Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.23 @ 19:33:33 Player: Styles Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (5) 2500 Regions Visited (8) 1600 Robots Destroyed (140) 700 Value Destroyed (5302) 5302 Prototype IDs (9) 180 Alien Tech Used (0) 0 Bonus (841) 841 TOTAL SCORE: 11123 Bonus ------- High Alert Combat Kills 841 Cogmind --------- Core Integrity 0/1000 Matter 66/300 Energy 100/100 System Corruption 0% Temperature Cool (11) Movement Core (800) Ox15 Location -5/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (3) --- (None) > --- UTILITY (8) ------ Improved Coolant Injector Medium Storage Unit High-capacity Storage Unit Enhanced Optical Array Advanced Hacking Suite > --- WEAPON (4) ------- Mini Assault Cannon Heavy Pick > --- INVENTORY (16) --- Light Fission Core Micro Fission Core Heavy Treads Medium Storage Unit Matter Filter Mass Driver Katana Peak State ------------ > --- POWER ------------ Neutrino Core Micro Fission Core > --- PROPULSION ------- Armored Medium Treads Heavy Treads > --- UTILITY ---------- Advanced Heat Sink Medium Storage Unit High-capacity Storage Unit Enhanced Optical Array Hacking Suite Advanced Hacking Suite System Shield Improved System Backup Module > --- WEAPON ----------- Enhanced Force Rifle KE Penetrator Magnetic Acceleration Cannon Mass Driver > --- INVENTORY -------- Light Fission Core Micro Fission Core Heavy Treads Heavy Treads Improved Heat Sink Advanced Heat Sink Advanced Heat Sink Improved Coolant Injector Medium Storage Unit Improved Lightning Gun Wave Gun Mini Assault Cannon Katana Heavy Pick [Rating: 90] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Micro Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Utility Hacking Suite Device Improved System Backup Module Storage High-capacity Storage Unit Processor Enhanced Optical Array Hackware Hacking Suite Protection Propulsion Shielding Weapon Mini Assault Cannon Energy Gun Tesla Rifle Energy Cannon Compact Ion Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Mini Assault Cannon Launcher Proton Missile Launcher Slashing Weapon Ripper Piercing Weapon Heavy Pick Build | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Slots Evolved 10 | . . 2 2 2 2 . . 2 Power 1 | . . . . 1 . . . . Propulsion 1 | . . . . . . . . 1 Utility 6 | . . 2 2 . 1 . . 1 Weapon 2 | . . . . 1 1 . . . Parts Attached 165 | 7 3 5 15 27 40 8 2 58 Power 15 | 1 . 1 1 4 3 1 . 4 Engine 10 | 1 . 1 1 1 3 1 . 2 Core 5 | . . . . 3 . . . 2 Reactor . | . . . . . . . . . Propulsion 40 | 2 1 1 6 6 7 2 2 13 Treads 24 | 1 1 1 3 4 6 1 1 6 Leg 6 | . . . . . . 1 1 4 Wheel 10 | 1 . . 3 2 1 . . 3 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Utility 47 | 2 1 2 3 6 15 1 . 17 Device 24 | . . . 1 3 8 1 . 11 Storage 7 | 2 1 . 1 1 1 . . 1 Processor 1 | . . . . . 1 . . . Hackware 7 | . . 2 . . 3 . . 2 Protection 8 | . . . 1 2 2 . . 3 Artifact . | . . . . . . . . . Weapon 63 | 2 1 1 5 11 15 4 . 24 Energy Gun 17 | . 1 1 1 2 4 . . 8 Energy Cannon 3 | . . . . . 2 1 . . Ballistic Gun 15 | 2 . . 2 4 3 . . 4 Ballistic Cannon 16 | . . . 2 2 3 1 . 8 Launcher 4 | . . . . 1 2 1 . . Special Weapon . | . . . . . . . . . Impact Weapon . | . . . . . . . . . Slashing Weapon 7 | . . . . 2 1 1 . 3 Piercing Weapon 1 | . . . . . . . . 1 Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 5 | . . . . 1 1 . . 3 Parts Lost 65 | . . 2 6 7 12 5 3 30 Power 13 | . . 1 1 3 2 1 . 5 Propulsion 11 | . . . 1 . 2 1 1 6 Utility 13 | . . . 1 1 3 1 2 5 Weapon 28 | . . 1 3 3 5 2 . 14 Highest Loss Streak 14 | . . 1 2 2 7 3 3 14 Average Slot Usage (%) 92 | . 99 91 98 95 90 94 87 87 Engine 7 | . 14 8 9 3 3 12 13 3 Core 2 | . . . . 7 4 . . 4 Treads 7 | . 13 11 10 7 8 7 . 6 Leg 2 | . . . . . . 4 12 3 Wheel 3 | . 14 11 7 6 3 . . 1 Device 5 | . . . 1 4 5 7 1 5 Storage 15 | . 28 22 27 18 13 13 13 11 Processor 3 | . . . . . . 6 6 5 Hackware 14 | . . 16 18 15 19 13 13 15 Protection 2 | . . . 5 6 4 . . 3 Energy Gun 2 | . 7 10 1 5 5 . . 2 Energy Cannon 3 | . . . . . 2 5 6 4 Ballistic Gun 4 | . 20 11 9 9 4 1 . 1 Ballistic Cannon 10 | . . . 6 4 8 17 13 9 Slashing Weapon 1 | . . . . 1 . 1 6 2 Naked Turns . | . . . . . . . . . Heaviest Build 88 | 16 45 50 66 72 77 83 78 88 Greatest Support 97 | 16 16 16 40 40 48 40 30 97 Greatest Overweight (x) 23 | . 2 3 21 6 4 23 3 4 Average Overweight (x) 3 | . 1 2 4 4 2 3 2 2 Largest Inventory Capacity 16 | 8 14 14 16 16 16 16 16 16 Average Capacity 15 | 6 13 14 16 15 16 16 16 16 Most Carried 16 | 4 11 14 16 16 16 12 11 16 Average Carried 12 | 2 9 12 14 14 13 11 10 13 Final Capacity 16 | 8 14 14 16 16 16 16 16 16 Final Carried 16 | 4 11 12 16 15 9 11 10 8 Class Distribution -------------------- 40% | Hacker-Mutant 30% | Hacker-Skirmisher 14% | Hacker-Tank 5% | Scavenger-Skirmisher 5% | Mutant Dominant Class ---------------- Mutant | -10/Materials Hacker-Mutant | -9/Materials Hacker-Mutant | -8/Materials Hacker-Mutant | -7/Factory Hacker-Mutant | -6/Factory Hacker-Skirmisher | -6/Lower Caves Scavenger-Skirmisher | -6/Lower Caves Hacker-Mutant | -5/Factory Resources | -11 -10 -9 -8 -7 -6 -6 -6 -5 ----------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Matter Collected 4505 | 282 73 119 635 426 1105 326 30 1509 Remotely . | . . . . . . . . . Salvage Created 5312 | 89 180 235 802 593 1180 189 30 2014 Parts 239 | 5 8 19 45 20 46 9 . 87 Haulers Intercepted 3 | . . . 1 1 1 . . . Recyclers Shooed 11 | . . . 2 2 1 . . 6 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . Prevented . | . . . . . . . . . Kills | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Combat Hostiles Destroyed 110 | . 5 9 20 13 19 4 1 39 Melee 1 | . . . . 1 . . . . Guns 53 | . 5 9 10 6 9 1 . 13 Cannons 47 | . . . 10 2 10 3 1 21 AOE 9 | . . . . 4 . . . 5 Classes Destroyed 15 | 2 3 1 3 2 3 . . 1 Worker 8 | . . . 1 . 2 . . 5 Builder 6 | . . . . . 1 . . 5 Tunneler 2 | 1 . . . . 1 . . . Hauler 3 | . . . 1 1 1 . . . Recycler 8 | 1 . . 1 2 1 . . 3 Operator 2 | . . . . 1 1 . . . Watcher 1 | . 1 . . . . . . . Swarmer 27 | . 3 6 6 . 3 . . 9 Grunt 40 | . 2 2 9 11 7 . . 9 Brawler 1 | . . . . . 1 . . . Duelist 2 | . . . 1 . . . . 1 Protector 1 | . . . . . . . . 1 Sentry 15 | . . 1 4 . 4 . 1 5 Hunter 7 | . . . . . 1 . . 6 Programmer 13 | . . . . 2 3 . . 8 Thug 1 | . . . . . . 1 . . Butcher 3 | . . . . . . 3 . . Best Kill Streak 9 | 2 3 3 4 5 8 4 1 9 Combat Bots Only 7 | . 3 3 4 5 7 4 1 6 Max Kills in Single Turn 4 | 1 2 1 1 4 2 1 1 2 Gunslinging 1 | . 1 . . . . . . . Exploded 4 | . . . . 4 . . . 2 Melee 1 | . . . . 1 . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Damage Taken 11834 | . 258 490 1061 1519 2052 476 170 5808 Core 1839 | . 70 127 136 181 262 20 29 1014 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 75 | 100 72 68 75 74 . . 63 . Volleys Fired 351 | 3 14 23 73 46 79 7 3 103 Largest 4 | 2 2 2 2 3 4 4 3 4 Hottest 256 | 40 70 65 100 140 241 239 186 256 Shots Fired 876 | 6 28 46 137 114 195 25 9 316 Gun 474 | 6 28 46 78 93 102 6 . 115 Cannon 394 | . . . 59 20 87 18 9 201 Launcher 8 | . . . . 1 6 1 . . Special . | . . . . . . . . . Kinetic 627 | 6 15 23 122 79 123 22 6 231 Thermal 181 | . 13 . 15 34 54 2 3 60 Explosive . | . . . . . . . . . Electromagnetic 68 | . . 23 . 1 18 1 . 25 Robot Hit Streak 18 | 4 5 8 14 7 16 6 8 18 Robot Miss Streak 6 | 1 5 4 6 4 6 6 . 5 Penetration Max 1 | . . . . . 1 . . 1 Secondary Targets 2 | . 2 . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . Shots Hit Robots 611 | 4 15 30 102 78 142 17 8 215 Core Hits 318 | 3 8 13 62 34 77 14 2 105 Critical Hits 8 | . . . . 1 2 . . 5 Critical Kills 5 | . . . . . 1 . . 4 Critical Parts Destroyed 3 | . . . . 1 1 . . 1 Melee Attacks 9 | . . . . 3 . 2 . 4 Impact . | . . . . . . . . . Slashing 9 | . . . . 3 . 2 . 4 Piercing . | . . . . . . . . . Sneak Attacks 1 | . . . . . . . . 1 Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 15634 | 49 196 314 1353 2286 3590 494 216 7136 Guns 6260 | 49 196 314 728 979 1688 136 . 2170 Cannons 6861 | . . . 625 354 1590 285 216 3791 Explosions 2356 | . . . . 898 310 73 . 1075 Melee 155 | . . . . 55 . . . 100 Ramming 2 | . . . . . 2 . . . Kinetic 9453 | 49 69 99 1222 1033 2126 367 132 4356 Thermal 3936 | . 127 . 131 939 1045 54 84 1556 Explosive 954 | . . . . 254 . . . 700 Electromagnetic 1134 | . . 215 . 5 417 73 . 424 Impact . | . . . . . . . . . Slashing 155 | . . . . 55 . . . 100 Piercing . | . . . . . . . . . Highest Corruption 6 | . 1 . . 1 6 6 . 1 Average Corruption 2 | . 1 . . 1 5 2 . 1 Corruption Purged 8 | . . . . . . 6 . 2 Effects 40 | . . . . 7 13 16 . 4 Message Errors 9 | . . . . 3 1 4 . 1 Matter Fused 6 | . . . . . 3 3 . . Heat Flow Errors 2 | . . . . . 1 1 . . Energy Discharges 10 | . . . . 2 . 7 . 1 Parts Rejected 2 | . . . . . 2 . . . Data Loss (minor) 3 | . . . . . 2 . . 1 Data Loss (major) 1 | . . . . . 1 . . . Misfires 1 | . . . . . . 1 . . Targeting Errors 5 | . . . . 2 2 . . 1 Weapon Failures 1 | . . . . . 1 . . . Overload Shots . | . . . . . . . . . Overflow Damage 448 | . . . . 199 37 . . 212 Projectiles 108 | . . . . 23 37 . . 48 Explosions 340 | . . . . 176 . . . 164 Melee . | . . . . . . . . . Knockbacks 79 | . . . 25 3 18 5 . 28 Impact . | . . . . . . . . . Kinetic 74 | . . . 25 3 16 5 . 25 Secondary 5 | . . . . . 2 . . 3 Self-Inflicted Damage 298 | . . . . . . 2 . 296 Shots 5 | . . . . . . 1 . 4 Rammed 1 | . . . . . 1 . . . Targets Rammed 1 | . . . . . 1 . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 488 | . 153 7 472 291 488 455 387 302 Average Temperature 119 | . 58 4 149 89 142 186 198 101 Received Heat Transfer 2631 | . 90 99 486 582 489 96 48 741 Effects 22 | . . . 13 2 4 2 . 1 Shutdowns 7 | . . . 3 . 3 1 . . Energy Bleed 2 | . . . 1 . . . . 1 Interference 4 | . . . 2 2 . . . . Matter Decay 1 | . . . . . . 1 . . Short Circuit 2 | . . . 1 . 1 . . . Damage (minor) 1 | . . . 1 . . . . . Damage (major) 5 | . . . 5 . . . . . Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 4 | . 2 . . . 2 . . . Impact Corruptions . | . . . . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 6 | . . . . . 4 . . 2 Heat Transferred 5773 | . 370 . 333 1227 1854 74 111 1804 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 3 | . . . . . . . . 3 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Peak Influence 1051 | 10 173 216 345 302 731 . . 1051 Initial 142 | . 6 72 . 52 142 . . 12 Average 230 | 5 77 104 173 83 394 . . 281 Maximum Alert Level 3 | . . 1 1 1 3 . . 3 Low Security (%) 60 | 100 100 91 51 91 34 . . 53 Level 1 15 | . . 8 48 8 6 . . 13 Level 2 15 | . . . . . 50 . . 17 Level 3 7 | . . . . . 8 . . 15 Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 27 | . . 2 1 6 8 . . 10 Investigation 2 | . . . . 1 . . . 1 Extermination 7 | . . . . 1 2 . . 4 Reinforcement 13 | . . 2 1 4 2 . . 4 Assault 2 | . . . . . 1 . . 1 Garrison 3 | . . . . . 3 . . . Intercept . | . . . . . . . . . Construction Impeded 6 | . . . . 1 2 . . 3 Haulers Reinforced 2 | . . . . 1 . . . 1 Stealth | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Distress Signals 19 | . 2 2 8 . 3 . . 4 Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 199 | . 10 17 39 22 43 6 1 61 Peak Tracking Total 10 | . 4 10 6 5 5 4 1 10 Tactical Retreats 23 | . . 1 4 1 7 2 . 8 Traps | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Traps Triggered 7 | . 3 . . 3 . . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered . | . . . . . . . . . Machines | -11 -10 -9 -8 -7 -6 -6 -6 -5 ---------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Disabled 20 | . . . . 7 3 . . 10 Max in Single Turn 5 | . . . . 5 1 . . 4 Garrison Access 1 | . . . . . . . . 1 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns 2 | . . . . . 1 . . 1 Hacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Machines Accessed 25 | . 2 2 4 8 2 . . 7 Terminals 20 | . 2 2 4 7 1 . . 4 Fabricators 4 | . . . . 1 1 . . 2 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Total Hacks 78 | . 7 9 21 20 6 . . 15 Successful 51 | . 6 8 15 11 3 . . 8 Failed 27 | . 1 1 6 9 3 . . 7 Catastrophic 2 | . . . . 1 . . . 1 Database Lockouts . | . . . . . . . . . Manual 51 | . 4 7 16 15 4 . . 5 Terminals 68 | . 7 9 21 18 4 . . 9 Fabricators 9 | . . . . 2 2 . . 5 Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access 1 | . . . . . . . . 1 Terminal Hacks 25 | . 3 6 11 3 . . . 2 Record 1 | . . . 1 . . . . . Part Schematic 3 | . . . 3 . . . . . Prototype ID Bank 2 | . 1 . 1 . . . . . Level Access Points 3 | . . 1 1 1 . . . . Branch Access Points 3 | . . 1 1 1 . . . . Terminal Index 3 | . 1 . 1 1 . . . . Alert Level 1 | . . 1 . . . . . . Unreport Threat 3 | . . 1 1 . . . . 1 Locate Traps 1 | . . . 1 . . . . . Dispatch Records 1 | . . . 1 . . . . . Recall Investigation 1 | . . . . . . . . 1 Registered Prototypes 1 | . . 1 . . . . . . Zone Layout 2 | . 1 1 . . . . . . Fabricator Hacks 7 | . . . . 2 2 . . 3 Network Status 1 | . . . . . . . . 1 Load Schematic 2 | . . . . 1 1 . . . Build 4 | . . . . 1 1 . . 2 Repair Station Hacks . | . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . Scanalyzer . | . . . . . . . . . Garrison Access Hacks 1 | . . . . . . . . 1 Seal Access 1 | . . . . . . . . 1 Unauthorized Hacks 18 | . 3 2 4 6 1 . . 2 Terminals 18 | . 3 2 4 6 1 . . 2 Botnet 17 | . 2 2 4 6 1 . . 2 Operators 1 | . 1 . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 24 | . 2 2 4 8 2 . . 6 Full Trace Events 2 | . . . 2 . . . . . Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built 2 | . . . . . . . . 2 Matter 252 | . . . . . . . . 252 Time 67 | . . . . . . . . 67 Total Robot Build Rating 8 | . . . . . . . . 8 Part Schematics Acquired 3 | . . . 3 . . . . . Parts Built 2 | . . . . 1 1 . . . Matter 292 | . . . . 146 146 . . . Time 109 | . . . . 36 73 . . . Total Part Build Rating 6 | . . . . 3 3 . . . Parts Repaired . | . . . . . . . . . Time . | . . . . . . . . . Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components . | . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------ Run | Scr Mat Mat Mat Fac Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked 2 | . . . . . . . . 2 Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -9 -8 -7 -6 -6 -6 -5 -------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total Allies 2 | . . . . . . . . 2 Largest Group 2 | . . . . . . . . 2 Highest-Rated Group 64 | . . . . . . . . 64 Highest-Rated Ally 32 | . . . . . . . . 32 Total Orders . | . . . . . . . . . Ally Attacks 1 | . . . . . . . . 1 Total Damage 93 | . . . . . . . . 93 Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -9 -8 -7 -6 -6 -6 -5 ------------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Turns Passed 9863 | 58 313 436 1055 1028 1204 2970 290 2509 Spaces Moved 4452 | 37 206 223 496 540 496 1264 151 1039 Core 4 | 2 . . 1 . . 1 . . Treads 1908 | . . . 123 13 138 1262 8 364 Legs 548 | . . . . . . 1 143 404 Wheels 1992 | 35 206 223 372 527 358 . . 271 Hover . | . . . . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 100 120 130 130 130 185 180 120 Average Speed 175 | 97 116 126 152 140 150 231 182 173 Slowest Speed 1200 | 100 120 130 1100 200 230 1200 230 240 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 31 | 3 43 28 41 19 10 99 14 22 Regions Visited 8 Branch Regions 2 Pre-discovered Areas . | . . . . . . . . . Known Exits Taken 3 | . . 1 1 1 . . . . Unknown Exits Taken 5 | 1 1 . . . 1 1 1 . Scrap Searched . | . . . . . . . . . Spaces Dug 6 | . . . . 1 . 2 . 3 Terrain Destroyed 154 | . . . . 16 9 6 . 123 Melee 6 | . . . . 1 . 2 . 3 Projectile 50 | . . . . 2 9 4 . 35 AOE 98 | . . . . 13 . . . 85 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -9 -8 -7 -6 -6 -6 -5 --------- Run | Scr Mat Mat Mat Fac Fac Low Low Fac Total 5761 | 50 250 332 657 710 794 1289 158 1521 Wait 630 | . 21 72 51 64 149 . 3 270 Move 4444 | 36 205 222 495 539 495 1263 150 1039 Hop . | . . . . . . . . . Pick Up 70 | 4 6 5 15 9 8 5 . 18 Fast Attach 77 | 7 2 4 6 13 15 3 . 27 Attach 49 | . . . 7 5 14 3 1 19 Detach 7 | . . . . 2 3 . . 2 Swap 39 | . 1 1 2 9 11 2 1 12 Drop 68 | . 1 5 8 16 11 . . 27 Fire 351 | 3 14 23 73 46 79 7 3 103 Melee 9 | . . . . 3 . 2 . 4 Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush 1 | . . . . . 1 . . . Escape Stasis 4 | . . . . 4 . . . . Rewire 12 | . . . . . 8 4 . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials (discovered 7 exits: *Mat x3 / *Min x2 / Sto x2) -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 6 exits: *Fac x4 / Low x2) -6/Factory -6/Lower Caves -6/Lower Caves -5/Factory History --------- Turn | Location | Event 13 | -11/Scrapyard | Discovered new exit (range 16) 59 | -11/Scrapyard | Entered Materials 308 | -10/Materials | Build established: Mutant 343 | -10/Materials | Discovered new exit (range 15) 372 | -10/Materials | Entered another Materials area 372 | -9/Materials | Evolved 2 slots: Utility x2 407 | -9/Materials | Discovered new exit (range 13) 548 | -9/Materials | Identified exit to Materials 704 | -9/Materials | Discovered new exit (range 17) 704 | -9/Materials | Identified exit to Mines 704 | -9/Materials | Identified exit to Storage 787 | -9/Materials | Build established: Hacker-Mutant 808 | -9/Materials | Entered another Materials area 808 | -8/Materials | Evolved 2 slots: Utility x2 1483 | -8/Materials | Discovered new exit (range 3) 1603 | -8/Materials | Identified exit to Factory 1863 | -8/Materials | Entered Factory 1863 | -7/Factory | Evolved 2 slots: Power x1, Weapon x1 2602 | -7/Factory | Identified exit to Lower Caves 2602 | -7/Factory | Identified exit to Factory 2745 | -7/Factory | Fabricated System Shield? 2891 | -7/Factory | Entered another Factory area 2891 | -6/Factory | Evolved 2 slots: Utility x1, Weapon x1 2992 | -6/Factory | Fabricated System Shield? 3023 | -6/Factory | Discovered new exit (range 15) 3386 | -6/Factory | Local fabrication network quarantined 3713 | -6/Factory | Garrison activated, responded to threat 3776 | -6/Factory | Lost 7 parts (2p2n2u1w) 3785 | -6/Factory | Destroyed 7 combat bots 3941 | -6/Factory | First assault squad dispatched 4095 | -6/Factory | Entered Lower Caves 4171 | -6/Lower Caves | Learned Factory stockpile data 4306 | -6/Lower Caves | Build established: Hacker-Tank 4495 | -6/Lower Caves | Spotted B-75 Beast 4656 | -6/Lower Caves | Ambushed by wild Derelicts 4710 | -6/Lower Caves | Lost 3 parts (1n2w) 4830 | -6/Lower Caves | Build established: Hacker-Skirmisher 6527 | -6/Lower Caves | Discovered new exit (range 6) 6784 | -6/Lower Caves | Build established: Hacker-Mutant 6870 | -6/Lower Caves | Encountered a Warlord checkpoint 7065 | -6/Lower Caves | Entered another Lower Caves area 7075 | -6/Lower Caves | Discovered new exit (range 15) 7076 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 7122 | -6/Lower Caves | Lost 3 parts (1n2u) 7355 | -6/Lower Caves | Entered Factory 7355 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7418 | -5/Factory | Build established: Scavenger-Skirmisher 7991 | -5/Factory | Build established: Hacker-Mutant 8174 | -5/Factory | Lost 3 parts (1n2w) 8661 | -5/Factory | Build established: Hacker-Tank 9045 | -5/Factory | Fabricated Y-54 Guardian? 9053 | -5/Factory | Local fabrication network quarantined 9097 | -5/Factory | Build established: Hacker-Mutant 9126 | -5/Factory | P-70 Sage assimilated allied Guardian 6a 9431 | -5/Factory | Core integrity fell below 50% 9484 | -5/Factory | Lost 3 parts (1n2w) 9665 | -5/Factory | Build established: Hacker-Skirmisher 9755 | -5/Factory | First assault squad dispatched 9836 | -5/Factory | Core integrity fell below 20% 9864 | -5/Factory | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 09847_ K-01 Serf collects debris. 09848_ U-05 Engineer builds a Wall. 09848_ Mni. Assault Cannon destroyed. 09849_ Penetrated by Slug. 09849_ Slug penetrates L-41 Fighter. 09849_ L-41 Fighter knocked back. 09850_ Adv. Heat Sink destroyed. 09852_ Penetrated by Slug. 09852_ Gauss Rifle destroyed. 09852_ K-01 Serf collects debris. 09854_ L-41 Fighter destroyed. 09855_ Slug penetrates G-50 Soldier. 09855_ K-01 Serf collects debris. 09857_ Hacking Suite destroyed. 09857_ Slug penetrates Wall. 09858_ K-01 Serf collects debris. 09858_ G-67 Veteran knocked back. 09862_ G-67 Veteran destroyed. 09863_ Hvy. Treads destroyed. 09863_ Slug penetrates G-50 Soldier. Map ----- +----------------------------------------------------+ | ??????????????????????# " " " " ##????????????# | | ??????????????????????# " " " " +????????????# | | ??????????????????????# " " " " #????????????# | | ??????????????????????# " " " " #????????????# | | ??????????????????????# " " " " #??????????###+ | | ?????????????????????## " " " " #??????????# | | ?????????????????????# ####???????# | | ?????????????????????# #???????# | | ?????????????????????# "???????# | | ?????????????????????######"T"###" = "###????# | | ??????????????????????????#"""#?##=%! #?#### | | ??????????????????????????#####?##/*""## #?#"## | | ????????????????????????????????# %! # #?#" / | | ????????????????????????????????# # ###" # | | ????????????????????????????????# # # ## #### | | ????????????????????????????????# # ###% #?? | | ????????????????????#######?????# /% #?? | | ????????????????????? ]#?????# ! # ### #?? | | ?????????????????????# #?????######## #######?? | | ?????????????????????# ==!#???????##### =######## | | ?????????????????????#k==!#???????#! ! %== | | ?????????????????????# Y=!#???????# ### %####### | | ?????????????????????# !%!#??????## #########??## | | ?????????????????????# g==########%% ####???????# | | ?????????????????????#! ! # !!%% ##??????# | | ?????????????????????#%%|@# ###### * ## #???????## | | ?????????????????????###g##[##?#=######?#????????? | | ?????????????????????? =% =[#??###???????????????? | | ?????????????????????###%####????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????# ????????????????????????? | | ???????????????????????#?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????[???????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 78 Coolant Potential 80 Energy Generation 32 Energy Capacity 480 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Range 20 Terrain Scan Density 10 Armor Coverage 225 Propulsion Shielding 33 Utility Shielding 66 Reclamation Efficiency 10 Phase Shifting 5 Evasion (%) 45 Recoil Reduction 3 Offensive Hacking 34 Defensive Hacking 10 Item Schematics ----------------- System Shield | -8/Materials | Hacked Com. Wheel | -8/Materials | Hacked Hacking Suite | -8/Materials | Hacked Robot Schematics ------------------ None Fabricated ------------ System Shield | x1 | -7/Factory System Shield | x1 | -6/Factory Y-54 Guardian | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed EnhancedGuidanceThrusters Manual? 0 Play Time 01:41:17 Cumulative 78.2 hours Start 2020.09.23 @ 17:28:58 End 2020.09.23 @ 19:33:33 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 58 Rogue 58 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0 Lore% 48 Gallery% 53 Achievement% 40 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 486adf6d-37ae-4f98-848e-298e1232e3d2