 2 . . . . . . . . . Machine Destruction 2 | . . . . 2 . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . . Robots Rewired 2 | . . . . . . . 2 . . . . . . Allies Hacked 1 | . . . . . . . . . . 1 . . . Hacks Repelled . | . . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Gar Total Allies 8 | . . . . . . . 2 4 1 . 1 . . Largest Group 6 | . . . . . . . 2 6 6 3 1 . . Highest-Rated Group 240 | . . . . . . . 46 201 240 163 31 . . Highest-Rated Ally 85 | . . . . . . . 30 40 85 85 31 . . Total Orders 3 | . . . . . . . . . 3 . . . . GUARD 2 | . . . . . . . . . 2 . . . . AID 1 | . . . . . . . . . 1 . . . . Ally Attacks 101 | . . . . . . . . . 53 28 20 . . Total Damage 2398 | . . . . . . . . . 1224 817 357 . . Kills 17 | . . . . . . . . . 11 5 1 . . Allies Corrupted . | . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Gar Robot Analysis Total 2 | . 1 . 1 . . . . . . . . . . Derelict Logs Recovered 10 | . . 1 . . . 2 3 2 2 . . . . Drone Launches . | . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . Decoded 0b10 Intel 16 | . . . . . . . . . . 16 . . . Items 11 | . . . . . . . . . . 11 . . . Machines 3 | . . . . . . . . . . 3 . . . Patrols 2 | . . . . . . . . . . 2 . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 ------------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Gar Turns Passed 20035 | 549 2299 682 2202 2130 1402 1932 1997 2225 1722 1406 233 1103 153 Spaces Moved 8433 | 328 879 443 994 710 596 915 872 1155 665 334 137 388 17 Core 76 | 19 . 37 5 3 . . 1 . . . . 11 . Treads 90 | . . . 3 . . . 8 . . . . 79 . Legs 7519 | 309 879 185 975 707 596 915 863 1155 665 142 . 116 12 Wheels 159 | . . 159 . . . . . . . . . . . Hover 11 | . . . 11 . . . . . . . . . . Flight 578 | . . 62 . . . . . . . 192 137 182 5 Fastest Speed 32 | 50 120 50 120 190 195 130 125 190 190 260 40 40 32 Average Speed 192 | 115 227 111 167 215 197 159 208 190 223 286 135 216 118 Slowest Speed 835 | 120 260 200 410 800 330 200 400 190 260 600 440 835 190 Overloaded Moves . | . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . Exploration Rate (%) 58 | 13 97 94 87 65 21 91 83 90 78 11 79 10 5 Regions Visited 13 Branch Regions 5 Pre-discovered Areas 4 | . . 1 . . . . . 1 2 . . . . Known Exits Taken 2 | . . . . . 1 . . . . . . 1 . Unknown Exits Taken 9 | 1 1 1 1 1 . 1 1 1 1 . . . . Scrap Searched 16 | . . 2 . . . 10 3 1 . . . . . Spaces Dug 1 | 1 . . . . . . . . . . . . . Terrain Destroyed 136 | 1 14 1 59 37 13 7 . . 3 . 1 . . Melee . | . . . . . . . . . . . . . . Projectile 28 | 1 . 1 . 5 13 7 . . . . 1 . . AOE 108 | . 14 . 59 32 . . . . 3 . . . . Terrain Rammed . | . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 --------- Run | Yrd Mat Min Mat Mat Fac Low Low Zio Pro Fac Was Fac Gar Total 11252 | 470 1057 558 1351 1060 726 1320 994 1186 888 758 165 575 144 Wait 1775 | 102 71 37 171 132 39 359 54 24 199 383 8 84 112 Move 8421 | 327 878 442 993 709 595 914 871 1154 664 334 136 387 17 Hop . | . . . . . . . . . . . . . . Pick Up 196 | 14 16 14 34 35 20 8 7 3 4 6 5 26 4 Fast Attach 22 | 1 . 2 4 1 . . 8 1 2 3 . . . Attach 121 | 6 1 9 16 24 12 8 7 . . 4 7 22 5 Detach 3 | . . . . 1 1 1 . . . . . . . Swap 96 | 5 19 9 21 21 4 2 3 1 5 4 . 2 . Drop 95 | 4 10 9 15 19 8 2 2 3 5 11 1 4 2 Fire 499 | 11 58 36 95 117 47 26 42 . 4 13 8 41 1 Melee 21 | . 4 . . . . . . . 5 . . 9 3 Ram . | . . . . . . . . . . . . . . Kick 3 | . . . 2 1 . . . . . . . . . Crush . | . . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 5 exits: *Mat x3 / [*Min x2]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -8/Materials (discovered 2 exits: *Fac / [*Sto]) -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves (discovered 2 exits: *Fac / *Zio) -7/Zion -6/Proximity Caves -6/Factory (discovered 5 exits: Fac x2 / Low x2 / [*Ext]) -6/Waste -6/Factory (discovered 3 exits: *Fac / Low / Gar) -6/Garrison History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 90 | -11/Scrapyard | Discovered new exit (range 8) 550 | -11/Scrapyard | Entered Materials 551 | -10/Materials | Build established: Scavenger-Mutant 1071 | -10/Materials | Discovered new exit (range 15) 1391 | -10/Materials | Discovered new exit (range 16) 1612 | -10/Materials | Repaired Med. Laser 1658 | -10/Materials | Repaired Broken Grenade Launcher 1834 | -10/Materials | Discovered new exit (range 16) 1922 | -10/Materials | Discovered new exit (range 6) 2297 | -10/Materials | Core integrity fell below 50% 2324 | -10/Materials | Discovered new exit (range 15) 2849 | -10/Materials | Entered Mines 3014 | -10/Mines | Discovered new exit (range 12) 3036 | -10/Mines | Assembled infested the area 3080 | -10/Mines | System corruption reached 10% 3114 | -10/Mines | Lost 5 parts (1p1n1u2w) 3117 | -10/Mines | Core integrity fell below 20% 3252 | -10/Mines | Discovered new exit (range 5) 3445 | -10/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 3476 | -10/Mines | Learned location of Zion (-7) 3531 | -10/Mines | Entered Materials 3531 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 4296 | -9/Materials | Discovered new exit (range 10) 4847 | -9/Materials | Repaired Cryofiber Web 4900 | -9/Materials | Repaired Adv. Beam Cannon 4945 | -9/Materials | Central database locked down 5444 | -9/Materials | Discovered new exit (range 16) 5504 | -9/Materials | Central database locked down 5723 | -9/Materials | Discovered new exit (range 3) 5733 | -9/Materials | Entered another Materials area 5733 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 5977 | -8/Materials | Discovered new exit (range 16) 5995 | -8/Materials | Destroyed 7 combat bots 6117 | -8/Materials | Lost 3 parts (2u1w) 6691 | -8/Materials | Central database locked down 6926 | -8/Materials | Discovered new exit (range 20) 7077 | -8/Materials | Core integrity fell below 50% 7203 | -8/Materials | Repaired Med. Storage Unit 7243 | -8/Materials | Repaired Titanium Leg 7382 | -8/Materials | Garrison activated, responded to threat 7416 | -8/Materials | Destroyed 8 combat bots 7461 | -8/Materials | Build established: Hacker-Tank 7485 | -8/Materials | Sterilization system engaged 7485 | -8/Materials | Non-combat units ordered to evacuate 7501 | -8/Materials | Destroyed 7 combat bots 7585 | -8/Materials | Combat units ordered to evacuate 7785 | -8/Materials | Ambient heat levels rising (+10) 7863 | -8/Materials | Entered Factory 7863 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 7971 | -7/Factory | Identified exit to Lower Caves 8516 | -7/Factory | Repaired Titanium Leg 8576 | -7/Factory | Build established: Hacker-Gunner 9167 | -7/Factory | Build established: Scavenger-Gunner 9265 | -7/Factory | Entered Lower Caves 9366 | -7/Lower Caves | Encountered a Warlord checkpoint 9784 | -7/Lower Caves | Spotted B-75 Beast 9887 | -7/Lower Caves | Lost 3 parts (1p1n1w) 10013 | -7/Lower Caves | Build established: Hacker-Gunner 10571 | -7/Lower Caves | Learned 4 Factory zone layouts 10807 | -7/Lower Caves | Destroyed B-75 Beast 11038 | -7/Lower Caves | Discovered new exit (range 5) 11106 | -7/Lower Caves | Learned 4 Factory zone layouts 11197 | -7/Lower Caves | Entered another Lower Caves area 11323 | -7/Lower Caves | Discovered new exit (range 6) 11490 | -7/Lower Caves | Learned 8 Factory zone layouts 11581 | -7/Lower Caves | Learned Factory stockpile data 12079 | -7/Lower Caves | Encountered a Warlord checkpoint 12116 | -7/Lower Caves | Discovered new exit (range 12) 12291 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 12342 | -7/Lower Caves | Lost 3 parts (1p2w) 12417 | -7/Lower Caves | Core integrity fell below 50% 12441 | -7/Lower Caves | Lost 3 allies 12492 | -7/Lower Caves | Lost 8 parts (1p1n2u4w) 12792 | -7/Lower Caves | Build established: Scavenger-Mutant 13194 | -7/Lower Caves | Entered Zion 13194 | -7/Zion | Accompanied by 2 allies 13195 | -7/Zion | Build established: Scavenger-Tank 13238 | -7/Zion | Found Unknown Piercing Weapon 13238 | -7/Zion | Identified CR-A16's Pointy Stick 13288 | -7/Zion | Discovered new exit (range 14) 13392 | -7/Zion | System corruption cleaned by Quarantine Array 13962 | -7/Zion | Learned Factory emergency access door positions 14244 | -7/Zion | Given the Hacking Drone Bay 14285 | -7/Zion | Found Prototype Device 14324 | -7/Zion | Received a visual enhancement algorithm 14406 | -7/Zion | Learned 4 Factory zone layouts 14893 | -7/Zion | Imprinted 14896 | -7/Zion | Declared Zion's savior 15419 | -7/Zion | Entered Proximity Caves 15419 | -6/Proximity Caves | Accompanied by 6 allies 15544 | -6/Proximity Caves | Attracted the attention of an 0b10 checkpoint 16028 | -6/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 16611 | -6/Proximity Caves | Spotted B-75 Beast 16624 | -6/Proximity Caves | Befriended a Behemoth using the annoying Tinkerer's hack 16673 | -6/Proximity Caves | Discovered new exit (range 10) 16848 | -6/Proximity Caves | Attracted the attention of an 0b10 base 16875 | -6/Proximity Caves | Learned location of 1 exit from Research 16875 | -6/Proximity Caves | Learned Extension terminal intel 17105 | -6/Proximity Caves | Learned 4 Factory zone layouts 17141 | -6/Proximity Caves | Entered Factory 17141 | -6/Factory | Accompanied by 3 allies 17141 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 17142 | -6/Factory | Identified exit to Lower Caves 17143 | -6/Factory | Identified exit to Factory 17591 | -6/Factory | Fabricated Q-thruster (x2) 17739 | -6/Factory | Discovered new exit (range 15) 18547 | -6/Factory | Sucked down chute 18547 | -6/Factory | Entered Waste 18548 | -6/Waste | Met a frightened Derelict 18613 | -6/Waste | Spotted C-40 Crusher 18623 | -6/Waste | Destroyed C-40 Crusher 18633 | -6/Waste | Spotted C-40 Crusher 18647 | -6/Waste | Allies destroyed C-40 Crusher 18665 | -6/Waste | Spotted C-40 Crusher 18665 | -6/Waste | Spotted C-40 Crusher 18681 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 18684 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 18689 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 18692 | -6/Waste | Crushed by Compactor (1 part destroyed, 2 dropped) 18716 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 18747 | -6/Waste | Lost 8 parts (1p2n3u2w) 18749 | -6/Waste | Crushed by Compactor (1 part destroyed, 1 dropped) 18754 | -6/Waste | Spotted C-40 Crusher 18764 | -6/Waste | Spotted C-40 Crusher 18774 | -6/Waste | Discovered new exit (range 10) 18780 | -6/Waste | Entered Factory 19261 | -6/Factory | Build established: Scavenger-Mutant 19262 | -6/Factory | Lost 3 parts (1p1u1w) 19336 | -6/Factory | Core integrity fell below 50% 19372 | -6/Factory | Lost 3 parts (2u1w) 19699 | -6/Factory | Lost 3 parts (2p1w) 19787 | -6/Factory | Discovered exit to Factory (range 22) 19881 | -6/Factory | Identified exit to Garrison 19883 | -6/Factory | Entered Garrison 19884 | -6/Garrison | Triggered checkpoint 20024 | -6/Garrison | Core integrity fell below 20% 20036 | -6/Garrison | Destroyed by Y-54 Guardian with Flak Gun Last Messages --------------- Lgt. Ion Engine destroyed. Imp. Light Armor Plating destroyed. C-17 Slicer destroyed. Acquired Imp. Deuterium Engine. Flexi-carbon Leg destroyed. C-17 Slicer destroyed. Imp. Deuterium Engine destroyed. Acquired Surge Thruster. The Surge Thruster is "overloadable", activating it again increases its output for additional resource costs, and may damage the unit. Acquired Surge Thruster. Acquired Lgt. Nuclear Core. Dropped Gravmag System. Surge Thruster destroyed. Acquired 18 matter. Surge Thruster destroyed. [Achievement: First Step to Greatness] [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????#####???????? | | ???????????????????????????????# #???????? | | ??????????#############Y########! #???????? | | ??? =%*s = @ #???????? | | ??? = s%= == = #???????? | | ??? Y Y %%= #???????? | | ?????## ###+########### ############???????? | | ??????????????????????##???????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | | ???????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 64 Energy Generation 42 Energy Capacity 690 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 16 Terrain Scan Density 10 Base Temperature (-) 100 EM Shielding 2 Armor Coverage 150 Resistance: KI 40 Resistance: TH 20 Resistance: EX 45 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Weapon Cycling 15 Evasion (%) 62 Melee Accuracy 5 Recoil Reduction 1 Matter Filtering 30 Particle Charging 15 Offensive Hacking 20 Defensive Hacking 10 Item Schematics ----------------- Imp. EM Shotgun | -9/Materials | Scanalyzed Datajack | -9/Materials | Scanalyzed Grenade Launcher | -9/Materials | Scanalyzed Imp. Signal Interpreter | -8/Materials | Scanalyzed Proton Missile Launcher | -8/Materials | Scanalyzed Great Maul | -8/Materials | Scanalyzed Adv. Beam Cannon | -8/Materials | Scanalyzed Hrd. Heavy Armor Plating | -7/Factory | Hacked Adv. System Restoration Module | -7/Zion | Archive Xenon Bombardment Thruster | -7/Zion | Archive Imp. Target Analyzer | -7/Zion | Archive Energy Filter | -7/Zion | Archive Coil Gun | -7/Zion | Archive Med. Treads | -7/Zion | Archive Adv. Sensor Array | -7/Zion | Archive Lightning Gun | -7/Zion | Archive Enh. Optical Array | -7/Zion | Archive Imp. Titanium Leg | -7/Zion | Archive Imp. Weapon Cycler | -7/Zion | Archive Hvy. Plasma Cannon | -7/Zion | Archive Arc Projector | -7/Zion | Archive Hvy. Ion Cannon | -7/Zion | Archive Focal Shield | -7/Zion | Archive Beamcaster | -7/Zion | Free Riot Gun | -7/Zion | Free Battle Rifle | -7/Zion | Free Hvy. Riot Gun | -7/Zion | Free Barrage Gun | -7/Zion | Free Hvy. Battle Rifle | -7/Zion | Free Battle Cannon | -7/Zion | Free Flamer | -7/Zion | Free Robot Schematics ------------------ G-47 Trooper | -7/Zion | Archive M-28 Smith | -7/Zion | Archive A-02 Transporter | -7/Zion | Archive Fabricated ------------ Q-thruster | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club A New Friend Crack Shot Everything Is Under Control First Step to Greatness I Survived The Infestation I'm Back, Baby! It's Just You Just What I Needed Librarian Loot Pinata Made in Tau Ceti IV One Hack Too Far Part-time Mechanic Please Form A Line Power Corrupts Risk Taker Robot Respite Safety First Serviceable Loadout Shopping List Storm Trooper System Compromised The More The Merrier The One Tourist Troublemaker Uninvited Guest Universal Adapter Woof! Challenges ------------ None Game ------ Seed TerrabombThrusterStick Manual? 0 Play Time 03:23:10 Cumulative 3.3 hours Start 2024.03.31 @ 20:36:50 End 2024.04.01 @ 00:05:42 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 1 Rogue 0 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 5 Gallery% 10 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 3% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 960885d2-3fa3-4e99-b8c4-51c6a636d8af