Cogmind - Beta 15 *** ADVENTURER MODE // 2025.07.06 @ 15:12:30 Player: Violet Result: Self-destructed Performance ------------- Evolutions (4) 2000 Regions Visited (6) 1200 Robots Destroyed (151) 755 Value Destroyed (5390) 5390 Prototype IDs (3) 60 Alien Tech Used (0) 0 Bonus (107) 107 TOTAL SCORE: 9512 Bonus ------- High Alert Combat Kills 63 Follower Combat Kills 44 Cogmind --------- Core Integrity 498/850 Matter 281/300 Energy 480/480 System Corruption 4% Temperature Cool (0) Movement Walking (190) Ox1 Location -6/Factory Parts ------- > --- POWER (3) -------- Improved Deuterium Engine Reinforced Deuterium Engine > --- PROPULSION (4) --- Carbon-fiber Leg Carbon-fiber Leg > --- UTILITY (5) ------ Advanced Heat Sink Large Storage Unit Enhanced Optical Array Improved Light Armor Plating > --- WEAPON (3) ------- (None) > --- INVENTORY (15) --- Light Angular Momentum Engine Advanced Heat Sink Energy Well (350) Compact Matter Pod (150) Machine Analyzer Particle Charger Phase Shifter Reactive Plating Gauss Rifle Improved Heavy Machine Gun Peak State ------------ > --- POWER ------------ Nuclear Core Improved Deuterium Engine Heavy Deuterium Engine > --- PROPULSION ------- Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg Improved Titanium Leg > --- UTILITY ---------- Improved Cooling System Large Storage Unit Kinecellerator Transmission Jammer Hardened Light Armor Plating > --- WEAPON ----------- Gauss Rifle Gauss Rifle Gauss Rifle > --- INVENTORY -------- Nuclear Core Improved Deuterium Engine Improved Carbon-fiber Leg Improved Carbon-fiber Leg Advanced Heat Sink Energy Well Compact Matter Pod Machine Analyzer Particle Charger Reactive Plating Recalibrator Ion Cannon Gauss Rifle Gauss Rifle [Rating: 60] Favorites ----------- Power Heavy Deuterium Engine Engine Heavy Deuterium Engine Power Core Nuclear Core Propulsion Improved Titanium Leg Leg Improved Titanium Leg Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Target Analyzer Protection Improved Propulsion Shielding Weapon Gauss Rifle Energy Gun Beamcaster Energy Cannon Ion Cannon Ballistic Gun Gauss Rifle Build | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Slots Evolved 8 | . . 2 . 2 2 2 Power 2 | . . 1 . . 1 . Propulsion 2 | . . 1 . . . 1 Utility 3 | . . . . 1 1 1 Weapon 1 | . . . . 1 . . Parts Attached 76 | 6 1 5 4 23 19 18 Power 18 | 1 . 2 . 5 4 6 Engine 13 | 1 . 2 . 3 4 3 Core 5 | . . . . 2 . 3 Reactor . | . . . . . . . Propulsion 21 | 2 . 2 2 5 7 3 Treads . | . . . . . . . Leg 21 | 2 . 2 2 5 7 3 Wheel . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Utility 18 | 1 1 1 . 5 5 5 Device 8 | . . . . 2 3 3 Storage 3 | 1 . 1 . 1 . . Processor 2 | . . . . . 1 1 Hackware . | . . . . . . . Protection 5 | . 1 . . 2 1 1 Artifact . | . . . . . . . Weapon 19 | 2 . . 2 8 3 4 Energy Gun 6 | . . . . 4 1 1 Energy Cannon 1 | . . . . . 1 . Ballistic Gun 12 | 2 . . 2 4 1 3 Ballistic Cannon . | . . . . . . . Launcher . | . . . . . . . Special Weapon . | . . . . . . . Impact Weapon . | . . . . . . . Slashing Weapon . | . . . . . . . Piercing Weapon . | . . . . . . . Special Melee Weapon . | . . . . . . . Unidentified Prototypes 1 | . . . . . 1 . Parts Lost 32 | . . . 1 3 4 24 Power 8 | . . . . 1 2 5 Propulsion 7 | . . . . . . 7 Utility 9 | . . . 1 2 1 5 Weapon 8 | . . . . . 1 7 Highest Loss Streak 7 | . . . 1 1 1 7 To Critical Strikes . | . . . . . . . Average Backups 10 | . . 4 8 12 12 13 Power . | . . . 1 . 1 1 Propulsion 1 | . . . . . 2 1 Utility 5 | . . 2 5 6 6 6 Weapon 3 | . . 1 2 4 3 3 Tool/Special . | . . . . . . . Unused Backups 15 | . . . . . 6 9 Power 2 | . . . . . 1 1 Propulsion . | . . . . . . . Utility 9 | . . . . . 2 7 Weapon 4 | . . . . . 3 1 Tool/Special . | . . . . . . . Average Slot Usage (%) 93 | . 85 91 95 95 95 86 Engine 15 | . 14 20 22 9 19 8 Core 4 | . . . . 8 1 9 Leg 25 | . 28 26 31 27 22 22 Device 9 | . . . . 8 14 15 Storage 8 | . 14 11 11 9 7 6 Protection 5 | . . 11 8 7 4 2 Energy Gun 4 | . . . . 11 4 . Ballistic Gun 16 | . 28 22 22 14 14 16 Peak Build Rating 60 | 6 8 13 16 41 54 60 Average Rating 35 | 4 6 10 13 35 49 53 On Entrance 19 | . 6 8 13 14 41 52 Naked Turns . | . . . . . . . Heaviest Build 73 | 14 21 33 35 52 73 73 Greatest Support 80 | 20 20 30 30 47 60 80 Greatest Overweight (x) 4 | 4 1 1 1 1 3 2 Average Overweight (x) . | . . 1 . . . . Largest Inventory Capacity 15 | 8 8 10 10 15 15 15 Average Capacity 13 | 7 8 9 10 13 15 15 Most Carried 15 | 4 2 10 10 15 15 15 Average Carried 10 | . . 4 8 12 12 13 Final Capacity 15 | 8 8 10 10 15 15 15 Final Carried 15 | . 1 10 8 14 15 10 Class Distribution -------------------- 31% | Scavenger-Tank 25% | Mutant 15% | Gunner 13% | Tank 10% | Scavenger-Mutant Dominant Class ---------------- Mutant | -10/Materials Mutant | -9/Materials Scavenger-Mutant | -9/Mines Scavenger-Tank | -8/Materials Tank | -7/Factory Gunner | -6/Factory Resources | -11 -10 -9 -9 -8 -7 -6 ----------- Run | Yrd Mat Mat Min Mat Fac Fac Matter Collected 3959 | 257 75 258 307 948 1198 916 Remotely . | . . . . . . . Salvage Created 6646 | . 325 893 236 1549 2060 1583 Parts 355 | . 19 59 14 76 116 71 Haulers Intercepted 4 | . . . . 2 1 1 Recyclers Shooed 2 | . . 1 . 1 . . Parts Field Recycled . | . . . . . . . Retrieved Matter . | . . . . . . . Parts Self-Destructed . | . . . . . . . Prevented . | . . . . . . . Kills | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Combat Hostiles Destroyed 121 | . 8 19 9 31 31 23 Guns 112 | . 8 19 9 30 24 22 Cannons 7 | . . . . . 7 . AOE 1 | . . . . . . 1 Classes Destroyed 13 | . 4 1 1 4 2 1 Worker 8 | . . . . 1 4 3 Builder 2 | . . . . 1 . 1 Hauler 4 | . . . . 2 1 1 Recycler 8 | . 1 3 . . 3 1 Watcher 10 | . 1 2 . 2 4 1 Swarmer 26 | . 5 6 3 6 3 3 Grunt 57 | . 3 10 4 16 13 11 Brawler 2 | . . . . . . 2 Duelist 2 | . . . . 1 . 1 Sentry 20 | . . 3 . 8 7 2 Hunter 3 | . . . . . 1 2 Programmer 9 | . . . . . 7 2 Assembled 2 | . . . 2 . . . Best Kill Streak 9 | . 3 9 8 8 7 9 Combat Bots Only 8 | . 3 8 8 5 4 6 Max Kills in Single Turn 3 | . 2 2 2 1 3 2 Gunslinging 1 | . 1 . 1 . 1 . Exploded 1 | . . . . . . 1 Melee . | . . . . . . . Uniques/NPCs Destroyed . | . . . . . . . Combat | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Hostile Shots Fired 860 | . 20 84 24 133 318 281 Missed 285 | . 5 30 2 40 125 83 Hits 575 | . 15 54 22 93 193 198 Melee 7 | . . . 3 4 . . Projectile 568 | . 15 54 19 89 193 198 AOE 1 | . . . . 1 . . Critical Strikes 19 | . . . 1 7 6 5 Actively Blocked 2 | . . . . 1 1 . Damage Taken 6269 | . 113 426 222 1112 1822 2574 Core 981 | . 21 74 50 225 259 352 Absorbed by Shields . | . . . . . . . Redirected to Shielding 209 | . . . . 133 76 . Ignored by Resistances 1812 | . 34 131 65 316 544 722 Regen/Repaired (Parts) 356 | . . 9 . 226 121 . Core Remaining (%) 76 | 100 91 . 69 59 63 . Volleys Fired 347 | . 12 47 34 74 99 81 Largest 3 | . 2 2 2 3 3 3 Hottest 157 | . 40 40 50 131 131 157 Shots Fired 882 | . 24 94 68 198 292 206 Gun 831 | . 24 94 68 198 249 198 Cannon 51 | . . . . . 43 8 Launcher . | . . . . . . . Special . | . . . . . . . Kinetic 688 | . 24 94 68 110 199 193 Thermal 159 | . . . . 88 58 13 Explosive . | . . . . . . . Electromagnetic 35 | . . . . . 35 . Robot Hit Streak 23 | . 9 18 10 18 14 23 Robot Miss Streak 4 | . 1 4 2 3 4 3 Penetration Max 1 | . . . . 1 1 1 Secondary Targets 19 | . 2 . 3 5 2 7 Max Gunslinging Chain 1 | . 1 . 1 1 1 1 Shots Hit Robots 600 | . 18 66 24 134 198 160 Core Hits 287 | . 15 37 11 60 87 77 Critical Kills 9 | . . 1 . 2 4 2 Critical Parts Destroyed 6 | . . 1 . . 3 2 Critical Strikes 25 | . . 2 . 8 11 4 Burn 7 | . . . . 6 1 . Destroy 16 | . . 2 . 2 8 4 Corrupt 2 | . . . . . 2 . Melee Attacks . | . . . . . . . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Sneak Attacks . | . . . . . . . Combat Hostiles . | . . . . . . . Follow-up Attacks . | . . . . . . . Damage Inflicted 12242 | . 230 906 415 2538 4236 3917 Guns 11076 | . 230 899 415 2511 3612 3409 Cannons 723 | . . . . . 560 163 Explosions 423 | . . . . 27 51 345 Melee . | . . . . . . . Ramming 20 | . . 7 . . 13 . Kinetic 9291 | . 230 899 415 1440 2971 3336 Thermal 2139 | . . . . 1071 784 284 Explosive 297 | . . . . . . 297 Electromagnetic 495 | . . . . 27 468 . Impact . | . . . . . . . Slashing . | . . . . . . . Piercing . | . . . . . . . Highest Corruption 5 | . . . . . 5 4 Average Corruption 3 | . . . . . 4 1 Corruption Purged . | . . . . . . . Corruption Blocked . | . . . . . . . Effects 35 | . . . . . 29 6 Message Errors 8 | . . . . . 7 1 Matter Fused 9 | . . . . . 7 2 Heat Flow Errors 3 | . . . . . 2 1 Energy Discharges 8 | . . . . . 6 2 Data Loss (minor) 4 | . . . . . 4 . Misfires 2 | . . . . . 2 . Weapon Failures 1 | . . . . . 1 . Overload Shots . | . . . . . . . Overflow Damage 1 | . . . . . 1 . Projectiles 1 | . . . . . 1 . Explosions . | . . . . . . . Melee . | . . . . . . . Knockbacks 1 | . . . . . 1 . Impact 1 | . . . . . 1 . Kinetic . | . . . . . . . Secondary . | . . . . . . . Self-Inflicted Damage 95 | . . . . . . 95 Shots 2 | . . . . . . 2 Rammed . | . . . . . . . Targets Rammed 6 | . . 1 1 . 4 . Kicked 6 | . . 1 1 . 4 . Crushed . | . . . . . . . Highest Temperature 490 | . 2 26 92 490 468 182 Average Temperature 100 | . 2 8 42 130 103 54 Received Heat Transfer 2862 | . 36 180 30 624 927 1065 Effects 8 | . . . . 3 5 . Shutdowns 7 | . . . . 2 5 . Matter Decay 1 | . . . . 1 . . Siege Activations . | . . . . . . . Martial Activations . | . . . . . . . Shielding Activations . | . . . . . . . Robots Disrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Robots Corrupted . | . . . . . . . Combat Hostiles . | . . . . . . . Parts Fried 1 | . . . . . 1 . Impact Corruptions . | . . . . . . . Robots Melted 1 | . . . . 1 . . Combat Hostiles 1 | . . . . 1 . . Parts Melted 3 | . . . . 2 1 . Heat Transferred 4218 | . . . . 2590 1321 307 Parts Sabotaged . | . . . . . . . Parts Stolen . | . . . . . . . Parts Stripped . | . . . . . . . Power Chain Reactions 1 | . . . . 1 . . Alert | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Maximum Alert Level 2 | . . 1 . . 1 2 Low Security (%) 96 | 100 100 96 100 100 99 72 Level 1 1 | . . 3 . . . 7 Level 2 1 | . . . . . . 19 Level 3 . | . . . . . . . Level 4 . | . . . . . . . Level 5 . | . . . . . . . High Security . | . . . . . . . Max Security . | . . . . . . . Peak Influence 504 | . 70 211 110 199 204 504 Initial 68 | . . 5 68 26 . 44 Average 56 | . 15 29 37 53 47 174 Influence Increases 3760 | . 192 502 150 961 1041 914 Destroy 0b10 Robot/C 2420 | . 160 380 140 660 620 460 Destroy 0b10 Robot/NC 165 | . 10 25 . 35 60 35 Destroy Leader 570 | . 22 64 10 170 190 114 Allied During Kill 4 | . . . . 4 . . Successful Hack 16 | . . . . 16 . . Disable Machine 180 | . . . . 27 81 72 Anti-Garrison Action 150 | . . . . . . 150 Destroy Structure 120 | . . 3 . 4 60 53 Partial Spotted 15 | . . . . . . 15 Lose Combat Pursuer 120 | . . 30 . 45 30 15 Influence Decreases 3351 | . 177 310 277 1041 936 610 Entered New Map 264 | . . 10 139 54 . 61 Time Decay 2821 | . 177 300 128 957 925 334 Lost Part 256 | . . . 10 20 11 215 Purge Threat 10 | . . . . 10 . . Squads Dispatched 24 | . . 2 . 4 11 7 Investigation 3 | . . . . . 2 1 Extermination 7 | . . . . . 6 1 Reinforcement 8 | . . 2 . 2 3 1 Assault 1 | . . . . . . 1 Garrison 5 | . . . . 2 . 3 Intercept . | . . . . . . . Searches Triggered . | . . . . . . . Construction Impeded . | . . . . . . . Haulers Reinforced 1 | . . . . . . 1 Active Scanning Responses . | . . . . . . . Cargo Convoy Interrupts . | . . . . . . . Stealth | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Distress Signals 14 | . . 3 1 6 1 3 Communications Jammed 14 | . . . . . 14 . Distress Signals 14 | . . . . . 14 . Times Spotted 170 | . 10 26 9 47 44 34 Peak Tracking Total 7 | . 3 6 4 6 4 7 Tactical Retreats 8 | . . 2 1 3 1 1 Traps | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Traps Triggered 10 | . . . . 2 6 2 Indirectly . | . . . . . . . Trap Hack Attempts . | . . . . . . . Triggered . | . . . . . . . Disarmed . | . . . . . . . Reprogrammed . | . . . . . . . Reused . | . . . . . . . Traps Extracted . | . . . . . . . Installed . | . . . . . . . Triggered . | . . . . . . . Machines | -11 -10 -9 -9 -8 -7 -6 ---------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Disabled 21 | . . . . 3 9 9 Max in Single Turn 6 | . . . . 2 6 5 Garrison Access 2 | . . . . 1 . 1 Machines Repaired . | . . . . . . . Machines Dismantled . | . . . . . . . Machines Sabotaged . | . . . . . . . Overloaded Fab Kills . | . . . . . . . Hacking | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Machines Accessed 17 | . 3 3 . 6 4 1 Terminals 8 | . 2 1 . 3 1 1 Fabricators 1 | . . . . . 1 . Repair Stations 3 | . . 1 . 1 1 . Recycling Units 3 | . 1 1 . 1 . . Scanalyzers 1 | . . . . . 1 . Garrison Access 1 | . . . . 1 . . Total Hacks 52 | . 7 6 . 23 12 4 Successful 38 | . 5 5 . 20 8 . Failed 14 | . 2 1 . 3 4 4 Catastrophic 1 | . . . . . . 1 Database Lockouts . | . . . . . . . Manual 3 | . . . . 2 1 . Terminals 25 | . 4 3 . 10 4 4 Fabricators 2 | . . . . . 2 . Repair Stations 14 | . . 2 . 8 4 . Recycling Units 6 | . 3 1 . 2 . . Scanalyzers 2 | . . . . . 2 . Garrison Access 3 | . . . . 3 . . Terminal Hacks 16 | . 2 2 . 9 3 . Record 10 | . 1 2 . 4 3 . Robot Analysis 2 | . . . . 2 . . Prototype ID Bank 1 | . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . Alert Level 1 | . . . . 1 . . Unreport Threat 1 | . . . . 1 . . Fabricator Hacks 2 | . . . . . 2 . Network Status 1 | . . . . . 1 . Build 1 | . . . . . 1 . Repair Station Hacks 11 | . . 2 . 6 3 . Scan Component 6 | . . 1 . 3 2 . Repair 5 | . . 1 . 3 1 . Recycling Unit Hacks 6 | . 3 1 . 2 . . Report Inventory 3 | . 1 1 . 1 . . Retrieve Matter 1 | . 1 . . . . . Retrieve Components 2 | . 1 . . 1 . . Scanalyzer . | . . . . . . . Garrison Access Hacks 3 | . . . . 3 . . Unlock Access 1 | . . . . 1 . . Seal Access 1 | . . . . 1 . . Coupler Status 1 | . . . . 1 . . Unauthorized Hacks . | . . . . . . . Terminals . | . . . . . . . Fabricators . | . . . . . . . Repair Stations . | . . . . . . . Recycling Units . | . . . . . . . Scanalyzers . | . . . . . . . Garrison Access . | . . . . . . . Data Cores Recovered . | . . . . . . . Used . | . . . . . . . Hacking Detections 13 | . 2 2 . 5 3 1 Full Trace Events 2 | . . . . . 1 1 Feedback Events 1 | . . . . . . 1 Corruption 1 | . . . . . . 1 Feedback Blocked . | . . . . . . . Robot Schematics Acquired . | . . . . . . . Robots Built . | . . . . . . . Authchips . | . . . . . . . Time . | . . . . . . . Total Robot Build Rating . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Built 2 | . . . . . 2 . Authchips . | . . . . . . . Time 84 | . . . . . 84 . Total Part Build Rating 8 | . . . . . 8 . Parts Repaired 5 | . . 1 . 3 1 . Time 202 | . . 32 . 126 44 . Parts Recycled . | . . . . . . . Recycled Matter . | . . . . . . . Retrieved Matter . | . . . . . . . Retrieved Components 8 | . 3 . . 5 . . Parts Scanalyzed . | . . . . . . . Part Schematics Acquired . | . . . . . . . Parts Damaged . | . . . . . . . Bothacking | -11 -10 -9 -9 -8 -7 -6 ------------ Run | Yrd Mat Mat Min Mat Fac Fac Used RIF Installer . | . . . . . . . Robots Hacked . | . . . . . . . Non-combat . | . . . . . . . Combat . | . . . . . . . Robot Hacks Applied . | . . . . . . . Relay Couplers Released 2 | . . . . . . 2 Machine Destruction 2 | . . . . . . 2 Fabnet Peak Effective % . | . . . . . . . Robots Rewired . | . . . . . . . Allies Hacked . | . . . . . . . Hacks Repelled . | . . . . . . . Allies | -11 -10 -9 -9 -8 -7 -6 -------- Run | Yrd Mat Mat Min Mat Fac Fac Total Allies 1 | . . . 1 . . . Largest Group 1 | . . . 1 1 . . Highest-Rated Group 31 | . . . 31 31 . . Highest-Rated Ally 31 | . . . 31 31 . . Total Orders . | . . . . . . . Ally Attacks 32 | . . . . 32 . . Total Damage 373 | . . . . 373 . . Kills 3 | . . . . 3 . . Allies Corrupted . | . . . . . . . Allies Melted . | . . . . . . . Intel | -11 -10 -9 -9 -8 -7 -6 ------- Run | Yrd Mat Mat Min Mat Fac Fac Active Infowar (turns) 3113 | . . . . . 2719 394 Optics 288 | . . . . . . 288 Jamming 2825 | . . . . . 2719 106 Robot Analysis Total 2 | . . . . 2 . . Derelict Logs Recovered 1 | . . . 1 . . . Drone Launches . | . . . . . . . Drone Recoveries . | . . . . . . . Exploration | -11 -10 -9 -9 -8 -7 -6 ------------- Run | Yrd Mat Mat Min Mat Fac Fac Turns Passed 7979 | 117 567 891 393 2260 2956 795 Spaces Moved 3628 | 78 402 378 162 1043 1237 328 Core 24 | 24 . . . . . . Treads . | . . . . . . . Legs 3604 | 54 402 378 162 1043 1237 328 Wheels . | . . . . . . . Hover . | . . . . . . . Flight . | . . . . . . . Fastest Speed 50 | 50 120 190 120 120 130 120 Average Speed 173 | 134 120 190 178 169 196 150 Slowest Speed 340 | 250 190 190 190 193 340 260 Overloaded Moves . | . . . . . . . Propulsion Burnouts . | . . . . . . . Robots Hopped . | . . . . . . . Potential Cave-ins . | . . . . . . . Cave-ins Triggered . | . . . . . . . Exploration Rate (%) 32 | 7 52 32 20 78 29 9 Regions Visited 6 Branch Regions 1 Pre-discovered Areas . | . . . . . . . Known Exits Taken . | . . . . . . . Unknown Exits Taken 6 | 1 1 1 1 1 1 . Scrap Searched 1 | . . . 1 . . . Spaces Dug . | . . . . . . . Terrain Destroyed 109 | . . . . 5 54 50 Melee . | . . . . . . . Projectile 9 | . . . . 3 3 3 AOE 100 | . . . . 2 51 47 Terrain Rammed . | . . . . . . . Walls Destroyed . | . . . . . . . Machines Disabled . | . . . . . . . Actions | -11 -10 -9 -9 -8 -7 -6 --------- Run | Yrd Mat Mat Min Mat Fac Fac Total 4584 | 90 460 456 211 1371 1541 455 Wait 353 | 1 44 10 6 172 119 1 Move 3622 | 77 401 377 161 1042 1236 328 Hop . | . . . . . . . Pick Up 105 | 6 2 13 2 35 31 16 Fast Attach . | . . . . . . . Attach 51 | 6 1 3 1 11 10 19 Detach 1 | . . 1 . . . . Swap 54 | . . 3 3 21 19 8 Drop 40 | . . 1 3 16 18 2 Fire 347 | . 12 47 34 74 99 81 Melee . | . . . . . . . Ram . | . . . . . . . Kick 6 | . . 1 1 . 4 . Crush . | . . . . . . . Escape Stasis 5 | . . . . . 5 . Rewire . | . . . . . . . Trap . | . . . . . . . Miscellaneous . | . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: *Mat / [*Min]) -9/Materials (discovered 3 exits: *Mat / [*Min x2]) -9/Mines -8/Materials (discovered 2 exits: *Fac x2) -7/Factory (discovered 3 exits: *Fac x2 / [*Sto]) -6/Factory History --------- Turn | Location | Event 2 | -11/Scrapyard | Met Revision 17 36 | -11/Scrapyard | Discovered new exit (range 14) 118 | -11/Scrapyard | Entered Materials 309 | -10/Materials | Build established: Mutant 465 | -10/Materials | Discovered new exit (range 10) 651 | -10/Materials | Discovered new exit (range 16) 685 | -10/Materials | Entered another Materials area 685 | -9/Materials | Evolved 2 slots: Power x1, Propulsion x1 869 | -9/Materials | Discovered new exit (range 5) 969 | -9/Materials | Repaired Particle Gun? 1203 | -9/Materials | Discovered new exit (range 3) 1548 | -9/Materials | Discovered new exit (range 16) 1563 | -9/Materials | Destroyed 8 combat bots 1576 | -9/Materials | Entered Mines 1653 | -9/Mines | Learned Materials emergency access door positions 1775 | -9/Mines | Excavation squad dispatched 1775 | -9/Mines | A large section of the Mines collapsed 1780 | -9/Mines | Build established: Scavenger-Mutant 1905 | -9/Mines | Discovered new exit (range 5) 1908 | -9/Mines | Escorted by a lone wolf Derelict 1921 | -9/Mines | Destroyed 8 combat bots 1969 | -9/Mines | Entered Materials 1969 | -8/Materials | Accompanied by 1 ally 1969 | -8/Materials | Evolved 2 slots: Utility x1, Weapon x1 2011 | -8/Materials | Garrison activated, responded to threat 2175 | -8/Materials | Identified exit to Garrison 2430 | -8/Materials | Discovered new exit (range 10) 2618 | -8/Materials | Build established: Scavenger-Tank 3488 | -8/Materials | Repaired Gauss Rifle 3527 | -8/Materials | Repaired Nuclear Core 3573 | -8/Materials | Repaired Gauss Rifle 3692 | -8/Materials | Discovered new exit (range 15) 4229 | -8/Materials | Entered Factory 4229 | -7/Factory | Evolved 2 slots: Power x1, Utility x1 5392 | -7/Factory | Fabricated Recalibrator (x2) 5479 | -7/Factory | Build established: Gunner 6015 | -7/Factory | Discovered new exit (range 9) 6217 | -7/Factory | Repaired Gauss Rifle 6527 | -7/Factory | Build established: Tank 6935 | -7/Factory | Discovered new exit (range 9) 7163 | -7/Factory | Discovered new exit (range 9) 7185 | -7/Factory | Entered another Factory area 7185 | -6/Factory | Evolved 2 slots: Propulsion x1, Utility x1 7458 | -6/Factory | Lost 3 parts (1p1n1u) 7515 | -6/Factory | Build established: Gunner 7603 | -6/Factory | Garrison activated, responded to threat 7714 | -6/Factory | Garrison activated, responded to threat 7764 | -6/Factory | Lost 4 parts (2n1u1w) 7918 | -6/Factory | Lost 7 parts (3p1n1u2w) 7980 | -6/Factory | Self-destructed Last Messages --------------- ally. U-05 Engineer lays Concrete. C-30 ARC bursts open, deploying its payload. G-50 Soldier unfolds itself. I-36 Angel unfolds itself. Slug penetrates G-50 Soldier. Gauss Rifle destroyed. R-10 Processor collects Lgt. Ion Engine. System corrupted: Energy discharge (-147). Flexi-carbon Leg destroyed. Imp. Carbon-fiber Leg destroyed. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. Imp. Cooling System destroyed. Hvy. Laser destroyed. Critical hit (Burn: +37). K-01 Serf suffers critical hit (Burn). U-05 Engineer lays Concrete. Ion Cannon destroyed. Nuclear Core destroyed. 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""" #???????????? | | # #??# ggg #??????"" #???????????? | | # #??# !g #???????? ?????????????? | | # % #### #??????????????????????? | | # %" % #??????????????????????? | | # % ####### #??????????????????????? | | # * !#?????# #??????????????????????? | | # = #?????### ###??????????????????????? | | # = / #???????# #????????????????????????? | | "# ! #???????# #????????????????????????? | | " ! % " #?# #????????????????????????? | | ## ""G" # #?# #????????????????????????? | | ?# # #?# #????????????????????????? | | ?##############? #?# #????????????????????????? | | ???????????????? #?# #????????????????????????? | | ????????????????? ? ????????????????????????? | | ????????????????? ????????????????????????? | | ?????????????????? ????????????????????????? | | ??????????????????? ????????????????????????? | | ??????????????????? ????????????????????????? | | ???????????????????? ????????????????????????? | | ???????????????????? ????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 83 Energy Generation 42 Energy Capacity 710 Matter Stores 300 Matter Capacity 300 Sight Range 22 Terrain Scan Density 10 Jamming Range 12 Armor Coverage 225 Resistance: KI 20 Resistance: TH 20 Resistance: EX 20 Resistance: EM 20 Resistance: I 20 Resistance: S 20 Resistance: P 20 Propulsion Shielding 66 Evasion (%) 55 Target Analysis 5 Kinecelleration 30 Offensive Hacking 10 Item Schematics ----------------- None Robot Schematics ------------------ None Fabricated ------------ Recalibrator | x2 | -7/Factory | Preloaded Repaired ---------- Particle Gun | 88% | -9/Materials Gauss Rifle | 47% | -8/Materials Nuclear Core | 26% | -8/Materials Gauss Rifle | 30% | -8/Materials Gauss Rifle | 13% | -7/Factory Alien Tech Used ----------------- None Achievements -------------- Everything Is Under Control Gun Specialist Librarian No Signal Please Form A Line Total Silence Challenges ------------ None Game ------ Seed LobotomyDeflectorMediator Manual? 0 Play Time 01:12:34 Cumulative 4.5 hours Start 2025.07.06 @ 08:55:27 End 2025.07.06 @ 15:12:30 Sessions 3 Manual Loads 0 Difficulty Adventurer Special Mode None Game No. 6 Rogue 3 Adventurer 3 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0/0 Lore% 1 Gallery% 8 Achievement% 9 Wizard Run 0 Options --------- Layout 1 ASCII 0 Keyboard 1 Movement Numpad Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x35 Zoom Use 0% Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 000201a7-02fe-4fed-8dc6-c8f843c545c0