Cogmind - Beta 17.1 @@@ ROGUE MODE // 2026.09.28 @ 13:01:49 Player: TheSkyeDoctor Result: Destroyed self with Precision Grenade Launcher Performance ------------- Evolutions (5) 2500 Regions Visited (20) 4000 Robots Destroyed (75) 375 Value Destroyed (2634) 2634 Prototype IDs (51) 1020 Alien Tech Used (2) 400 Bonus (928) 928 TOTAL SCORE: 11857 Bonus ------- High Alert Combat Kills 64 Aligned with FarCom 300 Met Data Miner 300 Met Zhirov 300 Friendly Fire -36 Cogmind --------- Core Integrity 0/1000 Matter 253/300 Energy 340/340 System Corruption 5% Temperature Cool (0) Movement Flying (98) Ox1 Location -4/Proximity Caves Parts ------- > --- POWER (2) -------- Heavy Antimatter Reactor > --- PROPULSION (7) --- VTOL Module Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster > --- UTILITY (4) ------ Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] > --- WEAPON (4) ------- Precision Grenade Launcher > --- INVENTORY (5) ---- Energy Well (350) Improved Matter Compressor (158) Firepult Peak State ------------ > --- POWER ------------ Heavy Antimatter Reactor > --- PROPULSION ------- Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster Cooled Nuclear Pulse Thruster > --- UTILITY ---------- Improved Matter Compressor Improved Signal Interpreter Advanced Terrain Scan Processor 0b10 Decoder Chip [Scout] > --- WEAPON ----------- (None) > --- INVENTORY -------- Large Battery Matter Compressor Firepult Precision Grenade Launcher [Rating: 51] Favorites ----------- Power Ion Engine Engine Ion Engine Power Core Nuclear Core Reactor Heavy Antimatter Reactor Propulsion Improved VTOL Module Treads Light Treads Leg Aluminum Leg Flight Unit Improved VTOL Module Utility Large Storage Unit Device Improved Heat Sink Storage Large Storage Unit Processor Signal Interpreter Hackware Makeshift Hacking Suite Protection Hardened Medium Armor Plating Weapon Mace Energy Gun Heavy EM Shotgun Energy Cannon Advanced Beam Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Assault Cannon Launcher Grenade Launcher Special Weapon Improved Remote Datajack Impact Weapon Mace Piercing Weapon Spear Special Melee Weapon Improved Datajack Build | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Slots Evolved 10 | . . . . . 4 2 . . . . 2 . . . . 2 . . . . Power 1 | . . . . . . . . . . . . . . . . 1 . . . . Propulsion 5 | . . . . . . 2 . . . . 2 . . . . 1 . . . . Utility 2 | . . . . . 2 . . . . . . . . . . . . . . . Weapon 2 | . . . . . 2 . . . . . . . . . . . . . . . Parts Attached 79 | 7 6 2 . 2 23 13 . 1 . 1 . 2 1 4 1 3 3 4 5 1 Power 9 | 1 2 . . . 1 1 . . . . . . . 2 1 . . . 1 . Engine 5 | 1 2 . . . 1 . . . . . . . . 1 . . . . . . Core 2 | . . . . . . 1 . . . . . . . . 1 . . . . . Reactor 2 | . . . . . . . . . . . . . . 1 . . . . 1 . Propulsion 21 | 2 3 . . . 5 4 . . . . . . . . . . 3 . 3 1 Treads 9 | 2 2 . . . 5 . . . . . . . . . . . . . . . Leg 1 | . 1 . . . . . . . . . . . . . . . . . . . Wheel . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 11 | . . . . . . 4 . . . . . . . . . . 3 . 3 1 Utility 19 | 2 1 1 . . 5 4 . . . . . 1 1 1 . . . 2 1 . Device 6 | 1 . 1 . . 1 2 . . . . . . . . . . . 1 . . Storage 4 | 1 1 . . . . 1 . . . . . . . . . . . . 1 . Processor 5 | . . . . . 1 1 . . . . . 1 . 1 . . . 1 . . Hackware 2 | . . . . . 1 . . . . . . . 1 . . . . . . . Protection 2 | . . . . . 2 . . . . . . . . . . . . . . . Artifact . | . . . . . . . . . . . . . . . . . . . . . Weapon 30 | 2 . 1 . 2 12 4 . 1 . 1 . 1 . 1 . 3 . 2 . . Energy Gun 10 | 1 . . . . 6 1 . 1 . . . 1 . . . . . . . . Energy Cannon 1 | . . . . . 1 . . . . . . . . . . . . . . . Ballistic Gun 4 | 1 . . . . 2 . . . . . . . . . . . . 1 . . Ballistic Cannon 2 | . . . . . 1 . . . . . . . . . . 1 . . . . Launcher 8 | . . 1 . 1 2 1 . . . 1 . . . 1 . . . 1 . . Special Weapon 1 | . . . . . . . . . . . . . . . . 1 . . . . Impact Weapon 2 | . . . . 1 . . . . . . . . . . . 1 . . . . Slashing Weapon . | . . . . . . . . . . . . . . . . . . . . . Piercing Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . Special Melee Weapon 1 | . . . . . . 1 . . . . . . . . . . . . . . Unidentified Prototypes 11 | . . . . . 3 2 . . . . . . . 1 . . . . 5 . Parts Lost 27 | . 1 2 . . 8 . 1 . . . . 2 . . 1 1 3 7 . 1 Power 1 | . 1 . . . . . . . . . . . . . . . . . . . Propulsion 9 | . . . . . 2 . . . . . . . . . 1 1 3 2 . . Utility 6 | . . 1 . . 1 . . . . . . 1 . . . . . 2 . 1 Weapon 11 | . . 1 . . 5 . 1 . . . . 1 . . . . . 3 . . Highest Loss Streak 4 | . 1 1 . . 3 . 1 . . . . 2 . . 1 1 3 4 . 1 To Critical Strikes 1 | . . . . . . . . . . . . . . . . . . 1 . . Average Backups 9 | 1 9 13 13 14 13 4 7 7 7 7 7 7 7 7 7 7 7 4 4 3 Power . | . . 1 1 1 1 . . . . . . . . . . . . . . . Propulsion 1 | . 1 3 3 3 2 . . . . . . . . . . . . . . . Utility 4 | . 4 5 5 5 5 3 4 4 4 4 4 4 4 4 4 4 4 2 2 2 Weapon 3 | . 2 4 4 5 4 1 3 3 3 3 3 3 3 3 3 3 3 2 2 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Unused Backups 12 | . 2 . . . 2 1 . . . . . . . 2 . 1 . . 1 3 Power . | . . . . . . . . . . . . . . . . . . . . . Propulsion 3 | . 1 . . . 1 1 . . . . . . . . . . . . . . Utility 7 | . 1 . . . . . . . . . . . . 2 . 1 . . 1 2 Weapon 2 | . . . . . 1 . . . . . . . . . . . . . . 1 Tool/Special . | . . . . . . . . . . . . . . . . . . . . . Average Slot Usage (%) 83 | . 98 89 85 98 98 94 89 84 84 91 73 67 65 66 58 55 44 35 22 46 Engine 7 | . 13 14 14 14 9 4 . . . . . . . . . . . . . . Core 1 | . . . . . . 2 7 7 7 7 6 6 6 . 1 5 . . . . Treads 13 | . 27 28 28 28 18 . . . . . . . . . . . . . . . Flight 9 | . . . . . . 29 30 30 30 30 26 26 26 26 23 16 14 5 3 21 Device 8 | . 14 14 14 14 9 13 7 7 7 7 6 2 . . . . . . . . Storage 8 | . 14 14 14 14 9 1 7 7 7 7 6 6 6 6 6 5 5 1 . . Processor 8 | . . . . . 8 14 15 15 15 15 13 13 13 13 13 11 11 14 17 12 Hackware 1 | . . . . . 3 . . . . . . . 5 6 6 5 5 4 . . Protection 1 | . . . . . 5 . . . . . . . . . . . . . . . Energy Gun 6 | . 13 3 . . 13 . 7 7 7 7 6 6 6 6 1 . . . . . Ballistic Gun 2 | . 13 3 . . 1 3 . . . . . . . . . . . 1 . . Ballistic Cannon 1 | . . . . . 3 . . . . . . . . . . 3 . . . . Launcher 6 | . . 10 14 22 3 12 . . . 6 . . . . . . . 1 . 4 Impact Weapon 3 | . . . . 3 9 . . . . . . . . . . 4 5 3 . . Peak Build Rating 51 | 7 9 10 12 14 35 43 41 42 38 42 38 43 38 44 44 42 39 33 51 48 Average Rating 27 | 5 7 8 10 13 29 39 40 38 38 41 38 37 37 42 36 39 30 25 22 47 On Entrance 27 | . 7 9 10 12 14 33 41 38 38 38 42 38 34 38 44 33 32 27 15 44 Avg Prop Armor Cover (%) . | . . . . . . . . . . . . . . . . . . . . . Naked Turns . | . . . . . . . . . . . . . . . . . . . . . Heaviest Build 54 | 14 29 30 29 32 54 24 18 17 17 24 17 20 17 22 22 23 15 10 18 24 Greatest Support 43 | 40 40 40 40 40 43 20 20 20 20 20 20 20 20 20 20 15 34 10 18 22 Greatest Overweight (x) 2 | . 2 . . . 1 1 . . . 1 . . . 1 1 1 1 1 . 1 Average Overweight (x) . | . . . . . . . . . . . . . . . . . . . . . Largest Inventory Capacity 15 | 8 15 15 15 15 15 15 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Average Capacity 11 | 6 14 15 15 15 15 5 8 8 8 8 8 8 8 8 8 8 8 5 5 5 Most Carried 15 | 3 15 15 15 15 15 15 8 8 8 8 8 8 8 8 8 8 8 8 5 5 Average Carried 10 | 1 9 13 13 15 14 5 8 8 8 8 8 8 8 7 8 8 8 5 4 4 Final Capacity 15 | 8 15 15 15 15 15 8 8 8 8 8 8 8 8 8 8 8 8 5 5 5 Final Carried 15 | 3 15 13 15 15 15 8 8 8 8 8 8 8 8 8 8 8 8 5 5 4 Class Distribution -------------------- 46% | Mutant 22% | Skirmisher 10% | Derelict-Mutant 7% | Sprinter 6% | Assassin 4% | Scout Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Mines Mutant | -10/Exiles Mutant | -9/Mines Skirmisher | -8/Materials Assassin | -7/Factory Sprinter | -7/Lower Caves Sprinter | -7/Lower Caves Sprinter | -7/Data Miner Mutant | -6/Proximity Caves Scout | -6/Factory Sprinter | -6/Lower Caves Sprinter | -6/Lower Caves Derelict-Mutant | -6/Zion Derelict-Sprinter | -5/Proximity Caves Derelict-Mutant | -5/Factory Sprinter | -5/Upper Caves Derelict-Mutant | -5/Upper Caves Mutant | -5/Zhirov Mutant | -4/Proximity Caves Resources | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ----------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Matter Collected 2587 | 279 227 301 . 70 604 180 . . . 20 . 20 10 40 10 200 89 214 250 73 Remotely . | . . . . . . . . . . . . . . . . . . . . . Salvage Created 2725 | 107 332 54 . 53 1798 45 . . . . . . . . . . 100 182 . 54 Parts 159 | 7 20 . . 8 103 3 . . . . . . . . . . 7 5 . 6 Haulers Intercepted 1 | . . . . . 1 . . . . . . . . . . . . . . . Recyclers Shooed 1 | . . . . . 1 . . . . . . . . . . . . . . . Parts Field Recycled . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Parts Self-Destructed 18 | . . . . . . . . . . . . . . . 1 . 10 4 . 3 Prevented 7 | . . . . . . . . . . . . 3 . . . . 4 . . . Parts Restored . | . . . . . . . . . . . . . . . . . . . . . Kills | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Combat Hostiles Destroyed 76 | . 7 15 . 5 34 1 . . . . . . . . . . 2 6 . 6 Melee 3 | . . . . . . 1 . . . . . . . . . . 2 . . . Guns 22 | . 7 . . . 12 . . . . . . . . . . . . 3 . . Cannons 11 | . . . . . 11 . . . . . . . . . . . . . . . AOE 37 | . . 15 . 5 8 . . . . . . . . . . . . 3 . 6 Classes Destroyed 16 | 2 2 1 . 1 8 1 . . . . . . . . . . . . . 1 Worker 2 | . . . . . 2 . . . . . . . . . . . . . . . Builder 3 | . . . . . 3 . . . . . . . . . . . . . . . Tunneler 2 | 1 1 . . . . . . . . . . . . . . . . . . . Hauler 1 | . . . . . 1 . . . . . . . . . . . . . . . Recycler 2 | 1 . . . . 1 . . . . . . . . . . . . . . . Operator 2 | . 1 . . . 1 . . . . . . . . . . . . . . . Drone 1 | . . . . . . . . . . . . . . . . . . . . 1 Watcher 2 | . . . . . 2 . . . . . . . . . . . . . . . Swarmer 15 | . . . . 3 3 . . . . . . . . . . . . 4 . 5 Grunt 31 | . 7 . . 2 20 . . . . . . . . . . . . 2 . . Brawler 1 | . . . . . 1 . . . . . . . . . . . . . . . Duelist 2 | . . . . . 2 . . . . . . . . . . . . . . . Sentry 6 | . . . . . 6 . . . . . . . . . . . . . . . Specialist 2 | . . . . . 2 . . . . . . . . . . . . . . . Programmer 3 | . . . . . . 1 . . . . . . . . . . 2 . . . Assembled 15 | . . 15 . . . . . . . . . . . . . . . . . . Best Kill Streak 14 | 1 3 14 . 3 5 1 . . . . . . . . . . 2 4 . 5 Combat Bots Only 14 | . 2 14 . 3 4 1 . . . . . . . . . . 2 4 . 5 Max Kills in Single Turn 4 | 1 1 2 . 3 3 1 . . . . . . . . . . 1 1 . 4 Gunslinging . | . . . . . . . . . . . . . . . . . . . . . Exploded 4 | . . 2 . 3 3 . . . . . . . . . . . . 1 . 4 Melee 1 | . . . . . . 1 . . . . . . . . . . 1 . . . Uniques/NPCs Destroyed . | . . . . . . . . . . . . . . . . . . . . . Combat | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Hostile Shots Fired 495 | . 54 18 . 7 165 13 24 6 . . . 29 . . 16 15 32 99 . 17 Missed 184 | . 16 7 . 2 43 3 20 3 . . . 16 . . 12 11 10 35 . 6 Hits 311 | . 38 11 . 5 122 10 4 3 . . . 13 . . 4 4 22 64 . 11 Melee 2 | . . . . . 2 . . . . . . . . . . . . . . . Projectile 309 | . 38 11 . 5 120 10 4 3 . . . 13 . . 4 4 22 64 . 11 Critical Strikes 6 | . . 1 . . 3 . . . . . . . . . . . 1 1 . . Part Disruptions 1 | . . . . . . 1 . . . . . . . . . . . . . . Damage Taken 5077 | . 467 235 . 57 2022 149 60 56 . . . 142 . . 63 72 464 1087 . 203 Core 1569 | . 106 83 . . 243 45 23 22 . . . 38 . . 13 23 250 645 . 78 Absorbed by Shields . | . . . . . . . . . . . . . . . . . . . . . Core Remaining (%) 72 | 100 . . . 24 55 . . . . 87 . . . . 94 . . . . . Volleys Fired 177 | 9 40 18 . 6 79 4 . . . . . . . . . . . 16 . 5 Largest 3 | 2 2 2 . 2 3 1 . . . . . . . . . . . 1 . 1 Hottest 180 | 70 70 50 . 60 180 61 . . . . . . . . . . . 39 . 36 Shots Fired 331 | 18 79 22 . 8 177 4 . . . . . . . . . . . 16 . 7 Gun 217 | 18 79 4 . . 100 4 . . . . . . . . . . . 12 . . Cannon 58 | . . . . . 58 . . . . . . . . . . . . . . . Launcher 56 | . . 18 . 8 19 . . . . . . . . . . . . 4 . 7 Special . | . . . . . . . . . . . . . . . . . . . . . Kinetic 110 | 9 39 4 . . 46 . . . . . . . . . . . . 12 . . Thermal 108 | 9 40 . . . 55 4 . . . . . . . . . . . . . . Explosive 40 | . . 18 . 8 3 . . . . . . . . . . . . 4 . 7 Electromagnetic 73 | . . . . . 73 . . . . . . . . . . . . . . . Robot Hit Streak 12 | 3 8 6 . 2 12 . . . . . . . . . . . . 3 . 4 Robot Miss Streak 5 | 4 5 1 . 1 5 3 . . . . . . . . . . . 5 . . Penetration Max . | . . . . . . . . . . . . . . . . . . . . . Secondary Targets 1 | . 1 . . . . . . . . . . . . . . . . . . . Max Gunslinging Chain 1 | . 1 . . . . . . . . . . . . . . . . . . . Shots Hit Robots 211 | 9 45 7 . 3 123 6 . . . . . . . . . . 7 9 . 2 Core Hits 180 | 3 20 30 . 8 99 1 . . . . . . . . . . 1 11 . 7 Critical Kills 2 | 1 . . . . . . . . . . . . . . . . 1 . . . Critical Parts Destroyed 3 | . . . . . . . . . . . . . . . . . 1 2 . . Critical Strikes 9 | 2 3 . . . . . . . . . . . . . . . 2 2 . . Burn 4 | 1 3 . . . . . . . . . . . . . . . . . . . Destroy 3 | 1 . . . . . . . . . . . . . . . . . 2 . . Smash 2 | . . . . . . . . . . . . . . . . . 2 . . . Melee Attacks 34 | . . . . . 3 11 5 . . . . . . . . 2 13 . . . Impact 18 | . . . . . 3 . . . . . . . . . . 2 13 . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 14 | . . . . . . 9 5 . . . . . . . . . . . . . Sneak Attacks 3 | . . . . . 1 2 . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Follow-up Attacks . | . . . . . . . . . . . . . . . . . . . . . Damage Inflicted 6560 | 93 495 816 . 338 3481 135 . . . . . . . . . . 279 534 . 389 Guns 2029 | 93 495 . . . 1302 . . . . . . . . . . . . 139 . . Cannons 779 | . . . . . 779 . . . . . . . . . . . . . . . Explosions 3205 | . . 816 . 338 1267 . . . . . . . . . . . . 395 . 389 Melee 547 | . . . . . 133 135 . . . . . . . . . . 279 . . . Ramming . | . . . . . . . . . . . . . . . . . . . . . Kinetic 816 | 32 184 . . . 461 . . . . . . . . . . . . 139 . . Thermal 1441 | 61 311 . . . 1069 . . . . . . . . . . . . . . . Explosive 2151 | . . 816 . 338 213 . . . . . . . . . . . . 395 . 389 Electromagnetic 1605 | . . . . . 1605 . . . . . . . . . . . . . . . Impact 412 | . . . . . 133 . . . . . . . . . . . 279 . . . Slashing . | . . . . . . . . . . . . . . . . . . . . . Piercing 135 | . . . . . . 135 . . . . . . . . . . . . . . Highest Corruption 5 | . . . . . 4 . . . . . . . . . . . 4 5 5 5 Average Corruption 4 | . . . . . 3 . . . . . . . . . . . 3 4 5 5 Corruption Purged . | . . . . . . . . . . . . . . . . . . . . . Corruption Blocked . | . . . . . . . . . . . . . . . . . . . . . Effects 57 | . . . . . 38 . . . . . . . . . . . 1 3 3 12 Message Errors 10 | . . . . . 7 . . . . . . . . . . . . 1 1 1 Matter Fused 10 | . . . . . 8 . . . . . . . . . . . . . . 2 Heat Flow Errors 8 | . . . . . 4 . . . . . . . . . . . . . 2 2 Energy Discharges 13 | . . . . . 10 . . . . . . . . . . . 1 1 . 1 Data Loss (minor) 6 | . . . . . 3 . . . . . . . . . . . . 1 . 2 Data Loss (major) 3 | . . . . . 1 . . . . . . . . . . . . . . 2 Misfires 3 | . . . . . 1 . . . . . . . . . . . . . . 2 Alerts 2 | . . . . . 2 . . . . . . . . . . . . . . . Weapon Failures 2 | . . . . . 2 . . . . . . . . . . . . . . . Overload Shots . | . . . . . . . . . . . . . . . . . . . . . Overflow Damage 212 | . . 31 . . 84 14 . . . . . . . . . . 76 . . 7 Projectiles 4 | . . . . . 4 . . . . . . . . . . . . . . . Explosions 94 | . . 31 . . 56 . . . . . . . . . . . . . . 7 Melee 114 | . . . . . 24 14 . . . . . . . . . . 76 . . . Knockbacks 5 | . . . . . 5 . . . . . . . . . . . . . . . Impact . | . . . . . . . . . . . . . . . . . . . . . Kinetic 4 | . . . . . 4 . . . . . . . . . . . . . . . Secondary 1 | . . . . . 1 . . . . . . . . . . . . . . . Self-Inflicted Damage 172 | . . 83 . 10 9 . . . . . . . . . . . . 37 . 33 Shots 9 | . . 5 . 1 1 . . . . . . . . . . . . 1 . 1 Rammed . | . . . . . . . . . . . . . . . . . . . . . Targets Rammed . | . . . . . . . . . . . . . . . . . . . . . Kicked . | . . . . . . . . . . . . . . . . . . . . . Crushed . | . . . . . . . . . . . . . . . . . . . . . Highest Temperature 299 | 110 299 20 . . 291 46 5 2 . . . 2 . . . . . . 218 153 Average Temperature 85 | 52 92 8 . . 94 24 3 2 . . . 2 . . . . . . 114 74 Received Heat Transfer 1261 | . 255 40 . 9 819 . 21 9 . . . 30 . . . 21 21 36 . . Siege Activations . | . . . . . . . . . . . . . . . . . . . . . Martial Activations . | . . . . . . . . . . . . . . . . . . . . . Shielding Activations . | . . . . . . . . . . . . . . . . . . . . . Robots Disrupted 1 | . . . . . 1 . . . . . . . . . . . . . . . Combat Hostiles 1 | . . . . . 1 . . . . . . . . . . . . . . . Robots Corrupted 4 | . . . . . 4 . . . . . . . . . . . . . . . Combat Hostiles 3 | . . . . . 3 . . . . . . . . . . . . . . . Parts Fried 5 | . . . . . 5 . . . . . . . . . . . . . . . Impact Corruptions 3 | . . . . . 1 . . . . . . . . . . . 2 . . . Robots Melted . | . . . . . . . . . . . . . . . . . . . . . Combat Hostiles . | . . . . . . . . . . . . . . . . . . . . . Parts Melted 1 | . . . . . 1 . . . . . . . . . . . . . . . Heat Transferred 2951 | 259 1147 . . . 1545 . . . . . . . . . . . . . . . Parts Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Parts Stolen . | . . . . . . . . . . . . . . . . . . . . . Parts Stripped . | . . . . . . . . . . . . . . . . . . . . . Power Chain Reactions 4 | . . . . . 4 . . . . . . . . . . . . . . . Alert | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Maximum Alert Level 2 | . . . . . 2 1 . . . . 2 . . . . . . . . . Low Security (%) 80 | 100 100 100 . 100 59 76 . . . . . . . . . 100 . . . . Level 1 14 | . . . . . 28 23 . . . . . . . . . . . . . . Level 2 5 | . . . . . 12 . . . . . 100 . . . . . . . . . Level 3 . | . . . . . . . . . . . . . . . . . . . . . Level 4 . | . . . . . . . . . . . . . . . . . . . . . Level 5 . | . . . . . . . . . . . . . . . . . . . . . High Security . | . . . . . . . . . . . . . . . . . . . . . Max Security . | . . . . . . . . . . . . . . . . . . . . . Peak Influence 523 | 5 65 75 . 110 523 245 . . . . 455 . . . . 31 . . . . Initial 450 | . . . . . 3 225 . . . . 450 . . . . 31 . . . . Average 102 | 1 20 16 . 35 174 158 . . . . 448 . . . . 4 . . . . Influence Increases 3097 | 10 205 155 . 219 1024 240 180 . . 45 465 . . . 90 34 155 160 . 115 Destroy 0b10 Robot/C 1200 | . 140 . . 100 680 20 . . . . . . . . . . 40 120 . 100 Destroy 0b10 Robot/NC 75 | 10 10 . . . 50 . . . . . . . . . . . . . . 5 Destroy Leader 276 | . 40 . . 20 176 10 . . . . . . . . . . 10 10 . 10 Successful Hack 9 | . . . . 2 . 7 . . . . . . . . . . . . . . Disable Machine 120 | . . 60 . 45 15 . . . . . . . . . . . . . . . Anti-Garrison Action 200 | . . . . . . 200 . . . . . . . . . . . . . . Destroy Structure 197 | . . 95 . 52 43 3 . . . . . . . . . 4 . . . . Advance Influence 450 | . . . . . . . . . . . 450 . . . . . . . . . Partial Spotted 30 | . 15 . . . . . . . . . 15 . . . . . . . . . Lose Combat Pursuer 540 | . . . . . 60 . 180 . . 45 . . . . 90 30 105 30 . . Influence Decreases 3097 | 10 205 152 3 210 537 605 110 69 132 45 10 209 68 178 40 64 128 140 67 115 Entered New Map 1000 | . . . 3 . 6 271 50 39 132 . . 169 48 178 . 19 8 10 67 . Time Decay 1847 | 10 205 132 . 210 461 334 50 30 . 45 10 20 20 . 20 35 90 60 . 115 Lost Part 230 | . . 20 . . 70 . 10 . . . . 20 . . . 10 30 70 . . Lost Ally 20 | . . . . . . . . . . . . . . . 20 . . . . . Squads Dispatched 15 | . 3 . . . 7 4 . . . . . . . . . 1 . . . . Investigation 4 | . 1 . . . . 3 . . . . . . . . . . . . . . Extermination 2 | . . . . . . 1 . . . . . . . . . 1 . . . . Reinforcement 6 | . 2 . . . 4 . . . . . . . . . . . . . . . Assault . | . . . . . . . . . . . . . . . . . . . . . Garrison 3 | . . . . . 3 . . . . . . . . . . . . . . . Intercept . | . . . . . . . . . . . . . . . . . . . . . Searches Triggered . | . . . . . . . . . . . . . . . . . . . . . Construction Impeded 1 | . . . . . 1 . . . . . . . . . . . . . . . Haulers Reinforced . | . . . . . . . . . . . . . . . . . . . . . Active Scanning Responses . | . . . . . . . . . . . . . . . . . . . . . Cargo Convoy Interrupts . | . . . . . . . . . . . . . . . . . . . . . Stealth | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Distress Signals 6 | . 1 . . . 4 . . . . . . . . . . . . . . 1 Communications Jammed . | . . . . . . . . . . . . . . . . . . . . . Distress Signals . | . . . . . . . . . . . . . . . . . . . . . Times Spotted 165 | . 16 18 . 5 45 1 9 8 . 5 . 6 . . 10 11 11 15 . 5 Peak Tracking Total 11 | . 4 11 . 3 6 1 8 11 . 5 . 6 . . 5 11 5 8 . 5 Tactical Retreats 17 | . . 2 . . 3 . 3 . . 2 . . . . 2 1 2 2 . . Traps | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Traps Triggered 10 | . 3 . . . 4 3 . . . . . . . . . . . . . . Indirectly . | . . . . . . . . . . . . . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Disarmed . | . . . . . . . . . . . . . . . . . . . . . Reprogrammed . | . . . . . . . . . . . . . . . . . . . . . Reused . | . . . . . . . . . . . . . . . . . . . . . Traps Extracted . | . . . . . . . . . . . . . . . . . . . . . Installed . | . . . . . . . . . . . . . . . . . . . . . Triggered . | . . . . . . . . . . . . . . . . . . . . . Machines | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ---------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Machines Disabled 10 | . . 4 . 3 1 . . . . . . . . . . . . 2 . . Max in Single Turn 4 | . . 4 . 3 1 . . . . . . . . . . . . 1 . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . Machines Repaired . | . . . . . . . . . . . . . . . . . . . . . Machines Dismantled . | . . . . . . . . . . . . . . . . . . . . . Machines Sabotaged . | . . . . . . . . . . . . . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . . . . . . . . . . . . . Hacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Machines Accessed 26 | . 1 . 1 1 2 7 . 2 3 . . . . 1 . 2 1 1 4 . Terminals 5 | . 1 . . 1 . 3 . . . . . . . . . . . . . . Fabricators 3 | . . . . . . 2 . . . . . . . . . 1 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 2 | . . . . . 1 . . . . . . . . . . 1 . . . . Garrison Access 3 | . . . . . 1 2 . . . . . . . . . . . . . . Total Hacks 77 | . 2 . 1 2 4 12 . 5 25 . . . . 2 . 5 1 1 17 . Successful 60 | . . . 1 1 1 3 . 5 25 . . . . 2 . 3 1 1 17 . Failed 16 | . 2 . . 1 2 9 . . . . . . . . . 2 . . . . Catastrophic 4 | . . . . . . 3 . . . . . . . . . 1 . . . . Database Lockouts 1 | . . . . . 1 . . . . . . . . . . . . . . . Manual 17 | . 2 . 1 . . 12 . . . . . . . . . 2 . . . . Terminals 11 | . 2 . . 2 . 7 . . . . . . . . . . . . . . Fabricators 4 | . . . . . . 2 . . . . . . . . . 2 . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers 5 | . . . . . 2 . . . . . . . . . . 3 . . . . Garrison Access 5 | . . . . . 2 3 . . . . . . . . . . . . . . Terminal Hacks 53 | . . . 1 1 . . . 5 25 . . . . 2 . . 1 1 17 . Record 16 | . . . . 1 . . . 4 6 . . . . . . . . . 5 . Part Schematic 18 | . . . . . . . . . 12 . . . . 2 . . . . 4 . Robot Schematic 4 | . . . . . . . . . 4 . . . . . . . . . . . Robot Analysis 4 | . . . . . . . . . . . . . . . . . . . 4 . Prototype ID Bank 7 | . . . . . . . . . 3 . . . . . . . . . 4 . Open Door 3 | . . . . . . . . 1 . . . . . . . . 1 1 . . Proto ID Catalog 1 | . . . 1 . . . . . . . . . . . . . . . . . Fabricator Hacks . | . . . . . . . . . . . . . . . . . . . . . Repair Station Hacks . | . . . . . . . . . . . . . . . . . . . . . Recycling Unit Hacks . | . . . . . . . . . . . . . . . . . . . . . Scanalyzer 4 | . . . . . 1 . . . . . . . . . . 3 . . . . Retrieve Study 4 | . . . . . 1 . . . . . . . . . . 3 . . . . Garrison Access Hacks . | . . . . . . . . . . . . . . . . . . . . . Unauthorized Hacks 3 | . . . . . . 3 . . . . . . . . . . . . . . Terminals 1 | . . . . . . 1 . . . . . . . . . . . . . . Botnet 1 | . . . . . . 1 . . . . . . . . . . . . . . Fabricators 1 | . . . . . . 1 . . . . . . . . . . . . . . Fabnet 1 | . . . . . . 1 . . . . . . . . . . . . . . Repair Stations . | . . . . . . . . . . . . . . . . . . . . . Recycling Units . | . . . . . . . . . . . . . . . . . . . . . Scanalyzers . | . . . . . . . . . . . . . . . . . . . . . Garrison Access 1 | . . . . . . 1 . . . . . . . . . . . . . . Jam 1 | . . . . . . 1 . . . . . . . . . . . . . . Data Cores Recovered . | . . . . . . . . . . . . . . . . . . . . . Used . | . . . . . . . . . . . . . . . . . . . . . Hacking Detections 8 | . 1 . . . 1 5 . . . . . . . . . 1 . . . . Full Trace Events 2 | . . . . . . 2 . . . . . . . . . . . . . . Feedback Events . | . . . . . . . . . . . . . . . . . . . . . Feedback Blocked . | . . . . . . . . . . . . . . . . . . . . . Robot Schematics Acquired 4 | . . . . . . . . . 4 . . . . . . . . . . . Robots Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired 18 | . . . . . . . . . 12 . . . . 2 . . . . 4 . Parts Built . | . . . . . . . . . . . . . . . . . . . . . Authchips . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Total Part Build Rating . | . . . . . . . . . . . . . . . . . . . . . Part Studies Acquired 4 | . . . . . 1 . . . . . . . . . . 3 . . . . Parts Repaired . | . . . . . . . . . . . . . . . . . . . . . Time . | . . . . . . . . . . . . . . . . . . . . . Parts Recycled . | . . . . . . . . . . . . . . . . . . . . . Recycled Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Matter . | . . . . . . . . . . . . . . . . . . . . . Retrieved Components . | . . . . . . . . . . . . . . . . . . . . . Parts Scanalyzed . | . . . . . . . . . . . . . . . . . . . . . Part Schematics Acquired . | . . . . . . . . . . . . . . . . . . . . . Parts Damaged . | . . . . . . . . . . . . . . . . . . . . . Bothacking | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------ Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Used RIF Installer . | . . . . . . . . . . . . . . . . . . . . . Robots Hacked 4 | . . . . . . 1 . . . 2 . . . . 1 . . . . . Non-combat 1 | . . . . . . 1 . . . . . . . . . . . . . . Combat 3 | . . . . . . . . . . 2 . . . . 1 . . . . . Robot Hacks Applied 1 | . . . . . . 1 . . . . . . . . . . . . . . parse_system 1 | . . . . . . 1 . . . . . . . . . . . . . . Relay Couplers Released . | . . . . . . . . . . . . . . . . . . . . . Fabnet Peak Effective % 3 | . . . . . . . . . . 3 3 3 3 3 1 1 1 1 1 . Autooverrided 3 | . . . . . . . . . . 2 . . . . 1 . . . . . Robots Rewired . | . . . . . . . . . . . . . . . . . . . . . Allies Hacked . | . . . . . . . . . . . . . . . . . . . . . Hacks Repelled . | . . . . . . . . . . . . . . . . . . . . . Allies | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 -------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Total Allies 3 | . . . . . . . . . . 2 . . . . 1 . . . . . Largest Group 1 | . . . . . . . . . . 1 . . . . 1 . . . . . Highest-Rated Group 29 | . . . . . . . . . . 29 . . . . 12 . . . . . Highest-Rated Ally 29 | . . . . . . . . . . 29 . . . . 12 . . . . . Total Orders . | . . . . . . . . . . . . . . . . . . . . . Ally Attacks 3 | . . . . . . . . . . 2 . . . . 1 . . . . . Total Damage 34 | . . . . . . . . . . 18 . . . . 16 . . . . . Kills . | . . . . . . . . . . . . . . . . . . . . . Allies Corrupted . | . . . . . . . . . . . . . . . . . . . . . Allies Melted . | . . . . . . . . . . . . . . . . . . . . . Intel | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Active Infowar (turns) 2857 | 39 710 312 . . . 732 108 75 23 150 23 21 . . . . . 90 95 479 Terrain 1132 | . . . . . . 732 108 75 23 150 23 21 . . . . . . . . Seismic 1061 | 39 710 312 . . . . . . . . . . . . . . . . . . Decoding 664 | . . . . . . . . . . . . . . . . . . 90 95 479 Robot Analysis Total 4 | . . . . . . . . . . . . . . . . . . . 4 . Derelict Logs Recovered 12 | . . 1 . 1 . . 1 1 . . . 1 1 3 1 . . 1 . 1 Drone Launches . | . . . . . . . . . . . . . . . . . . . . . Drone Recoveries . | . . . . . . . . . . . . . . . . . . . . . Exploration | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 ------------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Turns Passed 7415 | 138 710 470 371 721 1991 744 108 75 23 150 23 56 59 493 88 299 191 131 95 479 Spaces Moved 7173 | 66 354 268 232 435 777 892 351 280 86 203 87 201 220 856 264 406 342 190 189 474 Core 190 | 5 . . . . . . . . . . . . . . . . . 55 130 . Treads 2126 | 61 353 268 232 435 777 . . . . . . . . . . . . . . . Legs 1 | . 1 . . . . . . . . . . . . . . . . . . . Wheels . | . . . . . . . . . . . . . . . . . . . . . Hover . | . . . . . . . . . . . . . . . . . . . . . Flight 4856 | . . . . . . 892 351 280 86 203 87 201 220 856 264 406 342 135 59 474 Fastest Speed 26 | 50 160 160 160 160 160 26 26 26 26 26 26 26 26 26 26 29 32 32 29 29 Average Speed 90 | 151 160 160 160 160 214 60 26 26 26 73 26 26 26 56 32 70 37 47 43 97 Slowest Speed 260 | 160 260 160 160 160 250 96 26 26 26 96 26 26 26 96 96 102 102 105 50 99 Overloaded Moves . | . . . . . . . . . . . . . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . . . . . . . . . . . . . Robots Hopped 1 | . . . . . . . . . . . . . . . . . . . 1 . Potential Cave-ins . | . . . . . . . . . . . . . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . . . . . . . . . . . . . Teleports 1 | . . . . . . . . . . . . . . . . . . . 1 . Exploration Rate (%) 47 | 4 52 53 60 84 69 24 61 41 69 45 3 42 43 82 50 12 46 41 60 56 Regions Visited 20 Branch Regions 15 Pre-discovered Areas 7 | . . . . . . . 1 . 1 . . . 1 1 . . . . 3 . Known Exits Taken 15 | . . . . . 1 1 1 1 1 1 1 1 1 1 1 1 1 1 1 . Unknown Exits Taken 5 | 1 1 1 1 1 . . . . . . . . . . . . . . . . Scrap Searched 19 | . . 1 . 1 . . 2 . . 1 . 2 2 4 3 . 1 1 . 1 Spaces Dug 7 | . . . . . 1 3 1 . . . . . . . . 2 . . . . Terrain Destroyed 284 | . . 116 . 59 41 3 1 . . . . . . . . 2 . 22 . 40 Melee 7 | . . . . . 1 3 1 . . . . . . . . 2 . . . . Projectile 11 | . . . . . 9 . . . . . . . . . . . . 2 . . AOE 266 | . . 116 . 59 31 . . . . . . . . . . . . 20 . 40 Terrain Rammed . | . . . . . . . . . . . . . . . . . . . . . Walls Destroyed . | . . . . . . . . . . . . . . . . . . . . . Machines Disabled . | . . . . . . . . . . . . . . . . . . . . . Actions | -11 -10 -10 -10 -9 -8 -7 -7 -7 -7 -6 -6 -6 -6 -6 -5 -5 -5 -5 -5 -4 --------- Run | Yrd Mat Min Exi Min Mat Fac Low Low Dat Pro Fac Low Low Zio Pro Fac Upp Upp Zhi Pro Total 7776 | 84 425 288 232 454 946 1085 359 281 85 203 87 203 220 870 266 416 379 213 197 483 Wait 157 | . . . . 10 32 90 4 . . . . . . . . . 21 . . . Move 7151 | 65 353 267 231 434 776 891 350 279 85 202 86 200 219 855 263 405 341 189 186 474 Hop 1 | . . . . . . . . . . . . . . . . . . . 1 . Pick Up 46 | 3 15 . 1 1 14 4 . . . . . . . 4 . 1 . 1 1 1 Fast Attach 48 | 7 6 . . 1 7 3 . 1 . 1 . 1 1 1 1 4 3 3 7 1 Attach 29 | . 1 1 . . 12 12 . . . . . . . . . . . 2 . 1 Detach 16 | . 1 . . . 4 10 . . . . . . . . . . . 1 . . Swap 16 | . 3 1 . 1 6 1 . . . . . 1 . 3 . . . . . . Drop 56 | . 6 1 . 1 13 14 . 1 . . 1 1 . 7 2 4 1 1 2 1 Fire 177 | 9 40 18 . 6 79 4 . . . . . . . . . . . 16 . 5 Melee 34 | . . . . . 3 11 5 . . . . . . . . 2 13 . . . Ram . | . . . . . . . . . . . . . . . . . . . . . Kick . | . . . . . . . . . . . . . . . . . . . . . Crush . | . . . . . . . . . . . . . . . . . . . . . Escape Stasis 45 | . . . . . . 45 . . . . . . . . . . . . . . Rewire . | . . . . . . . . . . . . . . . . . . . . . Trap . | . . . . . . . . . . . . . . . . . . . . . Miscellaneous . | . . . . . . . . . . . . . . . . . . . . . Route ------- -11/Scrapyard -10/Materials (discovered 2 exits: [*Mat] / [*Min]) -10/Mines (discovered 3 exits: [*Mat] / *Exi / [*Sub]) -10/Exiles -9/Mines -8/Materials -7/Factory (discovered 2 exits: *Fac / *Low) -7/Lower Caves -7/Lower Caves -7/Data Miner -6/Proximity Caves -6/Factory -6/Lower Caves -6/Lower Caves -6/Zion -5/Proximity Caves -5/Factory (discovered 2 exits: *Fac / *Upp) -5/Upper Caves -5/Upper Caves (discovered 2 exits: Fac / *Zhi) -5/Zhirov -4/Proximity Caves History --------- Turn | Location | Event 9 | -11/Scrapyard | Discovered new exit (range 16) 139 | -11/Scrapyard | Entered Materials 316 | -10/Materials | Build established: Mutant 726 | -10/Materials | Discovered new exit (range 15) 820 | -10/Materials | Discovered new exit (range 12) 849 | -10/Materials | Entered Mines 877 | -10/Mines | Found a damaged Exp. Sensor Array with a note attached 932 | -10/Mines | Assembled infested the area 980 | -10/Mines | Core integrity fell below 50% 1034 | -10/Mines | Destroyed 14 combat bots 1148 | -10/Mines | Learned Materials garrison access intel 1197 | -10/Mines | Discovered new exit (range 14) 1258 | -10/Mines | Discovered new exit (range 7) 1308 | -10/Mines | Deemed a non-threat by the Exiles lab entrance 1309 | -10/Mines | Discovered new exit (range 5) 1319 | -10/Mines | Entered Exiles 1359 | -10/Exiles | Met 8R-AWN 1388 | -10/Exiles | Met EX-HEX 1439 | -10/Exiles | Met EX-BIN 1462 | -10/Exiles | Aligned with FarCom system 1463 | -10/Exiles | Given EX-Vault access code 1508 | -10/Exiles | Opened EX-Vault 1519 | -10/Exiles | Found Firepult 1556 | -10/Exiles | Warned to stay clear of 0b10 Research branches 1605 | -10/Exiles | Met EX-DEC 1668 | -10/Exiles | Discovered new exit (range 15) 1690 | -10/Exiles | Left Exiles lab with Firepult 1690 | -10/Exiles | Entered Mines 1756 | -9/Mines | Received a Rocket Launcher from a helpful Derelict 1937 | -9/Mines | Met a Derelict bent on vengeance 1940 | -9/Mines | Learned Materials interactive machine intel 2402 | -9/Mines | Discovered new exit (range 5) 2411 | -9/Mines | Entered Materials 2411 | -8/Materials | Evolved 4 slots: Utility x2, Weapon x2 2412 | -8/Materials | Loaded intel: 19 interactive machine locations 2413 | -8/Materials | Loaded intel: 1 garrison access location 2440 | -8/Materials | Central database locked down 2854 | -8/Materials | Garrison activated, responded to threat 2999 | -8/Materials | Lost 3 parts (1n2w) 3430 | -8/Materials | Build established: Skirmisher 4395 | -8/Materials | Discovered new exit (range 3) 4400 | -8/Materials | Identified exit to Factory 4402 | -8/Materials | Entered Factory 4402 | -7/Factory | Evolved 2 slots: Propulsion x2 4702 | -7/Factory | Build established: Assassin 4832 | -7/Factory | Discovered new exit (range 5) 4833 | -7/Factory | Identified exit to Factory 5144 | -7/Factory | Discovered new exit (range 6) 5146 | -7/Factory | Identified exit to Lower Caves 5146 | -7/Factory | Entered Lower Caves 5154 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 5237 | -7/Lower Caves | Encountered a Warlord checkpoint 5251 | -7/Lower Caves | Discovered new exit (range 9) 5253 | -7/Lower Caves | Identified exit to Lower Caves 5254 | -7/Lower Caves | Entered another Lower Caves area 5281 | -7/Lower Caves | Entered an active Warlord outpost 5290 | -7/Lower Caves | Learned Armory emergency access door positions 5290 | -7/Lower Caves | Learned Extension stockpile data 5326 | -7/Lower Caves | Discovered new exit (range 11) 5328 | -7/Lower Caves | Attracted the attention of an 0b10 outpost 5329 | -7/Lower Caves | Identified exit to Data Miner 5329 | -7/Lower Caves | Entered Data Miner 5329 | -7/Data Miner | Discovered new exit (range 6) 5334 | -7/Data Miner | Met Data Miner 5341 | -7/Data Miner | Learned location of Section 7 (-2) 5341 | -7/Data Miner | Acquired the access code to Warlord's prototype stash 5345 | -7/Data Miner | Received God Mode back door access code from Data Miner 5351 | -7/Data Miner | Identified exit to Proximity Caves 5352 | -7/Data Miner | Entered Proximity Caves 5354 | -6/Proximity Caves | Spotter reported a threat 5355 | -6/Proximity Caves | Spotter reported a threat 5434 | -6/Proximity Caves | Spotter reported a threat 5498 | -6/Proximity Caves | Discovered exit to Factory (range 4) 5502 | -6/Proximity Caves | Entered Factory 5502 | -6/Factory | Evolved 2 slots: Propulsion x2 5503 | -6/Factory | Identified exit to Lower Caves 5525 | -6/Factory | Entered Lower Caves 5560 | -6/Lower Caves | Attracted the attention of an 0b10 checkpoint 5570 | -6/Lower Caves | Discovered new exit (range 15) 5580 | -6/Lower Caves | Identified exit to Lower Caves 5581 | -6/Lower Caves | Entered another Lower Caves area 5637 | -6/Lower Caves | Discovered new exit (range 3) 5637 | -6/Lower Caves | Identified exit to Zion 5640 | -6/Lower Caves | Entered Zion 5663 | -6/Zion | Learned Factory terminal intel 5664 | -6/Zion | Learned location of 1 exit from Factory 5664 | -6/Zion | Discovered new exit (range 13) 5703 | -6/Zion | Learned Factory stockpile data 6067 | -6/Zion | Build established: Derelict-Mutant 6132 | -6/Zion | Identified exit to Proximity Caves 6133 | -6/Zion | Entered Proximity Caves 6139 | -5/Proximity Caves | Identified exit to Factory 6221 | -5/Proximity Caves | Entered Factory 6221 | -5/Factory | Evolved 2 slots: Power x1, Propulsion x1 6222 | -5/Factory | Identified exit to Upper Caves 6223 | -5/Factory | Identified exit to Factory 6225 | -5/Factory | Loaded intel: 26 terminal locations 6520 | -5/Factory | Entered Upper Caves 6521 | -5/Upper Caves | Encountered a Warlord checkpoint 6676 | -5/Upper Caves | Spotted B-75 Beast 6703 | -5/Upper Caves | Discovered new exit (range 13) 6706 | -5/Upper Caves | Identified exit to Upper Caves 6710 | -5/Upper Caves | Lost 3 parts (3n) 6711 | -5/Upper Caves | Entered another Upper Caves area 6744 | -5/Upper Caves | Core integrity fell below 50% 6775 | -5/Upper Caves | Lost 3 parts (1n1u1w) 6821 | -5/Upper Caves | Core integrity fell below 20% 6837 | -5/Upper Caves | Discovered new exit (range 10) 6842 | -5/Upper Caves | Identified exit to Zhirov 6842 | -5/Upper Caves | Entered Zhirov 6842 | -5/Zhirov | Discovered new exit (range 5) 6852 | -5/Zhirov | Met Zhirov 6856 | -5/Zhirov | Lost 4 parts (1n1u2w) 6862 | -5/Zhirov | Learned location of Quarantine (-3) 6862 | -5/Zhirov | Learned location of Testing (-2) 6862 | -5/Zhirov | Learned location of Command (-1) 6867 | -5/Zhirov | Zhirov requested help retrieving the SGEMP Prototype 6876 | -5/Zhirov | Found Alien Artifact 6876 | -5/Zhirov | Identified Integrated Reactor 6876 | -5/Zhirov | Installed Integrated Reactor, increased core energy generation (+10) 6883 | -5/Zhirov | Found Alien Artifact 6883 | -5/Zhirov | Identified Transdimensional Reconstructor 6883 | -5/Zhirov | Warped through subspace 6937 | -5/Zhirov | Identified exit to Proximity Caves 6937 | -5/Zhirov | Entered Proximity Caves 7093 | -4/Proximity Caves | Spotter reported a threat 7125 | -4/Proximity Caves | Build established: Mutant 7288 | -4/Proximity Caves | Learned location of 1 exit from Research 7355 | -4/Proximity Caves | Received a Behemoth hack from an annoying Tinkerer 7416 | -4/Proximity Caves | Destroyed self with Precision Grenade Launcher Last Messages --------------- 07288_ Acquired derelict log, extracted data. Data stored: Research exits (x1). 07291_ System corrupted: Heat flow error (+118). 07294_ U4-LC6(c): "It's awesome I tell you." 07311_ U4-LC6(c): "Took me two whole cycles to get the general technique down." 07312_ System corrupted: Matter fused (-8). 07341_ System corrupted: Substantial component data lost. 07355_ U4-LC6(c): "The hack is \\RN9A." 07367_ U4-LC6(c): "Unaware adapt fast enough that it will probably only work once or twice, but once is all you need in a pinch, yeah?" 07392_ U4-LC6(c): "I can write more where this came from, so this one's yours to play around with." 07416_ System corrupted: FCS attempts to trigger Prc. Grenade Launcher. 07416_ System corrupted: Prc. Grenade Launcher misfires. Map ----- +----------------------------------------------------+ | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ##???????????????????????????????????????????????? | | ##??????????????????????????????????????????????? | | #??????????????????????????????????????????????? | | #???????????????##?????????????????????????????? | | #???????????????? ######???????????????????????? | | #?????????????????? ##??###?????????????????? | | #?????????????????? ### ??????????????????? | | ???????????????????? ???????????????????? | | ???????????????????? ????????????????????? | | ????????????????????? ?????????????????????? | | ????????????????????? #?????????????????????? | | ?######??????????????# #??????????????????????? | | ## ##?????????????# ##### ### ??????????? | | #?????????????# ??????????? | | #?????????##### ??????????? | | ## #????????## ### & #??????????? | | ## #????????# #????????????????????? | | ?## ##??###### #????????????????????? | | ??## #### ## ##???????????????????? | | ???# ## ### c #???????????????????? | | #### ## ### ##???????????????????? | | # ###### ## ###??????????????????? | | #???## #?# @ #??????????????????? | | #???# #?# ##??????????????????? | | #### ##### ### #???????????????????? | | #???## ### ##?# ## #???????????????????? | | ?????## ### #??## ##?###???????????????????? | | ??????##### ##??###????????????????????????? | | ?????###### #??###????????????????????????? | | ###### #### ##???????????????????????? | | ## #???????????????????????? | | ### #???????????????????????? | | ##?# ##???????????????????????? | | ### ###??## #####????????????????????????? | | ##?## ##?????#####????????????????????????????? | | ###???####???????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 61 Energy Generation 35 Energy Capacity 340 Matter Stores 300 Matter Capacity 600 Sight Range 16 Terrain Scan Range 16 Terrain Scan Density 210 Armor Coverage 225 Phase Shifting 5 Evasion (%) 64 Recoil Reduction 2 Offensive Hacking 11 Item Schematics ----------------- Combat Drone Bay | -7/Data Miner | Free Lgt. Regenerative Plating | -7/Data Miner | Free Cld. Aerolev Unit | -7/Data Miner | Free Exp. Targeting Computer | -7/Data Miner | Free Antimatter Cannon | -7/Data Miner | Free Nuclear Pulse Array | -7/Data Miner | Free Adv. Trap Extractor | -7/Data Miner | Free Mass Driver | -7/Data Miner | Free Adv. Terrain Scanner | -7/Data Miner | Free Imp. Weapon Cycler | -7/Data Miner | Free Adv. Medium Treads | -7/Data Miner | Free Imp. Linear Gravjet | -7/Data Miner | Free Riot Gun | -6/Zion | Free Battle Cannon | -6/Zion | Free Assault Drone Bay | -5/Zhirov | Free Exp. Heat Sink | -5/Zhirov | Free Exp. Optical Array | -5/Zhirov | Free Imp. Arc Thrower | -5/Zhirov | Free Robot Schematics ------------------ B-48 Gladiator | -7/Data Miner | Free O-24 Administrator | -7/Data Miner | Free M-22 Extractor | -7/Data Miner | Free P-60 Hacker | -7/Data Miner | Free Fabricated ------------ Nothing Repaired ---------- Nothing Studied --------- Spread Laser | -8/Materials | Hacked Lgt. Fission Core | -5/Factory | Hacked Hvy. Rocket Launcher | -5/Factory | Hacked Hvy. Flak Cannon | -5/Factory | Hacked Alien Tech Used ----------------- Integrated Reactor Transdimensional Reconstructor Achievements -------------- Exterminator Challenges ------------ None Game ------ Seed ScatterReflectiveBeam Manual? 0 Play Time 00:50:48 Cumulative 218.4 hours Start 2026.09.28 @ 12:09:43 End 2026.09.28 @ 13:01:49 Sessions 1 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 418 Rogue 418 Adventurer 0 Explorer 0 Win Type - Total 2 Types 2/0/0/0/0/0/0/0/0/0 Lore% 63 Gallery% 63 Achievement% 49 Wizard Run 0 Options --------- Layout 2 ASCII 0 Keyboard 1 Movement Arrows Keybinds 0 Fullscreen 1 Font 24/Smallcaps Map View 50x44 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: c262653a-4c14-462d-b2ec-5b35dc3ab101