Cogmind - Beta 9.3 *** ADVENTURER MODE // 2019.12.23 @ 13:28:51 Player: Solomon Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (1) 500 Regions Visited (6) 1200 Robots Destroyed (27) 135 Value Destroyed (576) 576 Prototype IDs (0) 0 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 2411 Bonus ------- None Cogmind --------- Core Integrity 0/400 Matter 300/300 Energy 99/100 System Corruption 0% Temperature Cool (9) Movement Core (50) Location -6/Proximity Caves Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (2) --- (None) > --- UTILITY (4) ------ Visual Processing Unit Signal Interpreter > --- WEAPON (2) ------- Heavy Assault Rifle > --- INVENTORY (4) ---- Light Ion Engine Light Angular Momentum Engine Aluminum Leg Peak State ------------ > --- POWER ------------ Ion Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg > --- UTILITY ---------- Heat Sink Visual Processing Unit Signal Interpreter Improved Medium Armor Plating > --- WEAPON ----------- Medium Laser Assault Rifle > --- INVENTORY -------- Light Ion Engine Light Angular Momentum Engine Aluminum Leg Heavy Assault Rifle [Rating: 15] Favorites ----------- Power Ion Engine Engine Ion Engine Propulsion Aluminum Leg Leg Aluminum Leg Utility Visual Processing Unit Device Sensor Array Storage Small Storage Unit Processor Visual Processing Unit Protection Improved Medium Armor Plating Weapon Assault Rifle Energy Gun EM Pulse Gun Ballistic Gun Assault Rifle Launcher Rocket Launcher Build | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Slots Evolved 2 | . . . 2 . . . Power . | . . . . . . . Propulsion . | . . . . . . . Utility 2 | . . . 2 . . . Weapon . | . . . . . . . Parts Attached 23 | 6 3 1 5 5 1 2 Power 4 | 1 . . . 3 . . Engine 4 | 1 . . . 3 . . Core . | . . . . . . . Reactor . | . . . . . . . Propulsion 4 | 2 . . . 1 . 1 Treads . | . . . . . . . Leg 4 | 2 . . . 1 . 1 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 6 | 1 2 . 2 . 1 . Device 2 | . 1 . 1 . . . Storage 1 | 1 . . . . . . Processor 2 | . 1 . 1 . . . Hackware . | . . . . . . . Protection 1 | . . . . . 1 . Artifact . | . . . . . . . Weapon 9 | 2 1 1 3 1 . 1 Energy Gun 4 | 1 1 . 2 . . . Energy Cannon . | . . . . . . . Ballistic Gun 3 | 1 . . . 1 . 1 Ballistic Cannon . | . . . . . . . Launcher 2 | . . 1 1 . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes . | . . . . . . . Parts Lost 12 | . 1 . 3 1 . 7 Power 1 | . . . . . . 1 Propulsion 3 | . . . 1 . . 2 Utility 3 | . . . 1 . . 2 Weapon 5 | . 1 . 1 1 . 2 Highest Loss Streak 6 | . 1 . 3 4 . 6 Average Slot Usage (%) 92 | . 95 100 93 79 93 82 Engine 11 | . 14 14 11 11 11 9 Leg 23 | . 28 28 21 18 22 20 Device 12 | . 10 14 17 11 11 6 Processor 18 | . 10 14 22 22 22 22 Protection 1 | . . . . . 5 9 Energy Gun 8 | . 14 4 3 11 11 4 Ballistic Gun 10 | . 14 14 8 6 11 8 Launcher 3 | . . 9 9 . . . Naked Turns . | . . . . . . . Heaviest Build 17 | 13 13 12 14 10 17 17 Greatest Support 25 | 20 20 20 20 20 20 25 Greatest Overweight (x) 1 | . . . 1 . . . Average Overweight (x) . | . . . . . . . Largest Inventory Capacity 6 | 6 6 4 4 4 4 4 Average Capacity 4 | 4 4 4 4 4 4 4 Most Carried 4 | 4 3 3 3 4 3 4 Average Carried 2 | 1 2 2 2 1 2 3 Final Capacity 6 | 6 4 4 4 4 4 4 Final Carried 3 | 2 2 3 2 2 2 3 Class Distribution -------------------- 46% | Mutant 28% | Scavenger-Mutant 14% | Scavenger-Skirmisher 9% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Scavenger-Skirmisher | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Mutant | -7/Zion Scavenger-Mutant | -6/Proximity Caves Resources | -11 -10 -10 -9 -9 -7 -6 ----------- Run | Scr Mat Min Mat Min Zio Pro Matter Collected 696 | 202 114 59 136 30 49 106 Remotely . | . . . . . . . Salvage Created 681 | . 229 17 382 . . 53 Parts 48 | . 16 4 26 . . 2 Haulers Intercepted . | . . . . . . . Recyclers Shooed . | . . . . . . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Combat Hostiles Destroyed 16 | . 3 . 12 . . 1 Guns 6 | . 3 . 2 . . 1 AOE 10 | . . . 10 . . . Classes Destroyed 8 | . 2 1 5 . . . Worker 2 | . . . 2 . . . Builder 1 | . . 1 . . . . Recycler 2 | . . . 2 . . . Operator 1 | . . . 1 . . . Watcher 5 | . 3 . 2 . . . Swarmer 9 | . . . 9 . . . Grunt 6 | . 3 . 2 . . 1 Sentry 1 | . . . 1 . . . Best Kill Streak 16 | . 2 1 16 . . 1 Combat Bots Only 11 | . 2 . 11 . . 1 Max Kills in Single Turn 3 | . 1 1 3 . . 1 Gunslinging . | . . . . . . . Exploded 2 | . . . 2 . . . Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Damage Taken 1660 | . 264 15 257 61 . 1063 Core 480 | . 62 8 50 9 . 351 Absorbed by Shields . | . . . . . . . Core Remaining (%) 86 | 100 . 72 . . . . Volleys Fired 62 | . 22 1 19 8 . 12 Largest 2 | . 2 2 2 2 . 2 Hottest 83 | . 70 53 83 83 . 70 Shots Fired 112 | . 42 2 36 9 . 23 Gun 94 | . 42 1 20 8 . 23 Cannon . | . . . . . . . Launcher 18 | . . 1 16 1 . . Special . | . . . . . . . Kinetic 40 | . 22 1 5 . . 12 Thermal 22 | . 2 . 1 8 . 11 Explosive 18 | . . 1 16 1 . . Electromagnetic 32 | . 18 . 14 . . . Robot Hit Streak 16 | . 9 1 11 12 . 16 Robot Miss Streak 3 | . 3 3 2 . . 3 Penetration Max . | . . . . . . . Secondary Targets 1 | . 1 . . . . . Max Gunslinging Chain 1 | . 1 . . . . . Shots Hit Robots 75 | . 25 1 22 9 . 18 Core Hits 48 | . 11 1 26 2 . 8 Critical Hits . | . . . . . . . Critical Kills . | . . . . . . . Critical Parts Destroyed . | . . . . . . . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 1983 | . 365 102 1185 117 . 214 Guns 836 | . 343 13 192 74 . 214 Cannons . | . . . . . . . Explosions 1147 | . 22 89 993 43 . . Melee . | . . . . . . . Ramming . | . . . . . . . Kinetic 262 | . 126 13 20 . . 103 Thermal 328 | . 34 . 109 74 . 111 Explosive 1028 | . . 89 896 43 . . Electromagnetic 365 | . 205 . 160 . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption . | . . . . . . . Average Corruption . | . . . . . . . Corruption Purged . | . . . . . . . Overload Shots . | . . . . . . . Overflow Damage 45 | . . 2 43 . . . Projectiles . | . . . . . . . Explosions 45 | . . 2 43 . . . Melee . | . . . . . . . Knockbacks . | . . . . . . . Impact . | . . . . . . . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 101 | . . . 93 8 . . Shots 4 | . . . 3 1 . . Rammed . | . . . . . . . Targets Rammed . | . . . . . . . Kicked . | . . . . . . . Crushed . | . . . . . . . Highest Temperature 66 | . 66 . 8 3 . 22 Average Temperature 16 | . 22 . 3 2 . 6 Received Heat Transfer 684 | . 138 . 33 39 . 474 Siege Activations . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried . | . . . . . . . Impact Corruptions . | . . . . . . . Robots Melted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Melted 1 | . 1 . . . . . Heat Transferred 779 | . 87 . 137 222 . 333 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 3 | . 1 . 2 . . . Missiles Intercepted . | . . . . . . . Alert | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Peak Influence 407 | . 135 49 407 157 . . Average Influence 76 | . 49 47 106 156 . . Maximum Alert Level 2 | . . . 2 . . . Low Security (%) 93 | 100 100 100 82 100 . . Level 1 4 | . . . 13 . . . Level 2 1 | . . . 4 . . . Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Squads Dispatched 1 | . . . 1 . . . Investigation . | . . . . . . . Extermination . | . . . . . . . Reinforcement 1 | . . . 1 . . . Assault . | . . . . . . . Garrison . | . . . . . . . Intercept . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced . | . . . . . . . Stealth | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Distress Signals 3 | . 1 . 2 . . . Communications Jammed . | . . . . . . . Distress Signals . | . . . . . . . Times Spotted 42 | . 11 1 16 3 . 11 Peak Tracking Total 8 | . 3 1 5 2 . 8 Tactical Retreats 3 | . . . . 1 . 2 Traps | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Traps Triggered . | . . . . . . . Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -10 -9 -9 -7 -6 ---------- Run | Scr Mat Min Mat Min Zio Pro Machines Disabled 10 | . 1 . 7 2 . . Max in Single Turn 2 | . 1 . 2 2 . . Machines Sabotaged . | . . . . . . . Garrisons Compromised . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Fab Network Shutdowns . | . . . . . . . Hacking | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Machines Accessed 4 | . . . 4 . . . Terminals 3 | . . . 3 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 1 | . . . 1 . . . Garrison Access . | . . . . . . . Total Hacks 9 | . . . 9 . . . Successful 8 | . . . 8 . . . Failed 1 | . . . 1 . . . Catastrophic . | . . . . . . . Database Lockouts . | . . . . . . . Manual . | . . . . . . . Terminals 7 | . . . 7 . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers 2 | . . . 2 . . . Garrison Access . | . . . . . . . Terminal Hacks 6 | . . . 6 . . . Record 4 | . . . 4 . . . Emergency Access Points 1 | . . . 1 . . . Locate Traps 1 | . . . 1 . . . Fabricator Hacks . | . . . . . . . Repair Station Hacks . | . . . . . . . Recycling Unit Hacks . | . . . . . . . Scanalyzer 2 | . . . 2 . . . Insert Component 1 | . . . 1 . . . Analyze 1 | . . . 1 . . . Garrison Access Hacks . | . . . . . . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered 1 | . . . 1 . . . Used . | . . . . . . . Hacking Detections 1 | . . . 1 . . . Full Trace Events . | . . . . . . . Feedback Events . | . . . . . . . Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Built . | . . . . . . . Matter . | . . . . . . . Time . | . . . . . . . Total Part Build Rating . | . . . . . . . Parts Repaired . | . . . . . . . Time . | . . . . . . . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components . | . . . . . . . Parts Scanalyzed 1 | . . . 1 . . . Part Schematics Acquired 1 | . . . 1 . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -10 -9 -9 -7 -6 ------------ Run | Scr Mat Min Mat Min Zio Pro Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -10 -9 -9 -7 -6 -------- Run | Scr Mat Min Mat Min Zio Pro Total Allies . | . . . . . . . Largest Group . | . . . . . . . Highest-Rated Group . | . . . . . . . Highest-Rated Ally . | . . . . . . . Total Orders . | . . . . . . . Ally Attacks . | . . . . . . . Total Damage . | . . . . . . . Kills . | . . . . . . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -10 -9 -9 -7 -6 ------- Run | Scr Mat Min Mat Min Zio Pro Robot Analysis Total . | . . . . . . . Derelict Logs Recovered . | . . . . . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -10 -9 -9 -7 -6 ------------- Run | Scr Mat Min Mat Min Zio Pro Turns Passed 1317 | 69 360 101 364 87 172 164 Spaces Moved 878 | 56 195 79 245 51 142 110 Core 26 | 15 . . . . . 11 Treads . | . . . . . . . Legs 852 | 41 195 79 245 51 142 99 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 120 120 120 120 50 Average Speed 118 | 101 120 120 121 120 120 113 Slowest Speed 150 | 120 120 120 150 120 120 120 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 21 | 5 38 30 24 19 9 23 Regions Visited 6 Branch Regions 4 Pre-discovered Areas 1 | . . . . . 1 . Known Exits Taken 3 | . . . 1 1 1 . Unknown Exits Taken 3 | 1 1 1 . . . . Scrap Searched 1 | . . . . . 1 . Spaces Dug . | . . . . . . . Terrain Destroyed 114 | . 2 3 109 . . . Melee . | . . . . . . . Projectile . | . . . . . . . AOE 114 | . 2 3 109 . . . Actions | -11 -10 -10 -9 -9 -7 -6 --------- Run | Scr Mat Min Mat Min Zio Pro Total 1039 | 68 279 82 274 67 143 126 Wait 60 | . 56 . 4 . . . Move 872 | 55 194 78 244 50 141 110 Hop . | . . . . . . . Pick Up 19 | 7 3 1 2 3 1 2 Fast Attach 1 | 1 . . . . . . Attach 15 | 5 3 . 3 2 1 1 Detach . | . . . . . . . Swap 7 | . . 1 2 3 . 1 Drop 2 | . 1 . . 1 . . Fire 62 | . 22 1 19 8 . 12 Melee . | . . . . . . . Ram . | . . . . . . . Kick . | . . . . . . . Crush . | . . . . . . . Escape Stasis . | . . . . . . . Rewire 1 | . . 1 . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines -7/Zion -6/Proximity Caves History --------- Turn | Location | Event 10 | -11/Scrapyard | Discovered new exit (range 15) 70 | -11/Scrapyard | Entered Materials 295 | -10/Materials | Discovered new exit (range 14) 317 | -10/Materials | Build established: Mutant 430 | -10/Materials | Entered Mines 431 | -10/Mines | Assembled infested the area 437 | -10/Mines | Received a Rocket Launcher from a helpful Derelict 463 | -10/Mines | Met 8R-AWN 513 | -10/Mines | Discovered new exit (range 12) 531 | -10/Mines | Entered Materials 531 | -9/Materials | Evolved 2 slots: Utility x2 860 | -9/Materials | Discovered new exit (range 11) 886 | -9/Materials | Identified exit to Mines 895 | -9/Materials | Destroyed 11 combat bots 895 | -9/Materials | Entered Mines 927 | -9/Mines | Lost 4 parts (1n1u2w) 941 | -9/Mines | Met a Derelict bent on vengeance 965 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 981 | -9/Mines | Identified exit to Zion 982 | -9/Mines | Entered Zion 1018 | -7/Zion | Visited the Megawrench Repair Shop 1018 | -7/Zion | Megawrench repaired 7 parts 1068 | -7/Zion | Discovered new exit (range 12) 1112 | -7/Zion | Learned location of Warlord (-4) 1152 | -7/Zion | Identified exit to Proximity Caves 1154 | -7/Zion | Entered Proximity Caves 1216 | -6/Proximity Caves | Spotted B-75 Beast 1232 | -6/Proximity Caves | Build established: Scavenger-Mutant 1259 | -6/Proximity Caves | Core integrity fell below 50% 1308 | -6/Proximity Caves | Core integrity fell below 20% 1318 | -6/Proximity Caves | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- Nothing but crunch, crunch, crunch, all to keep up with MAIN.C. Where's the free time for personal projects! If you stop by HQ, say hi to all those poor bastards in the research wing for me! World map updated: -4/Warlord. 01152_ EXIT=IDENTIFIED: PROXIMITY CAVES LOCATION=PROXIMITY CAVES GOAL=ESCAPE 01190_ Destroyed Hvy. Laser. 01191_ G-50 Soldier destroyed. 01203_ Acquired Carbon-fiber Leg. 01206_ Acquired Lgt. Angular Momentum Engine. 01207_ Acquired 53 matter. 01220_ Med. Laser destroyed. 01252_ Heat Sink destroyed. 01266_ Assault Rifle destroyed. 01295_ Imp. Medium Armor Plating destroyed. 01295_ Aluminum Leg destroyed. 01297_ Ion Engine destroyed. 01312_ Carbon-fiber Leg destroyed. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##??#????????????????????????????????????????????? | | ### ????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????????????????????????????????????????????? | | ?????###??????????????????????????????????????? | | #????## ##??????##?????????????????????????????? | | ????## ##?????# ##???????????????????????????? | | ###### #?????# ##?????????#????????????????? | | ## #?????# ##??????? #????????????????? | | ####??# #?????? #????????????????? | | ##?## ##????# #????????????????? | | g #### #??? #????????????????? | | #### g ##?# #????????????????? | | ##?## g bb ## ##???????????????? | | ##?## ### g #???????????????? | | ##### ##?# g @ ##???????????????? | | #####??##### ## ###????????????????? | | #?????????# #### #??????????????????? | | #????????# ##??# #??????????????????? | | #???????# ##???## #??????????????????? | | #??????# #??????# ##??????????????????? | | #??????# #??????? #???????????????????? | | ##????? ??????? #???????????????????? | | ### #????? # #??????? ???????????????????? | | #?? #???? #######???????? ??????????????????? | | #?? ?? ??????????????? ?????????????????? | | ???##### ???????????????? ????????????????? | | ??????#??????????????????? ????????????????? | | ????????????????????????? ???????????????? | | # ???????????????????????? ???????????????? | | ? ???????????????????????? ????????????????? | | ? ??????????????????????????????????????????? | | ? ###???????????????????????????????????????????? | | ?? #?????????????????????????????????????????????? | | ?? ??????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 38 Energy Generation 10 Energy Capacity 250 Matter Stores 300 Matter Capacity 300 Sight Range 18 Robot Scan Range 10 Terrain Scan Density 10 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 50 Offensive Hacking 10 Item Schematics ----------------- Rocket Launcher | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed ShadingFortressCharger Manual? 0 Play Time 00:24:28 Cumulative 31.0 hours Start 2019.12.23 @ 13:04:03 End 2019.12.23 @ 13:28:51 Sessions 1 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 3 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 3 Gallery% 13 Achievement% 7 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 37b67a98-c2f2-4144-8401-d2d14a12bdcc