Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.05.19 @ 15:07:51

Player: SHADOWELITE7

Result: Destroyed by S-10 Pest with Light Assault Rifle

 Performance 
-------------
Evolutions (1)             500
Regions Visited (3)        600
Robots Destroyed (15)      75
Value Destroyed (269)      269
Prototype IDs (0)          0
Alien Tech Used (0)        0
Bonus (-57)                -57
              TOTAL SCORE: 1387

 Bonus
-------
Follower Combat Kills      50
Friendly Fire              -107

 Cogmind 
---------
Core Integrity             0/400
Matter                     300/300
Energy                     100/100
System Corruption          0%
Temperature                Cool (6)
Movement                   Core (550) Ox10
Location                   -9/Materials

 Parts 
-------
>       --- POWER (2) --------
            (None)
>       --- PROPULSION (2) ---
            (None)
>       --- UTILITY (2) ------
  Large Storage Unit
  Large Storage Unit
>       --- WEAPON (3) -------
            (None)
>       --- INVENTORY (16) ---
  Light Treads
  Light Treads
        Shotgun

 Peak State 
------------
>          --- POWER ------------
     Light Ion Engine
     Light Ion Engine
>          --- PROPULSION -------
  Improved Treads
  Improved Treads
>          --- UTILITY ----------
     Large Storage Unit
     Large Storage Unit
>          --- WEAPON -----------
           EM Pulse Gun
           EM Pulse Gun
     Light Assault Rifle
>          --- INVENTORY --------
     Light Treads
     Light Treads
[Rating: 11]

 Favorites 
-----------
Power                      Light Ion Engine
  Engine                   Light Ion Engine
Propulsion                 Light Treads
  Treads                   Light Treads
Utility                    Large Storage Unit
  Storage                  Large Storage Unit
Weapon                     EM Pulse Gun
  Energy Gun               EM Pulse Gun
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher

 Build                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Slots Evolved              2    | .   .   .   2   
  Power                    1    | .   .   .   1   
  Propulsion               .    | .   .   .   .   
  Utility                  .    | .   .   .   .   
  Weapon                   1    | .   .   .   1   
Parts Attached             17   | 6   .   4   7   
  Power                    3    | 1   .   .   2   
    Engine                 3    | 1   .   .   2   
    Core                   .    | .   .   .   .   
    Reactor                .    | .   .   .   .   
  Propulsion               4    | 2   .   .   2   
    Treads                 4    | 2   .   .   2   
    Leg                    .    | .   .   .   .   
    Wheel                  .    | .   .   .   .   
    Hover                  .    | .   .   .   .   
    Flight                 .    | .   .   .   .   
  Utility                  4    | 1   .   1   2   
    Device                 .    | .   .   .   .   
    Storage                4    | 1   .   1   2   
    Processor              .    | .   .   .   .   
    Hackware               .    | .   .   .   .   
    Protection             .    | .   .   .   .   
    Artifact               .    | .   .   .   .   
  Weapon                   6    | 2   .   3   1   
    Energy Gun             3    | 1   .   2   .   
    Energy Cannon          .    | .   .   .   .   
    Ballistic Gun          2    | 1   .   .   1   
    Ballistic Cannon       .    | .   .   .   .   
    Launcher               1    | .   .   1   .   
    Special Weapon         .    | .   .   .   .   
    Impact Weapon          .    | .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   
  Unidentified Prototypes  .    | .   .   .   .   
Parts Lost                 9    | .   .   2   7   
  Power                    3    | .   .   1   2   
  Propulsion               2    | .   .   .   2   
  Utility                  .    | .   .   .   .   
  Weapon                   4    | .   .   1   3   
  Highest Loss Streak      4    | .   .   1   4   
Average Slot Usage (%)     86   | .   85  89  83  
  Engine                   15   | .   14  12  17  
  Treads                   23   | .   28  28  20  
  Storage                  20   | .   14  19  22  
  Energy Gun               17   | .   14  16  17  
  Ballistic Gun            6    | .   14  7   6   
  Launcher                 1    | .   .   3   .   
Naked Turns                .    | .   .   .   .   
Heaviest Build             43   | 13  13  17  43  
  Greatest Support         46   | 40  40  40  46  
  Greatest Overweight (x)  1    | 1   .   .   1   
  Average Overweight (x)   .    | .   .   .   .   
Largest Inventory Capacity 16   | 6   6   8   16  
  Average Capacity         11   | 5   6   6   15  
  Most Carried             5    | 3   2   5   3   
  Average Carried          2    | 1   2   3   2   
  Final Capacity           16   | 6   6   8   16  
  Final Carried            3    | 2   2   3   3   

 Class Distribution 
--------------------
 71% | Mutant
 28% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
 Gunner | -9/Materials

 Resources                      | -11 -10 -10 -9  
-----------                Run  | Scr Mat Min Mat 
Matter Collected           459  | 209 .   176 74  
  Remotely                 .    | .   .   .   .   
Salvage Created            353  | .   .   51  302 
  Parts                    27   | .   .   11  16  
Haulers Intercepted        .    | .   .   .   .   
Recyclers Shooed           .    | .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   
  Prevented                .    | .   .   .   .   

 Kills                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Combat Hostiles Destroyed  14   | .   .   7   7   
  Melee                    3    | .   .   .   3   
  Guns                     7    | .   .   3   4   
  AOE                      4    | .   .   4   .   
Classes Destroyed          5    | .   .   2   3   
  Recycler                 1    | .   .   .   1   
  Swarmer                  7    | .   .   5   2   
  Grunt                    4    | .   .   .   4   
  Duelist                  1    | .   .   .   1   
  Assembled                2    | .   .   2   .   
Best Kill Streak           3    | .   .   3   3   
  Combat Bots Only         3    | .   .   3   2   
Max Kills in Single Turn   2    | .   .   2   1   
  Gunslinging              .    | .   .   .   .   
  Exploded                 1    | .   .   1   .   
  Melee                    1    | .   .   .   1   
Uniques/NPCs Destroyed     .    | .   .   .   .   

 Combat                         | -11  -10  -10  -9   
--------                   Run  | Scr  Mat  Min  Mat  
Damage Taken               1443 | .    .    322  1121 
  Core                     421  | .    .    17   404  
  Absorbed by Shields      .    | .    .    .    .    
Core Remaining (%)         96   | 100  .    93   .    
Volleys Fired              26   | .    .    13   13   
  Largest                  3    | .    .    2    3    
  Hottest                  100  | .    .    80   100  
Shots Fired                56   | .    .    24   32   
  Gun                      50   | .    .    18   32   
  Cannon                   .    | .    .    .    .    
  Launcher                 6    | .    .    6    .    
  Special                  .    | .    .    .    .    
  Kinetic                  21   | .    .    8    13   
  Thermal                  .    | .    .    .    .    
  Explosive                6    | .    .    6    .    
  Electromagnetic          29   | .    .    10   19   
  Robot Hit Streak         5    | .    .    4    5    
  Robot Miss Streak        4    | .    .    4    4    
  Penetration Max          .    | .    .    .    .    
  Secondary Targets        1    | .    .    .    1    
    Max Gunslinging Chain  1    | .    .    .    1    
Shots Hit Robots           31   | .    .    11   20   
  Core Hits                30   | .    .    13   17   
  Critical Hits            1    | .    .    .    1    
  Critical Kills           1    | .    .    .    1    
  Critical Parts Destroyed .    | .    .    .    .    
Melee Attacks              .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    
Damage Inflicted           718  | .    .    364  354  
  Guns                     358  | .    .    122  236  
  Cannons                  .    | .    .    .    .    
  Explosions               302  | .    .    232  70   
  Melee                    .    | .    .    .    .    
  Ramming                  58   | .    .    10   48   
  Kinetic                  133  | .    .    50   83   
  Thermal                  130  | .    .    60   70   
  Explosive                172  | .    .    172  .    
  Electromagnetic          225  | .    .    72   153  
  Impact                   .    | .    .    .    .    
  Slashing                 .    | .    .    .    .    
  Piercing                 .    | .    .    .    .    
Highest Corruption         .    | .    .    .    .    
  Average Corruption       .    | .    .    .    .    
  Corruption Purged        .    | .    .    .    .    
Overload Shots             .    | .    .    .    .    
Overflow Damage            44   | .    .    23   21   
  Projectiles              .    | .    .    .    .    
  Explosions               44   | .    .    23   21   
  Melee                    .    | .    .    .    .    
Knockbacks                 .    | .    .    .    .    
  Impact                   .    | .    .    .    .    
  Kinetic                  .    | .    .    .    .    
  Secondary                .    | .    .    .    .    
Self-Inflicted Damage      214  | .    .    180  34   
  Shots                    7    | .    .    6    1    
  Rammed                   26   | .    .    4    22   
Targets Rammed             29   | .    .    4    25   
  Kicked                   .    | .    .    .    .    
  Crushed                  3    | .    .    .    3    
Highest Temperature        132  | .    .    51   132  
  Average Temperature      42   | .    .    22   48   
  Received Heat Transfer   306  | .    .    .    306  
Siege Activations          .    | .    .    .    .    
Robots Corrupted           .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Fried              .    | .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    
Robots Melted              .    | .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    
  Parts Melted             .    | .    .    .    .    
  Heat Transferred         200  | .    .    100  100  
Parts Sabotaged            .    | .    .    .    .    
Parts Stolen               .    | .    .    .    .    
Parts Stripped             .    | .    .    .    .    
Power Chain Reactions      2    | .    .    1    1    
Missiles Intercepted       .    | .    .    .    .    

 Alert                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Peak Influence             171  | .   11  89  171 
  Average Influence        41   | .   6   40  47  
Maximum Alert Level        .    | .   .   .   .   
  Low Security (%)         100  | 100 100 100 100 
  Level 1                  .    | .   .   .   .   
  Level 2                  .    | .   .   .   .   
  Level 3                  .    | .   .   .   .   
  Level 4                  .    | .   .   .   .   
  Level 5                  .    | .   .   .   .   
  High Security            .    | .   .   .   .   
  Max Security             .    | .   .   .   .   
Squads Dispatched          3    | .   1   .   2   
  Investigation            1    | .   .   .   1   
  Extermination            .    | .   .   .   .   
  Reinforcement            2    | .   1   .   1   
  Assault                  .    | .   .   .   .   
  Garrison                 .    | .   .   .   .   
  Intercept                .    | .   .   .   .   
Construction Impeded       .    | .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   

 Stealth                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Distress Signals           .    | .   .   .   .   
Communications Jammed      .    | .   .   .   .   
  Distress Signals         .    | .   .   .   .   
Times Spotted              27   | .   1   9   17  
  Peak Tracking Total      5    | .   .   3   5   
  Tactical Retreats        3    | .   .   .   3   

 Traps                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Traps Triggered            .    | .   .   .   .   
  Indirectly               .    | .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   
  Triggered                .    | .   .   .   .   
  Disarmed                 .    | .   .   .   .   
  Reprogrammed             .    | .   .   .   .   
  Reused                   .    | .   .   .   .   
Traps Extracted            .    | .   .   .   .   
  Installed                .    | .   .   .   .   
  Triggered                .    | .   .   .   .   

 Machines                       | -11 -10 -10 -9  
----------                 Run  | Scr Mat Min Mat 
Machines Disabled          1    | .   .   1   .   
  Max in Single Turn       1    | .   .   1   .   
Machines Sabotaged         .    | .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   
Fab Network Shutdowns      .    | .   .   .   .   

 Hacking                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Machines Accessed          3    | .   1   .   2   
  Terminals                3    | .   1   .   2   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Total Hacks                10   | .   4   .   6   
  Successful               7    | .   3   .   4   
  Failed                   2    | .   1   .   1   
    Catastrophic           .    | .   .   .   .   
  Database Lockouts        1    | .   .   .   1   
  Manual                   .    | .   .   .   .   
  Terminals                10   | .   4   .   6   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Terminal Hacks             7    | .   3   .   4   
  Record                   6    | .   3   .   3   
  Emergency Access Points  1    | .   .   .   1   
Fabricator Hacks           .    | .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   
Scanalyzer                 .    | .   .   .   .   
Garrison Access Hacks      .    | .   .   .   .   
Unauthorized Hacks         .    | .   .   .   .   
  Terminals                .    | .   .   .   .   
  Fabricators              .    | .   .   .   .   
  Repair Stations          .    | .   .   .   .   
  Recycling Units          .    | .   .   .   .   
  Scanalyzers              .    | .   .   .   .   
  Garrison Access          .    | .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   
  Used                     .    | .   .   .   .   
Hacking Detections         3    | .   1   .   2   
  Full Trace Events        .    | .   .   .   .   
  Feedback Events          .    | .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   
  Robots Built             .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   
Part Schematics Acquired   .    | .   .   .   .   
  Parts Built              .    | .   .   .   .   
    Matter                 .    | .   .   .   .   
    Time                   .    | .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   
Parts Repaired             .    | .   .   .   .   
  Time                     .    | .   .   .   .   
Parts Recycled             .    | .   .   .   .   
  Recycled Matter          .    | .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   
  Retrieved Components     .    | .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   
  Parts Damaged            .    | .   .   .   .   

 Bothacking                     | -11 -10 -10 -9  
------------               Run  | Scr Mat Min Mat 
Used RIF Installer         .    | .   .   .   .   
Robots Hacked              .    | .   .   .   .   
  Non-combat               .    | .   .   .   .   
  Combat                   .    | .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   
Robots Rewired             .    | .   .   .   .   
Allies Hacked              .    | .   .   .   .   
Hacks Repelled             .    | .   .   .   .   

 Allies                         | -11 -10 -10 -9  
--------                   Run  | Scr Mat Min Mat 
Total Allies               1    | .   .   1   .   
  Largest Group            1    | .   .   1   1   
  Highest-Rated Group      31   | .   .   31  31  
  Highest-Rated Ally       31   | .   .   31  31  
Total Orders               .    | .   .   .   .   
Ally Attacks               14   | .   .   8   6   
  Total Damage             254  | .   .   127 127 
  Kills                    5    | .   .   3   2   
Allies Corrupted           .    | .   .   .   .   
Allies Melted              .    | .   .   .   .   

 Intel                          | -11 -10 -10 -9  
-------                    Run  | Scr Mat Min Mat 
Robot Analysis Total       .    | .   .   .   .   
Derelict Logs Recovered    1    | .   .   1   .   
Drone Launches             .    | .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   

 Exploration                    | -11 -10 -10 -9  
-------------              Run  | Scr Mat Min Mat 
Turns Passed               1550 | 73  37  664 776 
Spaces Moved               848  | 45  24  383 396 
  Core                     13   | 13  .   .   .   
  Treads                   835  | 32  24  383 396 
  Legs                     .    | .   .   .   .   
  Wheels                   .    | .   .   .   .   
  Hover                    .    | .   .   .   .   
  Flight                   .    | .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 
  Average Speed            160  | 133 160 160 164 
  Slowest Speed            180  | 160 160 160 180 
  Overloaded Moves         .    | .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   
  Robots Hopped            .    | .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   
Exploration Rate (%)       23   | 4   9   60  22  
  Regions Visited          3
    Branch Regions         1
  Pre-discovered Areas     .    | .   .   .   .   
  Known Exits Taken        .    | .   .   .   .   
  Unknown Exits Taken      3    | 1   1   1   .   
Scrap Searched             2    | .   .   2   .   
Spaces Dug                 .    | .   .   .   .   
Terrain Destroyed          70   | .   .   70  .   
  Melee                    .    | .   .   .   .   
  Projectile               .    | .   .   .   .   
  AOE                      70   | .   .   70  .   

 Actions                        | -11 -10 -10 -9  
---------                  Run  | Scr Mat Min Mat 
Total                      937  | 58  23  408 448 
  Wait                     .    | .   .   .   .   
  Move                     845  | 44  23  382 396 
  Hop                      .    | .   .   .   .   
  Pick Up                  17   | 8   .   4   5   
  Fast Attach              .    | .   .   .   .   
  Attach                   13   | 6   .   3   4   
  Detach                   .    | .   .   .   .   
  Swap                     4    | .   .   1   3   
  Drop                     3    | .   .   1   2   
  Fire                     26   | .   .   13  13  
  Melee                    .    | .   .   .   .   
  Ram                      10   | .   .   .   10  
  Kick                     .    | .   .   .   .   
  Crush                    19   | .   .   4   15  
  Escape Stasis            .    | .   .   .   .   
  Rewire                   .    | .   .   .   .   
  Trap                     .    | .   .   .   .   
  Miscellaneous            .    | .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials

 History 
---------
 Turn | Location      | Event
    5 | -11/Scrapyard | Discovered new exit (range 16)
   74 | -11/Scrapyard | Entered Materials
   89 | -10/Materials | Discovered new exit (range 13)
  111 | -10/Materials | Entered Mines
  118 | -10/Mines     | Received a Rocket Launcher from a helpful Derelict
  211 | -10/Mines     | Assembled infested the area
  306 | -10/Mines     | Build established: Mutant
  460 | -10/Mines     | Escorted by a lone wolf Derelict
  565 | -10/Mines     | Learned Materials garrison access intel
  600 | -10/Mines     | Found a hidden stash of uninstalled traps
  713 | -10/Mines     | Discovered new exit (range 11)
  775 | -10/Mines     | Entered Materials
  775 | -9/Materials  | Accompanied by 1 ally
  775 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
 1254 | -9/Materials  | Build established: Gunner
 1300 | -9/Materials  | Central database locked down
 1435 | -9/Materials  | Lost 4 parts (1p3w)
 1522 | -9/Materials  | Core integrity fell below 50%
 1530 | -9/Materials  | Lost 3 parts (1p2n)
 1536 | -9/Materials  | Core integrity fell below 20%
 1551 | -9/Materials  | Destroyed by S-10 Pest with Light Assault Rifle

 Last Messages 
---------------
01398_ L-31 Rogue destroyed.
01398_ EM Pulse Gun destroyed.
01404_ Critical hit.
01404_ Lgt. Assault Rifle destroyed.
01430_ Crushed S-10 Pest.
01430_ S-10 Pest destroyed.
01433_ Slammed into U-05 Engineer.
01435_ Slammed into S-10 Pest. <x2>
01441_ S-10 Pest destroyed.
01443_ Lgt. Ion Engine destroyed.
01448_ Slammed into S-10 Pest. <x2>
01456_ Crushed G-34 Mercenary.
01456_ G-34 Mercenary destroyed.
01460_ Slammed into S-10 Pest. <x5>
01468_ Crushed S-10 Pest.
01468_ S-10 Pest destroyed.
01472_ Imp. Treads destroyed.
01497_ Slammed into G-34 Mercenary. <x2>
01499_ Imp. Treads destroyed.
01500_ Slammed into G-34 Mercenary. <x*>

 Map 
-----
+----------------------------------------------------+
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|                #      #   #??#         #%=%#?????? |
|                #      #   #??###########*= #?????? |
|                ########   #????????????#%/ #?????? |
|                #     ##   #????????????#   #?????? |
|                #     ##   #????????????#   #?????? |
|                #     ##   ##???????????#   #?????? |
|                # """ #     #???????????#   #?????? |
|                # """ # o   #???????????#   #?????? |
|                # """ +  T  #???????????#   #?????? |
|                #     #     ######???????   +?????? |
|                # """ #                     ??????? |
|                # """ ##   ##########????   ??????? |
|                # """ ##   #??????????????????????? |
|                #     ##   #??????????????????????? |
|                ?     ##   #??????????????????????? |
|                ?#######   #??????????????????????? |
|                ???????#   #??????????????????????? |
|                ???????#   #??????????????????????? |
+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           28
Energy Generation          15
Energy Capacity            250
Matter Stores              300
Matter Capacity            300
Sight Range                16
Terrain Scan Density       10
Evasion (%)                40
Recoil Reduction           2

 Item Schematics 
-----------------
None

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
None

 Challenges 
------------
None

 Game 
------
Seed              CloakingVisualMediator
  Manual?         0
Play Time         00:18:22
  Cumulative      19.8 hours
  Start           2020.04.16 @ 12:52:22
  End             2020.05.19 @ 15:07:51
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          86
  Rogue           82
  Adventurer      0
  Explorer        4
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             21
Gallery%          18
Achievement%      17
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Arrows
Keybinds          0
Fullscreen        1
Font              18/X11
Map View          76x50
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: a7261e02-83fe-4e5d-907a-0d98b46172d0