Cogmind - Beta 9.6 @@@ ROGUE MODE // 2020.08.21 @ 23:46:23 // AFD2020/Player2

Player: Loboranto

Result: Core destroyed

 Performance 
-------------
Evolutions (6)             3000
Regions Visited (10)       2000
Robots Destroyed (56)      280
Value Destroyed (2252)     2252
Prototype IDs (8)          160
Alien Tech Used (0)        0
Bonus (3552)               3552
              TOTAL SCORE: 11244

 Bonus
-------
High Alert Combat Kills    946
Follower Combat Kills      3492
Friendly Fire              -886

 Cogmind 
---------
Core Integrity             0/1150
Matter                     290/300
Energy                     360/360
System Corruption          0%
Temperature                Cool (0)
Movement                   Walking (180) Ox2
Location                   -4/Factory

 Parts 
-------
>            --- POWER (2) --------
  Reinforced Deuterium Engine
       Light Antimatter Reactor
>            --- PROPULSION (4) ---
             Carbon-fiber Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
>            --- UTILITY (9) ------
       Large Storage Unit
       Large Storage Unit
       Large Storage Unit
             Hacking Suite
   Makeshift System Shield
        Mini Drone Bay (0/3)
             Heart of Steel
>            --- WEAPON (4) -------
  Long-range Proton Cannon
             Gauss Rifle
             Tri-rail Accelerator
>            --- INVENTORY (22) ---
       Light Nuclear Core
       Light Angular Momentum Engine
       Light Fission Core
       Large Storage Unit
     Compact Matter Pod (150)
             Weapon Shielding
    Improved Medium Armor Plating
  Long-range Tractor Beam
    Improved EM Shotgun
    Improved EM Shotgun
       Heavy Laser
             Flak Gun

 Peak State 
------------
>            --- POWER ------------
  Reinforced Deuterium Engine
       Light Antimatter Reactor
>            --- PROPULSION -------
             Carbon-fiber Leg
             Flexi-carbon Leg
             Flexi-carbon Leg
>            --- UTILITY ----------
       Large Storage Unit
       Large Storage Unit
       Large Storage Unit
             Hacking Suite
   Makeshift System Shield
        Mini Drone Bay
             Heart of Steel
>            --- WEAPON -----------
  Long-range Proton Cannon
             Gauss Rifle
             Tri-rail Accelerator
>            --- INVENTORY --------
       Light Nuclear Core
       Light Angular Momentum Engine
       Light Fission Core
       Large Storage Unit
     Compact Matter Pod
             Weapon Shielding
    Improved Medium Armor Plating
  Long-range Tractor Beam
    Improved EM Shotgun
    Improved EM Shotgun
       Heavy Laser
             Flak Gun
[Rating: 91]

 Favorites 
-----------
Power                      Improved Deuterium Engine
  Engine                   Improved Deuterium Engine
  Power Core               Light Nuclear Core
  Reactor                  Light Antimatter Reactor
Propulsion                 Improved Carbon-fiber Leg
  Leg                      Improved Carbon-fiber Leg
Utility                    Large Storage Unit
  Device                   Heart of Steel
  Storage                  Large Storage Unit
  Hackware                 Makeshift System Shield
  Protection               Propulsion Shielding
Weapon                     Advanced Assault Cannon
  Energy Gun               Improved EM Shotgun
  Energy Cannon            Heavy Ion Cannon
  Ballistic Gun            Assault Rifle
  Ballistic Cannon         Advanced Assault Cannon

 Build                          | -11 -10 -9  -9  -9  -7  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Sto Rec Fac Low Low Fac Fac Fac 
Slots Evolved              12   | .   .   2   .   .   4   .   .   2   2   2   
  Power                    1    | .   .   .   .   .   1   .   .   .   .   .   
  Propulsion               2    | .   .   1   .   .   1   .   .   .   .   .   
  Utility                  7    | .   .   1   .   .   1   .   .   2   2   1   
  Weapon                   2    | .   .   .   .   .   1   .   .   .   .   1   
Parts Attached             68   | 6   1   3   8   1   10  1   6   7   19  6   
  Power                    12   | 1   .   .   4   .   1   .   1   2   2   1   
    Engine                 9    | 1   .   .   4   .   1   .   1   1   1   .   
    Core                   2    | .   .   .   .   .   .   .   .   1   1   .   
    Reactor                1    | .   .   .   .   .   .   .   .   .   .   1   
  Propulsion               20   | 2   .   1   1   .   6   .   1   2   7   .   
    Treads                 .    | .   .   .   .   .   .   .   .   .   .   .   
    Leg                    20   | 2   .   1   1   .   6   .   1   2   7   .   
    Wheel                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Hover                  .    | .   .   .   .   .   .   .   .   .   .   .   
    Flight                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Utility                  11   | 1   1   1   1   .   1   .   1   1   3   1   
    Device                 2    | .   .   .   .   .   .   .   .   1   .   1   
    Storage                5    | 1   1   .   1   .   .   .   .   .   2   .   
    Processor              .    | .   .   .   .   .   .   .   .   .   .   .   
    Hackware               2    | .   .   .   .   .   .   .   1   .   1   .   
    Protection             2    | .   .   1   .   .   1   .   .   .   .   .   
    Artifact               .    | .   .   .   .   .   .   .   .   .   .   .   
  Weapon                   25   | 2   .   1   2   1   2   1   3   2   7   4   
    Energy Gun             6    | .   .   .   2   .   .   .   2   .   1   1   
    Energy Cannon          4    | .   .   .   .   1   1   .   .   .   1   1   
    Ballistic Gun          9    | 2   .   1   .   .   1   1   .   .   3   1   
    Ballistic Cannon       6    | .   .   .   .   .   .   .   1   2   2   1   
    Launcher               .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Weapon         .    | .   .   .   .   .   .   .   .   .   .   .   
    Impact Weapon          .    | .   .   .   .   .   .   .   .   .   .   .   
    Slashing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Piercing Weapon        .    | .   .   .   .   .   .   .   .   .   .   .   
    Special Melee Weapon   .    | .   .   .   .   .   .   .   .   .   .   .   
  Unidentified Prototypes  5    | .   .   1   2   .   .   .   .   1   1   .   
Parts Lost                 27   | .   .   1   1   .   .   .   5   4   15  1   
  Power                    6    | .   .   .   .   .   .   .   1   2   3   .   
  Propulsion               11   | .   .   .   1   .   .   .   1   2   6   1   
  Utility                  2    | .   .   .   .   .   .   .   2   .   .   .   
  Weapon                   8    | .   .   1   .   .   .   .   1   .   6   .   
  Highest Loss Streak      7    | .   .   1   1   .   .   .   5   2   7   1   
Average Slot Usage (%)     91   | .   98  99  96  100 96  100 89  83  81  72  
  Engine                   10   | .   14  11  11  11  11  15  14  7   5   5   
  Core                     1    | .   .   .   .   .   .   .   .   2   3   .   
  Leg                      27   | .   28  33  32  33  30  30  29  25  21  17  
  Device                   2    | .   .   .   .   .   .   .   .   6   5   10  
  Storage                  17   | .   26  22  22  22  15  15  15  13  17  15  
  Hackware                 3    | .   .   .   .   .   .   .   3   6   10  10  
  Protection               5    | .   .   10  11  11  15  15  2   .   .   .   
  Energy Gun               5    | .   .   .   12  19  7   7   14  3   1   1   
  Energy Cannon            2    | .   .   .   .   2   7   7   1   .   .   1   
  Ballistic Gun            6    | .   28  22  6   .   7   7   2   .   1   6   
  Ballistic Cannon         5    | .   .   .   .   .   .   .   3   15  9   2   
Naked Turns                .    | .   .   .   .   .   .   .   .   .   .   .   
Heaviest Build             115  | 13  29  30  47  48  67  68  68  83  99  115 
  Greatest Support         73   | 20  20  30  30  30  72  72  72  71  73  70  
  Greatest Overweight (x)  3    | 2   1   .   2   1   1   .   .   1   3   2   
  Average Overweight (x)   .    | .   .   .   1   1   .   .   .   1   1   1   
Largest Inventory Capacity 22   | 6   12  12  16  16  16  16  16  16  22  22  
  Average Capacity         16   | 4   11  12  13  16  16  16  16  16  22  22  
  Most Carried             22   | 5   12  12  16  16  16  16  16  16  22  13  
  Average Carried          14   | 3   7   10  12  16  15  15  15  14  16  12  
  Final Capacity           22   | 6   12  12  16  16  16  16  16  16  22  22  
  Final Carried            16   | 5   12  12  16  16  16  16  16  16  13  12  

 Class Distribution 
--------------------
 52% | Mutant
 20% | Gunner
 13% | Scavenger-Mutant
  5% | Hauler-Gunner
  5% | Hauler-Mutant

 Dominant Class 
----------------
           Mutant | -10/Materials
           Mutant | -9/Materials
           Mutant | -9/Storage
           Mutant | -9/Recycling
 Scavenger-Mutant | -7/Factory
           Mutant | -7/Lower Caves
           Gunner | -7/Lower Caves
           Gunner | -6/Factory
 Scavenger-Mutant | -5/Factory
 Scavenger-Mutant | -4/Factory

 Resources                      | -11  -10  -9   -9   -9   -7   -7   -7   -6   -5   -4   
-----------                Run  | Scr  Mat  Mat  Sto  Rec  Fac  Low  Low  Fac  Fac  Fac  
Matter Collected           3363 | 246  108  74   107  10   148  17   123  1323 1080 127  
  Remotely                 .    | .    .    .    .    .    .    .    .    .    .    .    
Salvage Created            2128 | .    129  18   117  19   160  60   165  443  809  208  
  Parts                    97   | .    5    2    5    4    8    3    14   17   32   7    
Haulers Intercepted        .    | .    .    .    .    .    .    .    .    .    .    .    
Recyclers Shooed           6    | .    .    1    .    2    .    .    .    1    2    .    
Parts Field Recycled       .    | .    .    .    .    .    .    .    .    .    .    .    
  Retrieved Matter         .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Self-Destructed      53   | .    .    .    .    .    .    10   43   .    .    .    
  Prevented                2    | .    .    .    .    .    .    .    2    .    .    .    

 Kills                          | -11 -10 -9  -9  -9  -7  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Sto Rec Fac Low Low Fac Fac Fac 
Combat Hostiles Destroyed  47   | .   3   .   3   2   3   1   5   8   20  2   
  Guns                     18   | .   3   .   3   2   3   1   2   .   3   1   
  Cannons                  29   | .   .   .   .   .   .   .   3   8   17  1   
Classes Destroyed          11   | .   1   1   1   1   1   .   1   4   1   .   
  Worker                   3    | .   .   .   .   .   .   .   .   1   1   1   
  Builder                  2    | .   .   .   .   .   .   .   .   1   1   .   
  Drone                    2    | .   .   .   .   2   .   .   .   .   .   .   
  Watcher                  3    | .   .   1   .   .   .   .   .   .   1   1   
  Swarmer                  12   | .   .   .   .   .   1   .   3   .   8   .   
  Grunt                    22   | .   3   .   2   .   1   1   1   5   9   .   
  Brawler                  1    | .   .   .   .   .   .   .   .   1   .   .   
  Sentry                   6    | .   .   .   1   .   1   .   .   1   1   2   
  Demolisher               1    | .   .   .   .   .   .   .   .   1   .   .   
  Hunter                   2    | .   .   .   .   .   .   .   1   .   1   .   
  Programmer               1    | .   .   .   .   .   .   .   .   .   1   .   
  Thug                     1    | .   .   .   .   .   .   .   .   1   .   .   
Best Kill Streak           5    | .   2   1   1   1   1   1   5   2   5   3   
  Combat Bots Only         5    | .   2   .   1   1   1   1   5   1   5   1   
Max Kills in Single Turn   2    | .   1   1   1   1   1   1   1   1   2   1   
  Gunslinging              .    | .   .   .   .   .   .   .   .   .   .   .   
  Exploded                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
Uniques/NPCs Destroyed     .    | .   .   .   .   .   .   .   .   .   .   .   

 Combat                         | -11  -10  -9   -9   -9   -7   -7   -7   -6   -5   -4   
--------                   Run  | Scr  Mat  Mat  Sto  Rec  Fac  Low  Low  Fac  Fac  Fac  
Damage Taken               4885 | .    136  83   91   15   284  34   768  900  2501 73   
  Core                     538  | .    16   3    .    .    12   34   77   39   357  .    
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Core Remaining (%)         62   | 100  42   .    .    71   .    .    42   93   27   .    
Volleys Fired              224  | .    14   8    26   18   21   2    22   27   78   8    
  Largest                  4    | .    2    2    2    1    3    2    3    3    3    4    
  Hottest                  182  | .    40   40   101  68   136  73   138  174  144  182  
Shots Fired                412  | .    28   15   36   18   46   4    42   71   132  20   
  Gun                      221  | .    28   15   36   16   35   4    37   8    30   12   
  Cannon                   191  | .    .    .    .    2    11   .    5    63   102  8    
  Launcher                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Special                  .    | .    .    .    .    .    .    .    .    .    .    .    
  Kinetic                  283  | .    28   15   9    .    17   2    22   63   114  13   
  Thermal                  82   | .    .    .    26   17   11   .    9    8    11   .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          47   | .    .    .    1    1    18   2    11   .    7    7    
  Robot Hit Streak         13   | .    5    6    7    2    10   13   8    5    7    6    
  Robot Miss Streak        7    | .    2    4    1    5    5    1    3    4    5    7    
  Penetration Max          1    | .    .    .    .    .    .    .    .    .    1    .    
  Secondary Targets        1    | .    1    .    .    .    .    .    .    .    .    .    
    Max Gunslinging Chain  1    | .    1    .    .    .    .    .    .    .    .    .    
Shots Hit Robots           221  | .    16   9    7    5    32   4    21   33   82   12   
  Core Hits                113  | .    7    2    5    3    11   4    9    21   42   9    
  Critical Hits            6    | .    1    .    1    .    .    1    .    1    2    .    
  Critical Kills           4    | .    1    .    1    .    .    1    .    1    .    .    
  Critical Parts Destroyed 1    | .    .    .    .    .    .    .    .    .    1    .    
Melee Attacks              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Sneak Attacks            .    | .    .    .    .    .    .    .    .    .    .    .    
    Combat Hostiles        .    | .    .    .    .    .    .    .    .    .    .    .    
  Follow-up Attacks        .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           6051 | .    217  142  134  132  538  65   421  1191 2813 398  
  Guns                     2158 | .    217  126  134  72   346  65   338  104  631  125  
  Cannons                  3751 | .    .    .    .    .    192  .    83   1054 2149 273  
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Ramming                  142  | .    .    16   .    60   .    .    .    33   33   .    
  Kinetic                  4537 | .    217  126  .    .    141  31   209  1054 2469 290  
  Thermal                  792  | .    .    .    115  72   192  .    134  104  175  .    
  Explosive                .    | .    .    .    .    .    .    .    .    .    .    .    
  Electromagnetic          580  | .    .    .    19   .    205  34   78   .    136  108  
  Impact                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Slashing                 .    | .    .    .    .    .    .    .    .    .    .    .    
  Piercing                 .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Corruption         5    | .    2    2    2    2    .    .    .    .    5    .    
  Average Corruption       1    | .    1    1    2    2    .    .    .    .    1    .    
  Corruption Purged        .    | .    .    .    .    .    .    .    .    .    .    .    
  Effects                  20   | .    1    4    3    5    .    .    .    .    7    .    
    Message Errors         9    | .    .    1    1    4    .    .    .    .    3    .    
    Matter Fused           1    | .    .    .    .    .    .    .    .    .    1    .    
    Heat Flow Errors       2    | .    1    1    .    .    .    .    .    .    .    .    
    Data Loss (minor)      4    | .    .    1    1    .    .    .    .    .    2    .    
    Targeting Errors       3    | .    .    .    1    1    .    .    .    .    1    .    
    Weapon Failures        1    | .    .    1    .    .    .    .    .    .    .    .    
Overload Shots             .    | .    .    .    .    .    .    .    .    .    .    .    
Overflow Damage            147  | .    .    .    .    .    2    .    .    19   126  .    
  Projectiles              147  | .    .    .    .    .    2    .    .    19   126  .    
  Explosions               .    | .    .    .    .    .    .    .    .    .    .    .    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
Knockbacks                 36   | .    .    .    .    .    .    .    .    14   22   .    
  Impact                   1    | .    .    .    .    .    .    .    .    .    1    .    
  Kinetic                  30   | .    .    .    .    .    .    .    .    11   19   .    
  Secondary                5    | .    .    .    .    .    .    .    .    3    2    .    
Self-Inflicted Damage      44   | .    .    3    .    15   .    .    .    12   14   .    
  Shots                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Rammed                   9    | .    .    1    .    4    1    .    .    1    2    .    
Targets Rammed             19   | .    .    3    .    9    1    .    .    2    4    .    
  Kicked                   10   | .    .    2    .    5    .    .    .    1    2    .    
  Crushed                  .    | .    .    .    .    .    .    .    .    .    .    .    
Highest Temperature        437  | .    130  245  60   96   297  18   374  437  302  185  
  Average Temperature      98   | .    47   153  17   29   77   9    149  155  92   94   
  Received Heat Transfer   825  | .    72   42   21   .    117  .    54   333  168  18   
  Effects                  9    | .    .    .    .    .    3    .    1    4    1    .    
    Shutdowns              3    | .    .    .    .    .    .    .    1    2    .    .    
    Energy Bleed           2    | .    .    .    .    .    1    .    .    1    .    .    
    Interference           3    | .    .    .    .    .    2    .    .    .    1    .    
    Damage (minor)         1    | .    .    .    .    .    .    .    .    1    .    .    
Siege Activations          .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Corrupted           .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Fried              .    | .    .    .    .    .    .    .    .    .    .    .    
  Impact Corruptions       .    | .    .    .    .    .    .    .    .    .    .    .    
Robots Melted              .    | .    .    .    .    .    .    .    .    .    .    .    
  Combat Hostiles          .    | .    .    .    .    .    .    .    .    .    .    .    
  Parts Melted             2    | .    .    .    .    .    .    .    .    .    2    .    
  Heat Transferred         1506 | .    .    .    296  185  259  .    194  222  350  .    
Parts Sabotaged            .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stolen               .    | .    .    .    .    .    .    .    .    .    .    .    
Parts Stripped             .    | .    .    .    .    .    .    .    .    .    .    .    
Power Chain Reactions      .    | .    .    .    .    .    .    .    .    .    .    .    
Missiles Intercepted       .    | .    .    .    .    .    .    .    .    .    .    .    

 Alert                          | -11  -10  -9   -9   -9   -7   -7   -7   -6   -5   -4   
-------                    Run  | Scr  Mat  Mat  Sto  Rec  Fac  Low  Low  Fac  Fac  Fac  
Peak Influence             1425 | .    272  274  575  348  1293 .    .    1425 1321 632  
  Average Influence        642  | .    118  152  238  247  1038 .    .    855  946  592  
Maximum Alert Level        4    | .    1    1    2    1    4    .    .    4    4    2    
  Low Security (%)         21   | 100  75   75   54   14   .    .    .    .    .    .    
  Level 1                  19   | .    24   24   23   85   .    .    .    25   .    .    
  Level 2                  16   | .    .    .    21   .    .    .    .    14   30   100  
  Level 3                  17   | .    .    .    .    .    71   .    .    13   23   .    
  Level 4                  25   | .    .    .    .    .    28   .    .    46   46   .    
  Level 5                  .    | .    .    .    .    .    .    .    .    .    .    .    
  High Security            .    | .    .    .    .    .    .    .    .    .    .    .    
  Max Security             .    | .    .    .    .    .    .    .    .    .    .    .    
Squads Dispatched          29   | .    1    .    3    .    3    .    1    11   9    1    
  Investigation            6    | .    1    .    .    .    1    .    .    4    .    .    
  Extermination            3    | .    .    .    .    .    .    .    .    1    2    .    
  Reinforcement            11   | .    .    .    1    .    2    .    .    3    4    1    
  Assault                  5    | .    .    .    2    .    .    .    1    1    1    .    
  Garrison                 4    | .    .    .    .    .    .    .    .    2    2    .    
  Intercept                .    | .    .    .    .    .    .    .    .    .    .    .    
Construction Impeded       3    | .    .    .    .    .    1    .    .    .    2    .    
Haulers Reinforced         2    | .    .    .    .    .    .    .    .    2    .    .    

 Stealth                        | -11 -10 -9  -9  -9  -7  -7  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Sto Rec Fac Low Low Fac Fac Fac 
Distress Signals           6    | .   .   .   .   .   1   .   .   1   2   2   
Communications Jammed      .    | .   .   .   .   .   .   .   .   .   .   .   
  Distress Signals         .    | .   .   .   .   .   .   .   .   .   .   .   
Times Spotted              182  | .   13  9   19  10  22  4   19  32  50  4   
  Peak Tracking Total      10   | .   3   3   8   4   4   3   10  5   8   2   
  Tactical Retreats        1    | .   .   .   .   .   .   .   .   1   .   .   

 Traps                          | -11 -10 -9  -9  -9  -7  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Sto Rec Fac Low Low Fac Fac Fac 
Traps Triggered            11   | .   3   2   .   .   1   .   .   2   3   .   
  Indirectly               .    | .   .   .   .   .   .   .   .   .   .   .   
Trap Hack Attempts         .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   
  Disarmed                 .    | .   .   .   .   .   .   .   .   .   .   .   
  Reprogrammed             .    | .   .   .   .   .   .   .   .   .   .   .   
  Reused                   .    | .   .   .   .   .   .   .   .   .   .   .   
Traps Extracted            .    | .   .   .   .   .   .   .   .   .   .   .   
  Installed                .    | .   .   .   .   .   .   .   .   .   .   .   
  Triggered                .    | .   .   .   .   .   .   .   .   .   .   .   

 Machines                       | -11 -10 -9  -9  -9  -7  -7  -7  -6  -5  -4  
----------                 Run  | Scr Mat Mat Sto Rec Fac Low Low Fac Fac Fac 
Machines Disabled          13   | .   2   .   1   .   2   .   1   2   3   2   
  Max in Single Turn       1    | .   .   .   .   .   .   .   .   1   1   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   2   1   .   
Machines Sabotaged         .    | .   .   .   .   .   .   .   .   .   .   .   
Garrisons Compromised      .    | .   .   .   .   .   .   .   .   .   .   .   
Overloaded Fab Kills       .    | .   .   .   .   .   .   .   .   .   .   .   
Fab Network Shutdowns      1    | .   .   .   .   .   .   .   .   1   .   .   

 Hacking                        | -11 -10 -9  -9  -9  -7  -7  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Sto Rec Fac Low Low Fac Fac Fac 
Machines Accessed          29   | .   4   1   1   2   2   3   .   10  5   1   
  Terminals                19   | .   4   1   1   2   2   .   .   7   2   .   
  Fabricators              3    | .   .   .   .   .   .   .   .   1   2   .   
  Repair Stations          1    | .   .   .   .   .   .   .   .   .   .   1   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          3    | .   .   .   .   .   .   .   .   2   1   .   
Total Hacks                88   | .   14  1   1   7   4   9   .   40  10  2   
  Successful               64   | .   11  1   1   7   2   9   .   24  7   2   
  Failed                   24   | .   3   .   .   .   2   .   .   16  3   .   
    Catastrophic           5    | .   .   .   .   .   1   .   .   3   1   .   
  Database Lockouts        .    | .   .   .   .   .   .   .   .   .   .   .   
  Manual                   27   | .   5   1   3   .   4   .   .   10  4   .   
  Terminals                65   | .   14  1   1   7   4   .   .   34  4   .   
  Fabricators              8    | .   .   .   .   .   .   .   .   3   5   .   
  Repair Stations          2    | .   .   .   .   .   .   .   .   .   .   2   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          4    | .   .   .   .   .   .   .   .   3   1   .   
Terminal Hacks             41   | .   7   .   .   7   1   9   .   16  1   .   
  Record                   17   | .   2   .   .   1   .   7   .   7   .   .   
  Part Schematic           1    | .   .   .   .   1   .   .   .   .   .   .   
  Robot Analysis           3    | .   1   .   .   1   .   .   .   1   .   .   
  Prototype ID Bank        1    | .   1   .   .   .   .   .   .   .   .   .   
  Open Door                2    | .   .   .   .   .   .   2   .   .   .   .   
  Branch Access Points     2    | .   .   .   .   1   1   .   .   .   .   .   
  Alert Level              2    | .   1   .   .   .   .   .   .   1   .   .   
  Unreport Threat          5    | .   .   .   .   3   .   .   .   1   1   .   
  Dispatch Records         1    | .   .   .   .   .   .   .   .   1   .   .   
  Maintenance Status       1    | .   .   .   .   .   .   .   .   1   .   .   
  Patrol Status            1    | .   .   .   .   .   .   .   .   1   .   .   
  Recall Reinforcements    1    | .   .   .   .   .   .   .   .   1   .   .   
  Recall Assault           1    | .   .   .   .   .   .   .   .   1   .   .   
  Hauler Manifests         1    | .   1   .   .   .   .   .   .   .   .   .   
  Zone Layout              2    | .   1   .   .   .   .   .   .   1   .   .   
Fabricator Hacks           5    | .   .   .   .   .   .   .   .   1   4   .   
  Network Status           1    | .   .   .   .   .   .   .   .   .   1   .   
  Load Schematic           1    | .   .   .   .   .   .   .   .   .   1   .   
  Build                    3    | .   .   .   .   .   .   .   .   1   2   .   
Repair Station Hacks       2    | .   .   .   .   .   .   .   .   .   .   2   
  Scan Component           1    | .   .   .   .   .   .   .   .   .   .   1   
  Repair                   1    | .   .   .   .   .   .   .   .   .   .   1   
Recycling Unit Hacks       .    | .   .   .   .   .   .   .   .   .   .   .   
Scanalyzer                 .    | .   .   .   .   .   .   .   .   .   .   .   
Garrison Access Hacks      3    | .   .   .   .   .   .   .   .   2   1   .   
  Seal Access              3    | .   .   .   .   .   .   .   .   2   1   .   
Unauthorized Hacks         13   | .   4   1   1   .   1   .   .   5   1   .   
  Terminals                13   | .   4   1   1   .   1   .   .   5   1   .   
    Assimilate             1    | .   .   .   .   .   .   .   .   1   .   .   
    Botnet                 12   | .   4   1   1   .   1   .   .   4   1   .   
  Fabricators              .    | .   .   .   .   .   .   .   .   .   .   .   
  Repair Stations          .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycling Units          .    | .   .   .   .   .   .   .   .   .   .   .   
  Scanalyzers              .    | .   .   .   .   .   .   .   .   .   .   .   
  Garrison Access          .    | .   .   .   .   .   .   .   .   .   .   .   
Data Cores Recovered       .    | .   .   .   .   .   .   .   .   .   .   .   
  Used                     .    | .   .   .   .   .   .   .   .   .   .   .   
Hacking Detections         16   | .   2   .   1   1   1   .   .   8   3   .   
  Full Trace Events        3    | .   .   .   .   .   .   .   .   3   .   .   
  Feedback Events          .    | .   .   .   .   .   .   .   .   .   .   .   
  Feedback Blocked         .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Schematics Acquired  .    | .   .   .   .   .   .   .   .   .   .   .   
  Robots Built             3    | .   .   .   .   .   .   .   .   3   .   .   
    Matter                 252  | .   .   .   .   .   .   .   .   252 .   .   
    Time                   67   | .   .   .   .   .   .   .   .   67  .   .   
  Total Robot Build Rating 12   | .   .   .   .   .   .   .   .   12  .   .   
Part Schematics Acquired   1    | .   .   .   .   1   .   .   .   .   .   .   
  Parts Built              4    | .   .   .   .   .   .   .   .   .   4   .   
    Matter                 380  | .   .   .   .   .   .   .   .   .   380 .   
    Time                   95   | .   .   .   .   .   .   .   .   .   95  .   
  Total Part Build Rating  20   | .   .   .   .   .   .   .   .   .   20  .   
Parts Repaired             1    | .   .   .   .   .   .   .   .   .   .   1   
  Time                     89   | .   .   .   .   .   .   .   .   .   .   89  
Parts Recycled             .    | .   .   .   .   .   .   .   .   .   .   .   
  Recycled Matter          .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Matter         .    | .   .   .   .   .   .   .   .   .   .   .   
  Retrieved Components     .    | .   .   .   .   .   .   .   .   .   .   .   
Parts Scanalyzed           .    | .   .   .   .   .   .   .   .   .   .   .   
  Part Schematics Acquired .    | .   .   .   .   .   .   .   .   .   .   .   
  Parts Damaged            .    | .   .   .   .   .   .   .   .   .   .   .   

 Bothacking                     | -11 -10 -9  -9  -9  -7  -7  -7  -6  -5  -4  
------------               Run  | Scr Mat Mat Sto Rec Fac Low Low Fac Fac Fac 
Used RIF Installer         .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
  Non-combat               .    | .   .   .   .   .   .   .   .   .   .   .   
  Combat                   .    | .   .   .   .   .   .   .   .   .   .   .   
Robot Hacks Applied        .    | .   .   .   .   .   .   .   .   .   .   .   
Relay Couplers Released    .    | .   .   .   .   .   .   .   .   .   .   .   
Robots Rewired             .    | .   .   .   .   .   .   .   .   .   .   .   
Allies Hacked              .    | .   .   .   .   .   .   .   .   .   .   .   
Hacks Repelled             .    | .   .   .   .   .   .   .   .   .   .   .   

 Allies                          | -11  -10  -9   -9   -9   -7   -7   -7   -6   -5   -4   
--------                   Run   | Scr  Mat  Mat  Sto  Rec  Fac  Low  Low  Fac  Fac  Fac  
Total Allies               12    | .    1    .    2    .    .    .    .    9    .    .    
  Largest Group            7     | .    1    1    3    1    1    1    1    7    1    1    
  Highest-Rated Group      286   | .    57   64   128  73   85   86   87   286  120  121  
  Highest-Rated Ally       121   | .    57   64   72   73   85   86   87   111  120  121  
Total Orders               3     | .    .    .    .    .    .    .    .    .    .    3    
  EXPLORE                  3     | .    .    .    .    .    .    .    .    .    .    3    
Ally Attacks               461   | .    35   18   37   31   39   4    30   146  92   29   
  Total Damage             11508 | .    667  361  858  340  1718 167  955  3262 2616 564  
  Kills                    139   | .    10   5    17   14   20   2    10   31   28   2    
Allies Corrupted           1     | .    .    .    .    .    .    .    .    1    .    .    
Allies Melted              .     | .    .    .    .    .    .    .    .    .    .    .    

 Intel                          | -11 -10 -9  -9  -9  -7  -7  -7  -6  -5  -4  
-------                    Run  | Scr Mat Mat Sto Rec Fac Low Low Fac Fac Fac 
Robot Analysis Total       3    | .   1   .   .   1   .   .   .   1   .   .   
Derelict Logs Recovered    3    | .   .   .   .   .   .   1   2   .   .   .   
Drone Launches             3    | .   .   .   .   .   .   .   .   .   .   3   
  Drone Recoveries         .    | .   .   .   .   .   .   .   .   .   .   .   

 Exploration                    | -11  -10  -9   -9   -9   -7   -7   -7   -6   -5   -4   
-------------              Run  | Scr  Mat  Mat  Sto  Rec  Fac  Low  Low  Fac  Fac  Fac  
Turns Passed               7493 | 70   728  375  459  461  745  1105 598  1390 1305 257  
Spaces Moved               4559 | 51   431  250  241  274  464  912  427  766  632  111  
  Core                     18   | 18   .    .    .    .    .    .    .    .    .    .    
  Treads                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Legs                     4541 | 33   431  250  241  274  464  912  427  766  632  111  
  Wheels                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Hover                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Flight                   .    | .    .    .    .    .    .    .    .    .    .    .    
  Fastest Speed            50   | 50   120  120  150  150  120  120  120  152  150  150  
  Average Speed            138  | 103  144  120  151  150  139  120  121  152  155  151  
  Slowest Speed            210  | 150  150  120  180  150  150  120  122  153  210  180  
  Overloaded Moves         .    | .    .    .    .    .    .    .    .    .    .    .    
  Propulsion Burnouts      .    | .    .    .    .    .    .    .    .    .    .    .    
  Robots Hopped            .    | .    .    .    .    .    .    .    .    .    .    .    
  Cave-ins Triggered       .    | .    .    .    .    .    .    .    .    .    .    .    
Exploration Rate (%)       32   | 4    47   25   28   76   13   73   46   21   20   7    
  Regions Visited          10
    Branch Regions         4
  Pre-discovered Areas     1    | .    .    .    .    .    .    .    1    .    .    .    
  Known Exits Taken        2    | .    .    .    .    .    1    1    .    .    .    .    
  Unknown Exits Taken      8    | 1    1    1    1    1    .    .    1    1    1    .    
Scrap Searched             1    | .    .    .    .    .    .    .    1    .    .    .    
Spaces Dug                 .    | .    .    .    .    .    .    .    .    .    .    .    
Terrain Destroyed          43   | .    .    .    .    .    .    .    4    7    30   2    
  Melee                    .    | .    .    .    .    .    .    .    .    .    .    .    
  Projectile               43   | .    .    .    .    .    .    .    4    7    30   2    
  AOE                      .    | .    .    .    .    .    .    .    .    .    .    .    

 Actions                        | -11 -10 -9  -9  -9  -7  -7  -7  -6  -5  -4  
---------                  Run  | Scr Mat Mat Sto Rec Fac Low Low Fac Fac Fac 
Total                      5364 | 69  509 310 298 302 529 920 465 938 837 187 
  Wait                     381  | .   44  33  11  .   17  1   7   120 91  57  
  Move                     4549 | 50  430 249 240 273 463 911 426 765 631 111 
  Hop                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Pick Up                  83   | 12  14  8   9   .   7   1   4   12  13  3   
  Fast Attach              3    | .   .   .   .   1   2   .   .   .   .   .   
  Attach                   48   | 6   1   3   3   .   3   .   4   7   15  6   
  Detach                   2    | .   .   .   .   .   .   .   .   .   .   2   
  Swap                     18   | .   .   1   5   .   5   1   2   .   4   .   
  Drop                     37   | 1   6   5   4   1   10  4   .   5   1   .   
  Fire                     224  | .   14  8   26  18  21  2   22  27  78  8   
  Melee                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Ram                      .    | .   .   .   .   .   .   .   .   .   .   .   
  Kick                     19   | .   .   3   .   9   1   .   .   2   4   .   
  Crush                    .    | .   .   .   .   .   .   .   .   .   .   .   
  Escape Stasis            .    | .   .   .   .   .   .   .   .   .   .   .   
  Rewire                   .    | .   .   .   .   .   .   .   .   .   .   .   
  Trap                     .    | .   .   .   .   .   .   .   .   .   .   .   
  Miscellaneous            .    | .   .   .   .   .   .   .   .   .   .   .   

 Route 
-------
-11/Scrapyard
-10/Materials (discovered 2 exits: *Mat x2)
-9/Materials (discovered 3 exits: [*Mat] / *Sto x2)
-9/Storage
-9/Recycling
-7/Factory (discovered 2 exits: *Low x2)
-7/Lower Caves
-7/Lower Caves
-6/Factory
-5/Factory (discovered 2 exits: *Fac / Upp)
-4/Factory

 History 
---------
 Turn | Location       | Event
   35 | -11/Scrapyard  | Discovered new exit (range 15)
   71 | -11/Scrapyard  | Entered Materials
  302 | -10/Materials  | Build established: Mutant
  402 | -10/Materials  | Discovered new exit (range 15)
  593 | -10/Materials  | Discovered new exit (range 4)
  768 | -10/Materials  | Core integrity fell below 50%
  799 | -10/Materials  | Entered another Materials area
  799 | -9/Materials   | Accompanied by 1 ally
  799 | -9/Materials   | Evolved 2 slots: Propulsion x1, Utility x1
  848 | -9/Materials   | Discovered new exit (range 11)
  947 | -9/Materials   | Discovered new exit (range 14)
 1081 | -9/Materials   | Discovered new exit (range 4)
 1174 | -9/Materials   | Entered Storage
 1174 | -9/Storage     | Accompanied by 1 ally
 1461 | -9/Storage     | Met a pair of Derelict thieves
 1627 | -9/Storage     | Used back door to open Recycling access
 1627 | -9/Storage     | Discovered new exit (range 4)
 1633 | -9/Storage     | Entered Recycling
 1633 | -9/Recycling   | Accompanied by 1 ally
 1641 | -9/Recycling   | Spotter reported a threat
 1710 | -9/Recycling   | Spotter reported a threat
 1831 | -9/Recycling   | Spotter reported a threat
 1851 | -9/Recycling   | Spotter reported a threat
 1907 | -9/Recycling   | Spotter reported a threat
 1914 | -9/Recycling   | Spotter reported a threat
 1914 | -9/Recycling   | Spotter reported a threat
 1915 | -9/Recycling   | Spotter reported a threat
 2009 | -9/Recycling   | Spotter reported a threat
 2052 | -9/Recycling   | Spotter reported a threat
 2067 | -9/Recycling   | Discovered new exit (range 15)
 2094 | -9/Recycling   | Entered Factory
 2094 | -7/Factory     | Accompanied by 1 ally
 2094 | -7/Factory     | Evolved 4 slots: Power x1, Propulsion x1, Utility x1, Weapon x1
 2804 | -7/Factory     | Identified exit to Lower Caves
 2839 | -7/Factory     | Entered Lower Caves
 2839 | -7/Lower Caves | Accompanied by 1 ally
 3073 | -7/Lower Caves | Identified exit to Lower Caves
 3738 | -7/Lower Caves | Found Prototype Device
 3830 | -7/Lower Caves | Learned Armory garrison access intel
 3830 | -7/Lower Caves | Learned Factory garrison access intel
 3830 | -7/Lower Caves | Learned Factory emergency access door positions
 3944 | -7/Lower Caves | Entered another Lower Caves area
 3944 | -7/Lower Caves | Accompanied by 1 ally
 4041 | -7/Lower Caves | Attracted the attention of an 0b10 outpost
 4111 | -7/Lower Caves | Core integrity fell below 50%
 4116 | -7/Lower Caves | Lost 5 parts (1p1n2u1w)
 4508 | -7/Lower Caves | Discovered new exit (range 15)
 4536 | -7/Lower Caves | Build established: Gunner
 4538 | -7/Lower Caves | Learned location of Extension (-5)
 4542 | -7/Lower Caves | Entered Factory
 4542 | -6/Factory     | Accompanied by 1 ally
 4542 | -6/Factory     | Evolved 2 slots: Utility x2
 4542 | -6/Factory     | Identified Heart of Steel
 4544 | -6/Factory     | Loaded intel: 4 garrison access locations
 4948 | -6/Factory     | Allied Derelicts emerged from ambush trap array
 5038 | -6/Factory     | Local fabrication network quarantined
 5080 | -6/Factory     | Fabricated L-41 Fighter?
 5242 | -6/Factory     | First assault squad dispatched
 5571 | -6/Factory     | Garrison activated, responded to threat
 5574 | -6/Factory     | Allied Derelicts emerged from ambush trap array
 5852 | -6/Factory     | Discovered new exit (range 8)
 5932 | -6/Factory     | Entered another Factory area
 5932 | -5/Factory     | Accompanied by 1 ally
 5932 | -5/Factory     | Evolved 2 slots: Utility x2
 5933 | -5/Factory     | Identified exit to Upper Caves
 6467 | -5/Factory     | Spotted B-75 Beast
 6545 | -5/Factory     | Allies destroyed B-75 Beast
 6545 | -5/Factory     | Garrison activated, responded to threat
 6547 | -5/Factory     | Fabricated Particle Cannon?
 6686 | -5/Factory     | Core integrity fell below 50%
 6702 | -5/Factory     | Lost 7 parts (1p2n4w)
 6916 | -5/Factory     | Build established: Scavenger-Mutant
 6978 | -5/Factory     | Fabricated Cmb. Antigrav System (x2)
 7132 | -5/Factory     | First assault squad dispatched
 7141 | -5/Factory     | Lost 3 parts (2n1w)
 7209 | -5/Factory     | Discovered new exit (range 5)
 7237 | -5/Factory     | Entered another Factory area
 7237 | -4/Factory     | Accompanied by 1 ally
 7237 | -4/Factory     | Evolved 2 slots: Utility x1, Weapon x1
 7401 | -4/Factory     | Core integrity fell below 50%
 7426 | -4/Factory     | Core integrity fell below 20%
 7440 | -4/Factory     | Repaired Tri-rail Accelerator?
 7494 | -4/Factory     | Core destroyed

 Last Messages 
---------------
[Achievement: Part-time Mechanic]
07440_ >> REPAIR: Completed Tri-rail Accelerator?
07441_ Slug penetrates W-44 Eye.
07441_ W-44 Eye suffers critical hit.
07441_ Slug penetrates W-44 Eye.
07441_ W-44 Eye destroyed.
07444_ Player 2 acquires Mic. Fission Core.
07446_ Acquired 32 matter.
07449_ Acquired Lgt. Antimatter Reactor.
07449_ U-05 Engineer builds a Wall.
07452_ Acquired 10 matter.
07453_ Player 2 attaches Imp. Phase Shifter.
07455_ U-05 Engineer builds a Wall.
07459_ Player 2 attaches Katana.
07462_ Player 2 acquires Unknown Device.
07463_ Player 2 drops Unknown Device.
07468_ U-05 Engineer lays Concrete. <x3>
07483_ Acquired Tri-rail Accelerator.
[Achievement: 5k Club]
[Achievement: 10k Club]

 Map 
-----
+----------------------------------------------------+
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| ???????????#   ?? ""?????????????????????????????? |
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| ???????????#  "F  """????????????????????????????? |
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+----------------------------------------------------+

 Best States
-------------
Heat Dissipation           43
Energy Generation          32
Energy Capacity            480
Matter Stores              300
Matter Capacity            450
Sight Range                16
Terrain Scan Density       10
Armor Coverage             150
Propulsion Shielding       33
Evasion (%)                40
Offensive Hacking          10
Defensive Hacking          11

 Item Schematics 
-----------------
 Particle Cannon | -9/Recycling | Hacked

 Robot Schematics 
------------------
None

 Fabricated
------------
         L-41 Fighter | x3 | -6/Factory | Preloaded
      Particle Cannon | x2 | -5/Factory 
 Cmb. Antigrav System | x2 | -5/Factory | Preloaded

 Alien Tech Used 
-----------------
None

 Achievements 
--------------
10k Club
5k Club
Armchair Analyst
Backstab
Generalissimo
GoHome()
Hey, That's Mine!
Just What I Needed
Librarian
My Command Is Your Wish
Part-time Mechanic
Party Time
Shopping List
The More The Merrier
Tourist
\\IAMDERELICT

 Challenges 
------------
None

 Player 2                       | -11  -10  -9   -9   -9   -7   -7   -7   -6   -5   -4   
----------                 Run  | Scr  Mat  Mat  Sto  Rec  Fac  Low  Low  Fac  Fac  Fac  
Slots Evolved              12   | .    2    .    .    4    .    .    2    2    2    .    
  Power                    1    | .    .    .    .    .    .    .    1    .    .    .    
  Propulsion               3    | .    2    .    .    1    .    .    .    .    .    .    
  Utility                  7    | .    .    .    .    3    .    .    1    1    2    .    
  Weapon                   1    | .    .    .    .    .    .    .    .    1    .    .    
Parts Attached             144  | .    13   9    9    1    28   4    9    23   38   10   
Parts Lost                 60   | .    2    .    3    .    8    1    10   .    24   12   
Damage Taken               8572 | .    558  126  409  .    898  82   822  442  3022 2213 
  Core                     2078 | .    129  28   84   .    116  .    165  19   368  1169 
    Player 2/Cogmind (%)   79   | .    88   90   100  .    90   .    68   32   50   100  
  Absorbed by Shields      .    | .    .    .    .    .    .    .    .    .    .    .    
Damage Inflicted           9410 | .    667  361  708  340  1718 167  955  1314 2616 564  
  Player 2/Cogmind (%)     60   | .    75   71   84   72   76   71   69   52   48   58   
Combat Hostiles Destroyed  102  | .    9    4    12   12   15   2    10   12   24   2    
  Player 2/Cogmind (%)     68   | .    75   100  80   85   83   66   66   60   54   50   

 Game 
------
Seed              HeavyBackupClaw
  Manual?         0
Play Time         01:59:39
  Cumulative      24.2 hours
  Start           2020.06.14 @ 21:44:43
  End             2020.08.21 @ 23:46:23
Sessions          3
Manual Loads      0
Difficulty        Rogue
Special Mode      AFD2020/Player2
Game No.          48
  Rogue           48
  Adventurer      0
  Explorer        0
Win Type          -
  Total           0
  Types           0/0/0/0/0/0/0
Lore%             13
Gallery%          27
Achievement%      15
Wizard Run        0

 Options 
---------
ASCII             0
Keyboard          0
Movement          Numpad
Keybinds          0
Fullscreen        1
Font              12/Smallcaps
Map View          83x54
Tactical HUD      1
Map Filters       NONE
Filters           NONE
Steam             1


RUN: 784e9399-01b2-43b8-9730-5a4df97a56a7