Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.01 @ 16:17:23 // Winter2019/RPGLIKE Player: Minty Result: Destroyed by H-66 Slayer with Heavy Assault Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (4) 800 Robots Destroyed (45) 225 Value Destroyed (1695) 1695 Prototype IDs (14) 280 Alien Tech Used (0) 0 Bonus (-27) -27 TOTAL SCORE: 5473 Bonus ------- High Alert Combat Kills 254 Follower Combat Kills 37 Friendly Fire -318 Cogmind --------- Core Integrity 0/900 Matter 412/600 Energy 22/250 System Corruption 0% Temperature Cool (73) Movement Walking (90) Location -5/Factory Parts ------- > --- POWER (1) -------- Micro Fission Core > --- PROPULSION (3) --- VSS Leg VSS Leg VSS Leg > --- UTILITY (4) ------ Armored Scrap Engine Matter Compressor > --- WEAPON (4) ------- Powered Cannon EM Shock Construct/G Makeshift Axe > --- INVENTORY (2) ---- Matter Compressor (0) System Restoration Module Peak State ------------ > --- POWER ------------ Micro Fission Core > --- PROPULSION ------- VSS Leg VSS Leg VSS Leg > --- UTILITY ---------- Armored Scrap Engine Matter Compressor Improved Light Armor Plating > --- WEAPON ----------- Powered Cannon EM Shock Construct/G Makeshift Axe > --- INVENTORY -------- System Restoration Module [Rating: 63] Favorites ----------- Power Subdweller Power Source Engine Subdweller Power Source Power Core Micro Fission Core Propulsion Light Treads Treads Light Treads Leg VSS Leg Utility Makeshift Light Armor Plating Device Armored Scrap Engine Storage Matter Compressor Protection Makeshift Light Armor Plating Weapon Powered Cannon Energy Gun Constructs Energy Cannon Powered Cannon Ballistic Gun Subdweller Machine Gun Special Weapon Mining Laser Slashing Weapon Makeshift Axe Build | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Slots Evolved 8 | 4 . . 3 1 Power . | . . . . . Propulsion 2 | 1 . . 1 . Utility 3 | 1 . . 1 1 Weapon 3 | 2 . . 1 . Parts Attached 42 | 4 3 23 8 4 Power 7 | . . 5 1 1 Engine 6 | . . 5 1 . Core 1 | . . . . 1 Reactor . | . . . . . Propulsion 11 | 2 . 5 4 . Treads 7 | 2 . 5 . . Leg 4 | . . . 4 . Wheel . | . . . . . Hover . | . . . . . Flight . | . . . . . Utility 13 | . 2 6 2 3 Device 9 | . 2 4 1 2 Storage 1 | . . . . 1 Processor . | . . . . . Hackware . | . . . . . Protection 3 | . . 2 1 . Artifact . | . . . . . Weapon 11 | 2 1 7 1 . Energy Gun . | . . . . . Energy Cannon 2 | . . 2 . . Ballistic Gun 7 | 2 . 5 . . Ballistic Cannon . | . . . . . Launcher . | . . . . . Special Weapon 1 | . 1 . . . Impact Weapon . | . . . . . Slashing Weapon 1 | . . . 1 . Piercing Weapon . | . . . . . Special Melee Weapon . | . . . . . Unidentified Prototypes 1 | . . 1 . . Parts Lost 1 | . . . . 1 Power . | . . . . . Propulsion . | . . . . . Utility 1 | . . . . 1 Weapon . | . . . . . Highest Loss Streak 1 | . . . . 1 To Critical Strikes . | . . . . . Average Slot Usage (%) 85 | . 89 88 77 79 Engine 11 | . 12 12 9 2 Treads 19 | . 25 24 8 . Leg 5 | . . . 20 25 Device 8 | . 14 8 9 8 Protection 11 | . . 15 3 6 Energy Cannon 11 | . . 12 9 8 Ballistic Gun 12 | . 35 14 6 1 Slashing Weapon 2 | . . . 9 8 Naked Turns . | . . . . . Heaviest Build 30 | 6 8 29 23 30 Greatest Support 40 | 40 40 40 40 36 Greatest Overweight (x) 8 | . . 8 1 1 Average Overweight (x) . | . . . . . Largest Inventory Capacity 2 | 1 1 1 2 2 Average Capacity 1 | 1 1 1 1 2 Most Carried 2 | 1 1 1 2 2 Average Carried 1 | . . . 1 1 Final Capacity 2 | 1 1 1 2 2 Final Carried 2 | . 1 1 1 2 Scrap Engine Consumption 16 | . . . 16 . Constructs Created 1 | . . . 1 . Constructs Modified 2 | . . . . 2 Class Distribution -------------------- 61% | Gunner 14% | Derelict-Gunner 9% | Scavenger-Gunner 6% | Mutant 6% | Commander-Gunner Dominant Class ---------------- Gunner | -10/Materials Gunner | -10/Subcaves Gunner | -7/Recycling Commander-Gunner | -5/Factory Resources | -11 -10 -10 -7 -5 ----------- Run | Yrd Mat Sub Rec Fac Matter Collected 1084 | 221 76 548 142 97 Remotely . | . . . . . Salvage Created 2169 | . 86 878 717 488 Parts 96 | . 7 48 29 12 Haulers Intercepted . | . . . . . Recyclers Shooed 2 | 1 . . 1 . Parts Field Recycled . | . . . . . Retrieved Matter . | . . . . . Parts Self-Destructed 13 | . . 13 . . Prevented . | . . . . . Kills | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Combat Hostiles Destroyed 30 | . . 17 4 9 Melee 2 | . . . 2 . Guns 10 | . . 7 1 2 Cannons 15 | . . 10 1 4 Classes Destroyed 12 | . 3 5 3 1 Worker 1 | . 1 . . . Builder 3 | . 1 . 2 . Tunneler 2 | . 2 . . . Recycler 6 | . . . 6 . Turret 2 | . . 2 . . Swarmer 2 | . . 2 . . Grunt 10 | . . . 1 9 Brawler 1 | . . . . 1 Sentry 3 | . . . 3 . Artisan 2 | . . 2 . . Cobbler 2 | . . 2 . . Subdweller 15 | . . 15 . . Best Kill Streak 5 | . 2 3 2 5 Combat Bots Only 5 | . . 3 1 5 Max Kills in Single Turn 2 | . 1 1 2 2 Gunslinging . | . . . . . Exploded . | . . . . . Melee 1 | . . . 1 . Uniques/NPCs Destroyed . | . . . . . Combat | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Rec Fac Hostile Shots Fired 226 | . . 93 16 117 Missed 71 | . . 38 5 28 Damage Taken 2491 | . . 770 158 1563 Core 1801 | . . 541 119 1141 Absorbed by Shields 106 | . . . . 106 Redirected to Core 1529 | . . 460 101 968 Ignored by Resistances 51 | . . . . 51 Regen/Repaired (Parts) 16 | . . . 3 13 Core Remaining (%) 94 | 100 . . 88 . Volleys Fired 157 | 1 16 95 16 29 Largest 3 | 1 3 3 2 2 Hottest 150 | 20 100 150 120 120 Shots Fired 279 | 1 40 171 18 49 Gun 160 | 1 36 85 12 26 Cannon 115 | . . 86 6 23 Launcher . | . . . . . Special 4 | . 4 . . . Kinetic 122 | 1 36 85 . . Thermal 119 | . 4 86 6 23 Explosive . | . . . . . Electromagnetic 38 | . . . 12 26 Robot Hit Streak 11 | 1 5 11 4 8 Robot Miss Streak 3 | . 3 3 2 1 Penetration Max . | . . . . . Secondary Targets . | . . . . . Shots Hit Robots 163 | 1 21 89 15 37 Core Hits 63 | . 7 29 10 17 Critical Kills 2 | . . . . 2 Critical Parts Destroyed 1 | . . 1 . . Critical Strikes 4 | . . 1 . 3 Meltdown 2 | . . . . 2 Destroy 1 | . . 1 . . Sever 1 | . . . . 1 Melee Attacks 35 | . . . 28 7 Impact . | . . . . . Slashing 35 | . . . 28 7 Piercing . | . . . . . Sneak Attacks 8 | . . . 8 . Combat Hostiles 3 | . . . 3 . Follow-up Attacks . | . . . . . Damage Inflicted 5541 | 10 170 2845 997 1519 Guns 1374 | 10 170 761 113 320 Cannons 3181 | . . 2082 177 922 Explosions 212 | . . . 46 166 Melee 761 | . . . 650 111 Ramming 13 | . . 2 11 . Kinetic 941 | 10 170 761 . . Thermal 3393 | . . 2082 223 1088 Explosive . | . . . . . Electromagnetic 433 | . . . 113 320 Impact . | . . . . . Slashing 761 | . . . 650 111 Piercing . | . . . . . Highest Corruption . | . . . . . Average Corruption . | . . . . . Corruption Purged . | . . . . . Corruption Blocked . | . . . . . Overload Shots 12 | . . 10 1 1 Effects 1 | . . . 1 . Heat Surge 1 | . . . 1 . Overflow Damage 524 | . . 243 165 116 Projectiles 347 | . . 243 12 92 Explosions 24 | . . . . 24 Melee 153 | . . . 153 . Knockbacks . | . . . . . Impact . | . . . . . Kinetic . | . . . . . Secondary . | . . . . . Self-Inflicted Damage 94 | . . . 46 48 Shots 2 | . . . 1 1 Rammed 3 | . . 1 2 . Targets Rammed 4 | . . 1 3 . Kicked 1 | . . . 1 . Crushed . | . . . . . Highest Temperature 265 | . 42 202 265 73 Average Temperature 37 | . 20 39 107 12 Received Heat Transfer 890 | . . 240 48 602 Effects 3 | . . . 3 . Interference 3 | . . . 3 . Siege Activations . | . . . . . Robots Corrupted 1 | . . . . 1 Combat Hostiles 1 | . . . . 1 Parts Fried 1 | . . . . 1 Impact Corruptions . | . . . . . Robots Melted 2 | . . . . 2 Combat Hostiles 2 | . . . . 2 Parts Melted 5 | . . . . 5 Heat Transferred 755 | . . 555 50 150 Parts Sabotaged . | . . . . . Parts Stolen . | . . . . . Parts Stripped . | . . . . . Power Chain Reactions 2 | . . . 1 1 Alert | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Peak Influence 898 | . 20 . 700 898 Initial 631 | . . . 271 631 Average 470 | . 9 . 489 718 Maximum Alert Level 3 | . . . 3 3 Low Security (%) 13 | 100 100 . . . Level 1 24 | . . . 37 . Level 2 45 | . . . 54 48 Level 3 15 | . . . 7 51 Level 4 . | . . . . . Level 5 . | . . . . . High Security . | . . . . . Max Security . | . . . . . Squads Dispatched 2 | . . . . 2 Investigation 2 | . . . . 2 Extermination . | . . . . . Reinforcement . | . . . . . Assault . | . . . . . Garrison . | . . . . . Intercept . | . . . . . Searches Triggered . | . . . . . Construction Impeded . | . . . . . Haulers Reinforced . | . . . . . Active Scanning Responses . | . . . . . Cargo Convoy Interrupts . | . . . . . Stealth | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Distress Signals . | . . . . . Communications Jammed . | . . . . . Distress Signals . | . . . . . Times Spotted 62 | . 1 44 2 15 Peak Tracking Total 6 | . 1 6 1 6 Tactical Retreats 4 | . . 4 . . Traps | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Traps Triggered . | . . . . . Indirectly . | . . . . . Trap Hack Attempts . | . . . . . Triggered . | . . . . . Disarmed . | . . . . . Reprogrammed . | . . . . . Reused 1 | . . 1 . . Traps Extracted . | . . . . . Installed 2 | . . 2 . . Triggered 1 | . . 1 . . Most Traps Carried 1 | . . 1 . . Machines | -11 -10 -10 -7 -5 ---------- Run | Yrd Mat Sub Rec Fac Machines Disabled 26 | . . 4 21 1 Max in Single Turn 2 | . . 1 2 1 Machines Repaired . | . . . . . Machines Dismantled . | . . . . . Machines Sabotaged 1 | . . . 1 . Overloaded Fab Kills . | . . . . . Hacking | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Machines Accessed 12 | . . 2 8 2 Terminals 5 | . . . 5 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 4 | . . . 3 1 Scanalyzers 1 | . . . . 1 Garrison Access . | . . . . . Total Hacks 29 | . . 3 19 7 Successful 13 | . . 3 8 2 Failed 16 | . . . 11 5 Catastrophic 6 | . . . 4 2 Database Lockouts . | . . . . . Manual 10 | . . . 8 2 Terminals 13 | . . . 13 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 9 | . . . 6 3 Scanalyzers 4 | . . . . 4 Garrison Access . | . . . . . Terminal Hacks 6 | . . 3 3 . Record 2 | . . 2 . . Part Schematic 2 | . . . 2 . Prototype ID Bank 1 | . . . 1 . Derelict Proto ID Bank 1 | . . 1 . . Fabricator Hacks . | . . . . . Repair Station Hacks . | . . . . . Recycling Unit Hacks 1 | . . . 1 . Report Inventory 1 | . . . 1 . Scanalyzer 1 | . . . . 1 Insert Component 1 | . . . . 1 Garrison Access Hacks . | . . . . . Unauthorized Hacks 5 | . . . 4 1 Terminals 2 | . . . 2 . Sabotage 2 | . . . 2 . Fabricators . | . . . . . Repair Stations . | . . . . . Recycling Units 3 | . . . 2 1 Tunnel 3 | . . . 2 1 Scanalyzers . | . . . . . Garrison Access . | . . . . . Data Cores Recovered . | . . . . . Used . | . . . . . Hacking Detections 7 | . . . 5 2 Full Trace Events 5 | . . . 4 1 Feedback Events . | . . . . . Feedback Blocked . | . . . . . Robot Schematics Acquired . | . . . . . Robots Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Robot Build Rating . | . . . . . Part Schematics Acquired 2 | . . . 2 . Parts Built . | . . . . . Authchips . | . . . . . Time . | . . . . . Total Part Build Rating . | . . . . . Parts Repaired . | . . . . . Time . | . . . . . Parts Recycled . | . . . . . Recycled Matter . | . . . . . Retrieved Matter . | . . . . . Retrieved Components . | . . . . . Parts Scanalyzed 1 | . . . . 1 Part Schematics Acquired . | . . . . . Parts Damaged 1 | . . . . 1 Bothacking | -11 -10 -10 -7 -5 ------------ Run | Yrd Mat Sub Rec Fac Used RIF Installer . | . . . . . Robots Hacked . | . . . . . Non-combat . | . . . . . Combat . | . . . . . Robot Hacks Applied . | . . . . . Relay Couplers Released . | . . . . . Fabnet Peak Effective % . | . . . . . Robots Rewired 5 | . . . 5 . Allies Hacked . | . . . . . Hacks Repelled . | . . . . . Allies | -11 -10 -10 -7 -5 -------- Run | Yrd Mat Sub Rec Fac Total Allies 5 | . . . 5 . Largest Group 5 | . . . 5 5 Highest-Rated Group 107 | . . . 107 107 Highest-Rated Ally 40 | . . . 40 40 Total Orders . | . . . . . Ally Attacks 10 | . . . . 10 Total Damage 218 | . . . . 218 Kills 1 | . . . . 1 Allies Corrupted . | . . . . . Allies Melted . | . . . . . Intel | -11 -10 -10 -7 -5 ------- Run | Yrd Mat Sub Rec Fac Robot Analysis Total . | . . . . . Derelict Logs Recovered 3 | . . 3 . . Drone Launches . | . . . . . Drone Recoveries . | . . . . . Exploration | -11 -10 -10 -7 -5 ------------- Run | Yrd Mat Sub Rec Fac Turns Passed 4076 | 21 152 2827 814 262 Spaces Moved 2280 | 9 62 1502 583 124 Core 2 | . . 2 . . Treads 1645 | 7 62 1500 76 . Legs 633 | 2 . . 507 124 Wheels . | . . . . . Hover . | . . . . . Flight . | . . . . . Fastest Speed 90 | 120 160 160 90 90 Average Speed 143 | 151 160 160 105 110 Slowest Speed 450 | 160 160 450 180 180 Overloaded Moves . | . . . . . Propulsion Burnouts . | . . . . . Robots Hopped . | . . . . . Cave-ins Triggered . | . . . . . Exploration Rate (%) 39 | 2 15 82 92 4 Regions Visited 4 Branch Regions 2 Pre-discovered Areas 4 | . . 1 2 1 Known Exits Taken . | . . . . . Unknown Exits Taken 4 | 1 1 1 1 . Scrap Searched 11 | . . 11 . . Spaces Dug 6 | . 1 4 1 . Terrain Destroyed 82 | . 1 20 53 8 Melee 1 | . . . 1 . Projectile 25 | . 1 20 . 4 AOE 56 | . . . 52 4 Terrain Rammed . | . . . . . Walls Destroyed . | . . . . . Machines Disabled . | . . . . . Actions | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Total 2820 | 15 82 1785 738 200 Wait 139 | . 1 108 29 1 Move 2276 | 8 61 1501 582 124 Hop . | . . . . . Pick Up 10 | . 1 4 2 3 Fast Attach 33 | 4 2 17 8 2 Attach 1 | . . . . 1 Detach 7 | 1 . 1 3 2 Swap 8 | . 1 6 . 1 Drop 41 | 1 . 27 9 4 Fire 157 | 1 16 95 16 29 Melee 35 | . . . 28 7 Ram . | . . . . . Kick 1 | . . . 1 . Crush 3 | . . 1 2 . Escape Stasis . | . . . . . Rewire 55 | . . . 49 6 Trap 2 | . . 2 . . Miscellaneous 52 | . . 23 9 20 Route ------- -11/Scrapyard -10/Materials -10/Subcaves (discovered 3 exits: *Mat x2 / *Rec) -7/Recycling -5/Factory History --------- Turn | Location | Event 1 | -11/Scrapyard | Upgraded with Propulsion slot (x1) 1 | -11/Scrapyard | Upgraded with Utility slot (x1) 1 | -11/Scrapyard | Upgraded with Weapon slot (x2) 1 | -11/Scrapyard | Discovered new exit (range 1) 22 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 2) 174 | -10/Materials | Entered Subcaves 310 | -10/Subcaves | Build established: Gunner 805 | -10/Subcaves | A Subdweller sparked back to life 805 | -10/Subcaves | A Subdweller sparked back to life 805 | -10/Subcaves | A Subdweller sparked back to life 817 | -10/Subcaves | Found Prototype Energy Cannon 817 | -10/Subcaves | Identified Powered Cannon 818 | -10/Subcaves | Attached Powered Cannon, gained temporary slot: Power 975 | -10/Subcaves | Learned location of Zion (-6) 1011 | -10/Subcaves | Ambushed by angry Subdweller bent on revenge 1082 | -10/Subcaves | Visited Clippyterm 1086 | -10/Subcaves | Learned Factory trap positions 1410 | -10/Subcaves | Learned Materials emergency access door positions 1528 | -10/Subcaves | Shifting Twisted Machinery released Flamer 1585 | -10/Subcaves | Visited 4L-MR0's lab 1777 | -10/Subcaves | Shifting Twisted Machinery released Sub. Beam Cannon 1922 | -10/Subcaves | Shifting Twisted Machinery released Spk. Treads 1924 | -10/Subcaves | Shifting Twisted Machinery released Mak. Axe 1995 | -10/Subcaves | Discovered new exit (range 17) 2122 | -10/Subcaves | Discovered new exit (range 17) 2191 | -10/Subcaves | Shifting Twisted Machinery released Battle Rifle 2718 | -10/Subcaves | Build established: Derelict-Gunner 2756 | -10/Subcaves | Identified exit to Materials 3001 | -10/Subcaves | Entered Recycling 3002 | -7/Recycling | Found Scrap Engine 3003 | -7/Recycling | Reached level 2 3017 | -7/Recycling | Upgraded with Propulsion slot (x1) 3263 | -7/Recycling | Reached level 3 3276 | -7/Recycling | Upgraded with Weapon slot (x1) 3346 | -7/Recycling | Discovered new exit (range 4) 3492 | -7/Recycling | Reached level 4 3505 | -7/Recycling | Upgraded with Utility slot (x1) 3568 | -7/Recycling | Build established: Gunner 3815 | -7/Recycling | Entered Factory 3815 | -5/Factory | Accompanied by 5 allies 3816 | -5/Factory | Loaded intel: 83 trap records 3817 | -5/Factory | Reached level 5 3821 | -5/Factory | Upgraded with Utility slot (x1) 3990 | -5/Factory | Reached level 6 3996 | -5/Factory | Lost 4 allies 4041 | -5/Factory | Core integrity fell below 50% 4072 | -5/Factory | Core integrity fell below 20% 4077 | -5/Factory | Destroyed by H-66 Slayer with Heavy Assault Rifle Last Messages --------------- 04046_ G-50 Soldier destroyed. 04048_ G-50 Soldier overheating. 04049_ G-50 Soldier destroyed. 04052_ Destroyed Hvy. Laser. 04052_ G-50 Soldier overheating. 04054_ G-50 Soldier destroyed. 04056_ G-50 Soldier overheating. 04057_ G-50 Soldier heat short circuits Lgt. Angular Momentum Engine. 04057_ G-50 Soldier overheating. 04057_ G-50 Soldier destroyed. 04060_ Slug penetrates Wall. 04064_ Wall collapses. 04066_ Slug penetrates Wall. 04066_ Penetrated by Slug. 04068_ Acquired 82 matter. 04069_ Penetrated by Slug. 04071_ Protomatter-10 decays. 04072_ Penetrated by Slug. 04076_ Assembly Bed disabled. 04077_ Penetrated by Slug. 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Phase Cannon | -7/Recycling | Hacked Hyp. Gauss Rifle | -7/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None RPGLIKE | -11 -10 -10 -7 -5 --------- Run | Yrd Mat Sub Rec Fac Levels Raised 5 | . . . 3 2 XP Earned 11275 | 3000 . 1400 3732 3143 XP Spent 10475 | 2955 . . 4470 3050 Upgrades 33 | 10 . . 15 8 Propulsion Slot 2 | 1 . . 1 . Utility Slot 3 | 1 . . 1 1 Weapon Slot 3 | 2 . . 1 . Core Integrity 6 | 3 . . 3 . Heat Dissipation 5 | . . . 5 . Energy Storage 2 | . . . 2 . Matter Storage 1 | . . . 1 . Inventory Capacity 2 | 1 . . 1 . Sight Range 1 | 1 . . . . Hack Attack % 3 | . . . . 3 Hack Defense % 1 | . . . . 1 TH Resistance % 1 | . . . . 1 KI Damage % 1 | 1 . . . . TH Damage % 1 | . . . . 1 EX Damage % 1 | . . . . 1 Protomatter Created 399 | . . 162 66 171 Integrity Restored 1122 | . . 487 198 437 Core 892 | . . 355 198 339 Parts 230 | . . 132 . 98 Protomatter Decayed 121 | . . 66 . 55 Game ------ Seed IonicBombBoomstick Manual? 0 Play Time 00:22:36 Cumulative 684.3 hours Start 2024.03.01 @ 15:56:09 End 2024.03.01 @ 16:17:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode Winter2019/RPGLIKE Game No. 708 Rogue 433 Adventurer 123 Explorer 152 Win Type - Total 25 Types 19/0/4/1/0/0/0/1/0 Lore% 81 Gallery% 91 Achievement% 76 Wizard Run 0 Options --------- Layout 0 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 2 Font 18/SmallcapsGlow Map View 76x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 434a80ef-939e-4b04-8df6-2ddf8d27c369