Cogmind - Beta 10.1 @@@ ROGUE MODE // 2020.09.26 @ 10:23:48 Player: Sukhoy Result: Destroyed by H-66 Slayer with Gauss Rifle Performance ------------- Evolutions (4) 2000 Regions Visited (8) 1600 Robots Destroyed (123) 615 Value Destroyed (3412) 3412 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (54) 54 TOTAL SCORE: 7781 Bonus ------- High Alert Combat Kills 118 Friendly Fire -64 Cogmind --------- Core Integrity 0/850 Matter 16/300 Energy 100/100 System Corruption 0% Temperature Cool (0) Movement Core (550) Ox10 Location -6/Factory Parts ------- > --- POWER (3) -------- (None) > --- PROPULSION (4) --- (None) > --- UTILITY (5) ------ High-capacity Storage Unit > --- WEAPON (3) ------- (None) > --- INVENTORY (12) --- Compact Battery (300) Improved Armor Integrity Analyzer EM Shield Field Recycling Unit (0) Peak State ------------ > --- POWER ------------ Light Nuclear Core Light Nuclear Core Light Angular Momentum Engine > --- PROPULSION ------- Compact Wheel Compact Wheel Compact Wheel Armored Wheel > --- UTILITY ---------- Advanced Heat Sink High-capacity Storage Unit Advanced Weight Redist. System Targeting Computer Improved Weapon Cycler > --- WEAPON ----------- Plasma Cannon Flak Gun Advanced Assault Cannon > --- INVENTORY -------- Carbon-fiber Leg Compact Battery Improved Armor Integrity Analyzer EM Shield Field Recycling Unit Heavy Particle Gun Cooled Particle Cannon Coil Gun Assault Cannon Assault Cannon EMP Blaster [Rating: 48] Favorites ----------- Power Light Nuclear Core Engine Ion Engine Power Core Light Nuclear Core Propulsion Armored Treads Treads Armored Treads Leg Carbon-fiber Leg Wheel Compact Wheel Hover Unit Hover Unit Utility High-capacity Storage Unit Device Improved Heat Sink Storage High-capacity Storage Unit Processor Targeting Computer Protection Improved Light Armor Plating Weapon Gauss Cannon Energy Gun Heavy Particle Gun Energy Cannon Plasma Cannon Ballistic Gun Light Assault Rifle Ballistic Cannon Gauss Cannon Launcher Rocket Launcher Special Weapon Plasma Cutter Impact Weapon Hammer Build | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Slots Evolved 8 | . . . 2 2 2 . . 2 Power 2 | . . . . 1 . . . 1 Propulsion 2 | . . . 1 . . . . 1 Utility 3 | . . . 1 1 1 . . . Weapon 1 | . . . . . 1 . . . Parts Attached 162 | 9 15 11 26 30 25 16 3 27 Power 16 | 1 1 1 1 3 3 3 . 3 Engine 8 | 1 . 1 1 2 1 1 . 1 Core 8 | . 1 . . 1 2 2 . 2 Reactor . | . . . . . . . . . Propulsion 39 | 4 5 5 7 3 4 2 1 8 Treads 10 | . . . 3 3 4 . . . Leg 2 | . . . . . . . . 2 Wheel 26 | 4 5 4 4 . . 2 1 6 Hover 1 | . . 1 . . . . . . Flight . | . . . . . . . . . Utility 28 | 2 3 . 6 5 4 2 . 6 Device 18 | 1 2 . 3 3 3 2 . 4 Storage 6 | 1 1 . 1 1 . . . 2 Processor 1 | . . . . . 1 . . . Hackware . | . . . . . . . . . Protection 3 | . . . 2 1 . . . . Artifact . | . . . . . . . . . Weapon 79 | 2 6 5 12 19 14 9 2 10 Energy Gun 17 | . 3 2 . 7 4 . . 1 Energy Cannon 6 | . . . . . 4 . . 2 Ballistic Gun 12 | 2 2 1 3 1 . . 1 2 Ballistic Cannon 24 | . . 1 3 6 4 5 1 4 Launcher 16 | . . . 4 5 2 4 . 1 Special Weapon 1 | . . . 1 . . . . . Impact Weapon 3 | . 1 1 1 . . . . . Slashing Weapon . | . . . . . . . . . Piercing Weapon . | . . . . . . . . . Special Melee Weapon . | . . . . . . . . . Unidentified Prototypes 3 | . . . . 2 1 . . . Parts Lost 55 | . 2 9 2 4 1 10 1 26 Power 10 | . . 1 . 1 1 2 . 5 Propulsion 16 | . . 4 . 1 . 4 . 7 Utility 11 | . . 1 2 2 . 1 1 4 Weapon 18 | . 2 3 . . . 3 . 10 Highest Loss Streak 23 | . 1 7 2 2 1 6 1 23 Average Slot Usage (%) 90 | . 98 90 93 94 99 85 84 84 Engine 7 | . 4 . 11 12 7 6 7 3 Core 6 | . 9 11 . 2 6 6 7 11 Treads 12 | . . . 27 25 22 5 . . Wheel 7 | . 28 25 4 . . 3 11 21 Device 18 | . 14 11 13 17 21 22 19 17 Storage 9 | . 14 14 11 14 7 7 7 5 Processor 4 | . . . . . 7 7 7 5 Protection 1 | . . . 4 2 1 . . . Energy Gun 3 | . 6 9 . 9 8 . . . Energy Cannon 4 | . . . . . 4 9 . 4 Ballistic Gun 3 | . 20 10 8 . . . . . Ballistic Cannon 9 | . . 4 9 6 8 12 22 11 Naked Turns . | . . . . . . . . . Heaviest Build 74 | 12 16 25 50 57 70 74 63 70 Greatest Support 69 | 32 20 26 60 60 69 69 37 69 Greatest Overweight (x) 14 | . . 1 1 2 2 4 2 14 Average Overweight (x) . | . . . . . . 1 1 . Largest Inventory Capacity 12 | 6 8 8 12 12 12 12 12 12 Average Capacity 11 | 5 6 8 10 12 12 12 12 11 Most Carried 12 | 5 8 8 11 12 12 12 12 12 Average Carried 9 | 2 5 7 7 11 11 10 10 10 Final Capacity 12 | 6 8 8 12 12 12 12 12 12 Final Carried 12 | 5 8 7 11 11 12 9 11 4 Class Distribution -------------------- 33% | Gunner 31% | Mutant 18% | Scavenger-Mutant 15% | Scavenger-Gunner Dominant Class ---------------- Scavenger-Mutant | -10/Materials Scavenger-Mutant | -10/Mines Mutant | -9/Materials Mutant | -8/Materials Gunner | -7/Factory Gunner | -7/Lower Caves Scavenger-Gunner | -7/Lower Caves Scavenger-Gunner | -6/Factory Resources | -11 -10 -10 -9 -8 -7 -7 -7 -6 ----------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Matter Collected 3183 | 215 307 162 623 682 216 489 140 349 Remotely 243 | . . . 243 . . . . . Salvage Created 3968 | 104 409 127 592 959 382 565 68 762 Parts 224 | 12 24 6 61 53 18 25 7 18 Haulers Intercepted . | . . . . . . . . . Recyclers Shooed 4 | . 1 . 1 . . . . 2 Parts Field Recycled . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Parts Self-Destructed 28 | . . . . . . 21 7 . Prevented 3 | . . . . . . 3 . . Kills | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Combat Hostiles Destroyed 88 | . 6 4 21 20 7 15 3 12 Melee 1 | . . 1 . . . . . . Guns 26 | . 6 3 5 5 3 . 2 2 Cannons 41 | . . . 9 5 4 13 1 9 AOE 20 | . . . 7 10 . 2 . 1 Classes Destroyed 13 | 2 2 1 4 1 . 2 . 1 Worker 8 | . 1 2 1 3 1 . . . Builder 8 | . . . 3 3 1 . . 1 Tunneler 4 | 2 2 . . . . . . . Recycler 8 | 1 1 . 2 . 1 . . 3 Minesweeper 1 | . . . . . . 1 . . Watcher 6 | . . . 2 4 . . . . Swarmer 26 | . . . 11 3 2 4 3 3 Grunt 34 | . 6 . 4 12 5 5 . 2 Duelist 1 | . . . . . . . . 1 Sentry 12 | . . . 6 4 . 2 . . Hunter 3 | . . . . 1 . 2 . . Programmer 3 | . . . . . . 2 . 1 Assembled 9 | . . 4 . . . . . 5 Best Kill Streak 11 | 2 3 2 11 9 6 5 3 9 Combat Bots Only 10 | . 2 2 10 6 5 5 3 8 Max Kills in Single Turn 4 | 1 1 1 4 3 2 2 2 2 Gunslinging . | . . . . . . . . . Exploded 3 | . . . 3 2 . 1 . 1 Melee 1 | . . 1 . . . . . . Uniques/NPCs Destroyed . | . . . . . . . . . Combat | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Damage Taken 7550 | . 389 655 1056 1103 173 1351 308 2515 Core 1359 | . 32 100 53 109 . 154 42 869 Absorbed by Shields . | . . . . . . . . . Core Remaining (%) 77 | 100 . 47 86 80 . . 72 . Volleys Fired 288 | 15 47 30 46 54 13 31 5 47 Largest 3 | 2 2 2 2 2 3 3 3 3 Hottest 179 | 40 60 97 88 110 179 158 120 176 Shots Fired 610 | 30 82 47 92 108 38 77 15 121 Gun 273 | 30 82 38 34 60 13 . 5 11 Cannon 295 | . . 9 50 29 23 69 10 105 Launcher 42 | . . . 8 19 2 8 . 5 Special . | . . . . . . . . . Kinetic 394 | 30 62 32 84 29 10 48 15 84 Thermal 158 | . 17 2 . 60 26 21 . 32 Explosive 17 | . . . 8 8 . 1 . . Electromagnetic 41 | . 3 13 . 11 2 7 . 5 Robot Hit Streak 13 | 6 12 5 8 8 11 12 2 13 Robot Miss Streak 12 | 3 4 12 7 5 2 6 10 6 Penetration Max 1 | . . . . . . . . 1 Secondary Targets . | . . . . . . . . . Shots Hit Robots 378 | 17 54 25 71 66 20 51 4 70 Core Hits 250 | 7 23 14 56 51 15 44 8 32 Critical Hits 5 | . . 2 . . . 2 . 1 Critical Kills 2 | . . . . . . 2 . . Critical Parts Destroyed 3 | . . 2 . . . . . 1 Melee Attacks 8 | . . 8 . . . . . . Impact 8 | . . 8 . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Sneak Attacks . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Follow-up Attacks . | . . . . . . . . . Damage Inflicted 8975 | 121 470 323 1535 2338 654 1386 132 2016 Guns 2151 | 121 470 175 245 683 223 . 84 150 Cannons 4362 | . . 62 708 466 304 1179 48 1595 Explosions 2376 | . . . 582 1189 127 207 . 271 Melee 86 | . . 86 . . . . . . Ramming . | . . . . . . . . . Kinetic 4171 | 121 335 145 953 466 131 699 132 1189 Thermal 2478 | . 98 . . 752 500 480 . 648 Explosive 1323 | . . . 582 668 . 73 . . Electromagnetic 917 | . 37 92 . 452 23 134 . 179 Impact 86 | . . 86 . . . . . . Slashing . | . . . . . . . . . Piercing . | . . . . . . . . . Highest Corruption 11 | . . 11 . 1 . 2 2 . Average Corruption 1 | . . 9 . 1 . 2 2 . Corruption Purged . | . . . . . . . . . Effects 18 | . . 4 . 4 . 8 2 . Message Errors 6 | . . 1 . 2 . 3 . . Matter Fused 1 | . . 1 . . . . . . Heat Flow Errors 4 | . . . . . . 3 1 . Energy Discharges 1 | . . . . 1 . . . . Data Loss (minor) 2 | . . . . . . 1 1 . Targeting Errors 4 | . . 2 . 1 . 1 . . Overload Shots . | . . . . . . . . . Overflow Damage 215 | . . 2 2 87 46 44 . 34 Projectiles 69 | . . . 2 . . 44 . 23 Explosions 144 | . . . . 87 46 . . 11 Melee 2 | . . 2 . . . . . . Knockbacks 30 | . . . 8 4 1 4 1 12 Impact . | . . . . . . . . . Kinetic 28 | . . . 7 4 1 4 1 11 Secondary 2 | . . . 1 . . . . 1 Self-Inflicted Damage 333 | . . . 9 155 . 88 . 81 Shots 15 | . . . 1 7 . 3 . 4 Rammed . | . . . . . . . . . Targets Rammed . | . . . . . . . . . Kicked . | . . . . . . . . . Crushed . | . . . . . . . . . Highest Temperature 757 | . 186 96 119 84 271 516 272 757 Average Temperature 94 | . 52 30 30 23 120 87 114 181 Received Heat Transfer 1493 | . 213 260 192 432 81 237 24 54 Effects 21 | . . . . . . 2 . 19 Shutdowns 6 | . . . . . . . . 6 Interference 9 | . . . . . . 2 . 7 Matter Decay 1 | . . . . . . . . 1 Damage (minor) 1 | . . . . . . . . 1 Damage (major) 4 | . . . . . . . . 4 Siege Activations . | . . . . . . . . . Robots Corrupted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Fried 2 | . . . . 2 . . . . Impact Corruptions 1 | . . 1 . . . . . . Robots Melted . | . . . . . . . . . Combat Hostiles . | . . . . . . . . . Parts Melted 3 | . 1 . . 2 . . . . Heat Transferred 4347 | . 225 . . 1469 807 722 . 1124 Parts Sabotaged . | . . . . . . . . . Parts Stolen . | . . . . . . . . . Parts Stripped . | . . . . . . . . . Power Chain Reactions 6 | . . . . 2 3 . . 1 Missiles Intercepted . | . . . . . . . . . Alert | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Peak Influence 646 | 15 175 67 419 646 335 . . 210 Initial 282 | . 9 67 . 176 282 . . 77 Average 196 | 6 82 51 194 371 233 . . 88 Maximum Alert Level 2 | . . . 2 2 1 . . 1 Low Security (%) 61 | 100 100 100 62 22 36 . . 96 Level 1 28 | . . . 27 45 63 . . 3 Level 2 9 | . . . 10 31 . . . . Level 3 . | . . . . . . . . . Level 4 . | . . . . . . . . . Level 5 . | . . . . . . . . . High Security . | . . . . . . . . . Max Security . | . . . . . . . . . Squads Dispatched 15 | . 2 . 2 4 4 . . 3 Investigation 7 | . 1 . 2 2 1 . . 1 Extermination 2 | . . . . . 1 . . 1 Reinforcement 4 | . 1 . . 2 . . . 1 Assault . | . . . . . . . . . Garrison 2 | . . . . . 2 . . . Intercept . | . . . . . . . . . Construction Impeded 2 | . . . . 1 . . . 1 Haulers Reinforced . | . . . . . . . . . Stealth | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Distress Signals 3 | . . . 3 . . . . . Communications Jammed . | . . . . . . . . . Distress Signals . | . . . . . . . . . Times Spotted 133 | . 11 13 32 32 7 16 4 18 Peak Tracking Total 9 | . 4 6 9 5 3 5 3 4 Tactical Retreats 10 | . . 5 1 2 . 1 . 1 Traps | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Traps Triggered 5 | . . . 1 2 1 . . 1 Indirectly . | . . . . . . . . . Trap Hack Attempts . | . . . . . . . . . Triggered . | . . . . . . . . . Disarmed . | . . . . . . . . . Reprogrammed . | . . . . . . . . . Reused . | . . . . . . . . . Traps Extracted . | . . . . . . . . . Installed . | . . . . . . . . . Triggered 1 | . . . . . . 1 . . Machines | -11 -10 -10 -9 -8 -7 -7 -7 -6 ---------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Machines Disabled 22 | . . . 1 7 3 2 . 9 Max in Single Turn 3 | . . . 1 3 2 2 . 2 Machines Sabotaged . | . . . . . . . . . Garrisons Compromised . | . . . . . . . . . Overloaded Fab Kills . | . . . . . . . . . Fab Network Shutdowns . | . . . . . . . . . Hacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Machines Accessed 16 | . 2 . 2 3 2 3 . 4 Terminals 5 | . 1 . 1 3 . . . . Fabricators 3 | . . . . . 1 . . 2 Repair Stations 1 | . . . . . . . . 1 Recycling Units 2 | . 1 . 1 . . . . . Scanalyzers 2 | . . . . . 1 . . 1 Garrison Access . | . . . . . . . . . Total Hacks 63 | . 8 . 13 15 5 7 . 15 Successful 41 | . 4 . 4 11 3 7 . 12 Failed 22 | . 4 . 9 4 2 . . 3 Catastrophic . | . . . . . . . . . Database Lockouts . | . . . . . . . . . Manual 1 | . . . . . 1 . . . Terminals 30 | . 5 . 10 15 . . . . Fabricators 4 | . . . . . 2 . . 2 Repair Stations 10 | . . . . . . . . 10 Recycling Units 6 | . 3 . 3 . . . . . Scanalyzers 6 | . . . . . 3 . . 3 Garrison Access . | . . . . . . . . . Terminal Hacks 25 | . 3 . 4 11 . 7 . . Record 12 | . . . 1 6 . 5 . . Prototype ID Bank 1 | . . . 1 . . . . . Open Door 2 | . . . . . . 2 . . Level Access Points 1 | . . . 1 . . . . . Emergency Access Points 1 | . . . . 1 . . . . Alert Level 2 | . 1 . . 1 . . . . Locate Traps 2 | . 1 . 1 . . . . . Patrol Status 1 | . 1 . . . . . . . Investigation Status 1 | . . . . 1 . . . . Reinforcement Status 1 | . . . . 1 . . . . Recall Reinforcements 1 | . . . . 1 . . . . Fabricator Hacks 3 | . . . . . 1 . . 2 Network Status 1 | . . . . . 1 . . . Build 2 | . . . . . . . . 2 Repair Station Hacks 8 | . . . . . . . . 8 Scan Component 4 | . . . . . . . . 4 Repair 4 | . . . . . . . . 4 Recycling Unit Hacks 1 | . 1 . . . . . . . Retrieve Components 1 | . 1 . . . . . . . Scanalyzer 4 | . . . . . 2 . . 2 Insert Component 3 | . . . . . 2 . . 1 Analyze 1 | . . . . . . . . 1 Garrison Access Hacks . | . . . . . . . . . Unauthorized Hacks . | . . . . . . . . . Terminals . | . . . . . . . . . Fabricators . | . . . . . . . . . Repair Stations . | . . . . . . . . . Recycling Units . | . . . . . . . . . Scanalyzers . | . . . . . . . . . Garrison Access . | . . . . . . . . . Data Cores Recovered . | . . . . . . . . . Used . | . . . . . . . . . Hacking Detections 13 | . 2 . 2 3 2 . . 4 Full Trace Events 5 | . 1 . 1 1 1 . . 1 Feedback Events . | . . . . . . . . . Feedback Blocked . | . . . . . . . . . Robot Schematics Acquired . | . . . . . . . . . Robots Built . | . . . . . . . . . Matter . | . . . . . . . . . Time . | . . . . . . . . . Total Robot Build Rating . | . . . . . . . . . Part Schematics Acquired 1 | . . . . . . . . 1 Parts Built 2 | . . . . . . . . 2 Matter 402 | . . . . . . . . 402 Time 100 | . . . . . . . . 100 Total Part Build Rating 12 | . . . . . . . . 12 Parts Repaired 4 | . . . . . . . . 4 Time 140 | . . . . . . . . 140 Parts Recycled . | . . . . . . . . . Recycled Matter . | . . . . . . . . . Retrieved Matter . | . . . . . . . . . Retrieved Components 5 | . 5 . . . . . . . Parts Scanalyzed 2 | . . . . . 1 . . 1 Part Schematics Acquired 1 | . . . . . . . . 1 Parts Damaged . | . . . . . . . . . Bothacking | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------ Run | Scr Mat Min Mat Mat Fac Low Low Fac Used RIF Installer . | . . . . . . . . . Robots Hacked . | . . . . . . . . . Non-combat . | . . . . . . . . . Combat . | . . . . . . . . . Robot Hacks Applied . | . . . . . . . . . Relay Couplers Released . | . . . . . . . . . Robots Rewired . | . . . . . . . . . Allies Hacked . | . . . . . . . . . Hacks Repelled . | . . . . . . . . . Allies | -11 -10 -10 -9 -8 -7 -7 -7 -6 -------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Total Allies . | . . . . . . . . . Largest Group . | . . . . . . . . . Highest-Rated Group . | . . . . . . . . . Highest-Rated Ally . | . . . . . . . . . Total Orders . | . . . . . . . . . Ally Attacks . | . . . . . . . . . Total Damage . | . . . . . . . . . Kills . | . . . . . . . . . Allies Corrupted . | . . . . . . . . . Allies Melted . | . . . . . . . . . Intel | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Robot Analysis Total . | . . . . . . . . . Derelict Logs Recovered 2 | . . 1 . . . 1 . . Drone Launches . | . . . . . . . . . Drone Recoveries . | . . . . . . . . . Exploration | -11 -10 -10 -9 -8 -7 -7 -7 -6 ------------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Turns Passed 6117 | 122 375 409 656 933 820 1967 198 637 Spaces Moved 3356 | 68 256 339 318 393 423 1135 157 267 Core 19 | 4 . . . . . 8 . 7 Treads 1636 | . . . 227 393 423 593 . . Legs 1 | . . . . . . . . 1 Wheels 1696 | 64 256 335 91 . . 534 157 259 Hover 4 | . . 4 . . . . . . Flight . | . . . . . . . . . Fastest Speed 50 | 50 80 80 80 170 170 100 105 97 Average Speed 141 | 87 80 83 145 172 172 161 112 116 Slowest Speed 750 | 100 80 120 190 210 210 250 120 750 Overloaded Moves . | . . . . . . . . . Propulsion Burnouts . | . . . . . . . . . Robots Hopped . | . . . . . . . . . Cave-ins Triggered . | . . . . . . . . . Exploration Rate (%) 32 | 4 32 55 33 33 12 98 18 6 Regions Visited 8 Branch Regions 3 Pre-discovered Areas 2 | . . 1 . . . 1 . . Known Exits Taken 1 | . . . 1 . . . . . Unknown Exits Taken 7 | 1 1 1 . 1 1 1 1 . Scrap Searched 8 | . . 1 . . . 4 3 . Spaces Dug . | . . . . . . . . . Terrain Destroyed 205 | . . 7 71 80 10 15 3 19 Melee . | . . . . . . . . . Projectile 28 | . . 7 . 1 3 7 3 7 AOE 177 | . . . 71 79 7 8 . 12 Terrain Rammed . | . . . . . . . . . Walls Destroyed . | . . . . . . . . . Machines Disabled . | . . . . . . . . . Actions | -11 -10 -10 -9 -8 -7 -7 -7 -6 --------- Run | Scr Mat Min Mat Mat Fac Low Low Fac Total 4202 | 105 359 409 417 539 479 1208 168 518 Wait 225 | . 19 9 . 18 . 20 1 158 Move 3348 | 67 255 338 317 392 422 1134 156 267 Hop . | . . . . . . . . . Pick Up 107 | 13 10 9 18 23 10 5 3 16 Fast Attach 18 | . 1 . 1 3 7 . . 6 Attach 58 | 7 2 8 8 6 4 8 1 14 Detach 1 | . . 1 . . . . . . Swap 86 | 2 12 3 17 21 14 8 2 7 Drop 63 | 1 13 3 10 22 9 2 . 3 Fire 288 | 15 47 30 46 54 13 31 5 47 Melee 8 | . . 8 . . . . . . Ram . | . . . . . . . . . Kick . | . . . . . . . . . Crush . | . . . . . . . . . Escape Stasis . | . . . . . . . . . Rewire . | . . . . . . . . . Trap . | . . . . . . . . . Miscellaneous . | . . . . . . . . . Route ------- -11/Scrapyard -10/Materials -10/Mines -9/Materials (discovered 3 exits: *Mat x3) -8/Materials -7/Factory -7/Lower Caves -7/Lower Caves -6/Factory History --------- Turn | Location | Event 22 | -11/Scrapyard | Discovered new exit (range 14) 123 | -11/Scrapyard | Entered Materials 276 | -10/Materials | Discovered new exit (range 6) 498 | -10/Materials | Entered Mines 557 | -10/Mines | Build established: Scavenger-Mutant 570 | -10/Mines | Assembled infested the area 743 | -10/Mines | A weapon hastily lodged in a ceiling crevice suddenly fell to the ground 795 | -10/Mines | Found a hidden stash of uninstalled traps 814 | -10/Mines | Discovered new exit (range 9) 815 | -10/Mines | Learned location of Storage (-7) 855 | -10/Mines | System corruption reached 10% 887 | -10/Mines | Core integrity fell below 50% 902 | -10/Mines | Lost 7 parts (1p3n1u2w) 907 | -10/Mines | Entered Materials 907 | -9/Materials | Evolved 2 slots: Propulsion x1, Utility x1 1125 | -9/Materials | Build established: Mutant 1260 | -9/Materials | Identified exit to Materials 1343 | -9/Materials | Destroyed 10 combat bots 1563 | -9/Materials | Entered another Materials area 1563 | -8/Materials | Evolved 2 slots: Power x1, Utility x1 2271 | -8/Materials | Discovered new exit (range 15) 2496 | -8/Materials | Entered Factory 2496 | -7/Factory | Evolved 2 slots: Utility x1, Weapon x1 2984 | -7/Factory | Build established: Gunner 3186 | -7/Factory | Garrison activated, responded to threat 3303 | -7/Factory | Discovered new exit (range 8) 3316 | -7/Factory | Entered Lower Caves 3500 | -7/Lower Caves | Attracted the attention of an 0b10 checkpoint 3578 | -7/Lower Caves | Learned Factory interactive machine intel 4622 | -7/Lower Caves | Learned location of Extension (-5) 4622 | -7/Lower Caves | Learned 8 Research zone layouts 4622 | -7/Lower Caves | Learned Research stockpile data 4622 | -7/Lower Caves | Learned Extension security intel 4622 | -7/Lower Caves | Learned Factory terminal intel 4630 | -7/Lower Caves | Lost 6 parts (2p1n1u2w) 5124 | -7/Lower Caves | Build established: Scavenger-Mutant 5245 | -7/Lower Caves | Discovered new exit (range 10) 5283 | -7/Lower Caves | Entered another Lower Caves area 5307 | -7/Lower Caves | Discovered new exit (range 13) 5434 | -7/Lower Caves | Spotted B-75 Beast 5481 | -7/Lower Caves | Entered Factory 5481 | -6/Factory | Evolved 2 slots: Power x1, Propulsion x1 5482 | -6/Factory | Loaded intel: 46 interactive machine locations 5483 | -6/Factory | Loaded intel: 20 terminal locations 5589 | -6/Factory | Build established: Scavenger-Gunner 5611 | -6/Factory | Repaired Hcp. Storage Unit 5671 | -6/Factory | Repaired EMP Blaster 5716 | -6/Factory | Repaired Adv. Assault Cannon 5755 | -6/Factory | Repaired Adv. Weight Redist. System 5871 | -6/Factory | Fabricated Imp. Weapon Cycler? 6002 | -6/Factory | Assembled infested ambush trap array 6067 | -6/Factory | Destroyed 8 combat bots 6088 | -6/Factory | Core integrity fell below 50% 6106 | -6/Factory | Core integrity fell below 20% 6116 | -6/Factory | Lost 23 parts (4p6n4u9w) 6118 | -6/Factory | Destroyed by H-66 Slayer with Gauss Rifle Last Messages --------------- Slug penetrates U-05 Engineer. U-05 Engineer lays Concrete. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. Slug penetrates Wall. The unstable cave ceiling collapses. Penetrated by Slug. U-05 Engineer builds a Wall. The unstable cave ceiling collapses. Penetrated by Slug. Slug penetrates Earth. Slug penetrates U-05 Engineer. U-05 Engineer destroyed. The unstable cave ceiling collapses. Slug penetrates H-66 Slayer. Penetrated by Slug. Slug penetrates Wall. Penetrated by Slug. Slug penetrates H-66 Slayer. Penetrated by Slug. Map ----- +----------------------------------------------------+ | ????????????#"""! """ # ?? 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"%" """!" ???????????????? | | ??????"%" """ " ###+#??????????????? | | ????????? # ]/ ????????????????? | | ????????? """ " * h + // """??????????????? | | ????????" """ "% % % h ### """??????????????? | | ??????????""" %"%%%"% #??? """??????????????? | | ?????????? #??? [ ??????????????? | | ?????????? #??? ??????????????? | | ?????????? % #????#######?????????????? | | ??????????########## #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????# #????????????????????????? | | ???????????????????? ###?????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 56 Energy Generation 36 Energy Capacity 430 Matter Stores 300 Matter Capacity 400 Sight Range 16 Robot Scan Range 16 Terrain Scan Range 16 Terrain Scan Density 10 Additional Mass Support 9 Armor Coverage 150 Resistance: EM 25 Weapon Cycling 20 Evasion (%) 44 Targeting Accuracy 5 Recoil Reduction 3 Particle Charging 15 Item Schematics ----------------- Plasma Cannon | -6/Factory | Scanalyzed Robot Schematics ------------------ None Fabricated ------------ Imp. Weapon Cycler | x2 | -6/Factory | Preloaded Alien Tech Used ----------------- None Achievements -------------- GoHome() Librarian Oops System Compromised Challenges ------------ None Game ------ Seed TachyonNullTriangulator Manual? 0 Play Time 01:30:46 Cumulative 9.6 hours Start 2020.09.24 @ 12:35:28 End 2020.09.26 @ 10:23:48 Sessions 5 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 7 Rogue 7 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 3 Gallery% 15 Achievement% 14 Wizard Run 0 Options --------- ASCII 0 Keyboard 0 Movement Mouse Keybinds 0 Fullscreen 1 Font 18/TerminusBold Map View 76x50 Tactical HUD 0 Map Filters NONE Filters NONE Steam 1 RUN: 6cdf7ff8-5f08-48ce-bfe5-545cec5db439