Cogmind - Beta 14 @@@ ROGUE MODE // 2024.08.10 @ 03:18:14

Player: Rosa

Result: Destroyed by P-60 Hacker with Shock Rifle

 Performance 
-------------
Evolutions (2)             1000
Regions Visited (6)        1200
Robots Destroyed (27)      135
Value Destroyed (830)      830
Prototype IDs (1)          20
Alien Tech Used (0)        0
Bonus (200)                200
              TOTAL SCORE: 3385

 Bonus
-------
Entered Garrisons          200

 Cogmind 
---------
Core Integrity             0/550
Matter                     325/400
Energy                     100/100
System Corruption          15%
Temperature                Cool (0)
Movement                   Core (50)
Location                   -8/Garrison

 Parts 
-------
>          --- POWER (2) --------
               (None)
>          --- PROPULSION (3) ---
               (None)
>          --- UTILITY (3) ------
    Medium Matter Pod
           Visual Processing Unit
>          --- WEAPON (3) -------
               (None)
>          --- INVENTORY (5) ----
  Improved Heat Sink
           Cooling System
           Particle Charger

 Peak State 
------------
>          --- POWER ------------
     Light Nuclear Core
     Light Nuclear Core
>          --- PROPULSION -------
     Light Treads
     Light Treads
  Improved Aluminum Leg
>          --- UTILITY ----------
     Small Storage Unit
    Medium Matter Pod
           Visual Processing Unit
>          --- WEAPON -----------
           EM Pulse Cannon
  Improved Assault Rifle
           Minigun
>          --- INVENTORY --------
     Light Nuclear Core
  Improved Heat Sink
           Cooling System
           Particle Charger
           Rocket Launcher
[Rating: 24]

 Favorites 
-----------
Power                      Ion Engine
  Engine                   Ion Engine
  Power Core               Light Nuclear Core
Propulsion                 Light Treads
  Treads                   Light Treads
  Leg                      Improved Aluminum Leg
  Hover Unit               Gravmag System
  Flight Unit              Flight Unit
Utility                    Small Storage Unit
  Storage                  Small Storage Unit
  Processor                Visual Processing Unit
  Protection               Light Armor Plating
Weapon                     Small Laser
  Energy Gun               Small Laser
  Energy Cannon            EM Pulse Cannon
  Ballistic Gun            Light Assault Rifle
  Launcher                 Rocket Launcher
  Special Weapon           Remote Datajack

 Build                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Slots Evolved              4    | .   .   .   2   .   2   .   
  Power                    1    | .   .   .   1   .   .   .   
  Propulsion               1    | .   .   .   .   .   1   .   
  Utility                  1    | .   .   .   .   .   1   .   
  Weapon                   1    | .   .   .   1   .   .   .   
Parts Attached             33   | 7   1   .   3   .   10  12  
  Power                    8    | 1   .   .   2   .   4   1   
    Engine                 4    | 1   .   .   2   .   1   .   
    Core                   4    | .   .   .   .   .   3   1   
    Reactor                .    | .   .   .   .   .   .   .   
  Propulsion               7    | 2   .   .   .   .   1   4   
    Treads                 2    | 2   .   .   .   .   .   .   
    Leg                    1    | .   .   .   .   .   1   .   
    Wheel                  .    | .   .   .   .   .   .   .   
    Hover                  2    | .   .   .   .   .   .   2   
    Flight                 2    | .   .   .   .   .   .   2   
  Utility                  4    | 1   1   .   .   .   2   .   
    Device                 .    | .   .   .   .   .   .   .   
    Storage                2    | 1   .   .   .   .   1   .   
    Processor              1    | .   .   .   .   .   1   .   
    Hackware               .    | .   .   .   .   .   .   .   
    Protection             1    | .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   
  Weapon                   14   | 3   .   .   1   .   3   7   
    Energy Gun             4    | 2   .   .   .   .   1   1   
    Energy Cannon          2    | .   .   .   .   .   2   .   
    Ballistic Gun          6    | 1   .   .   1   .   .   4   
    Ballistic Cannon       .    | .   .   .   .   .   .   .   
    Launcher               1    | .   .   .   .   .   .   1   
    Special Weapon         1    | .   .   .   .   .   .   1   
    Impact Weapon          .    | .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   
  Unidentified Prototypes  1    | .   .   .   .   .   .   1   
Parts Lost                 21   | .   .   .   .   .   1   20  
  Power                    3    | .   .   .   .   .   .   3   
  Propulsion               7    | .   .   .   .   .   .   7   
  Utility                  2    | .   .   .   .   .   1   1   
  Weapon                   9    | .   .   .   .   .   .   9   
  Highest Loss Streak      15   | .   .   .   .   .   1   15  
  To Critical Strikes      .    | .   .   .   .   .   .   .   
Average Slot Usage (%)     87   | .   88  100 100 100 78  70  
  Engine                   13   | .   14  14  22  22  8   .   
  Core                     4    | .   .   .   .   .   9   12  
  Treads                   19   | .   28  28  22  22  18  8   
  Leg                      1    | .   .   .   .   .   .   5   
  Storage                  13   | .   14  14  11  11  11  18  
  Processor                2    | .   .   .   .   .   2   9   
  Protection               5    | .   2   14  11  11  1   .   
  Energy Gun               15   | .   28  28  22  22  9   .   
  Energy Cannon            4    | .   .   .   .   .   15  5   
  Ballistic Gun            6    | .   .   .   11  11  .   7   
Peak Build Rating          24   | 6   7   7   9   10  23  24  
  Average Rating           11   | 4   6   7   8   9   15  15  
  On Entrance              8    | .   6   7   7   9   10  23  
Naked Turns                .    | .   .   .   .   .   .   .   
Heaviest Build             30   | 12  15  15  21  19  30  30  
  Greatest Support         40   | 40  40  40  40  40  40  40  
  Greatest Overweight (x)  5    | .   .   .   .   .   .   5   
  Average Overweight (x)   .    | .   .   .   .   .   .   .   
Largest Inventory Capacity 8    | 8   8   8   8   8   8   8   
  Average Capacity         7    | 6   8   8   8   8   8   7   
  Most Carried             8    | 2   4   3   4   8   8   8   
  Average Carried          4    | .   3   3   2   7   7   6   
  Final Capacity           8    | 8   8   8   8   8   8   5   
  Final Carried            8    | 2   3   3   4   8   8   3   

 Class Distribution 
--------------------
 42% | Tank
 32% | Mutant
 13% | Skirmisher
 12% | Gunner

 Dominant Class 
----------------
 Mutant | -10/Materials
 Mutant | -10/Mines
   Tank | -9/Materials
   Tank | -9/Mines
 Gunner | -8/Materials
 Mutant | -8/Garrison

 Resources                      | -11 -10 -10 -9  -9  -8  -8  
-----------                Run  | Yrd Mat Min Mat Min Mat Gar 
Matter Collected           682  | 249 29  .   53  41  144 166 
  Remotely                 .    | .   .   .   .   .   .   .   
Salvage Created            978  | .   155 .   344 .   259 220 
  Parts                    62   | .   9   .   22  .   12  19  
Haulers Intercepted        .    | .   .   .   .   .   .   .   
Recyclers Shooed           2    | .   2   .   .   .   .   .   
Parts Field Recycled       .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
Parts Self-Destructed      .    | .   .   .   .   .   .   .   
  Prevented                .    | .   .   .   .   .   .   .   

 Kills                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Combat Hostiles Destroyed  23   | .   2   .   8   .   5   8   
  Guns                     12   | .   2   .   8   .   2   .   
  Cannons                  3    | .   .   .   .   .   .   3   
  AOE                      6    | .   .   .   .   .   1   5   
Classes Destroyed          6    | .   2   .   3   .   .   1   
  Recycler                 2    | .   2   .   .   .   .   .   
  Watcher                  2    | .   .   .   2   .   .   .   
  Swarmer                  8    | .   2   .   3   .   .   3   
  Grunt                    10   | .   .   .   3   .   4   3   
  Sentry                   3    | .   .   .   2   .   1   .   
  Programmer               2    | .   .   .   .   .   .   2   
Best Kill Streak           5    | .   2   .   3   .   4   5   
  Combat Bots Only         5    | .   2   .   2   .   4   5   
Max Kills in Single Turn   2    | .   2   .   2   .   1   2   
  Gunslinging              1    | .   1   .   1   .   .   .   
  Exploded                 2    | .   .   .   .   .   1   2   
  Melee                    .    | .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   

 Combat                         | -11  -10  -10  -9   -9   -8   -8   
--------                   Run  | Yrd  Mat  Min  Mat  Min  Mat  Gar  
Hostile Shots Fired        205  | .    20   .    46   .    12   127  
  Missed                   41   | .    5    .    8    .    3    25   
Damage Taken               2327 | .    117  .    362  .    143  1705 
  Core                     628  | .    54   .    24   .    .    550  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    
Core Remaining (%)         90   | 100  .    78   .    94   .    .    
Volleys Fired              92   | .    8    .    23   .    8    53   
  Largest                  3    | .    2    .    3    .    3    3    
  Hottest                  164  | .    80   .    100  .    164  108  
Shots Fired                189  | .    16   .    69   .    24   80   
  Gun                      152  | .    16   .    69   .    8    59   
  Cannon                   27   | .    .    .    .    .    16   11   
  Launcher                 5    | .    .    .    .    .    .    5    
  Special                  5    | .    .    .    .    .    .    5    
  Kinetic                  80   | .    .    .    23   .    .    57   
  Thermal                  62   | .    16   .    46   .    .    .    
  Explosive                5    | .    .    .    .    .    .    5    
  Electromagnetic          37   | .    .    .    .    .    24   13   
  Robot Hit Streak         10   | .    5    .    10   .    10   9    
  Robot Miss Streak        5    | .    4    .    5    .    2    5    
  Penetration Max          .    | .    .    .    .    .    .    .    
  Secondary Targets        3    | .    1    .    2    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    1    .    .    .    
Shots Hit Robots           100  | .    8    .    33   .    16   43   
  Core Hits                49   | .    6    .    19   .    7    17   
  Critical Kills           .    | .    .    .    .    .    .    .    
  Critical Parts Destroyed .    | .    .    .    .    .    .    .    
  Critical Strikes         .    | .    .    .    .    .    .    .    
Melee Attacks              .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    
Damage Inflicted           1752 | 3    85   .    353  .    484  827  
  Guns                     905  | .    85   .    353  .    109  358  
  Cannons                  377  | .    .    .    .    .    250  127  
  Explosions               455  | .    .    .    .    .    125  330  
  Melee                    .    | .    .    .    .    .    .    .    
  Ramming                  15   | 3    .    .    .    .    .    12   
  Kinetic                  421  | .    .    .    69   .    .    352  
  Thermal                  494  | .    85   .    284  .    125  .    
  Explosive                330  | .    .    .    .    .    .    330  
  Electromagnetic          492  | .    .    .    .    .    359  133  
  Impact                   .    | .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    
Highest Corruption         15   | .    .    .    .    .    .    15   
  Average Corruption       6    | .    .    .    .    .    .    6    
  Corruption Purged        .    | .    .    .    .    .    .    .    
  Corruption Blocked       .    | .    .    .    .    .    .    .    
  Effects                  11   | .    .    .    .    .    .    11   
    Message Errors         2    | .    .    .    .    .    .    2    
    Matter Fused           3    | .    .    .    .    .    .    3    
    Energy Discharges      1    | .    .    .    .    .    .    1    
    Parts Fused            1    | .    .    .    .    .    .    1    
    Misfires               1    | .    .    .    .    .    .    1    
    Weapon Failures        3    | .    .    .    .    .    .    3    
Overload Shots             .    | .    .    .    .    .    .    .    
Overflow Damage            63   | .    .    .    .    .    .    63   
  Projectiles              .    | .    .    .    .    .    .    .    
  Explosions               63   | .    .    .    .    .    .    63   
  Melee                    .    | .    .    .    .    .    .    .    
Knockbacks                 .    | .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    
  Kinetic                  .    | .    .    .    .    .    .    .    
  Secondary                .    | .    .    .    .    .    .    .    
Self-Inflicted Damage      146  | .    .    .    .    .    .    146  
  Shots                    4    | .    .    .    .    .    .    4    
  Rammed                   5    | 1    .    .    .    .    .    4    
Targets Rammed             5    | 1    .    .    .    .    .    4    
  Kicked                   .    | .    .    .    .    .    .    .    
  Crushed                  .    | .    .    .    .    .    .    .    
Highest Temperature        394  | .    93   .    333  .    264  394  
  Average Temperature      147  | .    43   .    143  .    121  205  
  Received Heat Transfer   483  | .    .    .    78   .    81   324  
  Effects                  5    | .    .    .    .    .    .    5    
    Shutdowns              2    | .    .    .    .    .    .    2    
    Interference           1    | .    .    .    .    .    .    1    
    Short Circuit          1    | .    .    .    .    .    .    1    
    Damage (minor)         1    | .    .    .    .    .    .    1    
Siege Activations          .    | .    .    .    .    .    .    .    
Robots Corrupted           2    | .    .    .    .    .    2    .    
  Combat Hostiles          2    | .    .    .    .    .    2    .    
  Parts Fried              3    | .    .    .    .    .    3    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    2    .    .    .    
  Heat Transferred         950  | .    200  .    650  .    100  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    
Power Chain Reactions      2    | .    .    .    .    .    2    .    

 Alert                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Peak Influence             251  | .   60  23  245 95  188 251 
  Initial                  122  | .   .   23  8   95  37  122 
  Average                  104  | .   21  23  106 95  119 180 
Maximum Alert Level        1    | .   .   .   1   .   .   1   
  Low Security (%)         87   | 100 100 100 80  100 100 63  
  Level 1                  12   | .   .   .   19  .   .   36  
  Level 2                  .    | .   .   .   .   .   .   .   
  Level 3                  .    | .   .   .   .   .   .   .   
  Level 4                  .    | .   .   .   .   .   .   .   
  Level 5                  .    | .   .   .   .   .   .   .   
  High Security            .    | .   .   .   .   .   .   .   
  Max Security             .    | .   .   .   .   .   .   .   
Squads Dispatched          1    | .   .   .   .   .   1   .   
  Investigation            1    | .   .   .   .   .   1   .   
  Extermination            .    | .   .   .   .   .   .   .   
  Reinforcement            .    | .   .   .   .   .   .   .   
  Assault                  .    | .   .   .   .   .   .   .   
  Garrison                 .    | .   .   .   .   .   .   .   
  Intercept                .    | .   .   .   .   .   .   .   
Searches Triggered         .    | .   .   .   .   .   .   .   
Construction Impeded       .    | .   .   .   .   .   .   .   
Haulers Reinforced         .    | .   .   .   .   .   .   .   
Active Scanning Responses  .    | .   .   .   .   .   .   .   
Cargo Convoy Interrupts    .    | .   .   .   .   .   .   .   

 Stealth                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar 
Distress Signals           2    | .   .   .   2   .   .   .   
Communications Jammed      .    | .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   
Times Spotted              32   | .   3   .   12  .   5   12  
  Peak Tracking Total      6    | .   3   .   4   .   2   6   
  Tactical Retreats        2    | .   .   .   .   .   .   2   

 Traps                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Traps Triggered            1    | .   .   .   .   .   .   1   
  Indirectly               .    | .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   

 Machines                       | -11 -10 -10 -9  -9  -8  -8  
----------                 Run  | Yrd Mat Min Mat Min Mat Gar 
Machines Disabled          2    | .   .   .   .   .   1   1   
  Max in Single Turn       1    | .   .   .   .   .   1   1   
Machines Repaired          .    | .   .   .   .   .   .   .   
Machines Dismantled        .    | .   .   .   .   .   .   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   

 Hacking                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar 
Machines Accessed          6    | .   1   .   2   .   2   1   
  Terminals                3    | .   1   .   1   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              2    | .   .   .   1   .   1   .   
  Garrison Access          1    | .   .   .   .   .   1   .   
Total Hacks                21   | .   2   .   10  .   8   1   
  Successful               18   | .   1   .   9   .   7   1   
  Failed                   3    | .   1   .   1   .   1   .   
    Catastrophic           .    | .   .   .   .   .   .   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   
  Manual                   .    | .   .   .   .   .   .   .   
  Terminals                6    | .   2   .   3   .   .   1   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              13   | .   .   .   7   .   6   .   
  Garrison Access          2    | .   .   .   .   .   2   .   
Terminal Hacks             4    | .   1   .   2   .   .   1   
  Record                   2    | .   1   .   1   .   .   .   
  Emergency Access Points  1    | .   .   .   .   .   .   1   
  Alert Level              1    | .   .   .   1   .   .   .   
Fabricator Hacks           .    | .   .   .   .   .   .   .   
Repair Station Hacks       .    | .   .   .   .   .   .   .   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   
Scanalyzer                 13   | .   .   .   7   .   6   .   
  Insert Component         7    | .   .   .   4   .   3   .   
  Analyze                  6    | .   .   .   3   .   3   .   
Garrison Access Hacks      1    | .   .   .   .   .   1   .   
  Unlock Access            1    | .   .   .   .   .   1   .   
Unauthorized Hacks         .    | .   .   .   .   .   .   .   
  Terminals                .    | .   .   .   .   .   .   .   
  Fabricators              .    | .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   
Hacking Detections         5    | .   .   .   2   .   2   1   
  Full Trace Events        1    | .   .   .   .   .   1   .   
  Feedback Events          .    | .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   
  Robots Built             .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Robot Build Rating .    | .   .   .   .   .   .   .   
Part Schematics Acquired   6    | .   .   .   3   .   3   .   
  Parts Built              .    | .   .   .   .   .   .   .   
    Authchips              .    | .   .   .   .   .   .   .   
    Time                   .    | .   .   .   .   .   .   .   
  Total Part Build Rating  .    | .   .   .   .   .   .   .   
Parts Repaired             .    | .   .   .   .   .   .   .   
  Time                     .    | .   .   .   .   .   .   .   
Parts Recycled             .    | .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   
Parts Scanalyzed           6    | .   .   .   3   .   3   .   
  Part Schematics Acquired 6    | .   .   .   3   .   3   .   
  Parts Damaged            1    | .   .   .   1   .   .   .   

 Bothacking                     | -11 -10 -10 -9  -9  -8  -8  
------------               Run  | Yrd Mat Min Mat Min Mat Gar 
Used RIF Installer         .    | .   .   .   .   .   .   .   
Robots Hacked              1    | .   .   .   .   .   .   1   
  Non-combat               .    | .   .   .   .   .   .   .   
  Combat                   1    | .   .   .   .   .   .   1   
Robot Hacks Applied        1    | .   .   .   .   .   .   1   
  parse_system             1    | .   .   .   .   .   .   1   
Relay Couplers Released    .    | .   .   .   .   .   .   .   
Fabnet Peak Effective %    .    | .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   

 Allies                         | -11 -10 -10 -9  -9  -8  -8  
--------                   Run  | Yrd Mat Min Mat Min Mat Gar 
Total Allies               .    | .   .   .   .   .   .   .   
  Largest Group            .    | .   .   .   .   .   .   .   
  Highest-Rated Group      .    | .   .   .   .   .   .   .   
  Highest-Rated Ally       .    | .   .   .   .   .   .   .   
Total Orders               .    | .   .   .   .   .   .   .   
Ally Attacks               .    | .   .   .   .   .   .   .   
  Total Damage             .    | .   .   .   .   .   .   .   
  Kills                    .    | .   .   .   .   .   .   .   
Allies Corrupted           .    | .   .   .   .   .   .   .   
Allies Melted              .    | .   .   .   .   .   .   .   

 Intel                          | -11 -10 -10 -9  -9  -8  -8  
-------                    Run  | Yrd Mat Min Mat Min Mat Gar 
Robot Analysis Total       .    | .   .   .   .   .   .   .   
Derelict Logs Recovered    .    | .   .   .   .   .   .   .   
Drone Launches             .    | .   .   .   .   .   .   .   
  Drone Recoveries         .    | .   .   .   .   .   .   .   

 Exploration                    | -11 -10 -10 -9  -9  -8  -8  
-------------              Run  | Yrd Mat Min Mat Min Mat Gar 
Turns Passed               1455 | 100 154 39  388 196 273 305 
Spaces Moved               678  | 55  80  14  187 110 136 96  
  Core                     22   | 2   .   .   .   .   .   20  
  Treads                   647  | 53  80  14  187 110 136 67  
  Legs                     .    | .   .   .   .   .   .   .   
  Wheels                   .    | .   .   .   .   .   .   .   
  Hover                    9    | .   .   .   .   .   .   9   
  Flight                   .    | .   .   .   .   .   .   .   
  Fastest Speed            50   | 50  160 160 160 160 160 60  
  Average Speed            160  | 156 160 160 160 160 160 166 
  Slowest Speed            300  | 160 160 160 160 160 160 300 
  Overloaded Moves         .    | .   .   .   .   .   .   .   
  Propulsion Burnouts      .    | .   .   .   .   .   .   .   
  Robots Hopped            .    | .   .   .   .   .   .   .   
  Cave-ins Triggered       .    | .   .   .   .   .   .   .   
Exploration Rate (%)       14   | 5   9   4   18  38  10  19  
  Regions Visited          6
    Branch Regions         2
  Pre-discovered Areas     .    | .   .   .   .   .   .   .   
  Known Exits Taken        1    | .   .   .   .   .   1   .   
  Unknown Exits Taken      5    | 1   1   1   1   1   .   .   
Scrap Searched             1    | .   .   .   .   1   .   .   
Spaces Dug                 .    | .   .   .   .   .   .   .   
Terrain Destroyed          47   | .   .   .   .   .   6   41  
  Melee                    .    | .   .   .   .   .   .   .   
  Projectile               .    | .   .   .   .   .   .   .   
  AOE                      47   | .   .   .   .   .   6   41  
Terrain Rammed             .    | .   .   .   .   .   .   .   
  Walls Destroyed          .    | .   .   .   .   .   .   .   
  Machines Disabled        .    | .   .   .   .   .   .   .   

 Actions                        | -11 -10 -10 -9  -9  -8  -8  
---------                  Run  | Yrd Mat Min Mat Min Mat Gar 
Total                      901  | 66  90  31  229 131 178 176 
  Wait                     32   | .   .   18  10  .   4   .   
  Move                     673  | 55  79  13  186 109 135 96  
  Hop                      .    | .   .   .   .   .   .   .   
  Pick Up                  33   | 4   2   .   5   5   12  5   
  Fast Attach              8    | 4   .   .   .   .   .   4   
  Attach                   18   | 2   1   .   2   .   5   8   
  Detach                   1    | .   .   .   .   .   .   1   
  Swap                     7    | 1   .   .   1   .   5   .   
  Drop                     15   | .   .   .   2   1   9   3   
  Fire                     92   | .   8   .   23  .   8   53  
  Melee                    .    | .   .   .   .   .   .   .   
  Ram                      4    | .   .   .   .   .   .   4   
  Kick                     .    | .   .   .   .   .   .   .   
  Crush                    .    | .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   
  Rewire                   18   | .   .   .   .   16  .   2   
  Trap                     .    | .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials
-10/Mines
-9/Materials
-9/Mines
-8/Materials
-8/Garrison

 History 
---------
 Turn | Location      | Event
    9 | -11/Scrapyard | Discovered new exit (range 16)
  101 | -11/Scrapyard | Entered Materials
  208 | -10/Materials | Discovered new exit (range 12)
  255 | -10/Materials | Entered Mines
  285 | -10/Mines     | Discovered new exit (range 5)
  294 | -10/Mines     | Entered Materials
  294 | -9/Materials  | Evolved 2 slots: Power x1, Weapon x1
  589 | -9/Materials  | Build established: Tank
  649 | -9/Materials  | Discovered new exit (range 7)
  682 | -9/Materials  | Entered Mines
  807 | -9/Mines      | Received a Rocket Launcher from a helpful Derelict
  853 | -9/Mines      | Discovered new exit (range 15)
  878 | -9/Mines      | Entered Materials
  878 | -8/Materials  | Evolved 2 slots: Propulsion x1, Utility x1
 1124 | -8/Materials  | Identified exit to Garrison
 1151 | -8/Materials  | Entered Garrison
 1376 | -8/Garrison   | Core integrity fell below 50%
 1418 | -8/Garrison   | System corruption reached 10%
 1421 | -8/Garrison   | Lost 15 parts (2p7n6w)
 1434 | -8/Garrison   | Core integrity fell below 20%
 1456 | -8/Garrison   | Destroyed by P-60 Hacker with Shock Rifle

 Last Messages 
---------------
01386_ The unstable cave ceiling collapses.
01386_ Jacked P-60 Hacker...
01390_ Remote Datajack destroyed.
01401_ Acquired Lgt. Assault Rifle.
01405_ System corrupted: Lgt. Assault Rifle
  jammed.
01406_ System corrupted: Matter fused (-6).
01409_ The unstable cave ceiling collapses.
01409_ Particle Gun crushed.
[Achievement: System Compromised]
01425_ System corrupted: Matter fused (-5).
01429_ Lgt. Assault Rifle destroyed.
01433_ Acquired 83 matter.
01446_ Connecting with Garrison Terminal...
01450_ Sml. Storage Unit destroyed.
01452_ Slammed into P-60 Hacker.
01452_ Mic. Nuclear Core destroyed.
01452_ System corrupted by crushing effect (+2).
01453_ System corrupted: Matter fused (-10).
01453_ Slammed into P-60 Hacker. <x3>

 Map 
-----
+----------------------------------------------------+
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| ????????+?????????#  +??  #?#  #????????????#      |
| ??????????????????#  #??# #?#  #????????????#    & |
| ??+???????????????#  #??# #?#  #????????????#   &% |
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| ??+??????????????????#    ##%#####+#?????#  #?###? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           31
Energy Generation          23
Energy Capacity            400
Matter Stores              400
Matter Capacity            400
Sight Range                18
Terrain Scan Density       10
Armor Coverage             150
Evasion (%)                45
Recoil Reduction           2

 Item Schematics 
-----------------
  Visual Processing Unit | -9/Materials | Scanalyzed
 Imp. Targeting Computer | -9/Materials | Scanalyzed
       Imp. Aluminum Leg | -9/Materials | Scanalyzed
         Lgt. Ion Engine | -8/Materials | Scanalyzed
         Med. Matter Pod | -8/Materials | Scanalyzed
             Mining Claw | -8/Materials | Scanalyzed

 Robot Schematics 
------------------
None

 Fabricated
------------
Nothing

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
Let's See Who's Tougher
System Compromised

 Challenges 
------------
None

 Game 
------
Seed              TransdimensionalSignalChip
  Manual?         0
Play Time         00:18:54
  Cumulative      10.0 hours
  Start           2024.08.10 @ 03:03:16
  End             2024.08.10 @ 03:18:14
Sessions          1
Manual Loads      0
Difficulty        Rogue
Special Mode      None
Game No.          42
  Rogue           40
  Adventurer      0
  Explorer        2
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0/0/0
Lore%             2
Gallery%          19
Achievement%      9
Wizard Run        0

 Options 
---------
Layout            1
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              32/SmallcapsGlow
Map View          50x35
Zoom Use          0%
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 0a810208-a917-49d0-beca-28b1a236cc51