Cogmind - Beta 16 X1 @@@ ROGUE MODE // 2025.09.04 @ 05:45:20 Player: Naughtyusername Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (9) 1800 Robots Destroyed (201) 1005 Value Destroyed (6585) 6585 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (909) 909 TOTAL SCORE: 12659 Bonus ------- High Alert Combat Kills 909 Cogmind --------- Core Integrity 476/850 Matter 259/300 Energy 150/150 System Corruption 0% Temperature Hot (206) Movement Walking (335) Ox3 Location -6/Factory Parts ------- > --- POWER (2) -------- Micro Nuclear Core > --- PROPULSION (3) --- Titanium Leg Armored Leg > --- UTILITY (3) ------ Cooling System Huge Storage Unit > --- WEAPON (7) ------- Particle Gun Particle Gun Improved Medium Laser Cooled Pulse Rifle Heavy Ion Cannon > --- INVENTORY (25) --- Light Antimatter Reactor Light Armored Exoskeleton Improved Heat Sink Advanced Heat Sink Compact Matter Pod (150) Experimental Sensor Array Improved Signal Interpreter Seismic Detector Targeting Computer Core Analyzer Particle Charger Kinecellerator Weapon Cycler Hardened Medium Armor Plating Improved Light Armor Plating Cooled Pulse Rifle Cooled Pulse Rifle Neutron Cannon High-powered Shotgun Flak Gun Coil Gun Shock Bomb Launcher Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Cooled Ion Engine Micro Nuclear Core > --- PROPULSION ------- Light Armored Exoskeleton Armored Leg > --- UTILITY ---------- Advanced Heat Sink Huge Storage Unit Hardened Light Armor Plating > --- WEAPON ----------- Improved Medium Laser Improved Medium Laser Gatling Laser Cooled Pulse Rifle Cooled Pulse Rifle Cooled Pulse Rifle Coil Gun > --- INVENTORY -------- Light Antimatter Reactor Titanium Leg Improved Heat Sink Cooling System Compact Matter Pod Experimental Sensor Array Improved Signal Interpreter Seismic Detector Targeting Computer Core Analyzer Particle Charger Kinecellerator Weapon Cycler Hardened Medium Armor Plating Improved Light Armor Plating Particle Gun Particle Gun Heavy Ion Cannon Neutron Cannon High-powered Shotgun Flak Gun Shock Bomb Launcher Mini Grenade Launcher [Rating: 66] Favorites ----------- Power Heavy Ion Engine Engine Heavy Ion Engine Power Core Nuclear Core Propulsion Light Treads Treads Light Treads Leg Light Armored Exoskeleton Wheel Compact Wheel Utility Huge Storage Unit Device Cooling System Storage Huge Storage Unit Processor Advanced Visual Processing Unit Protection Hardened Light Armor Plating Weapon Improved Assault Rifle Energy Gun Particle Gun Energy Cannon Heavy Ion Cannon Ballistic Gun Improved Assault Rifle Launcher Mini Grenade Launcher Special Weapon Mining Laser Build | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Slots Evolved 8 | . . . 2 . . . 2 2 2 Power 1 | . . . . . . . . 1 . Propulsion 1 | . . . 1 . . . . . . Utility 1 | . . . . . . . . 1 . Weapon 5 | . . . 1 . . . 2 . 2 Parts Attached 108 | 8 6 6 34 . . . 30 12 12 Power 11 | 1 . 2 4 . . . 1 2 1 Engine 8 | 1 . 2 4 . . . . 1 . Core 3 | . . . . . . . 1 1 1 Reactor . | . . . . . . . . . . Propulsion 25 | 2 . 1 7 . . . 12 2 1 Treads 21 | 2 . 1 6 . . . 12 . . Leg 3 | . . . . . . . . 2 1 Wheel 1 | . . . 1 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Utility 27 | 2 3 2 7 . . . 8 3 2 Device 15 | 1 1 2 3 . . . 5 1 2 Storage 3 | 1 1 . 1 . . . . . . Processor 2 | . . . . . . . 2 . . Hackware . | . . . . . . . . . . Protection 7 | . 1 . 3 . . . 1 2 . Artifact . | . . . . . . . . . . Weapon 45 | 3 3 1 16 . . . 9 5 8 Energy Gun 23 | 3 1 1 7 . . . 3 3 5 Energy Cannon 1 | . . . . . . . . . 1 Ballistic Gun 15 | . . . 7 . . . 4 2 2 Ballistic Cannon . | . . . . . . . . . . Launcher 5 | . 1 . 2 . . . 2 . . Special Weapon 1 | . 1 . . . . . . . . Impact Weapon . | . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . Unidentified Prototypes 8 | . . . 4 . . . 3 1 . Parts Lost 38 | . 3 5 6 . . . 8 8 8 Power 5 | . . 2 . . . . . 1 2 Propulsion 7 | . . 1 3 . . . 3 . . Utility 10 | . 2 1 2 . . . 2 2 1 Weapon 16 | . 1 1 1 . . . 3 5 5 Highest Loss Streak 5 | . 2 2 5 . . . 5 2 4 To Critical Strikes . | . . . . . . . . . . Average Backups 20 | 1 11 15 23 24 25 25 23 23 24 Power 1 | . 1 . 2 3 3 3 1 1 . Propulsion 1 | . 1 2 1 2 2 2 2 . 1 Utility 9 | . 1 6 10 12 13 13 14 11 12 Weapon 7 | . 6 7 8 7 7 7 6 9 9 Tool/Special . | . . . . . . . . . . Unused Backups 33 | . 2 . 8 . . . 7 1 15 Power 4 | . . . 1 . . . 2 . 1 Propulsion 2 | . . . 1 . . . . . 1 Utility 18 | . . . 2 . . . 4 1 11 Weapon 9 | . 2 . 4 . . . 1 . 2 Tool/Special . | . . . . . . . . . . Average Slot Usage (%) 97 | . 97 97 98 100 100 100 99 93 91 Engine 9 | . 14 12 10 11 11 11 7 7 5 Core 1 | . . . . . . . 1 7 5 Treads 22 | . 28 28 27 33 33 33 26 5 . Leg 2 | . . . . . . . . 11 12 Device 7 | . 10 12 4 . . . 8 6 5 Storage 10 | . 14 14 11 11 11 11 9 7 6 Protection 3 | . 1 1 6 11 11 11 . 6 5 Energy Gun 19 | . 25 28 10 . . . 21 11 36 Ballistic Gun 15 | . . . 21 33 33 33 22 24 9 Peak Build Rating 66 | 7 10 12 23 22 22 22 32 47 66 Average Rating 24 | 5 8 11 20 22 22 22 28 42 57 On Entrance 19 | . 7 10 12 22 22 22 22 27 47 Avg Prop Armor Cover (%) 1 | . . . 8 . . . . . . Naked Turns . | . . . . . . . . . . Heaviest Build 129 | 13 92 94 102 100 100 100 106 119 129 Greatest Support 60 | 40 40 40 60 60 60 60 60 60 47 Greatest Overweight (x) 6 | . 2 2 6 1 1 1 2 3 3 Average Overweight (x) 1 | . 1 2 3 1 1 1 1 1 2 Largest Inventory Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Average Capacity 23 | 7 20 25 25 25 25 25 25 25 25 Most Carried 25 | 2 16 17 25 25 25 25 25 25 25 Average Carried 20 | 1 11 15 23 24 25 25 24 23 24 Final Capacity 25 | 8 25 25 25 25 25 25 25 25 25 Final Carried 25 | 2 15 16 24 25 25 25 21 25 24 Class Distribution -------------------- 32% | Mutant 25% | Gunner 24% | Tank 8% | Scavenger-Tank 5% | Executioner Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Tank | -9/Materials Scavenger-Tank | -9/Mines Scavenger-Tank | -9/Exiles Scavenger-Tank | -8/Mines Gunner | -8/Materials Tank | -7/Factory Executioner | -6/Factory Resources | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ----------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Matter Collected 4728 | 249 135 121 1087 11 . 32 1889 780 424 Remotely . | . . . . . . . . . . Salvage Created 7958 | 70 530 277 2025 19 . 32 3167 1013 825 Parts 384 | 15 31 11 107 2 . 1 160 38 19 Haulers Intercepted 13 | . 2 . 5 . . . 6 . . Recyclers Shooed 15 | 2 1 3 2 . . . 1 3 3 Parts Field Recycled . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . Prevented . | . . . . . . . . . . Parts Restored . | . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Combat Hostiles Destroyed 149 | . 12 6 38 . . 2 59 20 12 Melee 1 | . . . . . . . . . 1 Guns 117 | . 8 5 27 . . 2 49 17 9 AOE 27 | . 3 . 11 . . . 10 3 . Classes Destroyed 18 | 1 5 1 5 . . . 5 1 . Worker 8 | . . . 1 1 . . 5 . 1 Builder 1 | . . . 1 . . . . . . Tunneler 7 | 5 . 1 . . . . 1 . . Hauler 13 | . 2 . 5 . . . 6 . . Recycler 11 | . . . 6 . . . . 4 1 Mechanic 1 | . . . . . . . 1 . . Operator 2 | . 1 . . . . . 1 . . Watcher 9 | . 3 . 2 . . . 3 . 1 Swarmer 19 | . 3 . 7 . . 2 3 3 1 Grunt 89 | . 9 4 22 . . . 35 11 8 Brawler 2 | . . . . . . . 2 . . Duelist 5 | . . . 1 . . . 3 . 1 Protector 2 | . . . 1 . . . 1 . . Sentry 20 | . . 2 7 . . . 9 1 1 Specialist 4 | . . . . . . . 4 . . Hunter 3 | . . . . . . . 1 2 . Programmer 4 | . . . . . . . . 3 1 Heavy 1 | . . . . . . . 1 . . Best Kill Streak 16 | 2 4 2 11 1 . 2 16 3 5 Combat Bots Only 10 | . 3 2 5 . . 2 10 3 3 Max Kills in Single Turn 5 | 1 3 1 5 1 . 1 3 2 2 Gunslinging 1 | . . . 1 . . . 1 1 1 Exploded 5 | . 2 . 5 . . . 3 1 . Melee 1 | . . . . . . . . . 1 Uniques/NPCs Destroyed . | . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Hostile Shots Fired 646 | . 52 49 129 . . 10 201 114 91 Missed 162 | . 11 7 35 . . 1 58 33 17 Hits 484 | . 41 42 94 . . 9 143 81 74 Melee 13 | . . . 9 . . . 2 . 2 Projectile 471 | . 41 42 85 . . 9 141 81 72 Critical Strikes 19 | . 1 1 5 . . . 5 4 3 Damage Taken 7954 | . 576 533 1440 . . 74 2592 1216 1523 Core 1180 | . 100 67 210 . . . 348 81 374 Absorbed by Shields 35 | . . 35 . . . . . . . Redirected to Shielding 50 | . . . 50 . . . . . . Regen/Repaired (Parts) 458 | . . . 70 . . . 104 . 284 Core Remaining (%) 60 | 100 . 33 . . . 47 36 88 . Volleys Fired 370 | 12 43 23 86 . . 6 126 45 29 Largest 7 | 2 2 2 3 . . 3 5 5 7 Hottest 407 | 100 100 115 195 . . 69 234 212 407 Shots Fired 1344 | 24 79 48 239 . . 18 544 203 189 Gun 1306 | 24 72 48 232 . . 18 528 198 186 Cannon 3 | . . . . . . . . . 3 Launcher 31 | . 3 . 7 . . . 16 5 . Special 4 | . 4 . . . . . . . . Kinetic 632 | . . . 136 . . 18 294 149 35 Thermal 681 | 24 76 48 96 . . . 234 49 154 Explosive 21 | . 3 . 7 . . . 6 5 . Electromagnetic 10 | . . . . . . . 10 . . Robot Hit Streak 28 | 12 18 12 13 . . 5 28 10 14 Robot Miss Streak 7 | 2 3 2 4 . . 2 7 6 5 Penetration Max . | . . . . . . . . . . Secondary Targets 21 | . . . 2 . . . 15 1 3 Max Gunslinging Chain 2 | . . . 1 . . . 2 1 1 Shots Hit Robots 862 | 15 52 37 163 . . 11 351 134 99 Core Hits 400 | 6 32 14 82 1 . 2 157 66 40 Critical Kills 1 | . . . . . . . 1 . . Critical Parts Destroyed 3 | . . . 1 . . . 1 1 . Critical Strikes 24 | . 6 4 2 . . . 6 3 3 Burn 20 | . 6 4 1 . . . 4 2 3 Destroy 4 | . . . 1 . . . 2 1 . Melee Attacks . | . . . . . . . . . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . Damage Inflicted 16815 | 187 988 564 3104 29 . 178 7111 2701 1953 Guns 13815 | 187 679 501 2419 . . 160 5582 2353 1934 Cannons . | . . . . . . . . . . Explosions 2588 | . 266 . 590 . . . 1397 335 . Melee . | . . . . . . . . . . Ramming 412 | . 43 63 95 29 . 18 132 13 19 Kinetic 6409 | . . . 1502 . . 160 2898 1622 227 Thermal 7610 | 187 679 501 917 . . . 2888 731 1707 Explosive 1631 | . 266 . 590 . . . 440 335 . Electromagnetic 753 | . . . . . . . 753 . . Impact . | . . . . . . . . . . Slashing . | . . . . . . . . . . Piercing . | . . . . . . . . . . Highest Corruption 5 | . 4 4 2 2 2 2 2 5 . Average Corruption 2 | . 3 4 2 2 2 2 1 3 . Corruption Purged . | . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . Effects 152 | . 12 53 31 3 1 5 20 27 . Message Errors 37 | . 2 13 10 . . 1 2 9 . Matter Fused 43 | . 3 15 5 1 1 2 8 8 . Heat Flow Errors 14 | . 2 5 1 1 . . 2 3 . Energy Discharges 26 | . . 11 5 . . 2 3 5 . Parts Rejected 1 | . . . 1 . . . . . . Parts Fused 1 | . . 1 . . . . . . . Data Loss (minor) 15 | . 4 3 4 1 . . 2 1 . Data Loss (major) 5 | . . 2 2 . . . 1 . . Misfires 4 | . 1 2 . . . . . 1 . Alerts 6 | . . 1 3 . . . 2 . . Overload Shots . | . . . . . . . . . . Overflow Damage 33 | . 26 . . . . . 5 2 . Projectiles . | . . . . . . . . . . Explosions 28 | . 26 . . . . . . 2 . Melee 5 | . . . . . . . 5 . . Knockbacks 1 | . . . . . . . 1 . . Impact 1 | . . . . . . . 1 . . Kinetic . | . . . . . . . . . . Secondary . | . . . . . . . . . . Self-Inflicted Damage 174 | . . . 31 . . . 26 117 . Shots 7 | . . . 1 . . . 2 4 . Rammed 38 | . 8 8 12 1 . 2 6 1 . Targets Rammed 44 | . 9 8 12 1 . 2 8 2 2 Kicked 3 | . . . . . . . . 1 2 Crushed 3 | . 1 . . . . . 2 . . Highest Temperature 1008 | 139 328 386 288 174 . 48 295 229 1008 Average Temperature 104 | 38 95 142 51 94 . 24 95 49 272 Received Heat Transfer 2470 | . 330 255 447 . . . 801 270 367 Effects 51 | . 3 3 3 . . . 4 . 38 Shutdowns 11 | . 1 1 . . . . . . 9 Energy Bleed 6 | . 1 1 . . . . 2 . 2 Interference 16 | . 1 . 3 . . . 2 . 10 Matter Decay 4 | . . . . . . . . . 4 Short Circuit 4 | . . 1 . . . . . . 3 Damage (minor) 2 | . . . . . . . . . 2 Damage (major) 6 | . . . . . . . . . 6 Damage (core) 2 | . . . . . . . . . 2 Siege Activations . | . . . . . . . . . . Martial Activations . | . . . . . . . . . . Shielding Activations . | . . . . . . . . . . Robots Disrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . Parts Fried 2 | . . . . . . . 2 . . Impact Corruptions 2 | . . . . . . . 2 . . Robots Melted 4 | . 1 1 . . . . . . 2 Combat Hostiles 4 | . 1 1 . . . . . . 2 Parts Melted 49 | 1 7 9 6 . . . 11 1 14 Heat Transferred 19101 | 555 2442 1702 2311 . . . 6730 1609 3752 Parts Sabotaged . | . . . . . . . . . . Parts Stolen . | . . . . . . . . . . Parts Stripped . | . . . . . . . . . . Power Chain Reactions 4 | . . . . . . . 4 . . Alert | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Maximum Alert Level 3 | . . . 2 1 . . 3 2 1 Low Security (%) 58 | 100 100 100 48 63 . 100 37 . 81 Level 1 8 | . . . 25 36 . . 8 . 18 Level 2 27 | . . . 25 . . . 31 99 . Level 3 4 | . . . . . . . 22 . . Level 4 . | . . . . . . . . . . Level 5 . | . . . . . . . . . . High Security . | . . . . . . . . . . Max Security . | . . . . . . . . . . Sterilizations 1 | . . . . . . . 1 . . Peak Influence 1098 | 10 105 57 638 247 . 65 1098 612 234 Initial 499 | . . 27 . 247 . . . 499 198 Average 235 | 1 24 3 234 178 . 15 431 486 162 Influence Increases 4775 | 25 479 146 1293 5 . 65 1774 627 361 Destroy 0b10 Robot/C 2940 | . 240 120 740 . . 40 1160 400 240 Destroy 0b10 Robot/NC 270 | 25 30 5 80 5 . . 90 20 15 Destroy Leader 744 | . 70 20 184 . . 10 298 100 62 Successful Hack 165 | . 17 . 88 . . . 39 11 10 Select Force Hacks 150 | . 60 . 60 . . . 30 . . Disable Machine 135 | . 15 . 60 . . . 60 . . Destroy Structure 176 | . 17 1 51 . . . 67 36 4 Lose Combat Pursuer 195 | . 30 . 30 . . 15 30 60 30 Influence Decreases 4676 | 25 407 218 659 537 102 65 676 1319 668 Entered New Map 1341 | . . 45 . 387 102 . . 599 208 Time Decay 2985 | 25 387 143 599 150 . 65 596 640 380 Lost Part 350 | . 20 30 60 . . . 80 80 80 Squads Dispatched 37 | . 5 . 7 . . . 17 6 2 Investigation 14 | . 3 . 5 . . . 5 . 1 Extermination 4 | . . . . . . . . 3 1 Reinforcement 13 | . 2 . 1 . . . 7 3 . Assault 3 | . . . 1 . . . 2 . . Garrison 3 | . . . . . . . 3 . . Intercept . | . . . . . . . . . . Searches Triggered . | . . . . . . . . . . Construction Impeded 3 | . . . . . . . 2 1 . Haulers Reinforced . | . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Distress Signals 12 | . 2 . 5 . . . 2 3 . Communications Jammed . | . . . . . . . . . . Distress Signals . | . . . . . . . . . . Times Spotted 222 | . 29 6 48 . . 3 85 35 16 Peak Tracking Total 8 | . 5 2 5 . . 3 8 5 3 Tactical Retreats 11 | . 1 . 2 . . 1 2 3 2 Traps | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Traps Triggered 14 | . 5 . 5 . . . 1 3 . Indirectly . | . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . Triggered . | . . . . . . . . . . Disarmed . | . . . . . . . . . . Reprogrammed . | . . . . . . . . . . Reused . | . . . . . . . . . . Traps Extracted . | . . . . . . . . . . Installed . | . . . . . . . . . . Triggered . | . . . . . . . . . . Machines | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ---------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Machines Disabled 10 | . 1 . 4 . . . 5 . . Max in Single Turn 1 | . 1 . 1 . . . 1 . . Garrison Access 2 | . . . . . . . . 1 1 Machines Repaired . | . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Machines Accessed 48 | . 7 . 16 . . . 17 4 4 Terminals 29 | . 5 . 11 . . . 10 2 1 Fabricators . | . . . . . . . . . . Repair Stations 5 | . . . 2 . . . 2 . 1 Recycling Units 8 | . 2 . 2 . . . 2 1 1 Scanalyzers 3 | . . . 1 . . . 2 . . Garrison Access 3 | . . . . . . . 1 1 1 Total Hacks 157 | . 26 . 55 . . . 48 16 12 Successful 94 | . 17 . 32 . . . 26 9 10 Failed 61 | . 9 . 22 . . . 21 7 2 Catastrophic 6 | . 2 . . . . . 1 3 . Database Lockouts 2 | . . . 1 . . . 1 . . Manual 85 | . 22 . 23 . . . 28 10 2 Terminals 98 | . 20 . 34 . . . 31 11 2 Fabricators . | . . . . . . . . . . Repair Stations 22 | . . . 9 . . . 5 . 8 Recycling Units 23 | . 6 . 8 . . . 4 4 1 Scanalyzers 9 | . . . 4 . . . 5 . . Garrison Access 5 | . . . . . . . 3 1 1 Terminal Hacks 24 | . 4 . 11 . . . 6 2 1 Robot Analysis 6 | . 1 . . . . . 4 1 . Prototype ID Bank 8 | . . . 4 . . . 2 1 1 Branch Access Points 1 | . 1 . . . . . . . . Terminal Index 2 | . 1 . 1 . . . . . . Alert Level 1 | . . . 1 . . . . . . Locate Traps 1 | . . . 1 . . . . . . Dispatch Records 1 | . . . 1 . . . . . . Patrol Status 1 | . . . 1 . . . . . . Recall Reinforcements 1 | . 1 . . . . . . . . Hauler Manifests 1 | . . . 1 . . . . . . Registered Components 1 | . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . Repair Station Hacks 15 | . . . 5 . . . 4 . 6 Scan Component 8 | . . . 3 . . . 2 . 3 Repair 7 | . . . 2 . . . 2 . 3 Recycling Unit Hacks 7 | . 2 . 2 . . . 1 1 1 Retrieve Components 7 | . 2 . 2 . . . 1 1 1 Scanalyzer 5 | . . . 2 . . . 3 . . Insert Component 2 | . . . 1 . . . 1 . . Retrieve Study 3 | . . . 1 . . . 2 . . Garrison Access Hacks 2 | . . . . . . . . 1 1 Seal Access 2 | . . . . . . . . 1 1 Unauthorized Hacks 41 | . 11 . 12 . . . 12 5 1 Terminals 34 | . 9 . 10 . . . 11 4 . Botnet 14 | . 4 . 4 . . . 5 1 . Operators 3 | . 1 . 1 . . . . 1 . Skim 17 | . 4 . 5 . . . 6 2 . Fabricators . | . . . . . . . . . . Repair Stations 1 | . . . . . . . . . 1 Patch 1 | . . . . . . . . . 1 Recycling Units 5 | . 2 . 2 . . . . 1 . Recyclers 1 | . . . . . . . . 1 . Tunnel 4 | . 2 . 2 . . . . . . Scanalyzers . | . . . . . . . . . . Garrison Access 1 | . . . . . . . 1 . . Eject 1 | . . . . . . . 1 . . Data Cores Recovered 2 | . 1 . . . . . 1 . . Used . | . . . . . . . . . . Hacking Detections 38 | . 5 . 13 . . . 16 3 1 Full Trace Events 8 | . 1 . 3 . . . 4 . . Feedback Events 1 | . . . . . . . 1 . . Corruption 1 | . . . . . . . 1 . . Feedback Blocked . | . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . Robots Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . Parts Built . | . . . . . . . . . . Authchips . | . . . . . . . . . . Time . | . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . Part Studies Acquired 3 | . . . 1 . . . 2 . . Parts Repaired 7 | . . . 2 . . . 2 . 3 Time 417 | . . . 134 . . . 162 . 121 Parts Recycled . | . . . . . . . . . . Recycled Matter . | . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . Retrieved Components 47 | . 10 . 15 . . . 10 9 3 Parts Scanalyzed 1 | . . . . . . . 1 . . Part Schematics Acquired . | . . . . . . . . . . Parts Damaged 1 | . . . . . . . 1 . . Bothacking | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------ Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Used RIF Installer . | . . . . . . . . . . Robots Hacked . | . . . . . . . . . . Non-combat . | . . . . . . . . . . Combat . | . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . Relay Couplers Released 3 | . . . . . . . 3 . . Ejected 3 | . . . . . . . 3 . . Fabnet Peak Effective % . | . . . . . . . . . . Robots Rewired . | . . . . . . . . . . Allies Hacked . | . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 -------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Total Allies . | . . . . . . . . . . Largest Group . | . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . Total Orders . | . . . . . . . . . . Ally Attacks . | . . . . . . . . . . Total Damage . | . . . . . . . . . . Kills . | . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . Allies Melted . | . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Active Infowar (turns) 275 | 80 144 . 44 . . . 7 . . Optics 3 | . . . . . . . 3 . . Sensors 2 | . . . . . . . 2 . . Structural 44 | . . . 44 . . . . . . Traps 2 | . . . . . . . 2 . . Seismic 224 | 80 144 . . . . . . . . Robot Analysis Total 6 | . 1 . . . . . 4 1 . Derelict Logs Recovered 3 | . . 2 . 1 . . . . . Drone Launches . | . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 ------------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Turns Passed 13904 | 259 2184 2111 2534 305 104 278 2948 2296 885 Spaces Moved 4899 | 133 787 624 976 152 53 127 1111 729 207 Core 2 | 2 . . . . . . . . . Treads 3699 | 131 787 624 509 152 53 127 1111 205 . Legs 731 | . . . . . . . . 524 207 Wheels 467 | . . . 467 . . . . . . Hover . | . . . . . . . . . . Flight . | . . . . . . . . . . Fastest Speed 50 | 50 160 320 175 200 200 200 200 200 310 Average Speed 242 | 158 252 320 206 200 200 200 203 283 314 Slowest Speed 470 | 160 320 320 320 200 200 200 240 470 335 Overloaded Moves . | . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . Robots Hopped . | . . . . . . . . . . Potential Cave-ins . | . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . Exploration Rate (%) 49 | 8 99 95 84 42 10 36 91 28 5 Regions Visited 9 Branch Regions 4 Pre-discovered Areas 9 | . 2 1 5 . . . 1 . . Known Exits Taken 5 | . 1 . 1 . . 1 1 1 . Unknown Exits Taken 4 | 1 . 1 . 1 1 . . . . Scrap Searched 2 | . . 1 . 1 . . . . . Spaces Dug 12 | . 5 . . . . . 7 . . Terrain Destroyed 171 | . 14 . 54 . . . 63 40 . Melee . | . . . . . . . . . . Projectile 4 | . 4 . . . . . . . . AOE 167 | . 10 . 54 . . . 63 40 . Terrain Rammed . | . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . Machines Disabled . | . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -9 -8 -8 -7 -6 --------- Run | Yrd Mat Min Mat Min Exi Min Mat Fac Fac Total 6018 | 154 883 676 1294 153 52 136 1484 837 349 Wait 350 | . 14 8 94 . . 2 126 26 80 Move 4890 | 132 786 623 975 151 52 126 1110 728 207 Hop . | . . . . . . . . . . Pick Up 99 | 1 19 7 30 1 . . 20 13 8 Fast Attach 59 | 8 . . 25 . . . 20 3 3 Attach 47 | . 3 5 8 . . . 12 10 9 Detach 11 | 1 . . 4 . . . 3 2 1 Swap 65 | . 5 1 27 . . . 20 5 7 Drop 83 | . 4 1 33 . . . 39 3 3 Fire 370 | 12 43 23 86 . . 6 126 45 29 Melee . | . . . . . . . . . . Ram . | . . . . . . . . . . Kick 3 | . . . . . . . . 1 2 Crush 41 | . 9 8 12 1 . 2 8 1 . Escape Stasis . | . . . . . . . . . . Rewire . | . . . . . . . . . . Trap . | . . . . . . . . . . Miscellaneous . | . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: *Mat x3 / *Min x2 / [*Sub]) -10/Mines (discovered 3 exits: *Mat x2 / [*Sub]) -9/Materials (discovered 5 exits: *Mat x3 / *Min x2) -9/Mines -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 5 exits: *Fac x3 / Low x2) -6/Factory History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 15) 260 | -11/Scrapyard | Entered Materials 318 | -10/Materials | Build established: Mutant 461 | -10/Materials | Discovered new exit (range 7) 622 | -10/Materials | Discovered new exit (range 3) 823 | -10/Materials | Discovered new exit (range 5) 1199 | -10/Materials | Discovered new exit (range 14) 1667 | -10/Materials | Discovered new exit (range 16) 2029 | -10/Materials | Identified exit to Mines 2042 | -10/Materials | Discovered new exit (range 7) 2444 | -10/Materials | Entered Mines 2454 | -10/Mines | Core integrity fell below 50% 2526 | -10/Mines | Discovered new exit (range 6) 2799 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 2805 | -10/Mines | Found Prototype Device 2829 | -10/Mines | Learned location of 1 exit from Materials 2842 | -10/Mines | Learned location of Storage (-9) 3024 | -10/Mines | Discovered new exit (range 11) 3366 | -10/Mines | Learned 8 Materials zone layouts 3912 | -10/Mines | Discovered new exit (range 9) 4555 | -10/Mines | Entered Materials 4555 | -9/Materials | Evolved 2 slots: Propulsion x1, Weapon x1 4556 | -9/Materials | Identified exit to Materials 4557 | -9/Materials | Identified exit to Mines 4867 | -9/Materials | Build established: Gunner 5362 | -9/Materials | Central database locked down 5362 | -9/Materials | Identified Exp. Sensor Array 5678 | -9/Materials | Lost 5 parts (3n1u1w) 5745 | -9/Materials | Discovered exit to Mines (range 13) 5907 | -9/Materials | Build established: Tank 6096 | -9/Materials | Repaired Exp. Sensor Array? 6142 | -9/Materials | Repaired Lgt. Armor Plating 6214 | -9/Materials | Learned location of Zion (-6) 6281 | -9/Materials | Learned location of 2 exits from Materials 6337 | -9/Materials | Learned 2 Materials zone layouts 6385 | -9/Materials | Learned 2 Materials zone layouts 6473 | -9/Materials | Learned 2 Materials zone layouts 6532 | -9/Materials | Learned location of Recycling (-9) 6602 | -9/Materials | Learned Materials emergency access door positions 6955 | -9/Materials | First assault squad dispatched 7024 | -9/Materials | Core integrity fell below 50% 7089 | -9/Materials | Entered Mines 7267 | -9/Mines | Learned Materials stockpile data 7328 | -9/Mines | Build established: Scavenger-Tank 7384 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 7386 | -9/Mines | Discovered new exit (range 5) 7394 | -9/Mines | Entered Exiles 7442 | -9/Exiles | Met 8R-AWN 7474 | -9/Exiles | Discovered new exit (range 14) 7498 | -9/Exiles | Entered Mines 7644 | -8/Mines | Discovered exit to Materials (range 16) 7776 | -8/Mines | Entered Materials 7776 | -8/Materials | Evolved 2 slots: Weapon x2 7777 | -8/Materials | Identified exit to Factory 7843 | -8/Materials | Repaired Lgt. Treads+ 8238 | -8/Materials | Build established: Gunner 8801 | -8/Materials | Learned Factory emergency access door positions 8853 | -8/Materials | Learned location of 3 exits from Factory 8896 | -8/Materials | Learned Recycling recycling unit intel 8950 | -8/Materials | Learned Factory stockpile data 8980 | -8/Materials | Garrison activated, responded to threat 9023 | -8/Materials | Learned location of 2 exits from Factory 9570 | -8/Materials | Central database locked down 9776 | -8/Materials | First assault squad dispatched 10498 | -8/Materials | Repaired Broken Exp. Sensor Array 10548 | -8/Materials | Core integrity fell below 50% 10580 | -8/Materials | Lost 5 parts (3n1u1w) 10590 | -8/Materials | Sterilization system engaged 10590 | -8/Materials | Non-combat units ordered to evacuate 10620 | -8/Materials | Destroyed 10 combat bots 10690 | -8/Materials | Combat units ordered to evacuate 10724 | -8/Materials | Entered Factory 10724 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 10725 | -7/Factory | Identified exit to Lower Caves 10725 | -7/Factory | Identified exit to Factory 11247 | -7/Factory | Build established: Scavenger-Tank 11548 | -7/Factory | Build established: Tank 13020 | -7/Factory | Entered another Factory area 13020 | -6/Factory | Evolved 2 slots: Weapon x2 13304 | -6/Factory | Repaired Cooling System? 13316 | -6/Factory | Build established: Executioner 13467 | -6/Factory | Repaired Cld. Ion Engine 13519 | -6/Factory | Repaired Titanium Leg 13905 | -6/Factory | Self-destructed Last Messages --------------- 13893_ Power failure, Cld. Ion Engine shutdown. 13893_ Overheating: Matter decay (-34). 13893_ Hrd. Light Armor Plating destroyed. 13894_ Acquired 68 matter. 13895_ Overheating: Broken Particle Gun damaged (-24). 13895_ Overheating: Gatling Laser damaged (-1). 13895_ Overheating: Titanium Leg damaged (-107). 13895_ Overheating: Imp. Medium Laser damaged (-47). 13895_ Gatling Laser destroyed. 13896_ Overheating: Core damaged (-85). 13898_ Overheating: System interference. 13898_ Imp. Medium Laser temporarily disabled. 13898_ Cooling System temporarily disabled. 13899_ Imp. Medium Laser destroyed. 13900_ Cld. Ion Engine destroyed. 13900_ Kicked S-27 Virus out of the way. 13900_ S-27 Virus destroyed. 13901_ Acquired 24 matter. Map ----- +----------------------------------------------------+ | ?????????# ##########????????????# """ """ #?? | | ?????????#% #????????????# """ """ #?? | | ?????????# #????????????# [ #?? | | ?????????# """" #????????????# """ """ """ #?? | | ?????????# """" #????????????# """ """ """ #?? | | ?????????# """" #????????????# """ """ """ #?? | | ?????????# """" #????????????# #?? | | ?????????# ###########??# ! #?? | | ?????????# # #??# = #?? | | ??######## # """ #??#####+#+######### | | ??# + + """ "R" #??????# + | | ??# # =! # """ " #??????# # | | ??# + " " # """ % #??????# # ! | | ??# ## "Y" # ######## + | | ### ## """ # +% # | | # ## # [* # # | | " # ##########+######%##### # | | " # =% % # | | G # # | | " # % ####### | | " + = #?????? | | # #?????? | | # ###+#############+##################?????? | | # #?? ???????# #??????????????????? | | #######??? ??????# s #??????????????????? | | #????????? ?????#!] *@= #??????????????????? | | #?????????? ????#! s=""" #??????????????????? | | ###??????????? ???# """ #??????????????????? | | ??????????????? ????# """ #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????# #??????????????????? | | ????????????????????###########??????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 59 Coolant Potential 50 Energy Generation 24 Energy Capacity 420 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Resistance: TH 10 Weapon Shielding 33 Evasion (%) 40 Recoil Reduction 3 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Repaired ---------- Exp. Sensor Array | 62% | -9/Materials Lgt. Armor Plating | 34% | -9/Materials Lgt. Treads | 25% | -8/Materials Exp. Sensor Array | 99% | -8/Materials | Broken Cooling System | 14% | -6/Factory Cld. Ion Engine | 30% | -6/Factory Titanium Leg | 31% | -6/Factory Studied --------- Lgt. Treads | -9/Materials | Hacked Arm. Treads | -8/Materials | Hacked Hvy. Assault Rifle | -8/Materials | Hacked Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed GravityDispersalImmobilizer Manual? 0 Play Time 01:00:09 Cumulative 226.8 hours Start 2025.09.04 @ 04:31:08 End 2025.09.04 @ 05:45:20 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 105 Rogue 105 Adventurer 0 Explorer 0 Win Type - Total 7 Types 4/0/3/0/0/0/0/0/0/0 Lore% 81 Gallery% 74 Achievement% 63 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 28/Cog Map View 50x52 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c588968c-8f53-428f-a178-d13ff48ee8c1