Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.11 @ 10:20:32 Player: Scopata Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (104) 520 Value Destroyed (3242) 3242 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (1129) 1129 TOTAL SCORE: 9951 Bonus ------- High Alert Combat Kills 65 Follower Combat Kills 264 Entered DSFs 500 Aligned with FarCom 300 Cogmind --------- Core Integrity 0/1000 Matter 300/300 Energy 43/100 System Corruption 0% Temperature Cool (0) Movement Core (350) Ox6 Location -5/DSF Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (8) ------ Large Storage Unit > --- WEAPON (2) ------- (None) > --- INVENTORY (15) --- Improved Cooling System Actuator Array Thermal Shield Improved Medium Laser Power Maul Peak State ------------ > --- POWER ------------ Light Angular Momentum Engine Light Angular Momentum Engine Micro Fission Core > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Carbon-fiber Leg Makeshift Leg > --- UTILITY ---------- Cryofiber Web Improved Cooling System Large Storage Unit Matter Filter Hardened Medium Armor Plating Improved Medium Armor Plating Makeshift Light Armor Plating Improved Shield Generator > --- WEAPON ----------- Beamcaster KE Penetrator > --- INVENTORY -------- Light Angular Momentum Engine Improved Cooling System Actuator Array Thermal Shield Improved Medium Laser Improved Medium Laser Gauss Rifle Gauss Rifle Advanced Assault Cannon Improved Grenade Launcher Improved Grenade Launcher Power Maul [Rating: 69] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Micro Nuclear Core Propulsion Light Treads Treads Light Treads Leg Aluminum Leg Utility Large Storage Unit Device Heat Sink Storage Large Storage Unit Processor Improved Targeting Computer Protection Improved Medium Armor Plating Weapon Improved Medium Laser Energy Gun Improved Medium Laser Ballistic Gun Gauss Rifle Ballistic Cannon Assault Cannon Launcher Improved Grenade Launcher Impact Weapon Maul Build | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac DSF Slots Evolved 10 | . . 2 . . . 2 2 . . 2 2 . Power 2 | . . . . . . 1 . . . . 1 . Propulsion 2 | . . . . . . 1 . . . 1 . . Utility 6 | . . 2 . . . . 2 . . 1 1 . Weapon . | . . . . . . . . . . . . . Parts Attached 141 | 6 17 20 1 1 1 55 11 11 . 4 1 13 Power 19 | 1 1 2 . . . 7 2 2 . 1 1 2 Engine 14 | 1 1 2 . . . 6 1 1 . 1 . 1 Core 5 | . . . . . . 1 1 1 . . 1 1 Reactor . | . . . . . . . . . . . . . Propulsion 31 | 2 6 6 . . . 12 . 3 . 1 . 1 Treads 12 | . . 4 . . . 8 . . . . . . Leg 19 | 2 6 2 . . . 4 . 3 . 1 . 1 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 34 | 1 3 4 . 1 . 13 5 4 . 2 . 1 Device 15 | . 1 1 . 1 . 6 2 2 . 2 . . Storage 6 | 1 2 1 . . . 1 1 . . . . . Processor 3 | . . 1 . . . 1 . 1 . . . . Hackware . | . . . . . . . . . . . . . Protection 10 | . . 1 . . . 5 2 1 . . . 1 Artifact . | . . . . . . . . . . . . . Weapon 57 | 2 7 8 1 . 1 23 4 2 . . . 9 Energy Gun 16 | . . 3 1 . . 8 1 1 . . . 2 Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 14 | 2 1 1 . . . 4 2 . . . . 4 Ballistic Cannon 2 | . . . . . . 1 . . . . . 1 Launcher 17 | . 3 3 . . 1 6 1 1 . . . 2 Special Weapon . | . . . . . . . . . . . . . Impact Weapon 8 | . 3 1 . . . 4 . . . . . . Slashing Weapon . | . . . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . 1 . 1 . 1 . . . . . . Parts Lost 49 | . 1 4 . . . 21 . . . . . 23 Power 10 | . . . . . . 6 . . . . . 4 Propulsion 14 | . 1 3 . . . 6 . . . . . 4 Utility 12 | . . . . . . 5 . . . . . 7 Weapon 13 | . . 1 . . . 4 . . . . . 8 Highest Loss Streak 23 | . 1 2 . . . 11 . . . . . 23 To Critical Strikes 3 | . . 1 . . . 2 . . . . . . Average Slot Usage (%) 93 | . 92 96 100 100 100 88 98 99 100 97 92 60 Engine 9 | . 7 10 11 11 11 11 12 7 7 9 11 4 Core 1 | . . . . . . . 1 6 7 2 4 2 Treads 12 | . . 12 22 22 22 19 23 4 . . . . Leg 11 | . 27 8 . . . 5 . 18 23 24 23 13 Device 13 | . 6 16 11 11 11 13 10 18 23 26 23 14 Storage 13 | . 21 13 11 11 11 13 15 9 7 6 5 5 Processor 3 | . . 7 11 11 11 2 . 2 . . . . Protection 7 | . . 4 11 11 11 5 18 13 15 13 11 8 Energy Gun 8 | . . 13 20 22 13 8 3 7 7 6 5 2 Ballistic Gun 2 | . 8 . . . . . 8 3 . . . 3 Launcher 3 | . 8 4 1 . 8 1 1 3 7 6 5 1 Impact Weapon 4 | . 11 3 . . . 6 . . . . . . Naked Turns . | . . . . . . . . . . . . . Heaviest Build 82 | 11 31 38 38 38 39 56 54 69 69 71 75 82 Greatest Support 74 | 20 20 40 40 40 40 74 74 65 45 60 60 60 Greatest Overweight (x) 13 | . 9 3 . . . 2 . 2 1 1 1 13 Average Overweight (x) . | . . . . . . . . . 1 1 1 1 Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Average Capacity 14 | 6 13 15 15 15 15 15 15 15 15 15 15 15 Most Carried 15 | 1 15 15 15 15 15 15 15 15 15 15 13 14 Average Carried 12 | . 8 14 15 14 15 12 14 14 15 13 12 10 Final Capacity 15 | 8 15 15 15 15 15 15 15 15 15 15 15 15 Final Carried 15 | 1 15 15 15 15 15 15 14 15 15 12 13 5 Class Distribution -------------------- 63% | Mutant 36% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Mines Mutant | -9/Exiles Mutant | -8/Mines Mutant | -8/Materials Scavenger-Mutant | -7/Factory Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -7/Lower Caves Scavenger-Mutant | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -5/DSF Resources | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ----------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac DSF Matter Collected 2443 | 179 359 557 17 . 46 673 1 333 . 65 . 213 Remotely . | . . . . . . . . . . . . . Salvage Created 2715 | . 554 731 48 . 65 1021 . 94 . 136 . 66 Parts 167 | . 28 48 4 . 5 62 . 10 . 7 . 3 Haulers Intercepted . | . . . . . . . . . . . . . Recyclers Shooed 1 | . 1 . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed 16 | . . . . . . . . 16 . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac DSF Combat Hostiles Destroyed 78 | . 14 22 2 . 3 27 . 6 . 3 . 1 Melee 10 | . 5 1 . . . 4 . . . . . . Guns 18 | . 3 6 . . . 8 . . . 1 . . AOE 40 | . 2 13 2 . 3 11 . 6 . 2 . 1 Classes Destroyed 14 | . 5 3 1 . . 4 . . . . . 1 Worker 2 | . 1 . . . . 1 . . . . . . Builder 9 | . 1 1 . . . 7 . . . . . . Tunneler 2 | . . . . . . 1 . . . 1 . . Recycler 2 | . . 1 . . 1 . . . . . . . Operator 2 | . . 2 . . . . . . . . . . Watcher 9 | . 3 4 . . . 2 . . . . . . Swarmer 23 | . 3 8 . . 3 3 . 6 . . . . Grunt 32 | . 11 8 1 . . 9 . . . 3 . . Brawler 2 | . . . 1 . . 1 . . . . . . Duelist 1 | . . . . . . 1 . . . . . . Sentry 12 | . . 6 . . . 6 . . . . . . Specialist 1 | . . . . . . . . . . . . 1 Hunter 6 | . . . . . . 6 . . . . . . Heavy 1 | . . . . . . 1 . . . . . . Best Kill Streak 9 | . 3 8 2 . 4 9 . 4 . 4 . 1 Combat Bots Only 7 | . 3 7 2 . 3 6 . 4 . 3 . 1 Max Kills in Single Turn 4 | . 1 3 2 . 4 3 . 4 . 1 . 1 Gunslinging . | . . . . . . . . . . . . . Exploded 4 | . 1 3 2 . 3 3 . 4 . 1 . 1 Melee 1 | . 1 1 . . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac DSF Hostile Shots Fired 726 | . 58 103 1 . 4 290 . 21 . 4 . 245 Missed 229 | . 17 34 1 . 3 89 . 8 . . . 77 Damage Taken 7959 | . 467 860 . . 56 3064 . 188 . 110 . 3214 Core 1793 | . 91 124 . . . 524 . 40 . . . 1014 Absorbed by Shields 186 | . . . . . . . . 72 . 41 . 73 Regen/Repaired (Parts) 456 | . . 286 . . . 170 . . . . . . Core Remaining (%) 71 | 100 63 . . . 69 4 . . 94 100 . . Volleys Fired 195 | . 13 47 1 . 2 99 2 8 . 6 . 17 Largest 2 | . 2 2 1 . 1 2 2 2 . 1 . 2 Hottest 117 | . 40 112 33 . 33 117 100 84 . 75 . 108 Shots Fired 275 | . 19 71 1 . 2 137 3 10 . 6 . 26 Gun 207 | . 15 51 . . . 110 1 7 . 1 . 22 Cannon 3 | . . . . . . . 2 . . . . 1 Launcher 65 | . 4 20 1 . 2 27 . 3 . 5 . 3 Special . | . . . . . . . . . . . . . Kinetic 62 | . 15 3 . . . 24 2 2 . . . 16 Thermal 148 | . . 48 . . . 86 1 5 . 1 . 7 Explosive 65 | . 4 20 1 . 2 27 . 3 . 5 . 3 Electromagnetic . | . . . . . . . . . . . . . Robot Hit Streak 13 | . 5 11 3 . 1 13 2 4 . 2 . 12 Robot Miss Streak 5 | . 5 2 . . 1 3 1 4 . 2 . 3 Penetration Max . | . . . . . . . . . . . . . Secondary Targets 2 | . 2 . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . Shots Hit Robots 239 | . 49 52 1 . 1 108 2 5 . 3 . 18 Core Hits 154 | . 16 41 2 . 4 67 . 8 . 8 . 8 Critical Kills 2 | . 2 . . . . . . . . . . . Critical Parts Destroyed 12 | . 4 3 . . . 5 . . . . . . Critical Strikes 24 | . 6 7 . . . 10 . . . 1 . . Burn 10 | . . 4 . . . 5 . . . 1 . . Smash 14 | . 6 3 . . . 5 . . . . . . Melee Attacks 95 | . 53 14 . . . 28 . . . . . . Impact 95 | . 53 14 . . . 28 . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Sneak Attacks 10 | . 7 1 . . . 2 . . . . . . Combat Hostiles 4 | . 2 1 . . . 1 . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 8707 | . 1424 1705 228 . 246 3656 36 433 . 361 . 618 Guns 2290 | . 68 554 . . . 1239 16 65 . 21 . 327 Cannons 46 | . . . . . . . 20 . . . . 26 Explosions 4139 | . 123 891 228 . 246 1678 . 368 . 340 . 265 Melee 2232 | . 1233 260 . . . 739 . . . . . . Ramming . | . . . . . . . . . . . . . Kinetic 587 | . 68 34 . . . 192 20 . . . . 273 Thermal 1944 | . . 586 129 . . 1047 16 65 . 21 . 80 Explosive 3944 | . 123 825 99 . 246 1678 . 368 . 340 . 265 Electromagnetic . | . . . . . . . . . . . . . Impact 2232 | . 1233 260 . . . 739 . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 6 | . . . . . . 6 . . . . . . Average Corruption 6 | . . . . . . 6 . . . . . . Corruption Purged . | . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 46 | . . . . . . 46 . . . . . . Message Errors 10 | . . . . . . 10 . . . . . . Matter Fused 14 | . . . . . . 14 . . . . . . Heat Flow Errors 4 | . . . . . . 4 . . . . . . Energy Discharges 5 | . . . . . . 5 . . . . . . Data Loss (minor) 4 | . . . . . . 4 . . . . . . Data Loss (major) 3 | . . . . . . 3 . . . . . . Misfires 4 | . . . . . . 4 . . . . . . Alerts 1 | . . . . . . 1 . . . . . . Weapon Failures 1 | . . . . . . 1 . . . . . . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 636 | . 254 57 . . . 325 . . . . . . Projectiles . | . . . . . . . . . . . . . Explosions 51 | . . 6 . . . 45 . . . . . . Melee 585 | . 254 51 . . . 280 . . . . . . Knockbacks 14 | . 9 1 . . . 4 . . . . . . Impact 14 | . 9 1 . . . 4 . . . . . . Kinetic . | . . . . . . . . . . . . . Secondary . | . . . . . . . . . . . . . Self-Inflicted Damage 240 | . . 90 . . 49 101 . . . . . . Shots 7 | . . 3 . . 1 3 . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . Highest Temperature 344 | . 9 60 . . . 344 21 104 . . . 25 Average Temperature 75 | . 9 24 . . . 98 14 39 . . . 25 Received Heat Transfer 1649 | . 249 195 . . . 585 . 32 . 24 . 564 Effects 4 | . . . . . . 4 . . . . . . Shutdowns 1 | . . . . . . 1 . . . . . . Energy Bleed 1 | . . . . . . 1 . . . . . . Interference 2 | . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 13 | . 8 1 . . . 4 . . . . . . Impact Corruptions 30 | . 13 5 . . . 12 . . . . . . Robots Melted 1 | . . . . . . 1 . . . . . . Combat Hostiles 1 | . . . . . . 1 . . . . . . Parts Melted 12 | . . 5 . . . 6 . . . 1 . . Heat Transferred 4603 | . . 1493 150 . . 2553 37 111 . 111 . 148 Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac DSF Peak Influence 652 | . 235 652 461 . 97 374 46 . . 131 78 58 Initial 253 | . . 29 253 . . 37 46 . . 19 63 58 Average 183 | . 121 413 459 . 78 141 38 . . 105 64 25 Maximum Alert Level 2 | . 1 2 2 . . 1 . . . . . . Low Security (%) 68 | 100 79 11 . . 100 80 100 . . 100 100 100 Level 1 18 | . 20 35 . . . 19 . . . . . . Level 2 13 | . . 53 99 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 22 | . 4 5 . . . 9 1 . . . 1 2 Investigation 9 | . 3 2 . . . 3 . . . . 1 . Extermination . | . . . . . . . . . . . . . Reinforcement 10 | . 1 3 . . . 3 1 . . . . 2 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . 3 . . . . . . Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Construction Impeded 2 | . . . . . . 2 . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac DSF Distress Signals 10 | . 2 2 . . . 6 . . . . . . Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 125 | . 20 34 2 . 3 43 1 14 . 4 . 4 Peak Tracking Total 8 | . 4 6 2 . 3 8 1 4 . 4 . 4 Tactical Retreats 9 | . 2 1 . . . 5 . 1 . . . . Traps | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac DSF Traps Triggered 6 | . 4 . . . . . 1 . . 1 . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ---------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac DSF Machines Disabled 22 | . 2 8 8 . . 3 . . . . 1 . Max in Single Turn 8 | . 2 2 8 . . 1 . . . . . . Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac DSF Machines Accessed 21 | . 9 4 . . . 6 . 1 . . 1 . Terminals 15 | . 6 3 . . . 5 . . . . 1 . Fabricators . | . . . . . . . . . . . . . Repair Stations 3 | . 1 1 . . . 1 . . . . . . Recycling Units 2 | . 2 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Total Hacks 59 | . 24 14 . . . 17 . 1 . . 3 . Successful 32 | . 13 8 . . . 9 . 1 . . 1 . Failed 27 | . 11 6 . . . 8 . . . . 2 . Catastrophic 4 | . 2 1 . . . 1 . . . . . . Database Lockouts . | . . . . . . . . . . . . . Manual 4 | . 1 . . 2 . . . 1 . . . . Terminals 36 | . 13 7 . . . 13 . . . . 3 . Fabricators . | . . . . . . . . . . . . . Repair Stations 13 | . 2 7 . . . 4 . . . . . . Recycling Units 9 | . 9 . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Terminal Hacks 18 | . 9 2 . . . 5 . 1 . . 1 . Record 2 | . 2 . . . . . . . . . . . Prototype ID Bank 4 | . 2 2 . . . . . . . . . . Open Door 1 | . . . . . . . . 1 . . . . Open DSF 1 | . . . . . . . . . . . 1 . Level Access Points 1 | . . . . . . 1 . . . . . . Branch Access Points 1 | . 1 . . . . . . . . . . . Alert Level 1 | . 1 . . . . . . . . . . . Unreport Threat 2 | . . . . . . 2 . . . . . . Locate Traps 2 | . 2 . . . . . . . . . . . Dispatch Records 1 | . 1 . . . . . . . . . . . Recall Reinforcements 1 | . . . . . . 1 . . . . . . Registered Components 1 | . . . . . . 1 . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . Repair Station Hacks 10 | . . 6 . . . 4 . . . . . . Scan Component 5 | . . 3 . . . 2 . . . . . . Repair 5 | . . 3 . . . 2 . . . . . . Recycling Unit Hacks 4 | . 4 . . . . . . . . . . . Report Inventory 2 | . 2 . . . . . . . . . . . Retrieve Components 2 | . 2 . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 1 | . . 1 . . . . . . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 12 | . 5 3 . . . 3 . . . . 1 . Full Trace Events 9 | . 3 2 . . . 3 . . . . 1 . Feedback Events . | . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 5 | . . 3 . . . 2 . . . . . . Time 180 | . . 103 . . . 77 . . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components 11 | . 11 . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------------ Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac DSF Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 -------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac DSF Total Allies 3 | . . . . . . . 3 . . . . . Largest Group 3 | . . . . . . . 3 3 1 1 1 1 Highest-Rated Group 93 | . . . . . . . 93 93 31 31 31 31 Highest-Rated Ally 31 | . . . . . . . 31 31 31 31 31 31 Total Orders . | . . . . . . . . . . . . . Ally Attacks 62 | . . . . . . . . 47 . 6 1 8 Total Damage 948 | . . . . . . . . 737 . 104 . 107 Kills 10 | . . . . . . . . 9 . 1 . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac DSF Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 1 | . . . . . . . . 1 . . . . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 ------------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac DSF Turns Passed 7989 | 50 1298 1156 252 391 316 2348 483 1048 249 234 50 114 Spaces Moved 3497 | 35 592 460 156 243 194 721 289 523 128 108 25 23 Core 7 | 3 1 . . . . . . . . . . 3 Treads 1845 | . . 296 156 243 194 551 289 116 . . . . Legs 1645 | 32 591 164 . . . 170 . 407 128 108 25 20 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 160 160 160 160 152 155 155 196 195 195 125 Average Speed 180 | 114 173 171 160 160 160 207 155 191 196 195 195 226 Slowest Speed 700 | 120 500 330 160 160 160 320 155 260 196 196 195 700 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . Exploration Rate (%) 37 | 4 80 40 41 61 64 56 7 76 15 3 1 33 Regions Visited 12 Branch Regions 5 Pre-discovered Areas . | . . . . . . . . . . . . . Known Exits Taken 2 | . . . . . . 1 . . . . 1 . Unknown Exits Taken 10 | 1 1 1 1 1 1 . 1 1 1 1 . . Scrap Searched 3 | . . . 1 . . . . 2 . . . . Spaces Dug 2 | . . . . . . 2 . . . . . . Terrain Destroyed 422 | . 17 152 38 . 24 138 . 29 . 11 . 13 Melee 2 | . . . . . . 2 . . . . . . Projectile . | . . . . . . . . . . . . . AOE 420 | . 17 152 38 . 24 136 . 29 . 11 . 13 Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -8 -8 -7 -7 -7 -6 -5 -5 --------- Run | Yrd Mat Mat Min Exi Min Mat Fac Low Low Fac Fac DSF Total 4731 | 42 750 737 157 245 198 1378 321 564 127 128 26 58 Wait 654 | 1 47 154 . . . 438 9 2 . . . 3 Move 3485 | 34 591 459 155 242 193 720 288 522 127 107 24 23 Hop . | . . . . . . . . . . . . . Pick Up 91 | 1 23 25 . 1 1 20 4 10 . 4 1 1 Fast Attach 47 | 6 5 3 . . . 20 5 3 . 2 1 2 Attach 39 | . 6 8 . . . 15 1 . . 1 . 8 Detach 3 | . 1 . . . . 2 . . . . . . Swap 55 | . 6 9 1 1 1 20 5 8 . 1 . 3 Drop 67 | . 5 18 . 1 1 16 7 11 . 7 . 1 Fire 195 | . 13 47 1 . 2 99 2 8 . 6 . 17 Melee 95 | . 53 14 . . . 28 . . . . . . Ram . | . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 3 exits: *Mat x2 / Min) -9/Materials (discovered 2 exits: *Mat / *Min) -9/Mines (discovered 2 exits: *Exi / [*Zio]) -9/Exiles -8/Mines -8/Materials (discovered 3 exits: *Fac x3) -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory -5/DSF History --------- Turn | Location | Event 6 | -11/Scrapyard | Discovered new exit (range 16) 51 | -11/Scrapyard | Entered Materials 110 | -10/Materials | Identified exit to Mines 326 | -10/Materials | Build established: Mutant 727 | -10/Materials | Discovered new exit (range 4) 1284 | -10/Materials | Discovered new exit (range 14) 1349 | -10/Materials | Entered another Materials area 1349 | -9/Materials | Evolved 2 slots: Utility x2 1512 | -9/Materials | Destroyed 7 combat bots 1657 | -9/Materials | Discovered new exit (range 6) 2119 | -9/Materials | Repaired Imp. Medium Laser 2146 | -9/Materials | Repaired Lgt. Treads 2185 | -9/Materials | Repaired Lgt. Treads 2310 | -9/Materials | Discovered new exit (range 16) 2505 | -9/Materials | Entered Mines 2512 | -9/Mines | A Derelict revealed a hidden shortcut to a safe place 2524 | -9/Mines | Met a Derelict bent on vengeance 2751 | -9/Mines | Deemed a non-threat by the Exiles lab entrance 2751 | -9/Mines | Discovered new exit (range 5) 2757 | -9/Mines | Entered Exiles 2797 | -9/Exiles | Met 8R-AWN 2826 | -9/Exiles | Met EX-HEX 2876 | -9/Exiles | Met EX-BIN 2893 | -9/Exiles | Aligned with FarCom system 2895 | -9/Exiles | Given EX-Vault access code 2932 | -9/Exiles | Opened EX-Vault 2942 | -9/Exiles | Found Prototype Device 2943 | -9/Exiles | Identified Skeleton Box 2992 | -9/Exiles | Warned to stay clear of 0b10 Research branches 3042 | -9/Exiles | Met EX-DEC 3124 | -9/Exiles | Discovered new exit (range 12) 3148 | -9/Exiles | Left Exiles lab with Skeleton Box 3148 | -9/Exiles | Entered Mines 3455 | -8/Mines | Discovered new exit (range 6) 3464 | -8/Mines | Entered Materials 3464 | -8/Materials | Evolved 2 slots: Power x1, Propulsion x1 3791 | -8/Materials | Build established: Scavenger-Mutant 4058 | -8/Materials | Garrison activated, responded to threat 4089 | -8/Materials | Core integrity fell below 50% 4153 | -8/Materials | Lost 11 parts (2p3n3u3w) 4182 | -8/Materials | Build established: Mutant 4233 | -8/Materials | Lost 4 parts (1p2n1u) 4276 | -8/Materials | Core integrity fell below 20% 4326 | -8/Materials | Lost 3 parts (1p1n1w) 4520 | -8/Materials | Build established: Scavenger-Mutant 4647 | -8/Materials | Repaired Aluminum Leg 4700 | -8/Materials | Repaired Imp. Medium Laser 4859 | -8/Materials | Identified exit to Factory 5124 | -8/Materials | Build established: Mutant 5812 | -8/Materials | Entered Factory 5812 | -7/Factory | Evolved 2 slots: Utility x2 5965 | -7/Factory | Build established: Scavenger-Mutant 6137 | -7/Factory | Allied Derelicts emerged from ambush trap array 6224 | -7/Factory | Discovered new exit (range 4) 6295 | -7/Factory | Entered Lower Caves 6295 | -7/Lower Caves | Accompanied by 3 allies 6375 | -7/Lower Caves | Learned 4 Factory zone layouts 6411 | -7/Lower Caves | Build established: Mutant 6771 | -7/Lower Caves | Build established: Scavenger-Mutant 7105 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 7278 | -7/Lower Caves | Discovered new exit (range 16) 7343 | -7/Lower Caves | Entered another Lower Caves area 7343 | -7/Lower Caves | Accompanied by 1 ally 7588 | -7/Lower Caves | Discovered new exit (range 2) 7592 | -7/Lower Caves | Entered Factory 7592 | -6/Factory | Accompanied by 1 ally 7592 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7797 | -6/Factory | Discovered new exit (range 15) 7826 | -6/Factory | Entered another Factory area 7826 | -5/Factory | Accompanied by 1 ally 7826 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 7876 | -5/Factory | Identified exit to DSF 7876 | -5/Factory | Entered DSF 7876 | -5/DSF | Accompanied by 1 ally 7921 | -5/DSF | Additional patrols routed to DSF 7974 | -5/DSF | Core integrity fell below 50% 7985 | -5/DSF | Core integrity fell below 20% 7990 | -5/DSF | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Acquired 4 matter. Penetrated by Slug. Gauss Rifle destroyed. Penetrated by Slug. Acquired 10 matter. The unstable cave ceiling collapses. Beamcaster destroyed. Penetrated by Slug. Slug penetrates Wall. Acquired 10 matter. Slug penetrates X-77 Beamer. Slug penetrates H-71 Marshal. H-71 Marshal destroyed. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates Wall. Imp. Medium Laser destroyed. Slug penetrates Wall. Map ----- +----------------------------------------------------+ | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ????????????????#?####?????????????? | | ??????????????### # #######??????? | | ??????????????#!!!#!!! # #??????? | | ????????? ##!!!#!!! ##?????? | | ????????? ;#?????? | | ????????? h=x[%* % ;??????? | | ????????? h !%= %#??????? | | ????????? ## * %%#??????? | | ??????????????# % %%%#??????? | | ??????????????????# #### ;##??????? | | ?????????????????????#// @/#???????? | | ?????????????????????#// /#???????? | | ?????????????????????#// /#???????? | | ?????????????????????### ##???????? | | ?????????????????????#// #???????? | | ?????????????????????#// #???????? | | ?????????????????????### ##???????? | | ??????????????????#???## ###??????? | | ?????????????##///#//## ""###????? | | ?????????? """""#???? | | ?????????? ""##"#???? | | ??????????****#///# ##"""""#??????? | | ??????????????#???###?#"""""#??????? | | ??????????????????????##"####??????? | | ???????????????????????#"??????????? | | ???????????????????????#"??????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | ???????????????????????????????????? | | | | | | | | | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 41 Energy Capacity 430 Matter Stores 385 Matter Capacity 500 Sight Range 16 Terrain Scan Density 10 Additional Mass Support 9 Base Temperature (-) 100 Armor Coverage 550 Evasion (%) 55 Targeting Accuracy 6 Target Analysis 5 Armor Integrity Analysis 30 Recoil Reduction 3 Matter Filtering 30 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- It's Just You Leap Before You Look Challenges ------------ None Game ------ Seed LegHypervelocityGuard Manual? 0 Play Time 01:49:39 Cumulative 7.1 hours Start 2024.04.11 @ 08:28:48 End 2024.04.11 @ 10:20:32 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 6 Adventurer 1 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 6 Gallery% 16 Achievement% 12 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 2 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 4e972587-dcdf-46ad-8229-3f2822378936