Cogmind - Beta 9.6 *** ADVENTURER MODE // 2020.05.13 @ 20:22:09 Player: EveningMars Result: Destroyed by G-67 Veteran with Plasma Rifle Performance ------------- Evolutions (7) 3500 Regions Visited (11) 2200 Robots Destroyed (63) 315 Value Destroyed (2602) 2602 Prototype IDs (11) 220 Alien Tech Used (0) 0 Bonus (0) 0 TOTAL SCORE: 8837 Bonus ------- None Cogmind --------- Core Integrity 0/1300 Matter 229/300 Energy 79/100 System Corruption 7% Temperature Cool (0) Movement Core (50) Location -3/Research Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (6) --- (None) > --- UTILITY (8) ------ Advanced Signal Interpreter > --- WEAPON (4) ------- (None) > --- INVENTORY (4) ---- Heavy Hardcell Cannon Peak State ------------ > --- POWER ------------ Micro Fission Core Particle Reactor Light Particle Reactor > --- PROPULSION ------- Gyrokinetic Inverter Linear Gravjet Improved Antigrav System Improved Antigrav System Improved Gyrokinetic Inverter Improved Gyrokinetic Inverter > --- UTILITY ---------- Advanced Signal Interpreter Advanced Targeting Computer Advanced Targeting Computer Improved Target Analyzer Advanced Transmission Jammer > --- WEAPON ----------- Gamma Rifle Coil Gun Railgun Linear Accelerator > --- INVENTORY -------- Particle Reactor Railgun Railgun [Rating: 114] Favorites ----------- Power Cold Fusion Reactor Engine Ion Engine Power Core Micro Fission Core Reactor Cold Fusion Reactor Propulsion Improved Treads Treads Improved Treads Leg Carbon-fiber Leg Wheel Armored Wheel Hover Unit Gravmag System Flight Unit VTOL Module Utility Advanced Targeting Computer Device Advanced Heat Sink Storage Large Storage Unit Processor Advanced Targeting Computer Protection Light Armor Plating Weapon Railgun Energy Gun High-powered Shock Rifle Energy Cannon Particle Cannon Ballistic Gun Railgun Ballistic Cannon Linear Accelerator Launcher Mini Grenade Launcher Impact Weapon Flail Slashing Weapon Makeshift Axe Build | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Slots Evolved 14 | . . 2 . 2 2 2 2 . . 2 2 Power 2 | . . 1 . . . . . . . . 1 Propulsion 4 | . . . . . . 2 1 . . 1 . Utility 6 | . . 1 . 2 1 . 1 . . 1 . Weapon 2 | . . . . . 1 . . . . . 1 Parts Attached 125 | 5 6 9 1 5 19 17 6 11 . 21 25 Power 27 | 1 1 2 . 1 4 6 2 1 . 1 8 Engine 10 | 1 1 2 . 1 3 2 . . . . . Core 9 | . . . . . 1 3 2 1 . 1 1 Reactor 8 | . . . . . . 1 . . . . 7 Propulsion 41 | 2 4 . . . 7 2 1 5 . 12 8 Treads 12 | . . . . . . . . 4 . 7 1 Leg 8 | 2 2 . . . 2 . . 1 . 1 . Wheel 2 | . 2 . . . . . . . . . . Hover 11 | . . . . . . 2 1 . . 1 7 Flight 8 | . . . . . 5 . . . . 3 . Utility 20 | . 1 4 . 1 5 4 . 2 . 2 1 Device 10 | . . 2 . 1 1 2 . 2 . 1 1 Storage 1 | . . 1 . . . . . . . . . Processor 8 | . 1 1 . . 3 2 . . . 1 . Hackware . | . . . . . . . . . . . . Protection 1 | . . . . . 1 . . . . . . Artifact . | . . . . . . . . . . . . Weapon 37 | 2 . 3 1 3 3 5 3 3 . 6 8 Energy Gun 9 | 1 . 1 . 1 . 2 1 . . 2 1 Energy Cannon 2 | . . 1 . . . . . . . 1 . Ballistic Gun 20 | 1 . 1 . . 3 3 2 2 . 3 5 Ballistic Cannon 2 | . . . . . . . . . . . 2 Launcher 1 | . . . . 1 . . . . . . . Special Weapon . | . . . . . . . . . . . . Impact Weapon 2 | . . . 1 1 . . . . . . . Slashing Weapon 1 | . . . . . . . . 1 . . . Piercing Weapon . | . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . . 1 . . . . 2 Parts Lost 72 | . . 1 . 9 5 3 4 6 2 17 25 Power 12 | . . . . 2 1 2 . . . 3 4 Propulsion 24 | . . . . 2 3 . 1 . 1 7 10 Utility 13 | . . . . 1 1 1 1 3 . 2 4 Weapon 23 | . . 1 . 4 . . 2 3 1 5 7 Highest Loss Streak 18 | . . 1 . 9 2 1 4 4 2 11 18 Average Slot Usage (%) 67 | . 73 94 98 73 55 68 66 70 78 59 51 Engine 4 | . 14 18 22 12 3 4 . . . . . Core 2 | . . . . . 3 4 . 5 5 3 . Reactor 2 | . . . . . . . 5 5 5 2 2 Treads 4 | . . . . . . . . 5 17 11 6 Leg 1 | . 14 . . . 2 . . . . . . Wheel 3 | . 11 22 22 14 . . . . . . . Hover 5 | . . . . . . 10 9 11 8 3 8 Flight 1 | . . . . . 7 . . . . 3 . Device 5 | . . 5 . 8 2 10 10 6 5 4 2 Processor 19 | . 5 21 22 18 26 25 23 18 17 19 16 Energy Gun 2 | . 14 5 . . . 4 7 . . . . Ballistic Gun 8 | . 14 11 1 . 5 6 6 10 9 6 10 Slashing Weapon 1 | . . . . . . . . 3 5 2 . Naked Turns . | . . . . . . . . . . . . Heaviest Build 71 | 9 9 35 35 37 27 31 30 31 30 39 71 Greatest Support 115 | 20 24 24 24 24 15 22 27 63 63 92 115 Greatest Overweight (x) 7 | 2 2 1 1 1 5 1 2 1 . 7 5 Average Overweight (x) . | . . . 1 . . . . . . . . Largest Inventory Capacity 10 | 4 4 10 10 10 4 4 4 4 4 4 4 Average Capacity 4 | 4 4 6 10 9 4 4 4 4 4 4 4 Most Carried 9 | 2 4 6 9 7 4 4 4 4 4 4 4 Average Carried 3 | 1 3 4 7 6 2 1 3 3 4 3 2 Final Capacity 10 | 4 4 10 10 4 4 4 4 4 4 4 4 Final Carried 8 | 2 4 6 8 4 4 3 3 4 4 4 2 Class Distribution -------------------- 42% | Scavenger-Mutant 36% | Mutant 19% | Scavenger-Gunner Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -6/Factory Scavenger-Gunner | -5/Factory Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -5/Upper Caves Scavenger-Mutant | -4/Factory Scavenger-Gunner | -3/Research Resources | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ----------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Matter Collected 2058 | 229 93 146 10 50 217 259 105 209 . 391 349 Remotely . | . . . . . . . . . . . . Salvage Created 2851 | . 103 499 . 156 217 336 215 271 . 521 533 Parts 156 | . 8 27 . 8 18 19 11 15 . 26 24 Haulers Intercepted . | . . . . . . . . . . . . Recyclers Shooed 4 | . . 1 . 2 . . . . . 1 . Parts Field Recycled 2 | . . . . . 2 . . . . . . Retrieved Matter 10 | . . . . . 10 . . . . . . Parts Self-Destructed 16 | . . . . . . . . 16 . . . Prevented 3 | . . . . . . . . 3 . . . Kills | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Combat Hostiles Destroyed 61 | . 6 10 . 5 6 7 3 9 . 7 8 Melee 1 | . . . . . . . . 1 . . . Guns 50 | . 6 5 . 1 6 7 3 8 . 7 7 Cannons 6 | . . 5 . . . . . . . . 1 AOE 4 | . . . . 4 . . . . . . . Classes Destroyed 8 | . 1 4 . 1 1 . 1 . . . . Worker 1 | . . 1 . . . . . . . . . Recycler 1 | . . . . 1 . . . . . . . Swarmer 25 | . 6 . . 4 4 3 . 8 . . . Grunt 11 | . . 6 . . . 3 . . . . 2 Brawler 2 | . . 1 . 1 . . . . . . . Sentry 11 | . . 3 . . . . 1 1 . 6 . Hunter 5 | . . . . . . . 2 . . . 3 Programmer 7 | . . . . . 2 1 . . . 1 3 Best Kill Streak 7 | . 3 5 . 5 2 3 3 7 . 5 3 Combat Bots Only 7 | . 3 4 . 4 2 3 3 7 . 5 3 Max Kills in Single Turn 3 | . 1 2 . 3 1 1 1 1 . 1 1 Gunslinging 1 | . . 1 . . . . . . . . . Exploded 3 | . . . . 3 . . . . . . . Melee 1 | . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Damage Taken 8954 | . 79 356 12 738 676 355 362 616 151 1890 3719 Core 2627 | . 6 82 12 324 242 92 101 149 32 281 1306 Absorbed by Shields 36 | . . . . . 36 . . . . . . Core Remaining (%) 76 | 100 97 . 76 41 65 89 . . 71 75 . Volleys Fired 152 | . 8 17 . 8 28 15 8 17 . 31 20 Largest 3 | . 2 2 . 2 1 3 3 3 . 3 3 Hottest 176 | . 60 91 . 98 23 106 152 74 . 151 176 Shots Fired 289 | . 16 30 . 9 28 31 23 38 . 58 56 Gun 264 | . 16 21 . 4 28 31 23 38 . 58 45 Cannon 21 | . . 9 . 1 . . . . . . 11 Launcher 4 | . . . . 4 . . . . . . . Special . | . . . . . . . . . . . . Kinetic 225 | . 8 13 . . 28 21 11 38 . 55 51 Thermal 17 | . . 9 . 1 . . 4 . . 3 . Explosive 4 | . . . . 4 . . . . . . . Electromagnetic 43 | . 8 8 . 4 . 10 8 . . . 5 Robot Hit Streak 40 | . 8 34 . 40 17 25 25 21 . 37 36 Robot Miss Streak 2 | . 1 1 . 1 1 1 2 1 . 2 1 Penetration Max 1 | . . . . . . . 1 . . . 1 Secondary Targets 10 | . 2 2 . . . 1 . 3 . 1 1 Max Gunslinging Chain 1 | . 1 1 . . . 1 . 1 . 1 1 Shots Hit Robots 254 | . 11 28 . 10 27 25 18 35 . 53 47 Core Hits 120 | . 6 16 . 9 12 16 9 15 . 15 22 Critical Hits 15 | . . . . . . 1 2 1 . 8 3 Critical Kills 7 | . . . . . . . 1 . . 4 2 Critical Parts Destroyed 8 | . . . . . . 1 1 1 . 4 1 Melee Attacks 6 | . . . . 5 . . . 1 . . . Impact 5 | . . . . 5 . . . . . . . Slashing 1 | . . . . . . . . 1 . . . Piercing . | . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . Damage Inflicted 5848 | . 144 565 . 627 441 425 345 663 . 1391 1247 Guns 4663 | . 144 314 . 22 441 421 342 621 . 1391 967 Cannons 404 | . . 166 . . . . . . . . 238 Explosions 530 | . . 43 . 487 . . . . . . . Melee 151 | . . . . 109 . . . 42 . . . Ramming 100 | . . 42 . 9 . 4 3 . . . 42 Kinetic 4200 | . 99 238 . . 441 245 148 621 . 1321 1087 Thermal 354 | . . 209 . . . . 75 . . 70 . Explosive 487 | . . . . 487 . . . . . . . Electromagnetic 556 | . 45 76 . 22 . 176 119 . . . 118 Impact 109 | . . . . 109 . . . . . . . Slashing 42 | . . . . . . . . 42 . . . Piercing . | . . . . . . . . . . . . Highest Corruption 7 | . 1 1 1 3 . . . . . . 7 Average Corruption 1 | . 1 1 1 3 . . . . . . 2 Corruption Purged . | . . . . . . . . . . . . Effects 8 | . . . . . . . . . . . 8 Message Errors 1 | . . . . . . . . . . . 1 Heat Flow Errors 2 | . . . . . . . . . . . 2 Energy Discharges 2 | . . . . . . . . . . . 2 Data Loss (minor) 2 | . . . . . . . . . . . 2 Targeting Errors 1 | . . . . . . . . . . . 1 Overload Shots . | . . . . . . . . . . . . Overflow Damage 58 | . . . . 42 . . . . . . 16 Projectiles 16 | . . . . . . . . . . . 16 Explosions 38 | . . . . 38 . . . . . . . Melee 4 | . . . . 4 . . . . . . . Knockbacks 5 | . . 1 . 1 . . . . . . 3 Impact 2 | . . 1 . 1 . . . . . . . Kinetic 3 | . . . . . . . . . . . 3 Secondary . | . . . . . . . . . . . . Self-Inflicted Damage 185 | . . 41 . 122 . 2 1 . . . 19 Shots 5 | . . 1 . 4 . . . . . . . Rammed 19 | . . 6 . 3 . 1 2 . . 1 6 Targets Rammed 19 | . . 6 . 3 . 1 2 . . 1 6 Kicked . | . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . Highest Temperature 744 | . . 138 . 114 10 68 . . . 46 744 Average Temperature 196 | . . 61 . 68 10 24 . . . 19 323 Received Heat Transfer 1342 | . . 147 9 243 94 57 36 90 90 408 168 Effects 38 | . . . . . . . . . . . 38 Shutdowns 11 | . . . . . . . . . . . 11 Energy Bleed 3 | . . . . . . . . . . . 3 Interference 10 | . . . . . . . . . . . 10 Matter Decay 3 | . . . . . . . . . . . 3 Short Circuit 3 | . . . . . . . . . . . 3 Damage (minor) 2 | . . . . . . . . . . . 2 Damage (major) 5 | . . . . . . . . . . . 5 Damage (core) 1 | . . . . . . . . . . . 1 Siege Activations . | . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . . Impact Corruptions 1 | . . . . 1 . . . . . . . Robots Melted . | . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . Parts Melted 1 | . . 1 . . . . . . . . . Heat Transferred 655 | . . 396 . . . . 148 . . 111 . Parts Sabotaged . | . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . Power Chain Reactions 1 | . . 1 . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . . Alert | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Peak Influence 385 | . 172 385 127 149 155 203 165 . . 232 247 Average Influence 93 | . 91 191 127 50 56 126 110 . . 68 73 Maximum Alert Level 1 | . . 1 . . . 1 . . . 1 1 Low Security (%) 90 | 100 100 52 100 100 100 97 100 . . 89 94 Level 1 9 | . . 47 . . . 2 . . . 10 5 Level 2 . | . . . . . . . . . . . . Level 3 . | . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . High Security . | . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . Squads Dispatched 22 | . . 1 . . 6 3 . . . 2 10 Investigation 8 | . . 1 . . 1 1 . . . . 5 Extermination 4 | . . . . . 2 . . . . 1 1 Reinforcement 7 | . . . . . . 2 . . . 1 4 Assault . | . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . Construction Impeded 1 | . . . . . . . . . . 1 . Haulers Reinforced . | . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Distress Signals 7 | . . 1 . 1 . 2 . . . . 3 Communications Jammed 35 | . . . . . . . . . . . 35 Distress Signals 35 | . . . . . . . . . . . 35 Times Spotted 149 | . 9 11 2 15 21 14 7 15 2 8 45 Peak Tracking Total 21 | . 4 6 2 8 7 5 6 7 2 5 21 Tactical Retreats 18 | . . 1 . 2 4 1 . 4 . 1 5 Traps | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Traps Triggered 5 | . 1 . . . 1 2 . . . . 1 Indirectly . | . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . Reused . | . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . Installed . | . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . Machines | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ---------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Machines Disabled 3 | . . 1 . . . . . . . 2 . Max in Single Turn 1 | . . 1 . . . . . . . 1 . Machines Sabotaged . | . . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Machines Accessed 22 | . 3 3 . 1 3 3 . . . 2 7 Terminals 15 | . 3 1 . 1 2 1 . . . 1 6 Fabricators 1 | . . . . . 1 . . . . . . Repair Stations 1 | . . . . . . . . . . 1 . Recycling Units 3 | . . 1 . . . 1 . . . . 1 Scanalyzers 2 | . . 1 . . . 1 . . . . . Garrison Access . | . . . . . . . . . . . . Total Hacks 63 | . 9 6 . 6 9 9 . . . 5 19 Successful 34 | . 5 3 . 4 5 2 . . . 5 10 Failed 29 | . 4 3 . 2 4 7 . . . . 9 Catastrophic 5 | . . 1 . 1 1 . . . . . 2 Database Lockouts . | . . . . . . . . . . . . Manual 13 | . 6 . . 4 . 1 . . . . 2 Terminals 47 | . 9 3 . 6 6 3 . . . 3 17 Fabricators 3 | . . . . . 3 . . . . . . Repair Stations 2 | . . . . . . . . . . 2 . Recycling Units 6 | . . 1 . . . 3 . . . . 2 Scanalyzers 5 | . . 2 . . . 3 . . . . . Garrison Access . | . . . . . . . . . . . . Terminal Hacks 26 | . 5 1 . 4 3 1 . . . 3 9 Record 13 | . . . . . 1 1 . . . 3 8 Robot Analysis 2 | . 1 1 . . . . . . . . . Prototype ID Bank 3 | . 1 . . 1 . . . . . . 1 Level Access Points 2 | . . . . 1 1 . . . . . . Branch Access Points 1 | . . . . 1 . . . . . . . Unreport Threat 1 | . . . . 1 . . . . . . . Locate Traps 1 | . 1 . . . . . . . . . . Zone Layout 3 | . 2 . . . 1 . . . . . . Fabricator Hacks 2 | . . . . . 2 . . . . . . Load Schematic 1 | . . . . . 1 . . . . . . Build 1 | . . . . . 1 . . . . . . Repair Station Hacks 2 | . . . . . . . . . . 2 . Scan Component 1 | . . . . . . . . . . 1 . Repair 1 | . . . . . . . . . . 1 . Recycling Unit Hacks 1 | . . . . . . 1 . . . . . Retrieve Components 1 | . . . . . . 1 . . . . . Scanalyzer 2 | . . 2 . . . . . . . . . Insert Component 1 | . . 1 . . . . . . . . . Analyze 1 | . . 1 . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . Unauthorized Hacks 1 | . . . . . . . . . . . 1 Terminals 1 | . . . . . . . . . . . 1 Track 1 | . . . . . . . . . . . 1 Fabricators . | . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . Used . | . . . . . . . . . . . . Hacking Detections 20 | . 2 3 . 1 2 3 . . . 2 7 Full Trace Events 9 | . 1 1 . . 1 1 . . . . 5 Feedback Events 4 | . 1 . . . . . . . . . 3 Corruption 4 | . 1 . . . . . . . . . 3 Feedback Blocked . | . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . Matter . | . . . . . . . . . . . . Time . | . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Built 1 | . . . . . 1 . . . . . . Matter 124 | . . . . . 124 . . . . . . Time 31 | . . . . . 31 . . . . . . Total Part Build Rating 2 | . . . . . 2 . . . . . . Parts Repaired . | . . . . . . . . . . . . Time 56 | . . . . . . . . . . 56 . Parts Recycled . | . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . Parts Scanalyzed 1 | . . 1 . . . . . . . . . Part Schematics Acquired 1 | . . 1 . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------ Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Used RIF Installer . | . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . Combat . | . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 -------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Total Allies . | . . . . . . . . . . . . Largest Group . | . . . . . . . . . . . . Highest-Rated Group . | . . . . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . . . . Total Orders . | . . . . . . . . . . . . Ally Attacks . | . . . . . . . . . . . . Total Damage . | . . . . . . . . . . . . Kills . | . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Robot Analysis Total 2 | . 1 1 . . . . . . . . . Derelict Logs Recovered 4 | . . . 2 . . . . 2 . . . Drone Launches . | . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 ------------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Turns Passed 4010 | 47 187 388 71 145 520 367 141 1037 47 518 542 Spaces Moved 3532 | 35 145 306 67 117 587 340 73 1107 30 277 448 Core 229 | 12 7 . . 25 47 26 . . . 6 106 Treads 459 | . . . . . . . . 218 30 128 83 Legs 233 | 23 64 . . . 102 . . . . 44 . Wheels 539 | . 74 306 67 92 . . . . . . . Hover 1596 | . . . . . . 314 73 889 . 61 259 Flight 476 | . . . . . 438 . . . . 38 . Fastest Speed 34 | 50 90 90 100 50 37 50 56 56 160 34 41 Average Speed 89 | 108 105 93 100 89 64 80 67 86 160 134 91 Slowest Speed 440 | 150 150 100 100 100 440 120 180 180 160 400 300 Overloaded Moves . | . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . Robots Hopped 4 | . . . . . 4 . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . Exploration Rate (%) 22 | 4 33 25 32 12 21 9 4 93 9 8 18 Regions Visited 11 Branch Regions 3 Pre-discovered Areas 1 | . . . 1 . . . . . . . . Known Exits Taken 9 | . . 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 2 | 1 1 . . . . . . . . . . Scrap Searched 5 | . . . 2 . . . . 3 . . . Spaces Dug . | . . . . . . . . . . . . Terrain Destroyed 97 | . . 1 . 30 . . . . . 62 4 Melee . | . . . . . . . . . . . . Projectile 20 | . . . . . . . . . . 16 4 AOE 77 | . . 1 . 30 . . . . . 46 . Actions | -11 -10 -9 -9 -8 -7 -6 -5 -5 -5 -4 -3 --------- Run | Scr Mat Mat Min Mat Fac Fac Fac Upp Upp Fac Res Total 4105 | 41 162 377 71 139 698 407 144 1144 29 362 531 Wait 193 | . . 28 . 1 45 12 55 9 . 25 18 Move 3514 | 34 144 305 66 116 579 339 72 1106 29 276 448 Hop 3 | . . . . . 3 . . . . . . Pick Up 23 | 2 . 7 2 . 2 3 . . . 4 3 Fast Attach 73 | 5 4 2 1 . 10 9 5 7 . 17 13 Attach 35 | . 2 3 . 3 7 6 1 1 . 3 9 Detach 22 | . 4 1 1 . 6 4 1 . . . 5 Swap 17 | . . 4 . 2 2 2 . 3 . 1 3 Drop 25 | . . 4 1 1 6 3 . . . 4 6 Fire 152 | . 8 17 . 8 28 15 8 17 . 31 20 Melee 6 | . . . . 5 . . . 1 . . . Ram 18 | . . 6 . 3 . 1 2 . . . 6 Kick . | . . . . . . . . . . . . Crush 1 | . . . . . . . . . . 1 . Escape Stasis 23 | . . . . . 10 13 . . . . . Rewire . | . . . . . . . . . . . . Trap . | . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -9/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory (discovered 4 exits: *Fac x4) -6/Factory -5/Factory -5/Upper Caves -5/Upper Caves -4/Factory -3/Research History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 10 | -11/Scrapyard | Discovered new exit (range 15) 48 | -11/Scrapyard | Entered Materials 173 | -10/Materials | Discovered new exit (range 16) 235 | -10/Materials | Entered another Materials area 235 | -9/Materials | Evolved 2 slots: Power x1, Utility x1 316 | -9/Materials | Build established: Mutant 614 | -9/Materials | Discovered new exit (range 6) 622 | -9/Materials | Identified exit to Mines 623 | -9/Materials | Entered Mines 657 | -9/Mines | Learned Materials machine intel 675 | -9/Mines | Learned Materials security intel 678 | -9/Mines | Learned location of Storage (-9) 682 | -9/Mines | Discovered new exit (range 15) 693 | -9/Mines | Identified exit to Materials 694 | -9/Mines | Entered Materials 694 | -8/Materials | Evolved 2 slots: Utility x2 696 | -8/Materials | Loaded intel: 62 machine locations 805 | -8/Materials | Identified exit to Factory 828 | -8/Materials | Core integrity fell below 50% 839 | -8/Materials | Entered Factory 839 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 859 | -7/Factory | Lost 9 parts (2p2n1u4w) 1140 | -7/Factory | Garrison activated, responded to threat 1202 | -7/Factory | Fabricated Imp. Sensor Array (x1) 1221 | -7/Factory | Identified exit to Factory 1359 | -7/Factory | Entered another Factory area 1359 | -6/Factory | Evolved 2 slots: Propulsion x2 1720 | -6/Factory | Discovered new exit (range 14) 1726 | -6/Factory | Identified exit to Factory 1726 | -6/Factory | Entered another Factory area 1726 | -5/Factory | Evolved 2 slots: Propulsion x1, Utility x1 1760 | -5/Factory | Discovered new exit (range 12) 1865 | -5/Factory | Identified exit to Upper Caves 1867 | -5/Factory | Entered Upper Caves 1883 | -5/Upper Caves | Lost 4 parts (1n1u2w) 2055 | -5/Upper Caves | Build established: Scavenger-Gunner 2069 | -5/Upper Caves | Attracted the attention of an 0b10 checkpoint 2109 | -5/Upper Caves | Destroyed 7 combat bots 2113 | -5/Upper Caves | Learned Factory trap positions 2117 | -5/Upper Caves | Lost 4 parts (2u2w) 2136 | -5/Upper Caves | Attracted the attention of an 0b10 outpost 2264 | -5/Upper Caves | Encountered a Warlord checkpoint 2366 | -5/Upper Caves | Build established: Scavenger-Mutant 2880 | -5/Upper Caves | Learned location of 1 exit from Factory 2884 | -5/Upper Caves | Discovered new exit (range 13) 2902 | -5/Upper Caves | Identified exit to Upper Caves 2904 | -5/Upper Caves | Entered another Upper Caves area 2905 | -5/Upper Caves | Encountered a Warlord checkpoint 2930 | -5/Upper Caves | Discovered new exit (range 15) 2949 | -5/Upper Caves | Identified exit to Factory 2951 | -5/Upper Caves | Entered Factory 2951 | -4/Factory | Evolved 2 slots: Propulsion x1, Utility x1 2952 | -4/Factory | Identified exit to Research 2953 | -4/Factory | Loaded intel: 76 trap records 3117 | -4/Factory | Spotted B-86 Titan 3244 | -4/Factory | Lost 11 parts (2p4n1u4w) 3343 | -4/Factory | Lost 3 parts (2n1u) 3469 | -4/Factory | Entered Research 3469 | -3/Research | Evolved 2 slots: Power x1, Weapon x1 3556 | -3/Research | Spotted B-86 Titan 3654 | -3/Research | Spotted B-86 Titan 3669 | -3/Research | Lost 5 parts (5n) 3686 | -3/Research | Build established: Scavenger-Gunner 3911 | -3/Research | Core integrity fell below 50% 3937 | -3/Research | Core integrity fell below 20% 3984 | -3/Research | Lost 18 parts (4p4n4u6w) 4011 | -3/Research | Destroyed by G-67 Veteran with Plasma Rifle Last Messages --------------- R007. 03987_ O-32 Director locks terminal. 03988_ Slug penetrates Wall. 03989_ Penetrated by Slug. 03989_ Slug penetrates Wall. 03999_ System corrupted: Component data lost. 04007_ O-32 Director distress signal alerts nearby ally. 04007_ O-32 Director: "IFF HANDSHAKE FAILED. SECURING TERMINAL." 04008_ Connecting with Terminal... >>Query(Leopard) A [Sigix] scout class spacecraft. My robots only barely managed to kill or capture the relatively small contingent of [Sigix] aboard when one landed on [Tau Ceti IV] earlier this year. I've begun dismantling the ship where it landed, researching its components and technology for replication. Feedback: System corruption (+1%). 04008_ ALERT: Suspicious activity at Terminal R015. Dispatching Investigation squad. 04009_ Acquired Prototype Ballistic Cannon. 04009_ Identified Hvy. Hardcell Cannon. Map ----- +----------------------------------------------------+ | ???????????????????????# #????# #?????? | | ??????????????????###### #????# +?????? | | ??????????? #????# #?????? | | ??????????????# ##### #????# #?????? | | ???????????????????????# #????# #?????? | | ???????????????????????# #????# #?????? | | ???????????????????????# #?????? | | ???????????????????????# #######+##### ??????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????#k #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# p#?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ???????????????????????# #?????????????????????? | | ?????????######+??????## ##????????????????????? | | ??????? g ##### #????????????????????? | | ??????? g g "" =#????????????????????? | | ??????? g T ######???????????????? | | ??????? #???????????????? | | ???????? ##### @ #### #???????????????? | | ????????#######/#?????#######????????????????????? | | ????????????? ??????????????????????????????????? | | ??????????? ????????????????????????????????????? | | ??????????" ?????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | | | | | | | | | | | | | | | | | | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 73 Energy Generation 54 Energy Capacity 490 Matter Stores 300 Matter Capacity 300 Sight Range 16 Robot Scan Range 13 Terrain Scan Range 18 Terrain Scan Density 60 Jamming Range 16 Armor Coverage 150 Resistance: KI 50 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Evasion (%) 62 Targeting Accuracy 16 Target Analysis 6 Recoil Reduction 5 Salvage Targeting 1 Offensive Hacking 10 Item Schematics ----------------- Imp. Sensor Array | -9/Materials | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Sensor Array | x1 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Party Time Respectable Loadout Challenges ------------ None Game ------ Seed ArmoredTrapMicroactuators Manual? 0 Play Time 01:09:13 Cumulative 14.6 hours Start 2020.05.12 @ 21:25:22 End 2020.05.13 @ 20:22:09 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 39 Rogue 32 Adventurer 7 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 24 Gallery% 31 Achievement% 17 Wizard Run 0 Options --------- ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 18/SmallcapsGlow Map View 76x50 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 6d4a6e85-69e6-4934-b657-c3ae3bae53f4