Cogmind - Beta 11.1 @@@ ROGUE MODE // 2022.07.06 @ 12:45:21 Player: deepledi Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (58) 290 Value Destroyed (1509) 1509 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (93) 93 TOTAL SCORE: 4572 Bonus ------- High Alert Combat Kills 8 Follower Combat Kills 85 Cogmind --------- Core Integrity 700/700 Matter 260/300 Energy 134/140 System Corruption 0% Temperature Cool (12) Movement Flying (26) Location -7/Factory Parts ------- > --- POWER (1) -------- Light Deuterium Engine > --- PROPULSION (4) --- Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY (6) ------ Advanced Heat Sink Coolant Injector Medium Storage Unit Signal Interpreter Seismic Detector System Shield > --- WEAPON (2) ------- Medium Laser Advanced Beam Rifle > --- INVENTORY (10) --- Light Angular Momentum Engine Compact Wheel Hover Unit Improved Flight Unit Improved Signal Interpreter Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon Mini Grenade Launcher Peak State ------------ > --- POWER ------------ Light Deuterium Engine > --- PROPULSION ------- Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster Improved Cesium-ion Thruster > --- UTILITY ---------- Advanced Heat Sink Coolant Injector Medium Storage Unit Signal Interpreter Seismic Detector System Shield > --- WEAPON ----------- Medium Laser Advanced Beam Rifle > --- INVENTORY -------- Light Angular Momentum Engine Compact Wheel Hover Unit Improved Flight Unit Improved Signal Interpreter Improved Medium Laser Advanced Beam Cannon Advanced Beam Cannon Mini Grenade Launcher [Rating: 43] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Propulsion Improved Treads Treads Improved Treads Flight Unit Improved Cesium-ion Thruster Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware System Shield Protection Light Armor Plating Weapon Medium Laser Energy Gun Medium Laser Energy Cannon Advanced Beam Cannon Ballistic Gun Assault Rifle Build | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Slots Evolved 6 | . . . 2 2 2 Power . | . . . . . . Propulsion 2 | . . . 1 1 . Utility 4 | . . . 1 1 2 Weapon . | . . . . . . Parts Attached 70 | 7 16 2 23 18 4 Power 9 | 1 1 1 3 3 . Engine 8 | 1 1 1 3 2 . Core 1 | . . . . 1 . Reactor . | . . . . . . Propulsion 20 | 2 4 . 7 6 1 Treads 13 | 2 4 . 6 1 . Leg . | . . . . . . Wheel . | . . . . . . Hover . | . . . . . . Flight 7 | . . . 1 5 1 Utility 20 | 2 4 1 6 4 3 Device 11 | 1 3 1 1 3 2 Storage 4 | 1 1 . 1 1 . Processor 1 | . . . 1 . . Hackware 1 | . . . . . 1 Protection 3 | . . . 3 . . Artifact . | . . . . . . Weapon 21 | 2 7 . 7 5 . Energy Gun 15 | 1 6 . 5 3 . Energy Cannon 2 | . . . . 2 . Ballistic Gun 4 | 1 1 . 2 . . Ballistic Cannon . | . . . . . . Launcher . | . . . . . . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 9 | . . . 5 4 . Parts Lost 8 | . 1 1 6 . . Power 4 | . . 1 3 . . Propulsion 1 | . . . 1 . . Utility 2 | . . . 2 . . Weapon 1 | . 1 . . . . Highest Loss Streak 2 | . 1 1 2 . . To Critical Strikes . | . . . . . . Average Slot Usage (%) 96 | . 99 99 96 89 92 Engine 10 | . 13 13 10 5 7 Treads 27 | . 28 28 32 24 . Flight 2 | . . . . 9 30 Device 12 | . 13 14 11 11 20 Storage 11 | . 14 14 11 9 7 Processor 2 | . . . . 9 7 Protection 2 | . . . 7 . . Energy Gun 19 | . 21 28 16 15 15 Ballistic Gun 3 | . 6 . 5 . . Naked Turns . | . . . . . . Heaviest Build 38 | 15 30 30 38 36 22 Greatest Support 89 | 40 46 46 69 89 23 Greatest Overweight (x) 3 | . . . . 3 . Average Overweight (x) . | . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 10 Average Capacity 14 | 6 14 15 15 12 10 Most Carried 15 | 2 15 15 15 15 10 Average Carried 11 | . 7 14 14 11 9 Final Capacity 15 | 8 15 15 15 10 10 Final Carried 15 | 1 15 15 14 10 9 Class Distribution -------------------- 89% | Mutant 7% | Sprinter 3% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Sprinter | -7/Factory Resources | -11 -10 -10 -9 -8 -7 ----------- Run | Scr Mat Min Mat Mat Fac Matter Collected 1165 | 267 274 10 404 210 . Remotely . | . . . . . . Salvage Created 2235 | 121 422 204 1099 389 . Parts 111 | 8 14 7 64 18 . Haulers Intercepted 8 | . 1 . 3 4 . Recyclers Shooed 8 | . 2 . 3 3 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Combat Hostiles Destroyed 40 | . 8 5 23 4 . Guns 39 | . 8 4 23 4 . Classes Destroyed 10 | 2 3 1 4 . . Worker 1 | . . . 1 . . Builder 1 | . . . 1 . . Tunneler 2 | 2 . . . . . Hauler 8 | . 1 . 3 4 . Recycler 1 | 1 . . . . . Operator 1 | . . . 1 . . Watcher 4 | . 1 . 3 . . Swarmer 8 | . . 1 7 . . Grunt 29 | . 8 4 13 4 . Sentry 3 | . . . 3 . . Best Kill Streak 6 | 2 3 2 6 2 . Combat Bots Only 5 | . 2 2 5 1 . Max Kills in Single Turn 2 | 1 1 1 2 1 . Gunslinging . | . . . . . . Exploded . | . . . . . . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Damage Taken 2029 | . 583 171 965 294 16 Core 364 | . 148 55 145 16 . Absorbed by Shields . | . . . . . . Core Remaining (%) 69 | 100 . 18 63 97 . Volleys Fired 201 | 6 50 15 83 47 . Largest 2 | 2 2 2 2 2 . Hottest 129 | 70 100 100 112 129 . Shots Fired 402 | 12 101 31 164 94 . Gun 398 | 12 101 31 164 90 . Cannon 4 | . . . . 4 . Launcher . | . . . . . . Special . | . . . . . . Kinetic 85 | 6 28 . 51 . . Thermal 317 | 6 73 31 113 94 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Robot Hit Streak 23 | 2 8 8 13 23 . Robot Miss Streak 8 | 1 4 2 3 8 . Penetration Max . | . . . . . . Secondary Targets 6 | . 2 2 2 . . Max Gunslinging Chain 1 | . 1 1 1 . . Shots Hit Robots 252 | 6 64 21 107 54 . Core Hits 97 | 4 23 10 47 13 . Critical Kills . | . . . . . . Critical Parts Destroyed 1 | . . . 1 . . Critical Strikes 20 | . 5 1 10 4 . Burn 19 | . 5 1 9 4 . Destroy 1 | . . . 1 . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 3857 | 78 833 291 1625 1030 . Guns 3803 | 78 828 275 1616 1006 . Cannons 21 | . . . . 21 . Explosions . | . . . . . . Melee . | . . . . . . Ramming 33 | . 5 16 9 3 . Kinetic 746 | 26 197 . 523 . . Thermal 3078 | 52 631 275 1093 1027 . Explosive . | . . . . . . Electromagnetic . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption 1 | . 1 1 . . . Average Corruption 1 | . 1 1 . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Effects 11 | . 8 3 . . . Matter Fused 2 | . 2 . . . . Heat Flow Errors 2 | . 2 . . . . Energy Discharges 3 | . 1 2 . . . Data Loss (minor) 1 | . 1 . . . . Misfires 3 | . 2 1 . . . Overload Shots . | . . . . . . Overflow Damage . | . . . . . . Projectiles . | . . . . . . Explosions . | . . . . . . Melee . | . . . . . . Knockbacks . | . . . . . . Impact . | . . . . . . Kinetic . | . . . . . . Secondary . | . . . . . . Self-Inflicted Damage . | . . . . . . Shots . | . . . . . . Rammed 8 | . 2 1 4 1 . Targets Rammed 8 | . 2 1 4 1 . Kicked . | . . . . . . Crushed . | . . . . . . Highest Temperature 279 | 18 279 35 60 54 . Average Temperature 36 | 10 88 20 13 17 . Received Heat Transfer 1002 | . 324 75 444 153 6 Effects 1 | . 1 . . . . Energy Bleed 1 | . 1 . . . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted 1 | . . 1 . . . Combat Hostiles 1 | . . 1 . . . Parts Melted 18 | . 4 3 7 4 . Heat Transferred 9102 | 148 2220 888 3478 2368 . Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions . | . . . . . . Missiles Intercepted . | . . . . . . Alert | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Peak Influence 430 | 15 185 106 430 331 94 Initial 181 | . 9 16 19 181 79 Average 144 | 5 64 42 221 221 81 Maximum Alert Level 2 | . . . 2 1 . Low Security (%) 72 | 100 100 100 46 50 100 Level 1 23 | . . . 38 49 . Level 2 4 | . . . 15 . . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 3 | . 1 . 1 . 1 Investigation . | . . . . . . Extermination . | . . . . . . Reinforcement 3 | . 1 . 1 . 1 Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded . | . . . . . . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Distress Signals 2 | . 1 . 1 . . Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 73 | . 14 7 38 12 2 Peak Tracking Total 5 | . 3 3 5 4 2 Tactical Retreats 9 | . . 1 6 2 . Traps | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Traps Triggered 6 | . 5 . 1 . . Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -10 -9 -8 -7 ---------- Run | Scr Mat Min Mat Mat Fac Machines Disabled 4 | . . . . 4 . Max in Single Turn 2 | . . . . 2 . Garrison Access 1 | . . . . 1 . Machines Sabotaged . | . . . . . . Garrisons Compromised . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Machines Accessed 8 | . 1 . 2 5 . Terminals 5 | . 1 . 2 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 1 | . . . . 1 . Scanalyzers 1 | . . . . 1 . Garrison Access 1 | . . . . 1 . Total Hacks 14 | . 1 . 4 9 . Successful 9 | . . . 4 5 . Failed 5 | . 1 . . 4 . Catastrophic 2 | . . . . 2 . Database Lockouts . | . . . . . . Manual 6 | . 1 . 3 2 . Terminals 7 | . 1 . 4 2 . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units 3 | . . . . 3 . Scanalyzers 2 | . . . . 2 . Garrison Access 2 | . . . . 2 . Terminal Hacks 2 | . . . 2 . . Record 1 | . . . 1 . . Alert Level 1 | . . . 1 . . Fabricator Hacks . | . . . . . . Repair Station Hacks . | . . . . . . Recycling Unit Hacks 2 | . . . . 2 . Report Inventory 1 | . . . . 1 . Retrieve Components 1 | . . . . 1 . Scanalyzer 2 | . . . . 2 . Insert Component 1 | . . . . 1 . Analyze 1 | . . . . 1 . Garrison Access Hacks 1 | . . . . 1 . Seal Access 1 | . . . . 1 . Unauthorized Hacks 2 | . . . 2 . . Terminals 2 | . . . 2 . . Botnet 2 | . . . 2 . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 4 | . 1 . . 3 . Full Trace Events . | . . . . . . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired 1 | . . . . 1 . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired . | . . . . . . Time . | . . . . . . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components 9 | . . . . 9 . Parts Scanalyzed 1 | . . . . 1 . Part Schematics Acquired 1 | . . . . 1 . Parts Damaged . | . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 ------------ Run | Scr Mat Min Mat Mat Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -10 -9 -8 -7 -------- Run | Scr Mat Min Mat Mat Fac Total Allies 3 | . . 3 . . . Largest Group 3 | . . 3 3 . . Highest-Rated Group 40 | . . 40 40 . . Highest-Rated Ally 16 | . . 16 16 . . Total Orders . | . . . . . . Ally Attacks 13 | . . . 13 . . Total Damage 137 | . . . 137 . . Kills 3 | . . . 3 . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -10 -9 -8 -7 ------- Run | Scr Mat Min Mat Mat Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered 1 | . . 1 . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -10 -9 -8 -7 ------------- Run | Scr Mat Min Mat Mat Fac Turns Passed 3858 | 94 1179 446 1194 868 77 Spaces Moved 2439 | 47 608 248 552 756 228 Core 12 | 12 . . . . . Treads 1706 | 35 608 248 552 263 . Legs . | . . . . . . Wheels . | . . . . . . Hover . | . . . . . . Flight 721 | . . . . 493 228 Fastest Speed 26 | 50 160 160 160 27 26 Average Speed 122 | 131 160 160 160 79 26 Slowest Speed 270 | 160 160 160 160 270 27 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped 5 | . . . . 2 3 Cave-ins Triggered . | . . . . . . Exploration Rate (%) 39 | 4 78 47 49 49 7 Regions Visited 5 Branch Regions 1 Pre-discovered Areas 2 | . . 2 . . . Known Exits Taken 2 | . . . 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed . | . . . . . . Melee . | . . . . . . Projectile . | . . . . . . AOE . | . . . . . . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -10 -9 -8 -7 --------- Run | Scr Mat Min Mat Mat Fac Total 2919 | 67 710 266 707 926 243 Wait 111 | . 11 . 17 75 8 Move 2424 | 46 607 247 551 751 222 Hop 5 | . . . . 2 3 Pick Up 60 | 8 20 1 15 12 4 Fast Attach 13 | . 5 . 3 5 . Attach 28 | 7 3 1 9 5 3 Detach 1 | . . . . 1 . Swap 30 | . 8 1 12 8 1 Drop 38 | . 4 . 13 19 2 Fire 201 | 6 50 15 83 47 . Melee . | . . . . . . Ram . | . . . . . . Kick . | . . . . . . Crush 8 | . 2 1 4 1 . Escape Stasis . | . . . . . . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 4 exits: *Mat x3 / [*Min]) -10/Mines (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: *Mat x2 / [*Min]) -8/Materials -7/Factory (discovered 1 exit: *Fac) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 95 | -11/Scrapyard | Entered Materials 280 | -10/Materials | Discovered new exit (range 4) 306 | -10/Materials | Build established: Mutant 699 | -10/Materials | Discovered new exit (range 16) 802 | -10/Materials | Discovered new exit (range 9) 858 | -10/Materials | Core integrity fell below 50% 946 | -10/Materials | Discovered new exit (range 4) 1274 | -10/Materials | Entered Mines 1275 | -10/Mines | Learned location of Storage (-7) 1316 | -10/Mines | Learned location of Zion (-6) 1490 | -10/Mines | Discovered new exit (range 6) 1642 | -10/Mines | Discovered new exit (range 9) 1657 | -10/Mines | Assembled infested the area 1676 | -10/Mines | Core integrity fell below 20% 1712 | -10/Mines | Assisted by bots powering up and referring to "LRC-V3" 1720 | -10/Mines | Entered Materials 1720 | -9/Materials | Accompanied by 3 allies 1720 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 2034 | -9/Materials | Discovered new exit (range 5) 2432 | -9/Materials | Discovered new exit (range 10) 2852 | -9/Materials | Discovered new exit (range 7) 2906 | -9/Materials | Identified exit to Materials 2914 | -9/Materials | Entered another Materials area 2914 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 3709 | -8/Materials | Discovered new exit (range 14) 3782 | -8/Materials | Identified exit to Factory 3782 | -8/Materials | Entered Factory 3782 | -7/Factory | Evolved 2 slots: Utility x2 3829 | -7/Factory | Discovered new exit (range 12) 3832 | -7/Factory | Identified exit to Factory 3859 | -7/Factory | Self-destructed Last Messages --------------- 03756_ K-01 Serf collects debris. 03759_ Acquired Imp. Flight Unit. 03760_ K-01 Serf collects debris. 03760_ Dropped Weight Redist. System. 03761_ Acquired 20 matter. 03782_ EXIT=IDENTIFIED: FACTORY PARAMETERS=UTILITY+2 LOCATION=FACTORY GOAL=ESCAPE 03785_ Dropped Hover Unit. 03786_ Acquired Cesium-ion Thruster. 03792_ Acquired Coolant Injector. 03800_ Acquired Com. Wheel. 03829_ EXIT=FOUND 03832_ EXIT=IDENTIFIED: FACTORY 03837_ Acquired System Shield. 03845_ O-24 Administrator: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 03849_ ALERT: Hostiles spotted, dispatching reinforcements to Terminal F011. 03850_ ALERT: All DSF locations entering lockdown mode. 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Cesium-ion Thruster | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed CloakingGammaCompactor Manual? 0 Play Time 00:27:15 Cumulative 60.9 hours Start 2022.06.30 @ 10:56:50 End 2022.07.06 @ 12:45:21 Sessions 2 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 63 Rogue 63 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 48 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 674cfe47-1411-4990-ba26-d1c5acb0c47a