Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.21 @ 23:46:23 // AFD2020/Player2 Player: Loboranto Result: Core destroyed Performance ------------- Evolutions (6) 3000 Regions Visited (10) 2000 Robots Destroyed (56) 280 Value Destroyed (2252) 2252 Prototype IDs (8) 160 Alien Tech Used (0) 0 Bonus (3552) 3552 TOTAL SCORE: 11244 Bonus ------- High Alert Combat Kills 946 Follower Combat Kills 3492 Friendly Fire -886 Cogmind --------- Core Integrity 0/1150 Matter 290/300 Energy 360/360 System Corruption 0% Temperature Cool (0) Movement Walking (180) Ox2 Location -4/Factory Parts ------- > --- POWER (2) -------- Reinforced Deuterium Engine Light Antimatter Reactor > --- PROPULSION (4) --- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY (9) ------ Large Storage Unit Large Storage Unit Large Storage Unit Hacking Suite Makeshift System Shield Mini Drone Bay (0/3) Heart of Steel > --- WEAPON (4) ------- Long-range Proton Cannon Gauss Rifle Tri-rail Accelerator > --- INVENTORY (22) --- Light Nuclear Core Light Angular Momentum Engine Light Fission Core Large Storage Unit Compact Matter Pod (150) Weapon Shielding Improved Medium Armor Plating Long-range Tractor Beam Improved EM Shotgun Improved EM Shotgun Heavy Laser Flak Gun Peak State ------------ > --- POWER ------------ Reinforced Deuterium Engine Light Antimatter Reactor > --- PROPULSION ------- Carbon-fiber Leg Flexi-carbon Leg Flexi-carbon Leg > --- UTILITY ---------- Large Storage Unit Large Storage Unit Large Storage Unit Hacking Suite Makeshift System Shield Mini Drone Bay Heart of Steel > --- WEAPON ----------- Long-range Proton Cannon Gauss Rifle Tri-rail Accelerator > --- INVENTORY -------- Light Nuclear Core Light Angular Momentum Engine Light Fission Core Large Storage Unit Compact Matter Pod Weapon Shielding Improved Medium Armor Plating Long-range Tractor Beam Improved EM Shotgun Improved EM Shotgun Heavy Laser Flak Gun [Rating: 91] Favorites ----------- Power Improved Deuterium Engine Engine Improved Deuterium Engine Power Core Light Nuclear Core Reactor Light Antimatter Reactor Propulsion Improved Carbon-fiber Leg Leg Improved Carbon-fiber Leg Utility Large Storage Unit Device Heart of Steel Storage Large Storage Unit Hackware Makeshift System Shield Protection Propulsion Shielding Weapon Advanced Assault Cannon Energy Gun Improved EM Shotgun Energy Cannon Heavy Ion Cannon Ballistic Gun Assault Rifle Ballistic Cannon Advanced Assault Cannon Build | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Fac Fac Fac Slots Evolved 12 | . . 2 . . 4 . . 2 2 2 Power 1 | . . . . . 1 . . . . . Propulsion 2 | . . 1 . . 1 . . . . . Utility 7 | . . 1 . . 1 . . 2 2 1 Weapon 2 | . . . . . 1 . . . . 1 Parts Attached 68 | 6 1 3 8 1 10 1 6 7 19 6 Power 12 | 1 . . 4 . 1 . 1 2 2 1 Engine 9 | 1 . . 4 . 1 . 1 1 1 . Core 2 | . . . . . . . . 1 1 . Reactor 1 | . . . . . . . . . . 1 Propulsion 20 | 2 . 1 1 . 6 . 1 2 7 . Treads . | . . . . . . . . . . . Leg 20 | 2 . 1 1 . 6 . 1 2 7 . Wheel . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Utility 11 | 1 1 1 1 . 1 . 1 1 3 1 Device 2 | . . . . . . . . 1 . 1 Storage 5 | 1 1 . 1 . . . . . 2 . Processor . | . . . . . . . . . . . Hackware 2 | . . . . . . . 1 . 1 . Protection 2 | . . 1 . . 1 . . . . . Artifact . | . . . . . . . . . . . Weapon 25 | 2 . 1 2 1 2 1 3 2 7 4 Energy Gun 6 | . . . 2 . . . 2 . 1 1 Energy Cannon 4 | . . . . 1 1 . . . 1 1 Ballistic Gun 9 | 2 . 1 . . 1 1 . . 3 1 Ballistic Cannon 6 | . . . . . . . 1 2 2 1 Launcher . | . . . . . . . . . . . Special Weapon . | . . . . . . . . . . . Impact Weapon . | . . . . . . . . . . . Slashing Weapon . | . . . . . . . . . . . Piercing Weapon . | . . . . . . . . . . . Special Melee Weapon . | . . . . . . . . . . . Unidentified Prototypes 5 | . . 1 2 . . . . 1 1 . Parts Lost 27 | . . 1 1 . . . 5 4 15 1 Power 6 | . . . . . . . 1 2 3 . Propulsion 11 | . . . 1 . . . 1 2 6 1 Utility 2 | . . . . . . . 2 . . . Weapon 8 | . . 1 . . . . 1 . 6 . Highest Loss Streak 7 | . . 1 1 . . . 5 2 7 1 Average Slot Usage (%) 91 | . 98 99 96 100 96 100 89 83 81 72 Engine 10 | . 14 11 11 11 11 15 14 7 5 5 Core 1 | . . . . . . . . 2 3 . Leg 27 | . 28 33 32 33 30 30 29 25 21 17 Device 2 | . . . . . . . . 6 5 10 Storage 17 | . 26 22 22 22 15 15 15 13 17 15 Hackware 3 | . . . . . . . 3 6 10 10 Protection 5 | . . 10 11 11 15 15 2 . . . Energy Gun 5 | . . . 12 19 7 7 14 3 1 1 Energy Cannon 2 | . . . . 2 7 7 1 . . 1 Ballistic Gun 6 | . 28 22 6 . 7 7 2 . 1 6 Ballistic Cannon 5 | . . . . . . . 3 15 9 2 Naked Turns . | . . . . . . . . . . . Heaviest Build 115 | 13 29 30 47 48 67 68 68 83 99 115 Greatest Support 73 | 20 20 30 30 30 72 72 72 71 73 70 Greatest Overweight (x) 3 | 2 1 . 2 1 1 . . 1 3 2 Average Overweight (x) . | . . . 1 1 . . . 1 1 1 Largest Inventory Capacity 22 | 6 12 12 16 16 16 16 16 16 22 22 Average Capacity 16 | 4 11 12 13 16 16 16 16 16 22 22 Most Carried 22 | 5 12 12 16 16 16 16 16 16 22 13 Average Carried 14 | 3 7 10 12 16 15 15 15 14 16 12 Final Capacity 22 | 6 12 12 16 16 16 16 16 16 22 22 Final Carried 16 | 5 12 12 16 16 16 16 16 16 13 12 Class Distribution -------------------- 52% | Mutant 20% | Gunner 13% | Scavenger-Mutant 5% | Hauler-Gunner 5% | Hauler-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Mutant | -9/Storage Mutant | -9/Recycling Scavenger-Mutant | -7/Factory Mutant | -7/Lower Caves Gunner | -7/Lower Caves Gunner | -6/Factory Scavenger-Mutant | -5/Factory Scavenger-Mutant | -4/Factory Resources | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 ----------- Run | Scr Mat Mat Sto Rec Fac Low Low Fac Fac Fac Matter Collected 3363 | 246 108 74 107 10 148 17 123 1323 1080 127 Remotely . | . . . . . . . . . . . Salvage Created 2128 | . 129 18 117 19 160 60 165 443 809 208 Parts 97 | . 5 2 5 4 8 3 14 17 32 7 Haulers Intercepted . | . . . . . . . . . . . Recyclers Shooed 6 | . . 1 . 2 . . . 1 2 . Parts Field Recycled . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Parts Self-Destructed 53 | . . . . . . 10 43 . . . Prevented 2 | . . . . . . . 2 . . . Kills | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Fac Fac Fac Combat Hostiles Destroyed 47 | . 3 . 3 2 3 1 5 8 20 2 Guns 18 | . 3 . 3 2 3 1 2 . 3 1 Cannons 29 | . . . . . . . 3 8 17 1 Classes Destroyed 11 | . 1 1 1 1 1 . 1 4 1 . Worker 3 | . . . . . . . . 1 1 1 Builder 2 | . . . . . . . . 1 1 . Drone 2 | . . . . 2 . . . . . . Watcher 3 | . . 1 . . . . . . 1 1 Swarmer 12 | . . . . . 1 . 3 . 8 . Grunt 22 | . 3 . 2 . 1 1 1 5 9 . Brawler 1 | . . . . . . . . 1 . . Sentry 6 | . . . 1 . 1 . . 1 1 2 Demolisher 1 | . . . . . . . . 1 . . Hunter 2 | . . . . . . . 1 . 1 . Programmer 1 | . . . . . . . . . 1 . Thug 1 | . . . . . . . . 1 . . Best Kill Streak 5 | . 2 1 1 1 1 1 5 2 5 3 Combat Bots Only 5 | . 2 . 1 1 1 1 5 1 5 1 Max Kills in Single Turn 2 | . 1 1 1 1 1 1 1 1 2 1 Gunslinging . | . . . . . . . . . . . Exploded . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . Combat | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Rec Fac Low Low Fac Fac Fac Damage Taken 4885 | . 136 83 91 15 284 34 768 900 2501 73 Core 538 | . 16 3 . . 12 34 77 39 357 . Absorbed by Shields . | . . . . . . . . . . . Core Remaining (%) 62 | 100 42 . . 71 . . 42 93 27 . Volleys Fired 224 | . 14 8 26 18 21 2 22 27 78 8 Largest 4 | . 2 2 2 1 3 2 3 3 3 4 Hottest 182 | . 40 40 101 68 136 73 138 174 144 182 Shots Fired 412 | . 28 15 36 18 46 4 42 71 132 20 Gun 221 | . 28 15 36 16 35 4 37 8 30 12 Cannon 191 | . . . . 2 11 . 5 63 102 8 Launcher . | . . . . . . . . . . . Special . | . . . . . . . . . . . Kinetic 283 | . 28 15 9 . 17 2 22 63 114 13 Thermal 82 | . . . 26 17 11 . 9 8 11 . Explosive . | . . . . . . . . . . . Electromagnetic 47 | . . . 1 1 18 2 11 . 7 7 Robot Hit Streak 13 | . 5 6 7 2 10 13 8 5 7 6 Robot Miss Streak 7 | . 2 4 1 5 5 1 3 4 5 7 Penetration Max 1 | . . . . . . . . . 1 . Secondary Targets 1 | . 1 . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . Shots Hit Robots 221 | . 16 9 7 5 32 4 21 33 82 12 Core Hits 113 | . 7 2 5 3 11 4 9 21 42 9 Critical Hits 6 | . 1 . 1 . . 1 . 1 2 . Critical Kills 4 | . 1 . 1 . . 1 . 1 . . Critical Parts Destroyed 1 | . . . . . . . . . 1 . Melee Attacks . | . . . . . . . . . . . Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Sneak Attacks . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . Damage Inflicted 6051 | . 217 142 134 132 538 65 421 1191 2813 398 Guns 2158 | . 217 126 134 72 346 65 338 104 631 125 Cannons 3751 | . . . . . 192 . 83 1054 2149 273 Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Ramming 142 | . . 16 . 60 . . . 33 33 . Kinetic 4537 | . 217 126 . . 141 31 209 1054 2469 290 Thermal 792 | . . . 115 72 192 . 134 104 175 . Explosive . | . . . . . . . . . . . Electromagnetic 580 | . . . 19 . 205 34 78 . 136 108 Impact . | . . . . . . . . . . . Slashing . | . . . . . . . . . . . Piercing . | . . . . . . . . . . . Highest Corruption 5 | . 2 2 2 2 . . . . 5 . Average Corruption 1 | . 1 1 2 2 . . . . 1 . Corruption Purged . | . . . . . . . . . . . Effects 20 | . 1 4 3 5 . . . . 7 . Message Errors 9 | . . 1 1 4 . . . . 3 . Matter Fused 1 | . . . . . . . . . 1 . Heat Flow Errors 2 | . 1 1 . . . . . . . . Data Loss (minor) 4 | . . 1 1 . . . . . 2 . Targeting Errors 3 | . . . 1 1 . . . . 1 . Weapon Failures 1 | . . 1 . . . . . . . . Overload Shots . | . . . . . . . . . . . Overflow Damage 147 | . . . . . 2 . . 19 126 . Projectiles 147 | . . . . . 2 . . 19 126 . Explosions . | . . . . . . . . . . . Melee . | . . . . . . . . . . . Knockbacks 36 | . . . . . . . . 14 22 . Impact 1 | . . . . . . . . . 1 . Kinetic 30 | . . . . . . . . 11 19 . Secondary 5 | . . . . . . . . 3 2 . Self-Inflicted Damage 44 | . . 3 . 15 . . . 12 14 . Shots . | . . . . . . . . . . . Rammed 9 | . . 1 . 4 1 . . 1 2 . Targets Rammed 19 | . . 3 . 9 1 . . 2 4 . Kicked 10 | . . 2 . 5 . . . 1 2 . Crushed . | . . . . . . . . . . . Highest Temperature 437 | . 130 245 60 96 297 18 374 437 302 185 Average Temperature 98 | . 47 153 17 29 77 9 149 155 92 94 Received Heat Transfer 825 | . 72 42 21 . 117 . 54 333 168 18 Effects 9 | . . . . . 3 . 1 4 1 . Shutdowns 3 | . . . . . . . 1 2 . . Energy Bleed 2 | . . . . . 1 . . 1 . . Interference 3 | . . . . . 2 . . . 1 . Damage (minor) 1 | . . . . . . . . 1 . . Siege Activations . | . . . . . . . . . . . Robots Corrupted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Fried . | . . . . . . . . . . . Impact Corruptions . | . . . . . . . . . . . Robots Melted . | . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . Parts Melted 2 | . . . . . . . . . 2 . Heat Transferred 1506 | . . . 296 185 259 . 194 222 350 . Parts Sabotaged . | . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . Power Chain Reactions . | . . . . . . . . . . . Missiles Intercepted . | . . . . . . . . . . . Alert | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Fac Fac Fac Peak Influence 1425 | . 272 274 575 348 1293 . . 1425 1321 632 Average Influence 642 | . 118 152 238 247 1038 . . 855 946 592 Maximum Alert Level 4 | . 1 1 2 1 4 . . 4 4 2 Low Security (%) 21 | 100 75 75 54 14 . . . . . . Level 1 19 | . 24 24 23 85 . . . 25 . . Level 2 16 | . . . 21 . . . . 14 30 100 Level 3 17 | . . . . . 71 . . 13 23 . Level 4 25 | . . . . . 28 . . 46 46 . Level 5 . | . . . . . . . . . . . High Security . | . . . . . . . . . . . Max Security . | . . . . . . . . . . . Squads Dispatched 29 | . 1 . 3 . 3 . 1 11 9 1 Investigation 6 | . 1 . . . 1 . . 4 . . Extermination 3 | . . . . . . . . 1 2 . Reinforcement 11 | . . . 1 . 2 . . 3 4 1 Assault 5 | . . . 2 . . . 1 1 1 . Garrison 4 | . . . . . . . . 2 2 . Intercept . | . . . . . . . . . . . Construction Impeded 3 | . . . . . 1 . . . 2 . Haulers Reinforced 2 | . . . . . . . . 2 . . Stealth | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Fac Fac Fac Distress Signals 6 | . . . . . 1 . . 1 2 2 Communications Jammed . | . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . Times Spotted 182 | . 13 9 19 10 22 4 19 32 50 4 Peak Tracking Total 10 | . 3 3 8 4 4 3 10 5 8 2 Tactical Retreats 1 | . . . . . . . . 1 . . Traps | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Fac Fac Fac Traps Triggered 11 | . 3 2 . . 1 . . 2 3 . Indirectly . | . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Disarmed . | . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . Reused . | . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . Installed . | . . . . . . . . . . . Triggered . | . . . . . . . . . . . Machines | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Sto Rec Fac Low Low Fac Fac Fac Machines Disabled 13 | . 2 . 1 . 2 . 1 2 3 2 Max in Single Turn 1 | . . . . . . . . 1 1 . Garrison Access 3 | . . . . . . . . 2 1 . Machines Sabotaged . | . . . . . . . . . . . Garrisons Compromised . | . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . Fab Network Shutdowns 1 | . . . . . . . . 1 . . Hacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Fac Fac Fac Machines Accessed 29 | . 4 1 1 2 2 3 . 10 5 1 Terminals 19 | . 4 1 1 2 2 . . 7 2 . Fabricators 3 | . . . . . . . . 1 2 . Repair Stations 1 | . . . . . . . . . . 1 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 3 | . . . . . . . . 2 1 . Total Hacks 88 | . 14 1 1 7 4 9 . 40 10 2 Successful 64 | . 11 1 1 7 2 9 . 24 7 2 Failed 24 | . 3 . . . 2 . . 16 3 . Catastrophic 5 | . . . . . 1 . . 3 1 . Database Lockouts . | . . . . . . . . . . . Manual 27 | . 5 1 3 . 4 . . 10 4 . Terminals 65 | . 14 1 1 7 4 . . 34 4 . Fabricators 8 | . . . . . . . . 3 5 . Repair Stations 2 | . . . . . . . . . . 2 Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access 4 | . . . . . . . . 3 1 . Terminal Hacks 41 | . 7 . . 7 1 9 . 16 1 . Record 17 | . 2 . . 1 . 7 . 7 . . Part Schematic 1 | . . . . 1 . . . . . . Robot Analysis 3 | . 1 . . 1 . . . 1 . . Prototype ID Bank 1 | . 1 . . . . . . . . . Open Door 2 | . . . . . . 2 . . . . Branch Access Points 2 | . . . . 1 1 . . . . . Alert Level 2 | . 1 . . . . . . 1 . . Unreport Threat 5 | . . . . 3 . . . 1 1 . Dispatch Records 1 | . . . . . . . . 1 . . Maintenance Status 1 | . . . . . . . . 1 . . Patrol Status 1 | . . . . . . . . 1 . . Recall Reinforcements 1 | . . . . . . . . 1 . . Recall Assault 1 | . . . . . . . . 1 . . Hauler Manifests 1 | . 1 . . . . . . . . . Zone Layout 2 | . 1 . . . . . . 1 . . Fabricator Hacks 5 | . . . . . . . . 1 4 . Network Status 1 | . . . . . . . . . 1 . Load Schematic 1 | . . . . . . . . . 1 . Build 3 | . . . . . . . . 1 2 . Repair Station Hacks 2 | . . . . . . . . . . 2 Scan Component 1 | . . . . . . . . . . 1 Repair 1 | . . . . . . . . . . 1 Recycling Unit Hacks . | . . . . . . . . . . . Scanalyzer . | . . . . . . . . . . . Garrison Access Hacks 3 | . . . . . . . . 2 1 . Seal Access 3 | . . . . . . . . 2 1 . Unauthorized Hacks 13 | . 4 1 1 . 1 . . 5 1 . Terminals 13 | . 4 1 1 . 1 . . 5 1 . Assimilate 1 | . . . . . . . . 1 . . Botnet 12 | . 4 1 1 . 1 . . 4 1 . Fabricators . | . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . Garrison Access . | . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . Used . | . . . . . . . . . . . Hacking Detections 16 | . 2 . 1 1 1 . . 8 3 . Full Trace Events 3 | . . . . . . . . 3 . . Feedback Events . | . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . . . Robots Built 3 | . . . . . . . . 3 . . Matter 252 | . . . . . . . . 252 . . Time 67 | . . . . . . . . 67 . . Total Robot Build Rating 12 | . . . . . . . . 12 . . Part Schematics Acquired 1 | . . . . 1 . . . . . . Parts Built 4 | . . . . . . . . . 4 . Matter 380 | . . . . . . . . . 380 . Time 95 | . . . . . . . . . 95 . Total Part Build Rating 20 | . . . . . . . . . 20 . Parts Repaired 1 | . . . . . . . . . . 1 Time 89 | . . . . . . . . . . 89 Parts Recycled . | . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . Bothacking | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 ------------ Run | Scr Mat Mat Sto Rec Fac Low Low Fac Fac Fac Used RIF Installer . | . . . . . . . . . . . Robots Hacked . | . . . . . . . . . . . Non-combat . | . . . . . . . . . . . Combat . | . . . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . Robots Rewired . | . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . Allies | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 -------- Run | Scr Mat Mat Sto Rec Fac Low Low Fac Fac Fac Total Allies 12 | . 1 . 2 . . . . 9 . . Largest Group 7 | . 1 1 3 1 1 1 1 7 1 1 Highest-Rated Group 286 | . 57 64 128 73 85 86 87 286 120 121 Highest-Rated Ally 121 | . 57 64 72 73 85 86 87 111 120 121 Total Orders 3 | . . . . . . . . . . 3 EXPLORE 3 | . . . . . . . . . . 3 Ally Attacks 461 | . 35 18 37 31 39 4 30 146 92 29 Total Damage 11508 | . 667 361 858 340 1718 167 955 3262 2616 564 Kills 139 | . 10 5 17 14 20 2 10 31 28 2 Allies Corrupted 1 | . . . . . . . . 1 . . Allies Melted . | . . . . . . . . . . . Intel | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 ------- Run | Scr Mat Mat Sto Rec Fac Low Low Fac Fac Fac Robot Analysis Total 3 | . 1 . . 1 . . . 1 . . Derelict Logs Recovered 3 | . . . . . . 1 2 . . . Drone Launches 3 | . . . . . . . . . . 3 Drone Recoveries . | . . . . . . . . . . . Exploration | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 ------------- Run | Scr Mat Mat Sto Rec Fac Low Low Fac Fac Fac Turns Passed 7493 | 70 728 375 459 461 745 1105 598 1390 1305 257 Spaces Moved 4559 | 51 431 250 241 274 464 912 427 766 632 111 Core 18 | 18 . . . . . . . . . . Treads . | . . . . . . . . . . . Legs 4541 | 33 431 250 241 274 464 912 427 766 632 111 Wheels . | . . . . . . . . . . . Hover . | . . . . . . . . . . . Flight . | . . . . . . . . . . . Fastest Speed 50 | 50 120 120 150 150 120 120 120 152 150 150 Average Speed 138 | 103 144 120 151 150 139 120 121 152 155 151 Slowest Speed 210 | 150 150 120 180 150 150 120 122 153 210 180 Overloaded Moves . | . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . Robots Hopped . | . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . Exploration Rate (%) 32 | 4 47 25 28 76 13 73 46 21 20 7 Regions Visited 10 Branch Regions 4 Pre-discovered Areas 1 | . . . . . . . 1 . . . Known Exits Taken 2 | . . . . . 1 1 . . . . Unknown Exits Taken 8 | 1 1 1 1 1 . . 1 1 1 . Scrap Searched 1 | . . . . . . . 1 . . . Spaces Dug . | . . . . . . . . . . . Terrain Destroyed 43 | . . . . . . . 4 7 30 2 Melee . | . . . . . . . . . . . Projectile 43 | . . . . . . . 4 7 30 2 AOE . | . . . . . . . . . . . Actions | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 --------- Run | Scr Mat Mat Sto Rec Fac Low Low Fac Fac Fac Total 5364 | 69 509 310 298 302 529 920 465 938 837 187 Wait 381 | . 44 33 11 . 17 1 7 120 91 57 Move 4549 | 50 430 249 240 273 463 911 426 765 631 111 Hop . | . . . . . . . . . . . Pick Up 83 | 12 14 8 9 . 7 1 4 12 13 3 Fast Attach 3 | . . . . 1 2 . . . . . Attach 48 | 6 1 3 3 . 3 . 4 7 15 6 Detach 2 | . . . . . . . . . . 2 Swap 18 | . . 1 5 . 5 1 2 . 4 . Drop 37 | 1 6 5 4 1 10 4 . 5 1 . Fire 224 | . 14 8 26 18 21 2 22 27 78 8 Melee . | . . . . . . . . . . . Ram . | . . . . . . . . . . . Kick 19 | . . 3 . 9 1 . . 2 4 . Crush . | . . . . . . . . . . . Escape Stasis . | . . . . . . . . . . . Rewire . | . . . . . . . . . . . Trap . | . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat x2) -9/Materials (discovered 3 exits: [*Mat] / *Sto x2) -9/Storage -9/Recycling -7/Factory (discovered 2 exits: *Low x2) -7/Lower Caves -7/Lower Caves -6/Factory -5/Factory (discovered 2 exits: *Fac / Upp) -4/Factory History --------- Turn | Location | Event 35 | -11/Scrapyard | Discovered new exit (range 15) 71 | -11/Scrapyard | Entered Materials 302 | -10/Materials | Build established: Mutant 402 | -10/Materials | Discovered new exit (range 15) 593 | -10/Materials | Discovered new exit (range 4) 768 | -10/Materials | Core integrity fell below 50% 799 | -10/Materials | Entered another Materials area 799 | -9/Materials | Accompanied by 1 ally 799 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 848 | -9/Materials | Discovered new exit (range 11) 947 | -9/Materials | Discovered new exit (range 14) 1081 | -9/Materials | Discovered new exit (range 4) 1174 | -9/Materials | Entered Storage 1174 | -9/Storage | Accompanied by 1 ally 1461 | -9/Storage | Met a pair of Derelict thieves 1627 | -9/Storage | Used back door to open Recycling access 1627 | -9/Storage | Discovered new exit (range 4) 1633 | -9/Storage | Entered Recycling 1633 | -9/Recycling | Accompanied by 1 ally 1641 | -9/Recycling | Spotter reported a threat 1710 | -9/Recycling | Spotter reported a threat 1831 | -9/Recycling | Spotter reported a threat 1851 | -9/Recycling | Spotter reported a threat 1907 | -9/Recycling | Spotter reported a threat 1914 | -9/Recycling | Spotter reported a threat 1914 | -9/Recycling | Spotter reported a threat 1915 | -9/Recycling | Spotter reported a threat 2009 | -9/Recycling | Spotter reported a threat 2052 | -9/Recycling | Spotter reported a threat 2067 | -9/Recycling | Discovered new exit (range 15) 2094 | -9/Recycling | Entered Factory 2094 | -7/Factory | Accompanied by 1 ally 2094 | -7/Factory | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1 2804 | -7/Factory | Identified exit to Lower Caves 2839 | -7/Factory | Entered Lower Caves 2839 | -7/Lower Caves | Accompanied by 1 ally 3073 | -7/Lower Caves | Identified exit to Lower Caves 3738 | -7/Lower Caves | Found Prototype Device 3830 | -7/Lower Caves | Learned Armory garrison access intel 3830 | -7/Lower Caves | Learned Factory garrison access intel 3830 | -7/Lower Caves | Learned Factory emergency access door positions 3944 | -7/Lower Caves | Entered another Lower Caves area 3944 | -7/Lower Caves | Accompanied by 1 ally 4041 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 4111 | -7/Lower Caves | Core integrity fell below 50% 4116 | -7/Lower Caves | Lost 5 parts (1p1n2u1w) 4508 | -7/Lower Caves | Discovered new exit (range 15) 4536 | -7/Lower Caves | Build established: Gunner 4538 | -7/Lower Caves | Learned location of Extension (-5) 4542 | -7/Lower Caves | Entered Factory 4542 | -6/Factory | Accompanied by 1 ally 4542 | -6/Factory | Evolved 2 slots: Utility x2 4542 | -6/Factory | Identified Heart of Steel 4544 | -6/Factory | Loaded intel: 4 garrison access locations 4948 | -6/Factory | Allied Derelicts emerged from ambush trap array 5038 | -6/Factory | Local fabrication network quarantined 5080 | -6/Factory | Fabricated L-41 Fighter? 5242 | -6/Factory | First assault squad dispatched 5571 | -6/Factory | Garrison activated, responded to threat 5574 | -6/Factory | Allied Derelicts emerged from ambush trap array 5852 | -6/Factory | Discovered new exit (range 8) 5932 | -6/Factory | Entered another Factory area 5932 | -5/Factory | Accompanied by 1 ally 5932 | -5/Factory | Evolved 2 slots: Utility x2 5933 | -5/Factory | Identified exit to Upper Caves 6467 | -5/Factory | Spotted B-75 Beast 6545 | -5/Factory | Allies destroyed B-75 Beast 6545 | -5/Factory | Garrison activated, responded to threat 6547 | -5/Factory | Fabricated Particle Cannon? 6686 | -5/Factory | Core integrity fell below 50% 6702 | -5/Factory | Lost 7 parts (1p2n4w) 6916 | -5/Factory | Build established: Scavenger-Mutant 6978 | -5/Factory | Fabricated Cmb. Antigrav System (x2) 7132 | -5/Factory | First assault squad dispatched 7141 | -5/Factory | Lost 3 parts (2n1w) 7209 | -5/Factory | Discovered new exit (range 5) 7237 | -5/Factory | Entered another Factory area 7237 | -4/Factory | Accompanied by 1 ally 7237 | -4/Factory | Evolved 2 slots: Utility x1, Weapon x1 7401 | -4/Factory | Core integrity fell below 50% 7426 | -4/Factory | Core integrity fell below 20% 7440 | -4/Factory | Repaired Tri-rail Accelerator? 7494 | -4/Factory | Core destroyed Last Messages --------------- [Achievement: Part-time Mechanic] 07440_ >> REPAIR: Completed Tri-rail Accelerator? 07441_ Slug penetrates W-44 Eye. 07441_ W-44 Eye suffers critical hit. 07441_ Slug penetrates W-44 Eye. 07441_ W-44 Eye destroyed. 07444_ Player 2 acquires Mic. Fission Core. 07446_ Acquired 32 matter. 07449_ Acquired Lgt. Antimatter Reactor. 07449_ U-05 Engineer builds a Wall. 07452_ Acquired 10 matter. 07453_ Player 2 attaches Imp. Phase Shifter. 07455_ U-05 Engineer builds a Wall. 07459_ Player 2 attaches Katana. 07462_ Player 2 acquires Unknown Device. 07463_ Player 2 drops Unknown Device. 07468_ U-05 Engineer lays Concrete. 07483_ Acquired Tri-rail Accelerator. [Achievement: 5k Club] [Achievement: 10k Club] Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ######???????????????????????????????????????????? | | ??? ??????????????????????????????????? | | ?? ?? ???????????????????????????????? | | ???????????# ?? "??????????????????????????????? | | ???????????# ?? ""?????????????????????????????? | | ???????????# ?? ""?????????????????????????????? | | ???????????# """ ?????????????????????????????? | | ???????????# "F """????????????????????????????? | | ???????????# """ """ ???????????????????????????? | | ???????????+= "" """????????????????????????????? | | ???????????#% ?????????????????????????????? | | ???????????# = ??????????????????????????????? | | ???????????# ###+#####???????????????????????? | | ???????????# # ?????#?????????????????? | | ???????????# # ???? #?????????????????? | | ???????????# ! # """" """?? +?????????????????? | | ???????????# %= [# """" """? #?????????????????? | | ???????????# !!%# """"u"""" #?????????????????? | | ???????????# %[ # """" """" #?????????????????? | | ???????????# [# """" """" ! #?????????????????? | | ???????????# != # """" """" #?????????????????? | | ???????????# ![# #?????????????????? | | ???????????# [!%*# #?????????????????? | | ???????????# * !/# #?????????????????? | | ???????????# = ########@#"####?????????????????? | | ???????????# # m #??????????????????? | | ???????????# # """ !!!%" #??????????????????? | | ############ # "R !!! " #??????????????????? | | # """ !! " ##?????????????????? | | # " #?????????????????? | | "" + " ##?????????????????? | | "" # = " #??????????????????? | | # " #??????????????????? | | # ! " #??????????????????? | | # " #??????????????????? | | ##### # #??????????????????? | | + # ! #??????????????????? | | # ! ##############??????????????????? | | # #???????????????????????????????? | | # #???????????????????????????????? | | """ # #???????????????????????????????? | | """ # """" #???????????????????????????????? | | """ # """" #???????????????????????????????? | | """ # """" #???????????????????????????????? | | # +???????????????????????????????? | | """ # #???????????????????????????????? | | """ # #???????????????????????????????? | | """ #########+####???????????????????????????????? | | """ #????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 43 Energy Generation 32 Energy Capacity 480 Matter Stores 300 Matter Capacity 450 Sight Range 16 Terrain Scan Density 10 Armor Coverage 150 Propulsion Shielding 33 Evasion (%) 40 Offensive Hacking 10 Defensive Hacking 11 Item Schematics ----------------- Particle Cannon | -9/Recycling | Hacked Robot Schematics ------------------ None Fabricated ------------ L-41 Fighter | x3 | -6/Factory | Preloaded Particle Cannon | x2 | -5/Factory Cmb. Antigrav System | x2 | -5/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- 10k Club 5k Club Armchair Analyst Backstab Generalissimo GoHome() Hey, That's Mine! Just What I Needed Librarian My Command Is Your Wish Part-time Mechanic Party Time Shopping List The More The Merrier Tourist \\IAMDERELICT Challenges ------------ None Player 2 | -11 -10 -9 -9 -9 -7 -7 -7 -6 -5 -4 ---------- Run | Scr Mat Mat Sto Rec Fac Low Low Fac Fac Fac Slots Evolved 12 | . 2 . . 4 . . 2 2 2 . Power 1 | . . . . . . . 1 . . . Propulsion 3 | . 2 . . 1 . . . . . . Utility 7 | . . . . 3 . . 1 1 2 . Weapon 1 | . . . . . . . . 1 . . Parts Attached 144 | . 13 9 9 1 28 4 9 23 38 10 Parts Lost 60 | . 2 . 3 . 8 1 10 . 24 12 Damage Taken 8572 | . 558 126 409 . 898 82 822 442 3022 2213 Core 2078 | . 129 28 84 . 116 . 165 19 368 1169 Player 2/Cogmind (%) 79 | . 88 90 100 . 90 . 68 32 50 100 Absorbed by Shields . | . . . . . . . . . . . Damage Inflicted 9410 | . 667 361 708 340 1718 167 955 1314 2616 564 Player 2/Cogmind (%) 60 | . 75 71 84 72 76 71 69 52 48 58 Combat Hostiles Destroyed 102 | . 9 4 12 12 15 2 10 12 24 2 Player 2/Cogmind (%) 68 | . 75 100 80 85 83 66 66 60 54 50 Game ------ Seed HeavyBackupClaw Manual? 0 Play Time 01:59:39 Cumulative 24.2 hours Start 2020.06.14 @ 21:44:43 End 2020.08.21 @ 23:46:23 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode AFD2020/Player2 Game No. 48 Rogue 48 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0 Lore% 13 Gallery% 27 Achievement% 15 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Numpad Keybinds 0 Fullscreen 1 Font 12/Smallcaps Map View 83x54 Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: 784e9399-01b2-43b8-9730-5a4df97a56a7