Cogmind - Beta 13 @@@ ROGUE MODE // 2024.04.24 @ 16:18:35 Player: Powerlich_soros Result: Destroyed by G-50 Soldier with Heavy Laser Performance ------------- Evolutions (2) 1000 Regions Visited (3) 600 Robots Destroyed (68) 340 Value Destroyed (2056) 2056 Prototype IDs (5) 100 Alien Tech Used (0) 0 Bonus (77) 77 TOTAL SCORE: 4173 Bonus ------- High Alert Combat Kills 77 Cogmind --------- Core Integrity 0/550 Matter 295/300 Energy 149/160 System Corruption 0% Temperature Hot (231) Movement Rolling (200) Ox8 Location -8/Materials Parts ------- > --- POWER (1) -------- Light Nuclear Core > --- PROPULSION (2) --- Wheel > --- UTILITY (6) ------ Huge Storage Unit Advanced Visual Processing Unit Improved Signal Interpreter > --- WEAPON (2) ------- Shock Rifle > --- INVENTORY (25) --- Deuterium Engine Light Deuterium Engine Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Cesium-ion Thruster Small Storage Unit High-capacity Matter Pod (200) Targeting Computer Advanced ECM Suite Hacking Suite Hacking Suite System Shield System Shield Precision Shock Rifle Precision Shock Rifle EM Pulse Cannon Greatsword Greatsword Peak State ------------ > --- POWER ------------ Light Ion Engine > --- PROPULSION ------- Armored Wheel Armored Wheel > --- UTILITY ---------- Huge Storage Unit Improved Signal Interpreter Particle Charger Medium Armor Plating Medium Armor Plating System Restoration Module > --- WEAPON ----------- Precision Shock Rifle Precision Shock Rifle > --- INVENTORY -------- Deuterium Engine Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Improved Hover Unit Airjet Small Storage Unit High-capacity Matter Pod Targeting Computer Hacking Suite Hacking Suite System Shield Precision Shock Rifle Precision Shock Rifle Battle Cannon Battle Cannon Dirty Datajack Greatsword Greatsword [Rating: 37] Favorites ----------- Power Light Ion Engine Engine Light Ion Engine Power Core Light Nuclear Core Propulsion Armored Wheel Treads Light Treads Wheel Armored Wheel Flight Unit Cesium-ion Thruster Utility Huge Storage Unit Device Particle Charger Storage Huge Storage Unit Processor Improved Signal Interpreter Protection Medium Armor Plating Weapon Precision Shock Rifle Energy Gun Precision Shock Rifle Ballistic Gun Light Assault Rifle Ballistic Cannon Light Cannon Impact Weapon Hammer Slashing Weapon Greatsword Build | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Slots Evolved 4 | . . . 4 Power . | . . . . Propulsion . | . . . . Utility 4 | . . . 4 Weapon . | . . . . Parts Attached 72 | 6 6 8 52 Power 11 | 1 1 2 7 Engine 8 | 1 . 2 5 Core 3 | . 1 . 2 Reactor . | . . . . Propulsion 11 | 2 2 1 6 Treads 2 | . . . 2 Leg . | . . . . Wheel 8 | 2 2 1 3 Hover . | . . . . Flight 1 | . . . 1 Utility 20 | 1 2 2 15 Device 10 | . . . 10 Storage 3 | 1 1 . 1 Processor 2 | . . . 2 Hackware . | . . . . Protection 5 | . 1 2 2 Artifact . | . . . . Weapon 30 | 2 1 3 24 Energy Gun 17 | 1 . . 16 Energy Cannon . | . . . . Ballistic Gun 1 | 1 . . . Ballistic Cannon 9 | . 1 2 6 Launcher . | . . . . Special Weapon . | . . . . Impact Weapon 1 | . . 1 . Slashing Weapon 2 | . . . 2 Piercing Weapon . | . . . . Special Melee Weapon . | . . . . Unidentified Prototypes 2 | . . . 2 Corrupted Parts 4 | . . . 4 System Corruption 10 | . . . 10 Parts Lost 24 | . . 6 18 Power 6 | . . 2 4 Propulsion 4 | . . 1 3 Utility 7 | . . 2 5 Weapon 7 | . . 1 6 Highest Loss Streak 5 | . . 5 4 To Critical Strikes . | . . . . Average Slot Usage (%) 88 | . 98 98 83 Engine 7 | . 7 3 8 Core 3 | . 6 9 . Wheel 19 | . 28 27 15 Device 9 | . . . 14 Storage 10 | . 14 14 9 Processor 6 | . . . 10 Protection 9 | . 12 13 8 Energy Gun 8 | . 5 . 11 Ballistic Gun 4 | . 14 9 . Ballistic Cannon 6 | . 8 15 4 Naked Turns . | . . . . Heaviest Build 113 | 11 96 96 113 Greatest Support 40 | 20 24 24 40 Greatest Overweight (x) 33 | . 3 7 33 Average Overweight (x) 3 | . 2 3 4 Largest Inventory Capacity 25 | 8 25 25 25 Average Capacity 24 | 6 22 25 25 Most Carried 25 | 2 19 22 25 Average Carried 19 | 1 13 19 22 Final Capacity 25 | 8 25 25 25 Final Carried 22 | 2 19 18 22 Class Distribution -------------------- 89% | Mutant 7% | Skirmisher Dominant Class ---------------- Mutant | -10/Materials Mutant | -10/Subcaves Mutant | -8/Materials Resources | -11 -10 -10 -8 ----------- Run | Yrd Mat Sub Mat Matter Collected 1706 | 181 354 172 999 Remotely . | . . . . Salvage Created 2613 | . 377 163 2073 Parts 130 | . 24 11 95 Haulers Intercepted 4 | . 1 . 3 Recyclers Shooed 2 | . . . 2 Parts Field Recycled . | . . . . Retrieved Matter . | . . . . Parts Self-Destructed 8 | . . 8 . Prevented . | . . . . Kills | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Combat Hostiles Destroyed 46 | . 10 7 29 Melee 8 | . . 1 7 Guns 20 | . 7 1 12 Cannons 11 | . 2 4 5 AOE 4 | . 1 . 3 Classes Destroyed 12 | . 6 1 5 Worker 3 | . 1 . 2 Builder 2 | . . . 2 Hauler 4 | . 1 . 3 Recycler 3 | . . . 3 Operator 4 | . 2 . 2 Watcher 6 | . 1 . 5 Swarmer 9 | . 6 3 . Grunt 25 | . 4 . 21 Brawler 1 | . . . 1 Duelist 1 | . . . 1 Sentry 6 | . . . 6 Subdweller 4 | . . 4 . Best Kill Streak 6 | . 6 3 6 Combat Bots Only 6 | . 6 3 3 Max Kills in Single Turn 2 | . 2 1 2 Gunslinging . | . . . . Exploded 2 | . 1 . 2 Melee 1 | . . 1 1 Uniques/NPCs Destroyed . | . . . . Combat | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Hostile Shots Fired 323 | . 42 73 208 Missed 86 | . 11 18 57 Damage Taken 3617 | . 325 903 2389 Core 731 | . 32 131 568 Absorbed by Shields . | . . . . Regen/Repaired (Parts) 36 | . . . 36 Core Remaining (%) 67 | 100 . 34 . Volleys Fired 163 | . 33 23 107 Largest 2 | . 2 2 2 Hottest 110 | . 60 70 110 Shots Fired 316 | . 66 41 209 Gun 185 | . 45 16 124 Cannon 131 | . 21 25 85 Launcher . | . . . . Special . | . . . . Kinetic 180 | . 54 41 85 Thermal . | . . . . Explosive . | . . . . Electromagnetic 136 | . 12 . 124 Robot Hit Streak 16 | . 7 7 16 Robot Miss Streak 7 | . 4 2 7 Penetration Max . | . . . . Secondary Targets 3 | . 2 . 1 Max Gunslinging Chain 1 | . 1 . 1 Shots Hit Robots 203 | . 37 29 137 Core Hits 93 | . 21 11 61 Critical Kills . | . . . . Critical Parts Destroyed 1 | . . 1 . Critical Strikes 11 | . 2 2 7 Blast 4 | . 2 1 1 Corrupt 3 | . . . 3 Smash 1 | . . 1 . Sever 3 | . . . 3 Melee Attacks 25 | . . 10 15 Impact 10 | . . 10 . Slashing 15 | . . . 15 Piercing . | . . . . Sneak Attacks . | . . . . Combat Hostiles . | . . . . Follow-up Attacks . | . . . . Damage Inflicted 5217 | . 569 492 4156 Guns 2340 | . 263 58 2019 Cannons 1435 | . 246 277 912 Explosions 654 | . 60 . 594 Melee 783 | . . 157 626 Ramming 5 | . . . 5 Kinetic 1646 | . 399 335 912 Thermal 263 | . 60 . 203 Explosive 391 | . . . 391 Electromagnetic 2129 | . 110 . 2019 Impact 157 | . . 157 . Slashing 626 | . . . 626 Piercing . | . . . . Highest Corruption 10 | . . . 10 Average Corruption 6 | . . . 6 Corruption Purged 12 | . . . 12 Corruption Blocked . | . . . . Effects 26 | . . . 26 Message Errors 4 | . . . 4 Matter Fused 10 | . . . 10 Heat Flow Errors 5 | . . . 5 Energy Discharges 4 | . . . 4 Data Loss (minor) 1 | . . . 1 Misfires 2 | . . . 2 Overload Shots . | . . . . Overflow Damage 79 | . 6 26 47 Projectiles 6 | . 6 . . Explosions 28 | . . . 28 Melee 45 | . . 26 19 Knockbacks 25 | . 8 6 11 Impact 2 | . . 2 . Kinetic 20 | . 7 3 10 Secondary 3 | . 1 1 1 Self-Inflicted Damage 17 | . . . 17 Shots 1 | . . . 1 Rammed 1 | . . . 1 Targets Rammed 1 | . . . 1 Kicked . | . . . . Crushed . | . . . . Highest Temperature 395 | . 114 . 395 Average Temperature 89 | . 33 . 100 Received Heat Transfer 1575 | . 72 171 1332 Effects 3 | . . . 3 Energy Bleed 1 | . . . 1 Interference 2 | . . . 2 Siege Activations . | . . . . Robots Corrupted 3 | . . . 3 Combat Hostiles 2 | . . . 2 Parts Fried 18 | . . . 18 Impact Corruptions 3 | . . 3 . Robots Melted . | . . . . Combat Hostiles . | . . . . Parts Melted 1 | . . . 1 Heat Transferred 200 | . 50 . 150 Parts Sabotaged . | . . . . Parts Stolen . | . . . . Parts Stripped . | . . . . Power Chain Reactions 5 | . 1 . 4 Alert | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Peak Influence 598 | . 219 . 598 Initial 10 | . . . 10 Average 203 | . 109 . 241 Maximum Alert Level 2 | . 1 . 2 Low Security (%) 64 | 100 90 . 54 Level 1 10 | . 9 . 10 Level 2 25 | . . . 35 Level 3 . | . . . . Level 4 . | . . . . Level 5 . | . . . . High Security . | . . . . Max Security . | . . . . Squads Dispatched 6 | . 3 . 3 Investigation 4 | . 2 . 2 Extermination . | . . . . Reinforcement 1 | . 1 . . Assault 1 | . . . 1 Garrison . | . . . . Intercept . | . . . . Searches Triggered . | . . . . Construction Impeded . | . . . . Haulers Reinforced . | . . . . Active Scanning Responses . | . . . . Cargo Convoy Interrupts . | . . . . Stealth | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Distress Signals 7 | . 1 . 6 Communications Jammed . | . . . . Distress Signals . | . . . . Times Spotted 77 | . 17 7 53 Peak Tracking Total 6 | . 6 3 5 Tactical Retreats 6 | . . . 6 Traps | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Traps Triggered 4 | . 2 . 2 Indirectly . | . . . . Trap Hack Attempts . | . . . . Triggered . | . . . . Disarmed . | . . . . Reprogrammed . | . . . . Reused . | . . . . Traps Extracted . | . . . . Installed . | . . . . Triggered . | . . . . Machines | -11 -10 -10 -8 ---------- Run | Yrd Mat Sub Mat Machines Disabled 7 | . . . 7 Max in Single Turn 3 | . . . 3 Machines Repaired . | . . . . Machines Dismantled . | . . . . Machines Sabotaged . | . . . . Overloaded Fab Kills . | . . . . Hacking | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Machines Accessed 20 | . 9 . 11 Terminals 13 | . 6 . 7 Fabricators . | . . . . Repair Stations 3 | . 1 . 2 Recycling Units 3 | . 2 . 1 Scanalyzers 1 | . . . 1 Garrison Access . | . . . . Total Hacks 58 | . 27 . 31 Successful 33 | . 14 . 19 Failed 25 | . 13 . 12 Catastrophic . | . . . . Database Lockouts . | . . . . Manual 27 | . 7 . 20 Terminals 43 | . 21 . 22 Fabricators . | . . . . Repair Stations 6 | . 2 . 4 Recycling Units 5 | . 4 . 1 Scanalyzers 4 | . . . 4 Garrison Access . | . . . . Terminal Hacks 12 | . 8 . 4 Terminal Index 2 | . 1 . 1 Alert Level 5 | . 3 . 2 Locate Traps 2 | . 2 . . Dispatch Records 1 | . 1 . . Surveillance Status 1 | . 1 . . Registered Components 1 | . . . 1 Fabricator Hacks . | . . . . Repair Station Hacks 4 | . . . 4 Scan Component 2 | . . . 2 Repair 2 | . . . 2 Recycling Unit Hacks 3 | . 2 . 1 Report Inventory 3 | . 2 . 1 Scanalyzer 2 | . . . 2 Insert Component 1 | . . . 1 Analyze 1 | . . . 1 Garrison Access Hacks . | . . . . Unauthorized Hacks 12 | . 4 . 8 Terminals 9 | . 2 . 7 Track 1 | . . . 1 Botnet 6 | . 1 . 5 Operators 2 | . 1 . 1 Fabricators . | . . . . Repair Stations 1 | . 1 . . Mechanics 1 | . 1 . . Recycling Units 1 | . 1 . . Monitor 1 | . 1 . . Scanalyzers 1 | . . . 1 Extract 1 | . . . 1 Garrison Access . | . . . . Data Cores Recovered 2 | . 1 . 1 Used 2 | . 1 . 1 Hacking Detections 13 | . 8 . 5 Full Trace Events 1 | . 1 . . Feedback Events . | . . . . Feedback Blocked . | . . . . Robot Schematics Acquired . | . . . . Robots Built . | . . . . Authchips . | . . . . Time . | . . . . Total Robot Build Rating . | . . . . Part Schematics Acquired 13 | . . . 13 Parts Built . | . . . . Authchips . | . . . . Time . | . . . . Total Part Build Rating . | . . . . Parts Repaired 2 | . . . 2 Time 76 | . . . 76 Parts Recycled . | . . . . Recycled Matter . | . . . . Retrieved Matter . | . . . . Retrieved Components . | . . . . Parts Scanalyzed 1 | . . . 1 Part Schematics Acquired 1 | . . . 1 Parts Damaged . | . . . . Bothacking | -11 -10 -10 -8 ------------ Run | Yrd Mat Sub Mat Used RIF Installer . | . . . . Robots Hacked . | . . . . Non-combat . | . . . . Combat . | . . . . Robot Hacks Applied . | . . . . Relay Couplers Released . | . . . . Fabnet Peak Effective % . | . . . . Robots Rewired . | . . . . Allies Hacked . | . . . . Hacks Repelled . | . . . . Allies | -11 -10 -10 -8 -------- Run | Yrd Mat Sub Mat Total Allies . | . . . . Largest Group . | . . . . Highest-Rated Group . | . . . . Highest-Rated Ally . | . . . . Total Orders . | . . . . Ally Attacks . | . . . . Total Damage . | . . . . Kills . | . . . . Allies Corrupted . | . . . . Allies Melted . | . . . . Intel | -11 -10 -10 -8 ------- Run | Yrd Mat Sub Mat Robot Analysis Total . | . . . . Derelict Logs Recovered 1 | . . 1 . Drone Launches . | . . . . Drone Recoveries . | . . . . Exploration | -11 -10 -10 -8 ------------- Run | Yrd Mat Sub Mat Turns Passed 5371 | 53 1260 656 3402 Spaces Moved 2875 | 55 844 410 1566 Core 6 | 5 . . 1 Treads 68 | . . . 68 Legs . | . . . . Wheels 2800 | 50 844 410 1496 Hover . | . . . . Flight 1 | . . . 1 Fastest Speed 50 | 50 80 135 125 Average Speed 143 | 77 124 135 158 Slowest Speed 1700 | 80 135 195 1700 Overloaded Moves . | . . . . Propulsion Burnouts . | . . . . Robots Hopped . | . . . . Cave-ins Triggered . | . . . . Exploration Rate (%) 46 | 5 91 19 72 Regions Visited 3 Branch Regions 1 Pre-discovered Areas . | . . . . Known Exits Taken . | . . . . Unknown Exits Taken 3 | 1 1 1 . Scrap Searched 1 | . . 1 . Spaces Dug . | . . . . Terrain Destroyed 97 | . 3 . 94 Melee . | . . . . Projectile 6 | . . . 6 AOE 91 | . 3 . 88 Terrain Rammed . | . . . . Walls Destroyed . | . . . . Machines Disabled . | . . . . Actions | -11 -10 -10 -8 --------- Run | Yrd Mat Sub Mat Total 3772 | 62 996 455 2259 Wait 530 | . 91 . 439 Move 2872 | 54 843 409 1566 Hop . | . . . . Pick Up 58 | 2 17 5 34 Fast Attach 32 | 6 2 . 24 Attach 26 | . . 6 20 Detach 16 | . 1 . 15 Swap 14 | . 4 2 8 Drop 35 | . 5 . 30 Fire 163 | . 33 23 107 Melee 25 | . . 10 15 Ram 1 | . . . 1 Kick . | . . . . Crush . | . . . . Escape Stasis . | . . . . Rewire . | . . . . Trap . | . . . . Miscellaneous . | . . . . Route ------- -11/Scrapyard -10/Materials (discovered 6 exits: [*Mat x3] / [*Min x2] / [*Sub]) -10/Subcaves -8/Materials (discovered 1 exit: [*Fac]) History --------- Turn | Location | Event 7 | -11/Scrapyard | Discovered new exit (range 16) 54 | -11/Scrapyard | Entered Materials 191 | -10/Materials | Discovered new exit (range 16) 313 | -10/Materials | Build established: Mutant 722 | -10/Materials | Discovered new exit (range 12) 807 | -10/Materials | Discovered new exit (range 12) 904 | -10/Materials | Discovered new exit (range 16) 1049 | -10/Materials | Discovered new exit (range 13) 1217 | -10/Materials | Discovered new exit (range 16) 1314 | -10/Materials | Entered Subcaves 1344 | -10/Subcaves | Learned 2 Materials zone layouts 1396 | -10/Subcaves | Shifting Twisted Machinery released Barrage Gun 1642 | -10/Subcaves | Shifting Twisted Machinery released Battle Cannon 1644 | -10/Subcaves | Shifting Twisted Machinery released Sub. Laser 1732 | -10/Subcaves | Core integrity fell below 50% 1836 | -10/Subcaves | Lost 5 parts (2p1n1u1w) 1932 | -10/Subcaves | Discovered new exit (range 9) 1970 | -10/Subcaves | Entered Materials 1970 | -8/Materials | Evolved 4 slots: Utility x4 2376 | -8/Materials | Lost 4 parts (1p1n2w) 3732 | -8/Materials | Core integrity fell below 50% 4054 | -8/Materials | Core integrity fell below 20% 4199 | -8/Materials | Repaired Cesium-ion Thruster 4332 | -8/Materials | System corruption reached 10% 4922 | -8/Materials | Discovered new exit (range 18) 5079 | -8/Materials | Build established: Skirmisher 5129 | -8/Materials | Repaired Particle Charger 5170 | -8/Materials | First assault squad dispatched 5372 | -8/Materials | Destroyed by G-50 Soldier with Heavy Laser Last Messages --------------- 05240_ R-06 Scavenger collects Lgt. Ion Engine. 05269_ Acquired System Shield. 05290_ G-47 Trooper destroyed. 05293_ Particle Charger destroyed. 05293_ L-31 Rogue Imp. Aluminum Leg severed. 05295_ Lgt. Nuclear Core destroyed. 05296_ L-31 Rogue destroyed. 05297_ Acquired 5 matter. 05300_ K-01 Serf collects debris. 05305_ G-47 Trooper destroyed. 05309_ Acquired 10 matter. 05312_ K-01 Serf collects debris. 05319_ Connecting with Terminal... 05321_ K-01 Serf collects debris. 05343_ Terminal disabled. 05343_ Wheel destroyed. 05346_ Critical hit (Burn: +37). 05352_ Imp. Sensor Array destroyed. 05367_ Shock Rifle destroyed. 05370_ Y-45 Defender IFF system glitched. Map ----- +----------------------------------------------------+ | | | | | | | | | | | | | | | | | | | | | | | | | | | | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ?????????????????????????????????????????????????? | | ????????????????????#####????????????????????????? | | ######??????????????# #????????????????????????? | | #??????????????# < #????????????????????????? | | #??????????????# #??????######????????????? | | #???????####+### #######* #????????????? | | // #???????# ^ @ #????????????? | | /! #??????## ^^ ###??????????? | | #??????#T g #??? | | #??????## ^^ ^ ###+### g Y #??? | | #???????# ## ?#%$ ####### #??? | | #???????# ] ## ## #?????????????? | | ############## [[ T# ## #?????????????? | | g [[ ## ## #?????????????? | | % i ![## ## #?????????????? | | ####+#########% ==%*## ## #?????????????? | | == ##?# #####/######### #?????????????? | | [ #?# # ![%= ## #?????????????? | | !! ##?# # """/""" ## #?????????????? | | !! """#??# %# """ """ ## #?????????????? | | !! T"#??# # """ """ ## + """???? | | """#??#% # ## # ???? | | [ #??# ############### # ???? | | ############## # + # ???? | | ?????# [ # # / #########+######### ##???? | | ?????# """ # # #???# #???###????? | | ?????# "R + %+ #???# #??????????? | | ?????# """ ! # %# #???# """ #??????????? | | ?????# # # #???# """"" #??????????? | | ?????######### %########???# """"" #??????????? | | ????????????# % #?????????# """"" !#??????????? | +----------------------------------------------------+ Best States ------------- Heat Dissipation 31 Energy Generation 14 Energy Capacity 265 Matter Stores 300 Matter Capacity 300 Sight Range 20 Robot Scan Range 15 Terrain Scan Density 10 Armor Coverage 450 Evasion (%) 44 Recoil Reduction 2 Particle Charging 15 Item Schematics ----------------- Hacking Suite | -8/Materials | Scanalyzed Signal Interpreter | -8/Materials | Extracted Hcp. Battery | -8/Materials | Extracted Disposable Heat Sink | -8/Materials | Extracted Field Recycling Unit | -8/Materials | Extracted Hvy. EM Shotgun | -8/Materials | Extracted Imp. Assault Rifle | -8/Materials | Extracted Adv. Targeting Computer | -8/Materials | Extracted Hvy. Particle Gun | -8/Materials | Extracted Missile Launcher | -8/Materials | Extracted Imp. Targeting Computer | -8/Materials | Extracted Particle Charger | -8/Materials | Extracted Beam Cannon | -8/Materials | Extracted Robot Schematics ------------------ None Fabricated ------------ Nothing Alien Tech Used ----------------- None Achievements -------------- Significant Disruption Challenges ------------ None Game ------ Seed FireActuatorGuard Manual? 0 Play Time 01:02:58 Cumulative 26.8 hours Start 2024.04.23 @ 13:22:56 End 2024.04.24 @ 16:18:35 Sessions 3 Manual Loads 0 Difficulty Rogue Special Mode None Game No. 28 Rogue 28 Adventurer 0 Explorer 0 Win Type - Total 0 Types 0/0/0/0/0/0/0/0/0 Lore% 13 Gallery% 23 Achievement% 21 Wizard Run 0 Options --------- Layout 0 ASCII 1 Keyboard 1 Movement Vi Keybinds 0 Fullscreen 1 Font 20/SmallcapsGlow Map View 66x50 Zoom Use 0% Tactical HUD 1 Map Filters NONE Filters NONE Steam 1 RUN: f08fb152-0e3b-4fb1-8ed2-afb808d39e85