Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.06 @ 12:53:02 Player: Exclain Result: Self-destructed Performance ------------- Evolutions (3) 1500 Regions Visited (5) 1000 Robots Destroyed (68) 340 Value Destroyed (2098) 2098 Prototype IDs (1) 20 Alien Tech Used (0) 0 Bonus (175) 175 TOTAL SCORE: 5133 Bonus ------- High Alert Combat Kills 175 Cogmind --------- Core Integrity 670/700 Matter 217/300 Energy 97/100 System Corruption 0% Temperature Cool (0) Movement Walking (190) Ox1 Location -7/Factory Parts ------- > --- POWER (1) -------- (None) > --- PROPULSION (3) --- Carbon-fiber Leg > --- UTILITY (5) ------ Improved Cooling System Improved Cooling System Small Storage Unit Targeting Computer > --- WEAPON (4) ------- Heavy Assault Rifle Heavy Assault Rifle Advanced Assault Cannon > --- INVENTORY (8) ---- Light Nuclear Core Improved Deuterium Engine Large Matter Pod (150) Sensor Array Matter Filter Heavy EM Pulse Gun Advanced Assault Cannon Peak State ------------ > --- POWER ------------ Heavy Deuterium Engine > --- PROPULSION ------- Aluminum Leg Carbon-fiber Leg Improved Titanium Leg > --- UTILITY ---------- Improved Heat Sink Improved Cooling System Improved Cooling System Small Storage Unit Targeting Computer > --- WEAPON ----------- Heavy Particle Cannon Heavy Assault Rifle Heavy Assault Rifle Advanced Assault Cannon > --- INVENTORY -------- Light Nuclear Core Improved Deuterium Engine Carbon-fiber Leg Improved Heat Sink Large Matter Pod Sensor Array Heavy EM Pulse Gun Advanced Assault Cannon [Rating: 39] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Light Nuclear Core Propulsion Aluminum Leg Treads Light Treads Leg Aluminum Leg Wheel Armored Wheel Utility Small Storage Unit Device Improved Heat Sink Storage Small Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Heavy Assault Rifle Energy Gun Particle Gun Energy Cannon Beam Cannon Ballistic Gun Heavy Assault Rifle Ballistic Cannon Advanced Assault Cannon Launcher Grenade Launcher Build | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Slots Evolved 6 | . . 2 2 . 2 Power . | . . . . . . Propulsion 1 | . . . 1 . . Utility 3 | . . 1 1 . 1 Weapon 2 | . . 1 . . 1 Parts Attached 70 | 6 5 13 9 23 14 Power 8 | 1 . 1 2 2 2 Engine 6 | 1 . 1 . 2 2 Core 2 | . . . 2 . . Reactor . | . . . . . . Propulsion 17 | 2 . 2 2 8 3 Treads 2 | . . . . 2 . Leg 11 | 2 . . . 6 3 Wheel 4 | . . 2 2 . . Hover . | . . . . . . Flight . | . . . . . . Utility 12 | 1 1 1 2 3 4 Device 6 | . . . 1 2 3 Storage 1 | 1 . . . . . Processor 2 | . 1 1 . . . Hackware . | . . . . . . Protection 3 | . . . 1 1 1 Artifact . | . . . . . . Weapon 33 | 2 4 9 3 10 5 Energy Gun 8 | 1 . . 1 5 1 Energy Cannon 3 | . . . 1 2 . Ballistic Gun 16 | 1 3 8 1 1 2 Ballistic Cannon 2 | . . . . . 2 Launcher 4 | . 1 1 . 2 . Special Weapon . | . . . . . . Impact Weapon . | . . . . . . Slashing Weapon . | . . . . . . Piercing Weapon . | . . . . . . Special Melee Weapon . | . . . . . . Unidentified Prototypes 1 | . . . . . 1 Parts Lost 12 | . . . . 11 1 Power 1 | . . . . 1 . Propulsion 4 | . . . . 4 . Utility 2 | . . . . 2 . Weapon 5 | . . . . 4 1 Highest Loss Streak 8 | . . . . 8 1 To Critical Strikes . | . . . . . . Average Slot Usage (%) 95 | . 95 100 100 91 91 Engine 7 | . 14 11 2 5 6 Core 1 | . . . 6 3 . Treads 2 | . . . . . 10 Leg 12 | . 28 6 . 21 6 Wheel 7 | . . 15 27 2 . Device 7 | . . . 3 7 21 Storage 9 | . 14 11 9 9 7 Processor 12 | . 9 22 14 9 7 Protection 3 | . . . 9 6 . Energy Gun 4 | . 4 . 3 8 2 Energy Cannon 5 | . . . 3 7 9 Ballistic Gun 18 | . 23 32 20 8 14 Naked Turns . | . . . . . . Heaviest Build 41 | 13 14 20 25 26 41 Greatest Support 45 | 20 20 24 36 40 45 Greatest Overweight (x) 4 | . . . . 4 2 Average Overweight (x) . | . . . . . . Largest Inventory Capacity 8 | 8 8 8 8 8 8 Average Capacity 7 | 7 8 8 8 8 8 Most Carried 8 | 6 8 8 8 8 8 Average Carried 6 | 4 7 7 6 6 6 Final Capacity 8 | 8 8 8 8 8 8 Final Carried 8 | 6 8 8 8 5 7 Class Distribution -------------------- 41% | Scavenger-Gunner 38% | Gunner 17% | Mutant Dominant Class ---------------- Mutant | -10/Materials Gunner | -9/Materials Scavenger-Gunner | -8/Materials Scavenger-Gunner | -8/Storage Gunner | -7/Factory Resources | -11 -10 -9 -8 -8 -7 ----------- Run | Yrd Mat Mat Mat Sto Fac Matter Collected 1724 | 212 125 380 411 440 156 Remotely . | . . . . . . Salvage Created 2134 | . 134 490 456 901 153 Parts 139 | . 22 42 27 40 8 Haulers Intercepted . | . . . . . . Recyclers Shooed 1 | . . . . 1 . Parts Field Recycled . | . . . . . . Retrieved Matter . | . . . . . . Parts Self-Destructed . | . . . . . . Prevented . | . . . . . . Kills | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Combat Hostiles Destroyed 56 | . 7 13 11 22 3 Guns 39 | . 4 9 11 14 1 Cannons 4 | . . . . 2 2 AOE 13 | . 3 4 . 6 . Classes Destroyed 9 | . 4 2 . 3 . Worker 4 | . 1 . . 3 . Builder 2 | . . . . 2 . Mechanic 1 | . . . . 1 . Operator 2 | . . . . 2 . Watcher 3 | . 1 1 1 . . Swarmer 18 | . 6 4 4 4 . Grunt 24 | . 1 2 5 14 2 Duelist 2 | . . 1 . . 1 Sentry 12 | . . 6 2 4 . Best Kill Streak 8 | . 5 5 7 8 2 Combat Bots Only 7 | . 3 5 7 5 2 Max Kills in Single Turn 4 | . 4 2 2 3 1 Gunslinging 1 | . . 1 . . . Exploded 3 | . 3 2 . 3 . Melee . | . . . . . . Uniques/NPCs Destroyed . | . . . . . . Combat | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Hostile Shots Fired 253 | . 20 39 50 134 10 Missed 64 | . 5 12 13 31 3 Damage Taken 2786 | . 126 327 510 1631 192 Core 465 | . 29 36 78 292 30 Absorbed by Shields . | . . . . . . Regen/Repaired (Parts) 21 | . . . . 21 . Core Remaining (%) 77 | 100 88 91 . 32 . Volleys Fired 131 | . 13 19 30 59 10 Largest 4 | . 2 3 3 3 4 Hottest 200 | . 40 66 148 200 176 Shots Fired 353 | . 25 49 80 160 39 Gun 279 | . 24 45 77 108 25 Cannon 59 | . . . 3 42 14 Launcher 15 | . 1 4 . 10 . Special . | . . . . . . Kinetic 216 | . 24 45 74 49 24 Thermal 108 | . . . 6 92 10 Explosive 15 | . 1 4 . 10 . Electromagnetic 14 | . . . . 9 5 Robot Hit Streak 43 | . 4 12 14 43 19 Robot Miss Streak 6 | . 3 3 4 6 4 Penetration Max . | . . . . . . Secondary Targets 6 | . . 3 3 . . Max Gunslinging Chain 1 | . . 1 1 . . Shots Hit Robots 231 | . 14 32 48 113 24 Core Hits 133 | . 10 24 24 66 9 Critical Kills . | . . . . . . Critical Parts Destroyed . | . . . . . . Critical Strikes . | . . . . . . Melee Attacks . | . . . . . . Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Sneak Attacks . | . . . . . . Combat Hostiles . | . . . . . . Follow-up Attacks . | . . . . . . Damage Inflicted 4856 | . 333 516 774 2724 509 Guns 2817 | . 171 421 757 1210 258 Cannons 905 | . . . 17 637 251 Explosions 1133 | . 162 95 . 876 . Melee . | . . . . . . Ramming 1 | . . . . 1 . Kinetic 2049 | . 171 421 712 492 253 Thermal 1609 | . . . 62 1372 175 Explosive 1068 | . 162 95 . 811 . Electromagnetic 129 | . . . . 48 81 Impact . | . . . . . . Slashing . | . . . . . . Piercing . | . . . . . . Highest Corruption . | . . . . . . Average Corruption . | . . . . . . Corruption Purged . | . . . . . . Corruption Blocked . | . . . . . . Overload Shots . | . . . . . . Overflow Damage 52 | . . . . 52 . Projectiles . | . . . . . . Explosions 52 | . . . . 52 . Melee . | . . . . . . Knockbacks 2 | . . . . . 2 Impact . | . . . . . . Kinetic 2 | . . . . . 2 Secondary . | . . . . . . Self-Inflicted Damage 66 | . . . . 66 . Shots 4 | . . . . 4 . Rammed . | . . . . . . Targets Rammed 1 | . . . . 1 . Kicked 1 | . . . . 1 . Crushed . | . . . . . . Highest Temperature 405 | . . 18 261 405 . Average Temperature 113 | . . 10 85 133 . Received Heat Transfer 1167 | . 6 90 252 792 27 Effects 5 | . . . 3 2 . Shutdowns 1 | . . . . 1 . Energy Bleed 1 | . . . . 1 . Interference 3 | . . . 3 . . Siege Activations . | . . . . . . Robots Corrupted . | . . . . . . Combat Hostiles . | . . . . . . Parts Fried . | . . . . . . Impact Corruptions . | . . . . . . Robots Melted . | . . . . . . Combat Hostiles . | . . . . . . Parts Melted 7 | . . . 1 6 . Heat Transferred 3356 | . . . 148 2949 259 Parts Sabotaged . | . . . . . . Parts Stolen . | . . . . . . Parts Stripped . | . . . . . . Power Chain Reactions 1 | . . . . 1 . Alert | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Peak Influence 648 | . 247 431 481 648 294 Initial 294 | . . 104 157 202 294 Average 291 | . 111 268 361 434 252 Maximum Alert Level 2 | . 1 2 2 2 1 Low Security (%) 26 | 100 75 33 12 . 21 Level 1 49 | . 24 54 45 39 78 Level 2 24 | . . 12 41 60 . Level 3 . | . . . . . . Level 4 . | . . . . . . Level 5 . | . . . . . . High Security . | . . . . . . Max Security . | . . . . . . Squads Dispatched 7 | . 1 1 2 3 . Investigation 3 | . 1 . 1 1 . Extermination . | . . . . . . Reinforcement 4 | . . 1 1 2 . Assault . | . . . . . . Garrison . | . . . . . . Intercept . | . . . . . . Searches Triggered . | . . . . . . Construction Impeded 1 | . . . . 1 . Haulers Reinforced . | . . . . . . Active Scanning Responses . | . . . . . . Cargo Convoy Interrupts . | . . . . . . Stealth | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Distress Signals 6 | . 1 1 1 1 2 Communications Jammed . | . . . . . . Distress Signals . | . . . . . . Times Spotted 75 | . 8 17 14 28 8 Peak Tracking Total 5 | . 4 5 5 4 5 Tactical Retreats 4 | . 1 1 . 1 1 Traps | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Traps Triggered 8 | . 1 . 1 2 4 Indirectly . | . . . . . . Trap Hack Attempts . | . . . . . . Triggered . | . . . . . . Disarmed . | . . . . . . Reprogrammed . | . . . . . . Reused . | . . . . . . Traps Extracted . | . . . . . . Installed . | . . . . . . Triggered . | . . . . . . Machines | -11 -10 -9 -8 -8 -7 ---------- Run | Yrd Mat Mat Mat Sto Fac Machines Disabled 7 | . . 2 . 4 1 Max in Single Turn 2 | . . 1 . 2 1 Machines Repaired . | . . . . . . Machines Dismantled . | . . . . . . Machines Sabotaged . | . . . . . . Overloaded Fab Kills . | . . . . . . Hacking | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Machines Accessed 4 | . . 1 . 2 1 Terminals 2 | . . 1 . 1 . Fabricators 1 | . . . . . 1 Repair Stations 1 | . . . . 1 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Total Hacks 9 | . . 1 . 6 2 Successful 5 | . . 1 . 3 1 Failed 4 | . . . . 3 1 Catastrophic . | . . . . . . Database Lockouts . | . . . . . . Manual . | . . . . . . Terminals 2 | . . 1 . 1 . Fabricators 2 | . . . . . 2 Repair Stations 5 | . . . . 5 . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Terminal Hacks 1 | . . 1 . . . Alert Level 1 | . . 1 . . . Fabricator Hacks 1 | . . . . . 1 Network Status 1 | . . . . . 1 Repair Station Hacks 3 | . . . . 3 . Scan Component 2 | . . . . 2 . Repair 1 | . . . . 1 . Recycling Unit Hacks . | . . . . . . Scanalyzer . | . . . . . . Garrison Access Hacks . | . . . . . . Unauthorized Hacks . | . . . . . . Terminals . | . . . . . . Fabricators . | . . . . . . Repair Stations . | . . . . . . Recycling Units . | . . . . . . Scanalyzers . | . . . . . . Garrison Access . | . . . . . . Data Cores Recovered . | . . . . . . Used . | . . . . . . Hacking Detections 2 | . . . . 1 1 Full Trace Events 1 | . . . . 1 . Feedback Events . | . . . . . . Feedback Blocked . | . . . . . . Robot Schematics Acquired . | . . . . . . Robots Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Robot Build Rating . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Built . | . . . . . . Authchips . | . . . . . . Time . | . . . . . . Total Part Build Rating . | . . . . . . Parts Repaired 1 | . . . . 1 . Time 38 | . . . . 38 . Parts Recycled . | . . . . . . Recycled Matter . | . . . . . . Retrieved Matter . | . . . . . . Retrieved Components . | . . . . . . Parts Scanalyzed . | . . . . . . Part Schematics Acquired . | . . . . . . Parts Damaged . | . . . . . . Bothacking | -11 -10 -9 -8 -8 -7 ------------ Run | Yrd Mat Mat Mat Sto Fac Used RIF Installer . | . . . . . . Robots Hacked . | . . . . . . Non-combat . | . . . . . . Combat . | . . . . . . Robot Hacks Applied . | . . . . . . Relay Couplers Released . | . . . . . . Fabnet Peak Effective % . | . . . . . . Robots Rewired . | . . . . . . Allies Hacked . | . . . . . . Hacks Repelled . | . . . . . . Allies | -11 -10 -9 -8 -8 -7 -------- Run | Yrd Mat Mat Mat Sto Fac Total Allies . | . . . . . . Largest Group . | . . . . . . Highest-Rated Group . | . . . . . . Highest-Rated Ally . | . . . . . . Total Orders . | . . . . . . Ally Attacks . | . . . . . . Total Damage . | . . . . . . Kills . | . . . . . . Allies Corrupted . | . . . . . . Allies Melted . | . . . . . . Intel | -11 -10 -9 -8 -8 -7 ------- Run | Yrd Mat Mat Mat Sto Fac Robot Analysis Total . | . . . . . . Derelict Logs Recovered . | . . . . . . Drone Launches . | . . . . . . Drone Recoveries . | . . . . . . Exploration | -11 -10 -9 -8 -8 -7 ------------- Run | Yrd Mat Mat Mat Sto Fac Turns Passed 2600 | 97 328 521 358 680 616 Spaces Moved 1615 | 73 199 412 248 318 365 Core 14 | 11 . . . 3 . Treads 249 | . . . . 4 245 Legs 785 | 62 199 118 . 286 120 Wheels 567 | . . 294 248 25 . Hover . | . . . . . . Flight . | . . . . . . Fastest Speed 50 | 50 120 90 90 90 123 Average Speed 115 | 109 120 98 90 117 148 Slowest Speed 270 | 120 120 120 90 270 260 Overloaded Moves . | . . . . . . Propulsion Burnouts . | . . . . . . Robots Hopped . | . . . . . . Cave-ins Triggered . | . . . . . . Exploration Rate (%) 23 | 4 32 28 17 53 9 Regions Visited 5 Branch Regions 1 Pre-discovered Areas . | . . . . . . Known Exits Taken 1 | . . 1 . . . Unknown Exits Taken 4 | 1 1 . 1 1 . Scrap Searched . | . . . . . . Spaces Dug . | . . . . . . Terrain Destroyed 57 | . 3 28 . 26 . Melee . | . . . . . . Projectile 1 | . . . . 1 . AOE 56 | . 3 28 . 25 . Terrain Rammed . | . . . . . . Walls Destroyed . | . . . . . . Machines Disabled . | . . . . . . Actions | -11 -10 -9 -8 -8 -7 --------- Run | Yrd Mat Mat Mat Sto Fac Total 2081 | 90 263 492 322 498 416 Wait 141 | . 36 19 18 68 . Move 1610 | 72 198 411 247 317 365 Hop . | . . . . . . Pick Up 79 | 12 7 16 10 16 18 Fast Attach . | . . . . . . Attach 30 | 6 1 2 3 11 7 Detach . | . . . . . . Swap 40 | . 4 11 6 12 7 Drop 44 | . 4 14 8 9 9 Fire 131 | . 13 19 30 59 10 Melee . | . . . . . . Ram . | . . . . . . Kick 1 | . . . . 1 . Crush . | . . . . . . Escape Stasis 5 | . . . . 5 . Rewire . | . . . . . . Trap . | . . . . . . Miscellaneous . | . . . . . . Route ------- -11/Scrapyard -10/Materials -9/Materials -8/Materials -8/Storage -7/Factory History --------- Turn | Location | Event 63 | -11/Scrapyard | Discovered new exit (range 15) 98 | -11/Scrapyard | Entered Materials 301 | -10/Materials | Build established: Mutant 350 | -10/Materials | Discovered new exit (range 6) 426 | -10/Materials | Entered another Materials area 426 | -9/Materials | Evolved 2 slots: Utility x1, Weapon x1 735 | -9/Materials | Build established: Gunner 888 | -9/Materials | Discovered new exit (range 10) 946 | -9/Materials | Identified exit to Materials 947 | -9/Materials | Entered another Materials area 947 | -8/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1063 | -8/Materials | Destroyed 7 combat bots 1213 | -8/Materials | Discovered new exit (range 6) 1305 | -8/Materials | Entered Storage 1348 | -8/Storage | Build established: Scavenger-Gunner 1524 | -8/Storage | Repaired Imp. Heat Sink 1804 | -8/Storage | Core integrity fell below 50% 1844 | -8/Storage | Lost 8 parts (3n2u3w) 1876 | -8/Storage | Discovered new exit (range 16) 1985 | -8/Storage | Entered Factory 1985 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2517 | -7/Factory | Build established: Gunner 2601 | -7/Factory | Self-destructed Last Messages --------------- Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Hvy. Particle Cannon severed. Imp. Light Armor Plating severed. Imp. Titanium Leg severed. U-05 Engineer lays Concrete. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Aluminum Leg severed. U-05 Engineer lays Concrete. K-01 Serf cleans the Pressure Siphon. Triggered Blade Trap. Massive razor-sharp blades shoot up from within the floor. Hvy. Deuterium Engine severed. U-05 Engineer lays Concrete. R-06 Scavenger collects Hvy. Particle Cannon. 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"""" ###+####??????????????????? | | ????????????????? ??????????????????????????? | | ?????????????????"""" ??????????????????????????? | | ?????????????????"""" ??????????????????????????? | | ??????????????????""" !??????????????????????????? | | ??????????????????? ??????????????????????????? | | ??????????????????? ???????????????????????????? | | ???????????????????+##???????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 102 Energy Generation 18 Energy Capacity 310 Matter Stores 300 Matter Capacity 300 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Evasion (%) 55 Targeting Accuracy 5 Recoil Reduction 2 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- 5k Club Made in Tau Ceti IV Risk Taker Challenges ------------ None Game ------ Seed BiocellDataBank Manual? 0 Play Time 00:40:09 Cumulative 2.1 hours Start 2024.04.06 @ 12:14:46 End 2024.04.06 @ 12:53:02 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 4 Rogue 4 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 7 Gallery% 6 Achievement% 5 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 0 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 20e8179e-bd73-4f56-b9b4-2ee7e18bcf07