Cogmind - Beta 14 --- EXPLORER MODE // 2024.10.16 @ 11:46:28 Player: viper Result: Self-destructed Performance ------------- Evolutions (5) 2500 Regions Visited (12) 2400 Robots Destroyed (205) 1025 Value Destroyed (7392) 7392 Prototype IDs (18) 360 Alien Tech Used (0) 0 Bonus (409) 409 TOTAL SCORE: 14086 Bonus ------- High Alert Combat Kills 16 Follower Combat Kills 259 Met Data Miner 300 Friendly Fire -166 Cogmind --------- Core Integrity 855/1000 Matter 6/300 Energy 670/670 System Corruption 1% Temperature Hot (206) Movement Walking (262) Ox2 Location -5/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Improved Carbon-fiber Leg Improved VSS Leg > --- UTILITY (6) ------ Improved Cooling System Huge Storage Unit Improved Terrain Scanner Terrain Scan Processor Advanced Targeting Computer Kinecellerator > --- WEAPON (5) ------- Gauss Rifle Heavy Machine Gun Magnetic Acceleration Cannon > --- INVENTORY (25) --- Nuclear Core Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Improved Cooling System Medium Matter Pod (100) Advanced Weight Redist. System Core Analyzer Matter Filter Core Shielding Power Shielding Improved Propulsion Shielding Improved Utility Shielding System Shield Molecular Deconstructor Scythe Peak State ------------ > --- POWER ------------ Improved Deuterium Engine Light Angular Momentum Engine Light Fission Core > --- PROPULSION ------- Improved Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg > --- UTILITY ---------- Improved Cooling System Huge Storage Unit Improved Terrain Scanner Terrain Scan Processor Advanced Targeting Computer Improved System Shield > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle Flak Gun Heavy Flak Cannon > --- INVENTORY -------- Cooled Ion Engine Nuclear Core Improved Deuterium Engine Reinforced Deuterium Engine Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Flexi-carbon Leg Improved VSS Leg Improved Cooling System Medium Matter Pod Core Analyzer Matter Filter Kinecellerator Core Shielding Power Shielding Improved Propulsion Shielding Improved Utility Shielding System Shield Heavy Machine Gun Magnetic Acceleration Cannon Molecular Deconstructor Scythe [Rating: 82] Favorites ----------- Power Reinforced Deuterium Engine Engine Reinforced Deuterium Engine Power Core Micro Nuclear Core Propulsion Flexi-carbon Leg Leg Flexi-carbon Leg Utility Advanced Targeting Computer Device Improved Terrain Scanner Storage Huge Storage Unit Processor Advanced Targeting Computer Hackware Improved System Shield Protection Improved Utility Shielding Weapon Gauss Rifle Energy Gun EM Pulse Gun Ballistic Gun Gauss Rifle Ballistic Cannon Heavy Flak Cannon Special Weapon Mining Laser Impact Weapon Hammer Slashing Weapon Scythe Build | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Slots Evolved 11 | . 1 . 2 . 2 2 2 . . . . 2 Power 2 | . 1 . . . . . . . . . . 1 Propulsion 2 | . . . . . . 2 . . . . . . Utility 4 | . . . 2 . 1 . . . . . . 1 Weapon 3 | . . . . . 1 . 2 . . . . . Parts Attached 122 | 7 3 . 2 1 16 22 23 9 2 . 21 16 Power 28 | 1 1 . . . 3 4 4 2 . . 5 8 Engine 20 | 1 1 . . . 1 3 3 2 . . 3 6 Core 8 | . . . . . 2 1 1 . . . 2 2 Reactor . | . . . . . . . . . . . . . Propulsion 34 | 2 . . . . 3 8 10 1 2 . 7 1 Treads . | . . . . . . . . . . . . . Leg 34 | 2 . . . . 3 8 10 1 2 . 7 1 Wheel . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Utility 20 | 2 . . 2 . 6 3 1 2 . . 2 2 Device 11 | . . . 2 . 3 1 1 1 . . 1 2 Storage 3 | 1 . . . . 2 . . . . . . . Processor 4 | 1 . . . . 1 2 . . . . . . Hackware 1 | . . . . . . . . . . . 1 . Protection 1 | . . . . . . . . 1 . . . . Artifact . | . . . . . . . . . . . . . Weapon 40 | 2 2 . . 1 4 7 8 4 . . 7 5 Energy Gun 2 | 2 . . . . . . . . . . . . Energy Cannon . | . . . . . . . . . . . . . Ballistic Gun 30 | . 2 . . 1 3 5 8 3 . . 4 4 Ballistic Cannon 5 | . . . . . 1 . . 1 . . 2 1 Launcher . | . . . . . . . . . . . . . Special Weapon 1 | . . . . . . 1 . . . . . . Impact Weapon 1 | . . . . . . 1 . . . . . . Slashing Weapon 1 | . . . . . . . . . . . 1 . Piercing Weapon . | . . . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . . . Unidentified Prototypes 3 | . . . . . 1 1 . . . . . 1 Parts Lost 29 | . . . . . . 4 4 5 . . 4 12 Power 4 | . . . . . . . 2 . . . . 2 Propulsion 5 | . . . . . . 2 . . . . 1 2 Utility 3 | . . . . . . . . 2 . . . 1 Weapon 17 | . . . . . . 2 2 3 . . 3 7 Highest Loss Streak 6 | . . . . . . 2 1 4 . . 4 6 To Critical Strikes . | . . . . . . . . . . . . . Average Slot Usage (%) 99 | . 100 100 100 100 100 99 99 99 100 100 99 95 Engine 11 | . 25 25 20 20 6 10 10 12 12 12 11 15 Core 1 | . . . . . 9 3 . . . . . . Leg 24 | . 25 25 20 20 16 27 24 25 25 25 24 21 Device 10 | . . . 20 20 16 14 12 6 6 6 6 13 Storage 8 | . 12 12 10 10 16 10 6 6 6 6 6 5 Processor 11 | . 12 12 10 10 8 10 12 12 12 12 12 11 Protection 1 | . . . . . . . . 4 6 6 2 . Ballistic Gun 21 | . 3 25 20 20 16 15 30 30 25 25 24 19 Ballistic Cannon 3 | . . . . . 7 5 . . 6 6 5 5 Peak Build Rating 82 | 7 9 9 10 11 32 44 63 66 67 67 74 82 Average Rating 50 | 5 8 9 9 10 26 40 56 62 66 67 69 73 On Entrance 35 | . 7 9 9 10 11 32 44 60 66 67 67 74 Naked Turns . | . . . . . . . . . . . . . Heaviest Build 142 | 17 20 18 20 22 110 117 125 131 131 131 133 142 Greatest Support 78 | 20 20 20 20 20 30 50 78 78 75 75 75 73 Greatest Overweight (x) 6 | 3 . . . 1 3 4 2 1 2 1 6 2 Average Overweight (x) 1 | . . . . . 1 2 1 1 1 1 1 1 Largest Inventory Capacity 25 | 10 10 10 10 10 25 25 25 25 25 25 25 25 Average Capacity 23 | 9 10 10 10 10 12 25 25 25 25 25 25 25 Most Carried 25 | 5 10 10 9 9 14 25 25 24 25 25 25 25 Average Carried 20 | 2 6 10 8 8 9 18 24 21 23 25 24 22 Final Capacity 25 | 10 10 10 10 10 25 25 25 25 25 25 25 25 Final Carried 25 | 5 10 10 8 9 14 25 24 22 25 25 25 20 Class Distribution -------------------- 41% | Hacker-Skirmisher 33% | Scavenger-Gunner 17% | Scavenger-Skirmisher 7% | Hacker-Mutant Dominant Class ---------------- Hacker-Mutant | -10/Materials Hacker-Mutant | -10/Mines Hacker-Mutant | -9/Materials Hacker-Mutant | -9/Mines Hacker-Skirmisher | -8/Materials Hacker-Skirmisher | -7/Factory Hacker-Skirmisher | -6/Factory Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Lower Caves Scavenger-Gunner | -6/Data Miner Scavenger-Gunner | -5/Proximity Caves Scavenger-Gunner | -5/Factory Resources | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ----------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Matter Collected 7301 | 196 110 105 77 . 605 1302 2156 643 178 . 930 999 Remotely . | . . . . . . . . . . . . . Salvage Created 9774 | . 148 20 261 . 927 1941 3405 497 284 . 691 1600 Parts 497 | . 10 . 16 . 47 121 181 18 4 . 42 58 Haulers Intercepted 12 | . . . 1 . 3 3 3 . . . . 2 Recyclers Shooed 8 | . . . . . 1 . 5 . . . . 2 Parts Field Recycled . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Parts Self-Destructed . | . . . . . . . . . . . . . Prevented . | . . . . . . . . . . . . . Kills | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Combat Hostiles Destroyed 142 | . 5 3 7 . 13 32 30 10 3 . 12 27 Guns 115 | . 4 3 7 . 7 26 30 10 1 . 10 17 Cannons 26 | . . . . . 6 6 . . 2 . 2 10 AOE 1 | . 1 . . . . . . . . . . . Classes Destroyed 18 | . 3 1 1 . 3 3 4 2 . . 1 . Worker 14 | . . . . . . . 11 . . . . 3 Builder 7 | . . . . . . 3 4 . . . . . Tunneler 2 | . . . . . . . 2 . . . . . Hauler 12 | . . . 1 . 3 3 3 . . . . 2 Recycler 16 | . . . . . 4 4 7 . . . . 1 Mechanic 1 | . . . . . . . 1 . . . . . Operator 3 | . . . . . . . 2 . . . . 1 Watcher 10 | . 1 . . . . 4 3 . . . . 2 Swarmer 23 | . 4 . 2 . 4 2 4 4 . . . 3 Grunt 64 | . 1 . 5 . 8 18 9 4 2 . 1 16 Brawler 4 | . . . . . . 1 2 . . . 1 . Duelist 2 | . . . . . . . . 1 1 . . . Sentry 12 | . . . . . 1 4 3 . . . 1 3 Specialist 3 | . . . . . . . . . . . 3 . Hunter 12 | . . . . . 1 . 6 . . . 4 1 Programmer 18 | . . . . . . 7 6 . . . 1 4 Behemoth 2 | . . . . . . . . 1 . . 1 . Assembled 3 | . . 3 . . . . . . . . . . Best Kill Streak 10 | . 3 1 7 . 3 6 10 6 3 . 6 10 Combat Bots Only 9 | . 2 1 6 . 2 4 4 6 3 . 6 9 Max Kills in Single Turn 2 | . 1 1 1 . 2 2 2 1 2 . 2 2 Gunslinging 1 | . . . . . . . 1 . . . . . Exploded 1 | . 1 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . Combat | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Hostile Shots Fired 759 | . 16 . 26 . 45 194 172 53 4 . 98 151 Missed 212 | . 5 . 13 . 18 65 40 10 1 . 24 36 Damage Taken 5869 | . 75 . 83 . 243 1123 1193 651 35 . 1041 1425 Core 608 | . 15 . 7 . 43 117 121 . . . 160 145 Absorbed by Shields . | . . . . . . . . . . . . . Redirected to Shielding 50 | . . . . . . . . 14 . . 36 . Ignored by Resistances 3403 | . 53 . 54 . 149 704 727 381 21 . 479 835 Regen/Repaired (Parts) 112 | . . . . . . . 112 . . . . . Core Remaining (%) 88 | 100 . 94 . 98 92 83 . . . . 66 . Volleys Fired 384 | . 17 5 26 . 36 83 105 22 6 . 27 57 Largest 5 | . 2 2 2 . 3 3 5 5 5 . 5 5 Hottest 165 | . 90 40 40 . 94 100 131 135 160 . 165 165 Shots Fired 1464 | . 34 10 52 . 108 231 519 110 30 . 125 245 Gun 1293 | . 34 10 52 . 74 180 519 110 24 . 102 188 Cannon 166 | . . . . . 34 46 . . 6 . 23 57 Launcher . | . . . . . . . . . . . . . Special 5 | . . . . . . 5 . . . . . . Kinetic 1431 | . 6 10 52 . 108 226 519 110 30 . 125 245 Thermal 19 | . 14 . . . . 5 . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 14 | . 14 . . . . . . . . . . . Robot Hit Streak 50 | . 20 7 47 . 48 31 47 30 8 . 22 50 Robot Miss Streak 4 | . 1 1 2 . 3 2 3 3 2 . 2 4 Penetration Max 1 | . . . . . . 1 1 . 1 . 1 1 Secondary Targets 14 | . 1 . 3 . . . 7 3 . . . . Max Gunslinging Chain 2 | . 1 . 1 . . . 2 1 . . . . Shots Hit Robots 1079 | . 30 7 49 . 70 164 368 83 24 . 89 195 Core Hits 555 | . 10 4 18 . 33 107 147 30 15 . 59 132 Critical Kills 4 | . . 1 . . . . 1 . 1 . 1 . Critical Parts Destroyed 6 | . . . 1 . . 2 1 . . . 1 1 Critical Strikes 18 | . 2 1 1 . 1 4 2 . 1 . 2 4 Burn 2 | . 2 . . . . . . . . . . . Destroy 10 | . . 1 1 . . 2 2 . 1 . 2 1 Blast 6 | . . . . . 1 2 . . . . . 3 Melee Attacks 4 | . . . . . . 3 . . . . 1 . Impact 3 | . . . . . . 3 . . . . . . Slashing 1 | . . . . . . . . . . . 1 . Piercing . | . . . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . Damage Inflicted 20406 | . 390 61 378 . 1344 3551 6378 1438 520 . 1587 4759 Guns 17526 | . 350 61 378 . 830 2951 6335 1438 411 . 1320 3452 Cannons 2742 | . . . . . 514 582 . . 109 . 267 1270 Explosions 40 | . 40 . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Ramming 98 | . . . . . . 18 43 . . . . 37 Kinetic 19959 | . 41 61 378 . 1344 3533 6335 1438 520 . 1587 4722 Thermal 165 | . 165 . . . . . . . . . . . Explosive . | . . . . . . . . . . . . . Electromagnetic 184 | . 184 . . . . . . . . . . . Impact . | . . . . . . . . . . . . . Slashing . | . . . . . . . . . . . . . Piercing . | . . . . . . . . . . . . . Highest Corruption 9 | . . . . . 1 3 5 5 5 5 9 1 Average Corruption 4 | . . . . . 1 1 2 5 5 5 8 1 Corruption Purged 3 | . . . . . . 3 . . . . . . Corruption Blocked . | . . . . . . . . . . . . . Effects 195 | . . . . . 1 22 26 33 19 4 88 2 Message Errors 51 | . . . . . 1 6 5 8 5 . 24 2 Matter Fused 49 | . . . . . . 5 8 8 4 . 24 . Heat Flow Errors 15 | . . . . . . . . 4 4 2 5 . Energy Discharges 24 | . . . . . . 4 3 5 2 1 9 . Parts Rejected 2 | . . . . . . . 1 . . . 1 . Parts Fused 1 | . . . . . . . . 1 . . . . Data Loss (minor) 22 | . . . . . . 3 3 2 1 1 12 . Data Loss (major) 12 | . . . . . . 1 2 2 1 . 6 . Misfires 3 | . . . . . . 2 . 1 . . . . Alerts 10 | . . . . . . 1 2 1 2 . 4 . Weapon Failures 6 | . . . . . . . 2 1 . . 3 . Overload Shots . | . . . . . . . . . . . . . Overflow Damage 48 | . . . . . 20 9 . . . . . 19 Projectiles 48 | . . . . . 20 9 . . . . . 19 Explosions . | . . . . . . . . . . . . . Melee . | . . . . . . . . . . . . . Knockbacks 22 | . . . . . 6 4 . . . . 4 8 Impact . | . . . . . . . . . . . . . Kinetic 20 | . . . . . 5 3 . . . . 4 8 Secondary 2 | . . . . . 1 1 . . . . . . Self-Inflicted Damage 5 | . 5 . . . . . . . . . . . Shots 1 | . 1 . . . . . . . . . . . Rammed . | . . . . . . . . . . . . . Targets Rammed 9 | . . . . . . 2 2 . . . . 5 Kicked 9 | . . . . . . 2 2 . . . . 5 Crushed . | . . . . . . . . . . . . . Highest Temperature 412 | . 346 20 16 . 412 398 410 393 229 174 249 239 Average Temperature 91 | . 112 9 5 . 100 84 103 159 89 97 41 47 Received Heat Transfer 2046 | . 36 . 60 . 126 588 189 210 27 . 90 720 Effects 13 | . 1 . . . 3 6 . 1 . . . 2 Shutdowns 5 | . 1 . . . 1 2 . 1 . . . . Energy Bleed 2 | . . . . . 2 . . . . . . . Interference 4 | . . . . . . 2 . . . . . 2 Matter Decay 2 | . . . . . . 2 . . . . . . Siege Activations . | . . . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Fried 1 | . 1 . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . Parts Melted 2 | . 2 . . . . . . . . . . . Heat Transferred 568 | . 568 . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . Power Chain Reactions 1 | . 1 . . . . . . . . . . . Alert | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Peak Influence 451 | . 186 51 208 57 244 239 273 . . . . 451 Initial 57 | . . 51 13 57 15 . 41 . . . . . Average 79 | . 76 51 109 57 125 49 107 . . . . 133 Maximum Alert Level 2 | . . . 1 . 1 1 1 . . . . 2 Low Security (%) 91 | 100 100 100 84 100 80 99 91 . . . . 63 Level 1 7 | . . . 15 . 19 . 8 . . . . 34 Level 2 . | . . . . . . . . . . . . 2 Level 3 . | . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . Squads Dispatched 39 | . 1 . 2 . 3 14 9 . . . . 10 Investigation 15 | . 1 . 1 . 3 5 3 . . . . 2 Extermination 12 | . . . . . . 7 4 . . . . 1 Reinforcement 9 | . . . 1 . . 2 2 . . . . 4 Assault . | . . . . . . . . . . . . . Garrison 3 | . . . . . . . . . . . . 3 Intercept . | . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . Data Miner Redirects 1 | . . . . . . . . . . . . 1 Construction Impeded . | . . . . . . . . . . . . . Haulers Reinforced 3 | . . . . . . . 2 . . . . 1 Active Scanning Responses . | . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . Stealth | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Distress Signals 9 | . . . 1 . . 1 2 . . . . 5 Communications Jammed . | . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . Times Spotted 186 | . 8 3 11 . 17 44 40 9 3 . 12 39 Peak Tracking Total 9 | . 3 1 5 . 3 4 4 3 3 . 4 9 Tactical Retreats 6 | . . . . . . 3 1 . . . . 2 Traps | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Traps Triggered 6 | . . . . . . 5 1 . . . . . Indirectly . | . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . Reprogrammed 3 | . . . . . 3 . . . . . . . Reused . | . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . Triggered 1 | . . . . . . . . . 1 . . . Machines | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ---------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Machines Disabled 7 | . . . . . . 2 2 . . . 1 2 Max in Single Turn 1 | . . . . . . 1 1 . . . 1 1 Machines Repaired . | . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . Hacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Machines Accessed 28 | . 1 . 2 . 4 6 7 1 . 4 . 3 Terminals 17 | . 1 . 2 . 3 3 5 1 . . . 2 Fabricators 2 | . . . . . . 2 . . . . . . Repair Stations 2 | . . . . . . 1 1 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . 1 . . . . . Garrison Access 1 | . . . . . . . . . . . . 1 Total Hacks 113 | . 4 . 10 . 15 21 23 1 . 30 . 9 Successful 87 | . 1 . 7 . 12 14 19 1 . 30 . 3 Failed 26 | . 3 . 3 . 3 7 4 . . . . 6 Catastrophic 3 | . 1 . . . . 1 . . . . . 1 Database Lockouts . | . . . . . . . . . . . . . Manual 2 | . . . . . . . . . . . 2 . Terminals 58 | . 4 . 10 . 10 12 14 1 . . . 7 Fabricators 6 | . . . . . . 6 . . . . . . Repair Stations 6 | . . . . . . 3 3 . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers 11 | . . . . . 5 . 6 . . . . . Garrison Access 2 | . . . . . . . . . . . . 2 Terminal Hacks 68 | . 1 . 7 . 7 8 11 1 . 30 . 3 Record 17 | . . . . . 1 2 2 1 . 11 . . Part Schematic 9 | . . . . . . 1 . . . 8 . . Robot Schematic 10 | . . . . . . 2 . . . 8 . . Prototype ID Bank 5 | . . . . . 1 . 1 . . 3 . . Open DSF 1 | . . . . . . . 1 . . . . . Branch Access Points 2 | . . . . . 1 . 1 . . . . . Emergency Access Points 2 | . . . 1 . . . . . . . . 1 Machine Index 1 | . . . 1 . . . . . . . . . Terminal Index 1 | . . . . . 1 . . . . . . . Alert Level 1 | . . . . . 1 . . . . . . . Locate Traps 5 | . 1 . 1 . 1 1 1 . . . . . Reprogram Traps 1 | . . . . . 1 . . . . . . . Dispatch Records 2 | . . . . . . 1 1 . . . . . Maintenance Status 3 | . . . . . . 1 2 . . . . . Transport Status 1 | . . . 1 . . . . . . . . . Hauler Manifests 3 | . . . 2 . . . 1 . . . . . Zone Layout 4 | . . . 1 . . . 1 . . . . 2 Fabricator Hacks 5 | . . . . . . 5 . . . . . . Load Schematic 3 | . . . . . . 3 . . . . . . Build 2 | . . . . . . 2 . . . . . . Repair Station Hacks 3 | . . . . . . 1 2 . . . . . Scan Component 2 | . . . . . . 1 1 . . . . . Repair 1 | . . . . . . . 1 . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . Scanalyzer 11 | . . . . . 5 . 6 . . . . . Insert Component 6 | . . . . . 3 . 3 . . . . . Analyze 5 | . . . . . 2 . 3 . . . . . Garrison Access Hacks . | . . . . . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . . . . . Terminals . | . . . . . . . . . . . . . Fabricators . | . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . . . Data Cores Recovered 2 | . . . . . . . 2 . . . . . Used . | . . . . . . . . . . . . . Hacking Detections 22 | . 1 . 2 . 4 5 6 1 . . . 3 Full Trace Events 16 | . 1 . 1 . 4 5 3 . . . . 2 Feedback Events 1 | . . . . . 1 . . . . . . . Corruption 1 | . . . . . 1 . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . Robot Schematics Acquired 10 | . . . . . . 2 . . . 8 . . Robots Built 5 | . . . . . . 5 . . . . . . Authchips . | . . . . . . . . . . . . . Time 250 | . . . . . . 250 . . . . . . Total Robot Build Rating 18 | . . . . . . 18 . . . . . . Part Schematics Acquired 13 | . . . . . 2 1 2 . . 8 . . Parts Built . | . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . Parts Repaired 1 | . . . . . . . 1 . . . . . Time 16 | . . . . . . . 16 . . . . . Parts Recycled . | . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . Parts Scanalyzed 5 | . . . . . 2 . 3 . . . . . Part Schematics Acquired 4 | . . . . . 2 . 2 . . . . . Parts Damaged . | . . . . . . . . . . . . . Bothacking | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------ Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Used RIF Installer . | . . . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . . . Non-combat . | . . . . . . . . . . . . . Combat . | . . . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . Fabnet Peak Effective % . | . . . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . . . Allies Hacked 2 | . . . . . . 2 . . . . . . Hacks Repelled . | . . . . . . . . . . . . . Allies | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 -------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Total Allies 8 | . . . . 3 . 5 . . . . . . Largest Group 3 | . . . . 3 3 3 . . . . . . Highest-Rated Group 60 | . . . . 40 40 60 . . . . . . Highest-Rated Ally 24 | . . . . 16 16 24 . . . . . . Total Orders . | . . . . . . . . . . . . . Ally Attacks 59 | . . . . . 33 26 . . . . . . Total Damage 1017 | . . . . . 337 680 . . . . . . Kills 7 | . . . . . 3 4 . . . . . . Allies Corrupted . | . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . Intel | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Robot Analysis Total . | . . . . . . . . . . . . . Derelict Logs Recovered 4 | . . 1 . . . . . . 1 . 2 . Drone Launches . | . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . Exploration | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 ------------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Turns Passed 12456 | 72 245 217 202 183 824 3806 1793 1247 704 156 2264 743 Spaces Moved 5194 | 54 138 171 95 149 339 1148 726 590 356 83 1112 233 Core 19 | 19 . . . . . . . . . . . . Treads . | . . . . . . . . . . . . . Legs 5175 | 35 138 171 95 149 339 1148 726 590 356 83 1112 233 Wheels . | . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . Flight . | . . . . . . . . . . . . . Fastest Speed 50 | 50 120 120 120 120 190 260 190 190 190 190 187 187 Average Speed 199 | 106 120 120 120 122 204 260 194 190 190 190 191 201 Slowest Speed 540 | 200 120 120 120 190 330 400 260 190 260 190 540 262 Overloaded Moves . | . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . . . Cave-ins Triggered 1 | . . . . . . . . . . . 1 . Exploration Rate (%) 41 | 4 36 56 12 36 28 36 23 78 55 70 98 6 Regions Visited 12 Branch Regions 6 Pre-discovered Areas 3 | . . 1 . . . . . . . 1 1 . Known Exits Taken 12 | 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken . | . . . . . . . . . . . . . Scrap Searched 9 | . . . . . . . . 3 2 . 4 . Spaces Dug 1 | . . . . . . 1 . . . . . . Terrain Destroyed 30 | . 4 . . . 7 4 . 1 . . 3 11 Melee 1 | . . . . . . 1 . . . . . . Projectile 23 | . . . . . 7 3 . 1 . . 1 11 AOE 4 | . 4 . . . . . . . . . . . Terrain Rammed . | . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . Actions | -11 -10 -10 -9 -9 -8 -7 -6 -6 -6 -6 -5 -5 --------- Run | Yrd Mat Min Mat Min Mat Fac Fac Low Low Dat Pro Fac Total 6440 | 65 183 175 141 149 408 1780 896 659 364 82 1179 359 Wait 642 | . 20 . 19 . . 501 25 37 . . . 40 Move 5182 | 53 137 170 94 148 338 1147 725 589 355 82 1111 233 Hop . | . . . . . . . . . . . . . Pick Up 46 | 5 6 . . . 6 15 3 1 1 . 6 3 Fast Attach 28 | 7 . . . . 4 4 3 1 . . 4 5 Attach 44 | . 1 . 2 . 2 8 9 6 . . 6 10 Detach 10 | . . . . . 2 3 3 1 . . . 1 Swap 51 | . 2 . . 1 10 10 11 2 2 . 11 2 Drop 40 | . . . . . 10 4 10 . . . 13 3 Fire 384 | . 17 5 26 . 36 83 105 22 6 . 27 57 Melee 4 | . . . . . . 3 . . . . 1 . Ram . | . . . . . . . . . . . . . Kick 9 | . . . . . . 2 2 . . . . 5 Crush . | . . . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials -9/Mines (discovered 2 exits: *Mat x2) -8/Materials (discovered 3 exits: *Fac / Sto x2) -7/Factory (discovered 3 exits: *Fac x3) -6/Factory (discovered 2 exits: *Low x2) -6/Lower Caves -6/Lower Caves (discovered 2 exits: *Fac / *Dat) -6/Data Miner -5/Proximity Caves -5/Factory History --------- Turn | Location | Event 5 | -11/Scrapyard | Identified exit to Materials 5 | -11/Scrapyard | Discovered exit to Materials (range 15) 73 | -11/Scrapyard | Entered Materials 73 | -10/Materials | Evolved 1 slot: Power x1 269 | -10/Materials | Identified exit to Mines 269 | -10/Materials | Discovered exit to Mines (range 15) 307 | -10/Materials | Build established: Hacker-Mutant 318 | -10/Materials | Entered Mines 319 | -10/Mines | Assembled infested the area 324 | -10/Mines | Assisted by a Guerilla fighting off Assembled 520 | -10/Mines | Identified exit to Materials 520 | -10/Mines | Discovered exit to Materials (range 12) 535 | -10/Mines | Entered Materials 535 | -9/Materials | Evolved 2 slots: Utility x2 674 | -9/Materials | Identified exit to Mines 674 | -9/Materials | Discovered exit to Mines (range 10) 737 | -9/Materials | Entered Mines 759 | -9/Mines | Identified exit to Materials 759 | -9/Mines | Discovered exit to Materials (range 6) 832 | -9/Mines | Met a Derelict bent on vengeance 861 | -9/Mines | Assisted by bots powering up and referring to "LRC-V3" 881 | -9/Mines | Discovered exit to Materials (range 13) 920 | -9/Mines | Entered Materials 920 | -8/Materials | Accompanied by 3 allies 920 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 932 | -8/Materials | Identified exit to Storage 1201 | -8/Materials | Build established: Hacker-Skirmisher 1496 | -8/Materials | Identified exit to Factory 1496 | -8/Materials | Discovered exit to Factory (range 12) 1744 | -8/Materials | Entered Factory 1744 | -7/Factory | Evolved 2 slots: Propulsion x2 3028 | -7/Factory | Fabricated B-48 Gladiator (x3) 3579 | -7/Factory | P-60 Hacker assimilated allied Gladiator 4a 3583 | -7/Factory | Identified exit to Factory 3583 | -7/Factory | Discovered exit to Factory (range 8) 3898 | -7/Factory | Build established: Scavenger-Skirmisher 4534 | -7/Factory | Fabricated X-57 Shotgunner (x2) 4642 | -7/Factory | Build established: Hacker-Skirmisher 5304 | -7/Factory | Discovered exit to Factory (range 11) 5409 | -7/Factory | Discovered exit to Factory (range 14) 5550 | -7/Factory | Entered another Factory area 5550 | -6/Factory | Evolved 2 slots: Weapon x2 5570 | -6/Factory | Identified exit to DSF 6027 | -6/Factory | Identified exit to Lower Caves 7098 | -6/Factory | Build established: Scavenger-Skirmisher 7244 | -6/Factory | Repaired Hvy. Assault Rifle 7343 | -6/Factory | Entered Lower Caves 7552 | -6/Lower Caves | Spotted B-75 Beast 7583 | -6/Lower Caves | Destroyed B-75 Beast 7604 | -6/Lower Caves | Lost 4 parts (1u3w) 8208 | -6/Lower Caves | Build established: Scavenger-Gunner 8497 | -6/Lower Caves | Identified exit to Lower Caves 8497 | -6/Lower Caves | Discovered exit to Lower Caves (range 8) 8590 | -6/Lower Caves | Entered another Lower Caves area 8591 | -6/Lower Caves | Encountered a Warlord checkpoint 8674 | -6/Lower Caves | Identified exit to Factory 8674 | -6/Lower Caves | Discovered exit to Factory (range 5) 8816 | -6/Lower Caves | Learned Factory emergency access door positions 9282 | -6/Lower Caves | Identified exit to Data Miner 9282 | -6/Lower Caves | Discovered exit to Data Miner (range 6) 9294 | -6/Lower Caves | Entered Data Miner 9294 | -6/Data Miner | Identified exit to Proximity Caves 9294 | -6/Data Miner | Discovered exit to Proximity Caves (range 6) 9331 | -6/Data Miner | Met Data Miner 9374 | -6/Data Miner | Learned location of Section 7 (-2) 9374 | -6/Data Miner | Acquired the access code to Warlord's prototype stash 9407 | -6/Data Miner | Received God Mode back door access code from Data Miner 9450 | -6/Data Miner | Entered Proximity Caves 9540 | -5/Proximity Caves | Crushed by falling debris 9571 | -5/Proximity Caves | Lost 4 parts (1n3w) 9766 | -5/Proximity Caves | Attracted the attention of an 0b10 checkpoint 10325 | -5/Proximity Caves | Spotted B-75 Beast 10338 | -5/Proximity Caves | Destroyed B-75 Beast 10568 | -5/Proximity Caves | Learned location of Warlord (-5) 10861 | -5/Proximity Caves | Acquired the password to a Derelict Tinkerer's latest research 10878 | -5/Proximity Caves | Found Prototype Special Weapon 11070 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 11087 | -5/Proximity Caves | Caught by Unaware searching for contraband prototypes 11355 | -5/Proximity Caves | Learned Factory trap positions 11611 | -5/Proximity Caves | Discovered exit to Factory (range 12) 11714 | -5/Proximity Caves | Entered Factory 11714 | -5/Factory | Evolved 2 slots: Power x1, Utility x1 11715 | -5/Factory | Loaded intel: 103 trap records 11812 | -5/Factory | Incoming investigation squad redirected 11965 | -5/Factory | Garrison activated, responded to threat 12015 | -5/Factory | Build established: Scavenger-Skirmisher 12161 | -5/Factory | Garrison activated, responded to threat 12267 | -5/Factory | Destroyed 9 combat bots 12277 | -5/Factory | Lost 6 parts (1p1n4w) 12416 | -5/Factory | Garrison activated, responded to threat 12457 | -5/Factory | Self-destructed Last Messages --------------- reinforcements to Terminal F019. 12440_ K-01 Serf collects debris. 12441_ R-10 Processor collects Lgt. Deuterium Engine. 12441_ Slug penetrates G-50 Soldier. 12443_ K-01 Serf collects debris. 12444_ Slug penetrates G-50 Soldier. 12445_ R-10 Processor collects Imp. Treads. 12446_ K-01 Serf collects debris. 12448_ Critical hit (Burn: +37). 12449_ Penetrated by Slug. 12450_ K-01 Serf collects debris. 12451_ Overheating: System interference. 12451_ Hvy. Machine Gun temporarily disabled. 12451_ Imp. Terrain Scanner temporarily disabled. 12451_ Critical hit (Burn: +37). 12451_ Destroyed Phase Shifter. 12452_ K-01 Serf collects debris. 12453_ Penetrated by Slug. 12453_ Autogun destroyed. 12455_ K-01 Serf collects debris. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ???+?????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????? ? ????????????????????????? | | ???????????????????#?????#???????????????????????? | | ???+????????????????????#??#?????????????????????? | | ???????????????#??##?#?#?###?? ??????????????????? | | ??????????????##???#?##?#?### ? ? ?????????????? | | ???????????????# ?#######?##? ? ?????????????? | | ????????????#??#+#### ??#####?? ??????????????? | | ???????????#??? w #;###;### ? ?? ???????????? | | ????????????????""g # = ###+#######??????????? | | ???????????#?????" ; ???????^???? | | ???????????# ??""" ^; ??????^???? | | ??????????#? ? ? %%%! ??????^???? | | ??????????##?? ??" # k ? ??????^???? | | ??????????#??? ?"" # ???? ?????^???? | | ?????????#?#? ?""? # % =%= "###????#####????????? | | ?????????? # ? ? #?#=%=####??##??#### ????????? | | ???????????#?###??##### =!####?####?#??# ????????? | | ?????????" ###?######## k!############?? ????????? | | ?????????" #?##########A @## T #?#?????????? | | ???????????#??###?##### ;# """ #?#?????????? | | ????????? ?#?######?# g # """ #?#?????????? | | ???????"?" ##########; g # """ #?# ????????? | | ????????"" / + ###?????????? | | ???????"?" ########### % # ! #??? ???????? | | ?????????" #?######### # +?+? ???????? | | ???????? ############# ### ! #???????????? | | ??????? ##?########## #############???????????? | | ???????#?#?######## ==# #########?###???????????? | | ?????###?##?#######"" =# ##?####?#####???????????? | | ?????? ##""!|# ###############?????????? | | ??????"""" ? ##""=%#h##############??????????? | | ?????? ##G[%!#=####?######?#???????????? | | ??????""""? ##""[%#m#############?#???????#?# | | ?????? ? ?#""*%#!########## ? ? ????????# | | ???????"?" ? ? ##""=|+ % # ?????? ????? | | ?????? ???##!!%=# # ????? ?????? | | ????? ? ?? ? ##+##+# """ #? ? ?? ??????# | | ???????############ % """ # ?? ??? ?? ?#?? | | ??????###?###?##### """ # ??????? ???? | | ???? ############## # ?? ?? ?? ### | | ???? ?##?#####?##?# ]]! # ????? ??????## | | ? ? ?#??########### ]]! # ?"???????????# | | ???? ############## ]!! # "?????""????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 67 Energy Generation 38 Energy Capacity 670 Matter Stores 400 Matter Capacity 400 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 85 Resistance: KI 35 Resistance: TH 35 Resistance: EX 35 Resistance: EM 35 Resistance: I 35 Resistance: S 35 Resistance: P 35 Utility Shielding 66 Evasion (%) 55 Targeting Accuracy 8 Kinecelleration 30 Offensive Hacking 20 Defensive Hacking 12 Item Schematics ----------------- Imp. Aluminum Leg | -8/Materials | Scanalyzed Autogun | -8/Materials | Scanalyzed Imp. Launcher Guidance Computer | -7/Factory | Hacked Imp. Utility Shielding | -6/Factory | Scanalyzed Kinecellerator | -6/Factory | Scanalyzed Combat Drone Bay | -6/Data Miner | Free Lgt. Regenerative Plating | -6/Data Miner | Free Enh. Flexi-carbon Leg | -6/Data Miner | Free Prc. Energy Filter | -6/Data Miner | Free Cld. Plasma Rifle | -6/Data Miner | Free Imp. Gyrokinetic Inverter | -6/Data Miner | Free Point Defense Array | -6/Data Miner | Free Railgun | -6/Data Miner | Free Robot Schematics ------------------ B-48 Gladiator | -7/Factory | Hacked X-57 Shotgunner | -7/Factory | Hacked Y-64 Sentinel | -6/Data Miner | Free G-50 Soldier | -6/Data Miner | Free B-60 Warrior | -6/Data Miner | Free M-22 Extractor | -6/Data Miner | Free O-32 Director | -6/Data Miner | Free W-44 Eye | -6/Data Miner | Free H-77 Assassin | -6/Data Miner | Free R-10 Processor | -6/Data Miner | Free Fabricated ------------ B-48 Gladiator | x3 | -7/Factory X-57 Shotgunner | x2 | -7/Factory Alien Tech Used ----------------- None Achievements -------------- None Challenges ------------ None Game ------ Seed HardlightFlyingStorage Manual? 0 Play Time 01:17:34 Cumulative 1754.4 hours Start 2024.10.16 @ 10:29:28 End 2024.10.16 @ 11:46:28 Sessions 1 Manual Loads 0 Difficulty Explorer Special Mode None Game No. 978 Rogue 62 Adventurer 0 Explorer 916 Win Type - Total 11 Types 11/0/0/0/0/0/0/0/0 Lore% 44 Gallery% 76 Achievement% 63 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 48/Smallcaps Map View 55x35 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 9c2e5bd1-158f-476e-b7cd-c1811348eca4