Cogmind - Beta 13 @@@ ROGUE MODE // 2024.03.24 @ 21:32:23 Player: opdo Result: Destroyed by P-60 Hacker with Shock Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (7) 1400 Robots Destroyed (70) 350 Value Destroyed (1764) 1764 Prototype IDs (4) 80 Alien Tech Used (0) 0 Bonus (500) 500 TOTAL SCORE: 6094 Bonus ------- Entered DSFs 500 Cogmind --------- Core Integrity 0/850 Matter 106/300 Energy 100/100 System Corruption 9% Temperature Cool (9) Movement Core (50) Location -6/Factory Parts ------- > --- POWER (2) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (6) ------ (None) > --- WEAPON (3) ------- (None) > --- INVENTORY (5) ---- Fusion Compressor Improved Titanium Leg Improved Titanium Leg Authchip [R/Combat] Heavy Laser Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Fusion Compressor > --- PROPULSION ------- Aerolev Unit Aerolev Unit Aerolev Unit Aerolev Unit > --- UTILITY ---------- Large Storage Unit Weight Redist. System Improved Sensor Array Signal Interpreter Transmission Jammer Improved Medium Armor Plating > --- WEAPON ----------- Arc Projector Heavy Laser Remote Datajack > --- INVENTORY -------- Improved Deuterium Engine Improved Deuterium Engine Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Gravmag Array Structural Scanner Terrain Scan Processor Authchip [R/Combat] Authchip [Processor] Scythe [Rating: 56] Favorites ----------- Power Light Nuclear Core Engine Cooled Ion Engine Power Core Light Nuclear Core Propulsion Aerolev Unit Leg Aluminum Leg Hover Unit Aerolev Unit Flight Unit VTOL Module Utility Large Storage Unit Device Weight Redist. System Storage Large Storage Unit Processor Improved Targeting Computer Hackware Authchip [R/Combat] Protection Improved Medium Armor Plating Weapon Heavy Assault Rifle Energy Gun Improved EM Shotgun Energy Cannon EM Pulse Cannon Ballistic Gun Heavy Assault Rifle Special Weapon Remote Datajack Impact Weapon Makeshift Hammer Slashing Weapon Scythe Special Melee Weapon Datajack Build | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Slots Evolved 8 | . . 2 . 2 2 . 2 Power 1 | . . . . . 1 . . Propulsion 2 | . . 1 . . . . 1 Utility 4 | . . 1 . 1 1 . 1 Weapon 1 | . . . . 1 . . . Parts Attached 80 | 6 7 13 5 27 1 2 19 Power 14 | 1 . 3 1 3 1 . 5 Engine 10 | 1 . 2 1 2 1 . 3 Core 4 | . . 1 . 1 . . 2 Reactor . | . . . . . . . . Propulsion 22 | 2 3 4 . 10 . . 3 Treads . | . . . . . . . . Leg 7 | 2 . 3 . 2 . . . Wheel . | . . . . . . . . Hover 8 | . . . . 5 . . 3 Flight 7 | . 3 1 . 3 . . . Utility 14 | 1 2 3 . 3 . 1 4 Device 7 | . 1 2 . 1 . 1 2 Storage 2 | 1 . 1 . . . . . Processor 3 | . 1 . . 1 . . 1 Hackware 1 | . . . . . . . 1 Protection 1 | . . . . 1 . . . Artifact . | . . . . . . . . Weapon 30 | 2 2 3 4 11 . 1 7 Energy Gun 12 | 1 . 1 1 5 . 1 3 Energy Cannon 1 | . . . . . . . 1 Ballistic Gun 12 | 1 1 2 2 5 . . 1 Ballistic Cannon . | . . . . . . . . Launcher . | . . . . . . . . Special Weapon 1 | . . . . . . . 1 Impact Weapon 2 | . . . 1 1 . . . Slashing Weapon 1 | . . . . . . . 1 Piercing Weapon . | . . . . . . . . Special Melee Weapon 1 | . 1 . . . . . . Unidentified Prototypes 4 | . . . . 4 . . . Parts Lost 42 | . . 5 6 10 . 2 19 Power 8 | . . 1 1 2 . 1 3 Propulsion 11 | . . 2 3 3 . . 3 Utility 8 | . . . 1 1 . . 6 Weapon 15 | . . 2 1 4 . 1 7 Highest Loss Streak 13 | . . 2 4 3 . 2 13 To Critical Strikes . | . . . . . . . . Average Slot Usage (%) 90 | . 92 94 88 90 92 96 86 Engine 6 | . 14 5 1 7 15 15 8 Core 3 | . . 5 9 . . . 3 Leg 9 | . 1 16 25 . . . . Hover 10 | . . . . 17 23 23 23 Flight 6 | . 26 13 . 6 . . . Device 11 | . 3 11 11 10 7 12 15 Storage 8 | . 4 10 11 9 7 7 5 Processor 8 | . 12 11 7 9 7 7 6 Protection 1 | . . . . 2 7 7 4 Energy Gun 10 | . 4 . 8 16 23 21 10 Ballistic Gun 10 | . 21 19 11 8 . . . Naked Turns 14 | . . . . . . . 14 Heaviest Build 60 | 13 13 31 31 43 53 54 60 Greatest Support 42 | 20 20 39 39 30 30 30 42 Greatest Overweight (x) 3 | 1 1 2 3 2 1 1 1 Average Overweight (x) . | . . . . . 1 1 . Largest Inventory Capacity 15 | 8 8 15 15 15 15 15 15 Average Capacity 14 | 7 6 14 15 15 15 15 14 Most Carried 15 | 5 7 11 14 15 13 15 15 Average Carried 10 | 2 5 8 11 12 13 13 11 Final Capacity 15 | 8 5 15 15 15 15 15 5 Final Carried 14 | 2 5 8 14 14 13 14 5 Class Distribution -------------------- 32% | Mutant 24% | Gunner 24% | Scavenger-Mutant 7% | Skirmisher 5% | Sprinter 5% | Scavenger-Gunner Dominant Class ---------------- Sprinter | -10/Materials Scavenger-Mutant | -9/Materials Scavenger-Mutant | -9/Mines Gunner | -8/Materials Gunner | -7/Factory Gunner | -7/DSF Mutant | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Matter Collected 1417 | 154 . 466 38 481 . . 278 Remotely . | . . . . . . . . Salvage Created 2340 | . 167 536 234 886 . . 517 Parts 143 | . 17 41 21 33 . . 31 Haulers Intercepted 3 | . 1 . . 2 . . . Recyclers Shooed 2 | . . . . 1 . . 1 Parts Field Recycled . | . . . . . . . . Retrieved Matter . | . . . . . . . . Parts Self-Destructed . | . . . . . . . . Prevented . | . . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Combat Hostiles Destroyed 55 | . 5 15 11 14 . . 10 Melee 4 | . . . 1 1 . . 2 Guns 44 | . 3 15 9 13 . . 4 Cannons 3 | . . . . . . . 3 AOE 3 | . 2 . . . . . 1 Classes Destroyed 12 | . 3 4 1 2 . . 2 Worker 3 | . . 1 . . . . 2 Builder 2 | . . . . . . . 2 Tunneler 1 | . . . . . . . 1 Hauler 3 | . 1 . . 2 . . . Recycler 1 | . . . . 1 . . . Mechanic 1 | . . . . 1 . . . Watcher 4 | . . 2 . 2 . . . Swarmer 27 | . 3 6 9 3 . . 6 Grunt 20 | . 2 5 1 8 . . 4 Brawler 2 | . . . 1 1 . . . Duelist 1 | . . 1 . . . . . Sentry 5 | . . 3 . 2 . . . Best Kill Streak 6 | . 4 4 5 6 . . 6 Combat Bots Only 5 | . 3 4 4 5 . . 3 Max Kills in Single Turn 3 | . 2 1 1 1 . . 3 Gunslinging 1 | . 1 . . . . . . Exploded 2 | . 2 . . . . . 1 Melee 1 | . . . 1 1 . . 1 Uniques/NPCs Destroyed . | . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Hostile Shots Fired 446 | . 8 82 76 108 . 27 145 Missed 94 | . 2 23 15 25 . 5 24 Damage Taken 5244 | . 92 698 593 1040 . 488 2333 Core 1414 | . 19 146 111 187 . 94 857 Absorbed by Shields . | . . . . . . . . Core Remaining (%) 75 | 100 92 . 35 66 . 86 . Volleys Fired 186 | . 21 58 18 54 . . 35 Largest 3 | . 2 2 2 3 . . 3 Hottest 177 | . 60 79 79 154 . . 177 Shots Fired 365 | . 42 99 29 133 . . 62 Gun 352 | . 42 99 29 133 . . 49 Cannon 13 | . . . . . . . 13 Launcher . | . . . . . . . . Special . | . . . . . . . . Kinetic 238 | . 40 95 19 75 . . 9 Thermal 95 | . . 4 10 50 . . 31 Explosive . | . . . . . . . . Electromagnetic 32 | . 2 . . 8 . . 22 Robot Hit Streak 24 | . 7 24 4 21 . . 9 Robot Miss Streak 5 | . 2 3 4 4 . . 5 Penetration Max . | . . . . . . . . Secondary Targets 4 | . 1 . 1 1 . . 1 Max Gunslinging Chain 1 | . 1 . 1 1 . . 1 Shots Hit Robots 270 | . 32 82 24 89 . . 43 Core Hits 123 | . 9 35 10 42 . . 27 Critical Kills . | . . . . . . . . Critical Parts Destroyed 2 | . . . 1 1 . . . Critical Strikes 9 | . . . 2 3 . . 4 Burn 3 | . . . . 2 . . 1 Corrupt 1 | . . . . . . . 1 Smash 3 | . . . 2 1 . . . Sever 2 | . . . . . . . 2 Melee Attacks 25 | . 1 . 16 2 . . 6 Impact 18 | . . . 16 2 . . . Slashing 6 | . . . . . . . 6 Piercing . | . . . . . . . . Sneak Attacks 2 | . 1 . . 1 . . . Combat Hostiles . | . . . . . . . . Follow-up Attacks . | . . . . . . . . Damage Inflicted 4385 | . 324 853 573 1371 . 2 1262 Guns 3062 | . 244 819 223 1195 . . 581 Cannons 244 | . . . . . . . 244 Explosions 290 | . 80 . . . . . 210 Melee 702 | . . . 350 167 . . 185 Ramming 87 | . . 34 . 9 . 2 42 Kinetic 1841 | . 216 761 165 586 . . 113 Thermal 1214 | . 80 58 58 475 . . 543 Explosive 42 | . . . . . . . 42 Electromagnetic 499 | . 28 . . 134 . . 337 Impact 517 | . . . 350 167 . . . Slashing 185 | . . . . . . . 185 Piercing . | . . . . . . . . Highest Corruption 11 | . . . 4 11 . . 9 Average Corruption 7 | . . . 3 7 . . 6 Corruption Purged . | . . . . . . . . Corruption Blocked . | . . . . . . . . Effects 31 | . . . 4 24 . . 3 Message Errors 10 | . . . 1 7 . . 2 Matter Fused 8 | . . . 1 6 . . 1 Heat Flow Errors 2 | . . . 1 1 . . . Energy Discharges 7 | . . . 1 6 . . . Data Loss (minor) 1 | . . . . 1 . . . Alerts 1 | . . . . 1 . . . Weapon Failures 2 | . . . . 2 . . . Overload Shots . | . . . . . . . . Overflow Damage 190 | . . . 32 127 . . 31 Projectiles 5 | . . . . . . . 5 Explosions 26 | . . . . . . . 26 Melee 159 | . . . 32 127 . . . Knockbacks 3 | . . . 1 1 . 1 . Impact 3 | . . . 1 1 . 1 . Kinetic . | . . . . . . . . Secondary . | . . . . . . . . Self-Inflicted Damage 149 | . 37 6 . 4 . 1 101 Shots 2 | . 1 . . . . . 1 Rammed 16 | . . 1 . 3 . 1 11 Targets Rammed 17 | . . 2 . 3 . 1 11 Kicked 1 | . . 1 . . . . . Crushed . | . . . . . . . . Highest Temperature 641 | . 48 78 295 312 . . 641 Average Temperature 167 | . 7 15 106 96 . . 296 Received Heat Transfer 1365 | . 6 225 42 423 . 54 615 Effects 62 | . . . 1 1 . . 60 Shutdowns 18 | . . . . . . . 18 Energy Bleed 6 | . . . . 1 . . 5 Interference 4 | . . . 1 . . . 3 Matter Decay 7 | . . . . . . . 7 Short Circuit 6 | . . . . . . . 6 Damage (minor) 4 | . . . . . . . 4 Damage (major) 16 | . . . . . . . 16 Damage (core) 1 | . . . . . . . 1 Siege Activations . | . . . . . . . . Robots Corrupted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Fried 1 | . . . . . . . 1 Impact Corruptions 6 | . . . 2 4 . . . Robots Melted . | . . . . . . . . Combat Hostiles . | . . . . . . . . Parts Melted 3 | . . . . 2 . . 1 Heat Transferred 2605 | . 50 148 148 1276 . . 983 Parts Sabotaged . | . . . . . . . . Parts Stolen . | . . . . . . . . Parts Stripped . | . . . . . . . . Power Chain Reactions 3 | . 1 . . . . . 2 Alert | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Peak Influence 344 | . 150 336 252 339 86 60 344 Initial 112 | . . 63 112 39 86 60 21 Average 183 | . 66 227 166 214 86 57 181 Maximum Alert Level 1 | . . 1 1 1 . . 1 Low Security (%) 45 | 100 100 38 32 38 100 100 47 Level 1 54 | . . 61 67 61 . . 52 Level 2 . | . . . . . . . . Level 3 . | . . . . . . . . Level 4 . | . . . . . . . . Level 5 . | . . . . . . . . High Security . | . . . . . . . . Max Security . | . . . . . . . . Squads Dispatched 4 | . . . . 1 . 1 2 Investigation . | . . . . . . . . Extermination 1 | . . . . . . . 1 Reinforcement 3 | . . . . 1 . 1 1 Assault . | . . . . . . . . Garrison . | . . . . . . . . Intercept . | . . . . . . . . Searches Triggered . | . . . . . . . . Construction Impeded . | . . . . . . . . Haulers Reinforced 1 | . . . . . . . 1 Active Scanning Responses . | . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Distress Signals 5 | . . 1 . 4 . . . Communications Jammed 12 | . . . . . . . 12 Distress Signals 12 | . . . . . . . 12 Times Spotted 100 | . 6 24 11 37 . 3 19 Peak Tracking Total 8 | . 2 4 4 8 . 4 5 Tactical Retreats 6 | . . 1 . 4 . . 1 Traps | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Traps Triggered 2 | . . . . 1 . . 1 Indirectly . | . . . . . . . . Trap Hack Attempts . | . . . . . . . . Triggered . | . . . . . . . . Disarmed . | . . . . . . . . Reprogrammed . | . . . . . . . . Reused . | . . . . . . . . Traps Extracted . | . . . . . . . . Installed . | . . . . . . . . Triggered . | . . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Machines Disabled 4 | . . . . 1 . . 3 Max in Single Turn 2 | . . . . 1 . . 2 Machines Repaired . | . . . . . . . . Machines Dismantled . | . . . . . . . . Machines Sabotaged . | . . . . . . . . Overloaded Fab Kills . | . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Machines Accessed 16 | . 1 3 1 7 2 . 2 Terminals 14 | . 1 3 1 5 2 . 2 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 1 | . . . . 1 . . . Scanalyzers 1 | . . . . 1 . . . Garrison Access . | . . . . . . . . Total Hacks 28 | . 1 4 2 15 3 . 3 Successful 17 | . 1 3 . 8 2 . 3 Failed 11 | . . 1 2 7 1 . . Catastrophic 1 | . . . . 1 . . . Database Lockouts . | . . . . . . . . Manual 15 | . 1 3 2 6 1 . 2 Terminals 22 | . 1 4 2 9 3 . 3 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units 4 | . . . . 4 . . . Scanalyzers 2 | . . . . 2 . . . Garrison Access . | . . . . . . . . Terminal Hacks 6 | . . 1 . 2 1 . 2 Open DSF 2 | . . . . . 1 . 1 Branch Access Points 1 | . . . . . . . 1 Recall Investigation 1 | . . . . 1 . . . Zone Layout 2 | . . 1 . 1 . . . Fabricator Hacks . | . . . . . . . . Repair Station Hacks . | . . . . . . . . Recycling Unit Hacks 1 | . . . . 1 . . . Retrieve Components 1 | . . . . 1 . . . Scanalyzer 2 | . . . . 2 . . . Insert Component 1 | . . . . 1 . . . Analyze 1 | . . . . 1 . . . Garrison Access Hacks . | . . . . . . . . Unauthorized Hacks 8 | . 1 2 . 3 1 . 1 Terminals 8 | . 1 2 . 3 1 . 1 Botnet 8 | . 1 2 . 3 1 . 1 Fabricators . | . . . . . . . . Repair Stations . | . . . . . . . . Recycling Units . | . . . . . . . . Scanalyzers . | . . . . . . . . Garrison Access . | . . . . . . . . Data Cores Recovered . | . . . . . . . . Used . | . . . . . . . . Hacking Detections 9 | . . 2 1 5 . . 1 Full Trace Events . | . . . . . . . . Feedback Events . | . . . . . . . . Feedback Blocked . | . . . . . . . . Robot Schematics Acquired . | . . . . . . . . Robots Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Robot Build Rating . | . . . . . . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Built . | . . . . . . . . Authchips . | . . . . . . . . Time . | . . . . . . . . Total Part Build Rating . | . . . . . . . . Parts Repaired . | . . . . . . . . Time . | . . . . . . . . Parts Recycled . | . . . . . . . . Recycled Matter . | . . . . . . . . Retrieved Matter . | . . . . . . . . Retrieved Components 10 | . . . . 10 . . . Parts Scanalyzed 1 | . . . . 1 . . . Part Schematics Acquired 1 | . . . . 1 . . . Parts Damaged . | . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac DSF Fac Used RIF Installer . | . . . . . . . . Robots Hacked . | . . . . . . . . Non-combat . | . . . . . . . . Combat . | . . . . . . . . Robot Hacks Applied . | . . . . . . . . Relay Couplers Released . | . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . Robots Rewired . | . . . . . . . . Allies Hacked . | . . . . . . . . Hacks Repelled . | . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Total Allies . | . . . . . . . . Largest Group . | . . . . . . . . Highest-Rated Group . | . . . . . . . . Highest-Rated Ally . | . . . . . . . . Total Orders . | . . . . . . . . Ally Attacks . | . . . . . . . . Total Damage . | . . . . . . . . Kills . | . . . . . . . . Allies Corrupted . | . . . . . . . . Allies Melted . | . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Robot Analysis Total . | . . . . . . . . Derelict Logs Recovered 1 | . . . 1 . . . . Drone Launches . | . . . . . . . . Drone Recoveries . | . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Turns Passed 2878 | 55 165 588 567 923 47 70 463 Spaces Moved 1883 | 42 153 328 347 615 46 59 293 Core 53 | 18 . . 34 . . . 1 Treads . | . . . . . . . . Legs 517 | 24 6 174 313 . . . . Wheels . | . . . . . . . . Hover 950 | . . . . 553 46 59 292 Flight 363 | . 147 154 . 62 . . . Fastest Speed 29 | 50 32 29 120 42 102 102 45 Average Speed 105 | 98 45 115 135 102 102 102 96 Slowest Speed 200 | 190 120 195 200 184 102 102 102 Overloaded Moves . | . . . . . . . . Propulsion Burnouts . | . . . . . . . . Robots Hopped 1 | . 1 . . . . . . Cave-ins Triggered . | . . . . . . . . Exploration Rate (%) 27 | 4 34 32 58 34 1 45 8 Regions Visited 7 Branch Regions 1 Pre-discovered Areas . | . . . . . . . . Known Exits Taken 2 | . . . . 1 1 . . Unknown Exits Taken 4 | 1 1 1 1 . . . . Scrap Searched . | . . . . . . . . Spaces Dug . | . . . . . . . . Terrain Destroyed 28 | . 2 . . . . . 26 Melee . | . . . . . . . . Projectile . | . . . . . . . . AOE 28 | . 2 . . . . . 26 Terrain Rammed . | . . . . . . . . Walls Destroyed . | . . . . . . . . Machines Disabled . | . . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac DSF Fac Total 2444 | 55 212 449 396 803 46 70 413 Wait 125 | . 15 31 3 53 . . 23 Move 1874 | 41 150 327 346 614 45 58 293 Hop 1 | . 1 . . . . . . Pick Up 93 | 8 10 14 8 33 . 5 15 Fast Attach . | . . . . . . . . Attach 54 | 6 2 7 2 17 1 2 17 Detach 3 | . 1 . . . . 1 1 Swap 26 | . 5 6 3 10 . . 2 Drop 40 | . 6 4 . 17 . 3 10 Fire 186 | . 21 58 18 54 . . 35 Melee 25 | . 1 . 16 2 . . 6 Ram 16 | . . 1 . 3 . 1 11 Kick 1 | . . 1 . . . . . Crush . | . . . . . . . . Escape Stasis . | . . . . . . . . Rewire . | . . . . . . . . Trap . | . . . . . . . . Miscellaneous . | . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory -7/DSF -6/Factory (discovered 4 exits: Low x2 / Ext x2) History --------- Turn | Location | Event 14 | -11/Scrapyard | Discovered new exit (range 15) 56 | -11/Scrapyard | Entered Materials 215 | -10/Materials | Discovered new exit (range 9) 221 | -10/Materials | Entered another Materials area 221 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 697 | -9/Materials | Discovered new exit (range 15) 809 | -9/Materials | Entered Mines 818 | -9/Mines | Build established: Scavenger-Mutant 1012 | -9/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 1051 | -9/Mines | Joined a pair of Derelicts in attacking an 0b10 outpost 1271 | -9/Mines | Core integrity fell below 50% 1322 | -9/Mines | Lost 4 parts (1p2n1w) 1339 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1356 | -9/Mines | Discovered new exit (range 12) 1376 | -9/Mines | Entered Materials 1376 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 1377 | -8/Materials | Identified exit to Factory 1611 | -8/Materials | Lost 3 parts (1u2w) 1797 | -8/Materials | System corruption reached 10% 1865 | -8/Materials | Discovered exit to Factory (range 5) 2252 | -8/Materials | Build established: Gunner 2299 | -8/Materials | Entered Factory 2299 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 2333 | -7/Factory | Identified exit to DSF 2346 | -7/Factory | Entered DSF 2404 | -7/DSF | Discovered new exit (range 11) 2406 | -7/DSF | Additional patrols routed to DSF 2416 | -7/DSF | Entered Factory 2416 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2559 | -6/Factory | Identified exit to Lower Caves 2559 | -6/Factory | Identified exit to Extension 2757 | -6/Factory | Lost 6 parts (1p2u3w) 2867 | -6/Factory | Core integrity fell below 50% 2875 | -6/Factory | Core integrity fell below 20% 2879 | -6/Factory | Destroyed by P-60 Hacker with Shock Rifle Last Messages --------------- 02810_ System corrupted by crushing effect (+5). 02829_ Broken Plasma Rifle destroyed. 02835_ 0,XLZ#LSLSX4ZGU NX1NS&VAG&> P&=M= 02847_ Lrg. Storage Unit destroyed. 02848_ Imp. Deuterium Engine destroyed. 02849_ Fusion Compressor destroyed. 02851_ Aerolev Unit destroyed. 02851_ G-50 Soldier destroyed. 02854_ Autogun destroyed. 02855_ Aerolev Unit destroyed. 02855_ Acquired 59 matter. 02856_ Slammed into G-50 Soldier. 02857_ System corrupted: Matter fused (-5). 02857_ Slammed into G-50 Soldier. 02857_ Structural Scanner destroyed. 02858_ Slammed into G-50 Soldier. 02864_ Gravmag Array destroyed. 02865_ Broken Signal Interpreter destroyed. 02867_ Door malfunctions. 02879_ PQTW%/JH:UWTTN0QGVO1 :PDE0I=O%MZJ,ZG9N Map ----- +----------------------------------------------------+ | # """ """ # "T" # #? | | # # # """ """ #? | | # """ """ # # """ """ #? | | # """ """ + ! # """ """ #? | | # """ """ # # #? | | # # """"""" # """ """ #? | | ############# """"""" # """ """ #? | | ##??????????# """"""" # """ """ #? | | ##??????????# """"""" # #? | | #+### ###########?# # # | | # ###################/############+### # | | """ # *! %= | | """ # =%%=^^ ^ % | | """ # = % =% | | # ==%! | | !# ! % ^ * | | ########/### ####################### | | ?## !=*[# ##????????????????????# ! | | ?## == # ###???????????????????# ! | | ?## "" =%|#* ###???############????# ! | | ?## """""=!# T##???############????# | | ?## # ##???##* ##????# | | ?## """ # ##????##|! """ ##????# | | ?## """"" # ########!g """ ##########+ | | ?## """"" # ######## [g""" # # | | ### # g /@p # # | | ######+##### #= """ # """ """ # | | ! # ##### u + """ # """ """ # | | + # ! """ # """ """ # | | """ # ##### # # # | | """ # ##############+############ """ """ # | | """ # ##?###### ###### """ """ # | | # ##?????## ""???????# """ """ #### | | ###### ##?????## " " " """ ##???# ? #??? | | ######/##?????## " " " R" ##???# ?? #??? | | ???? ?????## " " " """ ##???# ?? #??? | | ?????"""??????## " " " ?????#########???##??? | | ????? ??????## " " " ##???????????????????? | | ?????"""??????## " " ? ##???????????????????? | | ????? ??????## " " ? ##???????????????????? | | ???????????????????" ? ##???????????????????? | | ???????????????????" ? ##???????????????????? | | ?????????????????? ? #????????????????????? | | ??????????????????###?#######????????????????????? | | ??????????????????###?#######????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 37 Energy Generation 36 Energy Capacity 470 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 15 Terrain Scan Density 10 Jamming Range 12 Additional Mass Support 6 Armor Coverage 225 Evasion (%) 63 Targeting Accuracy 6 Authchip Count 3 Item Schematics ----------------- Aerolev Unit | -8/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed BackupMediumMinigun Manual? 0 Play Time 00:30:43 Cumulative 18.0 hours Start 2024.03.24 @ 21:03:18 End 2024.03.24 @ 21:32:23 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 47 Rogue 45 Adventurer 2 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 20 Gallery% 31 Achievement% 22 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: d719aa3d-a803-4595-9a24-eb393e3fba7e