Cogmind - Beta 13 @@@ ROGUE MODE // 2024.05.07 @ 22:54:14 Player: EYE-VY Result: Self-destructed Performance ------------- Evolutions (6) 3000 Regions Visited (8) 1600 Robots Destroyed (83) 415 Value Destroyed (3133) 3133 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (490) 490 TOTAL SCORE: 8718 Bonus ------- High Alert Combat Kills 64 Follower Combat Kills 452 Friendly Fire -26 Cogmind --------- Core Integrity 359/1150 Matter 180/300 Energy 99/100 System Corruption 3% Temperature Cool (0) Movement Core (50) Location -4/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (5) --- (None) > --- UTILITY (9) ------ Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer System Shield > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Improved Deuterium Engine Advanced Heat Sink Improved Medium Armor Plating Cooled Particle Cannon Heavy Mace Peak State ------------ > --- POWER ------------ Reinforced Fission Core Micro Fission Core > --- PROPULSION ------- Carbon-fiber Leg Carbon-fiber Leg Improved Carbon-fiber Leg Improved Carbon-fiber Leg Flexi-carbon Leg > --- UTILITY ---------- Advanced Heat Sink Advanced Heat Sink Large Storage Unit Enhanced Optical Array Advanced Signal Interpreter Improved Targeting Computer Advanced Targeting Computer Improved Transmission Jammer Hacking Suite > --- WEAPON ----------- Cooled Particle Cannon Cooled Particle Cannon Assault Cannon > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Deuterium Engine Carbon-fiber Leg Carbon-fiber Leg Cryofiber Web Improved Heat Sink Hardened Medium Armor Plating Improved Medium Armor Plating Layered Medium Armor Plating System Shield Cooled Particle Cannon Assault Cannon Grenade Launcher Heavy Mace [Rating: 84] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Fission Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Utility Advanced Targeting Computer Device Active Sensor Suite Storage Large Storage Unit Processor Advanced Targeting Computer Hackware Hacking Suite Protection Hardened Medium Armor Plating Weapon Cooled Particle Cannon Energy Gun Medium Laser Energy Cannon Cooled Particle Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Slots Evolved 12 | . . 2 2 2 . . 4 2 Power 1 | . . . . 1 . . . . Propulsion 3 | . . . . 1 . . 1 1 Utility 7 | . . 2 2 . . . 2 1 Weapon 1 | . . . . . . . 1 . Parts Attached 103 | 6 7 14 27 4 6 1 23 15 Power 11 | 1 1 1 2 3 1 . 2 . Engine 7 | 1 1 . 1 3 1 . . . Core 4 | . . 1 1 . . . 2 . Reactor . | . . . . . . . . . Propulsion 24 | 2 1 4 2 1 1 . 8 5 Treads 10 | . . 2 2 1 1 . 4 . Leg 14 | 2 1 2 . . . . 4 5 Wheel . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 39 | 1 2 3 12 . 1 1 10 9 Device 17 | . . 1 6 . 1 . 7 2 Storage 4 | 1 1 1 1 . . . . . Processor 7 | . 1 . 3 . . . 1 2 Hackware 2 | . . . . . . 1 . 1 Protection 9 | . . 1 2 . . . 2 4 Artifact . | . . . . . . . . . Weapon 29 | 2 3 6 11 . 3 . 3 1 Energy Gun 2 | 1 . . . . 1 . . . Energy Cannon 10 | . 1 1 4 . 2 . 2 . Ballistic Gun 6 | 1 . 4 1 . . . . . Ballistic Cannon 10 | . 2 1 5 . . . 1 1 Launcher 1 | . . . 1 . . . . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 4 | . . 1 1 . 2 . . . Parts Lost 28 | . . 1 3 . . . 5 19 Power 2 | . . . . . . . . 2 Propulsion 13 | . . 1 1 . . . 3 8 Utility 7 | . . . 2 . . . . 5 Weapon 6 | . . . . . . . 2 4 Highest Loss Streak 19 | . . 1 2 . . . 5 19 To Critical Strikes . | . . . . . . . . . Average Slot Usage (%) 91 | . 91 100 95 84 84 84 88 93 Engine 7 | . 14 2 4 15 15 15 5 . Core 4 | . . 8 4 . . . 5 9 Treads 14 | . . 13 17 23 23 23 17 . Leg 7 | . 28 8 . . . . 3 23 Device 12 | . . 11 18 15 15 7 12 12 Storage 8 | . 14 11 9 7 7 7 5 4 Processor 11 | . 6 11 16 7 7 7 6 20 Hackware 2 | . . . . . . 6 5 5 Protection 3 | . . 11 5 . . . 4 1 Energy Cannon 9 | . 5 . 8 15 14 15 15 8 Ballistic Gun 2 | . 1 19 . . . . . . Ballistic Cannon 4 | . 13 2 8 . . . 1 4 Naked Turns . | . . . . . . . . . Heaviest Build 80 | 12 20 28 50 56 60 59 80 79 Greatest Support 91 | 20 20 46 46 63 63 63 89 91 Greatest Overweight (x) 5 | . . 1 1 . . . 5 . Average Overweight (x) . | . . . . . . . . . Largest Inventory Capacity 15 | 8 8 10 15 15 15 15 15 15 Average Capacity 13 | 7 8 9 14 15 15 15 15 14 Most Carried 15 | 4 8 10 15 14 15 15 15 15 Average Carried 12 | 2 6 9 13 12 14 15 13 13 Final Capacity 15 | 8 8 10 15 15 15 15 15 5 Final Carried 15 | 4 8 10 14 13 15 15 15 5 Class Distribution -------------------- 41% | Mutant 20% | Scavenger-Skirmisher 16% | Skirmisher 14% | Scavenger-Gunner 3% | Scavenger-Mutant 3% | Commander-Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -8/Materials Skirmisher | -7/Factory Skirmisher | -7/Storage Scavenger-Skirmisher | -7/Recycling Scavenger-Skirmisher | -5/Factory Scavenger-Gunner | -4/Factory Resources | -11 -10 -9 -8 -7 -7 -7 -5 -4 ----------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Matter Collected 1822 | 219 91 418 472 . 250 20 254 98 Remotely . | . . . . . . . . . Salvage Created 3291 | . 243 343 608 . 591 111 975 420 Parts 181 | . 16 26 35 . 28 4 43 29 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 1 | . . . 1 . . . . . Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Combat Hostiles Destroyed 67 | . 6 11 17 . 10 2 15 6 Guns 13 | . 1 11 1 . . . . . Cannons 48 | . 5 . 12 . 9 2 14 6 AOE 4 | . . . 4 . . . . . Classes Destroyed 13 | . 4 3 3 . 1 . 2 . Worker 3 | . . 1 . . . . . 2 Builder 1 | . . . 1 . . . . . Recycler 2 | . 1 . 1 . . . . . Carrier 1 | . . . . . . . 1 . Operator 3 | . . . . . 2 . . 1 Watcher 6 | . 1 1 3 . 1 . . . Swarmer 19 | . 3 7 6 . 3 . . . Grunt 26 | . 3 2 6 . 2 1 10 2 Duelist 1 | . . 1 . . . . . . Sentry 10 | . . 1 3 . 5 1 . . Hunter 1 | . . . 1 . . . . . Programmer 9 | . . . . . . . 5 4 Heavy 1 | . . . 1 . . . . . Best Kill Streak 8 | . 3 4 8 . 3 2 7 4 Combat Bots Only 7 | . 3 4 7 . 3 2 7 3 Max Kills in Single Turn 2 | . 1 2 2 . 1 1 1 1 Gunslinging . | . . . . . . . . . Exploded 2 | . . . 2 . . . . . Melee . | . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Hostile Shots Fired 701 | . 38 67 117 . 116 1 92 270 Missed 247 | . 11 23 33 . 37 . 26 117 Damage Taken 6757 | . 289 507 1113 . 687 15 1271 2875 Core 1272 | . 58 59 219 . 83 . 62 791 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 83 | 100 76 85 60 . . 88 93 . Volleys Fired 183 | . 19 37 44 . 31 2 29 21 Largest 3 | . 2 2 2 . 2 2 3 3 Hottest 270 | . 110 59 128 . 180 180 270 224 Shots Fired 396 | . 36 73 87 . 61 4 80 55 Gun 105 | . 16 72 17 . . . . . Cannon 287 | . 20 1 66 . 61 4 80 55 Launcher 4 | . . . 4 . . . . . Special . | . . . . . . . . . Kinetic 194 | . 6 73 79 . . . 7 29 Thermal 198 | . 30 . 4 . 61 4 73 26 Explosive 4 | . . . 4 . . . . . Electromagnetic . | . . . . . . . . . Robot Hit Streak 30 | . 4 11 30 . 12 8 20 8 Robot Miss Streak 6 | . 6 4 3 . 3 . 2 1 Penetration Max . | . . . . . . . . . Secondary Targets 4 | . . 3 1 . . . . . Max Gunslinging Chain 1 | . . 1 1 . . . . . Shots Hit Robots 273 | . 22 51 65 . 40 3 52 40 Core Hits 123 | . 9 17 35 . 15 2 24 21 Critical Kills 2 | . . . 1 . . . 1 . Critical Parts Destroyed . | . . . . . . . . . Critical Strikes 5 | . 2 . 1 . . . 1 1 Burn 2 | . 2 . . . . . . . Meltdown 1 | . . . . . . . 1 . Destroy 1 | . . . 1 . . . . . Blast 1 | . . . . . . . . 1 Melee Attacks . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8036 | . 373 767 1542 . 1543 166 2078 1567 Guns 1039 | . 111 767 161 . . . . . Cannons 6664 | . 262 . 1058 . 1543 166 2078 1557 Explosions 323 | . . . 323 . . . . . Melee . | . . . . . . . . . Ramming 10 | . . . . . . . . 10 Kinetic 2621 | . 86 767 1158 . . . 144 466 Thermal 5082 | . 287 . 61 . 1543 166 1934 1091 Explosive 323 | . . . 323 . . . . . Electromagnetic . | . . . . . . . . . Impact . | . . . . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 5 | . . . . . . . 5 3 Average Corruption 3 | . . . . . . . 3 2 Corruption Purged . | . . . . . . . . . Corruption Blocked 2 | . . . . . . . . 2 Effects 8 | . . . . . . . 5 3 Message Errors 2 | . . . . . . . 2 . Matter Fused 4 | . . . . . . . 1 3 Heat Flow Errors 1 | . . . . . . . 1 . Energy Discharges 1 | . . . . . . . 1 . Overload Shots 70 | . . . . . 24 4 25 17 Effects 5 | . . . . . 1 1 2 1 Energy Bleed 1 | . . . . . . . . 1 Heat Surge 4 | . . . . . 1 1 2 . Overflow Damage 339 | . 9 . 5 . 127 . 106 92 Projectiles 339 | . 9 . 5 . 127 . 106 92 Explosions . | . . . . . . . . . Melee . | . . . . . . . . . Knockbacks 26 | . 1 . 8 . . . 3 14 Impact . | . . . . . . . . . Kinetic 24 | . 1 . 8 . . . 3 12 Secondary 2 | . . . . . . . . 2 Self-Inflicted Damage 11 | . . . 6 . . . . 5 Shots 1 | . . . 1 . . . . . Rammed 1 | . . . . . . . . 1 Targets Rammed 1 | . . . . . . . . 1 Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 484 | . 288 12 15 . 214 353 484 312 Average Temperature 99 | . 109 4 5 . 75 171 136 112 Received Heat Transfer 1282 | . 99 48 234 . 213 9 405 274 Effects 9 | . 2 . . . 1 2 4 . Shutdowns 4 | . . . . . . 2 2 . Energy Bleed 1 | . . . . . . . 1 . Interference 4 | . 2 . . . 1 . 1 . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried . | . . . . . . . . . Impact Corruptions . | . . . . . . . . . Robots Melted 2 | . . . . . 1 . 1 . Combat Hostiles 2 | . . . . . 1 . 1 . Parts Melted 12 | . 2 . . . 5 . 4 1 Heat Transferred 5928 | . 851 . 111 . 1749 150 2071 996 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Peak Influence 638 | . 187 159 325 2 638 210 282 166 Initial 202 | . . 1 3 2 . 202 16 137 Average 143 | . 78 64 141 2 419 97 108 75 Maximum Alert Level 2 | . . . 1 . 2 1 1 . Low Security (%) 75 | 100 100 100 78 100 22 55 77 100 Level 1 14 | . . . 21 . 4 44 22 . Level 2 10 | . . . . . 72 . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 11 | . . . 1 . 3 . 2 5 Investigation 4 | . . . . . 2 . . 2 Extermination 3 | . . . . . . . 2 1 Reinforcement 4 | . . . 1 . 1 . . 2 Assault . | . . . . . . . . . Garrison . | . . . . . . . . . Intercept . | . . . . . . . . . Searches Triggered . | . . . . . . . . . Construction Impeded . | . . . . . . . . . Haulers Reinforced 1 | . . . . . 1 . . . Active Scanning Responses 1 | . . . . . 1 . . . Cargo Convoy Interrupts 1 | . . . . . . . . 1 Stealth | -11 -10 -9 -8 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Distress Signals 5 | . 2 2 1 . . . . . Communications Jammed 18 | . . . . . . . 1 17 Distress Signals 18 | . . . . . . . 1 17 Times Spotted 132 | . 9 13 22 . 26 2 20 40 Peak Tracking Total 20 | . 4 4 8 . 6 2 6 20 Tactical Retreats 10 | . . 1 1 . 2 . 3 3 Traps | -11 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Traps Triggered . | . . . . . . . . . Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . . . 1 Machines | -11 -10 -9 -8 -7 -7 -7 -5 -4 ---------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Machines Disabled 8 | . . . 1 . 4 . 2 1 Max in Single Turn 1 | . . . 1 . 1 . 1 1 Garrison Access 2 | . . . 1 . 1 . . . Machines Repaired . | . . . . . . . . . Machines Dismantled . | . . . . . . . . . Machines Sabotaged . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Hacking | -11 -10 -9 -8 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Machines Accessed 43 | . 5 6 8 . 9 12 1 2 Terminals 28 | . 3 5 5 . 6 6 1 2 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 13 | . 2 1 2 . 2 6 . . Scanalyzers . | . . . . . . . . . Garrison Access 2 | . . . 1 . 1 . . . Total Hacks 83 | . 12 16 12 . 17 18 2 6 Successful 40 | . 5 7 8 . 9 11 . . Failed 43 | . 7 9 4 . 8 7 2 6 Catastrophic 8 | . 1 1 1 . 1 1 1 2 Database Lockouts . | . . . . . . . . . Manual 45 | . 8 14 7 . 9 7 . . Terminals 62 | . 8 14 8 . 12 12 2 6 Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units 18 | . 4 2 2 . 4 6 . . Scanalyzers . | . . . . . . . . . Garrison Access 3 | . . . 2 . 1 . . . Terminal Hacks 6 | . . 1 1 . 2 2 . . Record 2 | . . . . . . 2 . . Open Door 1 | . . . . . 1 . . . Branch Access Points 2 | . . 1 1 . . . . . Unreport Threat 1 | . . . . . 1 . . . Fabricator Hacks . | . . . . . . . . . Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks 12 | . 2 1 2 . 2 5 . . Report Inventory 4 | . . . . . . 4 . . Retrieve Components 8 | . 2 1 2 . 2 1 . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 2 | . . . 1 . 1 . . . Seal Access 2 | . . . 1 . 1 . . . Unauthorized Hacks 20 | . 3 5 4 . 4 4 . . Terminals 20 | . 3 5 4 . 4 4 . . Track 2 | . . . 2 . . . . . Assimilate 1 | . . . . . 1 . . . Botnet 12 | . 2 4 1 . 2 3 . . Operators 5 | . 1 1 1 . 1 1 . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered 2 | . . . . . 2 . . . Used . | . . . . . . . . . Hacking Detections 31 | . 5 5 4 . 7 7 1 2 Full Trace Events 4 | . . 1 . . 1 . . 2 Feedback Events 1 | . . . . . . . . 1 Corruption 1 | . . . . . . . . 1 Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Built . | . . . . . . . . . Authchips . | . . . . . . . . . Time . | . . . . . . . . . Total Part Build Rating . | . . . . . . . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 59 | . 10 9 18 . 19 3 . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -7 -7 -5 -4 ------------ Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -7 -7 -5 -4 -------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Total Allies 10 | . . . . . 10 . . . Largest Group 10 | . . . . . 10 . . . Highest-Rated Group 173 | . . . . . 173 . . . Highest-Rated Ally 29 | . . . . . 29 . . . Total Orders . | . . . . . . . . . Ally Attacks 76 | . . . . . 76 . . . Total Damage 1086 | . . . . . 1086 . . . Kills 14 | . . . . . 14 . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -7 -7 -5 -4 ------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered . | . . . . . . . . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -7 -7 -5 -4 ------------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Turns Passed 6766 | 69 566 877 1747 76 937 898 667 929 Spaces Moved 3037 | 49 368 406 625 40 395 528 303 323 Core 93 | 3 . . . . . . . 90 Treads 2106 | . . 277 625 40 395 528 241 . Legs 838 | 46 368 129 . . . . 62 233 Wheels . | . . . . . . . . . Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 120 160 160 166 163 163 162 50 Average Speed 167 | 115 120 169 234 166 165 163 171 100 Slowest Speed 470 | 120 120 190 250 166 166 163 470 120 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 36 | 3 57 31 49 1 71 96 6 12 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 7 | . 1 1 1 1 1 1 1 . Unknown Exits Taken 1 | 1 . . . . . . . . Scrap Searched . | . . . . . . . . . Spaces Dug . | . . . . . . . . . Terrain Destroyed 55 | . . . 25 . 13 1 13 3 Melee . | . . . . . . . . . Projectile 36 | . . . 6 . 13 1 13 3 AOE 19 | . . . 19 . . . . . Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -7 -7 -5 -4 --------- Run | Yrd Mat Mat Mat Fac Sto Rec Fac Fac Total 4363 | 58 458 528 823 50 618 561 383 884 Wait 910 | . 46 47 88 2 165 31 20 511 Move 3029 | 48 367 405 624 39 394 527 302 323 Hop . | . . . . . . . . . Pick Up 65 | 4 10 13 17 2 11 . 4 4 Fast Attach 30 | 6 2 3 8 . 2 . 7 2 Attach 24 | . . 4 3 2 . . 8 7 Detach . | . . . . . . . . . Swap 49 | . 5 7 16 2 4 1 8 6 Drop 72 | . 9 12 23 3 11 . 5 9 Fire 183 | . 19 37 44 . 31 2 29 21 Melee . | . . . . . . . . . Ram 1 | . . . . . . . . 1 Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat / *Min x2) -9/Materials (discovered 3 exits: *Mat / Min x2) -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/Storage (discovered 2 exits: *Fac / *Rec) -7/Recycling -5/Factory (discovered 2 exits: *Fac x2) -4/Factory History --------- Turn | Location | Event 28 | -11/Scrapyard | Discovered new exit (range 14) 70 | -11/Scrapyard | Entered Materials 103 | -10/Materials | Discovered new exit (range 10) 129 | -10/Materials | Discovered new exit (range 11) 304 | -10/Materials | Build established: Mutant 524 | -10/Materials | Identified exit to Mines 562 | -10/Materials | Discovered new exit (range 16) 579 | -10/Materials | Identified exit to Materials 636 | -10/Materials | Entered another Materials area 636 | -9/Materials | Evolved 2 slots: Utility x2 1184 | -9/Materials | Discovered new exit (range 11) 1198 | -9/Materials | Identified exit to Materials 1409 | -9/Materials | Identified exit to Mines 1513 | -9/Materials | Entered another Materials area 1513 | -8/Materials | Evolved 2 slots: Utility x2 1620 | -8/Materials | Destroyed 7 combat bots 1768 | -8/Materials | Found Prototype Device 2126 | -8/Materials | Discovered new exit (range 7) 2199 | -8/Materials | Identified exit to Factory 2919 | -8/Materials | Identified Active Sensor Suite 3183 | -8/Materials | Discovered exit to Factory (range 16) 3238 | -8/Materials | Build established: Skirmisher 3260 | -8/Materials | Entered Factory 3260 | -7/Factory | Evolved 2 slots: Power x1, Propulsion x1 3332 | -7/Factory | Discovered new exit (range 3) 3334 | -7/Factory | Identified exit to Storage 3336 | -7/Factory | Entered Storage 3549 | -7/Storage | Assisted by bots powering up and referring to "LRC-V3" 3616 | -7/Storage | Lost 4 allies 3801 | -7/Storage | Lost 6 allies 4028 | -7/Storage | Discovered new exit (range 9) 4073 | -7/Storage | Identified exit to Factory 4266 | -7/Storage | Used back door to open Recycling access 4266 | -7/Storage | Discovered new exit (range 5) 4271 | -7/Storage | Identified exit to Recycling 4273 | -7/Storage | Entered Recycling 4558 | -7/Recycling | Build established: Scavenger-Skirmisher 4634 | -7/Recycling | Discovered new exit (range 15) 4689 | -7/Recycling | Identified exit to Factory 5171 | -7/Recycling | Entered Factory 5171 | -5/Factory | Evolved 4 slots: Propulsion x1, Utility x2, Weapon x1 5413 | -5/Factory | Discovered new exit (range 6) 5418 | -5/Factory | Discovered new exit (range 12) 5420 | -5/Factory | Identified exit to Factory 5701 | -5/Factory | Lost 5 parts (3n2w) 5716 | -5/Factory | Destroyed 7 combat bots 5838 | -5/Factory | Entered another Factory area 5838 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 5952 | -4/Factory | Build established: Scavenger-Gunner 6671 | -4/Factory | Cargo convoy interrupted 6677 | -4/Factory | Spotted Executioner 6699 | -4/Factory | Core integrity fell below 50% 6730 | -4/Factory | Lost 19 parts (2p8n5u4w) 6767 | -4/Factory | Self-destructed Last Messages --------------- Dropped Lrg. Storage Unit. Penetrated by Slug. U-05 Engineer builds a Wall. Penetrated by Slug. Slug penetrates Wall. ALERT: Hostiles spotted, dispatching reinforcements to Terminal F008. Slammed into K-01 Serf. K-01 Serf destroyed. Acquired 14 matter. Connecting with Terminal... ALERT: Suspicious activity at Terminal F013. Dispatching Investigation squad. System corrupted: Matter fused (-5). Slug penetrates Wall. Acquired Adv. VSS Leg. Dropped Adv. VSS Leg. Assembly Bed disabled. Slug penetrates Wall. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ?????# ####+### "R" #????? | | ?????# # # " " #????? | | ?????# # "" # #????? | | ????? # "T # ^ #????? | | ????? # "" + #????? | | ????? # # #????? | | ???? # # #????? | | ???? ######## ######## | | ?? #? # | | ?? 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" " # | | ????????????#### ##### #? # | | ????????????? # #???# #?? # | | ?????????????? # #???# #?? # | | ???????????????/ #???# #???#### | | ???????????????# #####+######## | | ???????????????# #= # | | ???????????????# # @ # | | ???????????????# # """" """" # | | ???????????????# # """" """" # | | ???????????????# #h """" """" # | | ???????????????# #g """" """" # | | ???????????????# + """" """" # | | ???????????????# # """ """" # | | ???????????????# # # | | ??????????????# ## # | | ??????????????# ## # | | ??????????????# ## # | | ??????????????# ############### | | ??????????????# #?????????????? | | ?????????????? ?????????????? | | ????????????? ?????????????? | | ???????????? =! ?????????????? | | ??????????? !! ?????????????? | | ?????????? !! ?????????????? | | ?????????### ?????????????? | | ???????????# ?????????????? | | ???????????# ?????????????? | | ???????????# ?????????????? | | ???????????# ?????????????? | | ???????????# +????????????? | | ???????????# #????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 81 Energy Generation 29 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Robot Scan Range 20 Terrain Scan Density 10 Jamming Range 14 Armor Coverage 375 Evasion (%) 55 Targeting Accuracy 14 Recoil Reduction 4 Offensive Hacking 10 Defensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Hunted \\IAMDERELICT Challenges ------------ None Game ------ Seed PoweredThrowingShockpuncher Manual? 0 Play Time 01:29:31 Cumulative 39.0 hours Start 2024.05.07 @ 21:23:25 End 2024.05.07 @ 22:54:14 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 34 Rogue 34 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 34 Gallery% 41 Achievement% 31 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: c403a501-c646-48ab-be71-c6659d243823